{"id":40294,"date":"2015-08-02T12:40:04","date_gmt":"2015-08-02T10:40:04","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=40294"},"modified":"2015-08-02T12:40:35","modified_gmt":"2015-08-02T10:40:35","slug":"consoles-de-salon-ishiiruka-dolphin-git-02082015","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=40294","title":{"rendered":"[Consoles de salon] Ishiiruka Dolphin GIT (02\/08\/2015)"},"content":{"rendered":"<p>Cr\u00e9\u00e9e par Tino,<strong> Ishiiruka-Dolphin Custom Version<\/strong> est une version d\u00e9riv\u00e9e du projet principal (Dolphin-Master) permettant le support des anciens p\u00e9riph\u00e9riques et de r\u00e9duire l&rsquo;utilisation du processeur concernant la t\u00e2che graphique.<\/p>\n<p>&nbsp;<\/p>\n<p>Un accent est mis sur l&rsquo;exp\u00e9rience de jeu et la rapidit\u00e9 d&rsquo;\u00e9mulation. Pour le moment, le travail se focalise uniquement sur DirectX 9 (qui avait \u00e9t\u00e9 <a href=\"http:\/\/jeux.developpez.com\/actu\/62987\/Les-developpeurs-de-Dolphin-se-debarrassent-du-support-de-Direct3D-9-Decouvrez-leur-point-de-vue-sur-la-bibliotheque-de-Microsoft\/\">officiellement<\/a> abandonn\u00e9 avec Dolphin 4) et DirectX 11.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2015\/05\/dolphin_tino.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-39060\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2015\/05\/dolphin_tino.png\" alt=\"dolphin_tino\" width=\"300\" height=\"300\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2015\/05\/dolphin_tino.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2015\/05\/dolphin_tino-150x150.png 150w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Les caract\u00e9ristiques sont les suivantes:<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Important Features<\/strong><br \/>\n<em> &#8211; Async shader compilation (Avoiding shader compilation time)<br \/>\n&#8211; Galop&rsquo;s DX11 Texture Encoder\/Decoder (Improve Texture decoding specially EFB TO RAM)<br \/>\n&#8211; Pre compiled Vertex loader &amp; Optimized vertex decoding using SSSE3 and SSE4<br \/>\n&#8211; Dolpby Pro Logic II support for xaudio and openal<br \/>\n&#8211; Larger internal resolutions (IRx6) to allow 4k gaming<br \/>\n&#8211; Custom Texture improvements to allow direct compressed texture loading including mipmaps<br \/>\n&#8211; DSP &#8211; Time Streching Option (Improve sound output to avoid sound skipping on slow machines)<br \/>\n&#8211; DX9 support for old machines<br \/>\n&#8211; Modified Post Procesing interface to support:<br \/>\n&#8211; Multiple Stages allowing more complex effects.<br \/>\n&#8211; Depth and native gamma as inputs.<br \/>\n&#8211; DX11.<br \/>\n&#8211; Custom version of DolphinFX that work under dx11 and ogl<br \/>\n&#8211; SSAO and DOF.<\/em><\/p>\n<p>&nbsp;<br \/>\n<strong>Other Features<\/strong><br \/>\n<em> &#8211; Multithreaded Shader Compilation<br \/>\n&#8211; Early depth test implementation to correct related issues and increase performance<br \/>\n&#8211; Fast-Depth option now control the use or not of the accurate early z emulation so enabling fast depth will give a speed boos in some systems<br \/>\n&#8211; Fast EFB Access. Implement global EFB Access Cache to reduce GPU stalls caused by CPU access to the efb (This option is Hack Tab in Gfx Options)<br \/>\n&#8211; Shader generation Path reorganization to improve performance<br \/>\n&#8211; Implemented 3d support for Side by side\/TopBottom 3d rendering<br \/>\n&#8211; Many DX9 old bugs fixes (ZComploc, Tev emulation, etc)<br \/>\n&#8211; Others fixes and little improves.<\/em><\/p>\n<p>&nbsp;<br \/>\nSite des sources <a href=\"https:\/\/github.com\/Tinob\/Ishiiruka\">ici<\/a>.<br \/>\nUn pack de shaders est \u00e9galement disponible <a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles\/233-nintendo-game-cube\/6501-dolphinfx\/\">ici<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/forums.dolphin-emu.org\/Thread-unofficial-ishiiruka-dolphin-custom-version\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/233-nintendo-game-cube\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=40294\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9e par Tino, Ishiiruka-Dolphin Custom Version est une version d\u00e9riv\u00e9e du projet principal (Dolphin-Master) permettant le support des anciens p\u00e9riph\u00e9riques et de r\u00e9duire l&rsquo;utilisation du processeur concernant la t\u00e2che graphique. &nbsp; Un accent est mis sur l&rsquo;exp\u00e9rience de jeu et &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-40294","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-atU","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/40294","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=40294"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/40294\/revisions"}],"predecessor-version":[{"id":40297,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/40294\/revisions\/40297"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=40294"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=40294"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=40294"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}