{"id":60490,"date":"2019-08-02T20:10:11","date_gmt":"2019-08-02T18:10:11","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=60490"},"modified":"2019-08-04T13:20:20","modified_gmt":"2019-08-04T11:20:20","slug":"console-de-salon-cemu-v1-15-11b","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=60490","title":{"rendered":"[Console de salon] Cemu v1.15.11c"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par <a href=\"https:\/\/github.com\/Exzap\">Exzap<\/a>, il s&rsquo;agit du second \u00e9mulateur de Wii U \u00e0 \u00eatre disponible au public mais le premier \u00e0 pousser jusqu&rsquo;\u00e0 l&rsquo;\u00e9mulation de jeux commerciaux. Il peut d\u00e9crypter les images Wii U qui utilisent le format Wud mais \u00e9galement les fichiers RPS ou RPL. La r\u00e9solution interne peu aller jusqu&rsquo;\u00e0 1920&#215;1080 selon les jeux. A noter que pour le moment, un seul contr\u00f4leur est accept\u00e9, il s&rsquo;agit du DRC (GamePad) de la Nintendo Wii U. Cette version n&rsquo;est compatible que pour les Windows x64 (\u00e0 partir de Windows 7) avec une carte graphique g\u00e9rant OpenGL 4.1 ou sup\u00e9rieur et il faudra poss\u00e9der 4 \u00e0 8 Go de m\u00e9moire vive (Ram) pour le faire fonctionner. (<a href=\"http:\/\/wiiu.titlekeys.gq\/\">Correspondance ID-Titre<\/a>).<br \/>\n&nbsp;<br \/>\nUn tuto est disponible <a href=\"https:\/\/www.youtube.com\/watch?v=wmXmTOgT1BE\">ici<\/a>.<br \/>\n&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-47151\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu.png\" alt=\"cemu\" width=\"455\" height=\"170\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu.png 728w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu-300x112.png 300w\" sizes=\"auto, (max-width: 455px) 100vw, 455px\" \/><\/a><br \/>\n&nbsp;<br \/>\nLes changements:<br \/>\n&nbsp;<\/p>\n<p>En r\u00e9sum\u00e9:<br \/>\n<em>&#8211; Improved handling of updates and DLC<br \/>\n   &#8211; Debugger improvements<br \/>\n   &#8211; Internal shader changes<br \/>\n   &#8211; Bug fixes<\/em><\/p>\n<p>&nbsp;<br \/>\nEn d\u00e9tails:<br \/>\n&nbsp;<br \/>\n<em><br \/>\n<strong># New in 1.15.11c:<br \/>\nGX2: Fixed emulation of gl_PointSize when geometry shaders are used<br \/>\n&nbsp;<br \/>\n# New in 1.15.11b:<\/strong><\/p>\n<p>general: Fixed a bug where DLC would be installed into the wrong location<br \/>\nGX2: Fixed broken transform feedback on OpenGL (#157, #159)<br \/>\n&nbsp;<br \/>\n<strong># New in 1.15.11:<\/strong><\/p>\n<p>general: Better update\/dlc handling<br \/>\n         Updated mlc01 folder locations for updates and dlc to match those of an actual Wii U<br \/>\n         Newly installed updates and dlc will be stored at the new locations, while previously installed ones are still detected properly<br \/>\n         Improved detection of type of content (affects installation and gamelist)<br \/>\n         Installing updates\/dlc will now backup previously installed content and restore it on failure\/cancelation<\/p>\n<p>debugger: Implemented more instructions for assembler and disassembler<br \/>\ndebugger: Assembler now supports basic expressions in place of constants<br \/>\ndebugger: Fixed a crash when stepping into imports<\/p>\n<p>coreinit: Fixed OSUninterruptibleSpinLock_Acquire() not restoring interrupts before switching to the scheduler<\/p>\n<p>nn_erreula: Fixed a bug where the same message would keep poping up<\/p>\n<p>padscore: Opening the input configuration window no longer temporarily disconnects the emulated controllers<br \/>\npadscore: Fixed PPC stack corruption caused by KPADSamplingCallback (#140)<\/p>\n<p>nn_fp: IsOnline() now only returns true if there is an established friend server session. This should fix crashes or softlocks in games that only worked in online mode<\/p>\n<p>GX2: Shader tweaks to bridge the gap between OpenGL and the upcoming Vulkan renderer<br \/>\n     If you are a graphic pack developer, be aware of these changes:<br \/>\n     &#8211; All shaders are now generated with a Vulkan and OpenGL compatible header using #ifdef \/ #endif preprocessor directives<br \/>\n     &#8211; gl_Position should always be set via the new SET_POSITION() macro<br \/>\n     &#8211; Shaders used in combination with point primitives always have to write gl_PointSize<br \/>\n     &#8211; Point shaders that get their point size from renderstate have a new uniform variable (uf_pointSize)<br \/>\n     &#8211; Primitive points will modify the vertex shader base hash (+0x71)<br \/>\n     Existing custom shaders remain compatible with the OpenGL backend, except for vertex\/geometry shaders used in combination with GL_POINTS which need to be updated<\/p>\n<p>&nbsp;<br \/>\nNote:<br \/>\n(#xx) refers to bug tracker issues resolved by this change. See http:\/\/bugs.cemu.info\/projects\/cemu\/<\/em><br \/>\n&nbsp;<br \/>\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/qkE3Wle2feU?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=fr-FR&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>&nbsp;<br \/>\nA noter que des packs graphiques haute d\u00e9finition sont disponibles <a href=\"https:\/\/github.com\/slashiee\/cemu_graphic_packs\">ici<\/a>. Ils permettent, entre autre, d&rsquo;augmenter la r\u00e9solution native des jeux car contrairement \u00e0 Dolphin et parce que la machine est techniquement diff\u00e9rente il n&rsquo;est pas possible \u00e0 Cemu d&rsquo;augmenter la d\u00e9finition autrement que par cette m\u00e9thode.<br \/>\nA l&rsquo;inverse, des packs SD (d\u00e9finitions standards et\/ou basses) sont disponibles sur ce <a href=\"https:\/\/github.com\/yanderechanhx\/Cemu_Graphics_LowRes\">lien<\/a> et permettent \u00e0 certains PC manquant de performance de lancer des jeux en 60 FPS. <\/p>\n<p>&nbsp;<br \/>\nUne liste de compatibilit\u00e9 est disponible <a href=\"http:\/\/compat.cemu.info\/\">ici<\/a>.<\/p>\n<p>&nbsp;<br \/>\n<a href=\"http:\/\/gbatemp.net\/threads\/release-cemu-wii-u-emulator.399524\/\">Site source<\/a>.<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7070\" title=\"Download Cemu\">T\u00e9l\u00e9charger Cemu v2.6 (35.6 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/cemu.info\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/371-nintendo-wii-u\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=60490\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par Exzap, il s&rsquo;agit du second \u00e9mulateur de Wii U \u00e0 \u00eatre disponible au public mais le premier \u00e0 pousser jusqu&rsquo;\u00e0 l&rsquo;\u00e9mulation de jeux commerciaux. Il peut d\u00e9crypter les images Wii U qui utilisent le format Wud mais \u00e9galement &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-60490","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/pKi2R-fJE","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/60490","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=60490"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/60490\/revisions"}],"predecessor-version":[{"id":60505,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/60490\/revisions\/60505"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=60490"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=60490"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=60490"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}