{"id":57791,"date":"2018-10-30T17:57:59","date_gmt":"2018-10-30T15:57:59","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=57791"},"modified":"2018-10-31T15:45:08","modified_gmt":"2018-10-31T13:45:08","slug":"console-de-salon-cemu-v1-14-0b","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=57791","title":{"rendered":"[Console de salon] Cemu v1.14.0c *maj*"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par <a href=\"https:\/\/github.com\/Exzap\">Exzap<\/a>, il s&rsquo;agit du second \u00e9mulateur de Wii U \u00e0 \u00eatre disponible au public mais le premier \u00e0 pousser jusqu&rsquo;\u00e0 l&rsquo;\u00e9mulation de jeux commerciaux. Il peut d\u00e9crypter les images Wii U qui utilisent le format Wud mais \u00e9galement les fichiers RPS ou RPL. La r\u00e9solution interne peu aller jusqu&rsquo;\u00e0 1920&#215;1080 selon les jeux. A noter que pour le moment, un seul contr\u00f4leur est accept\u00e9, il s&rsquo;agit du DRC (GamePad) de la Nintendo Wii U. Cette version n&rsquo;est compatible que pour les Windows x64 (\u00e0 partir de Windows 7) avec une carte graphique g\u00e9rant OpenGL 4.1 ou sup\u00e9rieur et il faudra poss\u00e9der 4 \u00e0 8 Go de m\u00e9moire vive (Ram) pour le faire fonctionner. (<a href=\"http:\/\/wiiu.titlekeys.gq\/\">Correspondance ID-Titre<\/a>).<br \/>\n&nbsp;<br \/>\nUn tuto est disponible <a href=\"https:\/\/www.youtube.com\/watch?v=wmXmTOgT1BE\">ici<\/a>.<br \/>\n&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-47151\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu.png\" alt=\"cemu\" width=\"455\" height=\"170\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu.png 728w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu-300x112.png 300w\" sizes=\"auto, (max-width: 455px) 100vw, 455px\" \/><\/a><br \/>\n&nbsp;<br \/>\nLes changements:<br \/>\n&nbsp;<\/p>\n<p>En r\u00e9sum\u00e9:<br \/>\n<em>&#8211; New texture system &#038; graphic fixes<br \/>\n   &#8211; Small audio improvements<br \/>\n   &#8211; Bug fixes &#038; miscellaneous improvements<\/em><\/p>\n<p>&nbsp;<br \/>\nEn d\u00e9tails:<br \/>\n&nbsp;<br \/>\n<em># New in 1.14.0c:<\/p>\n<p>gfxPacks: Fixed accidental localization of preset variables in shaders<br \/>\n&nbsp;<br \/>\n# New in 1.14.0b:<\/p>\n<p>general: Minor UI tweaks<br \/>\nCPU\/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches<br \/>\nGX2: Fixed potential softlock when &lsquo;Full sync at GX2DrawDone&rsquo; is enabled<br \/>\n&nbsp;<br \/>\n# New in 1.14.0:<\/p>\n<p>GX2: A full reimplementation of the texture system from scratch<br \/>\n     Main improvements:<br \/>\n        &#8211; Better tracking and synchronization of textures which have overlapping data<br \/>\n        &#8211; Better performance when a large number of textures are loaded<br \/>\n        &#8211; Better garbage collection in texture cache (lowers VRAM usage and keeps it low)<br \/>\n        &#8211; Lower chance of corrupted textures due to improved detection of texture invalidation<br \/>\n        &#8211; Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes &lsquo;light circles&rsquo; and similar issues)<\/p>\n<p>GX2: Fixed shader cache being ignored on Windows AMD drivers<br \/>\nGX2: Fixed &lsquo;Nvidia artifacts&rsquo; (e.g. BotW lava and water surfaces would have distorted pixels)<br \/>\nGX2: Primitive RECT are now rendered as triangles<br \/>\nGX2: Added support for shader CALL instruction<br \/>\nGX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rules<br \/>\nGX2: Added support for streamout in geometry shaders<br \/>\nGX2: Emulate color buffer GPU7 registers correctly<br \/>\nGX2: Fixed separate alpha blending<br \/>\nGX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD()<br \/>\nGX2: Fixed a bug were tiling aperature always assumed a tilemode of 4<br \/>\nGX2: Added support for texture formats R16_SNORM and BC4_SNORM<br \/>\nGX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignored<br \/>\nGX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5)<br \/>\nGX2: Fixed random crash that could occur shortly after shader cache finished loading<\/p>\n<p>PPC\/JIT: Small tweaks and improvements<\/p>\n<p>gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdated<\/p>\n<p>coreinit: Context LR is now stored as big endian<br \/>\ncoreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomic<br \/>\ncoreinit: Small tweaks to OSExitThread<\/p>\n<p>input: Fixed touch input in separate pad window<br \/>\ninput: Improved deadzone handling <\/p>\n<p>vpad: Fixed directions of axis values in certain situations<\/p>\n<p>snd_user: Added snd_user HLE implementation (VC titles and some other games should now have audio even without providing snd_user.rpl)<\/em><br \/>\n&nbsp;<br \/>\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/X0Y0zWENLDs?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=fr-FR&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>&nbsp;<br \/>\nA noter que des packs graphiques haute d\u00e9finition sont disponibles <a href=\"https:\/\/github.com\/slashiee\/cemu_graphic_packs\">ici<\/a>. Ils permettent, entre autre, d&rsquo;augmenter la r\u00e9solution native des jeux car contrairement \u00e0 Dolphin et parce que la machine est techniquement diff\u00e9rente il n&rsquo;est pas possible \u00e0 Cemu d&rsquo;augmenter la d\u00e9finition autrement que par cette m\u00e9thode.<br \/>\nA l&rsquo;inverse, des packs SD (d\u00e9finitions standards et\/ou basses) sont disponibles sur ce <a href=\"https:\/\/github.com\/yanderechanhx\/Cemu_Graphics_LowRes\">lien<\/a> et permettent \u00e0 certains PC manquant de performance de lancer des jeux en 60 FPS. <\/p>\n<p>&nbsp;<br \/>\nUne liste de compatibilit\u00e9 est disponible <a href=\"http:\/\/compat.cemu.info\/\">ici<\/a>.<\/p>\n<p>&nbsp;<br \/>\n<a href=\"http:\/\/gbatemp.net\/threads\/release-cemu-wii-u-emulator.399524\/\">Site source<\/a>.<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7070\" title=\"Download Cemu\">T\u00e9l\u00e9charger Cemu v2.6 (25.2 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/cemu.info\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/371-nintendo-wii-u\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=57791\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par Exzap, il s&rsquo;agit du second \u00e9mulateur de Wii U \u00e0 \u00eatre disponible au public mais le premier \u00e0 pousser jusqu&rsquo;\u00e0 l&rsquo;\u00e9mulation de jeux commerciaux. Il peut d\u00e9crypter les images Wii U qui utilisent le format Wud mais \u00e9galement &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-57791","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-f27","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/57791","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=57791"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/57791\/revisions"}],"predecessor-version":[{"id":57796,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/57791\/revisions\/57796"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=57791"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=57791"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=57791"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}