{"id":39204,"date":"2015-05-27T11:22:21","date_gmt":"2015-05-27T09:22:21","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=39204"},"modified":"2015-05-27T16:23:16","modified_gmt":"2015-05-27T14:23:16","slug":"multi-systemes-mame-v0-162-la-fusion-officielle","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=39204","title":{"rendered":"[Multi-systemes] MAME v0.162, la fusion officielle"},"content":{"rendered":"<p>Officieusement appel\u00e9 <em><strong>M<\/strong>ame <strong>A<\/strong>nd <strong>M<\/strong>ess <strong>E<\/strong>mulators<\/em>, MAME est un \u00e9mulateur <a href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/87-mame-officiel\/\">Arcade<\/a> et <a href=\"https:\/\/www.emu-france.com\/emulateurs\/305-multi-systemes\/441-mess-officiel\/\">Consoles\/Ordinateurs<\/a> qui relie les anciens MAME et MESS dans un seul \u00e9mulateur multi-usages \u00e9mulant plus de 2150 syst\u00e8mes diff\u00e9rents. Coupl\u00e9 au frontend <a title=\"Interface graphique QMC2\" href=\"https:\/\/www.emu-france.com\/utilitaires\/17-mame-support-files\/263-frontends\/3786-qmc2-x64\/\">QMC2<\/a>, vous pouvez alors utiliser tous les fichiers <a href=\"https:\/\/www.emu-france.com\/utilitaires\/17-mame-support-files\/\">Mame extras<\/a> &amp; <a href=\"https:\/\/www.emu-france.com\/utilitaires\/314-mess-support-files\/315-mess-extra\/\">Mess Extras<\/a>.<br \/>\n&nbsp;<br \/>\n<em><em><strong>MESS is now integral part of MAME and will be distributed as such.<\/strong><\/em><\/p>\n<p>Thanks to everyone that contacted us regarding licenses for their part of project<br \/>\nwe have managed to cover more then 96% of source to be under some of open source<br \/>\nlicense. We are still urging contributors from past to contact us in order to sort this out<\/p>\n<p><span style=\"color: #ff0000;\"<strong>Note that output XML is changed so rom managers and frontends needs to get updated too.<\/strong><\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n<p>Alors je pr\u00e9cise qu&rsquo;\u00e0 partir de maintenant MAME (sous entendu arcade+consoles+ordinateurs = <em>ancien<\/em> mame + <em>ancien<\/em> mess) se trouve dans la section <a href=\"https:\/\/www.emu-france.com\/emulateurs\/305-multi-systemes\/306-multi-emulateurs\/\">Multi-\u00e9mulateurs<\/a>, et que les builds (non modifi\u00e9s) concernant la partie arcade que j\u2019appellerai MAME(Arcade) se trouve dans la section <a href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/87-mame-officiel\/\">Arcade\/MAME(Officiel)<\/a>, de la m\u00eame fa\u00e7on la partie de MAME ne faisant que les consoles\/ordinateurs (non modifi\u00e9s) que j&rsquo;appellerai MAME(MESS) se trouve dans la section <a href=\"https:\/\/www.emu-france.com\/emulateurs\/305-multi-systemes\/441-mess-officiel\/\">multi\/MESS(Officiel)<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p>Les changements sont les suivants:<\/p>\n<pre style=\"height: 200px;\"> \r\n0.162\r\n-------\r\n<span style=\"color: #ff0000;\">As of 0.162 the MAME and MESS projects have been combined into a single emulator. The changes listed below cover both.\r\n\r\nMAME is in the process of becoming a Free and Open Source project. If you have contributed code and we have not\r\ncontacted you yet regarding this license change, or if you believe you are miscredited in the source code, please\r\ncontact us.<\/span>\r\n\r\nMAMETesters Bugs Fixed\r\n----------------------\r\n- 05940: [Documentation] (harddriv.c) harddriv: Wrong release year for parent set of Hard Drivin' (Tempora)\r\n- 05936: [Crash\/Freeze] (sigmab98.c) sammymdl: Crash with exception (Robbbert)\r\n- 05935: [Crash\/Freeze] (iteagle.c) iteagle: Crash\/Exception after failed IDE detection (Robbbert)\r\n- 05910: [Crash\/Freeze] (harddriv.c) racedriv: Reset causes segmentation fault (Alex Jackson)\r\n- 05911: [Core] (harddriv.c) harddriv, racedriv, steeltal, strtdriv, racedrivpan: GSP TIME OUT ERROR (Osso)\r\n- 04911: [Flip Screen\/Cocktail] (darkseal.c) All games in darkseal.c: Flip Screen does not work at all (Osso)\r\n- 05924: [Crash\/Freeze] (spectrum.c) spectrum: Infinite interrupt service routine loop bug (MetalliC)\r\n\r\nSource Changes\r\n--------------\r\n-m24: add z8000 apb support [Carl, Andreas Senk, rfka01]\r\n\r\n-gambl186: update communication with EEPROM [Peter Ferrie]\r\n\r\n-add more (undumped, needed) roms as NO_DUMP to the VT100 driver\r\n after consulting later VT100 Tech manual. Correct one misnamed\r\n undumped rom on the GPO board. [Lord Nightmare]\r\n\r\n-Add newer VT320 Firmware [Matt Burke]\r\n\r\n-Optimized some netlist devices. [Couriersud]\r\n\r\n-Added colour overlay to breakout. [Couriersud]\r\n\r\n-Add VT220 V2.1 ROMs and VT220 Character Generator Rom [Matt Burke]\r\n\r\n-Correct VT220 xtal, and add the romset listed in the schematics as NO_DUMP. [Lord Nightmare]\r\n\r\n-vt240.c: Add two DEC VT240 ROMsets and enable driver [Matt Burke, Balrog, Lord Nightmare]\r\n\r\n-Added 4 controller support for N64\/N64DD, as well as rough mouse\r\n support... [LuigiBlood]\r\n\r\n-miniboy7: fixed video emulation and added inputs. [Sandro Ronco]\r\n\r\n-pet_rom.xml: Added BASIC Programmer's Toolkit for BASIC 2.0\r\n [Mike Naberezny]\r\n\r\n-DEC Rainbow updates: [Karl-Ludwig Deisenhofer]\r\n * Hard disk R\/W support and real-time clock support emulating\r\n    ClikClok card.\r\n * wd2010: provides IRQ \/ (B)DRQ signals. Honors DRIVE_READY and WRITE\r\n    FAULT (DRDY \/ WF) now. Set WF to GND and DRDY to VCC in your\r\n    driver if signals are not serviced.\r\n * ds1315 : Handle chip enable \/ chip reset \/ phantom writes to RTC.\r\n\r\n-Update 315_5124.c palette in TMS99x8 modes [nitrofurano]\r\n\r\n-Drop NO_SDL_GLEXT define on OSX [mbcoguno]\r\n\r\n-VT240: Map the T11 roms into cpu space in the correct\r\n order\/interleave [Lord Nightmare]\r\n\r\n-ibm5170.xml: Add disks from various sources:  [Justin Kerk]\r\n * Make Original Diskettes images from an Acer hard drive recovery CD\r\n * archive.org uploads from dashcloud\r\n * Own Kryoflux reads\r\n\r\n- Added a lot of findings and docs to the WMS driver. These are video slots\r\n identified as WMS 360 \/ 550. Also added the proper crystals, correct CPU,\r\n frequency, preliminary memory map, 2 new sets, and technical info.\r\n [Roberto Fresca]\r\n\r\n-Breakout: Hooked up antenna and free game dip switch as well. [Couriersud]\r\n\r\n-added Seiko Epson E0C6200 cpu emulation [hap]\r\n\r\n-started on Mitsubishi MELPS 4 cpu emulation [hap]\r\n\r\n- WMS driver... Hooked the Analog Devices ADSP-2105 CPU (still need\r\n proper memory maps). Added technical notes. [Roberto Fresca]\r\n\r\n-gambl186: Worked a complete set of inputs + DIP switches, fixed the\r\n CPU frequency, added findings and tech notes. Now the four games could\r\n be selected. Roulette, Bingo and Black Jack are playable. Casino 10\r\n (poker) needs the watchdog implemented to work properly. Also changed\r\n the game name to Multi Game (Vxxx). [Roberto Fresca]\r\n\r\n-VT240 and VT320: add links to DEC-O-LOG service notes for\r\n different firmware changes, add firmware version numbers.\r\n [Lord Nightmare]\r\n\r\n-Netlist: [Couriersud]\r\n * improved 9312 device ==&gt; 20% speed increase\r\n * remove netlist_state_t ==&gt; no added value\r\n * removed dead code in solver\r\n * various minor modifications\r\n * performance monitoring now also displays stats for subdevices\r\n * fixed save-state issues\r\n * fixed save state in 9312\r\n * Added EXTCLOCK which can generate arbitrary timing patterns.\r\n * Use two EXTCLOCKs to replace timing circuit (9316) in breakout. This\r\n   gives a speed increase from 60% to 75%.\r\n\r\n-Mini.Boy 7: Added lamps and a internal button-lamps layout based on\r\n the cabinet pictures. Lamps are currently disabled due to other\r\n unknown writes are happening on the same port. Need more\r\n investigation. Also added the coin counter. [Roberto Fresca]\r\n\r\n-Multi Game (EGD): Sounds are 4-bit ADPCM driven by a NEC D7759GC.\r\n Hooked preliminary sound routines. Needs more work. [Roberto Fresca]\r\n\r\n-gambl186: enable payout, improve EEPROM behaviour a bit so Poker is\r\n somewhat playable [Peter Ferrie]\r\n\r\n-corrections to gtfore sets [Brian Troha]\r\n\r\n-n64 optimisation: [MooglyGuy]\r\n * Improve blender performance.\r\n * Improve RDP speed by eliminating some unneeded code.\r\n * RDP - remove threaded waits to increase performance.\r\n\r\n-MAME now represents full build, for building MESS drivers only use\r\n make SUBTARGET=mess, for building only Arcades\r\n drivers only use: make SUBTARGET=arcade [Miodrag Milanovic]\r\n\r\n-Adjust breakout layout to fit screen boundaries. Changed lights to be\r\n be circles. [Couriersud]\r\n\r\n-Downsizing ... Removed netlist_ttl_input_t and netlist_ttl_output_t.\r\n The logic family is governed by the chip and defaults to TTL. However\r\n individual devices may change the logic family of their inputs and\r\n outputs as well. Implementing special output\/input characteristics of\r\n \"S\", \"LS\", \"HC\", ... you name it, devices is now pretty easy.\r\n Theoretically e.g. a \"LS_HighPrecision\" proxy could be used to model\r\n the output down to the transistor level. [Couriersud]\r\n\r\n-zaxxon.c: Use SN76489A for sound as shown on congo bongo\r\n schematic [Lord Nightmare]\r\n\r\n-sigmab98.c: Implemented sprite rotation [Luca Elia]\r\n\r\n-HLSL shader improvements [Jezze]\r\n * changed shadow mask implementation, shadow count XY now represent\r\n    the number of pixel the shadow UV sized tiles will take on the\r\n    screen\r\n * implemented rotation of the shadow mask texture depending on the\r\n    default landscape or portrait view of the screen\r\n * removed prescale and pixel border of the shadow mask texture\r\n * added option to change the shadow UV offset, to reduce the color\r\n    bleeding of the shadow mask\r\n * adjusted presets to work with the changed mask implementation\r\n * reduced defocus offset\r\n * improved downsampling for better blurring\r\n * improved alignment of bloom layers (raster and vector)\r\n * applied bloom effect to the render output of screenshot and AVI\r\n    recording\r\n * changed curvature effect to fit screen size\r\n * changed scanlines to be not rendered into bloom layers\r\n * changed shadow mask to be not rendered into bloom layers\r\n * changed color floor to not light the bloom layers\r\n * changed shadow mask to not dark the color floor\r\n * added image vignetting simulation and option\r\n * added round screen corner simulation and option\r\n * added screen light reflection simulation and option\r\n * made usage of unused brightness offset (additive)\r\n * removed unused pincushion option\r\n * removed duplicate shadow count Y options\r\n * removed artwork\/adapture.png\r\n * added artwork\/adapture-grill.png\r\n * added artwork\/shadow-mask.png\r\n * added artwork\/slot-mask.png\r\n * added hlsl\/simple.fx\r\n * removed unused shaders::blit() function\r\n * added shaders::screen_pass() function, which handles the\r\n    (raster-)rendering on screen, into screenshot and AVI recording\r\n * added effect:set_bool() function\r\n * fixed usage of OrientationSwapXY shader parameter\r\n * added RotationSwapXY shader parameters to consider the user defined\r\n    screen rotation\r\n * added missing RotationSwapXY shader paramter\r\n * fixed curvature zoom to fit the screen size in any aspect ratio\r\n * fixed black border on the right and bottom side of the screen,\r\n    caused by the previously added rounded corners\r\n\r\n-gameking.xml: added dump of one multigame cart. [TeamEurope]\r\n\r\n-leapster.xml: added a few new dumps. [TeamEurope]\r\n\r\n-msx: started adding disk images to msx1_flop.xml and msx2_flop.xml,\r\n based on preliminary partial work by Riley110 [Fabio Priuli]\r\n\r\n-Update palette in 315_5124.c [nitrofurano]\r\n\r\n-Netlist:\r\n * Fixed soft reset due to wild BJT_SW oscillations\r\n * Downsized nld_signal.h to one template\r\n * Some minor changes improving performance by some notches.\r\n * Always compile nl_asserts to avoid bit rot.\r\n * Adjusted monitor gain for breakout. [Couriersud]\r\n\r\n-Finally got USE_DEACTIVE_DEVICE to work with breakout as well. This\r\n adds about 10% to 20% performance. In addition, increased timing\r\n accuracy for deactivated devices. However still, there may be timing\r\n inaccuracies which certain circuits may not tolerate. Disabled for\r\n now. [Couriersud]\r\n\r\n-clifront.c: Slightly optimized -romident so that each software list is\r\n parsed only once instead of as many times as the number of drivers it\r\n is attached to. Also, removed the implication that files with (size !=\r\n power of 2) are to be skipped, since we now want to identify also\r\n tapes and floppies and not only ROM binaries. [Fabio Priuli]\r\n\r\n-Added netlist-level parameter NETLIST.USE_DEACTIVATE. Device\r\n deactivation optimisations can now be enabled within the netlist\r\n provided the circuit can deal with them. [Couriersud]\r\n\r\n-Added truthtable implementations to a number of devices. The\r\n combination of device activation, usage of GCC PMF extensions and\r\n truthtables brings breakout to 95% speed up from about 75%. Fixed\r\n NE555 initial state. [Couriersud]\r\n\r\n-abc802, abc806, abc1600: Fixed invalid data transmitted on\r\n first keypress. [Curt Coder]\r\n\r\n-Some netlist bugfixes [Couriersud]:\r\n * Savestate works\r\n * Truthtable device deactivation fixed\r\n * Truthtable ignore mask is now determined by a better approach\r\n    identifying more ignore possibilities.\r\n\r\n-savquest: WIP [Peter Ferrie]\r\n * hooked up Voodoo 2 device\r\n * switched to DS12885 device for proper CMOS size\r\n * moved Voodoo register base to proper place\r\n * implemented Voodoo-specific PCI registers to pass Glide validation\r\n * increased frame-buffer size to enable 640x480 resolution\r\n * hooked up ISA bus and SoundBlaster 16 device\r\n * extended HASP emulation to return product information\r\n * documented HASP behaviour\r\n\r\n-gambl186: further improvements to EEPROM behaviour [Peter Ferrie]\r\n\r\n-peplus.c: Added correct CG2228 graphics roms to the Multi-Poker\r\n XM00008P set. [BrianT, PowderMaker]\r\n\r\n-wyvernf0.c: Fix text color and wrong sprite flip x based on game\r\n footage [Luca Elia]\r\n\r\n-Removed all uses of setjmp.h in MAME. The only place where it is still\r\n referenced is cpu\/powerpc\/ppc.c. I couldn't find any case in which\r\n this file would be compiled using the current build system.\r\n Nonetheless documented use using PPC_H_INCLUDED_FROM_PPC_C define.\r\n [Couriersud]\r\n\r\n-TLCS-90 CPU: Fixed TRUN bit masking (timers start\/stop)\r\n [Rainer Keuchel]\r\n\r\n-More progress on SPICE to netlist conversion. nltool can now convert\r\n simple SPICE netlists e.g. from LTSpice to netlist format.\r\n [Couriersud]\r\n\r\n-abc806: Implemented flashing, double height, and underlined\r\n characters by hooking up the RAD PROM. [Curt Coder]\r\n\r\n-gameboy: more updates to the cart emulation [Tauwasser]\r\n * fixed some MBC1, MBC2 details\r\n * added MMM01 notes on registers\r\n * fixed Sachen MMC1 implementation so that Sachen logo is properly\r\n    displayed\r\n * started work on the emulation of Sachen MMC2 mapper\r\n\r\n-Rewrote the MOS6532 RIOT.  [Curt Coder]\r\n\r\n-AVR8 CPU: fix I\/O register mapping and improve logging [Felipe Sanches]\r\n\r\n-Bump version on *nix man pages. [Cesare Falco]\r\n\r\n-cgenie: Rewrote driver and removed lots of cruft [Dirk Best]\r\n * Remove custom 6845 emulation and use our standard core\r\n * Use the slot system for the parallel interface, fix and implement\r\n    the joystick as a slot device and create a printer slot device\r\n * Add support for the RS-232 port\r\n * Add support for the Break key (causes NMI)\r\n\r\n-abc80: Default to ABC 830 disk drive with fast controller. [Curt Coder]\r\n\r\n-Cocoa debugger: autosize controls for custom font size choice [Vas Crabb]\r\n\r\n-nascom: Clean up, add NASBUS emulation and make the floppy disc\r\n controller a NASBUS card, convert to the new wdc emulation, add generic\r\n socket emulation, add initial software list.\r\n * Add support for the Advanced Video Card (AVC)\r\n * Add support for the selectable restart address\r\n * Add support for the CP\/M version of the Nascom 2\r\n * Add floppy softlist  [Dirk Best]\r\n\r\n-voodoo fixes [Ted Green]\r\n * Fixed voodoo direct lfb reads from PCI memBase1 (non-3d)\r\n * Fixed voodoo depth selection for pixel pipeline write\r\n * Fixed voodoo depth selection for rasterizer\r\n * Fixed depth biasing for fog selection\r\n * Minor voodoo fix for color expansion in rasterizer\r\n * Minor voodoo initialization changes so that address masks are correct\r\n * Fixed voodoo_pci type selection\r\n * Fixed voodoo_1 pci initialization\r\n\r\n- added \/ completed \/ enabled save state support in the following drivers:\r\n alinvade.c, berzerk.c, bwing.c, cball.c, cchasm.c, darkseal.c, dynduke.c,\r\n hvyunit.c, igs009.c, nbmj8688.c, nbmj8891.c, nbmj8900.c, ninjaw.c,\r\n popobear.c, renegade.c, snk6502.c, usgames.c, videopin.c, wiping.c.\r\n\r\n-sms.c: few corrections to the driver [Enik Land]\r\n * define the default offset setting for Light Phaser at only one place;\r\n * add to the smsj the TH input handling that latches the HCounter, because the\r\n   \/HL line is connected to the VDP;\r\n * minor code\/comments maintenance.\r\n\r\n-pet_flop.xml: Added SFD-1001 Test\/Demo disk. [SPACETAXI]\r\n\r\n-abc80: Fixed VSYNC and de-interleaved the ABCDemo diskette. ABCDemo now runs\r\n from both cassette and diskette. [Curt Coder]\r\n\r\n-camplynx: Added lower case letters for pasting\r\n           Added cassette load and save\r\n           Added TAP cassette support.\r\n           Most (but not all) programs are working. [Robbbert]\r\n\r\n\r\nNew games added or promoted from NOT_WORKING status\r\n---------------------------------------------------\r\nMilton Bradley Lightfight [hap, Sean Riddle]\r\nEntex Turtles [hap, Kevin Horton]\r\nEntex Stargate [hap, Kevin Horton]\r\nBreakout [Couriersud]\r\nTamagotchi [hap, Digshadow, Natalie, segher]\r\nMini-Boy 7 [Sandro Ronco]\r\nRace Drivin' Panorama (prototype, rev 2.1) [David Haywood]\r\nPlayer's Edge Plus (X002297P+XP000053) Jackpot Poker [BrianT, Kevin]\r\nGolden Tee Fore! [Ted Green]\r\nGolden Tee Fore! 2002 [Ted Green]\r\nGolden Tee Fore! 2003 [Ted Green]\r\nGolden Tee Fore! 2004 [Ted Green]\r\nGolden Tee Fore! 2005 [Ted Green]\r\nGolden Tee Fore! Complete [Ted Green]\r\n\r\nNew clones added\r\n----------------\r\nContra (US \/ Asia, set 3) [system11]\r\nOlympic Soccer '92 (set 3) [zozo] (not working)\r\nPlayer's Edge Plus (XMP00030) 5-in-1 Wingboard (CG2451) [BrianT]\r\nEntex Space Invader (COP400) [hap, Sean Riddle] (not working)\r\n\r\nNew games marked as GAME_NOT_WORKING\r\n------------------------------------\r\nMonty Plays Scrabble [Andrew Gardner, Rik]\r\nMaster Monty [Andrew Gardner, Rik]\r\nCastle Toy Einstein [hap, Sean Riddle]\r\nColeco Frogger [hap, Kevin Horton]\r\nEntex Color Football 4 [hap, Sean Riddle]\r\nEntex Basketball 2 [hap, Sean Riddle]\r\nMattel Funtronics Jacks [hap, Sean Riddle]\r\nMattel Funtronics Red Light Green Light [hap, Sean Riddle]\r\nMilton Bradley Plus One [hap, Sean Riddle]\r\nTomy Break Up [hap, Sean Riddle]\r\nHot Toppings (English) [Roberto Fresca]\r\nLeprechaun's Gold (Spanish) [Roberto Fresca]\r\nRoyal Poker 2 [system11]\r\nVirtual Pool [The Dumping Union]\r\nBig Buck Hunter - Shooter's Challenge [The Dumping Union]\r\nBig Buck Hunter - Call of the Wild [The Dumping Union]\r\nCrazy Dou Di Zhu [Guru, bnathan]\r\n<\/pre>\n<p>&nbsp;<br \/>\n<strong>Rappel: Il faut que les managers et frontends soient \u00e0 jour, sinon aucun scans de roms ne pourra \u00eatre effectu\u00e9 !<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=4052\" title=\"Download MAME (32 bits)\">T\u00e9l\u00e9charger MAME (32 bits) v0.253 (104 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7025\" title=\"Download MAME (64 bits)\">T\u00e9l\u00e9charger MAME (64 bits) v0.288 (81.9 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7026\" title=\"Download MAME (Debug)\">T\u00e9l\u00e9charger MAME (Debug) v0.178 (42.7 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/www.mamedev.org\/\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/305-multi-systemes\/306-multi-emulateurs\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=39204\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Officieusement appel\u00e9 Mame And Mess Emulators, MAME est un \u00e9mulateur Arcade et Consoles\/Ordinateurs qui relie les anciens MAME et MESS dans un seul \u00e9mulateur multi-usages \u00e9mulant plus de 2150 syst\u00e8mes diff\u00e9rents. Coupl\u00e9 au frontend QMC2, vous pouvez alors utiliser tous &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-39204","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-ack","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/39204","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=39204"}],"version-history":[{"count":16,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/39204\/revisions"}],"predecessor-version":[{"id":39241,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/39204\/revisions\/39241"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=39204"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=39204"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=39204"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}