{"id":62283,"date":"2020-01-25T18:44:54","date_gmt":"2020-01-25T17:44:54","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=62283"},"modified":"2020-02-01T20:21:31","modified_gmt":"2020-02-01T19:21:31","slug":"consoles-de-salon-cemu-v1-17-0d","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=62283","title":{"rendered":"[Consoles de salon] Cemu v1.17.0e *maj*"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par <a href=\"https:\/\/github.com\/Exzap\">Exzap<\/a>, il s&rsquo;agit du second \u00e9mulateur de Wii U \u00e0 \u00eatre disponible au public mais le premier \u00e0 pousser jusqu&rsquo;\u00e0 l&rsquo;\u00e9mulation de jeux commerciaux. Il peut d\u00e9crypter les images Wii U qui utilisent le format Wud mais \u00e9galement les fichiers RPS ou RPL. La r\u00e9solution interne peu aller jusqu&rsquo;\u00e0 1920&#215;1080 selon les jeux. A noter que pour le moment, un seul contr\u00f4leur est accept\u00e9, il s&rsquo;agit du DRC (GamePad) de la Nintendo Wii U. Cette version n&rsquo;est compatible que pour les Windows x64 (\u00e0 partir de Windows 7) avec une carte graphique g\u00e9rant OpenGL 4.1 (ou sup\u00e9rieur) ou Vulkan et il faudra poss\u00e9der 4 \u00e0 8 Go de m\u00e9moire vive (Ram) pour le faire fonctionner. (<a href=\"http:\/\/wiiu.titlekeys.gq\/\">Correspondance ID-Titre<\/a>).<br \/>\n&nbsp;<br \/>\nUn tuto est disponible <a href=\"https:\/\/www.youtube.com\/watch?v=wmXmTOgT1BE\">ici<\/a>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-47151\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu.png\" alt=\"cemu\" width=\"455\" height=\"170\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu.png 728w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/11\/cemu-300x112.png 300w\" sizes=\"auto, (max-width: 455px) 100vw, 455px\" \/><\/a><br \/>\n&nbsp;<br \/>\nLes changements:<br \/>\n&nbsp;<\/p>\n<p>En r\u00e9sum\u00e9:<br \/>\n<em>&#8211; New graphic pack features (UI and internally)<br \/>\n   &#8211; Native support for Cemuhook patches + our own patch format<br \/>\n   &#8211; Gamelist fixes<br \/>\n   &#8211; Vulkan improvements<br \/>\n   &#8211; Tons of smaller bug fixes and improvements<\/em><\/p>\n<p>&nbsp;<br \/>\nEn d\u00e9tails:<br \/>\n<em># New in 1.17.0d:<\/p>\n<p>general: Further improvements to patch parsing (better error handling, new minor features)<br \/>\ngeneral: Patches can now be unloaded &#038; loaded again while a game is running<br \/>\ngeneral: Various internal tweaks (optimized settings.xml format, fixed cache file name in log.txt)<br \/>\n&nbsp;<br \/>\n# New in 1.17.0c:<\/p>\n<p>vulkan: Use vkCmdSetDepthBias instead of fixed state to reduce the number of Vulkan objects (fixes &lsquo;Failed to allocate descriptor sets&rsquo; error)<br \/>\nvulkan: Fixed a bug where texture memory would never be deallocated<br \/>\n&nbsp;<br \/>\n# New in 1.17.0b:<\/p>\n<p>general: Fixed a bug where Cemu would not remember previously enabled graphic packs if they don&rsquo;t have any presets<br \/>\ngeneral: Improved error handling for graphic pack patches and added more descriptive error messages<br \/>\n&nbsp;<br \/>\n# New in 1.17.0:<\/p>\n<p>general: Added new graphic pack features<br \/>\n         Version 5 adds new UI features:<br \/>\n         &#8211; Support for multiple preset categories per pack (aka multiple dropdowns) (#225)<br \/>\n         &#8211; Preset categories can be shown\/hidden based on preset selections (via condition expressions) which allows to fit even more options into a single pack<br \/>\n         &#8211; Force line breaks in the description field with |<br \/>\n         To accommodate these changes the internal handling of preset variables has been updated:<br \/>\n         &#8211; Added a [Default] category for defining preset variables and their initial values<br \/>\n         &#8211; The default value of a variable will be used if no preset overwrites it<br \/>\n         &#8211; If multiple presets set a variable then the visible preset categories will be prioritized over the non-visible ones<br \/>\n         All of these features are optional and Cemu 1.17.0 remains fully backwards compatible with v3 and v4 packs<\/p>\n<p>general: Added native support for Cemuhook patches.txt<br \/>\n         Cemu will only load patches.txt if Cemuhook is not present. Otherwise Cemuhook will take over patching<br \/>\n         A huge shoutout to Rajkosto for originally adding patch support to graphic packs and for designing the format!<\/p>\n<p>general: We also saw that larger patches might benefit from some extra functionality. Therefore we added our own flavor of a patch format<br \/>\n         It introduces several new concepts:<br \/>\n         &#8211; Automatic codecave sizing<br \/>\n         &#8211; Optional write cursor instead of having to preface every instruction with an address<br \/>\n         &#8211; Labels and variables<br \/>\n         &#8211; Can be split into multiple files and patch groups<br \/>\n         A wiki article with format explanations and examples can be found here: https:\/\/wiki.cemu.info\/wiki\/Cemu_patches<\/p>\n<p>We also created a demonstration gfx pack to showcase the new features. Available here: https:\/\/cemu.info\/files\/FPS++AIO.zip<\/p>\n<p>general: Fixed a crash if the meta information of a game was missing<br \/>\ngeneral: If Cemu is started for the first time and no graphic packs are installed, it will recommend downloading them to the user<\/p>\n<p>general: Gamelist fixes<br \/>\n         &#8211; Fixed that custom game titles would reset when switching display modes (#254)<br \/>\n         &#8211; Fixed an exception that could occur when installing update\/dlc while having the icon mode active<br \/>\n         &#8211; Icon modes also use the custom titles of games now<\/p>\n<p>general: Added drag &#038; drop support for game files and NFC files (dragging the file into the Cemu window will launch\/scan it) (#256)<br \/>\ngeneral: The automatic updater can now handle a renamed Cemu.exe and will also preserve the custom name after the update<\/p>\n<p>vulkan: Fixed a softlock that occurred when failing to compile a shader from the cache<br \/>\nvulkan: Fixed a bug where textures larger than 128MB would cause a crash (could happen with high-resolution shadow graphic packs)<br \/>\nvulkan: If VRAM is full and the device supports it, fallback to RAM for texture memory allocation<br \/>\nvulkan: General robustness improvements in the memory allocator<\/p>\n<p>input: Due to issues with bad drivers libusb, which is needed for GameCube controllers, is now only loaded when the API is actually selected<\/p>\n<p>&nbsp;<br \/>\nNote:<br \/>\n(#xx) refers to bug tracker issues resolved by this change. See http:\/\/bugs.cemu.info\/projects\/cemu\/<\/em><br \/>\n&nbsp;<br \/>\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/e13pGDylOHc?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=fr-FR&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><br \/>\n&nbsp;<br \/>\nA noter que des packs graphiques haute d\u00e9finition sont disponibles <a href=\"https:\/\/github.com\/slashiee\/cemu_graphic_packs\">ici<\/a>. Ils permettent, entre autre, d&rsquo;augmenter la r\u00e9solution native des jeux car contrairement \u00e0 Dolphin et parce que la machine est techniquement diff\u00e9rente il n&rsquo;est pas possible \u00e0 Cemu d&rsquo;augmenter la d\u00e9finition autrement que par cette m\u00e9thode.<br \/>\nA l&rsquo;inverse, des packs SD (d\u00e9finitions standards et\/ou basses) sont disponibles sur ce <a href=\"https:\/\/github.com\/yanderechanhx\/Cemu_Graphics_LowRes\">lien<\/a> et permettent \u00e0 certains PC manquant de performance de lancer des jeux en 60 FPS. <\/p>\n<p>&nbsp;<br \/>\nUne liste de compatibilit\u00e9 est disponible <a href=\"http:\/\/compat.cemu.info\/\">ici<\/a>.<\/p>\n<p>&nbsp;<br \/>\n<a href=\"http:\/\/gbatemp.net\/threads\/release-cemu-wii-u-emulator.399524\/\">Site source<\/a>.<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7070\" title=\"Download Cemu\">T\u00e9l\u00e9charger Cemu v2.6 (25.2 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/cemu.info\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/371-nintendo-wii-u\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=62283\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par Exzap, il s&rsquo;agit du second \u00e9mulateur de Wii U \u00e0 \u00eatre disponible au public mais le premier \u00e0 pousser jusqu&rsquo;\u00e0 l&rsquo;\u00e9mulation de jeux commerciaux. Il peut d\u00e9crypter les images Wii U qui utilisent le format Wud mais \u00e9galement &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-62283","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-gcz","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/62283","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=62283"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/62283\/revisions"}],"predecessor-version":[{"id":62325,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/62283\/revisions\/62325"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=62283"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=62283"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=62283"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}