{"id":49180,"date":"2017-04-10T19:15:20","date_gmt":"2017-04-10T17:15:20","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=49180"},"modified":"2017-04-10T20:32:08","modified_gmt":"2017-04-10T18:32:08","slug":"console-de-salon-cemu-v1-7-4d","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=49180","title":{"rendered":"[Console de salon] Cemu v1.7.4d"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par <a href=\"https:\/\/github.com\/Exzap\">Exzap<\/a>, il s&rsquo;agit du second \u00e9mulateur de Wii U \u00e0 \u00eatre disponible au public mais le premier \u00e0 pousser jusqu&rsquo;\u00e0 l&rsquo;\u00e9mulation de jeux commerciaux. Il peut d\u00e9crypter les images Wii U qui utilisent le format Wud mais \u00e9galement les fichiers RPS ou RPL. La r\u00e9solution interne peu aller jusqu&rsquo;\u00e0 1920&#215;1080 selon les jeux. A noter que pour le moment, un seul contr\u00f4leur est accept\u00e9, il s&rsquo;agit du DRC (GamePad) de la Nintendo Wii U. Cette version n&rsquo;est compatible que pour les Windows x64 avec une carte graphique g\u00e9rant OpenGL 4.0 ou sup\u00e9rieur.<br \/>\n(<a href=\"https:\/\/wiiu.titlekeys.com\/\">Correspondance ID-Titre<\/a>).<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-47151\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu.png\" alt=\"cemu\" width=\"455\" height=\"170\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu.png 728w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu-300x112.png 300w\" sizes=\"auto, (max-width: 455px) 100vw, 455px\" \/><\/a><br \/>\n&nbsp;<br \/>\nLes changements:<br \/>\n&nbsp;<\/p>\n<p>En r\u00e9sum\u00e9:<br \/>\n<em>&#8211; Graphic improvements<br \/>\n   &#8211; Minor optimizations<br \/>\n   &#8211; Shader cache compilation is now multi-threaded<br \/>\n   &#8211; Graphic packs can modify texture formats<br \/>\n   &#8211; Bugfixes &#038; minor new features<\/em><\/p>\n<p>&nbsp;<br \/>\nEn d\u00e9tails:<br \/>\n<em># New in 1.7.4d:<br \/>\n&#8211; GX2: Added a workaround for unsupported alignment in glVertexAttribIPointer for AMD GPUs<br \/>\n&nbsp;<br \/>\n# New in 1.7.4b\/c:<br \/>\n&#8211; general: Fixed titleId calculation if DLC was installed incorrectly<br \/>\n&#8211; GX2: Fixed crash if CPU extensions SSSE3 and SSE4.1 were not supported<br \/>\n&nbsp;<br \/>\n# New in 1.7.4:<br \/>\n&#8211; general: Added command line option -ud to enable upside-down render mode<br \/>\n&#8211; general: Added game profile option &lsquo;GPUBufferCacheAccuracy&rsquo;<br \/>\n&#8211; general: Added game profile option &lsquo;disableGPUFence&rsquo;<br \/>\n&#8211; general: Updated some game profiles<br \/>\n&#8211; CPU\/JIT: Overhauled FPR register management, reducing the number of load\/store operations<br \/>\n&#8211; CPU\/JIT: Fixed an unsafe optimization that could lead to floating-point stores being optimized away<br \/>\n&#8211; CPU\/JIT: Implemented instructions CREQV, LWBRX<br \/>\n&#8211; CPU\/JIT: Recompiler will now inline small functions<br \/>\n&#8211; GX2: Improved occlusion query support<br \/>\n&#8211; GX2: Added API GX2SetVertexSamplerBorderColor()<br \/>\n&#8211; GX2: Fixed a bug in GX2SetPixelSamplerBorderColor()<br \/>\n&#8211; GX2: Experimental support for texture readback<br \/>\n&#8211; GX2: Added support for mip-mapped 3D textures<br \/>\n&#8211; GX2: Shader dump debug option will now also dump shaders from the transferable shader cache<br \/>\n&#8211; GX2: Added support for vertex attribute format=0x07, nfa=2, signed=0, endian=0<br \/>\n&#8211; GX2: Fixed a bug that caused graphic pack shaders always being loaded as pixel shaders instead of their respective type<br \/>\n&#8211; GX2: Slightly optimized OpenGL backend by reducing the number of GL function calls<br \/>\n&#8211; GX2: Optimized decoding and handling of index data (utilizing SSE2)<br \/>\n&#8211; GX2: Fixed data corruption occuring under rare circumstances in vertex\/uniform data cache<br \/>\n&#8211; GX2: Extended shader archive format to support cache files larger than 4GB<br \/>\n&#8211; GX2: Compiling shaders from the transferable shader cache is now done multi-threaded (if ARB_parallel_shader_compile is supported)<br \/>\n&#8211; GX2: Graphic packs now support overwriting the format of textures<\/em><br \/>\n&nbsp;<br \/>\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/B548VlSXykI?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=fr-FR&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>&nbsp;<br \/>\nA noter que des packs graphiques haute d\u00e9finition sont disponibles <a href=\"https:\/\/github.com\/slashiee\/cemu_graphic_packs\">ici<\/a>. Ils permettent, entre autre, d&rsquo;augmenter la r\u00e9solution native des jeux car contrairement \u00e0 Dolphin et parce que la machine est techniquement diff\u00e9rente il n&rsquo;est pas possible \u00e0 Cemu d&rsquo;augmenter la d\u00e9finition autrement que par cette m\u00e9thode.<br \/>\nA l&rsquo;inverse, des packs SD (d\u00e9finitions standards et\/ou basses) sont disponibles sur ce <a href=\"https:\/\/github.com\/yanderechanhx\/Cemu_Graphics_LowRes\">lien<\/a> et permettent \u00e0 certains PC manquant de performance de lancer des jeux en 60 FPS. <\/p>\n<p>&nbsp;<br \/>\nUne liste de compatibilit\u00e9 est disponible <a href=\"http:\/\/compat.cemu.info\/\">ici<\/a>.<\/p>\n<p>&nbsp;<br \/>\n<a href=\"http:\/\/gbatemp.net\/threads\/release-cemu-wii-u-emulator.399524\/\">Site source<\/a>.<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7070\" title=\"Download Cemu\">T\u00e9l\u00e9charger Cemu v2.6 (25.2 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/cemu.info\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/371-nintendo-wii-u\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=49180\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par Exzap, il s&rsquo;agit du second \u00e9mulateur de Wii U \u00e0 \u00eatre disponible au public mais le premier \u00e0 pousser jusqu&rsquo;\u00e0 l&rsquo;\u00e9mulation de jeux commerciaux. Il peut d\u00e9crypter les images Wii U qui utilisent le format Wud mais \u00e9galement &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-49180","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-cNe","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/49180","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=49180"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/49180\/revisions"}],"predecessor-version":[{"id":49183,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/49180\/revisions\/49183"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=49180"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=49180"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=49180"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}