{"id":42872,"date":"2016-02-03T12:56:10","date_gmt":"2016-02-03T11:56:10","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=42872"},"modified":"2016-07-12T13:06:42","modified_gmt":"2016-07-12T11:06:42","slug":"consoles-portables-mgba-v0-4-0","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=42872","title":{"rendered":"[Consoles portables] mGBA v0.4.0"},"content":{"rendered":"<p>Un \u00e9mulateur de GameBoy Advance \u00e9crit en langage C par Jeffrey Pfau (endrift) et bas\u00e9 (sensiblement) sur\u00a0<a href=\"https:\/\/github.com\/endrift\/gbajs\">GBA.js<\/a> et qui a comme objectif d&rsquo;\u00eatre un \u00e9mulateur de haute qualit\u00e9. Disponible pour Windows (Vista et +), Linux et Mac OSX.<\/p>\n<p>&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/12\/mgba.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-35483\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/12\/mgba-300x209.jpg\" alt=\"mgba\" width=\"300\" height=\"209\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/12\/mgba-300x209.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/12\/mgba.jpg 976w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><em><strong>Features<\/strong>:<\/p>\n<p>&#8211; Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita<br \/>\n&#8211; I\/O viewer<br \/>\n&#8211; Booting of multiboot images<br \/>\n&#8211; Customization of GIF recording<br \/>\n&#8211; Libretro: Cheat code support<br \/>\n&#8211; Support for GLSL shaders<br \/>\n&#8211; ROM information view<br \/>\n&#8211; Support for VBA-style cheat codes<br \/>\n&#8211; Savestates now store creation timestamps<br \/>\n&#8211; Key autofire<br \/>\n&#8211; Libretro: Allow blocking opposing directional input<br \/>\n&#8211; OpenEmu core for OS X<br \/>\n&#8211; Libretro: Settings for using BIOS and skipping intro<br \/>\n&#8211; Libretro: Customizable idle loop removal<br \/>\n&#8211; Implemented cycle counting for sprite rendering<br \/>\n&#8211; Cleaner, unified settings window<br \/>\n&#8211; Added a setting for pausing when the emulator is not in focus<br \/>\n&#8211; Customizable paths for save games, save states, screenshots and patches<br \/>\n&#8211; Controller hotplugging<br \/>\n&#8211; Ability to store save games and active cheats within savestates<br \/>\n&nbsp;<br \/>\n<strong>Bugfixes<\/strong>:<\/p>\n<p>&#8211; ARM7: Fix sign of unaligned LDRSH<br \/>\n&#8211; ARM7: Fix decoding of some ARM ALU instructions with shifters<br \/>\n&#8211; Debugger: Fix watchpoints in gdb<br \/>\n&#8211; GBA: Fix warnings when creating and loading savestates<br \/>\n&#8211; GBA: Fix Iridion II savetype<br \/>\n&#8211; GBA BIOS: Fix misaligned CpuSet<br \/>\n&#8211; GBA Cheats: Fix cheats setting the Action Replay version<br \/>\n&#8211; GBA Hardware: Fix GPIO on big endian<br \/>\n&#8211; GBA Memory: Fix DMA register writing behavior<br \/>\n&#8211; GBA Memory: Fix DMAs triggering two cycles early<br \/>\n&#8211; Libretro: Fix aspect ratio<br \/>\n&#8211; Qt: Fix some potential crashes with the gamepad mapping<br \/>\n&#8211; Qt: Fix keys being mapped incorrectly when loading configuration file<br \/>\n&#8211; Util: Fix PowerPC PNG read\/write pixel order<br \/>\n&#8211; Util: Fix excessive memory allocation when decoding a PNG<br \/>\n&#8211; VFS: Fix VFileReadline and remove _vfdReadline<br \/>\n&nbsp;<br \/>\n<strong>Misc<\/strong>:<\/p>\n<p>&#8211; All: Improved PowerPC support<br \/>\n&#8211; All: Fix some undefined behavior warnings<br \/>\n&#8211; ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size<br \/>\n&#8211; Debugger: Convert breakpoints and watchpoints from linked-lists to vectors<br \/>\n&#8211; GBA: Implement bad I\/O register loading<br \/>\n&#8211; GBA: Allow jumping to OAM and palette RAM<br \/>\n&#8211; GBA BIOS: Finish implementing RegisterRamReset<br \/>\n&#8211; GBA Config: Add \u201coverride\u201d layer for better one-time configuration<br \/>\n&#8211; GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING<br \/>\n&#8211; GBA Memory: Use a dynamically sized mask for ROM memory<br \/>\n&#8211; GBA Memory: Implement several unimplemented memory access types<\/em><\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" title=\"Download mGBA\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=6925\">T\u00e9l\u00e9charger mGBA v0.4.1 (9,0 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/endrift.com\/mgba\/\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/333-consoles-portables\/47-nintendo-gba-gba-sp-gb-micro\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=42872\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Un \u00e9mulateur de GameBoy Advance \u00e9crit en langage C par Jeffrey Pfau (endrift) et bas\u00e9 (sensiblement) sur\u00a0GBA.js et qui a comme objectif d&rsquo;\u00eatre un \u00e9mulateur de haute qualit\u00e9. Disponible pour Windows (Vista et +), Linux et Mac OSX. &nbsp; &nbsp; &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-42872","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/pKi2R-b9u","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/42872","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=42872"}],"version-history":[{"count":5,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/42872\/revisions"}],"predecessor-version":[{"id":45413,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/42872\/revisions\/45413"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=42872"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=42872"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=42872"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}