{"id":52719,"date":"2017-11-01T01:49:12","date_gmt":"2017-10-31T23:49:12","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=52719"},"modified":"2017-11-06T12:48:59","modified_gmt":"2017-11-06T10:48:59","slug":"console-de-salon-cemu-v1-11-0c","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=52719","title":{"rendered":"[Console de salon] Cemu v1.11.0c"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par <a href=\"https:\/\/github.com\/Exzap\">Exzap<\/a>, il s&rsquo;agit du second \u00e9mulateur de Wii U \u00e0 \u00eatre disponible au public mais le premier \u00e0 pousser jusqu&rsquo;\u00e0 l&rsquo;\u00e9mulation de jeux commerciaux. Il peut d\u00e9crypter les images Wii U qui utilisent le format Wud mais \u00e9galement les fichiers RPS ou RPL. La r\u00e9solution interne peu aller jusqu&rsquo;\u00e0 1920&#215;1080 selon les jeux. A noter que pour le moment, un seul contr\u00f4leur est accept\u00e9, il s&rsquo;agit du DRC (GamePad) de la Nintendo Wii U. Cette version n&rsquo;est compatible que pour les Windows x64 (\u00e0 partir de Windows 7) avec une carte graphique g\u00e9rant OpenGL 4.1 ou sup\u00e9rieur et il faudra poss\u00e9der 4 \u00e0 8 Go de m\u00e9moire vive (Ram) pour le faire fonctionner. (<a href=\"http:\/\/wiiu.titlekeys.gq\/\">Correspondance ID-Titre<\/a>).<br \/>\n&nbsp;<br \/>\nUn tuto est disponible <a href=\"https:\/\/www.youtube.com\/watch?v=wmXmTOgT1BE\">ici<\/a>.<br \/>\n&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-47151\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu.png\" alt=\"cemu\" width=\"455\" height=\"170\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu.png 728w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu-300x112.png 300w\" sizes=\"auto, (max-width: 455px) 100vw, 455px\" \/><\/a><br \/>\n&nbsp;<br \/>\nLes changements:<br \/>\n&nbsp;<\/p>\n<p>En r\u00e9sum\u00e9:<br \/>\n<em>&#8211; <strong>Added support for native online play<\/strong><br \/>\n   &#8211; Overhauled account and save handling<br \/>\n   &#8211; Graphic and input fixes<br \/>\n   &#8211; Improved compatibility<br \/>\n   &#8211; Tons of bug fixes and smaller tweaks<\/em><\/p>\n<p>&nbsp;<br \/>\nEn d\u00e9tails:<br \/>\n<em># New in 1.11.0c:<\/p>\n<p>&#8211; coreinit: Fixed a rare memory corruption bug that caused FSOpenFileAsync() to fail on valid files<br \/>\n&nbsp;<br \/>\n# New in 1.11.0b:<\/p>\n<p>&#8211; general: Fixed a bug that made it impossible to enable online mode<br \/>\n&#8211; coreinit: Fixed a problem where save files would sometimes not be detected by a game<br \/>\n&nbsp;<br \/>\n# New in 1.11.0:<\/p>\n<p>&#8211; general: Added support for native online play for games that use NEX (requires otp, seeprom, account data and certificates dumped from a Wii U)<br \/>\n&#8211; general: Updated game profiles<br \/>\n&#8211; general: Added \u00ab\u00a0streamoutBufferCacheSize\u00a0\u00bb game profile option<br \/>\n&#8211; general: Added \u00ab\u00a0extendedTextureReadback\u00a0\u00bb option (fixes Pikmin 3 and possibly other games, credits and thanks @ epigramx for the finding)<br \/>\n&#8211; general: Added \u00ab\u00a0threadQuantum\u00a0\u00bb game profile option to control amount of virtual PPC cycles executed per thread time slice<br \/>\n&#8211; general: Updates and dlcs can be now installed (but not downloaded) more conveniently via Cemu&rsquo;s UI. File -> Install game update or DLC -> select the meta.xml in the meta folder of the update<br \/>\n&#8211; general: Added logging option for socket API<\/p>\n<p>&#8211; PPC\/Interpreter: Fixed a bug in PSQ_L* instruction that caused the second value to be extended with the incorrect sign bit<br \/>\n&#8211; PPC\/Interpreter: Minor optimizations in PSQ_L* instructions<br \/>\n&#8211; PPC\/Interpreter: Added instruction PS_CMPU0<br \/>\n&#8211; PPC\/JIT: Move instructions that affect CR closer to conditional jumps so we can cache CR in x64 flags register (optimization for loops and branch heavy functions)<\/p>\n<p>&#8211; coreinit: Rewritten ExpHeap, MBlock MEMList, SpinLock code<br \/>\n&#8211; coreinit: Rewrote MEMInitBlockHeap, MEMCreateFrmHeapEx, MEMCreateUnitHeapEx to match the new internal memory structures<br \/>\n&#8211; coreinit: Added API MEMDestroyUnitHeap, MEMDestroyBlockHeap, IOS_Ioctlv, OSUninterruptibleSpinLock_Acquire,<br \/>\n          OSUninterruptibleSpinLock_Release, OSUninterruptibleSpinLock_TryAcquire, OSUninterruptibleSpinLock_TryAcquireWithTimeout,<br \/>\n          IM_GetParameter, IMGetAPDPeriod<\/p>\n<p>&#8211; input: Deadzone is normalized correctly now and should be the same for xinput and directinput devices<br \/>\n&#8211; input: Fixed calibrating for certain directinput devices<br \/>\n&#8211; input: Fixed a bug that caused controllers not to appear in the device list after click the refresh button<\/p>\n<p>&#8211; nn_save: New save library implementation<br \/>\n            Using the correct save path: \/mlc01\/usr\/save\/&#8230; (instead of \/mlc01\/emulatorSave\/..)<br \/>\n            Cemu will automatically migrate old saves to the new location (if user confirms a message box)<br \/>\n            Create meta files that identify a save (iconTex.tga, meta.xml, saveinfo.xml)<br \/>\n            The new implementation also covers more nn_save API<\/p>\n<p>&#8211; nn_acp: Added API ACPUpdateSaveTimeStamp, ACPCheckApplicationDeviceEmulation, GetUtcOffset, GetUtcOffsetEx<br \/>\n&#8211; nn_boss: Added support for reading BOSS storage (mlc\/usr\/boss\/)<br \/>\n&#8211; nn_sysnet: Added API mw_socket, shutdown, inet_pton, recvfrom_ex, sendto, sendto_multi<br \/>\n&#8211; Iosu: Implemented crypto and account modules<br \/>\n&#8211; zLib: Added API deflateInit2_, deflateBound, deflate, deflateEnd<br \/>\n&#8211; GX2: Added support for data-merging of BC3 and BC4 textures with matching integer formats<br \/>\n&#8211; GX2: If supported, use AVX2 to decode 16bit indices<br \/>\n&#8211; GX2: Optimized tiling aperature<br \/>\n&#8211; GX2: Fixed a bug where the pixel shader decompiler would ignore the current state of geometry shader outputs and instead use the outputs of the vertex stage<br \/>\n&#8211; GX2: Various smaller optimizations<br \/>\n&#8211; AX: Fixed crash caused by buffer overflow when the samplerate ratio of a voice was very low<br \/>\n&#8211; AX: Fixed a crash bug in biquad filter<br \/>\n&#8211; AX: Added API AXGetAuxCallback<\/em><br \/>\n&nbsp;<br \/>\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/USR49RjStp8?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=fr-FR&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>&nbsp;<br \/>\nA noter que des packs graphiques haute d\u00e9finition sont disponibles <a href=\"https:\/\/github.com\/slashiee\/cemu_graphic_packs\">ici<\/a>. Ils permettent, entre autre, d&rsquo;augmenter la r\u00e9solution native des jeux car contrairement \u00e0 Dolphin et parce que la machine est techniquement diff\u00e9rente il n&rsquo;est pas possible \u00e0 Cemu d&rsquo;augmenter la d\u00e9finition autrement que par cette m\u00e9thode.<br \/>\nA l&rsquo;inverse, des packs SD (d\u00e9finitions standards et\/ou basses) sont disponibles sur ce <a href=\"https:\/\/github.com\/yanderechanhx\/Cemu_Graphics_LowRes\">lien<\/a> et permettent \u00e0 certains PC manquant de performance de lancer des jeux en 60 FPS. <\/p>\n<p>&nbsp;<br \/>\nUne liste de compatibilit\u00e9 est disponible <a href=\"http:\/\/compat.cemu.info\/\">ici<\/a>.<\/p>\n<p>&nbsp;<br \/>\n<a href=\"http:\/\/gbatemp.net\/threads\/release-cemu-wii-u-emulator.399524\/\">Site source<\/a>.<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7070\" title=\"Download Cemu\">T\u00e9l\u00e9charger Cemu v2.6 (25.2 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/cemu.info\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/371-nintendo-wii-u\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=52719\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par Exzap, il s&rsquo;agit du second \u00e9mulateur de Wii U \u00e0 \u00eatre disponible au public mais le premier \u00e0 pousser jusqu&rsquo;\u00e0 l&rsquo;\u00e9mulation de jeux commerciaux. Il peut d\u00e9crypter les images Wii U qui utilisent le format Wud mais \u00e9galement &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-52719","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-dIj","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/52719","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=52719"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/52719\/revisions"}],"predecessor-version":[{"id":52787,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/52719\/revisions\/52787"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=52719"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=52719"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=52719"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}