{"id":62266,"date":"2020-01-22T17:30:49","date_gmt":"2020-01-22T16:30:49","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=62266"},"modified":"2020-01-22T17:30:49","modified_gmt":"2020-01-22T16:30:49","slug":"consoles-portables-mgba-v0-8-0","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=62266","title":{"rendered":"[Consoles portables] mGBA v0.8.0"},"content":{"rendered":"<p>Un \u00e9mulateur de GB\/GBC\/GameBoy Advance \u00e9crit en langage C par Jeffrey Pfau (endrift) et bas\u00e9 (sensiblement) sur <a href=\"https:\/\/github.com\/endrift\/gbajs\">GBA.js<\/a> et qui a comme objectif d&rsquo;\u00eatre un \u00e9mulateur de haute qualit\u00e9. Disponible pour Windows (Vista et +), Linux, Mac OSX et bien d&rsquo;autres syst\u00e8mes.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/12\/mgba.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-35483\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/12\/mgba-300x209.jpg\" alt=\"mgba\" width=\"300\" height=\"209\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/12\/mgba-300x209.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/12\/mgba.jpg 976w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<br \/>\n<em><strong>Features<\/strong><br \/>\n&#8211; Improved logging configuration<br \/>\n&#8211; One-Player BattleChip\/Progress\/Beast Link Gate support<br \/>\n&#8211; Add Game Boy Color palettes for original Game Boy games<br \/>\n&#8211; Debugger: Add unary operators and memory dereferencing<br \/>\n&#8211; GB: Expose platform information to CLI debugger<br \/>\n&#8211; Support Discord Rich Presence<br \/>\n&#8211; Debugger: Add tracing to file<br \/>\n&#8211; Enhanced map viewer, supporting bitmapped GBA modes and more displayed info<br \/>\n&#8211; OpenGL renderer with high-resolution upscaling support<br \/>\n&#8211; Experimental high level \u201cXQ\u201d audio for most GBA games<br \/>\n&#8211; Interframe blending for games that use flicker effects<br \/>\n&#8211; Frame inspector for dissecting and debugging rendering<br \/>\n&#8211; Switch: Option to use built-in brightness sensor for Boktai<br \/>\n&#8211; Ports: Ability to enable or disable all SGB features (closes #1205)<br \/>\n&#8211; Ports: Ability to crop SGB borders off screen (closes #1204)<br \/>\n&#8211; Cheats: Add support for loading Libretro-style cht files<br \/>\n&#8211; GBA Cheats: Add support for loading EZ Flash-style cht files<br \/>\n&#8211; Support for unlicensed Wisdom Tree Game Boy mapper<br \/>\n&#8211; Qt: Add export button for tile view (closes #1507)<br \/>\n&#8211; Qt: Add recent game list clearing (closes #1380)<br \/>\n&#8211; GB: Yanking gamepak now supported<br \/>\n&#8211; Qt: Memory range dumping (closes #1298)<br \/>\n&nbsp;<br \/>\n<strong>Emulation fixes<\/strong><br \/>\n&#8211; GB: Fix using boot ROM with MMM01 games<br \/>\n&#8211; GB Audio: Only reset channel 3 sample in DMG mode<br \/>\n&#8211; GB Audio: Sample inactive channels (fixes #1455, mgba.io\/i\/1456)<br \/>\n&#8211; GB Audio: Fix channel 4 volume (fixes #1529)<br \/>\n&#8211; GB I\/O: Filter IE top bits properly (fixes #1329)<br \/>\n&#8211; GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB<br \/>\n&#8211; GB Video: Delay LYC STAT check (fixes #1331)<br \/>\n&#8211; GB Video: Fix window being enabled mid-scanline (fixes #1328)<br \/>\n&#8211; GB Video: Fix mode 0 window edge case (fixes #1519)<br \/>\n&#8211; GB Video: Fix color scaling in AGB mode<br \/>\n&#8211; GBA: All IRQs have 7 cycle delay (fixes #539, mgba.io\/i\/1208)<br \/>\n&#8211; GBA: Reset now reloads multiboot ROMs<br \/>\n&#8211; GBA BIOS: Fix multiboot entry point (fixes Magic Floor)<br \/>\n&nbsp;<br \/>\n<strong>Other fixes<\/strong><br \/>\n&#8211; Core: Improved lockstep driver reliability (Le Hoang Quyen)<br \/>\n&#8211; FFmpeg: Drain recording buffers<br \/>\n&#8211; GB: Fix reading ROM immediately after unmapping BIOS<br \/>\n&#8211; GB SIO: Fix lockstep failing games aren\u2019t reloaded<br \/>\n&#8211; GBA Cheats: Fix value incrementing in CB slide codes (fixes #1501)<br \/>\n&#8211; Libretro: Fix crash changing allowing opposing directions (hhromic)<br \/>\n&#8211; Qt: Fix some Qt display driver race conditions<br \/>\n&#8211; Qt: Fix menu bar staying hidden in full screen (fixes #317)<br \/>\n&#8211; Qt: Only show emulator restart warning once per settings saving<br \/>\n&#8211; Qt: Fix LibraryController initialization (fixes #1324)<br \/>\n&#8211; Shaders: Fix gba-color shader resolution (fixes #1435)<br \/>\n&#8211; Switch: Fix audio when video rate desyncs (fixes #1532)<br \/>\n&nbsp;<br \/>\n<strong>Miscellaneous<\/strong><br \/>\n&#8211; CMake: Don\u2019t use libzip on embedded platforms (fixes #1527)<br \/>\n&#8211; Core: Add keysRead callback<br \/>\n&#8211; Core: Create game-related paths if they don\u2019t exist (fixes #1446)<br \/>\n&#8211; Core: Add more memory search ops (closes #1510)<br \/>\n&#8211; Debugger: Make tracing compatible with breakpoints\/watchpoints<br \/>\n&#8211; Debugger: Print breakpoint\/watchpoint number when inserting<br \/>\n&#8211; Feature: Switch from ImageMagick to FFmpeg for GIF generation<br \/>\n&#8211; FFmpeg: Support audio-only recording<br \/>\n&#8211; GB Memory: Support running from blocked memory<br \/>\n&#8211; GBA BIOS: Add timings for HLE BIOS math functions (fixes #1396)<br \/>\n&#8211; GBA BIOS: Fix clobbered registers in CpuSet (fixes #1531)<br \/>\n&#8211; GBA Savedata: EEPROM performance fixes<br \/>\n&#8211; GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash<br \/>\n&#8211; Debugger: Add breakpoint and watchpoint listing<br \/>\n&#8211; mGUI: Remember name and position of last loaded game<br \/>\n&#8211; OpenGL: Only resize textures when needed<br \/>\n&#8211; Qt: Don\u2019t unload ROM immediately if it crashes<br \/>\n&#8211; Qt: Support switching webcams<br \/>\n&#8211; Qt: Cap window size on start to monitor size<br \/>\n&#8211; Qt: Open a message box for Qt frontend errors<br \/>\n&#8211; Qt: Increase maximum magnifications and scaling<br \/>\n&#8211; Qt: Add native FPS button to settings view<br \/>\n&#8211; Qt: Improve sync code<br \/>\n&#8211; Qt: Add option to pause on minimizing window (closes #1379)<br \/>\n&#8211; Qt: Scale pixel color values to full range (fixes #1511)<br \/>\n&#8211; Qt: Remove What\u2019s This icon from dialogs<br \/>\n&#8211; Qt: Printer quality of life improvements (fixes #1540)<br \/>\n&#8211; Qt: Add copy and QoL improvements to graphic views (closes #1541)<br \/>\n&#8211; Qt: Show list of all sprites in sprite view<br \/>\n&#8211; Qt: Add option for disabling OSD messages<br \/>\n&#8211; Qt, OpenGL: Disable integer scaling for dimensions that don\u2019t fit<br \/>\n&#8211; SM83: Support PC-relative opcode decoding<br \/>\n&#8211; Switch: Dynamic display resizing<br \/>\n&#8211; Switch: Support file associations<br \/>\n&#8211; Vita: L2\/R2 and L3\/R3 can now be mapped on PSTV (fixes #1292)<br \/>\n&nbsp;<br \/>\n<u><strong>Changes from 0.8 beta 1<\/strong><\/u><br \/>\n&nbsp;<br \/>\n<strong>Emulation fixes<\/strong><br \/>\n&#8211; ARM: Fix STR writeback pipeline stage<br \/>\n&#8211; ARM: Partially fix LDM\/STM writeback with empty register list<br \/>\n&#8211; ARM: Fix stepping when events are pending<br \/>\n&#8211; GBA DMA: Fix case where DMAs could get misaligned (fixes #1092)<br \/>\n&#8211; GBA Memory: Fix open bus from IWRAM (fixes #1575)<br \/>\n&#8211; GBA Timers: Improve timer startup emulation<br \/>\n&#8211; GBA Video: Fix OpenGL renderer 512&#215;512 backgrounds (fixes #1572)<br \/>\n&#8211; GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds<br \/>\n&#8211; GBA Video: Fix effects blending improperly in some non-last windows<br \/>\n&#8211; GBA Video: Copy higher priority target 1 flag<br \/>\n&nbsp;<br \/>\n<strong>Other fixes<\/strong><br \/>\n&#8211; 3DS: Fix screen darkening (fixes #1562)<br \/>\n&#8211; Core: Fix uninitialized memory issues with graphics caches<br \/>\n&#8211; Core: Return null for out of bounds cached tile VRAM querying<br \/>\n&#8211; GBA Video: Fix OpenGL fragment data binding<br \/>\n&#8211; GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes #1620)<br \/>\n&#8211; Debugger: Fix tracing skipping instructions (fixes #1614)<br \/>\n&#8211; OpenGL: Only invalidate texture if dimensions change (fixes #1612)<br \/>\n&#8211; Qt: Fix fast forward mute being reset (fixes #1574)<br \/>\n&#8211; Qt: Fix scrollbar arrows in memory view (fixes #1558)<br \/>\n&#8211; Qt: Fix several cases where shader selections don\u2019t get saved<br \/>\n&#8211; Qt: Fix division by zero error in invalid TilePainter state<br \/>\n&#8211; Qt: Fix \u201crestart needed\u201d dialog after first config (fixes #1601)<br \/>\n&#8211; Qt: Fix undesired screen filtering when paused (fixes #1602)<br \/>\n&#8211; Qt: Fix sprite view using wrong base address (fixes #1603)<br \/>\n&#8211; Qt: Fix inability to clear default keybindings<br \/>\n&#8211; Qt: Release held actions if they get rebound<br \/>\n&#8211; Qt: Fix crash double-clicking menus in shortcut settings (fixes #1627)<br \/>\n&#8211; Qt: Fix record A\/V window not updating resolution (fixes #1626)<br \/>\n&#8211; Vita: Fix analog controls (fixes #1554)<br \/>\n&#8211; Wii: Fix game fast-forwarding after slowing down<br \/>\n&#8211; Wii: Improve audio buffering (fixes #1617)<br \/>\n&nbsp;<br \/>\n<strong>Miscellaneous<\/strong><br \/>\n&#8211; GB Memory: Support manual SRAM editing (fixes #1580)<br \/>\n&#8211; GBA: Trim non-movie ROMs to 32 MiB if applicable<br \/>\n&#8211; GBA Audio: Redo channel 4 batching for GBA only<br \/>\n&#8211; GBA I\/O: Stop logging several harmless invalid register reads<br \/>\n&#8211; GBA Video: Changing OpenGL scaling no longer requires restart<br \/>\n&#8211; Debugger: Separate aliases from main commands<br \/>\n&#8211; Debugger: Print break-\/watchpoint ID when breaking in CLI<br \/>\n&#8211; Debugger: Minor interface cleanup<br \/>\n&#8211; SDL: Use controller GUID instead of name<br \/>\n&#8211; SM83: Rename LR35902 to SM83<br \/>\n&#8211; Tools: Allow using threaded renderer in perf.py<br \/>\n&#8211; Tools: Clean up unused argument in mgba-perf<\/em><\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=6925\" title=\"Download mGBA (32 bits)\">T\u00e9l\u00e9charger mGBA (32 bits) v0.10.5 (13.8 Mo)<\/a><\/p><\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7670\" title=\"Download mGBA (64 bits)\">T\u00e9l\u00e9charger mGBA (64 bits) v0.10.5 (13.5 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/endrift.com\/mgba\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/333-consoles-portables\/47-nintendo-gba-gba-sp-gb-micro\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=62266\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Un \u00e9mulateur de GB\/GBC\/GameBoy Advance \u00e9crit en langage C par Jeffrey Pfau (endrift) et bas\u00e9 (sensiblement) sur GBA.js et qui a comme objectif d&rsquo;\u00eatre un \u00e9mulateur de haute qualit\u00e9. Disponible pour Windows (Vista et +), Linux, Mac OSX et bien &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-62266","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-gci","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/62266","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=62266"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/62266\/revisions"}],"predecessor-version":[{"id":62434,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/62266\/revisions\/62434"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=62266"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=62266"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=62266"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}