{"id":41553,"date":"2015-11-04T23:17:14","date_gmt":"2015-11-04T22:17:14","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=41553"},"modified":"2015-11-04T23:28:23","modified_gmt":"2015-11-04T22:28:23","slug":"utilitaires-divers-dgvoodoo-v2-45","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=41553","title":{"rendered":"[Utilitaires Divers] dgVoodoo v2.45"},"content":{"rendered":"<p><strong>dgVoodoo<\/strong> est un glide wrapper mais aussi un wrapper DirectDraw\/Direct3D (v3 \u00e0 7) vers Direct3D11. Pour simplifier grandement, \u00e7a \u00e9mule une carte <a href=\"http:\/\/fr.wikipedia.org\/wiki\/3dfx\">3DFX<\/a> qui va pouvoir g\u00e9rer la biblioth\u00e8que propri\u00e9taire <a href=\"http:\/\/en.wikipedia.org\/wiki\/Glide_API\">Glide<\/a> (Glide 2.11, Glide 2.45, Glide 3.1 et Napalm) mais \u00e9galement les vieilles cartes graphiques compatibles DD\/D3D v1 \u00e0 v7. Quel est l&rsquo;int\u00e9r\u00eat ? Jouer aux anciens jeux qui fonctionnent mal sur les nouvelles cartes graphiques (parce qu&rsquo;ils ont \u00e9t\u00e9 optimis\u00e9s pour le Glide ou de vieilles versions de DirectX et non pour d&rsquo;autres <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Interface_de_programmation\">API<\/a> telles que <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Open_gl\">OpenGL<\/a> ou <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Directx\">DirectX<\/a> v11) ou tout simplement utiliser un \u00e9mulateur qui lui aussi utilise le Glide. Cette version est destin\u00e9 \u00e0 Windows Vista\/7\/8\/10 avec DirectX 11 d&rsquo;install\u00e9 et vous devez poss\u00e9der une carte graphique (compatible DirectX Level 10.1) supportant les Shaders Model v4 ou v5.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-30378 aligncenter\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake-300x190.jpg\" alt=\"glquake\" width=\"300\" height=\"190\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake-300x190.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake.jpg 580w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><em>&#8211; Heavily refactored DirectX emulation code for certain planned features<\/em><br \/>\n<em>&#8211; Full cooperating between Glide and DirectX<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><strong><em>\u00a0DirectDraw emulation<\/em><\/strong><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 &#8211; True multidevice support, more robust DDraw emulation<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 &#8211; OLE interface support for DirectDraw<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 &#8211; DXTC (S3TC) block compression encoder is added, full support for<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 possible alpha-format conversions<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 &#8211; Two new video card types are added with slightly different properties<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 (GeForce4 Ti 4800, ATI Radeon 8500)<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 &#8211; DirectDraw emulation-only mode could fail, fixed<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 &#8211; Various DirectDraw bugs\/incompatibilities are fixed<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 &#8211; Blitting bugs fixed + full support for blitting from primary surface<\/em><br \/>\n&nbsp;<br \/>\n<strong><em>Direct3D emulation<\/em><\/strong><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 &#8211; New colorkeying method added and existing colorkeying related bugs<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 are fixed<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 &#8211; Bugs in rendering from execute buffers (points\/lines), fixed<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 &#8211; Bug in handling state blocks, fixed<\/em><br \/>\n&nbsp;<br \/>\n<strong><em>Glide rendering<\/em><\/strong><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 &#8211; Resolution extension support (idea and technical concept by VEG and Zeus)<\/em><\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" title=\"Download dgVoodoo\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2868\">T\u00e9l\u00e9charger dgVoodoo v2.45 (507,4 Ko)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/dege.fw.hu\/\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/utilitaires\/325-utilitaires-divers\/85-glide-directx-wrappers\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=41553\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>dgVoodoo est un glide wrapper mais aussi un wrapper DirectDraw\/Direct3D (v3 \u00e0 7) vers Direct3D11. Pour simplifier grandement, \u00e7a \u00e9mule une carte 3DFX qui va pouvoir g\u00e9rer la biblioth\u00e8que propri\u00e9taire Glide (Glide 2.11, Glide 2.45, Glide 3.1 et Napalm) mais &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-41553","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-aOd","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/41553","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=41553"}],"version-history":[{"count":7,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/41553\/revisions"}],"predecessor-version":[{"id":41560,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/41553\/revisions\/41560"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=41553"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=41553"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=41553"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}