{"id":55138,"date":"2018-03-28T06:26:28","date_gmt":"2018-03-28T05:26:28","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=55138"},"modified":"2018-03-28T06:26:28","modified_gmt":"2018-03-28T05:26:28","slug":"multi-mame-v0-196","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=55138","title":{"rendered":"[Multi] MAME v0.196"},"content":{"rendered":"<p>Officieusement appel\u00e9 <em><strong>M<\/strong>ame <strong>A<\/strong>nd <strong>M<\/strong>ess <strong>E<\/strong>mulators<\/em>, MAME est un \u00e9mulateur <a href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/87-mame-officiel\/\">Arcade<\/a> et <a href=\"https:\/\/www.emu-france.com\/emulateurs\/305-multi-systemes\/441-mess-officiel\/\">Consoles\/Ordinateurs<\/a> qui relie les anciens MAME et MESS dans un seul \u00e9mulateur multi-usages \u00e9mulant plus de 2150 syst\u00e8mes diff\u00e9rents. Coupl\u00e9 au frontend <a title=\"Interface graphique QMC2\" href=\"https:\/\/www.emu-france.com\/utilitaires\/17-mame-support-files\/263-frontends\/3786-qmc2-x64\/\">QMC2<\/a>, vous pouvez alors utiliser tous les fichiers <a href=\"https:\/\/www.emu-france.com\/utilitaires\/17-mame-support-files\/\">Mame extras<\/a> &amp; <a href=\"https:\/\/www.emu-france.com\/utilitaires\/314-mess-support-files\/315-mess-extra\/\">Mess Extras<\/a>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-53864\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame.png\" alt=\"\" width=\"440\" height=\"99\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame.png 729w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame-300x67.png 300w\" sizes=\"auto, (max-width: 440px) 100vw, 440px\" \/><\/a><br \/>\nEn r\u00e9sum\u00e9:<br \/>\n&nbsp;<br \/>\n<em>MAME 0.196, our March release, is here just in time for Easter, and it\u2019s packed with all the goodness you\u2019ve come to expect. In a very exciting development, Team Caps0ff have extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well.<br \/>\n&nbsp;<br \/>\nFor fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP\/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy.<br \/>\n&nbsp;<br \/>\nOther new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men &#8211; Project X.<br \/>\n&nbsp;<br \/>\nIn an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it\u2019s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements.<br \/>\n<\/em><\/p>\n<p>&nbsp;<\/p>\n<p>Les changements sont les suivants:<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"height: 350px;\">\r\nMAMETesters Bugs Fixed\r\n----------------------\r\n- 00205: [Crash\/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed via the secret hole, you restart trapped in darkness\r\n(Caps0ff)\r\n- 00377: [Crash\/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs on dying because restart level is wrong (Caps0ff)\r\n- 06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving (geecab)\r\n- 06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2 - Judgement Day (geecab)\r\n- 06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using Lua cheat engine (Carl)\r\n- 06894: [Crash\/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: Exception after logo is displayed (cam900)\r\n- 06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic \u201cstrips\u201d of corruption (cam900)\r\n- 06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on the boss level (Angelo Salese)\r\n- 06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain levels despite being 100% in MAME (snow?) (Ted Green)\r\n- 06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound on Get Ready screen at beginning of game (AJR)\r\n- 06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR)\r\n\r\n\r\nNew working machines\r\n--------------------\r\nBig Buck Hunter (v1.00.14) [coolmod]\r\nCasio RZ-1 [Arashikage, Dirk Best, R. Belmont]\r\nDennis the Menace (Tiger handheld) [hap, Sean Riddle]\r\nDouble Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle]\r\nJurassic Park (Tiger handheld) [hap, Sean Riddle]\r\nSpider-Man (Tiger handheld) [hap, Sean Riddle]\r\nThe Addams Family (Tiger handheld) [hap, Sean Riddle]\r\nThe Flash (Tiger handheld) [hap, Sean Riddle]\r\nWarai no Hana Tenshi [yukaritamura]\r\nX-Men - Project X (Tiger handheld) [hap, Sean Riddle]\r\n\r\n\r\nNew working clones\r\n------------------\r\nAcorn Electron (64K Master RAM Board) [Nigel Barnes]\r\nBig Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green]\r\nBig Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green]\r\nDragon 64 (HD6309E CPU) [David Ladd]\r\nGhox (joystick, older) [caius]\r\nIrion [Robbbert, mcp]\r\nMaster Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org]\r\nOpa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union]\r\nStreet Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union]\r\nStreet Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru]\r\nStreet Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru]\r\nSuper Cobra (bootleg, set 2) [Belike]\r\nTano Dragon 64 (NTSC; HD6309E CPU) [David Ladd]\r\nThe Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union]\r\nTI-73 Explorer (bootleg) [Julian Lachniet, critor]\r\n\r\n\r\nMachines promoted to working\r\n----------------------------\r\nGunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]\r\nMephisto Amsterdam [Sandro Ronco]\r\nMotor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi]\r\nVirtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]\r\nWar: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999) [Ted Green]\r\n\r\n\r\nClones promoted to working\r\n--------------------------\r\nEyes (Italy) [Corrado Tomaselli, The Dumping Union]\r\nMephisto Dallas [Sandro Ronco]\r\nMephisto Dallas 16 Bit [Sandro Ronco]\r\nMephisto Dallas 32 Bit [Sandro Ronco]\r\nMephisto Roma [Sandro Ronco]\r\nMephisto Roma 32 Bit [Sandro Ronco]\r\nVirtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi]\r\nVirtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]\r\nVirtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]\r\nWar: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]\r\nWar: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Ted Green]\r\nWar: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]\r\n\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nBadlands (Konami, set 1) [Angelo Salese]\r\nCasio CZ-101 [Dirk Best]\r\nCasio HT-6000 [Dirk Best]\r\nCIT-101 [Doug Crawford]\r\nDiablo HyType II Series 1300 CPU [Edstr\u00f6m]\r\ne-kara (US?) [Sean Riddle, Peter Wilhelmsen]\r\ne-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen]\r\ne-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen]\r\nEA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen]\r\nExcite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen]\r\nLet's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do]\r\nLet's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen]\r\nLet's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do]\r\nLord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen]\r\nLucky Draw (Pinball) [PinMAME]\r\nMilton Bradley Electronic Milton [Sean Riddle]\r\nMX Dirt Rebel [Sean Riddle, Peter Wilhelmsen]\r\nPhoto Play 2004 [Asure, The Dumping Union]\r\nPlay TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen]\r\nPlay TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen]\r\nPlay TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen]\r\nPoly Proteus (Standalone) [Nigel Barnes, Andrew Trotman]\r\nTV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen]\r\n\r\n\r\nNew clones marked as NOT_WORKING\r\n--------------------------------\r\nArbiter Discmonitor A-01 [Nigel Barnes]\r\nBadlands (Konami, set 2) [Angelo Salese]\r\nConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen]\r\nDaytona USA (GTX 2004 Edition) [anonymous]\r\nEarthshaker (Prototype) (PA-4) [PinMAME]\r\nGame King (EZ Pay, v4.0) [unknown]\r\nStrange Science (Rev C) [Gerald (COY), The Dumping Union]\r\nSuper Seven [caius, The Dumping Union]\r\nTI-83 Plus (bootleg) [Julian Lachniet, critor]\r\nTI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor]\r\nTI-84 Plus (Boot Code 1.03) [Julian Lachniet]\r\nTI-84 Plus (bootleg) [Julian Lachniet, critor]\r\nTI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor]\r\nTI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet]\r\nTI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet]\r\nTI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet]\r\nTI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet]\r\nTI-84 Plus Orion (bootleg) [Julian Lachniet]\r\nTI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet]\r\nTI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet]\r\nTI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor]\r\n\r\n\r\nNew working software list additions\r\n-----------------------------------\r\narchimedes: 3D Construction Kit [Nigel Barnes]\r\ncamplynx_flop:\r\nBASIC-80 Rev.5.2, BASIC-E Compiler v2.0, Battleships, C\/80 Compiler 3.1, CalcStar v1.0, CP\/M ver 2.2 BIOS 1.00,\r\nCP\/M ver 2.2 BIOS 1.02, DataStar v1.4, dBASE II, Delta Wing, fig-FORTH 1.1A, FORTRAN-80, Gomoku, Hangman,\r\nIntroductory Tape (128K), LogiChess 2.2, Lynx JM Utilities Disk v1.0, Lynx Revival Group - Volume 1, Micro-COBOL v2.1,\r\nMonster Mine, PeachCalc v1.01, ReportStar v1.00, Roader, Slot Machine, Treasure Island, TURBO Pascal v2.00A, WordMaster v1.20,\r\nWordStar v3.00 [Nigel Barnes]\r\nibm5150:\r\nBlockout, Secret Agent, SimCity (3.5\", v1.02), SimCity (3.5\", v1.07), SimCity (5.25\", v1.02), SimCity (5.25\", v1.07),\r\nSpeedball (re-release), Stunts (3.5\") (USA), Stunts (5.25\") (USA) [ArcadeShadow]\r\nDeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger]\r\nBodyworks - An Adventure in Anatomy [Dan Tootill]\r\nBanner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions,\r\nVideo Companion: The Software (Spring '92 Edition) [Foone Turing]\r\nibm5170:\r\nCrystal Caves, Hocus Pocus, Monster Bash! [ArcadeShadow]\r\nLinks - Championship Course - Firestone Country Club, Microsoft Macro Assembler 5.1 (MS OS\/2 Tools) [breiztiger]\r\nAudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next Generation - \"Encounter at Farpoint\",\r\nBusiness Clip Art PicturePak 1, Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone Turing]\r\nAlone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia [Justin Kerk]\r\nmegadriv: LEGO Batman (Rus) [VedsaGolfer]\r\nsnread: A Ghost in the House, The Third Circle [David Viens]\r\nsnspell: Les Mots Difficiles (Module No. 2) [David Viens]\r\nx1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical]\r\n\r\n\r\nNew NOT_WORKING software list additions\r\n---------------------------------------\r\n3do_m2: Shooter 2D [incog]\r\ndc:\r\n4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn),\r\nCastle Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos Field (Jpn, Sega Direct, Rev. 1),\r\nChristmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Message Kit (Jpn),\r\nChristmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), Confidential Mission (Jpn),\r\nCool Cool Toon (Jpn), CR Hissatsu Shigotonin: Pachitte Chonmage @VP@CHI (Jpn),\r\nDave Mirra Freestyle BMX (World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 20001016),\r\nDaytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 (Euro), Dead or Alive 2 (Euro, Prototype 20000611),\r\nDead or Alive 2\/Fur Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai Genteiban (Jpn), Dead or Alive 2 (USA),\r\nDeath Crimson 2: Meranito no Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter (Fra),\r\nDeep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep Fighter (USA), Dejiko no Maibura (Jpn),\r\nDemolition Racer: No Exit - Demo Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen Mahjong Shangri-La (Jpn),\r\nDenpa Shounen-teki Kenshou Seikatsu Soft: Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn),\r\nDerby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA (Jpn), Di Gi Charat Fantasy (Jpn),\r\nDi Gi Charat Fantasy - Shokai Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis (Euro), Dino Crisis (Fra),\r\nDino Crisis (Ger), Dino Crisis (Ita), Dino Crisis (Jpn), Dino Crisis (USA),\r\nDisney Les 102 Dalmatiens \u00e0 la rescousse ! (Fra, Ger, Ita, Spa), Disney\/Pixar Buzz Lightyear of Star Command (Euro),\r\nDisney\/Pixar Buzz Lightyear of Star Command (USA), Disney\/Pixar Captain Buzz Lightyear: Star Command (Ger),\r\nDisney\/Pixar Les aventures de Buzz l'Eclair (Fra), Disney\/Pixar Toy Story 2: Buzz l'Eclair \u00e0 la rescousse ! (Fra),\r\nDisney\/Pixar Toy Story 2: Buzz Lightyear eilt zur Hilfe! (Ger), Disney\/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (Euro),\r\nDisney\/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the Rescue (Euro),\r\nDisney's 102 Dalmatians: Puppies to the Rescue (Euro, Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue (USA),\r\nDisney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's Donald Duck \"Goin' Qu@ckers\" (USA),\r\nDisney's Donald Duck \"Qu@ck Att@ck\"?*! (Euro), Doguu Senki: Haou (Jpn), Doki Doki Idol Star Seeker Remix (Jpn),\r\nDorimaga GD Vol. 10 (Jpn), Dorimaga GD Vol. 11 (Jpn), Dorimaga GD Vol. 12 (Jpn), Dorimaga GD Vol. 1 (Jpn),\r\nDorimaga GD Vol. 2 (Jpn), Dorimaga GD Vol. 3 (Jpn), Dorimaga GD Vol. 4 (Jpn), Dorimaga GD Vol. 5 (Jpn), Dorimaga GD Vol. 6 (Jpn),\r\nDorimaga GD Vol. 7 (Jpn), Dorimaga GD Vol. 8 (Jpn), Dorimaga GD Vol. 9 (Jpn), Dousoukai 2: Again & Refrain (Jpn),\r\nDraconus: Cult of the Wyrm (USA), Draconus: Cult of the Wyrm (World, Prototype 20000127), DragonRiders: Chronicles of Pern (Euro),\r\nDragonRiders: Chronicles of Pern (USA), Dragons Blood (Euro), Dreamcast Express Extra (Jpn), Dreamcast Express Vol. 1 (Jpn),\r\nDreamcast Express Vol. 2 (Jpn), Dreamcast Express Vol. 3 (Jpn), Dreamcast Express Vol. 4 (Jpn), Dreamcast Express Vol. 5 (Jpn),\r\nDreamcast Express Vol. 6 (Jpn), Dreamcast Express Vol. 7 (Jpn), Dreamcast Middleware Conference Demo Disc Part 2 (World),\r\nDreamcast System-Disc 2 (World), Dreamcast Visual Memory Data Issue (Jpn), DreamFlyer (Jpn), DreamKey 3.0 (Euro), DreamKey (Euro),\r\nDreamKey (Euro, Rev. 1), DreamKey Version 1.5 (Euro), DreamKey Version 1.5 (Fra), DreamKey Version 2.0 (Bel, Fin, Ned, Swe, Swi),\r\nDreamOn Collection 2 (Euro), DreamOn Collection 3 (Euro), DreamOn Collection 4 (Euro), DreamOn Volume 10 (Euro),\r\nDreamOn Volume 10 (Ger), DreamOn Volume 11 (Euro), DreamOn Volume 12 (Euro), DreamOn Volume 13 (Euro), DreamOn Volume 14 (Euro),\r\nDreamOn Volume 15 (Euro), DreamOn Volume 16 (Euro), DreamOn Volume 17 (Euro), DreamOn Volume 18 (Euro), DreamOn Volume 19 (Euro),\r\nDreamOn Volume 1 (Euro), DreamOn Volume 20 (Euro), DreamOn Volume 21 (Euro), DreamOn Volume 22 (Euro), DreamOn Volume 2 (Euro),\r\nDreamOn Volume 3 (Euro), DreamOn Volume 4 (Euro), DreamOn Volume 5 (Euro), DreamOn Volume 6 (Euro), DreamOn Volume 7 (Euro),\r\nDreamOn Volume 8 (Euro), DreamOn Volume 9 (Euro), Dream Passport 2 for LAN (Jpn), Dream Passport 2 (Jpn),\r\nDream Passport 2 (Jpn, Rev. 1), Dream Passport 3 (Jpn), Dream Passport 3 (Jpn, Alt), Dream Passport 3 (Jpn, Alt 2),\r\nDream Passport 3: Urban Style (Jpn), Dream Passport (Jpn), Dream Passport Premier (Jpn), Dream Passport Ver. 1.01 (Jpn),\r\nDream Preview Vol. 8 (Jpn), Dreamstud!o: 3D Adventure Construction (Jpn), Ducati World (Euro),\r\nDucati World Racing Challenge (USA), D+Vine [Luv] - Shokai Genteiban (Jpn), Dynamite Cop (Euro), Dynamite Cop! (USA),\r\nDynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D (World, Prototype 19990506),\r\nEcco II: Sentinels of the Universe (World, Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro),\r\nEcco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM),\r\nEcco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM),\r\nEcco the Dolphin: Defender of the Future (Euro, Prototype 20000419),\r\nEcco the Dolphin: Defender of the Future (Euro, Prototype 20000421), Ecco the Dolphin: Defender of the Future (Jpn),\r\nEcco the Dolphin: Defender of the Future (USA), Ecco the Dolphin: Defender of the Future (USA, Prototype 20000606),\r\nEcco the Dolphin: E3 Demo (USA, Prototype 19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA),\r\nECW Hardcore Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou (Jpn),\r\nEldorado Gate Vol. 1 (Jpn), Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate Vol. 4 (Jpn),\r\nEldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA),\r\nElysion: Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN International Track & Field (Euro),\r\nESPN International Track & Field (USA), ESPN NBA 2Night (USA), European Super League (Euro),\r\nEve Zero Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail to the King (Euro),\r\nEvil Dead: Hail to the King (Fra), Evil Dead: Hail to the King (USA), Evil Twin: Cyprien's Chronicles (Euro),\r\nEvolution 2: Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: The World of Sacred Device (Euro),\r\nEvolution: The World of Sacred Device (USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing Championship (Euro),\r\nF1 World Grand Prix for Dreamcast (Euro), F1 World Grand Prix for Dreamcast (Euro, Prototype 19990903),\r\nF1 World Grand Prix for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro),\r\nF1 World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World Grand Prix II for Dreamcast (Jpn),\r\nF1 World Grand Prix (USA), F355 Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: Passione Rossa (USA),\r\nF355 Challenge: Passione Rossa (USA, Alt), F355 Challenge: Passione Rossa (USA, Prototype 20000501),\r\nF355 Challenge: Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves (USA), Fighting Force 2 (Euro),\r\nFighting Force 2 (Euro, Prototype 19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting Force 2 (USA, Alt),\r\nFighting Force 2 (USA, Alt 2), Fighting Vipers 2 (Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 (Jpn),\r\nFlag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn),\r\nFrame Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: Swampy's Revenge (USA), Fur Fighters (Euro),\r\nFur Fighters (Euro, Demo), Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 20000612), Fur Fighters (USA),\r\nFushigi no Dungeon: Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou Densetsu (Jpn),\r\nGakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn),\r\nGauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), Generator Vol. 1 (USA, Alt),\r\nGenerator Vol. 1 (USA, Alt 2), Generator Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 (USA),\r\nGenerator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! Colonies (Jpn),\r\nGiant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn),\r\nGiant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Jpn),\r\nGigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro),\r\nGK: Giant Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact (Jpn),\r\nGolf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn),\r\nGrandia II (Euro), Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - Tentou-you Demo (Jpn), Grandia II (USA),\r\nGrand Theft Auto 2 (USA), GTA 2 (Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban (Jpn), Gunbird 2 (Euro),\r\nGunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle Online (Jpn), Gundam Battle Online - Trial Edition (Jpn),\r\nGundam Side Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 0079: Rise from the Ashes (USA),\r\nGunspike (Jpn), Guru Guru Onsen 2 (Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: First Lesson (Jpn),\r\nHappy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter (Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA),\r\nHello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic (Jpn), Hello Kitty no Lovely Fruit Park (Jpn),\r\nHello Kitty no Magical Block (Jpn), Hello Kitty no \"Otonaru\" Mail (Jpn), Hidden & Dangerous (Euro), Hidden & Dangerous (USA),\r\nHoyle Casino (USA), Hundred Swords (Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), Hydro Thunder (USA),\r\nHydro Thunder (USA, Rev. 1), Hydro Thunder (World, Prototype 19990616),\r\nKidou Senshi Gundam Gaiden: Colony no Ochita Chide... (Jpn), Millennium Soldier: Expendable (Euro),\r\nMillennium Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), Resident Evil: Code: Veronica (Spa),\r\nShinkisekai Evolution 2: Tooi Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), Tee Off (Euro),\r\nTee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva Rock Vegas (Euro) [FakeShemp]\r\nibm5170: Alien Legacy (v1.00) [Justin Kerk]\r\ninterpro: Diagnostic Floppies, Intergraph System Software, Rebuild Floppies [Patrick Mackinlay]\r\nleapster:\r\nCars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender (Spa), Dora the Explorer - Camping Adventure (USA),\r\nDora the Explorer - Pi\u00f1ata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), Star Wars - Matem\u00e1ticas Jedi (Spa),\r\nThe Batman - El Poder De Los N\u00fameros (Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope]\r\n1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX),\r\nNASCAR (USA, L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister Speller (USA, L-MAX),\r\nSpongebob Squarepants - Saves the Day (USA, L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz]\r\npoly_flop:\r\nProteus 6809 FLEX Operating System (Version 2.8:3 - 1.1:2), Proteus Z80 CP\/M Operating System (CP\/M 2.2, BIOS 3.3)\r\n[Andrew Trotman]\r\nvsmile_cart:\r\nABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2),\r\nLe Monde d'ELMO - Les Grandes Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra),\r\nRoi Lion - Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives s'entraident (Fra)\r\n[TeamEurope, Buddybenj]\r\n\r\n\r\nTranslations added or modified\r\n------------------------------\r\nChinese (Simplified) [YuiFAN]\r\nChinese (Traditional) [YuiFAN]\r\nDutch [Jos van Mourik]\r\nFrench [noxx09]\r\nPortuguese (Brazil) [Wellington Uemura]\r\nSpanish [A. Viloria]\r\n\r\n\r\nSource Changes\r\n--------------\r\n-fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and added 7-segment digits. [AJR]\r\n\r\n-tms9927: Configure using character clock rather than dot clock. [AJR]\r\n\r\n-pit8253: Converted counters to subdevices. [AJR]\r\n\r\n-sega_315_5195: Internalized communication latches; sound now works in fpointbla. [AJR]\r\n\r\n-sol20: Added RS-232 port. [AJR]\r\n\r\n-mcb216, cb308: Replaced UART with TMS5501. [AJR]\r\n\r\n-hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR]\r\n\r\n-vt100_kbd: Rewrote as UART-based serial device. [AJR]\r\n\r\n-vt100: Restored bottom lines of screen. [AJR]\r\n\r\n-vt100, la120: Made ER1400 non-volatile storage actually work. [AJR]\r\n\r\n-debugger: Fixed extent of debug view, wplist output, watchpoint view, and find command for address-shifted memory spaces. [AJR]\r\n\r\n-ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR]\r\n\r\n-trs80.cpp: Derived almost all clocks from actual crystals, including raw screen parameters. [AJR]\r\n\r\n-d9final: Added NVRAM. [AJR]\r\n\r\n-qtsbc: Rewrote driver based on SBC-880 schematics. [AJR]\r\n\r\n-ay31015: Fixed receiver desync when next start bit arrives early, and synchronization at start bit. [AJR]\r\n\r\n-unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR]\r\n\r\n-Separated TLCS-90 external IRQ line state from internal request register \u2013 fixes tenkai slowdowns. [AJR]\r\n\r\n-artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM banking. [AJR]\r\n\r\n-Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 modem control self-test). [AJR]\r\n\r\n-rainbow: Corrected bit rate generator clocks and types. [AJR]\r\n\r\n-g65816: Allow use of separate address spaces for program, data, opcodes, and vectors. [AJR]\r\n\r\n-scn2674: Added preliminary support for SCN2672 variant. [AJR]\r\n\r\n-vgmplay: Disable POKEY and QSound devices if not required. [AJR]\r\n\r\n-Include option and file names in fatal error message for failure to load media image. [AJR]\r\n\r\n-model2.cpp updates: [Angelo Salese]\r\n* Added custom debugger commands to dump geometrizer disassembly and triangle list.\r\n* Worked around ld rN, (rN) read on FIFO \u2013 fixes multiple crashes.\r\n* Skip normals for every triangle\/quad in geo mode 2\/3 \u2013 fixes multiple graphical glitches.\r\n* Fixed untextured path colors (used by Motor Raid and Daytona USA).\r\n* Added direct framebuffer drawing (used by Last Bronx title screen).\r\n\r\n-sharc: Implemented additional instructions used by Model 2 games. [Angelo Salese]\r\n* Added Rn = Rn FDEP Rx BY : opcode (used by Last Bronx for a vital geometrizer function).\r\n* Added fmul abs multi opcode (used by Gunblade NY).\r\n* Added SET_UREG case $67 (used by Zero Gunner 2B).\r\n* Fixed LSHIFT negative operations to not sign-extend the result (fixes Last Bronx frame flickering).\r\n\r\n-segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D viewport positions). [Angelo Salese]\r\n\r\n-Wrote a preliminary TGPx4 interpreter core. [Angelo Salese]\r\n\r\n-i960.cpp: Added support for burst stall on writes. [Angelo Salese]\r\n\r\n-ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip screen. [Angelo Salese]\r\n\r\n-amstrad: Ignore invalid PSG register selection \u2013 fixes input issues with Monty on the Run and Airborne Ranger. [Barry Rodewald]\r\n\r\n-metro.cpp: Enabled button 2 in daitorid* \u2013 it\u2019s used to reorient tiles. [cam900]\r\n\r\n-hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, changed sound output to mono. [cam900]\r\n\r\n-imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping rectangle (improves performance). [cam900]\r\n\r\n-sknsspr: Converted to device_rom_interface, allocate decode buffer at start time. [cam900]\r\n\r\n-galpani3.cpp: Cleaned up code, added notes, allocate buffers at start time, improved alpha blending, sprite\/background priorities\r\nand background\/background priorities, and reduced code duplication. [cam900]\r\n\r\n-jchan.cpp: Minor improvements to sprite\/sprite priorities. [cam900]\r\n\r\n-rohga.cpp: Fixed graphics decoding. [cam900]\r\n\r\n-segapcm: Added support for clock speed changes, and cleaned up code. [cam900]\r\n\r\n-vgmplay updated: [cam900]\r\n* Implemented Sega PCM interface registers.\r\n* Convert QSound pitch to DSP clock input frequency.\r\n\r\n-eolith.cpp: Corrected title\/distributor for Chinese-language version of Iron Fortress. [cam900, Vas Crabb]\r\n\r\n-kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. [cam900]\r\n\r\n-es5510\/taito_en updated: [cam900]\r\n* es5510: Fixed DRAM read\/write, and moved buffer allocation to start time.\r\n* taito_en: Verified ESP input clock and output channels from GunBuster schematics, reduced runtime tag map lookups.\r\n* esqpump.cpp: Split ES5506 out of interface.\r\n* esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags.\r\n\r\n-kaneko_grap2: Converted to device_rom_interface, added device address map, added internal palette, and implemented brightness\r\ncontrol. [cam900]\r\n\r\n-mcatadv.cpp: Reduced code duplication, improved ROM region names, and converted to mono sound output. [cam900]\r\n\r\n-wecleman.cpp: Added notes, cleaned up code, improved ROM region names, and converted to stereo sound output. [cam900]\r\n\r\n-ES8712: removed sound output as it\u2019s just a controller for an Oki MSM5205\/6585 and 74157. [cam900]\r\n\r\n-gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up code, and reduced runtime tag map lookups. [cam900]\r\n\r\n-blzntrnd: Corrected stereo\/mono outputs according to PCB type, fixed sound bank switching, and added notes. [cam900]\r\n\r\n-lastbank: Use generic latch device for sound communication. [cam900]\r\n\r\n-gcpinball.cpp: Improved ROM region names. [cam900]\r\n\r\n-qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900]\r\n\r\n-eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and drawing. [cam900]\r\n\r\n-eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: Modernized sound latches, reduced runtime tag map lookups, and\r\nimproved ROM region names. [cam900]\r\n\r\n-hidctch3: Replaced driver init with machine configuration. [cam900]\r\n\r\n-mastboy.cpp: Cleaned up code, moved banked RAM handler into address_map_bank_device, fixed RAM error, added notes, and improved ROM\r\nregion names. [cam900]\r\n\r\n-xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added notes, marked with MACHINE_IMPERFECT_GRAPHICS. [cam900]\r\n\r\n-tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced code duplication, reduced runtime tag map lookups, added\r\nnotes, and marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect linescroll\/mixing) and MACHINE_NO_COCKTAIL (due to incorrect\r\ntilemap scroll when flipped). [cam900]\r\n\r\n-ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900]\r\n\r\n-k051649.cpp: Add scc_map to reduce duplication in driver memory maps. [cam900]\r\n\r\n-divebomb.cpp: Use generic_latch_8_device for CPU communication and input_merger_any_high_device for interrupts, and improved tags.\r\n[cam900]\r\n\r\n-ddragon.cpp: Identified CPU types. [cam900]\r\n\r\n-x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900]\r\n\r\n-gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code duplication, and removed unnecessary parameters. [cam900]\r\n\r\n-Added extracted C-chip EPROM data for Volfied, Superman, Bonze Adventure, and Rainbow Islands; removed simulation. [Caps0ff]\r\n\r\n-plugins\/portname: Described revised format. [Carl]\r\n\r\n-Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing simulation to be removed. [David Haywood]\r\n\r\n-XaviX: Added notes on IRQ source register. [David Haywood]\r\n\r\n-Added HDB-DOS device for Color Computer 1\/2. [David Ladd]\r\n\r\n-Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best]\r\n\r\n-hp64k: Added support for HPIB bus, and made extensive improvement to PHI emulation (BIST now passes). [F.Ulivi]\r\n\r\n-Added slot device to tunnel IEEE-488 between processes over a socket connection. [F.Ulivi]\r\n\r\n-Corrected Intellivision keyboard 6502 clock rate (was running at double speed). [Frank Palazzolo]\r\n\r\n-spectrum: Fixed sprite flicker and missing graphics in several games. [geecab, R. Belmont]\r\n\r\n-emscripten: Fixed issue causing drivers using netlists to fail, and disabled currently unsupported multithreading. [Justin Kerk]\r\n\r\n-notetaker.cpp: Started to hook up EmulatorCPU 8086. [Lord Nightmare]\r\n\r\n-naomi.cpp: Updated ROM board and BIOS documentation. [MetalliC]\r\n\r\n-Dreamcast and derivatives: Enabled SH-4 recompiler by default. [MetalliC, Ryan Holtz]\r\n\r\n-lynx96k: Added Scorpion and Danish ROMs as BIOS options. [Nigel Barnes]\r\n\r\n-kr2376: Added keyboard matrix callbacks. [Nigel Barnes]\r\n\r\n-bbc: Added cassette relay samples. [Nigel Barnes]\r\n\r\n-bbc: Fixed shadow RAM corruption in Master\/B+, and sideways RAM access in Model B. [Nigel Barnes]\r\n\r\n-electron: Set CPU clock 2MHz\/1MHz according to ROM\/RAM access. [Nigel Barnes]\r\n\r\n-model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert]\r\n\r\n-nes_apu: Derive frame counter from clock input. [O. Galibert]\r\n\r\n-Removed macros from address maps. [O. Galibert]\r\n\r\n-interpro: Various improvements, culminating in the ability to boot the \u201cblue screen\u201d rebuild floppy. [Patrick Mackinlay]\r\n* Nearly boots CLIX \u2013 hangs trying to mount the filesystems.\r\n* Refactored CPU\/MMU memory access, added alignment faults, and added support for DMA virtual addressing.\r\n* Implemented most C400 instructions, and fixed wait instruction.\r\n* Removed broken forced interrupt handling.\r\n\r\n-gunpey: Extracted decompressed sprite data \u2013 loaded to fix graphics until compression is understood.\r\n[Peter Wilhelmsen, Morten Shearman Kirkegaard]\r\n\r\n-midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and sorted main buttons. [Risugami]\r\n\r\n-seattle.cpp: Cleaned up outputs. [Risugami]\r\n\r\n-Added ability to start\/stop AVI recording during emulation session, and improved handling of native aspect screenshots on systems\r\nwith arbitrary numbers of screens. [Ryan Holtz, Vas Crabb]\r\n\r\n-M1COMM, M2COMM, S32COMM: Improved simulation: [SailorSat]\r\n* Fixed partial frame read and added VSYNC packets.\r\n* Added relay mode (used by stcc), detect\/handle connection loss, improved sync.\r\n* Converted to use osd_file rather than emu_file.\r\n* Added comm_framesync option to force instances to stay in sync.\r\n* Added preliminary MB89374 emulation \u2013 works well enough for Virtua Racing ad Virtua formula to link using real firmware.\r\n* Removed m1comm from the default model1 configuration, as not every game has one.\r\n\r\n-Converted glasgow.cpp to use mmboard device for chess board I\/O. [Sandro Ronco]\r\n\r\n-Corrected size of MK48T12 timekeeper RAM. [smf]\r\n\r\n-validity check: Test all 33 possible results from count_leading_zeros() and count_leading_ones(). [smf]\r\n\r\n-Donkey Kong: Changed orientation so that -norotate matches direct feed recordings. [smf]\r\n\r\n-Added QuikLoad option for several CP\/M-80 systems (Altos 5, Aussie Byte II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano]\r\n\r\n-c352.cpp: Changed \u03bc-law algorithm to match Namco\u2019s Wii VC emulator, fixed static noise between fights in Tekken 3, and fixed order\r\nof phase inversion flags. [superctr]\r\n\r\n-rgbsse: Fixed scaling functions for negative values \u2013 fixes graphical anomalies in warfa. [Ted Green]\r\n\r\n-kayproii: Fixed Baud rate generator connections (serial port and keyboard were reversed). [Vas Crabb]\r\n\r\n-Changed build options to make deprecated declaration warnings non-fatal and enabled by default. [Vas Crabb]\r\n\r\n-Started deprecating and removing poorly-performing output system APIs. [Vas Crabb]\r\n\r\n-Deprecated and removed all uses of running_machine::first_screen. [Vas Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes]\r\n\r\n-dsp16: Rewrote interpreter and disassembler. [Vas Crabb]\r\n* Interpreter implements almost all features and has machine cycle accuracy\/granularity.\r\n* PIO and a subset of SIO output excluding multiplexed modes are implemented.\r\n* Disassembler syntax mostly matches that used by assembler, and shows live comments for predicated operations.\r\n\r\n-qsound: Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons). [Vas Crabb]\r\n\r\n-qsoundhle: Changed sample rate and playback behaviour to better match DSP. [Vas Crabb]\r\n\r\n-Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas Crabb]\r\n\r\n-Reduced use of naked pointers, using namespace, and preprocessor macros in recompiling CPU cores. [Vas Crabb]\r\n\r\n-Converted most machine configuration helpers to non-static member functions and adjusted macros to match. [Wilbert Pol]\r\n\r\n-crospang.cpp: Corrected clock speeds based on oscillators and PCB info. [Brian Troha]\r\n\r\n-gameboy.xml, gbcolor.xml, leapster.xml, vsmile_cart.xml, vsmile_cd.xml, vsmilem_cart.xml: Corrected Spanish titles. [ClawGrip]\r\n\r\n-sauro.cpp: Verified clocks for Sauro. [Corrado Tomaselli, The Dumping Union]\r\n\r\n-sf2b: Identified manufacturer. [f205v]\r\n\r\n-atetris.cpp: Updated documentation for atetrisb2 and atetrisb3. [f205v]\r\n\r\n-Dumped PLA from CBM plus4 family. [Guru]\r\n\r\n-spaceg: Dumped PROMs. [Guru]\r\n\r\n-opwolf.cpp: Measured C-chip clock on a working PCB. [Guru]\r\n\r\n-shuttlei: Corrected main CPU clock divider and added PCB description. [Guru]\r\n\r\n-ti85.cpp: Added OS v4.0 as a BIOS option for ti84pcse. [Julian Lachniet]\r\n\r\n-leland.cpp: Corrected ROM labels and documented undumped PALs for Pig Out: Dine Like a Swine! [Kevin Eshbach, The Dumping Union]\r\n\r\n-leland.cpp: Corrected ROM name for revision 5 of Ataxx. [Kevin Eshbach, The Dumping Union]\r\n\r\n-Updated hiscore.dat for recent changes. [Leezer]\r\n\r\n-alphatro.cpp: Improved ROM names, and added real ROM for machine with BICOM graphics extension. [rfka01]\r\n\r\n-Corrected year for San Francisco Rush: The Rock. [sjy96525]\r\n\r\n-argus.cpp: Dumped PROM for valtric. [system11, The Dumping Union]\r\n\r\n<\/pre>\n<p>&nbsp;<\/p>\n<p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=4052\" title=\"Download MAME (32 bits)\">T\u00e9l\u00e9charger MAME (32 bits) v0.253 (104 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7025\" title=\"Download MAME (64 bits)\">T\u00e9l\u00e9charger MAME (64 bits) v0.287 (97.1 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/www.mamedev.org\/\" target=\"_blank\" rel=\"noopener\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/305-multi-systemes\/306-multi-emulateurs\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=55138\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Officieusement appel\u00e9 Mame And Mess Emulators, MAME est un \u00e9mulateur Arcade et Consoles\/Ordinateurs qui relie les anciens MAME et MESS dans un seul \u00e9mulateur multi-usages \u00e9mulant plus de 2150 syst\u00e8mes diff\u00e9rents. Coupl\u00e9 au frontend QMC2, vous pouvez alors utiliser tous &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-55138","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-elk","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/55138","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=55138"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/55138\/revisions"}],"predecessor-version":[{"id":55178,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/55138\/revisions\/55178"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=55138"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=55138"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=55138"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}