{"id":63589,"date":"2020-05-07T10:04:25","date_gmt":"2020-05-07T08:04:25","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=63589"},"modified":"2020-05-07T16:30:55","modified_gmt":"2020-05-07T14:30:55","slug":"console-pcsx2-v1-6-0","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=63589","title":{"rendered":"[Console] PCSX2 v1.6.0"},"content":{"rendered":"<p>Voici, 4 ans apr\u00e8s, une nouvelle version de cet \u00e9mulateur de Playstation 2 dont voici les nouveaut\u00e9s:<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/01\/pcsx2.jpg\" rel=\"attachment wp-att-42427\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/01\/pcsx2-300x218.jpg\" alt=\"pcsx2\" width=\"300\" height=\"218\" class=\"aligncenter size-medium wp-image-42427\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/01\/pcsx2-300x218.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/01\/pcsx2-768x559.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2016\/01\/pcsx2.jpg 835w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<pre style=\"height: 350px;\">Q3,Q4 2019 - Q1 2020 Changes\r\nGSdx changelog:\r\nGSdx-HW: Improve search\/invalidate texture in render target by correctly matching vertex offsetted draws with buffer offsetted reads in the texture cache.\r\nGSdx-HW: Implemented Software Sprite Renderer feature which allows to CPU emulate (SSE accelerated) certain sprite draws directly from the HW renderer.\r\nGSdx-HW: Added a dedicated fix for Big Mutha Truckers which allows to render the shadows properly. This also allowed us to reduce the crc hack level so there are less effects skipped.\r\nGSdx-HW: Sprite Hack has been completely removed as it is no longer needed and is replaced by far better alternatives.\r\nGSdx-FX: The TFX shader on Direct3D10\/11 has been rewritten to match OpenGL code and its' accuracy for certain effects.\r\nGSdx-D3D: Blend no Barrier support has been ported from OpenGL to Direct3D 10\/11.\r\nGSdx-GUI: Hardware hacks GUI has been updated for better usability.\r\n \r\nSPU2-X changelog:\r\nFixed the noise generator outputting 4.8 kHz tone instead of white noise.\r\n \r\nCDVD changelog:\r\nPCSX2 now ignores non-existent disc sector reads.\r\n \r\nCore changelog:\r\nPCSX2: Prevent the UI from hanging\/locking up when a game boots.\r\nPCSX2-tas: TAS Recording functionality has been disabled for 1.6 release as there are some issues to work out (such as hanging\/locking up the emulator).\r\nPCSX2: DI execution is delayed by one instruction.\r\nPCSX2: Reverted back to older VRender\/VBlank timings.\r\nPCSX2: Partially fixed IPU pack command.\r\nPCSX2: Fixed the emulator hanging when pressing F4 too fast when toggling the Frame Limiter in some occasions.\r\nPCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software in some occasions.\r\nPCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software mode too fast.\r\nPCSX2: First Time Wizard now properly selects the correct GSdx plugin based on the highest instruction set supported by the CPU.\r\nPCSX2: Improved pointer patch command handling.\r\n \r\nPCSX2 GUI changelog:\r\n \r\nPCSX2: DPI scaling has been improved.\r\nPCSX2: Translations have been updated for the release of 1.6.\r\n \r\nMiscellaneous changelog:\r\nGameDB: True Crime: Streets of L.A. (patched).\r\nGameDB: The database has been once again updated with the inclusion of many games with required gamefixes, as well as removal of gamefixes which are no longer needed.\r\n \r\nQ2 2018-Q2 2019 Changes\r\nGSdx changelog:\r\nGSdx-HW: Fix half-bottom screen issues on texture\/color shuffling.\r\nGSdx-TC: Palette management rework.\r\nGsdx-HW: implement fixed TEX0 for all renderers.\r\nGSdx: OSD improvements and port to Direct3D10\/11.\r\nGSdx: Accurate Date update and partial port to Direct3D10\/11.\r\nGSdx-GL: Bypass the texture cache when the framebuffer is sampled.\r\nGSdx-GL: Experimental Sparse Texture support.\r\nGSdx-D3D: Improved palette support has been ported from OpenGL to Direct3D10\/11.\r\nGSdx-D3D: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D10\/11.\r\nGSdx-D3D: Depth Emulation port to Direct3D10\/11.\r\nGSdx-D3D: Channel shuffle port to Direct3D10\/11.\r\nGSdx-D3D: HDR Colclip blend port to Direct3D10\/11.\r\nGSdx-D3D: Accurate Blend Fbmask port to Direct3D10\/11.\r\nGSdx-D3D: Partial SW blending port to Direct3D10\/11.\r\nGSdx-D3D: Alpha hack has been removed completely, replaced with Blending Accuracy option.\r\nGSdx-HW: Removal of MSAA support in favor of better optimizations and accuracy.\r\nGSdx-HW: Removal of Direct3D9 renderer in favor of better optimizations and accuracy.\r\nGSdx-HW: Removal of many no longer needed hacks.\r\nGSdx-HW: Add Skipdraw Offset option for Skipdraw hack.\r\nGSdx-GUI: GUI update to improve usability.\r\n \r\nCore changelog:\r\nPCSX2-TAS: Input Recording\/Playback Functionality (speedrunning tools).\r\nVector Units: Fix bug in \"Branch in Delay Slot\" Optimization.\r\nRecompiler: Fix stall in branch delay slot.\r\nPCSX2: Improved GameDB handling.\r\nVIF: A VIF core update has been made to fix Downtown Run.\r\nGif Unit: Recheck VIF status after a reset is performed when waiting for PATH3 (Fixes Eragon).\r\n \r\nPCSX2 GUI changelog:\r\nPCSX2: \"FMV Aspect Ratio Switch\/Override\" feature.\r\nPCSX2: Save\/Load slot improvements, allow to display slot dates.\r\n \r\nSPU2-X changelog:\r\nSPU2-X-GUI: The gui has been updated to improve usability. \r\n \r\nQ1 2018 Changes\r\nGSdx changelog:\r\nGSdx-TC: Performance improvement by using custom container.\r\nGSdx-TC: Load size calculation in target update.\r\nGSdx: Texture Shuffle port to Direct3D.\r\nGSdx: Channel Shuffle improvements on Direct3D\r\nGSdx: Hack removal\/adjustments.\r\n \r\nCore changelog:\r\nPCSX2-Counters: Fix Hblank calculation for DVD video modes.\r\n \r\nPCSX2 GUI changelog:\r\nPCSX2: Add configurable Cheats folder to Components Selectors.\r\nPCSX2: Display the video mode on titlebar.\r\n \r\nMiscellaneous changelog:\r\nPlugins: XPad and USBqemu have been moved to the legacy plugins VS solution. \r\nGeneral: Code cleanup.\r\nGamedb: Game database has been updated with many new gamefixes included.\r\n \r\nQ3-Q4 2017 Changes\r\nGSdx changelog:\r\nGSdx-d3d11: Extend \"Preload Frame Data\" support to Direct3D.\r\nGSdx: Add Frame Buffer Conversion option.\r\nGSdx: Automatic mipmapping option.\r\n \r\nCore changelog:\r\nPCSX2: PSX Memory card support.\r\nPCSX2: Always ask when booting option.\r\nPCSX2: Adaptive Sync support.\r\nPCSX2: Restore \"Defaults\" option to GS Panel.\r\nPCSX2: Clear ISO list option.\r\n \r\nPCSX2 GUI changelog:\r\nPCSX2: Many translations have been updated.\r\n \r\nQ1-Q2 2017 Changes\r\nGSdx changelog:\r\nGSdx: Support for dumping GS Dumps in xz format.\r\nGSdx-OpenGL: Reduce Geometry shader overhead.\r\nGSdx-HW: Revamped buffer size calculation for custom resolutions.\r\nGSdx: OSD (On Screen Display) feature.\r\nGSdx: Texture cache speed optimization.\r\nGSdx: Software renderer thread synchronization fix.\r\nGSdx: Improved software renderer float handling.\r\nGSdx: Removal of SSSE3 and AVX configurations.\r\nGSdx: Workarounds for AMD buggy OpenGL driver.\r\nGSdx (Windows): Fix for slow software rendering with Skylake CPUs.\r\n \r\nCore changelog:\r\nPCSX2: Fix command-line options.\r\nPCSX2-Counters: Proper tracking of scalar limit.\r\nVIF: Unpack speed optimizations.\r\nVector Units (VU0): Fix CFC2 transfers from TPC register.\r\n \r\nLilyPad and OnePad changelog:\r\nLilyPad and OnePad changelog:\r\nLilyPad: neGcon controller support.\r\nLilyPad: UI Changes\/enhancements.\r\nLilyPad: Core improvements, better controller handling.\r\nOnepad: Update to use SDL2.\r\n \r\nMiscellaneous changelog:\r\n CMake: Blacklist GCC 7.0\/7.1 versions.\r\n \r\nQ3-Q4 2016 Changes\r\nGSdx changelog:\r\nGSdx: Hardware mipmapping support.\r\nGSdx-TC: Proper scaling of all textures.\r\nGSdx: Handling illegal 8 bits pixel storage format.\r\nGSdx-PCRTC: Feedback write support.\r\nGSdx-glsl: Optimize number of active constant buffers in the shader.\r\nGSdx: Avoid illegal instruction crash on older CPUs.\r\nGSdx: Alpha test improvements.\r\nGSdx: Proper custom resolution scaling.\r\n \r\nCore changelog:\r\nPCSX2: PSX mode compatibility.\r\nPCSX2: PSX mode, proper video mode initialization.\r\nPCSX2: Improved patch handling.\r\nPCSX2: Accurate video mode detection.\r\n \r\nLilyPad and Onepad changelog:\r\nLilyPad: Add separate bindings for each pad type.\r\nLilyPad: Add PlayStation Mouse support.\r\nLilyPad: Updated user interface.\r\nLilyPad: Add dance pad support and revamped Lilypad dialog.\r\nOnePad: General improvements on accuracy.\r\n \r\nCDVD changelog:\r\ncdvdgigaherz: Linux port.\r\n \r\nMiscellaneous changelog:\r\nPCSX2: FreeBSD support.\r\nLinux: Support Vsync on Linux free driver.\r\nWindows: Remove DirectX redistributable dependency on Windows 8.1\/10.\r\n \r\nQ1-Q2 2016 Changes\r\nGSdx changelog:\r\nGSdx: Fast texture invalidation option.\r\nGSdx: Improved detection of Framebuffer size.\r\nGSdx: Enable reading of Depth Buffer.\r\nGSdx: Improved PCRTC merge circuit emulation.\r\nGSdx-GL: Fast accurate blending.\r\nGSdx-GL: Depth buffer lookup optimization.\r\nGSdx-FX: Post-Processing updates.\r\nGSdx: Proper handling of 576P\/720P\/1080I video modes.\r\n \r\nCore changelog:\r\nPCSX2: Automatic aspect ratio switch during FMV playback.\r\nVIF: Timing fix for MSCALF, MSCNT instructions.\r\nVector Units: Scarface I bit gamefix.\r\n \r\nCDVD changelog:\r\nCDVDgigaherz: Fixed dual layer DVD reading.\r\nCDVD: Improved ISO layer break detection algorithm.\r\n \r\nLilypad and Onepad changelog:\r\nLilyPad: Add Pop'n Music controller support.\r\nOnepad: GUI redesign.\r\n \r\nMiscellaneous changelog:\r\nPCSX2: GUI Improvements.\r\nPCSX2: PCSX2-Auto test suite.<\/pre>\n<p>&nbsp;<br \/>\nUn rapport des am\u00e9liorations avec illustrations, est visible <a href=\"https:\/\/pcsx2.net\/292-progress-report-q3-2019-to-q1-2020.html\" rel=\"noopener noreferrer\" target=\"_blank\">ici<\/a>.<br \/>\n&nbsp;<\/p>\n<p>Un tutorial est disponible <a href=\"http:\/\/forums.pcsx2.net\/Thread-Guide-de-Configuration-Officiel-PCSX-v1-2-1\">ici<\/a> et un pack de shaders <a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/57-sony-playstation-2-pstwo\/3844-pcsx2-shaders-pack\/\">l\u00e0<\/a>.<br \/>\nEt si vous voulez davantage d&rsquo;effets graphiques, un site expliquant comment customiser l&rsquo;\u00e9mulateur avec <a href=\"https:\/\/reshade.me\/\">Reshade<\/a> et autre shaders, est disponible <a href=\"http:\/\/helixmod.blogspot.com\/2018\/01\/pcsx2-dx11.html\">ici<\/a>.<br \/>\n&nbsp;<br \/>\n<strong>NB:<\/strong> Notez que m\u00eame si la version 64 bits peut permettre un gain de vitesse dans certains jeux, elle n&rsquo;est pas \u00e0 consid\u00e9rer comme stable.<\/p>\n<p>&nbsp;<br \/>\n<a href=\"https:\/\/github.com\/PCSX2\/pcsx2\">Site de d\u00e9veloppement du projet<\/a><br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=631\" title=\"Download PCSX2 (32 bits | 7\/8\/8.1)\">T\u00e9l\u00e9charger PCSX2 (32 bits | 7\/8\/8.1) v1.6.0 (6.2 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2959\" title=\"Download PCSX2 (64 bits)\">T\u00e9l\u00e9charger PCSX2 (64 bits) v2.6.3 (25.5 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/www.pcsx2.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles\/57-sony-playstation-2\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=63589\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Voici, 4 ans apr\u00e8s, une nouvelle version de cet \u00e9mulateur de Playstation 2 dont voici les nouveaut\u00e9s: &nbsp; &nbsp; Q3,Q4 2019 &#8211; Q1 2020 Changes GSdx changelog: GSdx-HW: Improve search\/invalidate texture in render target by correctly matching vertex offsetted draws &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-63589","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-gxD","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/63589","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=63589"}],"version-history":[{"count":7,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/63589\/revisions"}],"predecessor-version":[{"id":63605,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/63589\/revisions\/63605"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=63589"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=63589"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=63589"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}