{"id":49250,"date":"2017-04-17T10:21:51","date_gmt":"2017-04-17T08:21:51","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=49250"},"modified":"2017-04-17T10:21:51","modified_gmt":"2017-04-17T08:21:51","slug":"multi-final-burn-alpha-v0-2-97-40","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=49250","title":{"rendered":"[Multi] Final Burn Alpha v0.2.97.40"},"content":{"rendered":"<p>Nouvelle version de cet \u00e9mulateur multi-arcades et consoles.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/07\/fba.jpg\" rel=\"attachment wp-att-32130\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-32130 aligncenter\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/07\/fba.jpg\" alt=\"fba\" width=\"411\" height=\"310\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/07\/fba.jpg 1275w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/07\/fba-300x226.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/07\/fba-1024x772.jpg 1024w\" sizes=\"auto, (max-width: 411px) 100vw, 411px\" \/><\/a><br \/>\n&nbsp;<br \/>\nEn voici les am\u00e9liorations:<\/p>\n<p>&nbsp;<\/p>\n<h2><em>Fixes and new features<\/em><\/h2>\n<ul>\n<li><em>Added Favorites feature: mark games as favorite from the Game Info window, or right-click in the list. Toggle favorites mode in the \u00ab\u00a0Filters\u00a0\u00bb section [dink]<\/em><\/li>\n<li><em>Added right-click context menu (Play game, View in Progetto Emma, Game Info and Mark as Favorite) [Barry]<\/em><\/li>\n<li><em>Added a gear-shifter display for Chequered Flag, Contental Circus, Super Chase, Chase HQ, SCI, Double Axle, Racing Beat, Top Speed, KonamiGT \/ RF2, OutRun \/ Turbo Outrun and Power Drift. Can be enabled\/disabled in Misc -&gt; Options. [dink]<\/em><\/li>\n<li><em>Hooked up newly dumped sound-MCU&rsquo;s in Fire Shark, Vimana and Teki Paki, giving these games sound! Thank you CapsOff!! [dink]<\/em><\/li>\n<li><em>Added bSkipStartupCheck &#8211; hidden .ini option for developers or those who never scan their romsets [dink]<\/em><\/li>\n<li><em>Fixed odd-word\/long reads and writes in the m68000 cpu interface which in turn fixes the nasty 68&#215;020 bug that has been plaguing us for ages. This fixes freeze-ups in Asura Buster and other 68ec020-based games. [iq_132\/dink]<\/em><\/li>\n<li><em>Fixed in Asura Buster \/ Blade: Sprite &amp; tile glitches, music synchronization [dink]<\/em><\/li>\n<li><em>Fixed several issues which caused FBAlpha to crash when loading romsets with missing roms [dink]<\/em><\/li>\n<li><em>Fixed Tail 2 Nose missing backgrounds [dink]<\/em><\/li>\n<li><em>Added TMS32010 cpu core for the Flying Shark\/Twin Cobra\/Wardner drivers [dink]<\/em><\/li>\n<li><em>Fixed Demon World sprite and tile offsets, also hooked up TMS32010 cpu and removed the no-TMS32010 hack [iq_132 \/ dink]<\/em><\/li>\n<li><em>Fixed Flicky on SG-1000 hw [dink]<\/em><\/li>\n<li><em>Fixed default eeprom settings for Charlie Ninja [dink]<\/em><\/li>\n<li><em>Fixed sound in regulusu [dink]<\/em><\/li>\n<li><em>Fixed Head Panic default settings, game is now playable [dink]<\/em><\/li>\n<li><em>Fixed broken graphics\/corruption in Mille Miglia 2: Great 1000 Miles Rally [dink]<\/em><\/li>\n<li><em>Increased the Icon limit [dink]<\/em><\/li>\n<li><em>Fixed P2 Start in Asterix [dink]<\/em><\/li>\n<li><em>Added 1-bit dac\/key clicker, map joy to cursor keys, Swap tape side A\/B and lots of games to the MSX driver [dink]<\/em><\/li>\n<li><em>Improved savestate stability\/reliability with the MSX driver [dink]<\/em><\/li>\n<li><em>Improved the MSM5205 interface w\/MSM5205NewFrame() and MSM5205UpdateScanline(), for games that need a 256 interleave. [dink]<\/em><\/li>\n<li><em>Fixed diagonal movements in Toaplan\/Taito&rsquo;s GetStar \/ Guardian [dink]<\/em><\/li>\n<li><em>Fixed a crash-scenario w\/DonPachi on ARM and 64-bit systems [dink]<\/em><\/li>\n<li><em>Fixed sound in Speed Spin [iq_132]<\/em><\/li>\n<li><em>Added encrypted DataEast cpus to the M6502 core [iq_132]<\/em><\/li>\n<li><em>Fixed service mode, sprite offsets and corrupt tilemaps in G.I.Joe [dink]<\/em><\/li>\n<li><em>Fixed audio issues, movement issues, slowdowns in Captain Silver [dink]<\/em><\/li>\n<li><em>Mega-update to the ES5506 core: dynamic resampling, volume functions [iq_132], 5505-interface fix, clipping issues and savestate support [dink]<\/em><\/li>\n<li><em>Add NEC-V60 CPU Core [iq_132 \/ Romhack]<\/em><\/li>\n<li><em>Add UPD-7725 DSP Core [iq_132]<\/em><\/li>\n<li><em>Fixed sound, video issues and crash issues in Welltris [dink]<\/em><\/li>\n<li><em>Fixed sound and hooked up proper analogue inputs for Taito&rsquo;s Super Chase [dink]<\/em><\/li>\n<li><em>Fixed DAC speech and reboot issues in Baraduke \/ Alien Sector [dink]<\/em><\/li>\n<li><em>Fixed missing sounds in Pac-Land and Sky Kid [dink]<\/em><\/li>\n<li><em>Fixed a bug in the M6502 core where it wouldn&rsquo;t save the subtype and instruction handler [dink]<\/em><\/li>\n<li><em>Added rotation code for Caliber 50 and DownTown [dink]<\/em><\/li>\n<li><em>Fixed video layer offsets in namcos86 driver, improving video for Rolling Thunder, Hopping Mappy and SkyKid DX [dink]<\/em><\/li>\n<li><em>Fixed Taito\/Toaplan&rsquo;s RallyBike titlescreen [dink]<\/em><\/li>\n<li><em>Added M6502ReleaseSlice() the the M6502 cpu core interface [dink]<\/em><\/li>\n<li><em>Add UPD-7810 CPU Core [iq_132]<\/em><\/li>\n<li><em>Fixed Thunder Cross 2 Japan and Asian versions [dink]<\/em><\/li>\n<li><em>Fixed dim palette in Lightning Fighters [dink]<\/em><\/li>\n<li><em>Enhanced the glass effect in Surprise Attack [dink]<\/em><\/li>\n<li><em>Fixed grapics issues in Konami&rsquo;s Xexex: Sprite masking effect in intro, flashes between scene changes, offset issue in the highscore table, missing effect in Japanese version continue screen [dink]<\/em><\/li>\n<li><em>Added new tilemap system with all the bells &amp; whistles [iq_132]<\/em><\/li>\n<li><em>Fixed dips in Dam Busters [dink]<\/em><\/li>\n<li><em>Fixed gameover animation in Vapor Trail [rb6502]<\/em><\/li>\n<li><em>Fixed titlescreen raster effect in R-Type Leo [dink]<\/em><\/li>\n<li><em>Fixed sprite glitching in Shogun Warriors [dink]<\/em><\/li>\n<li><em>Fixed strangely flipped tiles in Cosmic Cop [dink]<\/em><\/li>\n<li><em>Ported latest i8051 core with DS5002FP support [dink]<\/em><\/li>\n<li><em>Added support for 6821 PIA devices [dink]<\/em><\/li>\n<li><em>Added apan callback support to the K054539 soundchip [dink]<\/em><\/li>\n<li><em>Fixed service mode in Xexex. Bucky O`Hare and Moo Mesa [dink]<\/em><\/li>\n<li><em>Fixed tile priority issue in Shackled [dink]<\/em><\/li>\n<li><em>Re-wrote driver for Shadow Force and added raster effects [iq_132]<\/em><\/li>\n<li><em>Re-wrote driver for Exed Exes [iq_132]<\/em><\/li>\n<li><em>Fixed screen priority &amp; graphics issues in Chase HQ, SCI and Night Striker [dink]<\/em><\/li>\n<li><em>Fixed DIPs for Mars by Artic [dink]<\/em><\/li>\n<li><em>Added proper MCU emulation on Heavy Barrel with the new i8051 core [dink]<\/em><\/li>\n<li><em>Fixed Speed Coin &#8211; freezes up when the coin breaks if audio set to 48khz [dink]<\/em><\/li>\n<li><em>timer.cpp: added ability to attach a timer to a NULL cpu for for instances where the main cpu cycles possibly vary [dink]<\/em><\/li>\n<li><em>Added BDF_GAME_NOT_WORKING flag to burn.h [dink]<\/em><\/li>\n<li><em>Fixed 8-way movements in Jump Shot [dink]<\/em><\/li>\n<li><em>System 16 Updates [Barry]<\/em>\n<ul>\n<li><em>Added support for the Sega 315 5195 Memory Mapper chip<\/em>\n<ul>\n<li><em>Hooked up in Sega System 16B driver<\/em><\/li>\n<li><em>Hooked up in Sega OutRun driver<\/em><\/li>\n<li><em>Hooked up in Sega System 18 driver<\/em><\/li>\n<li><em>Added Moonwalker and clones to the Sega System 18 driver now they can be supported<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>Properly emulate the shadow\/hilight palettes in Sega System 16 and associated drivers<\/em><\/li>\n<li><em>Emulate priority buffer for Y-Board driver when mixing in System 16B sprites<\/em><\/li>\n<li><em>Added Lock On (Philko) to the Sega System 16B driver<\/em><\/li>\n<li><em>Fixed tile banking in some Altered Beast sets<\/em><\/li>\n<li><em>Emulated the I8751 MCU in the parent set of Altered Beast<\/em><\/li>\n<li><em>Emulated the I8751 MCU in the parent set of Golden Axe<\/em><\/li>\n<li><em>Emulated the I8751 MCU in the parent set of Body Slam<\/em><\/li>\n<li><em>Emulated the I8751 MCU in the clone Quartet 2 (8751 317-0010)<\/em><\/li>\n<li><em>Added 5 bootlegs of SDI to the Sega System 16B driver<\/em><\/li>\n<li><em>Fixed game ini saving for SDI &amp; clones<\/em><\/li>\n<li><em>Implemented full controls in Ace Attacker in the Sega System 16B driver<\/em><\/li>\n<li><em>Fix outrundxj<\/em><\/li>\n<li><em>Hooked up PPI8255 reads in Major League<\/em><\/li>\n<li><em>Fix life counter in Space Harrier<\/em><\/li>\n<li><em>Added support for screen flipping in Sega System 16A\/16B drivers &#8211; fixes some levels of SDI which rely on it<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>Added a module for Resister Networks (Palette Generation) [Barry]<\/em><\/li>\n<li><em>Update lzma sdk to 16.04 [Barry]<\/em><\/li>\n<li><em>Update libpng to 1.6.28 [Barry]<\/em><\/li>\n<li><em>Update zlib to 1.2.11 [Barry]<\/em><\/li>\n<li><em>Synchronize romsets with the latest MAME [Barry]<\/em><\/li>\n<li><em>Fixed sprite priority issues in Task Force Harrier [dink]<\/em><\/li>\n<li><em>Fixed alignment issues in Swat Police and Head Panic, x-scroll issues, and added missing flashing sprite effect on ESD16 Hardware [dink]<\/em><\/li>\n<li><em>Synthesized a proper color palette for Time Limit [dink]<\/em><\/li>\n<li><em>Improvements\/Fixes for Super Kaneko Nova System: [dink]<\/em>\n<ul>\n<li><em>New cpu-based speedhack for most games &#8211; dip option<\/em><\/li>\n<li><em>Fixed Music and SFX in Gals Panic S<\/em><\/li>\n<li><em>Fixed attract-mode music cut short in VS Block Breaker\/Saru Kani<\/em><\/li>\n<li><em>Fixed garbage on screen when the game starts in VS Block Breaker\/Saru Kani<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>Updated KonamiBlendCopy() to be faster\/more efficient [iq_132]<\/em><\/li>\n<li><em>Fixed a crash in Donkey Kong 3 Japanese version [dink]<\/em><\/li>\n<li><em>Fixed Z80&rsquo;s ZetRunEnd(); *revisited*. This fixes slowdown issues with Strikers 1945 Plus [dink]<\/em><\/li>\n<li><em>Added newer-style VezMapMemory() function to the NEC V20-35 cpu interfaces. [dink]<\/em><\/li>\n<li><em>Fixed a masking issue in NEC V20-35&rsquo;s read port interface [dink]<\/em><\/li>\n<li><em>Fixed a blitter issue in Kangaroo, fixed savestates: video banking and lost music [dink]<\/em><\/li>\n<li><em>Fixed nasty crackling\/popping noises in Darius 2 [dink]<\/em><\/li>\n<li><em>Hooked up shot and explosion samples to Seibu Stinger and Scion[c] [dink]<\/em><\/li>\n<li><em>Fixed sprite flickering and freeze-ups in Xain&rsquo;d Sleena [dink]<\/em><\/li>\n<li><em>Front-End fix: when starting a game from the commandline, only init the blitter once. also don&rsquo;t get stuck in fullscreen when loading fails due to a bad romset [dink]<\/em><\/li>\n<li><em>Fix some structure alignment issues so drivers can benefit from vectorization\/SIMD optimizations present in latest gcc w\/ -O3 and other recent compilers [dink, barbudreadmon]<\/em><\/li>\n<li><em>Fix dipswitch issues in several games thanks to info from the libretro\/fba guys [barbudreadmon, dink]<\/em><\/li>\n<li><em>Fixed Dac and scrolling issues in Konami&rsquo;s Finalizer [dink]<\/em><\/li>\n<li><em>Fixed a crash issue in Super-X (NTC) when up + down was pressed [dink]<\/em><\/li>\n<li><em>Default Full Screen depth to 32bpp [dink]<\/em><\/li>\n<li><em>Fixed DAC DC Offset on some System16 games: Shinobi, Quartet 1 and 2, eliminating pops and clicks [dink]<\/em><\/li>\n<li><em>Added proper inputs for Wall Crash [dink]<\/em><\/li>\n<li><em>Add default gun calibrations and fix sprite:tile priority issues in Operation Wolf 3 [dink]<\/em><\/li>\n<li><em>Reduce the time duration \u00ab\u00a0state loaded\/saved\u00a0\u00bb is displayed on the screen [dink]<\/em><\/li>\n<li><em>Fixed mosaic tile effect on scene transitions in FixEight [dink]<\/em><\/li>\n<li><em>Fixed sound synchronization issues in Batrider [dink]<\/em><\/li>\n<li><em>Improvements and Fixes to the Input (re)Recording\/Playback feature: [dink]<\/em>\n<ul>\n<li><em>Add Record from Power On option to replay\/input recording<\/em><\/li>\n<li><em>Shift+Backspace to disable\/enable the frame counter while recording or playing back recordings<\/em><\/li>\n<li><em>Fix a nasty bug that caused desynchs in some recordings<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>Add original author(s) credit to each driver and core [iq_132]<\/em><\/li>\n<li><em>Add trackball support to Capcom Bowling and Krazy Bowl [dink]<\/em><\/li>\n<li><em>Fix crash with Force 16bit Emulation and Megadrive [dink]<\/em><\/li>\n<li><em>Fix Gun &amp; Frontier sprite lag issue [dink]<\/em><\/li>\n<li><em>Fix Zero Point 1 and 2 Sprite priorities and sound effects in Zero Point 2 [dink]<\/em><\/li>\n<li><em>Slight speedup with the search function [tumu]<\/em><\/li>\n<li><em>Fix Demon World savestates [dink]<\/em><\/li>\n<li><em>Fix timing issue in D-Con [dink]<\/em><\/li>\n<li><em>Fix sprite alignment in oisipuzl [dink]<\/em><\/li>\n<li><em>Fix savestate compatibility between 32bit\/64bit systems [barbudreadmon &amp; libretro guys, dink]<\/em><\/li>\n<li><em>Fix Ghost &lsquo;n Goblins savestate banking issue, improve timing [dink]<\/em><\/li>\n<li><em>Fix timing issue in Toki that occasionally caused tiles in the map-screen to jitter [dink]<\/em><\/li>\n<li><em>Fix Hit the Ice inputs and graphics issues [dink]<\/em><\/li>\n<li><em>Fix timing issues in 4 En Raya [dink]<\/em><\/li>\n<li><em>Fix missing button #3 and video issues in Strategy X [dink]<\/em><\/li>\n<li><em>Hook up trackball and fix palette issues &#8211; U.S. Classic now playable [dink]<\/em><\/li>\n<li><em>Fix music and banking issues in Funny Bubble [dink]<\/em><\/li>\n<li><em>Fix soundfx and timing in Tripool [dink]<\/em><\/li>\n<li><em>Fixed soundcpu communications in Gauntlet, hooked up the Pokey sound generator and savestates [dink]<\/em><\/li>\n<li><em>Improved M6502 core by properly handling indexed read\/writes, fixed pulsing the nmi line with CPU_IRQSTATUS_AUTO [dink]<\/em><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><em>New drivers<\/em><\/h2>\n<ul>\n<li><em>Konami&rsquo;s The Main Event and Cosmo Police Galivan \/ Ninja Emaki \/ UFO Robo Dangar were accidentally left out of the last release, sorry!<\/em><\/li>\n<li><em>Added driver for Twin Cobra, Flying Shark \/ Sky Shark \/ Gulf War II [iq_132]<\/em><\/li>\n<li><em>Added driver for Wardner [iq_132]<\/em><\/li>\n<li><em>Added driver for Taito System-L (Fighting Hawk, Raimais, Champion Wrestler, Puzznic, Kuri Kinton, Evil Stone, etc) [iq_132]<\/em><\/li>\n<li><em>Added driver for Dacholer \/ KickBoy and Itazura Tenshi [iq_132]<\/em><\/li>\n<li><em>Add driver for games on SSV hardware: Twin Eagle 2, Vasara I and II, Change Air Blade, Dyna Gear, Survival Arts, Drift Out &rsquo;94, Mobil Suit Gundam Final Shooting, Ultra-X-Weapons, Storm Blade and more [iq_132]<\/em><\/li>\n<li><em>Added driver for FireTrap by WoodPlace [iq_132]<\/em><\/li>\n<li><em>Added driver for games on Metro hardware: Blazing Tornado, Gun Master, Pang Poms, Sky Alert, Puzzli, Mouse Shooter GoGo\/Bang Bang Ball\/Battle Bubble, Bal Cube, Dharma Doujou [iq_132]<\/em><\/li>\n<li><em>Added driver for Bogey Manor by Technos on modified Data East hardware [iq_132]<\/em><\/li>\n<li><em>Added driver for Cloak and Dagger [iq_132 w\/dink]<\/em><\/li>\n<li><em>Added driver for B-Wings and Zaviga [iq_132]<\/em><\/li>\n<li><em>Added driver for Sigma&rsquo;s Submarine [iq_132]<\/em><\/li>\n<li><em>Added driver for Macross Plus [iq_132]<\/em><\/li>\n<li><em>Added driver for Atari&rsquo;s Canyon Bomber [iq_132]<\/em><\/li>\n<li><em>Added driver for Gaelco&rsquo;s World Rally [iq_132, dink]<\/em><\/li>\n<li><em>Added driver for Dream World, Cute Fighter, Baryon Future Assault, Rolling Crush, Gaia on SemiCom DreamWorld Hardware [iq_132]<\/em><\/li>\n<li><em>Added driver for Puzzle Bobble 2, 3 &amp; 4, Gunlock\/Rayforce, Bubble Bobble 2 &amp; 3, Gekirindan, Grid Seeker, Twin Cobra II, Recalhorn, Land Maker and a whole bunch more on Taito F3 hardware [iq_132, dink]<\/em><\/li>\n<li><em>Added driver for Shadow Land, Dragon Spirit, Pac-Mania, Galaga &rsquo;88, Splatter House and others on Namco System 1 Hardware [iq_132, dink]<\/em><\/li>\n<li><em>Added driver for Fantasy Land, Galaxy Gunner and Wheels Runner [iq_132, dink]<\/em><\/li>\n<li><em>Added driver for Susume! \/ Go Go! Mile Smile and Gyakuten! Puzzle Bancho on Fuuki 16-bit Hardware [iq_132, dink]<\/em><\/li>\n<li><em>Added driver for Karate Champ by Data East [iq_132, dink]<\/em><\/li>\n<li><em>Added driver for Shot Rider, Zippy Race \/ Traverse USA [iq_132, dink]<\/em><\/li>\n<li><em>Added driver for Konami&rsquo;s Hyper Sports and Road Fighter [iq_132]<\/em><\/li>\n<li><em>Added driver for Konami&rsquo;s Juno First [iq_132]<\/em><\/li>\n<li><em>Added driver for Battle Cross and DodgeMan [iq_132]<\/em><\/li>\n<li><em>Added driver for Shoot Out by Data East [iq_132, dink]<\/em><\/li>\n<li><em>Added driver for Acrobatic Dog Fight [iq_132, dink]<\/em><\/li>\n<li><em>Added driver for Tetris, Hang-On Jr. and Transformer on Sega System E hardware [vbt]<\/em><\/li>\n<li><em>Added drivers for Big Striker bootlegs [iq_132]<\/em><\/li>\n<li><em>Added driver for Kusayakyuu (Baseball) [iq_132]<\/em><\/li>\n<li><em>Added driver for Paddle Mania and The Next Space on Alpha 68k I hardware [iq_132]<\/em><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><em>New additions to existing drivers<\/em><\/h2>\n<ul>\n<li><em>Added Mini Planets (REV02) to the Megadrive driver [dink]<\/em><\/li>\n<li><em>Added Miss World 2002 [NeoGeo de Ahuizotla, Artemio Urbina, The Dumping Union, JacKc]<\/em><\/li>\n<li><em>Added Eeekk!! on pacman hardware [iq_132]<\/em><\/li>\n<li><em>Added Sky Robo and Tatakae! Big Fighter to the armedf driver. Thanks to CapsOff for dumping the impossible protection MCU! [dink]<\/em><\/li>\n<li><em>Added Hangzo! to the DataEast Rohga driver [iq_132]<\/em><\/li>\n<li><em>Added Gals Panic S2 (Europe), now its the parent [rtw, JacKc]<\/em><\/li>\n<li><em>Added Samurai Shodown II (Spacial 2017) [GSC2007, JacKc, iq_132]<\/em><\/li>\n<li><em>Finished emulation of early Seta games: Caliber 50, ThunderCade, Twin Eagle, DownTown, Meta Fox and Arbalester [dink]<\/em><\/li>\n<li><em>Added Ken Sei Mogura: Street Fighter II (Japan 940418, Ver 1.00) [Barry]<\/em><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><em>Clones and updated romsets in existing drivers<\/em><\/h2>\n<ul>\n<li><em>Update kof98cb to 20170108 version [JacKc]<\/em><\/li>\n<li><em>Replaced Mutant Night (mnight) with World version, Kawakus license now mnightj [JacKc]<\/em><\/li>\n<li><em>Added clone of Burning Fight (prototype, ver 23.3, 910326) [Collin Foust, JacKc]<\/em><\/li>\n<li><em>Added clone of WWF WrestleFest (World) [Hammy, The Dumping Union, JacKc]<\/em><\/li>\n<li><em>Added clone of Mustache Boy (Italy) [ShouTime, JacKc]<\/em><\/li>\n<li><em>Added clone of ORIENTAL SOFT 1945k III OPCX1 2000 Version (Korea) [ShouTime, JacKc]<\/em><\/li>\n<li><em>Added clone of Forgotten Worlds (USA, B-Board 88618B-2, Rev. E) [Corrado Tomaselli, The Dumping Union, JacKc]<\/em><\/li>\n<li><em>Added clone of Vendetta (World, 2 Players, ver. ?) [Corrado Tomaselli, The Dumping Union, JacKc]<\/em><\/li>\n<li><em>Added clone of Sol Divide &#8211; The Sword Of Darkness (Korea) [Nomax, The Dumping Union, JacKc, dink]<\/em><\/li>\n<li><em>Added clone of Raiden (Korea, bootleg) [Tirino73, JacKc]<\/em><\/li>\n<li><em>Added clone of Real Bout Fatal Fury \/ Real Bout Garou Densetsu (Korean release) [Brian Hargrove, JacKc]<\/em><\/li>\n<li><em>Added clone of Flicky (128k Version, 315-5051, larger roms) [system11, JacKc]<\/em><\/li>\n<li><em>Added clone of Momoko 120% (English text) [Paul Hogger, JacKc]<\/em><\/li>\n<li><em>Added clone of The NewZealand Story (World, old version) (older PCB) [Porchy, The Dumping Union, JacKc]<\/em><\/li>\n<li><em>Added clone of Dynamite Duke (Japan, 25JUL89) [Corrado Tomaselli, The Dumping Union, JacKc]<\/em><\/li>\n<li><em>Added clone of Fighting Fantasy (Japan revision ?) [Hammy, The Dumping Union, JacKc]<\/em><\/li>\n<li><em>Added clone of King of the Monsters 2 &#8211; The Next Thing (older) [NeoSD, JacKc]<\/em><\/li>\n<li><em>Added clone of Three Wonders (3wondersha) [Barry]<\/em><\/li>\n<li><em>Added clone of The King of Fighters &rsquo;99 &#8211; Millennium Battle (Korean release) [Brian Hargrove, JacKc]<\/em><\/li>\n<li><em>Added clone of Deroon DeroDero (alt set) [arcademodbios, JacKc]<\/em><\/li>\n<li><em>Added clone of Puzznic (US) [Coolmod, JacKc]<\/em><\/li>\n<li><em>Added clone of Head Panic (ver. 0702, 02\/07\/1999) [hammy, Brian Troha, The Dumping Union, JacKc]<\/em><\/li>\n<li><em>Added clone of Red Hawk (Greece) [Abelardator2, JacKc, iq_132]<\/em><\/li>\n<li><em>Added clone of Dungeons &amp; Dragons: Shadow over Mystara (Japan 960223) [ShouTime, Steven Fairbrother, Smitdogg, The Dumping Union, JacKc]<\/em><\/li>\n<li><em>Added clone of Raiden II (Germany) [Caius, JacKc]<\/em><\/li>\n<li><em>Update Samurai Shodown II Special to v1.0.0311 [GSC2007, JacKc]<\/em><\/li>\n<li><em>Added clone of Street Fighter II: The World Warrior (World 910129) [Janniz, JacKc]<\/em><\/li>\n<li><em>Added clone of Radical Radial (Japan) [ShouTime, JacKc]<\/em><\/li>\n<li><em>Added clone of Flashgal (set 1, Kyugo logo) [Corrado Tomaselli, The Dumping Union, JacKc]<\/em><\/li>\n<li><em>Added clone of Martial Masters \/ Xing Yi (V103, 102, 102, China) [kuze, JacKc]<\/em><\/li>\n<li><em>Added clone of Rastan (World, Earlier code base) [System11, The Dumping Union, JacKc]<\/em><\/li>\n<li><em>Added clone of Street Fighter II &#8211; The World Warrior (911210 Japan, rev L) [Bonky0013, The Dumping Union, JacKc]<\/em><\/li>\n<li><em>Added clone of Sonic Blast Man (US) [coolmod, The Dumping Union, JacKc]<\/em><\/li>\n<li><em>Added clone of Street Fighter II&rsquo; &#8211; Champion Edition (UPL bootleg) [Shoutime, The Dumping Union, JacKc]<\/em><\/li>\n<li><em>Added clone of Prehistoric Isle in 1930 (World, bootleg) [The Iron Goat, JacKc]<\/em><\/li>\n<li><em>Added clone of Knights of Valour &#8211; Sangoku Senki (V100, Hong Kong) [Pasky Junk, JacKc]<\/em><\/li>\n<li><em>Added clone of Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 4, 921005 Asia) [Unknown, Barry]<\/em><\/li>\n<li><em>Sync. PGM romsets with MAME 0.184 [JacKc]<\/em><\/li>\n<li><em>Added clone of Bionic Commandos (bootleg, set 2) [The Dumping Union, JacKc]<\/em><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=3853\" title=\"Download Final Burn Alpha (XP)\">T\u00e9l\u00e9charger Final Burn Alpha (XP) v0.2.97.43 (4.0 Mo)<\/a><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=633\" title=\"Download Final Burn Alpha (x86 NT6)\">T\u00e9l\u00e9charger Final Burn Alpha (x86 NT6) v0.2.97.43 (4.0 Mo)<\/a><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=3660\" title=\"Download Final Burn Alpha (x64 NT6)\">T\u00e9l\u00e9charger Final Burn Alpha (x64 NT6) v0.2.97.43 (4.8 Mo)<\/a><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=1914\" title=\"Download Preview Pack (Titles)\">T\u00e9l\u00e9charger Preview Pack (Titles) v1.0.0.2+ (216 Mo)<\/a><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=1422\" title=\"Download Preview Pack (In Game)\">T\u00e9l\u00e9charger Preview Pack (In Game) v1.0.0.2+ (332 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/www.barryharris.me.uk\/\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/89-final-burn\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=49250\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Nouvelle version de cet \u00e9mulateur multi-arcades et consoles. &nbsp; &nbsp; En voici les am\u00e9liorations: &nbsp; Fixes and new features Added Favorites feature: mark games as favorite from the Game Info window, or right-click in the list. Toggle favorites mode in &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-49250","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-cOm","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/49250","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=49250"}],"version-history":[{"count":4,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/49250\/revisions"}],"predecessor-version":[{"id":49254,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/49250\/revisions\/49254"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=49250"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=49250"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=49250"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}