{"id":60775,"date":"2019-09-03T15:47:12","date_gmt":"2019-09-03T13:47:12","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=60775"},"modified":"2019-09-03T15:47:12","modified_gmt":"2019-09-03T13:47:12","slug":"plugin-psx-edgblas-software-rendering-v1-64","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=60775","title":{"rendered":"[Plugin PSX] edgbla&rsquo;s Software Rendering v1.64"},"content":{"rendered":"<p>Connu \u00e9galement sous le nom de <strong>gpuBladeSoft <\/strong>mais encore <strong>Blade Arma GPU Soft Plugin<\/strong> et cr\u00e9\u00e9 par Vladimir Safronov (a.k.a. Blade_Arma), il s&rsquo;agit d&rsquo;un plugin graphique destin\u00e9 aux \u00e9mulateurs de Playstation comme ePSXe, SSSPSX, PSXeven, PCSX, AdriPSX, etc.. Un excellent plugin avec beaucoup de possibilit\u00e9s !<\/p>\n<p>&nbsp;<\/p>\n<p>Fonctions principales :<br \/>\n&#8211; Emulation du mode entrelac\u00e9.<br \/>\n&#8211; Emulation des param\u00e8tres de l&rsquo;\u00e9cran.<br \/>\n&#8211; Emulation des effets dans les pr\u00e9-combats de Final Fantasy VIII.<br \/>\n&#8211; G\u00e9om\u00e9trie parfaite du pixel.<\/p>\n<p>&nbsp;<\/p>\n<p>Autres fonctions :<br \/>\n&#8211; Rendu 16\/32 bits.<br \/>\n&#8211; Augmentation de la r\u00e9solution interne.<br \/>\n&#8211; Filtrage des textures via bilinear.<br \/>\n&#8211; Support des shaders glsl pour le plugin gpuPeteOGL2.<br \/>\n&#8211; Filtres en plein \u00e9cran.<br \/>\n&#8211; Emulation de commandes pr\u00e9cises du GPU.<br \/>\n&#8211; D\u00e9coupage correcte des polygones.<br \/>\n&#8211; Aspect ratio correct.<br \/>\n&#8211; Contr\u00f4le du plugin par le clavier\/souris\/manettes.<br \/>\n&#8211; 9 diff\u00e9rentes croix (crosshairs) pour le lightgun.<br \/>\n&#8211; M\u00e9thode pr\u00e9cise de dithering (am\u00e9lioration des images \u00ab\u00a0r\u00e9alistes\u00a0\u00bb).<br \/>\n&#8211; Fonctionne avec filtre bilinear (HW &amp; SW) et alpha smoothing (SW only)<br \/>\n&#8211; Ajout du support ZNx, il est possible d&rsquo;utiliser le plugin avec ZiNc et pSx MAME<br \/>\n&#8211; Cr\u00e9ation de captures d&rsquo;\u00e9cran et enregistrement vid\u00e9o.<br \/>\n&#8211; etc&#8230;<br \/>\n&nbsp;<br \/>\nLes changements:<br \/>\n<em>&#8211; Fixed artifacts when using increased internal resolution;<br \/>\n&#8211; Increased the maximum possible internal resolution to 16&#215;16;<br \/>\n&#8211; Added the ability to set arbitrary proportions of the picture;<br \/>\n&#8211; Fixed loading of large shaders;<br \/>\n&#8211; Fixed dithering;<br \/>\n&#8211; Implemented multi-threaded renderer;<br \/>\n&#8211; Fixed most of the increased internal resolution artifacts;<br \/>\n&#8211; Increased maximal internal resolution to 16&#215;16;<br \/>\n&#8211; Added an option to set a custom aspect ratio;<br \/>\n&#8211; Fixed the loading of large shaders;<br \/>\n&#8211; Fixed dithering mode;<br \/>\n&#8211; Multi-threaded renderer implemented;<br \/>\nWhen using multithreading, remember that the renderer will occupy all these threads 100%.<br \/>\nFor maximum performance, you must also turn off energy-saving technologies.<br \/>\n&nbsp;<br \/>\nSwitching internal resolution on the fly is not implemented.<br \/>\nWhen using multithreading, remember:<br \/>\n&#8211; Setting the number of threads above the number of physical cores reduces the FPS;<br \/>\n&#8211; The renderer takes all of these streams at 100%;<br \/>\n&#8211; For 1&#215;1 internal resolution, multithreading reduces FPS;<br \/>\n&#8211; The higher the internal resolution, the greater the gain from multithreading.<br \/>\nTo achieve maximum performance, you must turn off energy-saving technologies.<br \/>\n&nbsp;<br \/>\nMultithreaded blitter increases FPS only at very high resolutions, so do NOT enable it.<br \/>\n&nbsp;<br \/>\nUnder Linux, there is an unpleasant moment &#8211; the PCSXR emulator sets the .\/pcsxr\/plugins directory as the current one, and the EPSXE emulator sets the .\/epsxe directory as the current one, so far it is decided to create symbolic links. <\/em><\/p>\n<p>&nbsp;<\/p>\n<p>Sites sources (<a href=\"http:\/\/emu-russia.net\/en\/files\/plugins\/psx\/\">ici <\/a>et <a href=\"http:\/\/www.emutalk.net\/threads\/54527-edgbla-s-gpuBladeSoft-v1-42a\">l\u00e0<\/a>).<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=3650\" title=\"Download edgbla&#039;s Software Rendering\">T\u00e9l\u00e9charger edgbla&#039;s Software Rendering v1.64 (8.6 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/forum.emu-russia.net\/viewforum.php?f=28\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/divers\/18-plugin-psx\/189-gpu\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=60775\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Connu \u00e9galement sous le nom de gpuBladeSoft mais encore Blade Arma GPU Soft Plugin et cr\u00e9\u00e9 par Vladimir Safronov (a.k.a. Blade_Arma), il s&rsquo;agit d&rsquo;un plugin graphique destin\u00e9 aux \u00e9mulateurs de Playstation comme ePSXe, SSSPSX, PSXeven, PCSX, AdriPSX, etc.. Un excellent &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-60775","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/pKi2R-fOf","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/60775","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=60775"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/60775\/revisions"}],"predecessor-version":[{"id":60777,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/60775\/revisions\/60777"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=60775"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=60775"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=60775"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}