{"id":40020,"date":"2015-07-13T12:23:01","date_gmt":"2015-07-13T10:23:01","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=40020"},"modified":"2015-07-13T12:23:01","modified_gmt":"2015-07-13T10:23:01","slug":"consoles-de-salon-ishiiruka-dolphin-git-20150713","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=40020","title":{"rendered":"[Consoles de salon] Ishiiruka Dolphin GIT (2015\/07\/13)"},"content":{"rendered":"<p>Cr\u00e9\u00e9e par Tino,<strong> Ishiiruka-Dolphin Custom Version<\/strong> est une version d\u00e9riv\u00e9e du projet principal (Dolphin-Master) permettant le support des anciens p\u00e9riph\u00e9riques et de r\u00e9duire l&rsquo;utilisation du processeur concernant la t\u00e2che graphique.<\/p>\n<p>&nbsp;<\/p>\n<p>Un accent est mis sur l&rsquo;exp\u00e9rience de jeu et la rapidit\u00e9 d&rsquo;\u00e9mulation. Pour le moment, le travail se focalise uniquement sur DirectX 9 (qui avait \u00e9t\u00e9 <a href=\"http:\/\/jeux.developpez.com\/actu\/62987\/Les-developpeurs-de-Dolphin-se-debarrassent-du-support-de-Direct3D-9-Decouvrez-leur-point-de-vue-sur-la-bibliotheque-de-Microsoft\/\">officiellement<\/a> abandonn\u00e9 avec Dolphin 4) et DirectX 11.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2015\/05\/dolphin_tino.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-39060\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2015\/05\/dolphin_tino.png\" alt=\"dolphin_tino\" width=\"300\" height=\"300\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2015\/05\/dolphin_tino.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2015\/05\/dolphin_tino-150x150.png 150w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Les caract\u00e9ristiques sont les suivantes:<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Important Features<\/strong><br \/>\n<em> &#8211; Async shader compilation (Avoiding shader compilation time)<br \/>\n&#8211; Galop&rsquo;s DX11 Texture Encoder\/Decoder (Improve Texture decoding specially EFB TO RAM)<br \/>\n&#8211; Pre compiled Vertex loader &amp; Optimized vertex decoding using SSSE3 and SSE4<br \/>\n&#8211; Dolpby Pro Logic II support for xaudio and openal<br \/>\n&#8211; Larger internal resolutions (IRx6) to allow 4k gaming<br \/>\n&#8211; Custom Texture improvements to allow direct compressed texture loading including mipmaps<br \/>\n&#8211; DSP &#8211; Time Streching Option (Improve sound output to avoid sound skipping on slow machines)<br \/>\n&#8211; DX9 support for old machines<br \/>\n&#8211; Modified Post Procesing interface to support:<br \/>\n&#8211; Multiple Stages allowing more complex effects.<br \/>\n&#8211; Depth and native gamma as inputs.<br \/>\n&#8211; DX11.<br \/>\n&#8211; Custom version of DolphinFX that work under dx11 and ogl<br \/>\n&#8211; SSAO and DOF.<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Other Features<\/strong><br \/>\n<em> &#8211; Multithreaded Shader Compilation<br \/>\n&#8211; Early depth test implementation to correct related issues and increase performance<br \/>\n&#8211; Fast-Depth option now control the use or not of the accurate early z emulation so enabling fast depth will give a speed boos in some systems<br \/>\n&#8211; Fast EFB Access. Implement global EFB Access Cache to reduce GPU stalls caused by CPU access to the efb (This option is Hack Tab in Gfx Options)<br \/>\n&#8211; Shader generation Path reorganization to improve performance<br \/>\n&#8211; Implemented 3d support for Side by side\/TopBottom 3d rendering<br \/>\n&#8211; Many DX9 old bugs fixes (ZComploc, Tev emulation, etc)<br \/>\n&#8211; Others fixes and little improves.<\/em><br \/>\nLes changements:<\/p>\n<p>&nbsp;<\/p>\n<p><em><strong>Stable 381(2e95783):<\/strong><\/p>\n<p>   &#8211; Merged latest master changes.<br \/>\n   &#8211; Added and option to apply scaling filter while resolving efb to the screen. this will reduce aliasing when using efb sizes larger than the screen resolution. This option is available in dx9, dx11 and ogl.<br \/>\n&nbsp;<br \/>\n<strong>Unstable 395(15d0e46):<\/strong><\/p>\n<p>    &#8211; Fixes for some hangs in dx11 backend under Windows 10.<\/em><br \/>\n&nbsp;<\/p>\n<p>Site des sources <a href=\"https:\/\/github.com\/Tinob\/Ishiiruka\">ici<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p>Un pack de shaders est \u00e9galement disponible <a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles\/233-nintendo-game-cube\/6501-dolphinfx\/\">ici<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p>A t\u00e9l\u00e9charger <a href=\"https:\/\/www.dropbox.com\/sh\/7f78x2czhknfrmr\/AADhXhA0b8EIcCyejITS697Ca?dl=0\">ici<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/forums.dolphin-emu.org\/Thread-unofficial-ishiiruka-dolphin-custom-version\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/233-nintendo-game-cube\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=40020\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9e par Tino, Ishiiruka-Dolphin Custom Version est une version d\u00e9riv\u00e9e du projet principal (Dolphin-Master) permettant le support des anciens p\u00e9riph\u00e9riques et de r\u00e9duire l&rsquo;utilisation du processeur concernant la t\u00e2che graphique. &nbsp; Un accent est mis sur l&rsquo;exp\u00e9rience de jeu et &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-40020","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-apu","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/40020","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=40020"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/40020\/revisions"}],"predecessor-version":[{"id":40023,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/40020\/revisions\/40023"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=40020"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=40020"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=40020"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}