{"id":42232,"date":"2015-12-30T09:36:55","date_gmt":"2015-12-30T08:36:55","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=42232"},"modified":"2015-12-30T11:57:34","modified_gmt":"2015-12-30T10:57:34","slug":"multi-mame-v0-169","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=42232","title":{"rendered":"[Multi] MAME v0.169"},"content":{"rendered":"<p>Officieusement appel\u00e9 <em><strong>M<\/strong>ame <strong>A<\/strong>nd <strong>M<\/strong>ess <strong>E<\/strong>mulators<\/em>, MAME est un \u00e9mulateur <a href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/87-mame-officiel\/\">Arcade<\/a> et <a href=\"https:\/\/www.emu-france.com\/emulateurs\/305-multi-systemes\/441-mess-officiel\/\">Consoles\/Ordinateurs<\/a> qui relie les anciens MAME et MESS dans un seul \u00e9mulateur multi-usages \u00e9mulant plus de 2150 syst\u00e8mes diff\u00e9rents. Coupl\u00e9 au frontend <a title=\"Interface graphique QMC2\" href=\"https:\/\/www.emu-france.com\/utilitaires\/17-mame-support-files\/263-frontends\/3786-qmc2-x64\/\">QMC2<\/a>, vous pouvez alors utiliser tous les fichiers <a href=\"https:\/\/www.emu-france.com\/utilitaires\/17-mame-support-files\/\">Mame extras<\/a> &amp; <a href=\"https:\/\/www.emu-france.com\/utilitaires\/314-mess-support-files\/315-mess-extra\/\">Mess Extras<\/a>.<\/p>\n<p>Les changements sont les suivants:<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"height: 350px;\"> \r\n\r\n\r\nMAMETesters Bugs Fixed\r\n----------------------\r\n- 00363: [Gameplay] (vsnes.c) balonfgt: When you try to play balonfgt using both screens,\r\nthe 2 screens get out of sync almost immediately. (David Haywood)\r\n- 03860: [DIP\/Input] (vsnes.c) hogalley, vsfdf : Shots don't hit. (David Haywood)\r\n- 05618: [Graphics] (dooyong.c) pollux: Title screen is static (David Haywood)\r\n- 04222: [Color\/Palette] (dooyong.c) pollux, polluxa, polluxa2: The 2 characters in the ending scene have wrong colors (David Haywood)\r\n- 02844: [Graphics] (megasys1.c) soldam: Graphics corruption in high score listing (David Haywood)\r\n- 00365: [Misc.] (megasys1.c) 64street: characters don't move in attract mode (David Haywood)\r\n- 00366: [Misc.] (megasys1.c) chimerab: no movements in attract mode \/ instruction screen (David Haywood)\r\n- 05963: [Graphics] (megasys1.c) tshingen, tshingna: Missing graphical mosaic\/resolution effect (David Haywood)\r\n- 06098: [Graphics] (segaybd.c) gloc: Priority issue after game start (David Haywood)\r\n- 06067: [Graphics] (megasys1.c) 64street, 64streetj: 64th Street - missing background graphics interaction (Angelo Salese)\r\n- 06093: [DIP\/Input] (stv.c) ffreveng: should have 5 working buttons (David Haywood)\r\n- 06091: [Crash\/Freeze] (pc9801.c) pc9801ux: Crash 7-8 seconds into emulation (crazyc)\r\n- 04857: [Crash\/Freeze] (playch10.c) pc_pinbt: Hangs after insert coin (Osso)\r\n\r\nSource Changes\r\n--------------\r\n-Fix dates on the prose2k sets based on their internal datecodes\r\n[Lord Nightmare]\r\n\r\n-Fixed BGM regression in Hot Chase [Angelo Salese]\r\n\r\n-rungun.c: Added '936 ROM readback. [Angelo Salese]\r\n\r\n-rungun.cpp: added video priority mode bit, fixes title screen missing\r\nrotation effect. [Angelo Salese]\r\n\r\n-rungun.cpp: Fixed Run N Gun single\/dual monitor logic setup.\r\n[Angelo Salese]\r\n\r\n-Dumped the bipolar PROMS at locations 4a, 1m, and 3m of Club Pacman \/\r\nLambada (Argentina). Only one at location 7f is remaining.\r\n[Roberto Fresca]\r\n\r\n-EF9365 video controller skeleton added and connected to Squale [Jean-Francois DEL NERO]\r\n\r\n-Club Pacman: Dumped and added the remaining color PROMs They match the\r\npacman\/mspacman ones. [Roberto Fresca]\r\n\r\n-Pacman Club: Changed game year and description, according with some\r\nfacts. [Roberto Fresca]\r\n\r\n-EF9365 driver improved. Squale palette and charset corrected. [Jean-Francois DEL NERO]\r\n\r\n-Initial conversion of core to C++14. Note that compilers are now\r\nlimited to GCC 4.9.0 and up, Clang 3.4.0 and up, and VS2013 and up\r\n[Miodrag Milanovic]\r\n\r\n-zn: Added ZN-1 development version BIOS. [Guru, R. Belmont]\r\n\r\n-rewrote GameKing skeleton driver, dumped + added internal ROM, boots\r\nand runs menu, not yet fully working [Peter Trauner]\r\n\r\n-correct gfx rom for space train [f205v]\r\n\r\n-glass.cpp: Verified clocks &amp; pin 7 status of the OKI M6295 from real PCB.\r\n[system11, The Dumping Union]\r\n\r\n-pet_rom.xml: Added MONJANA\/1. [Ruud Baltissen]\r\n\r\n- Jaleco Megasystem 1 improvements\r\n* add Sprite Mosaic effect (port of FBA code) [iq_132, dink]\r\n- used extensively by Chimera Beast\r\n* use 68k byte write smearing on main RAM [David Haywood]\r\n- fixes attract movement in 64th Street, Chimera Beast\r\n* emulate 'Sprite Trails' effect and attempted to emulate sprite clearing\r\neffect [David Haywood]\r\n- used on P47 'Jaleco Logo'\r\n* added memory mirrors on type B hardware [Angelo Salese]\r\n- fixes 64th Street background destruction\r\n* established that St. Dragon press start text is a raster effect, however\r\nmethod of specifying line etc. is unknown (MCU?) so not currently\r\nenabled [Angelo Salese]\r\n* enabled Soldam hack for parent set as well as Japan set. It seems likely\r\nthat enabling 16x16 tiles on one of the layers forces one of the others to\r\nuse 16x16 tile addressing even in 8x8 mode, further testing needed before\r\ndoing it that way tho [David Haywood]\r\n- fixes the high score table text\r\n* change refresh rate to ~56.19hz using raw params [Angelo Salese]\r\n- now matches video references\r\n\r\n-Added Bandai Super Note Club Software List. [Team Europe]\r\n\r\n-spc1000:Using timing difference for cassette deck motor on\/off toggle [Miso Kim]\r\n\r\n-sun3: switch to new Z80SCC device, add RS232 ports (not functioning yet) [R. Belmont]\r\n\r\n-Re-write S2636 from scratch as needed for subhuntr: [Vas Crabb]\r\n* Needs raw screen parameters and calls from scanline timer to work properly\r\n* Collision and completion bits generated correctly including duplicates\r\n* Supports background and score display\r\n* Generates audio tone from line frequency\r\n* Several times faster when rendering per scanline\r\n\r\n-laserbat.c improvements: [Vas Crabb]\r\n* Use proper video timings\r\n* Implement shell and area effects\r\n* There are still horizontal alignment issues between layers\r\n* Decode PLA bitstream and use for video mixing\r\n* Add PLA from lazarian to laserbat as bad dump as it's needed now\r\n* Add PLA from catnmous to clone as bad dump as it's needed now\r\n* Fix colours - detailed explanation in source comments\r\n* Fix inputs - cocktail P2 controls and all 16 DIP switches work now\r\n* Support cocktail mode (set in Machine Configuration - uses a sense line)\r\n* Fix conditions for latching sound data\r\n* Fix catnmous audio CPU memory map and ROM loading by tracing program\r\n* Hook up catnmous audio CPU peripherals deduced by tracing program\r\n* Add more notes on sound and video hardware\r\n* laserbat, lazarian and catnmous are playable now\r\n\r\n-k053252: just reset internal screen state when a frequency clock\r\nchange occurs. [Angelo Salese]\r\n\r\n-Fixed gfx decoding for Konami GX BIOS [Angelo Salese]\r\n\r\n-Fixed k055555 write access, fixing Lethal Enforcers 2 text colors properly [Angelo Salese]\r\n\r\n-Split Taito TC0780FPA into its own device [Ville Linde]\r\n\r\n-mac: use real split ROMs for maciici [Guru]\r\n\r\n-Refactoring memory map validity checking [ARJ]\r\n\r\n-Modernize `simple_list` code [Vittorio Romeo]\r\n\r\n-Modernize x86log.h and x86log.cpp [Vittorio Romeo]\r\n\r\n-monzagp: added car inputs and collisions. [Sandro Ronco]\r\n\r\n-Make -verifyroms verify sub-devices like mpu401 and c2040fdc [qmc2]\r\n\r\n-partial dumps of Namco FCA and FCB JVSIO MCU's firmware\r\n[Darksoft, MetalliC, Mitsurugi]\r\n\r\n-apollo: cleanups and enhancements [Hans Ostermeyer]\r\n* Split OMTI8621 ISA device into PC and Apollo versions (Apollo\r\ndoesn't have a BIOS extension ROM, PC does)\r\n* Cleaned up OMTI8621 logging\r\n* Forced slot # of OMTI board so we can look it up and auto-set the\r\nnode ID\r\n* Adjusted mouse sensitivity\r\n\r\n-Squale Floppy drives working, EF9365 emulation improvement. [Jean-Francois DEL NERO]\r\n\r\n-HLSL: Improved Defocus, Fixed LCD screen, Extended Shadow Mask and Bloom [ImJezze]\r\n\r\nMade defocus strength equal for x\/y and independent from screen size\r\n\r\ndefocus is now independent from screen size and ratio horizontal and\r\nvertical defocus now have the same strength replaced asymmetric\r\ndefocus kernel by a symmetric kernel defocus is now limited to a\r\nmaximum of 10 added shader uniforms for orientation and rotation\r\nsettings Fixed HLSL for LCD screen\r\n\r\nfixed wrong detection of vector screen, which meant that a LCD screen\r\nwas also detected as vector screen re-enabled scan-line and other CRT\r\nrelated sliders for LCD screen Extended Shadow Mask and Bloom\r\nfunctionality\r\n\r\nadded shadow mask option to choose between \"Screen\" and \"Source\" tile\r\nmode (\"Screen\" is the default as before) added bloom option to choose\r\nbetween \"Addition\" and \"Darken\" blend mode (\"Addition\" is the default\r\nas before) the alpha channel of a shadow mask is now filled with the\r\nbackground color of the screen by the amount of the inverted alpha\r\nvalue added monochrome-matrix.png which can be used in combination\r\nwith \"Source\" tile mode and \"Darken\" blend mode to simulate a STN LCD\r\n\r\n-qt5 debugger port [O. Galibert]\r\n\r\n-Major EF9365 driver update : All display functions emulated [Jean-Francois DEL NERO]\r\n\r\n-All hardware vector drawing commands are now working. All characters [Jean-Francois DEL NERO]\r\ntype drawing supported (Horizontal, Vertical, Titled, Zoomed...)\r\n\r\n512x512, 512x256 (EF9366),256x256 resolutions supported. New user\r\nsettings : Number of bitplans, Display resolution\/mode. Busy time\r\ndynamically generated for vectors and characters drawing. Various\r\nfixes. Code clean-up.\r\n\r\n-gamate.cpp: verified bios ROM dumps on multiple consoles [Peter Wilhelmsen, Morten Shearman Kirkegaard]\r\n\r\n-cps2.cpp: Emulated Spinner for aiming in Eco Fighters, enabled it by default [David Haywood]\r\n\r\n-aquarium: Fixed music banking and video priorities [David Haywood]\r\n\r\n-Various improvements to the internal debugger [Barry Rodewald]\r\n* make closed windows actually disappear\r\n* add Run and Hide Debugger menu option\r\n* set initial windows so that they don't overlap\r\n* make the window colours less garish\r\n* add memory window\r\n* honour -debugger_font and -debugger_font_size\r\n* make title bars the size of the debugger font\r\n* make window editors appear over the window it is related to\r\n* stop text being drawn out of bounds in window titles and editors\r\n* fix order in which windows are rendered\r\n* make new windows appear in a cascade fashion\r\n\r\n-In the debugger, memory views now can show data as 32 bit, 64 bit and 80 bit floating point numbers.\r\n[Samuele Zannoli, R. Belmont]\r\n\r\n-Build system now autodetects and builds cleanly on Raspberry Pi 2; other ARM Linux targets should also work [Miodrag Milanovic, R. Belmont]\r\n\r\n\r\n\r\nNew machines added or promoted from NOT_WORKING status\r\n------------------------------------------------------\r\n\r\nGlass (Ver 1.1, Break Edition, Version 1994) (unprotected) [system11]\r\nPanda Train (Novamatic 1.7) [f205v]\r\nTomy Power House Pinball [hap, Sean Riddle]\r\nJoker Poker (Coinmaster set 1) [MASH]\r\nMattel Dungeons &amp; Dragons - Computer Labyrinth Game [hap, Sean Riddle]\r\nSpelling B (1978 version) [hap, Sean Riddle]\r\nMr. Challenger [hap, Sean Riddle]\r\nRun and Gun \/ Run and Gun (dual screen) [Angelo Salese]\r\n* despite previously being marked as working these never really worked properly\r\nLazarian \/ Laser Battle [Vas Crabb]\r\n* see notes above, wasn't really playable before\r\nCaptain Flag (Japan) [Ryan Holtz, coolmod, Smitdogg, The Dumping Union, Luca Elia]\r\n\r\nVarious Player's Edge Plus sets [BrianT]\r\n- Player's Edge Plus (PP0733) Double Aces and Faces\r\n- Player's Edge Plus (PS0047) Wild Cherry Slots\r\n- Player's Edge Plus (PS0092) Wild Cherry Slots\r\n- Player's Edge Plus (PS0358) Wild Star Red White &amp; Blue Slots\r\n- Player's Edge Plus (PS0470) Triple Diamond Slots\r\n- Player's Edge Plus (PS0628) Double Black Jack Slots\r\n- Player's Edge Plus (PS0708) Double Cherry Bar Slots\r\n- Player's Edge Plus (X002127P+XP000043) Double Bonus Poker featuring 'Your Property' Royals\r\n- Player's Edge Plus (X002134P+XP000043) Faces 'n' Deuces Double Bonus Poker\r\n- Player's Edge Plus (X002152P+XP000043) Blackjack Poker\r\n- Player's Edge Plus (X002211P+XP000043) Double Double Bonus with 3 Jacks Poker\r\n- Player's Edge Plus (X002236P+XP000043) Double Double Bonus with 3 Aces Poker\r\n- Player's Edge Plus (X002279P+XP000057) Ace$ Bonus\r\n\r\n\r\nNew clones added or promoted from NOT_WORKING status\r\n----------------------------------------------------\r\n\r\nLethal Enforcers (ver EAA, 09\/09\/92 09:44) [caius]\r\nOrius (ver UAA) [Ryan Holtz, Smitdogg, The Dumping Union]\r\nGallop Racer 3 (Export) [Ryan Holtz, Smitdogg, The Dumping Union]\r\nSuper Slam (set 3) [f205v]\r\nSuper Street Fighter II Turbo (Hispanic 940223) [Artemio Urbina]\r\nZombie Revenge (Rev A) [Ryan Holtz, Smitdogg, The Dumping Union]\r\nNinja-Kid II \/ NinjaKun Ashura no Shou (set 4) [system11]\r\nHat Trick Hero '93 (Ver 1.0A 1993\/02\/28) [Bill D, The Dumping Union]\r\nRing of Destruction: Slammasters II (Hispanic 940902) [Raul Delgado]\r\nMiss World '96 (Nude) (set 4) [system11]\r\nDouble Dragon II - The Revenge (US, bootleg) [system11]\r\nSpace Chaser (Model Racing bootleg) [Piero Andreini]\r\nStreet Fighter II': Champion Edition (M10 bootleg) [Robbbert, Marco]\r\nStreet Fighter II': Champion Edition ('Taiwan' bootleg with PAL)\r\n[rtw, Smitdogg, The Dumping Union]\r\nPirates (set 2) [caius]\r\nGenesis (USA, NTSC, with TMSS chip) [David Haywood]\r\nSpace Train [f205v, David Haywood]\r\nAquarium (US) [funstuff]\r\nKnock Out! (bootleg) [Tirino73]\r\nAmeisenbaer (German, Galaxian hardware) [f205v]\r\nDragonninja (bootleg with 68705) [f205v]\r\n\r\nVarious Player's Edge Plus sets [BrianT]\r\n- Player's Edge Plus (PP0060) Standard Draw Poker (set 3)\r\n- Player's Edge Plus (PP0094) Standard Draw Poker\r\n- Player's Edge Plus (PP0129) Joker Poker (Two Pair or Better)\r\n- Player's Edge Plus (PP0189) Standard Draw Poker\r\n- Player's Edge Plus (PP0190) Deuces Wild Poker (set 3)\r\n- Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (set 3)\r\n- Player's Edge Plus (PP0290) Deuces Wild Poker (set 2)\r\n- Player's Edge Plus (PP0409) 4 of a Kind Bonus Poker\r\n- Player's Edge Plus (PP0418) Standard Draw Poker\r\n- Player's Edge Plus (PP0526) Deuces Wild Poker\r\n- Player's Edge Plus (PP0540) Double Bonus Poker\r\n- Player's Edge Plus (PP0562) 10's or Better\r\n- Player's Edge Plus (PP0587) Standard Draw Poker\r\n- Player's Edge Plus (PP0711) Bonus Poker Deluxe\r\n- Player's Edge Plus (PP0797) One Eyed Jacks Wild Poker\r\n- Player's Edge Plus (KE1001) Keno\r\n- Player's Edge Plus (KE1012) Keno (set 3)\r\n- Player's Edge Plus (PS0364) Wild Star Red White &amp; Blue Slots\r\n- Player's Edge Plus (PS0425) Sizzling Sevens Slots\r\n- Player's Edge Plus (PS0631) Wild Star Red White &amp; Blue Slots\r\n- Player's Edge Plus (PS0722) River Gambler Slots\r\n- Player's Edge Plus (X002033P+XP000112) White Hot Aces Poker\r\n- Player's Edge Plus (X002034P+XP000112) White Hot Aces Poker\r\n- Player's Edge Plus (X002270P+XP000053) Jackpot Poker\r\n- Player's Edge Plus (X002315P+XP000112) Triple Bonus Poker Plus\r\n- Player's Edge Plus (X002376P+XP000112) Super Double Bonus Poker\r\n- Player's Edge Plus (XMP00022) 5-in-1 Wingboard (CG2346) - Spanish\r\n- Player's Edge Plus (XM00002P+XMP00006) Multi-Poker (MGM Grand Detroit Casino)\r\n- Player's Edge Plus (PP0822 A5W-A6F) Standard Draw Poker\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nTektronix TekXpress XP330 X Terminal [Justin Kerk]\r\nPatinho Feio (first computer developed in Brazil, in 1971) [Felipe Sanches]\r\nunknown animal-themed game (bottom) [Roberto Fresca, Matt B]\r\nunknown animal-themed game (top) [Roberto Fresca, Matt B]\r\nTokyo Bus Guide (Rev A) [ShouTime, rtw]\r\nMortal Kombat 3 (SNES bootleg) [Kevin Eshbach]\r\nBandai Super Note Club (Japan) [Team Europe]\r\nBandai Super Note Club EX (Japan) [Team Europe]\r\nHP9845B [F.Ulvi]\r\nSaturn ST-17xx series DVD players [Justin Kerk]\r\nROLM 9751 [Brandon Munger]\r\nSGI IRIS Indigo (R3000) [MooglyGuy, Jan-Jaap]\r\nPhilips CD-i 220 (Mono-II board) [MooglyGuy, Lord_Nightmare, balrog]\r\nSansa Fuze 2 [David Haywood]\r\n* need to establish if full firmware can be built from internal rom dump\r\nand firmware updates\r\nNokia 3310\r\n* we only have firmware update files, probably need actual internal\r\nroms \/ complete firmware dumps?\r\nTorch CF240 [Nigel Barnes]\r\n\r\nVarious skeleton drivers for mechanical \/ non-video systems\r\n- Ameri-Hockey\r\n- Turbo Drive (ICE)\r\n- Standard Change-Makers System 500 \/ 500E\r\n- Awesome Toss'em (Lazer-tron)\r\n- After Shock (Lazer-tron)\r\n- Bozo's Pail Toss (v2.07)\r\n- Ribbit Racing (Lazer-tron)\r\n- Candy Crane (AGE)\r\n- Clown Roll Down (Elwood)\r\n\r\nVarious Player's Edge Plus sets [BrianT]\r\n- Player's Edge Plus (X000006K+XK000001) Keno\r\n- Player's Edge Plus (X000013K+XK000011) Keno\r\n- Player's Edge Plus (PP0596) Spades Sequential Royal Double Bonus Poker\r\n- Player's Edge Plus (PP0598) Hearts Sequential Royal Double Bonus Poker\r\n\r\nVarious World Club Champion Football sets [f205v, ANY, MetalliC]\r\n- World Club Champion Football Serie A 2002-2003 Ver. 2.12 (CDV-10002)\r\n- World Club Champion Football Serie A 2002-2003 Ver. 2.34 (CDV-10008)\r\n- World Club Champion Football European Clubs 2004-2005 (CDV-10013)\r\n- World Club Champion Football European Clubs 2004-2005 Ver. 1.1 (CDV-10015)\r\n- World Club Champion Football European Clubs 2004-2005 Ver. 3.22 (CDV-10015P)\r\n- World Club Champion Football European Clubs 2005-2006 (CDV-10027)\r\n\r\nNew clones marked as NOT_WORKING\r\n--------------------------------\r\n\r\nMexico 86 (bootleg of Kick and Run) (set 2) [f205v]\r\nWorld Combat \/ Warzaid (ver UCD:B) [arcadecomponents.com]\r\nDragon World (Korea, V040K) [Ryan Holtz, Smitdogg, The Dumping Union]\r\nKlax (set 2, bootleg) [ANY]\r\nMulti Game (Versione 3.8.6T - 1.5.6, 25-AUG-97) (V378?) [Tirino73]\r\nHard Head 2 (v2.0, bootleg) [system11]\r\n\r\nNew WORKING software list additions\r\n-----------------------------------\r\nmegadriv.xml: Sega MegaDrive\/Genesis cartridges\r\n- Toy Story (prototype) [PtoPOnline]\r\n- Stargate (prototype) [PtoPOnline]\r\n\r\ntutor.xml: Tomy Tutor &amp; Pyuuta cartridges\r\n- 4-nin Mahjan (Jpn) [Team Europe, SSJ]\r\n- verified Bermuda Triangle as identical to Torpedo Terror [Team Europe, SSJ]\r\n\r\nNew NOT_WORKING software list additions\r\n---------------------------------------\r\n\r\ngamate.xml: Bit Corp Gamate cartridges [Peter Wilhelmsen, Morten Shearman Kirkegaard]\r\n* some of these work better than others\r\n- Legend of Dragon Knight\r\n- Fist of Thunder\r\n- Jewelriss\r\n- Mars Voyage\r\n- Flying Goblins\r\n- World Cup Soccer\r\n- Punk Boy\r\n- Famous 7\r\n- Tough Guy\r\n- Fantasy Travel\r\n- QuizFighter\r\n- Further Adventures of Hannibal the Cat\r\n- Basketball\r\n- Bao Qing Tian\r\n- Robin Hood\r\n- Riddle of the Ancient Tomb\r\n- Insect War\r\n- 4-in-1\r\n- One Million Whys\r\n- Dinosaur Park (redump)\r\n- The Golden Pyramid (redump)\r\n\r\nsaturn.xml: Sega Saturn CD-ROMs\r\n* actually playable, but marked as not working due to driver state\r\n- Rayman (Prototype 19950720) [D$wizz Taylor]\r\n\r\nsupracan.xml: Funtech Super A'Can cartridges\r\n* DMA issues make this not playable\r\n- Formosa Duel [Team Europe, SSJ]\r\n\r\ngmaster.xml: Hartung Game Master cartridges\r\n- 3-on-3 Soccer (Fuss-ball) [Peter Trauner, SSJ] \r\n\r\n\r\n<\/pre>\n<p>&nbsp;<\/p>\n<p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=4052\" title=\"Download MAME (32 bits)\">T\u00e9l\u00e9charger MAME (32 bits) v0.253 (104 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7025\" title=\"Download MAME (64 bits)\">T\u00e9l\u00e9charger MAME (64 bits) v0.288 (81.9 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7026\" title=\"Download MAME (Debug)\">T\u00e9l\u00e9charger MAME (Debug) v0.178 (42.7 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/www.mamedev.org\/\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/305-multi-systemes\/306-multi-emulateurs\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=42232\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Officieusement appel\u00e9 Mame And Mess Emulators, MAME est un \u00e9mulateur Arcade et Consoles\/Ordinateurs qui relie les anciens MAME et MESS dans un seul \u00e9mulateur multi-usages \u00e9mulant plus de 2150 syst\u00e8mes diff\u00e9rents. Coupl\u00e9 au frontend QMC2, vous pouvez alors utiliser tous &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-42232","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-aZa","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/42232","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=42232"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/42232\/revisions"}],"predecessor-version":[{"id":42246,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/42232\/revisions\/42246"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=42232"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=42232"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=42232"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}