{"id":55525,"date":"2018-04-29T11:24:41","date_gmt":"2018-04-29T09:24:41","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=55525"},"modified":"2018-04-29T11:24:41","modified_gmt":"2018-04-29T09:24:41","slug":"multi-final-burn-alpha-v0-2-97-43","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=55525","title":{"rendered":"[Multi] Final Burn Alpha v0.2.97.43"},"content":{"rendered":"<p>Nouvelle version de cet \u00e9mulateur multi-arcades et consoles.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/07\/fba.jpg\" rel=\"attachment wp-att-32130\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-32130 aligncenter\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/07\/fba.jpg\" alt=\"fba\" width=\"411\" height=\"310\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/07\/fba.jpg 1275w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/07\/fba-300x226.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/07\/fba-1024x772.jpg 1024w\" sizes=\"auto, (max-width: 411px) 100vw, 411px\" \/><\/a><br \/>\n&nbsp;<br \/>\nEn voici les am\u00e9liorations:<\/p>\n<p>&nbsp;<br \/>\n<em>Fixes and new features<\/p>\n<p>&#8211; Use real MCU for Tokio [Barry]<br \/>\n&#8211; Fix state issues with Slap Fight\/Tiger Heli [dink]<br \/>\n&#8211; Fix incremental search and sort alphabetically w\/\u00a0\u00bbUse Zipnames\u00a0\u00bb. [dink]<br \/>\n&#8211; Improve incremental search in the game list. This search is when you type at the game list (not the search box) for example: to get to \u00ab\u00a0Super Cobra\u00a0\u00bb really fast, type \u00ab\u00a0superco\u00a0\u00bb &#8211; or &#8211; \u00ab\u00a0doublew\u00a0\u00bb for \u00ab\u00a0Double Wings\u00a0\u00bb. Whatever you are searching for &#8211; just leave out the space. If \u00ab\u00a0Use Zipnames\u00a0\u00bb is selected, type in the romset name or a subset of it. [dink]<br \/>\n&#8211; Fix a few video bugs and state issues in \u00ab\u00a0The Lost Castle in Dark Mist\u00a0\u00bb [dink]<br \/>\n&#8211; Fix dac sounds in Ultimate Mortal Kombat 3 Trilogy hack [dink]<br \/>\n&#8211; Fix B-Wings (Alt) set boot issue [dink]<br \/>\n&#8211; Fix color issues in Gold Medalist [iq_132]<br \/>\n&#8211; Z80 Core, small improvement to vector handling [dink]<br \/>\n&#8211; Parents Only option for driver icons (for systems that have problems with driver icons) [dink]<br \/>\n&#8211; Create new interface and port eke-eke&rsquo;s high quality ym2612 core from Genplus-gx [dink]<br \/>\n&#8211; &#8211; Fixes SFX sounds in Streets of Rage 2<br \/>\n&#8211; &#8211; Fixes lead and percussive guitar sounds in Mega Turrican&rsquo;s intro<br \/>\n&#8211; Fix crash with NBA Jam Tournament Edition on Megadrive [dink]<br \/>\n&#8211; Improve 68k timing for Megadrive, fixes&#8230; [dink]<br \/>\n&#8211; &#8211; Graphics issues\/corruption in Galahad<br \/>\n&#8211; &#8211; Flickery separator line in VS mode on Sonic 2 and 3<br \/>\n&#8211; &#8211; Fix freeze with Desert Strike on Megadrive<br \/>\n&#8211; &#8211; Overall, probably improves everything<br \/>\n&#8211; Fix music hangs in Sonic 3 when Sonic is underwater (Z80 timing) [dink]<br \/>\n&#8211; Fix PGM Arm7 crash on 64bit systems w\/theglad, kov* [dink]<br \/>\n&#8211; Sync. romsets with MAME 0.188 [Barry]<br \/>\n&#8211; Sync. some romsets with MAME 0.189 [JacKc]<br \/>\n&#8211; Fix Robocop2 ending credits scrolltext (8&#215;8 offset masking) [iq_132]<br \/>\n&#8211; Fix for replays desynching with games that use SRAM\/NVRAM [dink]<br \/>\n&#8211; Strikers 1945 Plus music fix [dink]<br \/>\n&#8211; Fix Palette Viewer for games with BDF_16BIT_ONLY flag [dink]<br \/>\n&#8211; Port Z180 Core from MAME and create FBAlpha-style cpu interface [Barry, iq_132]<br \/>\n&#8211; Hook-up Z180 sound-cpu in GHOX [Barry]<br \/>\n&#8211; Games using flag BDF_16BIT_ONLY are no longer 1-frame behind emulation, other projects using FBAlpha please take note (see intf\/video\/vid_interface.cpp) [dink]<br \/>\n&#8211; Fix DAC(psg) sounds in Afterburner II Megadrive [dink]<br \/>\n&#8211; Added define to log ram usage in src\/burn\/burn_memory.cpp [iq_132]<br \/>\n&#8211; Fixed Archery level in Konami&rsquo;s &rsquo;88 Games [dink, Gab75]<br \/>\n&#8211; Fixed inputs for Nayade Resistance and Crazy Buggy on MSX [dink]<br \/>\n&#8211; Hooked up protected versions of Alligator hunt, Touch &#038; Go, Maniac Square in Gaelco2 Hardware [iq_132]<br \/>\n&#8211; Fixed Music\/SFX pitch in Arbalester, and occasional \u00ab\u00a0Illegal Inst.\u00a0\u00bb error when playing w\/Keyboard [dink]<br \/>\n&#8211; Hook up protection MCU for protected version of Glass [iq_132]<br \/>\n&#8211; Fixed palette recalc issue w\/some Taito-Z games, fixes weird colors when switching BPP during game [dink]<br \/>\n&#8211; Fixed cut-short continue message in Data East&rsquo;s Breakthru [dink]<br \/>\n&#8211; Fixed small memory leaks in dynamic Huffman compression [dink]<br \/>\n&#8211; Hook up MCU to Tough Turf (U) and Wrestle War, fix Tough Turf (J) [Barry]<br \/>\n&#8211; Fixed 2-Player mode in Wonder Boy in Monster Land (System1) [dink]<br \/>\n&#8211; Fixed distorted sounds in Time Pilot, Time Pilot &rsquo;84, Tutanham and Commando Sega [dink]<br \/>\n&#8211; Added Single-Screen modes (DIPS) to Gaelco&rsquo;s World Rally 2 and Data East&rsquo;s Backfire! [dink]<br \/>\n&#8211; Fixed screen corruption at end of race in Hang-On Jr. \/ v-scrolling issue in Sega System E [dink]<br \/>\n&#8211; Added notaz&rsquo;s BCD fixes to the Musashi 68k cpu core [dink]<br \/>\n&#8211; Added i8x41\/UPI-41 cpu core [iq_132]<br \/>\n&#8211; Sync. romsets with MAME 0.191 [Barry]<br \/>\n&#8211; Fixed occasional distorted graphics in Konami&rsquo;s Jail Break when playing w\/Keyboard [dink]<br \/>\n&#8211; Fixed deroon&rsquo;s inputs (irq timing) [dink]<br \/>\n&#8211; New feature for Lord of Gun: shoot any side to reload [dink]<br \/>\n&#8211; Added support for Multi\/Connected sprites in Toaplan GP9001 emulation, fixes GHOX&rsquo;s Highscore background [dink]<br \/>\n&#8211; UI Change, the search box text will be preserved between game loads [dink]<br \/>\n&#8211; Fix for Use and Select buttons were erraneously swapped in Dungeons &#038; Dragons &#8211; Shadow Over Mystara [dink]<br \/>\n&#8211; Fix spritelag issue in Ryu Jin [dink]<br \/>\n&#8211; Add missing third button to Life Force (Japan) [dink, gamezfan]<br \/>\n&#8211; Improve paddle emulation in Gee Bee, Bomb Bee and Cutie Q [dink]<br \/>\n&#8211; Fix sound issues with Phoenix and savestates [dink]<br \/>\n&#8211; Fix freeze in Kaitei Takara Sagashi while starting a new game [dink]<br \/>\n&#8211; Increase the sound level for all Taito F3 games [dink]<br \/>\n&#8211; Small improvement to the search box. Now, for example \u00ab\u00a0namco system 1\u00a0\u00bb, \u00ab\u00a0namco system 2\u00a0\u00bb or \u00ab\u00a0taito f3\u00a0\u00bb can be searched for [dink]<br \/>\n&#8211; Fix color issues and impliment transmask groups for Mad Gear \/ Led Storm, fixing level 2+ [dink]<br \/>\n&#8211; Fix missing tiles and scrolling issues in Last Duel level 2 [dink]<br \/>\n&#8211; Fixed many graphical issues in Magical Crystals [dink]<br \/>\n&#8211; Fixed input and sound issues in Zoar [dink]<br \/>\n&#8211; Fixed timing issue in Burnin&rsquo; Rubber \/ Bump &lsquo;n Jump [dink]<br \/>\n&#8211; Fixed p3 \/ p4 inputs in Bucky and Moo Mesa [dink]<br \/>\n&#8211; Fixed Kaiser Knuckle 2p Kick buttons [shine]<br \/>\n&#8211; Fixed transparency issue in Motos [iq_132]<br \/>\n&#8211; Fixed an input issue in CPS3 when opposite directions are pressed [dink]<br \/>\n&#8211; Converted 1942 and Gun.Smoke over to the new tilemap system [iq_132]<br \/>\n&#8211; Updated the ARM core to fix problems with Deco MLC and Deco 156 games [dink]<br \/>\n&#8211; Fix byte, word, and quad-long DMA Transfers in SH-2 [dink]<br \/>\n&#8211; Added stereo mode to DAC [dink]<br \/>\n&#8211; Added bsmt2k and decobsmt soundcores [iq_132, dink]<br \/>\n&#8211; Fixed sounds\/sfx in Gouketsuji Gaiden Legends [dink]<br \/>\n&#8211; Fixed occasional clicks\/pops at the beginning of emulation if the last game played was exited while the msm6295 was playing something [dink]<br \/>\n&#8211; Fixed the fog-fadeout in the end-boss scene and other alpha-transparency issues in Moo Mesa [dink]<br \/>\n&#8211; Fixed several minor graphic bugs in Hangzo [dink]<br \/>\n&#8211; Slight drawing optimization for Robocop 2 and Edrandy [dink]<br \/>\n&#8211; Fixed bad fades in Ninja Baseball Batman and occasional tilemap studder in R-Type LEO [dink]<br \/>\n&#8211; Enabled High Score saves for most Irem M72 games [dink]<br \/>\n&#8211; Fixed k054539 savestates and reverb function [dink]<br \/>\n&#8211; Fixed graphics issues in Irem&rsquo;s Major Title making the game fully playable [dink]<br \/>\n&#8211; Fixed music issues in Sol Divide [dink, barbudreadmon]<br \/>\n&#8211; Added speedhack dip options for Psikyo SH-2 games [barbudreadmon]<br \/>\n&#8211; Fixed k054539 pt.2: Use 3 different techniques (ramp to 0, check for bad last sample, slight modification to dpcm table) to get rid of clicky noises in 4bit dpcm sfx\/voice samples (Moo Mesa, Bucky O&rsquo;Hare, Mystic Warriors, Violent Storm, etc.) [dink]<br \/>\n&#8211; Fixed alpha effects in Bucky O&rsquo;Hare title fadeout, and other transitional scene fades (tile layer 3 over\/under sprites priority mode) [dink]<br \/>\n&#8211; Added Z180 support to BurnTimer [iq_132]<br \/>\n&#8211; Rewrite\/Modernize drivers for 1943, Commando, Jack and the Giantkiller, Mole Attack, Mr. Flea, Route 16, and Bomb Jack [iq_132]<br \/>\n&#8211; Fixed Safari Hunting on SG-1000, thanks to Eke of Genesis Plus GX for info! [dink]<br \/>\n&#8211; Fixed palette\/color issues in Spelunker 1 and 2 [dink]<br \/>\n&#8211; Added proper Draw handler to Irem M62 so paused games don&rsquo;t advance a frame during a window update\/redraw [dink]<br \/>\n&#8211; Fixed Input Dialog: Populate the combo list with preset name when saving [Barry]<br \/>\n&#8211; Fixed broken lines in the boss tank for the M82 version of Air Duel [dink]<br \/>\n&#8211; Removed rom patch and added proper protection simulation to Route 16 [iq_132]<br \/>\n&#8211; Removed rom patch and added proper protection simulation to Meta Fox [iq_132]<br \/>\n&#8211; Fixed Tetrise and Hang-On Jr. dips [dink]<br \/>\n&#8211; Slight timing improvement for Kicker \/ Shaolin&rsquo;s Road [dink]<br \/>\n&#8211; Use event semaphores instead of polling for better DirectSound performance and timing [Jan Klaassen]<br \/>\n&#8211; Fix another cycle-related issue with ZetRunEnd, fixes sound issues with certain Neo-Geo games [dink]<br \/>\n&#8211; Enabled High Score saving for most CPS3 games [barbudreadmon]<br \/>\n&#8211; Fixed some palette issues in Super Burger Time [dink]<br \/>\n&#8211; Added M6502SetAddressMask() to the M6502 cpu core [iq_132]<br \/>\n&#8211; Added cubic resampling interpolater to the samples core [Jan Klaassen]<br \/>\n&#8211; Added speedhack dip options for Deco32 games [gamezfan, dink]<br \/>\n&#8211; Enabled High Score saving for Raiden [barbudreadmon]<br \/>\n&#8211; Updated K054539 pt.3, use cubic resampling for high quality sound [dink]<br \/>\n&#8211; Fixed timers in SN76477 sound core [dink]<br \/>\n&#8211; Fixed missing cut-scene graphics in Pretty Soldier Sailor Moon [Jan Klaassen]<br \/>\n&#8211; Update Namco System 2&rsquo;s soundcore w\/cubic resampling for high quality sound [dink]<br \/>\n&#8211; Update Gaelco2 soundcore w\/cubic resampling and fix crackle\/pop!&rsquo;s at beginning of samples [dink]<br \/>\n&#8211; Fixed layer priority masking in Black Tiger [vbt]<br \/>\n&#8211; Fixed the MSM6295 sampling rate in Batsugun and Truxton2 [yukaritamura (libretro-fba), dink]<br \/>\n&#8211; Add high-quality ICS2115 (pgm) soundcore from Jan, superior sound quality for all PGM games, fixes KOV2 music [Jan Klaassen]<br \/>\n&#8211; Update ES5505\/6 soundcore w\/cubic interp. resampling [dink]<br \/>\n&#8211; Increase volume in Gyruss and Monster Slider [dink]<br \/>\n&#8211; Fixed sound loss, palette fade bug and sprite clipping issues in Double Wings [dink]<br \/>\n&#8211; Added new interface for AY8910, updated all drivers to use it [iq_132]<br \/>\n&#8211; Emulated sound cpu and hooked up all sounds in Mario Bros. (mario) [dink]<br \/>\n&#8211; Added Sega TeamPlayer support to the Megadrive driver, enabling it for: Columns 3, Gauntlet 4, Mega Bomberman, Street Racer (&#8230;more to come..) [dink]<br \/>\n&#8211; Fixed player sprite color in Millipede [dink]<br \/>\n&#8211; Added speech to Gauntlet I and II &#8211; TMS5220 sound core ported to FBA [dink]<br \/>\n&#8211; Added save state support to the Irem M90 driver [dink]<br \/>\n&#8211; Cleaned up the sound in Donkey Kong to get rid of clicks in some sounds [dink]<br \/>\n&#8211; Fixed sound hz in Triple Punch and clones [dink]<br \/>\n&#8211; Standardize savestate calls amongst soundcores [iq_132]<br \/>\n&#8211; Fixed tilemap and sound synchronization issues in Rohga [dink]<br \/>\n&#8211; Hook up sound cpu and fix sprite offsets in Pipi &#038; Bibis \/ Whoopee!! on Teki Paki hardware [dink]<br \/>\n&#8211; Fixed video and audio issues in Risky Challenge, game now playable [dink, iq_132]<br \/>\n&#8211; Updated all FM soundcores using the timer system to require a lot less support code per driver (internalized *GetTime and *Synch.Stream) [dink]<br \/>\n&#8211; Fix the SRam implimentation on Megadrive [dink]<br \/>\n&#8211; Added EA \u00ab\u00a0Four Way Play\u00a0\u00bb support to Megadrive, enabled for General Chaos and Mutant League Hockey [dink]<br \/>\n&#8211; Added resampling to the ymf278b sound core, sounds right regardless of user sound rate [dink]<br \/>\n&#8211; Added a English fan-translations of the following Megadrive games: Battle Mania Daiginjou, Gleylancer, Tougiou King Colossus, Langrisser II, Phantasy Star II Adventure series games, Pulse Man, Twinkle Tale and Undead Line [barbudreadmon]<br \/>\n&#8211; Fixed color issues on Jupiter and occasional missing pixels on Neptune in Gyruss [dink]<br \/>\n&#8211; Added CPU_IRQSTATUS_HOLD to hd6309 cpu core [dink]<br \/>\n&#8211; Fixed ending scene and movement of the rock-wall dragon boss in Labyrinth Runner\/Trick Trap [dink]<br \/>\n&#8211; Use a common timer value when starting netgames on Neo-Geo for better netgame sync. [Ponder]<br \/>\n&#8211; Added menu option (Misc -> Options) to enable\/disable the High Resolution Timer &#8211; defaults to ON [dink]<br \/>\n&#8211; Added Sync. to DWM option for Windows 7 &#8211; 10 windowed mode [dink]<br \/>\n&#8211; Street Fighter II&rsquo; &#8211; Champion Edition now runs at the right speed [dink, Barry]<br \/>\n&#8211; Fixed crash w\/DX9 Blitters when going to the task manager in Win7+ when Auto Pause is off [dink]<br \/>\n&#8211; Updates to the uPD7810 cpu core [dink, iq_132]<br \/>\n&#8211; uPD7810 core, update some opcodes and add analog port reading for c-chip [dink, iq_132]<br \/>\n&#8211; Emulate Taito C-Chip for Superman, Bonze Adventure, Mega Blast, Rainbow Islands \/ Rainbow Islands Extra and Volfied [dink]<br \/>\n&#8211; Use 4-Way inputs for Volfied, making the game playable [dink]<br \/>\n&#8211; Fixed a problem where Bonze Adventure wasn&rsquo;t reading the dips [dink]<br \/>\n&#8211; Re-work tile:sprite priority system in Taito F2 [dink]<br \/>\n&#8211; &#8211; Pulirula: fixes tile:sprite priorities and blending effects in level 2<br \/>\n&#8211; &#8211; Liquid Kids: fixes the cut-scene\/story between levels<br \/>\n&#8211; &#8211; Metal Black: fixes missing moving letters before the titlescreen appears<br \/>\n&#8211; Improved DonPachi and DoDonPachi timing to respond to inputs in 2 frames instead of 4 [dink]<br \/>\n&#8211; Changed aspect ratio on Tecmo Bowl to look less squished [dink]<br \/>\n&#8211; Sync. romsets with MAME 0.197 [Barry]<br \/>\n&#8211; Analog input improvement for Konami GT and RF2 [dink]<br \/>\n&#8211; Fixed click when paused\/dc offset issue in Cheeky Mouse [dink]<br \/>\n&#8211; Removed busyloop hacks from M6809, HD6309 and M6805 CPU Cores [dink]<br \/>\n&#8211; Update libpng to 1.6.34 [Barry]<br \/>\n&#8211; Improved timing in Heavy Unit and Ghosts&rsquo;n Goblins (revisited) [dink]<br \/>\n&#8211; Fixed several bugs in the M6805 cpu core [dink]<br \/>\n&#8211; Fixed \u00ab\u00a0BAD HARDWARE\u00a0\u00bb error message in most versions of Arkanoid [dink]<br \/>\n&nbsp;<br \/>\nNew drivers<\/p>\n<p>&#8211; Added driver for Pit n Run and Jump Kun [iq_132]<br \/>\n&#8211; Added driver for Glass by OMK\/Gaelco [iq_132]<br \/>\n&#8211; Added driver for Thunder Hoop 2: TH Strikes Back [iq_132]<br \/>\n&#8211; Added driver for Manhattan, Highway Chase, Terranean, Astro Fantasia, Super Astro Fighter, Flash Boy, Lock &lsquo;n Chase, on Deco Cassette System hardware [iq_132, dink]<br \/>\n&#8211; Added driver for Pata Pata Panic [iq_132]<br \/>\n&#8211; Added driver for Pacman &#8211; 25th Anniversary Edition and Ms.Pac-Man\/Galaga &#8211; 20th Anniversary Class of 1981 Reunion [iq_132]<br \/>\n&#8211; Added driver for Data East&rsquo;s Dream Ball [iq_132]<br \/>\n&#8211; Added driver for Heavy Smash and World Cup Volly &rsquo;95 on Deco 156 hardware [iq_132]<br \/>\n&#8211; Added driver for Avengers in Galactic Storm, Stadium Hero &rsquo;96, Skull Fang, Hoops &rsquo;96, Dunk Dream &rsquo;95 and Hoops on Deco MLC hardware [iq_132]<br \/>\n&#8211; Added driver for Captain America and The Avengers, Fighter&rsquo;s History, Night Slashers, Tattoo Assassins, and Dragon Gun on Deco 32 hardware [iq_132, dink]<br \/>\n&#8211; Added driver for Popper [iq_132]<br \/>\n&#8211; Added driver for Mosaic and Golden Fire II [iq_132]<br \/>\n&#8211; Added driver for Pipe Dream and Hatris [iq_132]<br \/>\n&#8211; Added driver for The Pit, Round Up\/Fitter, Dockman\/Portman, Super Mouse\/Funny Mouse, Desert Dan and Intrepid [iq_132]<br \/>\n&#8211; Added driver for 3x3Puzzle and Casanova [iq_132]<br \/>\n&#8211; Added driver for Toaplan-1 games: Vimana, Outzone, Same! Same! Same!\/FireShark, Demon&rsquo;s World, Zero Wing, Hellfire, Truxton and Rally Bike, replacing the older individual drivers [iq_132]<br \/>\n&#8211; Added driver for Konami&rsquo;s Double Dribble [iq_132, dink]<br \/>\n&#8211; Added driver for Nibbler, Pioneer Balloon, Fantasy, Vanguard, Sasuke and Commader and Satan of Saturn on RockOla\/SNK6502 hardware [iq_132, dink]<br \/>\n&#8211; Added driver for Car Jamboree [iq_132]<br \/>\n&#8211; Added driver for Metal Clash by Data East [iq_132]<br \/>\n&#8211; Added driver for Jibun wo Migaku Culture School Mahjong Hen [iq_132]<br \/>\n&#8211; Added driver for Metal Soldier Isaac II [iq_132]<br \/>\n&#8211; Added driver for Xyonix [iq_132]<br \/>\n&#8211; Added driver and sound core for Flower [iq_132, dink]<br \/>\n&#8211; Added driver for Mad Motor Prototype [iq_132]<br \/>\n&#8211; Added driver for Monkey Magic [iq_132]<br \/>\n&#8211; Added driver for Kangaroo, replacing the old one [iq_132]<br \/>\n&#8211; Added driver for Pirate Ship Higemaru, replacing the old one [iq_132]<br \/>\n&#8211; Added driver for Cop 01 and Mighty Guy, due to protection issues, Mighty Guy is without sound [iq_132]<br \/>\n&#8211; Added driver for Oli-Boo-Chu [iq_132]<br \/>\n&#8211; Added driver for Super Cross II [iq_132]<br \/>\n&#8211; Added driver for V-Ball [iq_132]<br \/>\n&#8211; Added driver for PK Scramble [iq_132]<br \/>\n&#8211; Added driver for games on Vic Dual hardware *no sound yet* [iq_132]<br \/>\n&#8211; Added driver for Super Speed Race Jr. [iq_132]<br \/>\n&#8211; Added driver for American Speedway [iq_132]<br \/>\n&#8211; Added driver for Space Stranger \/ 2 [iq_132]<br \/>\n&#8211; Added driver for Crazy Ballon [iq_132, dink]<br \/>\n&#8211; Added driver for Clash Road and Fire Battle [iq_132]<br \/>\n&#8211; Added driver for Flack Attack \/ MX5000 by Konami [iq_132, dink]<br \/>\n&#8211; Added driver for Master Boy (older\/Z80 HW) [iq_132]<br \/>\n&#8211; Added driver for Beam Invader *WIP\/not working* [iq_132]<br \/>\n&#8211; Added driver for Dribling [iq_132]<br \/>\n&#8211; Added driver for Dora-Chan [iq_132]<br \/>\n&#8211; Added driver for Combat School by Konami [iq_132]<br \/>\n&#8211; Added driver for Fast Lane by Konami [iq_132]<br \/>\n&#8211; Added driver for Konami&rsquo;s Super Basketball [iq_132]<br \/>\n&#8211; Added driver for WarpSpeed *WIP\/not working* [iq_132]<br \/>\n&#8211; Added driver for Food Fight by GCC\/Atari [iq_132]<br \/>\n&#8211; Added driver for Data East&rsquo;s 18 Holes Pro Golf [iq_132]<br \/>\n&nbsp;<br \/>\nNew additions \/ updates to existing drivers<\/p>\n<p>&#8211; Add World Rally 2 [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood, iq_132]<br \/>\n&#8211; Add Mortal Kombat II (World) Unlimited Hack by Smoke on Megadrive [dink]<br \/>\n&#8211; Add Streets of Rage 2 (USA) Syndicate Wars 2016 Hack by Gsaurus on Megadrive [dink]<br \/>\n&#8211; Add Streets of Rage 3 &#8211; The Bare Knuckle 3 Project Hack on Megadrive [dink]<br \/>\n&#8211; Add Rock n` Roll Racing v15 Hack by Ti [Combone]<br \/>\n&#8211; Add several great Sonic 1,2&#038;3 Hacks [Combone]<br \/>\n&#8211; Add Mortal Kombat Revelations, Mortal Kombat 3 and Ultimate Hacks [Combone]<br \/>\n&#8211; Add Monster World IV English Translation Hack on Megadrive [dink]<br \/>\n&#8211; Add Bubble Bobble (prototype on Tokio hardware) [Barry]<br \/>\n&#8211; Added DoDonPachi III (World, 2002.05.15 Master Ver) [neohyphengeo productions] to d_pgm.cpp [JacKc]<br \/>\n&#8211; Added B.Rap Boys Special (World) [Phill @NES4Life, JacKc]<br \/>\n&#8211; Added Super Street Fighter II sound and color improvement hack on Megadrive [Combone]<br \/>\n&#8211; Added Mega Cheril Perils homebrew game to Megadrive [dink]<br \/>\n&#8211; Added Alex Kidd in Miracle World 2 Hack to Mastersystem [dink]<br \/>\n&#8211; Added Dahna &#8211; Goddess` Birth (English Hack) to Megadrive [dink]<br \/>\n&#8211; Added Masiaka (Demo[scene]) by Resistance 2017 to Megadrive [dink]<br \/>\n&#8211; Added Turrican fix\/hack by linkuei &#038; helder to Megadrive [dink]<br \/>\n&#8211; Added Street Fighter 2 Special Champion Edition color and sound hack on Megadrive [Combone]<br \/>\n&#8211; Added FlameWing&rsquo;s BCD Test program to the Megadrive Driver [dink]<br \/>\n&#8211; Added Fantasy Zone 2 (Working) and Opa-Opa (not working) to System E driver [dink]<br \/>\n&#8211; Removed all garbage\/hacks by GSC2007, as they should be avoided like the plague anyway. [n\/a]<br \/>\n&#8211; Add Riddle of Pythoragas and Slap Shooter to Sega System E [vbt]<br \/>\n&#8211; Added Omega to the Freekick driver [dink]<br \/>\n&#8211; Add Contra, NES2PCE conversion to PCE [Combone]<br \/>\n&#8211; Added several Megadrive game hacks: Teenage Mutant Ninja Turtles &#8211; Tournament Fighters Hack, Streets of Rage 2 &#8211; Bare Knuckle 3 Boss Edition, Streets of Rage 2 &#8211; TMNT Hack, Streets of Rage 3 &#8211; Extreme Edition, Golden Axe III &#8211; New Character, International Superstar Soccer Deluxe &#8211; Real Names+Extras, and UEFA Euro 2004 Portugal (ISSDX Hack) [Combone]<br \/>\n&#8211; Added In Your Face [iq_132], created a handcrafted priority prom so the game works (for all emulators!) [dink]<br \/>\n&#8211; Added Weka Invaders 1.0 to the Sega Master System driver [dink]<br \/>\n&#8211; Added A-Blast to the Seta 2 driver [gamezfan]<br \/>\n&#8211; Added Silver Valley by Enrique Ruiz \/ MIKGAMES to the Sega Master System driver [dink]<br \/>\n&#8211; Added Last KM to the Gaelco driver [iq_132]<br \/>\n&#8211; Added Sonic 3D Blast: The Director&rsquo;s Cut to the Megadrive driver [dink]<br \/>\n&#8211; Added Bioplaything Cop to Gaelco [iq_132]<br \/>\n&#8211; Updated kof99ae to 20170909 Final version [JacKc]<br \/>\n&#8211; Added Mario Bros. revision G, making it the new parent [dink]<br \/>\n&#8211; Added Pier Solar to the Megadrive driver [iq_132]<br \/>\n&#8211; Added KOF2002 OMG and Omega hacks to the Neo-Geo driver [barbudreadmon]<br \/>\n&#8211; Added KOF98 mix hack to the Neo-Geo driver [iq_132]<br \/>\n&#8211; Added Metal Slug 5W hack to the Neo-Geo driver [iq_132]<br \/>\n&#8211; Added World Rally 2: Twin Racing (mask ROM version) to d_gaelco.2.cpp [Barry]<br \/>\n&nbsp;<br \/>\nClones and updated romsets in existing drivers<\/p>\n<p>&#8211; Add clone of Act-Fancer Cybernetick Hyper Weapon [Barry]<br \/>\n&#8211; Add clone of Kageki [Barry]<br \/>\n&#8211; Add two clones of Return of the Invaders [Barry]<br \/>\n&#8211; Added clone of Street Fighter II: The World Warrior (Quicken, bootleg) [Moffitt] to d_cps1.cpp [JacKc]<br \/>\n&#8211; Added clone of Street Fighter (World) (protected) [Corrado Tomaselli] to d_cps1.cpp [JacKc]<br \/>\n&#8211; Added World clone of Ordyne [Barry]<br \/>\n&#8211; Added clone of Carrier Air Wing (USA 901130) [mastercello] to d_cps1.cpp [JacKc]<br \/>\n&#8211; Added missing Popeye clones [JacKc]<br \/>\n&#8211; Added clone of WWF Superstars (US revision 6) [JacKc]<br \/>\n&#8211; Added 1943: Midway Kaisen (Japan) to d_1943.cpp [JacKc]<br \/>\n&#8211; Added Chuka Taisen (Japan) (P0-025-A PCB) and correct color proms [pacman70] to d_tzns.cpp [JacKc]<br \/>\n&#8211; Added Alligator Hunt (World, protected) [Pablo] to d_gaelco2.cpp [JacKc]<br \/>\n&#8211; Added Alligator Hunt (unprotected, set 2) [David Haywood, Peter Wilhelmsen] to d_gaelco2.cpp [JacKc]<br \/>\n&#8211; Added Super Athena (bootleg) [Hammy] to d_snk.cpp [JacKc]<br \/>\n&#8211; Added Crazy Climber (US set 2) [John of http:\/\/www.johnsarcade.com] to d_cclimber.cpp [JacKc]<br \/>\n&#8211; Added clone of Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus, JacKc]<br \/>\n&#8211; Added clone of Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Athena (bootleg) [Porchy, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Cabal (UK, Joystick) [hammy, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Super Hang-On (Hang-On conversion, Beta bootleg) [Cmonkey, JacKc]<br \/>\n&#8211; Added clone of Rod-Land (World, set 2) [frsj8112, JacKc]<br \/>\n&#8211; Added clone of Bucky O&rsquo;Hare (ver AA) [Bill D., The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of &rsquo;99: The Last War (bootleg) [ShouTime, JacKc]<br \/>\n&#8211; Added clone of Martial Masters (ver. 102, 101, 101TW) [skate323k137, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Gunbird 2 (set 2) [Hyid Choi, JacKc]<br \/>\n&#8211; Added clone of Biomechanical Toy (Ver. 1.0.1878) [Jorge Silva, JacKc]<br \/>\n&#8211; Added clone of TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356) [caius, The Dumping Union, JacKc]<br \/>\n&#8211; Added clones of Action Fighter (afightera, afighterb) to Sega System 16A driver [Barry]<br \/>\n&#8211; Added clone of Blood Bros. (US) [Bill D., The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of West Story (bootleg of Blood Bros., set 2) [Osso, caius, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Teki Paki (location test) [ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Galaxian Growing Galaxip \/ Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg) [ARPA, Recreativas.org, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Blue&rsquo;s Journey \/ Raguy (ALH-001) [Razoola, JacKc]<br \/>\n&#8211; Added clone of X-Men: Children of the Atom (Brazil 950331) [SHVB, Haze, smf, JacKc]<br \/>\n&#8211; Added clone of Four Trax (Asia) [Arzeno Fabrice, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Pretty Soldier Sailor Moon (Ver. 95\/03\/21) and Pretty Soldier Sailor Moon (Ver. 95\/03\/22, Europe) [rtw, ShouTime, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of G.I. Joe (Asia, AA) [coolmod, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Knights of Valour 2 \/ Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony, JacKc]<br \/>\n&#8211; Added clone of Samurai Shodown V \/ Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki, JacKc]<br \/>\n&#8211; Added clone of Gee Bee (UK) [Andrew Welburn, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Cadash (Spain, version 1) [caius, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Cookie &#038; Bibi 2 (set 2) [Hammy, JacKc]<br \/>\n&#8211; Added clone of Pac-Land (Bally-Midway) [Andrea Palazzetti, JacKc]<br \/>\n&#8211; Added clone of Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Ghox (joystick, older) [caius, JacKc]<br \/>\n&#8211; Added clone of Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Street Fighter II&rsquo; &#8211; Champion Edition (street fighter 2&prime; 920313 Taiwan) [sampson, JacKc]<br \/>\n&#8211; Added clone of Moon Shuttle (US, version A) [ShouTime, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Gigas Mark II (MC-8123, 317-5002) [jacKc]<br \/>\n&#8211; Added clone of Tecmo Bowl (World, set 2) [coolmod, JacKc]<br \/>\n&#8211; Added clone of Garou &#8211; Mark of the Wolves (NGH-2530) [Razoola, JacKc]<br \/>\n&#8211; Added clone of Pochi and Nyaa (Ver 2.02) [Razoola, JacKc]<br \/>\n&#8211; Added clone of Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union, JacKc]<br \/>\n&#8211; Added clone of Street Fighter II&rsquo;: Champion Edition (Playmark bootleg) [f205v, maru79, JacKc]<br \/>\n&#8211; Added clone of Explosive Breaker (Korea) [Jorge Silva, JacKc]<br \/>\n&#8211; Added clone of WWF: Wrestlemania (proto 2.01 06\/07\/95) [Jorge Silva, JacKc]<br \/>\n&#8211; Added clone of Super Cobra (bootleg, set 2) [Belike, JacKc]<br \/>\n&#8211; Added clone of Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union, JacKc]<\/em><\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=3853\" title=\"Download Final Burn Alpha (XP)\">T\u00e9l\u00e9charger Final Burn Alpha (XP) v0.2.97.43 (4.0 Mo)<\/a><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=633\" title=\"Download Final Burn Alpha (x86 NT6)\">T\u00e9l\u00e9charger Final Burn Alpha (x86 NT6) v0.2.97.43 (4.0 Mo)<\/a><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=3660\" title=\"Download Final Burn Alpha (x64 NT6)\">T\u00e9l\u00e9charger Final Burn Alpha (x64 NT6) v0.2.97.43 (4.8 Mo)<\/a><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=1914\" title=\"Download Preview Pack (Titles)\">T\u00e9l\u00e9charger Preview Pack (Titles) v1.0.0.2+ (224 Mo)<\/a><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=1422\" title=\"Download Preview Pack (In Game)\">T\u00e9l\u00e9charger Preview Pack (In Game) v1.0.0.2+ (284 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/www.barryharris.me.uk\/\" target=\"_blank\" rel=\"noopener\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/89-final-burn\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=55525\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Nouvelle version de cet \u00e9mulateur multi-arcades et consoles. &nbsp; &nbsp; En voici les am\u00e9liorations: &nbsp; Fixes and new features &#8211; Use real MCU for Tokio [Barry] &#8211; Fix state issues with Slap Fight\/Tiger Heli [dink] &#8211; Fix incremental search and &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-55525","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-erz","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/55525","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=55525"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/55525\/revisions"}],"predecessor-version":[{"id":55526,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/55525\/revisions\/55526"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=55525"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=55525"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=55525"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}