{"id":58340,"date":"2018-12-24T15:38:16","date_gmt":"2018-12-24T14:38:16","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=58340"},"modified":"2018-12-25T14:45:03","modified_gmt":"2018-12-25T13:45:03","slug":"consoles-de-salon-nova-v0-5-0","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=58340","title":{"rendered":"[Consoles de salon] Nova v0.5.0"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par Steve Kwok, cet \u00e9mulateur de Sega Saturn appel\u00e9 Nova est capable d&rsquo;ex\u00e9cuter plusieurs jeux commerciaux, mais il est encore \u00e0 ses d\u00e9buts. Nova est \u00e9crit en C ++ 11, et a comme objectif d&rsquo;atteindre le m\u00eame niveau que les autres \u00e9mulateurs de console domestique.<br \/>\n&nbsp;<br \/>\nNova a \u00e9t\u00e9 <u>\u00e9crit \u00e0 partir de z\u00e9ro et en UNE SEULE ANN\u00c9E<\/u> avant sa premi\u00e8re version public, mais rappelons-nous que son \u00e9criture reste ins\u00e9parable de la recherche et contribution de nombreux auteurs d&rsquo;\u00e9mulateurs.<br \/>\n&nbsp;<br \/>\nNova ne prend actuellement pas en charge les jeux \u00e0 partir du lecteur de CD-Rom, mais en revanche il lit les formats d&rsquo;images de CD suivant: .cue, .mds, .ccd, .bin.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/10\/nova2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-52464\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/10\/nova2.png\" alt=\"\" width=\"446\" height=\"360\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/10\/nova2.png 816w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/10\/nova2-300x242.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/10\/nova2-768x619.png 768w\" sizes=\"auto, (max-width: 446px) 100vw, 446px\" \/><\/a><br \/>\n&nbsp;<br \/>\nLes changements sont les suivants:<br \/>\n<em>&#8211; VDP1: Refactored the entire architecture.<br \/>\n&#8211; VDP1: Disabled force_interlace.<br \/>\n&#8211; VDP1: Implemented better timing.<br \/>\n&#8211; VDP1: Implemented handling of the MODR register.<br \/>\n&#8211; VDP1: Implemented handling for invalid command table data.<br \/>\n&#8211; VDP1: Implemented Color Calculation Mode 5.<br \/>\n&#8211; VDP1: Implemented a new algorithm for quadrilateral rasterization.<br \/>\n&#8211; VDP1: Implemented anti-aliasing for Distorted Sprite and Polygon.<br \/>\n&#8211; VDP1: Rewrote user\/system clipping and pre-cliping.<br \/>\n&#8211; VDP1: Rewrote end code process.<br \/>\n&#8211; VDP1: Rewrote High Speed Shrink.<br \/>\n&#8211; VDP1: Rewrote handling of the LOPR\/COPR registers.<br \/>\n&#8211; VDP1: Rewrote manual frame change\/erase.<br \/>\n&#8211; VDP1: Added access restrictions to the registers TVMR\/FBCR.<br \/>\n&#8211; VDP1: Fixed a bug of EWLR\/EWRR registers(Street Fighter Zero 3).<br \/>\n&#8211; VDP2: Disabled VDP2_JIT.<br \/>\n&#8211; VDP2: Refactored the entire architecture.<br \/>\n&#8211; VDP2: Removed Character Pattern cache.<br \/>\n&#8211; VDP2: Supported 1M VRAM.<br \/>\n&#8211; VDP2: Implemented Special High-Resolution Graphics Mode(preliminary).<br \/>\n&#8211; VDP2: Implemented HCNT\/VCNT\/EXLTEN handling(incomplete).<br \/>\n&#8211; VDP2: Implemented RBG1 and EXBG.<br \/>\n&#8211; VDP2: Implemented rotation calculation with coefficient data.<br \/>\n&#8211; VDP2: Implemented Rotation Parameter Mode 2 of RBG0.<br \/>\n&#8211; VDP2: Implemented Invalid Rotation Parameter Mode 2(when coefficient table is disabled) of RBG0.<br \/>\n&#8211; VDP2: Implemented coefficient data as part of LNCL data.<br \/>\n&#8211; VDP2: Implemented Screen Over Process Mode 1 of RBG0\/RBG1.<br \/>\n&#8211; VDP2: Implemented Gradation.<br \/>\n&#8211; VDP2: Implemented Sprite Window.<br \/>\n&#8211; VDP2: Implemented sprite color calculation condition 3(MSB).<br \/>\n&#8211; VDP2: Added support of sprite type 0~7 for 8-bit data.<br \/>\n&#8211; VDP2: Added support of sprite type 8~F for 16-bit data.<br \/>\n&#8211; VDP2: Added Character Pattern cache again.<br \/>\n&#8211; VDP2: Rewrote priority handling.<br \/>\n&#8211; VDP2: Rewrote handling of the SPCLMD and SPWINEN bits of the register SPCTL(Dragon Force 2).<br \/>\n&#8211; VDP2: Rewrote Cycle Pattern handling(incomplete).<br \/>\n&#8211; VDP2: Rewrote TVSTAT handling.<br \/>\n&#8211; VDP2: Rewrote Special Priority function.<br \/>\n&#8211; VDP2: Rewrote Extended Color Calculation.<br \/>\n&#8211; VDP2: Rewrote Sprite Screen Over Process.<br \/>\n&#8211; VDP2: Rewrote Window Process.<br \/>\n&#8211; VDP2: Rewrote Shadow Process.<br \/>\n&#8211; VDP2: Rewrote LNCL insertion.<br \/>\n&#8211; VDP2: Rewrote scrolling\/zooming calculation of NBG0\/NBG1\/NBG2\/NBG3.<br \/>\n&#8211; VDP2: Rewrote Line Scroll\/Vertical Cell Scroll process of NBG0\/NBG1.<br \/>\n&#8211; VDP2: Fixed a bug of byte access of the color RAM(wrong mask).<br \/>\n&#8211; VDP2: Fixed a bug that the WxLWE bit of LWTA0U and LWTA1U are masked.<br \/>\n&#8211; VDP2: Fixed a bug of special color calculation mode 3(palette data MSB).<br \/>\n&#8211; VDP2: Fixed a bug of RGB0 color calculation ratio.<br \/>\n&#8211; VDP2: Fixed a bug when the data is RGB format and color calculation is indicated by MSB.<br \/>\n&#8211; VDP2: Fixed a bug of palette number.<br \/>\n&#8211; VDP2: Fixed a bug of color RAM address offset.<br \/>\n&#8211; VDP2: Fixed bugs of Character Number Supplement Modes.<br \/>\n&#8211; VDP2: Fixed bugs of Normal Line Window coordinates.<br \/>\n&#8211; VDP2: Fixed a bug of sprite transparent dot.<br \/>\n&#8211; VDP2: Fixed a bug of Pattern Name Table Lead Address calculation.<br \/>\n&#8211; VDP2: Fixed bugs of display\/color mode limits by settings of the Reduction Enable Register.<br \/>\n&#8211; VDP2: Fixed bugs of display limits by settings of NBG0\/NBG1 color modes.<br \/>\n&#8211; VDP2: Fixed bugs caused by changes in mid-frame.<br \/>\n&#8211; VDP2: Fixed bugs of NBG2\/NBG3 scroll values.<br \/>\n&#8211; VDP2: Fixed bugs of LNCL\/BACK screen in single interface mode.<br \/>\n&#8211; VDP2: Fixed a bug of vertical Reduction.<br \/>\n&#8211; VDP2: Fixed a bug of Screen Over Process Mode 3 when bitmap vertical size is 256.<br \/>\n&#8211; VDP2: Fixed a bug of rotation parameter when the graphic mode is hi-res or exclusive hi-res.<br \/>\n&#8211; VDP2: Fixed a bug of rotation parameter when it is double\/single interlace.<br \/>\n&#8211; VDP2: Fixed a bug of Special Color Calculation Mode 2(by dot) when color format is RGB.<br \/>\n&#8211; VDP2: Fixed a bug of priority pattern(BIOS splash screen).<br \/>\n&#8211; VDP2: Fixed a bug that BGON changes in mid-frame(Lunar Silver Star Story).<br \/>\n&#8211; VDP2: Fixed a bug of sprite transparent dot.<br \/>\n&#8211; VDP2: Fixed a bug of single interface.<br \/>\n&#8211; VDP2: Fixed a bug of line scrolling.<br \/>\n&#8211; VDP2: Fixed a bug when the priority number is 0.<br \/>\n&#8211; SCU: Rolled back the fix of PPAF handling in v0.4(Thunder Force V).<br \/>\n&#8211; SCU: Fixed a bug of DMA indirect mode table address detection(Tactics Ogre).<br \/>\n&#8211; SCU: Fixed a bug of DMA range checking(Burning Rangers).<br \/>\n&#8211; SCU: Fixed a bug of DMA timing(too slow to end transfer of palette data during VBLANK).<br \/>\n&#8211; CDB: Fixed bugs of CdReport when the pickup is in the Lead In\/Out area.<br \/>\n&#8211; CDB: Supported MPEG audio decoding.<br \/>\n&#8211; MISC: Added ON\/OFF switch for the VDP2 BACK layer.<br \/>\n&#8211; MISC: Fixed another wrong track mode bug of the MDS parser.<\/em><\/p>\n<p>&nbsp;<br \/>\nLa traduction est assur\u00e9e par <a href=\"http:\/\/www.tradu-france.com\/\">Tradu-France<\/a>, \u00e0 noter qu&rsquo;une liste de compatibilit\u00e9 est disponible <a href=\"https:\/\/literalmente-game.github.io\/compatibility_lists\/nova.html\">ici<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7468\" title=\"Download Nova\">T\u00e9l\u00e9charger Nova v0.7 (1.9 Mo)<\/a><\/p><\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7469\" title=\"Download Nova (Fran\u00e7ais)\">T\u00e9l\u00e9charger Nova (Fran\u00e7ais) v0.6 (697 Ko)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/twitter.com\/realSteveKwok\/\" target=\"_blank\" rel=\"noopener\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/50-sega-saturn\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=58340\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par Steve Kwok, cet \u00e9mulateur de Sega Saturn appel\u00e9 Nova est capable d&rsquo;ex\u00e9cuter plusieurs jeux commerciaux, mais il est encore \u00e0 ses d\u00e9buts. Nova est \u00e9crit en C ++ 11, et a comme objectif d&rsquo;atteindre le m\u00eame niveau que &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-58340","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-faY","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/58340","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=58340"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/58340\/revisions"}],"predecessor-version":[{"id":58351,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/58340\/revisions\/58351"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=58340"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=58340"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=58340"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}