{"id":47734,"date":"2017-01-05T14:44:20","date_gmt":"2017-01-05T13:44:20","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=47734"},"modified":"2017-01-05T14:44:20","modified_gmt":"2017-01-05T13:44:20","slug":"consoles-de-salon-n3s-v0-2-0-alpha","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=47734","title":{"rendered":"[Consoles de salon] N3S v0.2.0 Alpha"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par Andrew Peterson, N3S (ou NesVoxelD3D) est un \u00e9mulateur de NES permettant un rendu en 3D <a href=\"https:\/\/fr.wikipedia.org\/wiki\/Voxel\">voxel<\/a> des jeux. Il enveloppe le noyau <a href=\"https:\/\/wiki.libretro.com\/index.php?title=Nestopia\">Libretro de Nestopia UE<\/a> et r\u00e9-\u00e9mule le <a href=\"https:\/\/fr.wikipedia.org\/wiki\/Physics_processing_unit\">PPU<\/a> pour dessiner des maillages 3D pr\u00e9d\u00e9finis en lieu et place des sprites en 2D.<br \/>\n&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/01\/n3s.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-47733\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/01\/n3s.png\" alt=\"\" width=\"402\" height=\"317\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/01\/n3s.png 802w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/01\/n3s-300x236.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/01\/n3s-768x605.png 768w\" sizes=\"auto, (max-width: 402px) 100vw, 402px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<h3><em><span id=\"Current_Features\" class=\"mw-headline\">Current Features<\/span><\/em><\/h3>\n<ul>\n<li><em>Emulates PPU<\/em>\n<ul>\n<li><em>Nametable scrolling and mirroring<\/em><\/li>\n<li><em>OAM sprite data<\/em><\/li>\n<li><em>Registers such as CTRL, MASK, etc<\/em><\/li>\n<li><em>Detects CHR bank switching and draws sprites accordingly<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>Renders NES games in 3D<\/em>\n<ul>\n<li><em>Replaces sprites with predefined 3D voxel meshes<\/em><\/li>\n<li><em>Can draw partial sprites that are clipped by edge of screen or nametable scroll<\/em><\/li>\n<li><em>Palette-based shader code uses actual palette data from PPU each frame<\/em><\/li>\n<li><em>Mirrors sprites in shader code<\/em><\/li>\n<li><em>Draws 8&#215;16 mode if specified in CTRL register<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3><em><span id=\"Planned_Features\" class=\"mw-headline\">Planned Features<\/span><\/em><\/h3>\n<ul>\n<li><em>Support for games without CHR ROM<\/em>\n<ul>\n<li><em>Meshes are generated when the game is loaded, so games with sprite data compressed in PRG ROM cannot be loaded.<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>Utilize built-in libretro features like save states, frameskipping, etc<\/em>\n<ul>\n<li><em>Haven&rsquo;t implemented yet but comes with Nestopia libretro core<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>Built-in voxel editor<\/em>\n<ul>\n<li><em>Allows users to sculpt truly 3D meshes for each sprite and export for each game<\/em><\/li>\n<li><em>Sprites are 8x8x32 voxels<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>N3S file repository<\/em>\n<ul>\n<li><em>\u00ab\u00a0Official\u00a0\u00bb 3D definitions will be curated in Git repository and downloaded by app automatically<\/em><\/li>\n<li><em>Users can upload and revise<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/WEWcc-cF3g0?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=fr-FR&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><br \/>\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/7NxWxXruzrI?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=fr-FR&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/github.com\/and0p\/N3S\">Site de d\u00e9veloppement<\/a>.<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" title=\"Download N3S\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7291\">T\u00e9l\u00e9charger N3S v0.2.0 Alpha (16,1 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/n3s.io\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/63-nintendo-nes-famicom\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=47734\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par Andrew Peterson, N3S (ou NesVoxelD3D) est un \u00e9mulateur de NES permettant un rendu en 3D voxel des jeux. Il enveloppe le noyau Libretro de Nestopia UE et r\u00e9-\u00e9mule le PPU pour dessiner des maillages 3D pr\u00e9d\u00e9finis en lieu &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-47734","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-cpU","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/47734","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=47734"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/47734\/revisions"}],"predecessor-version":[{"id":47737,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/47734\/revisions\/47737"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=47734"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=47734"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=47734"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}