{"id":46262,"date":"2016-09-16T10:32:33","date_gmt":"2016-09-16T08:32:33","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=46262"},"modified":"2016-09-16T10:33:59","modified_gmt":"2016-09-16T08:33:59","slug":"utilitaires-divers-dgvoodoo-v2-53","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=46262","title":{"rendered":"[Utilitaires Divers] dgVoodoo v2.53"},"content":{"rendered":"<p><strong>dgVoodoo<\/strong> est un glide wrapper mais aussi un wrapper DirectDraw\/Direct3D (v3 \u00e0 8) vers Direct3D11. Pour simplifier grandement, \u00e7a \u00e9mule une carte <a href=\"http:\/\/fr.wikipedia.org\/wiki\/3dfx\">3DFX<\/a> qui va pouvoir g\u00e9rer la biblioth\u00e8que propri\u00e9taire <a href=\"http:\/\/en.wikipedia.org\/wiki\/Glide_API\">Glide<\/a> (Glide 2.11, Glide 2.45, Glide 3.1 et Napalm) mais \u00e9galement les vieilles cartes graphiques compatibles DD\/D3D v1 \u00e0 v8. Quel est l&rsquo;int\u00e9r\u00eat ? Jouer aux anciens jeux qui fonctionnent mal sur les nouvelles cartes graphiques (parce qu&rsquo;ils ont \u00e9t\u00e9 optimis\u00e9s pour le Glide ou de vieilles versions de DirectX et non pour d&rsquo;autres <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Interface_de_programmation\">API<\/a> telles que <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Open_gl\">OpenGL<\/a> ou <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Directx\">DirectX<\/a> v11) ou tout simplement utiliser un \u00e9mulateur qui lui aussi utilise le Glide. Cette version est destin\u00e9 \u00e0 Windows Vista\/7\/8\/10 avec DirectX 11 (ou sup\u00e9rieur) d&rsquo;install\u00e9 et vous devez poss\u00e9der une carte graphique (compatible DirectX Level 10.1) supportant les Shaders Model v4 ou v5.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-30378 aligncenter\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake-300x190.jpg\" alt=\"glquake\" width=\"300\" height=\"190\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake-300x190.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake.jpg 580w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\n&nbsp;<br \/>\nVous aurez besoin de ces <a href=\"https:\/\/www.emu-france.com\/divers\/15-outils\/64-dll\/7146-d3d-compiler-for-dgvoodoo2\/\">biblioth\u00e8ques<\/a> pour activer certaines fonctions graphiques. <\/p>\n<p>&nbsp;<br \/>\nLes changements:<br \/>\n<em><\/p>\n<ul>\n<li>Support for &lsquo;dynamic resolutions&rsquo; (see section &lsquo;Resolution overriding&rsquo;)<\/li>\n<li>Added support for &lsquo;d3dcompiler_47.dll&rsquo;, so Win10 users don&rsquo;t have to download and mess with d3dcompiler dll, 47 is part of the Win10 OS.<\/li>\n<li>Linear filtering was applied for upscaling the output-image even if the scale ratio was 1.0, fixed<\/li>\n<li>Some modifications on the CRT-like shader were done for correct CRT-like appearance on high-res displays like a 4K monitor<\/li>\n<li>Glide mode &lsquo;Compare to bias&rsquo; is fixed (Esoteria demo)<\/li>\n<li>Some other Glide rendering issues are fixed (Hype &#8211; The Time Quest)<\/li>\n<li>DDraw system memory surface pitch is fixed to match that of DIBs (Snow Wave Avalanche)<\/li>\n<li>A DX8 bug is fixed, so Mafia now works, altough I experience z-buffer glitches here and there (to be fixed)<\/li>\n<li>Lot of general D3D\/D3D8 bugs are fixed, too<\/li>\n<li>GeForce4-style shadow buffering is reverse engineered and implemented in the &lsquo;Geforce Ti4800&rsquo; preset<\/li>\n<li>Floating point arithmetic differences (incompatibilities) between vs1.x and vs4.x are resolved, Splinter Cell 1 now works in shadow buffer mode<\/li>\n<li>New dynamic vertex buffering algorhythm for removing rendering performance bottleneck, better usage of GPU<\/li>\n<li>The config application is now per-monitor DPI-aware, to have sharp appearance<\/li>\n<li>MSAA option name &lsquo;Auto&rsquo; is changed to &lsquo;App driven&rsquo;<\/li>\n<li>New option for DirectX emulation is added (No texture filtering)<\/li>\n<li>Changes in the default config:<\/li>\n<ul>\n<li>Capture mouse is on<\/li>\n<li>MSAA is app driven<\/li>\n<\/ul>\n<li>Doc format is changed from txt to html and content is revised<\/li>\n<\/ul>\n<p><\/em><\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" title=\"Download dgVoodoo\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2868\">T\u00e9l\u00e9charger dgVoodoo v2.53 (722,3 Ko)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/dege.fw.hu\/\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/utilitaires\/325-utilitaires-divers\/85-glide-directx-wrappers\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=46262\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>dgVoodoo est un glide wrapper mais aussi un wrapper DirectDraw\/Direct3D (v3 \u00e0 8) vers Direct3D11. Pour simplifier grandement, \u00e7a \u00e9mule une carte 3DFX qui va pouvoir g\u00e9rer la biblioth\u00e8que propri\u00e9taire Glide (Glide 2.11, Glide 2.45, Glide 3.1 et Napalm) mais &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-46262","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-c2a","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/46262","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=46262"}],"version-history":[{"count":6,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/46262\/revisions"}],"predecessor-version":[{"id":46268,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/46262\/revisions\/46268"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=46262"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=46262"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=46262"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}