{"id":46687,"date":"2016-10-19T07:46:30","date_gmt":"2016-10-19T05:46:30","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=46687"},"modified":"2016-10-19T07:46:30","modified_gmt":"2016-10-19T05:46:30","slug":"ordi-scummvm-v1-9","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=46687","title":{"rendered":"[Ordi.] ScummVM v1.9"},"content":{"rendered":"<p>ScummVM est une impl\u00e9mentation du moteur SCUMM (Script Creation Utility for Maniac Mansion) utilis\u00e9 dans plusieurs jeux LucasArts comme Monkey Island ou Day of the Tentacle. Pour rappel, les jeux d&rsquo;aventure LucasArts utilisaient SCUMM (jusqu&rsquo;\u00e0 Grim Fandango, m\u00eame si Grim en utilise une version tr\u00e8s modifi\u00e9e), et les jeux Revolution Software (Beneath a Steel Sky, Broken Sword 1 &amp; 2) utilisaient un tout autre syst\u00e8me, tout comme Flight of the Amazon Queen.<br \/>\nMais si ScummVM porte ce nom, c&rsquo;est parce que le support des jeux de Revolution (et de Flight of the Amazon Queen etc..) est plus r\u00e9cent et n&rsquo;a \u00e9t\u00e9 possible que gr\u00e2ce au concours des d\u00e9veloppeurs des jeux en question. ScummVM n&rsquo;a longtemps support\u00e9 que les jeux \u00e0 base de SCUMM d&rsquo;ou son nom. En r\u00e9sum\u00e9 il s&rsquo;agit donc d&rsquo;une sorte d&rsquo;\u00e9mulateur du moteur d&rsquo;origine de chez LucasArts et plus encore !!<\/p>\n<p>&nbsp;<br \/>\n<em>Apr\u00e8s une p\u00e9riode de tests de un mois, et gr\u00e2ce \u00e0 votre aide, utilisateurs et testeurs, nous sommes maintenant pr\u00eats \u00e0 l\u00e2cher dans la nature une nouvelle version de ScummVM.<br \/>\n&nbsp;<br \/>\nComme toujours nous avons \u00e9t\u00e9 occup\u00e9s \u00e0 ajouter le support pour plusieurs jeux et am\u00e9liorer des jeux d\u00e9j\u00e0 support\u00e9s. Notamment, apr\u00e8s plusieurs ann\u00e9es de gestation, nous somme fiers d&rsquo;annoncer que <i>Myst<\/i> et <i>Myst\u202f: l&rsquo;Apog\u00e9e<\/i> sont d\u00e9sormais support\u00e9s.<br \/>\n&nbsp;<br \/>\nPar ailleurs, nous avont \u00e9galement ajout\u00e9 le support pour <i>U.F.O.s<\/i> et les premiers jeux Sierra de la s\u00e9rie Hi-Res adventures\u202f: <i>Hi-Res Adventure #0: Mission Asteroid<\/i>, <i>Hi-Res Adventure #1: Mystery House<\/i> et <i>Hi-Res Adventure #2: The Wizard and the Princess<\/i>, soit un total de six jeux nouvellement support\u00e9s. De plus <i>Hi-Res Adventure #1: Mystery House<\/i> a \u00e9t\u00e9 mis dans le domaine public par Sierra On-Line en 1987 pour f\u00eater leur 7\u00e8me anniversaire et est disponible gratuitement sur notre <a href=\"https:\/\/www.scummvm.org\/games\/#mysthous\">site web<\/a>. Vous auriez tort de vous priver&#8230;<br \/>\n&nbsp;<br \/>\nPour cette nouvelle version nous utilisons SDL 2, une version plus r\u00e9cente de la biblioth\u00e8que graphique SDL utilis\u00e9e pr\u00e9c\u00e9demment. Cela corrige un certain nombre de probl\u00e8mes connus sur les syst\u00e8mes r\u00e9cents, mais il n&rsquo;est pas impossible que de nouveaux probl\u00e8mes aient \u00e9t\u00e9 introduit. Si vous rencontrez des probl\u00e8mes, veuillez les signaler dans <a href=\"https:\/\/bugs.scummvm.org\">notre base de bogues<\/a>. Dans la version preec\u00e9dente sous OS X nous avions introduit une v\u00e9rification automatique des mises \u00e0 jour. Pour cette version la fonctionalit\u00e9 a \u00e9t\u00e9 \u00e9tendue \u00e0 la version pour Windows, ce qui permettra de b\u00e9n\u00e9ficier d&rsquo;une mise \u00e0 jour automatique sous Windows pour notre prochaine version de ScummVM. Il est utile cependant de rappeler que par d\u00e9faut cette fonctionalit\u00e9 est d\u00e9sactiv\u00e9e et qu&rsquo;il vous sera propos\u00e9 de l&rsquo;activer et de choisir la fr\u00e9quence des v\u00e9rifications (par d\u00e9faut une fois par semaine) lors de votre premi\u00e8re utilisation de ScummVM. Des captures d&rsquo;\u00e9cran de Sparkle (le syst\u00e8me de v\u00e9rification de mises \u00e0 jour que nous utilisons) sont disponibles sur <a href=\"https:\/\/winsparkle.org\"> le site web de WinSparkle<\/a>.<br \/>\n&nbsp;<br \/>\nDu c\u00f4t\u00e9 des corrections et am\u00e9liorations, on peut noter l&rsquo;ajout du rendu et des polices de caract\u00e8res Hercules pour les jeux Sierra AGI, de nombreuses corrections de bogues pour les jeux Sierra SCI, une exp\u00e9rience utilisateur am\u00e9lior\u00e9e pour les jeux <i>Sherlock<\/i> et le support de AmiUpdate pour la version Amiga de ScummVM.<br \/>\n&nbsp;<br \/>\nLa liste compl\u00e8te des changements est disponible (en anglais) dans <a href=\"http:\/\/www.scummvm.org\/frs\/scummvm\/1.9.0\/ReleaseNotes\">les notes de mise \u00e0 jour<\/a>. Vous trouverez aussi les ex\u00e9cutables pour votre platforme sur <a href=\"http:\/\/www.scummvm.org\/downloads\/\">notre page de t\u00e9l\u00e9chargements<\/a>.<br \/>\n&nbsp;<br \/>\nN&rsquo;attendez plus et jouez donc \u00e0 <i>Myst<\/i> ou <i>U.F.O.s<\/i>\u202f!<\/em><br \/>\n&nbsp;<br \/>\n<em>\u00a0<\/em><br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/03\/ScummVm.png\" rel=\"attachment wp-att-43386\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-43386\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/03\/ScummVm.png\" alt=\"ScummVm\" width=\"404\" height=\"303\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/03\/ScummVm.png 799w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/03\/ScummVm-300x225.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/03\/ScummVm-768x576.png 768w\" sizes=\"auto, (max-width: 404px) 100vw, 404px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<em> New Games:<br \/>\n&#8211; Added support for Myst.<br \/>\n&#8211; Added support for Myst: Masterpiece Edition.<br \/>\n&#8211; Added support for U.F.O.s.<br \/>\n&#8211; Added support for Hi-Res Adventure #0: Mission Asteroid.<br \/>\n&#8211; Added support for Hi-Res Adventure #1: Mystery House.<br \/>\n&#8211; Added support for Hi-Res Adventure #2: The Wizard and the Princess.<br \/>\n&nbsp;<br \/>\nGeneral:<br \/>\n&#8211; Fixed audio corruption in the MS ADPCM decoder.<br \/>\n&#8211; Fixed audio pitch in the CMS\/GameBlaster emulation.<br \/>\n&#8211; Switched SDL backend to SDL2 by default. SDL1 is still a fallback.<br \/>\n&nbsp;<br \/>\nAGI:<br \/>\n&#8211; Added support for Hercules rendering. Both green and amber modes are<br \/>\nsupported.<br \/>\n&#8211; Added support for the Hercules high resolution font. The font is also<br \/>\nusable outside of Hercules rendering.<br \/>\n&#8211; Added optional \u00ab\u00a0pause, when entering commands\u00a0\u00bb feature, that was only<br \/>\navailable in the original interpreter for Hercules rendering.<br \/>\n&nbsp;<br \/>\nBeneath a Steel Sky:<br \/>\n&#8211; Fixed a bug that could possibly make the game unfinishable due to a<br \/>\nwrong animation for Officer Blunt that makes further interaction with<br \/>\nthis character impossible.<br \/>\n&nbsp;<br \/>\nGob:<br \/>\n&#8211; Fixed graphical issues in Gobliiins (EGA version).<br \/>\n&nbsp;<br \/>\nKyra:<br \/>\n&#8211; Updated Italian EOB1 translation.<br \/>\n&#8211; Fixed a bug that caused a crash in Lands of Lore.<br \/>\n&nbsp;<br \/>\nSCI:<br \/>\n&#8211; Fixed a missing dialog line in QfG3 which awards the player with 3 additional<br \/>\npoints. This is a bug in the original game interpreter. Due to this bug,<br \/>\nit was not possible to get all points in the original game.<br \/>\n&#8211; Fixed a bug in Space Quest 1 that caused issues with the spider droid.<br \/>\n&#8211; Fixed a bug in Laura Bow: The Colonel&rsquo;s Bequest that could cause a lock-up when<br \/>\ninteracting with the armor in room 37 (main house, downstairs). This bug is also<br \/>\npresent in the original game.<br \/>\n&#8211; Fixed auto-saving in the fan-made Cascade Quest.<br \/>\n&#8211; Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest.<br \/>\n&#8211; Added support for the ImagiNation Network (INN) demo.<br \/>\n&nbsp;<br \/>\nSCUMM:<br \/>\n&#8211; Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.<br \/>\n&#8211; Fixed visual glitches in DOTT that occured after loading a savegame with the stereo<br \/>\nin Green Tentacle&rsquo;s room turned on.<br \/>\n&#8211; Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions)<br \/>\n&#8211; Added support for the Dutch demo of Let&rsquo;s Explore the Airport with Buzzy.<br \/>\n&nbsp;<br \/>\nSherlock:<br \/>\n&#8211; Fixed a bug that could cause a crash in The Case of the Serrated Scalpel.<br \/>\n&#8211; Fixed an issue with item hotspots in The Case of the Serrated Scalpel.<br \/>\n&#8211; Fixed a bug that caused game lockups in the inventory of The Case of the Rose Tattoo.<br \/>\n&nbsp;<br \/>\nAmiga port:<br \/>\n&#8211; Added support for AmiUpdate autoupdates.<br \/>\n&nbsp;<br \/>\nLinux port:<br \/>\n&#8211; Added basic support for the snap packaging system.<br \/>\n&nbsp;<br \/>\nWindows port:<br \/>\n&#8211; Fixed taskbar support on Windows 10 onwards.<br \/>\n&#8211; Fixed keymapping for non-QWERTY keyboards.<br \/>\n&#8211; Added support for WinSparkle updater.<\/em><\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" title=\"Download ScummVM (x86)\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2550\">T\u00e9l\u00e9charger ScummVM (x86) v1.9.0.2 (14.0 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/scummvm.org\/\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/10-ordinateurs\/118-ibm-pc-et-compatible\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=46687\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>ScummVM est une impl\u00e9mentation du moteur SCUMM (Script Creation Utility for Maniac Mansion) utilis\u00e9 dans plusieurs jeux LucasArts comme Monkey Island ou Day of the Tentacle. Pour rappel, les jeux d&rsquo;aventure LucasArts utilisaient SCUMM (jusqu&rsquo;\u00e0 Grim Fandango, m\u00eame si Grim &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-46687","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-c91","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/46687","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=46687"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/46687\/revisions"}],"predecessor-version":[{"id":46689,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/46687\/revisions\/46689"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=46687"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=46687"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=46687"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}