{"id":64227,"date":"2020-08-06T15:51:10","date_gmt":"2020-08-06T13:51:10","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=64227"},"modified":"2020-08-06T15:51:10","modified_gmt":"2020-08-06T13:51:10","slug":"multi-mame-v0-223","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=64227","title":{"rendered":"[Multi] MAME v0.223"},"content":{"rendered":"<p>Officieusement appel\u00e9 <em><strong>M<\/strong>ame <strong>A<\/strong>nd <strong>M<\/strong>ess <strong>E<\/strong>mulators<\/em>, MAME est un \u00e9mulateur <a href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/87-mame-officiel\/\">Arcade<\/a> et <a href=\"https:\/\/www.emu-france.com\/emulateurs\/305-multi-systemes\/441-mess-officiel\/\">Consoles\/Ordinateurs<\/a> qui relie les anciens MAME et MESS dans un seul \u00e9mulateur multi-usages \u00e9mulant plus de 2150 syst\u00e8mes diff\u00e9rents. Coupl\u00e9 au frontend <a title=\"Interface graphique QMC2\" href=\"https:\/\/www.emu-france.com\/utilitaires\/17-mame-support-files\/263-frontends\/3786-qmc2-x64\/\">QMC2<\/a>, vous pouvez alors utiliser tous les fichiers <a href=\"https:\/\/www.emu-france.com\/utilitaires\/17-mame-support-files\/\">Mame extras<\/a> &amp; <a href=\"https:\/\/www.emu-france.com\/utilitaires\/314-mess-support-files\/315-mess-extra\/\">Mess Extras<\/a>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-53864\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame.png\" alt=\"\" width=\"440\" height=\"99\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame.png 729w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame-300x67.png 300w\" sizes=\"auto, (max-width: 440px) 100vw, 440px\" \/><\/a><br \/>\n&nbsp;<br \/>\nEn r\u00e9sum\u00e9:<br \/>\n<em>MAME 0.223 has finally arrived, and what a release it is \u2013 there\u2019s definitely something for everyone! Starting with some of the more esoteric additions, Linus \u00c5kesson\u2019s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and\/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo\u2019s Game &#038; Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game &#038; Watch design. The steady stream of TV games hasn\u2019t stopped, with a number of French releases from Conny\/VideoJet among this month\u2019s batch.<br \/>\n&nbsp;<\/p>\n<p>For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME\u2019s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel\u2019s first microprocessor.<br \/>\n&nbsp;<\/p>\n<p>Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway\u2019s 280-ZZZAP and Gun Fight.<br \/>\n&nbsp;<\/p>\n<p>V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K\/512K\/512Ke) and Macintosh Plus. These systems\u2019 keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME\u2019s Macintosh Plus emulation again.<br \/>\n&nbsp;<\/p>\n<p>In other home computer emulation news, MAME\u2019s SAM Coup\u00e9 driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).<\/em><br \/>\n&nbsp;<\/p>\n<p>Les changements sont les suivants:<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"height: 350px;\">\r\n0.223 2020-08-06\r\n----------------\r\n\r\n\r\nMAME Testers Bugs Fixed\r\n-----------------------\r\n- 02603: [Sound] (cinemat.cpp) tailg: Phasor sample plays incorrectly. (Aaron Giles)\r\n- 03307: [Sound] (cinemat.cpp) ripoff: Multiple issues with sound samples. (Aaron Giles)\r\n- 03720: [Sound] (cinemat.cpp) speedfrk, wotw, wotwc: Incomplete sound samples implementation. (Aaron Giles)\r\n- 06033: [Gameplay] (sothello.cpp) sothello: Gameplay logic is broken. (hap)\r\n- 06896: [Gameplay] (gottlieb.cpp) krull: Invisible enemies cause deaths in cave scene. (dink)\r\n- 07237: [DIP\/Input] (vsmile.cpp) vsmileg [walle]: Wall-E does not recognise the joystick controller. (Ryan Holtz)\r\n- 07340: [DIP\/Input] (vegas.cpp) nbagold, nbanfl and nbashowt: Digital joystick inputs are not present. (Ted Green)\r\n- 07537: [Sound] (nemesis.cpp) twinbee: Speech does not play. (AJR)\r\n- 07608: [Gameplay] (uzebox.cpp) uzebox: All systems (except craft) that use the avr8 CPU have regressed severely. (hap)\r\n- 07644: [DIP\/Input] (pcipc.cpp) pcpci: Mouse movement causes spurious keyboard input. (Samuele Zannoli)\r\n- 07687: [Compiling] AsmJit fails to compile for ARM targets. (Belegdol)\r\n- 07689: [Sound] (s8a.cpp) scrzy_l1: Sounds do not play. (Robbbert)\r\n- 07690: [Crash\/Freeze] (kingdrby.cpp) cowrace: [debug] Assert upon start. (AJR)\r\n- 07691: [Crash\/Freeze] (eprom.cpp) eprom, eprom2: Game freezes upon end of demonstration. (AJR)\r\n- 07693: [DIP\/Input] (dooyong.cpp) sadari: Third button (activate power-up) is not present. (hap)\r\n- 07696: [Graphics] (taito_l.cpp) fhawk, fhawkj: Background graphics are not displayed correctly. (hap)\r\n- 07708: [DIP\/Input] (segas18.cpp) wwallyj, lghost, and clones: Controls do not work. (Ivan Vangelista)\r\n\r\n\r\nNew working machines\r\n--------------------\r\nConny\u00c2 \/ VideoJet Dora l'exploratrice\u00c2 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]\r\nConny\u00c2 \/\u00c2 VideoJet PDC150 Tactile\u00c2 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]\r\nConny\u00c2 \/\u00c2 VideoJet PDC200\u00c2 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]\r\nConny\u00c2 \/ VideoJet PDC40 Tactile\u00c2 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]\r\nConny\u00c2 \/ VideoJet PDC50\u00c2 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]\r\nConny\u00c2 \/ VideoJet Plug Play\u00c2 TV Games\u00c2 2 (4-in-1) (VideoJet, France) [TeamEurope, David Haywood]\r\nDataCash Systems\u00c2 \/ Staid CompuChess: The\u00c2 Second Edition [hap, Berger, Achim]\r\nDice game [Aleksandr Gofman, MetalliC]\r\nElektor AVR-Max Chess Computer (English) [hap]\r\nFidelity Electronics Chess Challenger (model\u00c2 UCC10, 10\u00c2 levels) [hap, Berger, Achim]\r\nGuitar Star (Europe, PAL) [David Haywood, TeamEurope]\r\nLinus \u00c3\u2026kesson\u00c2 \/ kryo The\u00c2 Hardware Chiptune Project [Ryan Holtz]\r\nLinus \u00c3\u2026kesson Phasor [Ryan Holtz]\r\nLinus \u00c3\u2026kesson Power Ninja Action Challenge [Ryan Holtz]\r\nMicro Vs.\u00c2 System: Donkey Kong Hockey [algestam, Ryan Holtz]\r\nMillennium\u00c2 2000\u00c2 GmbH Millennium Arcade\u00c2 101 (M489) (Game Station\u00c2 2 101-in-1) [TeamEurope, David Haywood]\r\nMotorola EXORterm\u00c2 155 [68bit]\r\nMotorola M6800 EXORciser (M68SDT) [68bit]\r\nNovag Micro Chess [hap, Berger, Achim]\r\nSciSys\u00c2 \/ Intelligent Games Intelligent Chess [hap, Berger, Achim]\r\nSciSys Chess Companion [hap, Berger, Achim]\r\nSciSys Chess Intercontinental Traveler [hap, Berger, Achim]\r\nSenario\u00c2 \/ Marathon\u00c2 - Mystery Animation\u00c2 Inc. Totally Spies! (France) [TeamEurope, David Haywood]\r\nSenario Vs\u00c2 Maxx 6-in-1 Casino\u00c2 \/ Senario Card\u00c2 & Casino Games [Sean Riddle, David Haywood]\r\nSubor Sports and Dance Fit Games Mat D-555 (PAL) [David Haywood, TeamEurope]\r\nTelko\u00c2 \/ Nintendo Bassmate Computer [algestam, Mr.\u00c2 Do]\r\nUltimate Products\u00c2 Ltd. Reactor 32-in-1 (NTSC) [Sean Riddle, David Haywood]\r\nUltimate Products\u00c2 Ltd. Zone Mini [Sean Riddle, David Haywood]\r\nWinFun Guitar Buster [Sean Riddle, David Haywood]\r\nWireless Fitness\u00c2 \/ Dance Fit (Senario) [Sean Riddle, David Haywood, anonymous, Kev\u00c2 (FBN)]\r\nXing Wireless Interactive TV\u00c2 Game 'Wi TV Zone' 48-in-1 (Europe, PAL) [David Haywood, TeamEurope]\r\n\r\n\r\nNew working clones\r\n------------------\r\n4-in-1 (version\u00c2 SWS1-110984) [Siftware]\r\nAstro Fighter (set\u00c2 4) [Juan Romero, ClawGrip]\r\nCruis'n USA (rev L4.4) [Brian Troha, The\u00c2 Dumping Union]\r\nDead Or Alive\u00c2 ++ (Korea) [chacal231077]\r\nDouble Wings (set\u00c2 2) [Jorge Silva]\r\nElektor AVR-Max-Schachzwerg (German) [hap]\r\nFidelity Electronics Elite A\/S Challenger (Glasgow program, set\u00c2 2) [Berger]\r\nGalaxian (Cirsa Spanish bootleg) [Juan Romero, ClawGrip]\r\nHammerin' Harry (World, M84 hardware bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The\u00c2 Dumping Union]\r\nJack Potten's Poker (set\u00c2 13, ICP-1\u00c2 PCB) [Roberto Fresca, Matt\u00c2 B]\r\nJolly Joker (original program, interleaved GFX, Impera logo) [Roberto Fresca, TeamEurope]\r\nJolly Joker (original program, interleaved GFX, no logo) [Roberto Fresca, TeamEurope]\r\nMaster Boy (1987, Z80 hardware, Ichi-Funtel, set\u00c2 2) [Retromaniacs, Recreativas.org]\r\nMs.\u00c2 Pac-Man (bootleg, set\u00c2 3) [Andrew Welburn]\r\nMs.\u00c2 Pac-Man (Novatronic bootleg) [Juan Romero, ClawGrip]\r\nNew Lucky 8\u00c2 Lines (set\u00c2 11, W-4) [Siftware]\r\nPipi & Bibis\u00c2 \/ Whoopee!! (Ryouta Kikaku bootleg, decrypted) [jordigahan]\r\nRace Drivin' (compact, prototype) [andynumbers, The\u00c2 Dumping Union]\r\nRobotron: 2084 (Unidesa license) [Juan Romero, ClawGrip]\r\nUltimate Products\u00c2 Ltd. Zone 7-in-1 Sports (PAL) [David Haywood, TeamEurope]\r\nSlap Shot (Ver\u00c2 2.2\u00c2 J) [Jorge Silva]\r\nSpace Trek (Video Game\u00c2 S.A., Spanish bootleg of Scramble) [Rub\u00c3\u00a9n Casa\u00c3\u00b1a (Retro Arcadia Valencia), Isa\u00c3\u00adas Hern\u00c3\u00a1ndez]\r\nSplash (Modular System) [jordigahan, ClawGrip, David Haywood]\r\nSuper Forte (version\u00c2 C, V3.6) [Berger]\r\nWitch Star [Brian Troha, The Dumping Union]\r\nZero Time (Spanish bootleg) [Juan Romero, ClawGrip]\r\n\r\n\r\nMachines promoted to working\r\n----------------------------\r\nAdders and Ladders (v2.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nBarquest (v2.6) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nBlox (SJM\u00c2 BLOX, 50p\/20p Play, Version\u00c2 2.0) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]\r\nBusiness Computer Corporation Busicom 141-PF [Robbbert]\r\nThe\u00c2 Crystal Maze (v1.3) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe\u00c2 Crystal Maze Team Challenge (v0.9) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe\u00c2 Mating Game (v0.4) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nNBA\u00c2 Showtime\u00c2 \/ NFL\u00c2 Blitz\u00c2 2000 (ver\u00c2 2.1) [Ted Green]\r\nNBA\u00c2 Showtime Gold\u00c2 \/ NFL Blitz 2000 (ver\u00c2 3.0) (SportsStation) [Ted Green]\r\nNBA\u00c2 Showtime: NBA on NBC (ver\u00c2 2.0) [Ted Green]\r\nThe\u00c2 New Crystal Maze Featuring Ocean Zone (v2.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nNice Code Plug and Play Sudoku Game (NES based) [Sean Riddle, David Haywood, GameHistory.org]\r\nPhoto\u00c2 Y2K\u00c2 2\u00c2 \/ Chaoji Bi Yi Bi\u00c2 2\u00c2 \/ Dajia Lai Zhao Cha\u00c2 2\u00c2 \/ Real and Fake\u00c2 2 Photo\u00c2 Y2K (M101XX 05\/25\/01 11:02:54) [iq_132, dink]\r\nPrize Tetris (BWB) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]\r\nSCCH LLC-1 [Robbbert]\r\nSenario Guitar Star (US, Senario, NTSC) [David Haywood]\r\nStrike it Lucky (v0.5) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nTaiKee Rockstar Guitar\u00c2 \/ Guitar Rock (PAL) [David Haywood]\r\nTetris Payout (BWB\u00c2 TET1 Version\u00c2 2.2, set\u00c2 1) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]\r\nunknown rocket\/animal-themed poker [Roberto Fresca]\r\nVegas Poker (prototype, release 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Highwayman]\r\n\r\n\r\nClones promoted to working\r\n--------------------------\r\nAdders and Ladders (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe\u00c2 Crystal Maze (v0.1,\u00c2 AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe\u00c2 Crystal Maze (v1.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe\u00c2 Crystal Maze (v1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe\u00c2 Crystal Maze Team Challenge (v0.8) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe\u00c2 Crystal Maze Team Challenge (v1.2,\u00c2 AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\ndreamGEAR Shredmaster\u00c2 Jr (NTSC) [David Haywood]\r\nEurohard\u00c2 S.A. Dragon\u00c2 200-E [Nigel Barnes]\r\nThe\u00c2 New Crystal Maze Featuring Ocean Zone (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe\u00c2 New Crystal Maze Featuring Ocean Zone (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nPhoto\u00c2 Y2K\u00c2 2\u00c2 \/ Chaoji Bi Yi Bi\u00c2 2\u00c2 \/ Dajia Lai Zhao Cha\u00c2 2\u00c2 \/ Real and Fake\u00c2 2 Photo\u00c2 Y2K (ver.\u00c2 100, Japanese Board) [iq_132, dink]\r\nPrize Space Invaders (BWB\u00c2 INV1, 50p\/30p Play, Version\u00c2 1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]\r\nPrize Tetris (BWB) (Showcase) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]\r\nSirio\u00c2 II (Calfesa\u00c2 S.L. Spanish Moon Cresta bootleg) [Ivan Vangelista]\r\nStrike it Lucky (v0.53) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nTetris Payout (BWB\u00c2 TET1 Version\u00c2 2.2, set\u00c2 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]\r\nTorch Computers Torch CH240 [Nigel Barnes]\r\nVTech V.Smile Motion [Ryan Holtz]\r\n\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nEl\u00c2 auto de papa [Victor Fernandez (City Game), ClawGrip]\r\nBingo Roll\u00c2 \/ Turbo Bingo? [TeamEurope, Roberto Fresca]\r\nCaptain Lucky [Siftware]\r\nDestruction Derby [TTL] [Frank Palazzolo]\r\nDiana Olakoa [Victor Fernandez (City Game), ClawGrip]\r\nE-mu\u00c2 Systems Carnaval\u00c2 - Jugando con Fuego [DBWBP]\r\nE-mu\u00c2 Systems EMAX\u00c2 II 16-Bit Digital Sound System [DBWBP]\r\nE-mu\u00c2 Systems Orbit\u00c2 9090\u00c2 - The\u00c2 Dance Planet [DBWBP]\r\nE-mu\u00c2 Systems Planet Phatt\u00c2 - The Swing System [DBWBP]\r\nE-mu\u00c2 Systems Pro\/Cussion Maximum Percussion Module [DBWBP]\r\nE-mu\u00c2 Systems Proteus\/1 16-Bit Multi-Timbral Digital Sound Module [DBWBP]\r\nE-mu\u00c2 Systems Proteus\/1 XR 16-Bit Multi-Timbral Digital Sound Module [DBWBP]\r\nE-mu\u00c2 Systems Vintage Keys Classic Analog Keyboards [DBWBP]\r\nFar West (Compumatic) [Victor Fernandez (City Game), ClawGrip]\r\nFootball [PinMAME]\r\nJAKKS Pacific\u00c2 Inc\u00c2 \/ HotGen\u00c2 Ltd Hannah Montana\u00c2 G2 Deluxe\u00c2 - All in One (JAKKS Pacific TV\u00c2 Game)\r\n  [Sean Riddle, David Haywood, Kev (FBN), anonymous]\r\nJAKKS Pacific\u00c2 Inc\u00c2 \/ HotGen\u00c2 Ltd High School Musical\u00c2 G2 Deluxe\u00c2 - All in One (JAKKS Pacific TV\u00c2 Game)\r\n  [Sean Riddle, David Haywood, Kev (FBN), anonymous]\r\nJAKKS Pacific\u00c2 Inc Power Rangers Super Megaforce Hero Portal [David Haywood, Team Europe]\r\nKawai Musical Instruments Manufacturing KSP10 Digital Piano [DBWBP]\r\nKawai Musical Instruments Manufacturing SX-240 8-Voice Programmable Polyphonic Synthesizer [DBWBP]\r\nKorg microKORG Synthesizer\/Vocoder [DBWBP]\r\nKorg WaveStation A\/D [DBWBP]\r\nKorg WaveStation EX [DBWBP]\r\nKorg WaveStation SR [DBWBP]\r\nLexibook Console Colour\u00c2 - Disney's Planes [TeamEurope]\r\nLexibook Console Colour\u00c2 - Minnie Mouse [TeamEurope]\r\nLucky\u00c2 7 (Impera) [TeamEurope, Roberto Fresca]\r\nMacro Winners Game Sporz Wireless Duet Play Ping-Pong [Sean Riddle, David Haywood, Dave Silva]\r\nMarvel Avengers TV\u00c2 Game Console (32-bit) (Lexibook) [TeamEurope, David Haywood]\r\nMichael Jordan (1.30) [PinMAME]\r\nMillennium\u00c2 2000\u00c2 GmbH Millennium Arcade\u00c2 250 (M527) [TeamEurope, David Haywood]\r\nPuzzle Me! [TeamEurope, Roberto Fresca]\r\nReno Reels (JPM) [David Haywood]\r\nRS-70 648-in-1 [David Shah]\r\nSharp Zaurus\u00c2 SL-5500 \"Collie\" [Ryan Holtz, O.\u00c2 Galibert]\r\nSony NWS-3860 [Plamen Mihaylov, Patrick Mackinlay]\r\nSport Dart\u00c2 TV [Victor Fernandez (City Game), ClawGrip]\r\nSusanita tiene un raton [Victor Fernandez (City Game), ClawGrip]\r\nTecnodarts [Victor Fernandez (City Game), ClawGrip]\r\nToy Story\u00c2 3 (Lexibook) [Sean Riddle, Kamaal Brown, David Haywood]\r\nunknown\u00c2 'TE06' [TeamEurope, Roberto Fresca]\r\nUnknown Compumatic ProSPDP based darts machine [jordigahan, ClawGrip]\r\nVideoJet Kiu Games [Sean Riddle, David Haywood]\r\nVirtual TV\u00c2 Ping Pong [TeamEurope, David Haywood]\r\nYataimura Kingyosukui (4-player, China, Ver\u00c2 1.000) [Darksoft]\r\n\r\n\r\nNew clones marked as NOT_WORKING\r\n--------------------------------\r\n6-X (BWB) (Release\u00c2 3, 20p Fixed, All - Cash) (MPU4\u00c2 Video) [David Haywood]\r\n6-X (BWB) (Release\u00c2 3, 20p Fixed, Cash+Token) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\n6-X (BWB) (Release\u00c2 3, 20p Fixed, Cash+Token) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\n6-X (BWB) (Release\u00c2 3, 20p Fixed, Cash+Token, %\u00c2 Key) (MPU4\u00c2 Video) [David Haywood]\r\n6-X (BWB) (Release\u00c2 3, 20p Fixed, Cash+Token, Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\n6-X (BWB) (Release\u00c2 3, 20p Fixed, Cash+Token, Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\n6-X (BWB) (Release\u00c2 3, 20p Fixed, Cash+Token, Datapak) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\n6-X (BWB) (Release\u00c2 3, 20p Switchable to 10p, All\u00c2 - Cash) (MPU4\u00c2 Video) [David Haywood]\r\n6-X (BWB) (Release\u00c2 3, 20p Switchable to 10p, All\u00c2 - Cash, Datapak) (MPU4\u00c2 Video) [David Haywood]\r\n6-X (BWB) (Release\u00c2 3, 20p Switchable to 10p, Cash+Token) (MPU4\u00c2 Video) [David Haywood]\r\n6-X (BWB) (Release\u00c2 3, 20p Switchable to 10p, Cash+Token, %\u00c2 Key) (MPU4\u00c2 Video) [David Haywood]\r\n6-X (BWB) (Release\u00c2 3, 20p Switchable to 10p, Cash+Token, Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\n6-X (BWB) (Release\u00c2 3, 20p Switchable to 10p, Cash+Token, Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nAdders and Ladders (v2.1d) (MPU4\u00c2 Video) [David Haywood]\r\nAnakonda [Robbbert]\r\nBarquest (v2.6d) (MPU4\u00c2 Video) [David Haywood]\r\nBig\u00c2 40 Poker (BWB) (Arcade Data) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nBig\u00c2 40 Poker (BWB) (Arcade Data) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nBig\u00c2 40 Poker (BWB) (Arcade Standard) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nBig\u00c2 40 Poker (BWB) (Arcade Standard) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nBig\u00c2 40 Poker (BWB) (Arcade Standard) (set\u00c2 4) (MPU4\u00c2 Video) [David Haywood]\r\nBig\u00c2 40 Poker (BWB) (S_Site Data\u00c2 + %-Key\u00c2 + OCDM) (MPU4\u00c2 Video) [David Haywood]\r\nBig\u00c2 40 Poker (BWB) (S_Site Data\u00c2 + %-Key) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nBig\u00c2 40 Poker (BWB) (S_Site Data\u00c2 + %-Key) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nBig\u00c2 40 Poker (BWB) (S_Site Data) (MPU4\u00c2 Video) [David Haywood]\r\nBig\u00c2 40 Poker (BWB) (S_Site Standard) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nBig\u00c2 40 Poker (BWB) (S_Site Standard) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nBig Fruits (v2.0?) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nBig Fruits (v2.0?) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nBig Fruits (v2.0?) (set\u00c2 4) (MPU4\u00c2 Video) [David Haywood]\r\nBubbly Bonk (v4.0?) (20p Fixed, All\u00c2 - Cash) (MPU4\u00c2 Video) [David Haywood]\r\nBubbly Bonk (v4.0?) (20p Fixed, Cash+Token, %\u00c2 Key) (MPU4\u00c2 Video) [David Haywood]\r\nBubbly Bonk (v4.0?) (20p Fixed, Cash+Token, Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nBubbly Bonk (v4.0?) (20p Fixed, Cash+Token, Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nBullion Blox (BWB) (Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nBullion Blox (BWB) (Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nBullion Blox (BWB) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release 3) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release 3) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 10p Fixed, Cash+Token) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Fixed, Cash+Token) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Fixed, Cash+Token) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Fixed, Cash+Token, %\u00c2 Key) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Fixed, Cash+Token, Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Fixed, Cash+Token, Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Fixed, Cash+Token, Datapak) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Fixed, Cash+Token, Showcase) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Fixed, Cash+Token, Showcase, Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Fixed, Cash+Token, Showcase, Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Switchable 20p\/10p\/5p, All\u00c2 - Cash) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Switchable 20p\/10p\/5p, All\u00c2 - Cash, Datapak)  (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Switchable 20p\/10p\/5p, Cash+Token) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Switchable 20p\/10p\/5p, Cash+Token) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Switchable 20p\/10p\/5p, Cash+Token, %\u00c2 Key) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Switchable 20p\/10p\/5p, Cash+Token, Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Switchable 20p\/10p\/5p, Cash+Token, Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Switchable 20p\/10p\/5p, Cash+Token, Datapak) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 20p Switchable 20p\/10p\/5p, Cash+Token, Showcase) (MPU4\u00c2 Video) [David Haywood]\r\nCash Inferno (BWB) (Release\u00c2 4, 5p Fixed, All\u00c2 - Cash) (MPU4\u00c2 Video) [David Haywood]\r\nChase Invaders (Barcrest) (MPU4) (set\u00c2 8) [David Haywood]\r\nDouble Take (BWB) (Release\u00c2 4, Arcade Data) (MPU4\u00c2 Video) [David Haywood]\r\nDouble Take (BWB) (Release\u00c2 4, S_Site Data\u00c2 + %-Key) (MPU4\u00c2 Video) [David Haywood]\r\nFruit Factory (BWB) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nFruit Factory (BWB) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nFruit Factory (BWB) (set\u00c2 4) (MPU4\u00c2 Video) [David Haywood]\r\nFruit Factory (BWB) (set\u00c2 5) (MPU4\u00c2 Video) [David Haywood]\r\nFruit Factory (BWB) (set\u00c2 6) (MPU4\u00c2 Video) [David Haywood]\r\nFruit Factory (BWB) (set\u00c2 7) (MPU4\u00c2 Video) [David Haywood]\r\nFunhouse (L-2) [PinMAME]\r\nFunhouse (L-2, prototype PA-1 System\u00c2 11 sound) [PinMAME]\r\nGold Rush (BWB) (Release\u00c2 8, 20p Fixed, All\u00c2 - Cash) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, 20p Fixed, All\u00c2 - Cash) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, 20p Fixed, Cash+Token) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, 20p Fixed, Cash+Token) (Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, 20p Fixed, Cash+Token) (Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, 20p Fixed, Cash+Token) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, 20p Fixed, Cash+Token) (Showcase) (Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, 20p Fixed, Cash+Token) (Showcase) (Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, 20p Fixed, Cash+Token) (Showcase) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, 20p Fixed, Cash+Token) (Showcase) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, 20p Fixed, Cash+Token) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, 20p Fixed, Cash+Token) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, 25p Fixed, All\u00c2 - Cash) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, 25p Fixed, All\u00c2 - Cash) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, Switchable 20p\/10p\/5p, All\u00c2 - Cash) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, Switchable 20p\/10p\/5p, Cash+Token) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, Switchable 20p\/10p\/5p, Cash+Token) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, Switchable 20p\/10p\/5p, Cash+Token) (Showcase) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, Switchable 20p\/10p\/5p, Cash+Token) (Showcase) (MPU4 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, Switchable 20p\/25p, All\u00c2 - Cash) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nGold Rush (BWB) (Release\u00c2 8, Switchable 20p\/25p, All\u00c2 - Cash) (MPU4\u00c2 Video) [David Haywood]\r\nKharkovsky [Robbbert]\r\nLaser Ball (L-2, PROM\u00c2 sound) [PinMAME]\r\nLast Action Hero (1.04\u00c2 France) [PinMAME]\r\nLast Action Hero (1.07) [Jos\u00c3\u00a9 Renato Castro Milanez, Sergio Munemori]\r\nMagic Card\u00c2 - Wien (Sicherheitsversion\u00c2 1.2) [TeamEurope, Roberto Fresca]\r\nMazooma Belle (v1.5) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nMegabucks Poker (BWB) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nMegabucks Poker (BWB) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nMegabucks Poker (BWB) (set\u00c2 4) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 5) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, Arcade Showcase, 20p-\u00c2\u00a38 Token\u00c2 - Fixed) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, Arcade Standard, 10p-\u00c2\u00a34 Cash\u00c2 - Fixed) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, Arcade Standard, 10p-\u00c2\u00a38 Token\u00c2 - Fixed) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, Arcade Standard, 20p-\u00c2\u00a310 Cash\u00c2 - Fixed) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, Arcade Standard, 20p-\u00c2\u00a310 Cash\u00c2 - Fixed) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, Arcade Standard, 20p-\u00c2\u00a34 Cash\u00c2 - Fixed) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, Arcade Standard, 20p-\u00c2\u00a38 Cash\u00c2 - Fixed) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, Arcade Standard, 20p-\u00c2\u00a38 Token\u00c2 - Fixed) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, Arcade Standard, 20p-\u00c2\u00a38 Token\u00c2 - Fixed) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, Arcade Standard, 25p-\u00c2\u00a310 Cash\u00c2 - Fixed) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, Arcade Standard, 25p-\u00c2\u00a310 Cash\u00c2 - Fixed) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, Arcade Standard, 5p-\u00c2\u00a34 Cash\u00c2 - Fixed) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, S\/Site Showcase, 20p-\u00c2\u00a38 Token\u00c2 - Fixed) (set\u00c2 5) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, S\/Site Standard, 20p-\u00c2\u00a310 Cash\u00c2 - Fixed) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, S\/Site Standard, 20p-\u00c2\u00a310 Cash\u00c2 - Fixed) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, S\/Site Standard, 20p-\u00c2\u00a310 Cash\u00c2 - Fixed) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, S\/Site Standard, 20p-\u00c2\u00a34 Cash\u00c2 - Fixed) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, S\/Site Standard, 20p-\u00c2\u00a38 Token\u00c2 - Fixed) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, S\/Site Standard, 20p-\u00c2\u00a38 Token\u00c2 - Fixed) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, S\/Site Standard, 20p-\u00c2\u00a38 Token\u00c2 - Fixed) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, S\/Site Standard, 20p-\u00c2\u00a38 Token\u00c2 - Fixed) (set\u00c2 4) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, S\/Site Standard, 25p-\u00c2\u00a310 Cash\u00c2 - Fixed) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nMiami Dice (BWB) (Release\u00c2 8, S\/Site Standard, 25p-\u00c2\u00a310 Cash\u00c2 - Fixed) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo (MC\u00c2 \u00c2 2.0\u00c2 C) (Barcrest) (MPU4) [David Haywood]\r\nMonte Carlo (MC\u00c2 \u00c2 2.0\u00c2 K) (Barcrest) (MPU4) [David Haywood]\r\nMonte Carlo (MC\u00c2 \u00c2 2.0\u00c2 YD) (Barcrest) (MPU4) [David Haywood]\r\nMonte Carlo (MC\u00c2 \u00c2 3.0\u00c2 C) (Barcrest) (MPU4) [David Haywood]\r\nMonte Carlo (MC_\u00c2 3.0\u00c2 K) (Barcrest) (MPU4) [David Haywood]\r\nMonte Carlo (MC_\u00c2 3.0\u00c2 YD) (Barcrest) (MPU4) [David Haywood]\r\nMonte Carlo (MSS\u00c2 1.6\u00c2 C) (Barcrest) (MPU4) [David Haywood]\r\nMonte Carlo (MX052.0\u00c2 C) (Barcrest) (MPU4) [David Haywood]\r\nMonte Carlo (MX052.0\u00c2 K) (Barcrest) (MPU4) [David Haywood]\r\nMonte Carlo (MX102.0\u00c2 C) (Barcrest) (MPU4) [David Haywood]\r\nMonte Carlo (MX102.0\u00c2 K) (Barcrest) (MPU4) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 9, Arcade Special, Options\u00c2 4 Cabinet, 20p Fixed, Cash and Tokens) (set\u00c2 1) (MPU4\u00c2 Video)\r\n  [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 9, Arcade Special, Options\u00c2 4 Cabinet, 20p Fixed, Cash and Tokens) (set\u00c2 2) (MPU4\u00c2 Video)\r\n  [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 9, Arcade Special, Options\u00c2 4 Cabinet, 20p Switchable, Cash and Tokens) (set\u00c2 1) (MPU4\u00c2 Video)\r\n  [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 9, Arcade Special, Options\u00c2 4 Cabinet, 20p Switchable, Cash and Tokens) (set\u00c2 2) (MPU4\u00c2 Video)\r\n  [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 9, S\/Site Standard, Options\u00c2 4 Cabinet, 20p Fixed, Cash and Tokens) (set\u00c2 1) (MPU4\u00c2 Video)\r\n  [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 9, S\/Site Standard, Options\u00c2 4 Cabinet, 20p Fixed, Cash and Tokens) (set\u00c2 2) (MPU4\u00c2 Video)\r\n  [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 9, S\/Site Standard, Options\u00c2 4 Cabinet, 20p Fixed, \u00c2\u00a310 All Cash) (set\u00c2 1) (MPU4\u00c2 Video)\r\n  [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 9, S\/Site Standard, Options\u00c2 4 Cabinet, 20p Fixed, \u00c2\u00a310 All Cash) (set\u00c2 2) (MPU4\u00c2 Video)\r\n  [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 9, S\/Site Standard, Options\u00c2 4 Cabinet, 20p Fixed, \u00c2\u00a38 All Cash) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 9, S\/Site Standard, Options\u00c2 4 Cabinet, 20p Switchable, Cash and Tokens) (set\u00c2 1) (MPU4\u00c2 Video)\r\n  [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 9, S\/Site Standard, Options\u00c2 4 Cabinet, 20p Switchable, Cash and Tokens) (set\u00c2 2) (MPU4\u00c2 Video)\r\n  [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 9, S\/Site Standard, Options\u00c2 4 Cabinet, 20p Switchable, \u00c2\u00a310 All Cash) (set\u00c2 1) (MPU4\u00c2 Video)\r\n  [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 9, S\/Site Standard, Options\u00c2 4 Cabinet, 20p Switchable, \u00c2\u00a310 All Cash) (set\u00c2 2) (MPU4\u00c2 Video)\r\n  [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 9, S\/Site Standard, Options\u00c2 4 Cabinet, 20p Switchable, \u00c2\u00a38 All Cash) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 9, S\/Site Standard, Options\u00c2 4 Cabinet, 25p Fixed, \u00c2\u00a310 All Cash) (set\u00c2 1) (MPU4\u00c2 Video)\r\n  [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 9, S\/Site Standard, Options\u00c2 4 Cabinet, 25p Fixed, \u00c2\u00a310 All Cash) (set\u00c2 2) (MPU4\u00c2 Video)\r\n  [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 10) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 11) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 12) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 13) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 14) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 15) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 16) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 17) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 18) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 19) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 20) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 21) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 22) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 23) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 24) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 25) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 26) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 27) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 28) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 29) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 30) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 31) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 32) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 33) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 34) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 35) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 4) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 5) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 6) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 7) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 8) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 ?, set\u00c2 9) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 D, Arcade Special, 20p Fixed, Cash and Tokens) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 D, S\/Site Standard, 20p Fixed, \u00c2\u00a310 All Cash) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 D, S\/Site Standard, 20p Switchable, Cash and Tokens) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 D, S\/Site Standard, 20p Switchable, \u00c2\u00a310 All Cash) (MPU4\u00c2 Video) [David Haywood]\r\nMonte Carlo Or Bust (BWB) (Release\u00c2 D, S\/Site Standard, 25p Fixed, \u00c2\u00a310 All Cash) (MPU4\u00c2 Video) [David Haywood]\r\nNove Diamante (bootleg) [Ioannis Bampoulas]\r\nOver Moon\u00c2 Pt3 (BWB) (20p Fixed, All\u00c2 - Cash) (MPU4\u00c2 Video) [David Haywood]\r\nOver Moon\u00c2 Pt3 (BWB) (20p Fixed, Cash+Token, %\u00c2 Key) (MPU4\u00c2 Video) [David Haywood]\r\nOver Moon\u00c2 Pt3 (BWB) (20p Fixed, Cash+Token, Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nOver Moon\u00c2 Pt3 (BWB) (20p Fixed, Cash+Token, Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nPrize Tetris (BWB) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nPrize Tetris (BWB) (Showcase) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Mazooma Belle (BWB) (Version\u00c2 1.4\u00c2 C, Cash+Token, 1993\u00c2 Awards, 20p Switchable to 10p) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Mazooma Belle (BWB) (Version\u00c2 1.4\u00c2 D, Cash+Token, 1993\u00c2 Awards, 10p Fixed, Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Mazooma Belle (BWB) (Version\u00c2 1.4\u00c2 D, Cash+Token, 1993\u00c2 Awards, 20p Fixed, Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Mazooma Belle (BWB) (Version\u00c2 1.4\u00c2 D, Cash+Token, 1993\u00c2 Awards, 20p Switchable to 10p, Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Mazooma Belle (BWB) (Version\u00c2 1.4\u00c2 DY, Cash+Token, 1993\u00c2 Awards, 10p Fixed, Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Mazooma Belle (BWB) (Version\u00c2 1.4\u00c2 DY, Cash+Token, 1993\u00c2 Awards, 20p Fixed, Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Mazooma Belle (BWB) (Version\u00c2 1.4\u00c2 DY, Cash+Token, 1993\u00c2 Awards, 20p Fixed, Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Mazooma Belle (BWB) (Version\u00c2 1.4\u00c2 DY, Cash+Token, 1993\u00c2 Awards, 20p Switchable to 10p, Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Mazooma Belle (BWB) (Version\u00c2 1.4\u00c2 Y, Cash+Token, 1993\u00c2 Awards, 20p Switchable to 10p, %\u00c2 Key) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Mazooma Belle (BWB) (Version\u00c2 1.4, Cash+Token, 1993\u00c2 Awards, 20p Fixed) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Mazooma Belle (BWB) (Version\u00c2 1.4, Cash+Token, 1993\u00c2 Awards, 20p Switchable to 10p) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Arcade, Cash+Tokens, 1993\u00c2 Awards, 20p Fixed, Version\u00c2 1.9) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 2, 1992\u00c2 copyright, 20p Fixed, Cash+Token) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 2, 1993\u00c2 copryight, 5p Fixed, Cash+Token) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 2, 1993\u00c2 copryight, 5p Fixed, Cash+Token, %\u00c2 Key) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 2, 1993\u00c2 copryight, 5p Fixed, Cash+Token, %\u00c2 Key) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 2, 1993\u00c2 copryight, 5p Fixed, Cash+Token, Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 2, 1993\u00c2 copryight, 5p Fixed, Cash+Token, Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 2, 1993\u00c2 copryight, 5p Fixed, Cash+Token, Datapak) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 2, 1993\u00c2 copryight, 5p Fixed, Cash+Token, Datapak) (set\u00c2 4) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 2, 1993\u00c2 copyright, 5p Fixed, Cash+Token) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 10p Fixed, Cash+Token) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 10p Fixed, Cash+Token) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 10p Fixed, Cash+Token, %\u00c2 Key) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 10p Fixed, Cash+Token, %\u00c2 Key) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 10p Fixed, Cash+Token, Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 10p Fixed, Cash+Token, Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 10p Fixed, Cash+Token, Datapak) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 10p Fixed, Cash+Token, Datapak) (set\u00c2 4) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 10p Fixed, Cash+Token, Datapak) (set\u00c2 5) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 10p Fxed, All-Cash) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Fixed, Cash+Token) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Fixed, Cash+Token, %\u00c2 Key) (set\u00c2 1)  (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Fixed, Cash+Token, %\u00c2 Key) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Fixed, Cash+Token, Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Fixed, Cash+Token, Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Fixed, Cash+Token, Datapak) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Fixed, Cash+Token, Datapak) (set\u00c2 4) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Fixed, Cash+Token, Datapak) (set\u00c2 5) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Switchable to 10p, All\u00c2 - Cash) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Switchable to 10p, Cash+Token) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Switchable to 10p, Cash+Token) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Switchable to 10p, Cash+Token, %\u00c2 Key) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Switchable to 10p, Cash+Token, %\u00c2 Key) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Switchable to 10p, Cash+Token, Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Switchable to 10p, Cash+Token, Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Switchable to 10p, Cash+Token, Datapak) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Switchable to 10p, Cash+Token, Datapak) (set\u00c2 4) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (Release\u00c2 3, 20p Switchable to 10p, Cash+Token, Datapak) (set\u00c2 5) (MPU4\u00c2 Video) [David Haywood]\r\nRed Hot Poker (unknown release) (MPU4\u00c2 Video) [David Haywood]\r\nReno Casino (BWB) (set\u00c2 10) (MPU4\u00c2 Video) [David Haywood]\r\nReno Casino (BWB) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nReno Casino (BWB) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nReno Casino (BWB) (set\u00c2 4) (MPU4\u00c2 Video) [David Haywood]\r\nReno Casino (BWB) (set\u00c2 5) (MPU4\u00c2 Video) [David Haywood]\r\nReno Casino (BWB) (set\u00c2 6) (MPU4\u00c2 Video) [David Haywood]\r\nReno Casino (BWB) (set\u00c2 7) (MPU4\u00c2 Video) [David Haywood]\r\nReno Casino (BWB) (set\u00c2 8) (MPU4\u00c2 Video) [David Haywood]\r\nReno Casino (BWB) (set\u00c2 9) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 5) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 7) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 8, 20p Fixed, Cash+Token) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Fixed, All\u00c2 - Cash) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Fixed, All\u00c2 - Cash) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Fixed, Cash+Token) (Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Fixed, Cash+Token) (Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Fixed, Cash+Token) (Datapak) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Fixed, Cash+Token) (Showcase) (set\u00c2 1) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Fixed, Cash+Token) (Showcase) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Fixed, Cash+Token) (Showcase) (set\u00c2 2) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Fixed, Cash+Token) (Showcase) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Fixed, Cash+Token) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Fixed, Cash+Token) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Fixed, Cash+Token) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Switchable 20p\/10p\/5p, All\u00c2 - Cash) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Switchable 20p\/10p\/5p, Cash+Token) (Showcase) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Switchable 20p\/10p\/5p, Cash+Token) (Showcase) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Switchable 20p\/10p\/5p, Cash+Token) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Switchable 20p\/10p\/5p, Cash+Token) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Switchable 20p\/25p, All\u00c2 - Cash) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 20p Switchable 20p\/25p, All\u00c2 - Cash) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 25p Fixed, All\u00c2 - Cash) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nReno Reels (Release\u00c2 A, 25p Fixed, All\u00c2 - Cash) (MPU4\u00c2 Video) [David Haywood]\r\nShop Window (v2.0) (Release\u00c2 2, 10p Fixed, Cash\u00c2 + Special BWB\u00c2 Token) (MPU4\u00c2 Video) [David Haywood]\r\nShop Window (v2.0) (Release\u00c2 2, 10p Fixed, Cash\u00c2 + Special BWB\u00c2 Token, %\u00c2 Key) (MPU4\u00c2 Video) [David Haywood]\r\nShop Window (v2.0) (Release\u00c2 2, 10p Fixed, Cash\u00c2 + Special BWB\u00c2 Token, Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nShop Window (v2.0) (Release\u00c2 2, 10p Fixed, Cash\u00c2 + Special BWB\u00c2 Token, Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nShop Window (v2.0) (Release\u00c2 2, 20p Fixed, Cash\u00c2 + Special BWB\u00c2 Token) (set 2) (MPU4\u00c2 Video) [David Haywood]\r\nShop Window (v2.0) (Release\u00c2 2, 20p Fixed, Cash\u00c2 + Special BWB\u00c2 Token, %\u00c2 Key) (MPU4\u00c2 Video) [David Haywood]\r\nShop Window (v2.0) (Release\u00c2 2, 20p Fixed, Cash\u00c2 + Special BWB\u00c2 Token, Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nShop Window (v2.0) (Release\u00c2 2, 20p Fixed, Cash\u00c2 + Special BWB\u00c2 Token, Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nShop Window (v2.0) (Release\u00c2 2, 20p Fixed, Cash\u00c2 + Special BWB\u00c2 Token, Datapak) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nShop Window (v2.0) (Release\u00c2 2, 20p Switchable to 10p, Cash\u00c2 + Special BWB\u00c2 Token) (MPU4\u00c2 Video) [David Haywood]\r\nShop Window (v2.0) (Release\u00c2 2, 20p Switchable to 10p, Cash\u00c2 + Special BWB\u00c2 Token, %\u00c2 Key) (MPU4\u00c2 Video) [David Haywood]\r\nShop Window (v2.0) (Release\u00c2 2, 20p Switchable to 10p, Cash\u00c2 + Special BWB\u00c2 Token, Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nShop Window (v2.0) (Release\u00c2 2, 20p Switchable to 10p, Cash\u00c2 + Special BWB\u00c2 Token, Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 C, 1993\u00c2 Awards, 10p Fixed) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 C, 1993\u00c2 Awards, 20p Fixed) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 C, 1993\u00c2 Awards, 20p Switchable to 10p) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 D, Cash\u00c2 + Token, 1993\u00c2 Awards, 10p Fixed) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 D, Cash+Token, 1993\u00c2 Awards, 20p Fixed) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 D, Cash+Token, 1993\u00c2 Awards, 20p Fixed) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 D, Cash+Token, 1993\u00c2 Awards, 20p Fixed) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 D, Cash+Token, 1993\u00c2 Awards, 20p Switchable to 10p (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 D, Cash+Token, 1993\u00c2 Awards, 20p Switchable to 10p) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 DY, Cash+Token, 1993\u00c2 Awards, 10p Fixed) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 DY, Cash+Token, 1993\u00c2 Awards, 20p Fixed) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 DY, Cash+Token, 1993\u00c2 Awards, 20p Fixed) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 DY, Cash+Token, 1993\u00c2 Awards, 20p Switchable to 10p) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 IC, 1993\u00c2 Awards, 20p Switchable to 10p) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 Y, Cash+Token, 1993\u00c2 Awards, 10p Fixed) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 Y, Cash+Token, 1993\u00c2 Awards, 20p Fixed, %\u00c2 Key) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4\u00c2 Y, Cash+Token, 1993\u00c2 Awards, 20p Switchable to 10p, %\u00c2 Key) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4, Cash+Token, 1993\u00c2 Awards, 20p Fixed) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4, Cash+Token, 1993\u00c2 Awards, 20p Fixed) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4, Cash+Token, 1993\u00c2 Awards, 20p Switchable to 10p) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nSunburst (BWB) (Version\u00c2 1.4, Cash+Token, 1993\u00c2 Awards, 20p Switchable to 10p) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nTime Bandit (BWB) (Release\u00c2 1, 20p Fixed, Cash\u00c2 + Tokens) (Datapak) (set\u00c2 1) (MPU4\u00c2 Video) [David Haywood]\r\nTime Bandit (BWB) (Release\u00c2 1, 20p Fixed, Cash\u00c2 + Tokens) (Datapak) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nTime Bandit (BWB) (Release\u00c2 1, 20p Fixed, Cash\u00c2 + Tokens) (Datapak) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nTime Bandit (BWB) (Release\u00c2 1, 20p Fixed, Cash\u00c2 + Tokens) (set\u00c2 2) (MPU4\u00c2 Video) [David Haywood]\r\nTime Bandit (BWB) (Release\u00c2 1, 20p Fixed, Cash\u00c2 + Tokens) (set\u00c2 3) (MPU4\u00c2 Video) [David Haywood]\r\nTime Machine (v2.0) (Issue\u00c2 1 Questions) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nTime Machine (v2.0) (Issue\u00c2 1 Questions) (MPU4\u00c2 Video) [David Haywood]\r\nTime Machine (v2.0) (Issue\u00c2 2 Questions) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nTime Machine (v2.0) (Issue\u00c2 2 Questions) (MPU4\u00c2 Video) [David Haywood]\r\nTime Machine (v2.0) (Issue\u00c2 3 Questions) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nTurnover (v2.33) (MPU4\u00c2 Video) [David Haywood]\r\nTurnover (v2.3O) (MPU4\u00c2 Video) [David Haywood]\r\nTurnover (v?.?) (MPU4\u00c2 Video) [David Haywood]\r\nUnga [Robbbert]\r\nWize Move (v1.33) (MPU4\u00c2 Video) [David Haywood]\r\nWize Move (v1.3d) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nWize Move (v1.3d3) (Datapak) (MPU4\u00c2 Video) [David Haywood]\r\nWize Move (v?.?) (MPU4\u00c2 Video) [David Haywood]\r\n\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nfmtowns_cd:\r\n  Akiko\u00c2 - Premium Version, Cal\u00c2 III\u00c2 - Kanketsu-hen, Chiemi\u00c2 & Naomi, Curse, Eikan\u00c2 wa Kimi\u00c2 ni\u00c2 2\u00c2 - Koukou Yakyuu Zenkoku Taikai,\r\n  FM\u00c2 Towns Application Catalog CD-ROM\u00c2 - Original Soft-hen, G5\u00c2 (HMA-206), Gambler\u00c2 - Queen's Cup, Gokuraku Mandala, Hyper Fetishism,\r\n  Illust Hyakka\u00c2 - Yamashita Hideki no Ikiiki Cut-shuu, Iris-tei Serenade, Jouhou Club\u00c2 - Card Processor Ver.\u00c2 1.1, Mahjong Musashi,\r\n  Manami\u00c2 no Doko made Iku\u00c2 no?\u00c2 2\u00c2 - Return of the Kuro Pack, The\u00c2 Manhole (1990-08-01), Marionette Mind,\r\n  Mirage\u00c2 2\u00c2 - Torry, Neat\u00c2 & Roan Fairladies in MagicLand, Noushuku Angel\u00c2 120%, Shamhat\u00c2 - The\u00c2 Holy Circlet (FM\u00c2 Towns Marty version),\r\n  Tenshin Ranma, Two Shot Diary, Viper-V12\u00c2 RS, Viper-V8 Turbo\u00c2 RS, YES! HG - Erotic Voice Version [redump.org, r09]\r\ngba:\r\n  Rayman\u00c2 IV (Rayman\u00c2 - Sunshine of Trip) (unlicensed) (protection hacked) [RibShark]\r\n  Crash Advance\u00c2 IV  (unlicensed) (protection hacked), Digimon\u00c2 - Ruby and Sapphire (unlicensed) (protection hacked),\r\n  The\u00c2 Lord of the Rings\u00c2 IV\u00c2 - The Fellowship of the Ring (unlicensed) (protection hacked),\r\n  Pokemon\u00c2 - Sapphire Version (unlicensed) (protection hacked),\r\n  Rayman\u00c2 IV (Rayman\u00c2 - Puteshestviye Solnechnogo Sveta) (unlicensed) (Russian) (protection hacked),\r\n  Sonic\u00c2 3\u00c2 - Fighter Sonic (unlicensed) (protection hacked), Super Mario\u00c2 DX (unlicensed) (protection hacked),\r\n  Teenage Mutant Ninja Turtles\u00c2 2 (unlicensed) (protection hacked),\r\n  Ultraman\u00c2 - Confrontation Between Justice And Evil (Ul'traman\u00c2 - Konfrontatsiya mezhdu spravedlivost'yu i zlom) (unlicensed)\r\n  (Russian) (protection hacked), X-Man\u00c2 - Armour of Might (X-men) (unlicensed) (Russian) (protection hacked) [taizou]\r\n  Chaoji Maliou\u00c2 DX (unlicensed) (Chinese) (protection hacked) [yy\u00e5\u00b0\u008f\u00e9\u00be\u2122\u00e8\u2122\u00be]\r\n  Leiman\u00c2 IV\u00c2 - Guangming Zhi Lv (unlicensed) (Chinese) (protection hacked) [\u00e4\u00be\u00b5\u00e8\u0161\u20ac\u00e4\u00bd \u00e7\u0161\u201e\u00e7\u00a7\u0081\u00e5\u00a4\u201e]\r\nibm5150:\r\n  Bloodwych (Quest\u00c2 & Glory Compilation) (Euro), Bloodwych (USA), Budokan\u00c2 - The Martial Spirit (5.25\"), The\u00c2 Colonel's Bequest (3.5\"),\r\n  The\u00c2 Colonel's Bequest (5.25\"), Dragon's Lair (5.25\"), F29 Retaliator, Lakers vs Celtics and the NBA Playoffs (3.5\"),\r\n  Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (5.25\"), Leisure Suit Larry in the Land of the Lounge Lizards,\r\n  Mario Andretti's Racing Challenge, Speedball\u00c2 2\u00c2 - Brutal Deluxe (Euro, 3.5\"), TV\u00c2 Sports Basketball (3.5\", USA, EGA\/TANDY\u00c2 version),\r\n  TV\u00c2 Sports Basketball (3.5\", USA, VGA\u00c2 version), TV\u00c2 Sports Basketball (5.25\", UK, EGA\/TANDY\u00c2 version),\r\n  TV\u00c2 Sports Basketball (5.25\", UK, VGA\u00c2 version), Xenon\u00c2 2: Megablast [ArcadeShadow]\r\n  SCO XENIX System\u00c2 V Development System version\u00c2 2.1.3 [archive.org, Davide Cavalca]\r\n  IBM Personal Computer Interactive Executive (PC\/IX)\u00c2 1.00 [WinWorld, Davide Cavalca]\r\nibm5170:\r\n  B-17 Flying Fortress (5.25\"), Corridor\u00c2 7: Alien Invasion (demo), Maniac Mansion: Day of the Tentacle (France),\r\n  Out of this World (USA, 3.5\"\u00c2 DD), Out of this World (USA, 5.25\"\u00c2 HD), Sam\u00c2 & Max Hit the Road (Germany) [ArcadeShadow]\r\nmegadriv: Starwars (Prototype 19930125) [ArcadeShadow]\r\nnascom_snap: Adventure\u00c2 16K, Adventure\u00c2 32K [The Nascom Repository]\r\npc98_cd:\r\n  F15 Strike Eagle\u00c2 III, if\u00c2 2\u00c2 - Invitations from Fantastic Stories, Manami\u00c2 no Doko made Iku\u00c2 no?\u00c2 2\u00c2 - Return of the Kuro Pack, Phobos,\r\n  Pro Student\u00c2 G (ALS-0010), YES!\u00c2 HG\u00c2 - Erotic Voice Version, Yuurou\u00c2 - Transient Sands [redump.org, r09]\r\nsgi_mips:\r\n  Desktop Special Edition\u00c2 1.0, European Language Module\u00c2 1.1, European Language Module\u00c2 1.3.1, Hot Mix\u00c2 5, Hot Mix\u00c2 7, IndiZone\u00c2 1.0,\r\n  IRIX\u00c2 5.2 for Indy R4600PC and Challenge\u00c2 SX, IRIX Patch\u00c2 5.1.1.2, ONC3\/NFS for IRIX\u00c2 6.2 Version\u00c2 1,\r\n  ONC3\/NFS for IRIX\u00c2 6.2 with Indigo2 IMPACT\u00c2 10000 Version\u00c2 1, Support Advantage\u00c2 10\/94, Support Advantage\u00c2 6\/95, SupportFolio\u00c2 2\/97,\r\n  SupportFolio\u00c2 4\/97 [darkstar]\r\n  NetBSD\u00c2 1.6.2, NetBSD\u00c2 2.0, NetBSD\u00c2 2.0.2, NetBSD\u00c2 2.1, NetBSD\u00c2 3.0, NetBSD\u00c2 3.0.1, NetBSD\u00c2 3.0.2, NetBSD\u00c2 3.1\r\n  [NetBSD Project, Davide Cavalca]\r\nsgi_mips_hdd: IRIX\u00c2 5.2, IRIX\u00c2 5.3, IRIX\u00c2 6.2, IRIX\u00c2 6.5, IRIX\u00c2 6.5.22 [Davide Cavalca]\r\nvsmile_cart:\r\n  Bianfuxia\u00c2 - Zhengjiu Chengshi (China) [tenyuhuang]\r\n  Disney\/Pixar Wall-E (China) [tenyuhuang, Ryan Holtz]\r\n  Les Bisounours - Le monde merveilleux des Bisounours (France),\r\n  Nickelodeon Bob L'\u00c3\u00a9ponge - Une journ\u00c3\u00a9e dans la vie d'une \u00c3\u00a9ponge (France) [DisizDream]\r\nvsmilem_cart:\r\n  Disney\/Pixar Cars\u00c2 2 (France), Disney\/Pixar Toy Story\u00c2 3 (France), DreamWorks Kung Fu Panda\u00c2 - La mission de Po (France),\r\n  Football Challenge (France), Martin Le Dauphin (France),\r\n  Nickelodeon Dora L'Exploratrice\u00c2 - Les adventures de Dora Apprentie M\u00c3\u00a9cano (France), Sporti'Folies (France)\r\n  [DisizDream, Ryan Holtz]\r\n  Action Mania (USA), Disney\/Pixar Toy Story\u00c2 3 (USA), Marvel Spider-Man\u00c2 & Friends\u00c2 - Secret Missions (USA), Soccer Challenge (USA)\r\n  [Sean Riddle, TeamEurope, Ryan Holtz]\r\n\r\n\r\nSoftware list items promoted to working\r\n---------------------------------------\r\ncpc_flop:\r\n  Secret Agent\u00c2 - Sly Spy (UK), Secret Agent\u00c2 - Sly Spy (UK) (2\u00c2 faces) (Spain retail version) [Original],\r\n  Sly Spy\u00c2 - Secret Agent (NonGoodCPC), Sly Spy\u00c2 - Secret Agent (Ocean Software),\r\n  Sly Spy\u00c2 - Secret Agent (Ocean Software)[cr\u00c2 XOR][t\u00c2 +2\u00c2 XOR], Sly Spy\u00c2 - Secret Agent (UK) [a1] [Barry Rodewald]\r\nvsmile_cart:\r\n  Les aventures de imagniares d'Ernest et Bart (France), Les aventures du Petit Chaperon Rouge (France),\r\n  Bob The Builder\u00c2 - Bob's Busy Day (UK), Cranium\u00c2 - Freizeit Park\u00c2 - Ein Jahrmarkt voller Spiel- und Lernspa\u00c3\u0178 (Germany),\r\n  Cranium\u00c2 - Le Parc D'Attractions (France), Cranium\u00c2 - Parque de Atracciones de Cranium (Spain), Dakota y su mascota (Spain),\r\n  Disney\u00c2 - Les petits Einsteins\u00c2 - Le bal du soulier de verre (France),\r\n  Disney Cenerentola\u00c2 - I desideri magici di Cenerentola (Italy, rev.\u00c2 1), Disney La Casa de Mickey Mouse (Spain),\r\n  Disney La Maison De Mickey (France), Disney Manny et ses outils (France), Disney Mickey\u00c2 - Mickey \u00c3  la Recherche De Pluto (France),\r\n  Disney Princesses Cendrillon\u00c2 - Le r\u00c3\u00aave enchant\u00c3\u00a9 de Cendrillon (France, rev.\u00c2 105),\r\n  Disney Winnie the Pooh\u00c2 - En Busca de la Miel (Spain, rev.\u00c2 122), Disney's Little Einsteins (Spain),\r\n  Disney's Little Einsteins (USA, rev.\u00c2 5?), Disney's Winnie de Poeh\u00c2 - De wonderwereld van Poeh (Netherlands),\r\n  Disney\/Pixar Cars\u00c2 - Quatre Roues (France, rev.\u00c2 105), Disney\/Pixar Cars\u00c2 - Rev It Up in Radiator Springs (USA, rev.\u00c2 201),\r\n  Disney\/Pixar L\u00c3 -Haut (France, rev.\u00c2 005), Disney\/Pixar Ratatouille\u00c2 - Las recetas del Remy (Spain),\r\n  Disney\/Pixar Ratatouille\u00c2 - Les nouvelles recettes de R\u00c3\u00a9my (France),\r\n  Disney\/Pixar Ratatouille\u00c2 - Remy's Nieuwe Recepten (Netherlands), Disney\/Pixar Up (Spain, rev.\u00c2 022), Disney\/Pixar Wall-E (France),\r\n  Disney\/Pixar Wall-E (Italy), Disney\/Pixar Wall-E (Spain), Dolphis Wasser-abenteuer (Germany),\r\n  Dora L'Exploratrice\u00c2 - Les aventures de Dora Apprentie M\u00c3\u00a9cano (France, rev.\u00c2 105), DreamWorks Monstres contre Aliens (France),\r\n  DreamWorks Monstruos contra Alien\u00c3\u00adgenas (Spain), DreamWorks Shrek Le Troisi\u00c3\u00a8me\u00c2 - L'aventure d'Arthur (France),\r\n  DreamWorks Shrek Le Troisi\u00c3\u00a8me\u00c2 - L'aventure d'Arthur (France, rev.\u00c2 105),\r\n  DreamWorks Shrek the Third\u00c2 - Arthur's School Day Adventure (UK),\r\n  DreamWorks Shrek the Third\u00c2 - Arthur's School Day Adventure (USA, alt), Kung Fu Panda\u00c2 - Aventura en el Valle de la Paz (Spain),\r\n  Kung Fu Panda\u00c2 - La Mission de Po (France), Marvel Spider-Man\u00c2 & Friends\u00c2 - Secret Missions (USA, rev.\u00c2 101),\r\n  Marvel Spider-Man\u00c2 & ses amis\u00c2 - Missions secr\u00c3\u00a8tes (France, rev.\u00c2 105),\r\n  Marvel Spider-Man\u00c2 & ses amis\u00c2 - Missions secr\u00c3\u00a8tes (France, rev.\u00c2 305),\r\n  Nick\u00c2 Jr. Dora La Exploradora\u00c2 - La Aventura arregla-todo de Dora (Spain, rev.\u00c2 222),\r\n  Nick\u00c2 Jr. Dora the Explorer\u00c2 - Dora's Fix-it Adventure (USA), Nick\u00c2 Jr. Go Diego Go!\u00c2 - Save the Animal Familes! (USA, rev.\u00c2 2?),\r\n  Nickelodeon Dora the Explorer\u00c2 - Dora's Fix-it Adventure (USA, rev.\u00c2 201),\r\n  Nickelodeon Go\u00c2 Diego!\u00c2 - \u00c3\u20ac la rescousse des animaux! (France), Oui-Oui\u00c2 - D\u00c3\u00a9tective d'un Jour (France, rev.\u00c2 105),\r\n  Scooby-Doo\u00c2 - Misterio en el Parque (Spain), Scooby-Doo!\u00c2 - Funland Frenzy (UK), Scooby-Doo!\u00c2 - Funland Frenzy (UK, rev.\u00c2 1?),\r\n  Scooby-Doo!\u00c2 - Funland Frenzy (USA, rev.\u00c2 301), Scooby-Doo!\u00c2 - Panique \u00c3  Funland (France),\r\n  Scooby-Doo!\u00c2 - Panique \u00c3  Funland (France, rev.\u00c2 105), Spider-Man y Amigos\u00c2 - Misiones Secretas (Spain, rev.\u00c2 222),\r\n  Thomas\u00c2 & Friends\u00c2 - Engines Working Together (UK, rev.\u00c2 1?), V.Smile Art Studio (USA), V.Smile Estudio De Arte (Spain),\r\n  V.Smile Studio De Dessin (France), V.Smile Zeichenatelier (Germany),\r\n  Walt Disney Cendrillon\u00c2 - Le r\u00c3\u00aave enchant\u00c3\u00a9 de Cendrillon (France, rev.\u00c2 205),\r\n  Walt Disney La Cenicienta\u00c2 - Los sue\u00c3\u00b1os m\u00c3\u00a1gicos de Cenicienta (Spain, rev.\u00c2 122) [Ryan Holtz]\r\nvsmilem_cart:\r\n  Action Mania (USA, Rev.\u00c2 4?), Action Mania (USA, Rev.\u00c2 6?), Action Man\u00c3\u00ada (Spain), Disney Handy Manny (USA, Rev.\u00c2 2?),\r\n  Disney La\u00c2 Casa de Mickey Mouse (Spain), Disney La\u00c2 Maison de Mickey (France, Rev.\u00c2 005), Disney Manny et ses outils (France),\r\n  Disney Meister Manny's Werkzeugkiste (Germany), Disney Mickey Mouse Clubhouse (USA), Disney Micky Maus Wunderhaus (Germany),\r\n  Disney Princess\u00c2 - Disney K\u00c3\u00bcss den Frosch\u00c2 - Tianas gro\u00c3\u0178er Traum (Germany),\r\n  Disney Princess\u00c2 - Disney La\u00c2 Princesse Et La\u00c2 Grenouille\u00c2 - Le\u00c2 grand r\u00c3\u00aave de Tiana (France),\r\n  Disney Princess\u00c2 - The Princess and the Frog\u00c2 - Tiana's Big Dream (UK),\r\n  Disney Winnie L'ourson\u00c2 - La\u00c2 Chasse au miel de Winnie (France), Disney Winnie the Pooh\u00c2 - En\u00c2 busca de la miel (Spain),\r\n  Disney's Kleine Einsteins (Germany), Disney's Kleine Einsteins (Germany, Rev.\u00c2 2?), Disney's Little Einsteins (USA, Rev.\u00c2 2?),\r\n  Disney's Little Einsteins (USA, Rev.\u00c2 5?), Disney\/Pixar Cars\u00c2 - Acelera el Motor en Radiador Springs (Spain),\r\n  Disney\/Pixar Cars\u00c2 - Quatre Roues (France), Disney\/Pixar Cars\u00c2 - Vollgas in Radiator Springs (Germany),\r\n  Disney\/Pixar Cars\u00c2 2 (Germany), Disney\/Pixar L\u00c3 -Haut (France), Disney\/Pixar Toy Story\u00c2 3 (Germany),\r\n  Disney\/Pixar Toy Story\u00c2 3 (Spain), Disney\/Pixar UP (Spain), Disney\/Pixar Wall-E (France), Disney\/Pixar Wall-E (Germany),\r\n  Disney\/Pixar Wall-E (Spain), Disney\/Pixar Wall-E (USA, Rev.\u00c2 2?), Disneys Princess Cinderella\u00c2 - Lernen im M\u00c3\u00a4rchenland (Germany),\r\n  Disneys Princess Cinderella\u00c2 - Lernen im M\u00c3\u00a4rchenland (Germany, Rev.\u00c2 2?), DreamWorks Kung Fu Panda\u00c2 - Der Weg des Panda (Germany),\r\n  DreamWorks Monsters vs. Aliens (Germany), DreamWorks Monsters vs. Aliens (USA, Rev.\u00c2 3?),\r\n  DreamWorks Monstres contre Aliens (France), DreamWorks Monstruos contra Alien\u00c3\u00adgenas (Spain), La f\u00c3\u00a9e Clochette (France),\r\n  Fu\u00c3\u0178ball Meisterschaft (Germany), F\u00c3\u00bcr immer Shrek (Germany), Marvel Spider-Man\u00c2 & Freunde\u00c2 - Geheime Missionen (Germany),\r\n  Marvel Spider-Man\u00c2 & ses amis\u00c2 - Missions Secr\u00c3\u00a8tes (France), Mein erster Hund (Germany), Mijn Puppy! (Netherlands),\r\n  Mon Youtou tout fou! (France), Le\u00c2 Monde de Nemo\u00c2 - Nemo \u00c3  la decourverte de l'oc\u00c3\u00a9an (France),\r\n  NASCAR Academy\u00c2 - Race Car Superstar (USA), Nick Dora\u00c2 - Doras Reparatur-Abenteuer (Germany),\r\n  Nick Dora\u00c2 - Doras Reparatur-Abenteuer (Germany, Rev.\u00c2 2), Nick\u00c2 Jr Dora\u00c2 - Dora's Reparatie Avontuur (Netherlands),\r\n  Nickelodeon Dora the Explorer\u00c2 - Dora's Fix\u00c2 It Adventure (USA, Rev.\u00c2 3?),\r\n  Nickelodeon Ni\u00c2 Hao Kai\u00c2 Lan\u00c2 - Happy Chinese New Year! (USA), Nickelodeon Ni\u00c2 Hao Kai\u00c2 Lan\u00c2 - Joyeux Nouvel an chinois! (France),\r\n  Nickelodeon Spongebob Schwammkopf\u00c2 - Der Tag des Schwamms (Germany), Nickelodeon Wonder Pets!\u00c2 - Save the Animals! (UK),\r\n  Oui-Oui\u00c2 - D\u00c3\u00a9tective d'un Jour (France), Scooby-Doo!\u00c2 - Panique \u00c3  Funland (France), \u00c2\u00a1\u00c2\u00a1Scooby-Doo!!\u00c2 - Misterio en el\u00c2 parque (Spain),\r\n  Shrek\u00c2 4\u00c2 - Il \u00c3\u00a9tait une fin (France), Shrek Forever After (USA), Sport Games (Netherlands), Sportskanone (Germany),\r\n  Thomas\u00c2 - Freunde halten zusammen (Germany), TinkerBell (Germany), TinkerBell (USA, Rev.\u00c2 2?),\r\n  Walt Disney Cendrillon\u00c2 - Le r\u00c3\u00aave enchant\u00c3\u00a9 de Cendrillon (France), Winnie Puuh\u00c2 - Die Honigjagd (Germany), Wintersport (Germany)\r\n  [Ryan Holtz]\r\n\r\n\r\nNew NOT_WORKING software list additions\r\n---------------------------------------\r\nfmtowns_cd: Pro Student\u00c2 G (ALS-0010), Towns-Telop, True Heart [redump.org, r09]\r\nleapfrog_mfleappad_cart: Disney\/Pixar Cars (Spain) [TeamEurope, ClawGrip]\r\nmobigo_cart:\r\n  Disney Jake and the Neverland Pirates (USA, alt), Disney Princess (USA, alt), Disney\/Pixar Brave (USA),\r\n  Dreamworks Shrek\u00c2 - Forever After (US), NAND User Cartridge (unknown data, set\u00c2 1), NAND User Cartridge (unknown data, set\u00c2 2),\r\n  Sesame Street\u00c2 - Elmo and Abby\u00c2 - Nature Explorers (USA) [TeamEurope]\r\nnovag_ssensor4: Quartz Chess Clock [Berger]\r\npc98_cd:\r\n  DOR Special Edition\u00c2 '93, DOR Special Edition\u00c2 '93 (alt), Kanji Land 3-nen, Kyrandia\u00c2 II\u00c2 - The Hand of Fate,\r\n  Lemon Cocktail Collection, Lip\u00c2 3\u00c2 - Lipstick Adventure\u00c2 3, Mirage\u00c2 2\u00c2 - Torry, Neat\u00c2 & Roan Fairladies in MagicLand [redump.org, r09]\r\npi_storyreader_cart:\r\n  Disney Blanca Nieves y los siete enanos (Spain), Disney El\u00c2 Rey Le\u00c3\u00b3n (Spain), Walt Disney Peter Pan (Spain) [TeamEurope, ClawGrip]\r\ntvgogo:\r\n  Basketball (EU) [ClawGrip, TeamEurope]\r\n  Basketball (US) [Sean Riddle, David Haywood]\r\nvsmileb_cart: Teletubbies (France) [DisizDream]\r\n\r\n\r\nMerged pull requests\r\n--------------------\r\n- 6825: docs: Improved analog joystick mapping documentation, and added health warnings. [Firehawke]\r\n- 6837: debugger: Added loadr and saver commands for loading or saving data to\/from a memory region. [bombzj]\r\n- 6838: fmtowns_cd.xml: Added 28 new entries, and replaced 22 entries with improved dumps. [redump.org, r09]\r\n- 6844: gigatron: Hooked up CPU output callback, fixed program counter wrapping, and added CPU input callback. [Sterophonick]\r\n- 6848: startouch.cpp: Added Biostar M5ATD motherboard BIOS option to europl01. [ClawGrip]\r\n- 6849: armedf.cpp, ddenlovr.cpp: Improved DIP switch documentation; nes_vt.cpp: Added zudugo manufacturer. [David Haywood]\r\n- 6850: ibm5170.xml: Corrected floppy interface for humans_525, and corrected metadata for inca2 and goblins. [ArcadeShadow]\r\n- 6851: chicago.cpp, exidyttl.cpp: Corrected ROM dumps, and added a skeleton driver for Exidy Destruction Derby. [Frank Palazzolo]\r\n- 6852: sound\/ym2151.cpp: Simplified noise frequency calculation. [cam900]\r\n- 6853: sound\/k051649.cpp: Improved playback rate calculation, and cleaned up code. [cam900]\r\n- 6856: sound\/saa1099.cpp: Improved sample rate and mixing behavior, and fixed stereo output routing for vgmplay. [cam900]\r\n- 6857: sound\/k007232.cpp: Converted to use device_memory_interface and added support for clock frequency changes. [cam900]\r\n- 6859: megaplay.cpp: Added motherboard PLDs. [caius, ClawGrip]\r\n- 6860: cpu\/cp1610: Ensure SDBD operations set condition flags correctly. [ElectricMagic]\r\n- 6862: Only build asmjit for x86 and x86-64 targets. [Belegdol]\r\n- 6864: Added arm64 and s390x configurations to Travis\u00c2 CI. [Belegdol]\r\n- 6865: sgi_mips_hdd.xml: Added software list with pre-installed operating system images for SGI MIPS workstations. [Davide Cavalca]\r\n- 6867: generalplus_gpl16250_nand.cpp, spg2xx_wiwi.cpp, tvgogo.xml: Added three machines and a software list entry. [David Haywood]\r\n- 6868: sgi_mips.xml: Added eight entries, and corrected some metadata. [darkstar]\r\n- 6870: leapfrog_mfleappad_cart.xml: Added an entry. [TeamEurope, ClawGrip]\r\n- 6871: pi_storyreader_cart.xml: Added three entries. [TeamEurope, ClawGrip]\r\n- 6872: vsmile_cart.xml: Added three entries. [tenyuhuang, DisizDream, ClawGrip]\r\n- 6875: ibm5150.xml: Added six entries and corrected some metadata. [ArcadeShadow]\r\n- 6877: sgi_mips_hdd.xml: Added an entry and improved instructions in comments. [Davide Cavalca]\r\n- 6879: vsmileb_cart.xml: Added one entry. [DisizDream, ClawGrip]\r\n- 6880: bosco.cpp: Fixed sprite\/background priority. [kunikuni]\r\n- 6881: vsmilem_cart.xml: Added seven entries and fixed two incorrect serial numbers. [DisizDream, ClawGrip]\r\n- 6882: Added ten TV\u00c2 games, a V.Smile\u00c2 Motion BIOS, and several software list entries. [David Haywood, Sean Riddle, TeamEurope]\r\n- 6884: midyunit.cpp: Fixed sound and added PAL dumps for mkyawdim2. [TwistedTom]\r\n- 6885: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]\r\n- 6887: sound\/rf5c400.cpp: Fixed loop sample loop position calculation (GitHub #6883). [cam900]\r\n- 6888: video\/atarirle.cpp: Fixed source file name in header comment. [cam900]\r\n- 6889: rf5c400.cpp: Fixed regression in sample loop and end position calculations. [cam900]\r\n- 6890: vsmile_cart.xml: Added one entry. [tenyuhuang, ClawGrip]\r\n- 6891: vsmilem_cart.xml: Corrected checksum\/digest for cars2mf. [ClawGrip]\r\n- 6892: microdar.cpp: Added skeleton driver for Compumatic Far West darts machine. [Victor Fernandez (City Game), ClawGrip]\r\n- 6893: machine\/cop452.cpp: Added partial COP452 frequency generator\/counter emulation; hp_ipc.cpp: Added beeper. [F.Ulivi]\r\n- 6894: machine\/6821pia.cpp: Added checks for disabled side effects on read accesses. [68bit]\r\n- 6895: bus\/rs232: Initialize serial printer RxD output high (idle state). [68bit]\r\n- 6896: formats\/os9_dsk.cpp: Added 8\" 16-sector single-density formats (used by OS9\u00c2 L1 on Motorola EXORciser). [68bit]\r\n- 6897: formats\/mdos_dsk.cpp: Added Motorola MDOS floppy format. [68bit]\r\n- 6898: formats\/wd177x_dsk.cpp: Be tolerant of missing sectors from the third track onwards. [68bit]\r\n- 6899: sgi_mips.xml: Added six entries, and added missing disc dumps to one entry. [darkstar]\r\n- 6900: vsmilem_cart.xml: Added some serial numbers and updated notes. [ClawGrip]\r\n- 6902: mobigo_cart.xml: Added five entries, and corrected the checksum digest for one entry. [TeamEurope, ClawGrip]\r\n- 6903: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]\r\n- 6904: sgi_mips.xml: Replaced a badly dumped disc image added in #6868. [darkstar]\r\n- 6905: sgi_mips.xml: Added eight NetBSD installation\/source sets. [Davide Cavalca]\r\n- 6906: monkey_king_3b.cpp: Added skeleton driver for systems based on Monkey King\u00c2 3B system-on-a-chip. [David Shah]\r\n- 6908: formats\/mdos_dsk.cpp: Fixed the cell size and gaps, and added notes. [68bit]\r\n- 6909: Added five TV games and a software list entry. [David Haywood]\r\n- 6910: Fixed arcade subtarget build. [MASH]\r\n- 6912: ibm5150.xml: Added two entries, and re-dumped on entry. [ArcadeShadow]\r\n- 6914: machine\/cop452.cpp: Fixed timer reloading. [F.Ulivi]\r\n- 6915: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]\r\n- 6917: sound\/rf5c400.cpp: Added support for clock frequency changes, flagged imperfect sound, and cleaned up code. [cam900]\r\n- 6918: galaxian.cpp: Added Cirsa Spanish bootleg of Galaxian. [Juan Romero, ClawGrip]\r\n- 6919: tourvis.cpp: Added Tourvision BIOS V4-54. [Juan Romero, ClawGrip]\r\n- 6920: cave.cpp: Added graphics layout for sprite lines, simplified tilemap graphics decoding, and cleaned up code. [cam900]\r\n- 6921: Added a TV\u00c2 game and a number of imperfect dumps of unlicensed Game Boy Advance cartridges. [David Haywood]\r\n- 6922: sound\/ymz280b.cpp: Improved frequency calculation and cleaned up code. [cam900]\r\n- 6923: pdp11.cpp: Removed GPL dependency. [shattered]\r\n- 6924: williams.cpp: Added clone Robotron: 2084 (Unidesa license). [Juan Romero, ClawGrip]\r\n- 6927: Added Motorola EXORterm\u00c2 155 terminal emulation. [68bit]\r\n- 6930: mpu4vid.cpp: Allow v4strike and v4barqst to decode questions, and fixed some parent\/clone relationships. [David Haywood]\r\n- 6931: machine\/mc6852.cpp: Implemented more functionality and added a byte communication interface. [68bit]\r\n- 6933: devcb.h: Use GCC broken friend workaround with clang\u00c2 8 as well. [Tiago Pierezan Camargo]\r\n- 6934: pc98_cd.xml: Added 15 entries and replaced 11 entries with improved dumps. [redump.org, r09]\r\n- 6935: hh_sm510.cpp: Added Nintendo Micro Vs. System: Donkey Kong Hockey. [algestam, Ryan Holtz]\r\n- 6936: hh_sm510.cpp: Added gnw_dkong3 PCB label to comment. [algestam]\r\n- 6937: mpu4vid.cpp: Added layout and tweaked inputs for v4addlad, and added a protection workaround. [David Haywood, James Wallace]\r\n- 6938: ibm5150.xml: Fixed some data area sizes (GitHub #6876). [r09]\r\n- 6939: megaplay.cpp: Added two more motherboard PLDs. [Kevin Eshbach, ClawGrip]\r\n- 6940: cpu\/gigatron: Added output callback; gigatron.cpp: Started implementing video, and added ROM\u00c2 V5a BIOS option. [Sterophonick]\r\n- 6941: 4enlinea.cpp: Added Sport Dart\u00c2 TV. [Victor Fernandez (City Game), ClawGrip]\r\n- 6942: ibm5150.xml: Added XENIX Development System. [archive.org, Davide Cavalca]\r\n- 6944: galaxian.cpp: Added Spanish bootleg of Zero Time. [Juan Romero, ClawGrip]\r\n- 6945: goldnpkr.cpp: Fixed syntax error in input port definitions. [Davide Cavalca]\r\n- 6946: ibm5150.xml: Added five entries. [ArcadeShadow]\r\n- 6947: ibm5170.xml: Added one entry. [ArcadeShadow]\r\n- 6949: docs: Updated RTD theme to 0.5.0 (fixes issues with links in search results). [Firehawke]\r\n- 6950: Improved screen aspect ratio in internal layout for EXORterm\u00c2 155 terminal. [68bit]\r\n- 6952: vsmile.cpp: Marked V.Smile Motion as working, as the games are playable even without accelerometer controls. [ClawGrip]\r\n- 6953: bus\/nes: Implemented FDS sound emulation. [cam900]\r\n- 6954: vsmilem_cart.xml: Promoted software to working, and corrected some metadata. [ClawGrip]\r\n- 6956: Significant improvements to Gaelco Modular System bootleg emulation, and new TV\u00c2 games. [David Haywood]\r\n- 6958: Added driver for Motorola M6800 EXORciser (M68SDT) and device for corresponding floppy controller. [68bit]\r\n- 6958: mw8080bw.cpp: Improved gunfight audio, including a better transistor model and noise generator. [Colin Douglas Howell]\r\n- 6959: Improved video emulation for several Gaelco Modular System bootlegs, and added inputs\/sound for raidenm. [David Haywood]\r\n- 6960: plugins\/autofire: Don\u00e2\u20ac\u2122t save empty configuration files. [kunikuni]\r\n- 6961: machine\/v3021.cpp: Converted to use device_rtc_interface, and implemented serial interface and more commands. [cam900]\r\n- 6962: ibm5150.xml: Added IBM Personal Computer Interactive Executive (PC\/IX). [WinWorld, Davide Cavalca]\r\n- 6963: namcos2.cpp: Worked around conflicting default input assignments for fourtrax. [MASH]\r\n- 6964: raiden_ms.cpp: Improved raidenm emulation; spg2xx_zone.cpp: Added two TV games. [David Haywood]\r\n- 6967: ibm5170.xml: Added five entries. [ArcadeShadow]\r\n- 6969: plugins\/autofire: Improved method for detecting empty configuration. [kunikuni]\r\n- 6970: microdar.cpp: Added skeleton driver for unknown Compumatic ProSPDP dart machine. [jordigahan, ClawGrip]\r\n- 6971: pgm.cpp: Cleaned up drawing code, and improved timing of intro sequences in some games. [cam900]\r\n- 6972: hh_sm510.cpp: Added Telko\u00c2 \/ Nintendo Bassmate Computer. [algestam, Mr.\u00c2 Do]\r\n- 6973: mpu4vid.cpp: Fixed inputs, fixed up machine ROM sets, and promoted several machines to working. [David Haywood]\r\n- 6977: gigatron.cpp: Added audio DAC, started hooking up OUTX port, and cleaned up code. [Sterophonick]\r\n- 6978: mpu4mod4yam.cpp, mpu4vid.cpp: Started untangling sets now that they boot, and tweaked inputs. [David Haywood, James Wallace]\r\n- 6979: Added netlist-based audio for thirteen early Cinematronics vector games, and minimal artwork for Warrior. [Aaron Giles]\r\n- 6980: video\/imagetek_i4100.cpp, metro.cpp: Improved flip screen drawing; hyprduel.cpp: Fixed sprite delay. [cam900]\r\n- 6982: Added five TV\u00c2 games. [David Haywood]\r\n- 6983: sound\/ics2115.cpp: Improved envelope behavior. [cam900]\r\n- 6984: mw8080bw.cpp: Improve 280zzzap audio emulation. [Colin Douglas Howell]\r\n- 6986: generalplus_gpl16250_rom.cpp: Replaced tkmag220 ROM with correct dump. [TeamEurope, David Haywood]\r\n- 6987: Switched AppVeyor MinGW GCC build to use -O3 (works around GitHub #6804). [Belegdol]\r\n- 6988: Changed Travis\u00c2 CI configuration for installing prerequisite packages in an attempt to speed up builds. [Belegdol]\r\n- 6989: microdar.cpp: Added Diana Olakoa dart machine. [Victor Fernandez (City Game), ClawGrip]\r\n- 6993: Added beam_dot_size for controlling the size of \u00e2\u20ac\u0153dots\u00e2\u20ac\u009d on vector screens. [Aaron Giles]\r\n- 6997: sound\/k053260.cpp: Suppress read side effects on debugger accesses. [cam900]\r\n- 6998: microdar.cpp: Added EEPROM dump to \u00e2\u20ac\u0153prospdp\u00e2\u20ac\u009d. [jordigahan, ClawGrip]\r\n- 6999: nes_vt.cpp: Added two TV\u00c2 games; mpu4.cpp, mpu4vid.cpp: Split up more sets and improved descriptions. [David Haywood]\r\n- 7000: sound\/ics2115.cpp: Resolved license issue, re-implemented envelopes and fixed ramping. [cam900]\r\n- 7002: Worked around issue updating MSYS2 packages from AppVeyor. [Belegdol]\r\n- 7005: ibm5150.xml: Added four entries. [ArcadeShadow]\r\n\r\n\r\nSource Changes\r\n--------------\r\n-gigatron: make the CPU use the outx callback [Sterophonick]\r\n\r\n-gigatron: whoops [Sterophonick]\r\n\r\n-gigatron: some more work [Sterophonick]\r\n * Add comments for the jumps\r\n * Mask out the 15-bit ROM space as necessary\r\n * Hook up gamepad\r\n\r\n-gigatron: fix missing prototype [Sterophonick]\r\n * (nw)\r\n\r\n-gigatron: make inputs a uint8_t instead of void [Sterophonick]\r\n * (nw)\r\n\r\n-gigatron: change resolve to resolve_safe [Sterophonick]\r\n * (nw)\r\n\r\n-gigatron: safe resolve (but proper) [Sterophonick]\r\n * (nw)\r\n\r\n-gigatron: fix ROM mask being 15-bit instead of 16-bit [Sterophonick]\r\n * also make the mask a label (nw)\r\n\r\n-(nw) braiplus: added notes [Robbbert]\r\n\r\n-gnw_dkong3: small correction (nw) [hap]\r\n\r\n-ti99_2: Emulate the expansion port and a 32K expansion module. [Michael Zapf]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nnascom_snap: Adventure 16K, Adventure 32K, Colossal Cave [The Nascom Repository]\r\n\r\n-bbc.cpp: Fixed video regression in modes 3 and 6 (nw) [Nigel Barnes]\r\n\r\n-startouch.cpp: Add new 'europl01' motherboard BIOS [ClawGrip]\r\n\r\n-genie: mingw sdl build fails with end-group auto added by that LinkSupportCircularDependencies flag option (nw) [hap]\r\n\r\n-misc small changes (manufacturer info, dsws etc.) (nw) (#6849) [David Haywood]\r\n * manufacturer info, dipswitches etc. (nw)\r\n * dipswitches (nw)\r\n * (nw)\r\n\r\n-spectrum\/d40.cpp add \"MDOS 2\" UPD765-based floppy controller [MetalliC]\r\n\r\n-ibm5170 - changes [ArcadeShadow]\r\n * humans_525: changed the floppy interface to \"floppy_5_25\" inca2: renamed from \"Inca 2: Wiracocha (Europe)\" to \"Inca 2: Wiracocha\r\n    (Euro)\" goblins: renamed from \"Gobliiins (US - VGA release)\" to \"Gobliiins (USA, VGA version)\"\r\n\r\n-drawd3d: properly clean up d3dintf (nw) [hap]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nmicroKORG Synthesizer\/Vocoder [DBWBP]\r\n\r\n-add saver to operate memory region (#6837) [Jacob]\r\n * add debugger command saver for memory region\r\n * added debugger command loadr for memory region\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nKawai KSP10 Digital Piano [DBWBP]\r\n\r\n-tlcs900: Fix MAX instruction (nw) [AJR]\r\n\r\n-drcbex64: fix pushf\/popf bug (nw) [Patrick Mackinlay]\r\n * @cuavas please cherry-pick into release branch to fix drc crashes.\r\n\r\n-this format was redundant (nw) [MetalliC]\r\n\r\n-arm7: Added placeholder devices for PXA250 and PXA270, and corrected PXA255 CPU ID. [Ryan Holtz]\r\n\r\n-pxa255: Added preliminary support for RTC, clock, and power management registers. [Ryan Holtz]\r\n\r\n-zaurus: Added correct dumps for SL-5500 model. Renamed existing SL-5500 model to suspected model (SL-C500). [Ryan Holtz]\r\n\r\n-merge fixes, nw [mooglyguy]\r\n\r\n-(nw) (destdrby) Rom Image Corrections\/Fixups: [Frank Palazzolo]\r\n * Various prom image issues were fixed\r\n * dmodrbcc: All 512 byte roms were set to length 256 (incorrect length) Some upper bits in nibble-wide roms were not set to default\r\n    zero\r\n * destdrby (\"new\" driver): Added newly dumped roms from exidy PCB, images now match fixed images from dmodrbcc (expected) Added new\r\n    skeleton driver in exidyttl.cpp. (Redundant with dmodrbcc in chicago.cpp, but it is a different PCB layout and different\r\n    company)\r\n * deathrac: Images 36 and 35 were corrupt, fixed with correct images from bootleg rhunting Added note about format of image 36\r\n * rhunting: Images now match death race 100% Driver now uses deathrac rom images\r\n\r\n-diexec: m_totalcycles workaround doesnt apply anymore (nw) [hap]\r\n\r\nNew working clones\r\n------------------\r\nElite A\/S Challenger (Glasgow program, set 2) [Berger]\r\n\r\n-Revert \"diexec: m_totalcycles workaround doesnt apply anymore (nw)\" [hap]\r\n * This reverts commit 08c0e1b4b6be983d4ebbfef21b238b033c1f3c0e.\r\n\r\n-n64: modify burn_cycles method (nw) [hap]\r\n\r\n-diexec: m_totalcycles workaround doesnt apply anymore (nw) [hap]\r\n * (cherry picked from commit 08c0e1b4b6be983d4ebbfef21b238b033c1f3c0e)\r\n\r\n-zaurus: Added skeleton Intel SA-1110 device. Added proper OS dumps for the SL-5500. [Ryan Holtz, O. Galibert]\r\n\r\n-k051649.cpp: Fix frequency behavior Modernized save state, Correct type values [cam900]\r\n\r\n-pc98.xml: fix mismatch between panicbom and hldrun sets (nw) [angelosa]\r\n\r\n-fidel_elite: add cpu freq selection to eas (nw) [hap]\r\n\r\n-novag_sexpert: default ver b\/c cpu to 6mhz (nw) [hap]\r\n\r\n-zaurus.cpp:  Fix dummy hashes left in for zsl5500 (nw) [Scott Stone]\r\n\r\n-(nw) get help from website instead of files that don't exist. [Robbbert]\r\n\r\n-Switch all the pre-WPC Williams pinballs to using io port arrays for their switch matrix, which gets rid of runtime lookups and\r\n fixes MAME crashes if a value with more than one bit set is written to the column select. [Lord Nightmare]\r\n\r\n-saa1099.cpp: Fix output, frequency behavior, Add notes Reduce unnecessary, unused valutes, Reduce duplicates, macros gblaster.cpp,\r\n sblaster.cpp: Fix output, clock inputs, verified from real hardware vgmplay.cpp: Support SAA1099 stereo output, reference: pinout,\r\n datasheet [cam900]\r\n\r\n-accomm: Keyboard improvements, Stop is mapped to reset line. [Nigel Barnes]\r\n\r\n-electron: Simplify palette, and also attach Plus 1 device by default. (nw) [Nigel Barnes]\r\n\r\n-bbc_acorn8271\/bbc_ams3: Correct 8271 clock (nw) [Nigel Barnes]\r\n\r\n-mephisto_academy: move to separate driver (nw) [hap]\r\n\r\n-work in progress driver of Specialist-based hardware, credits later (nw) [MetalliC]\r\n\r\n-nl (nw) [MetalliC]\r\n\r\n-special_gambl.cpp fix gfx glitches (nw) [MetalliC]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nKawai SX-240 8-Voice Programmable Polyphonic Synthesizer [DBWBP]\r\n\r\n-(Grant Searle drivers) Add license headers [Frank Palazzolo]\r\n\r\n-mrrack: Add Version 1.53 ROMs [DBWBP]\r\n\r\n-(nw) homelab: finished with this for now. [Robbbert]\r\n\r\n-(nw) llc2: oops, mistake [Robbbert]\r\n\r\n-i86: Fixed old regression with NEG opcode flags. [dink\/fbneo]\r\n\r\n-i86: forgot carry flag for neg opcode (nw) [hap]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nMichael Jordan (1.30) [PinMAME]\r\n\r\nNew clones marked as NOT_WORKING\r\n--------------------------------\r\nLaser Ball (L-2, PROM sound) [PinMAME]\r\n\r\n-s3.cpp: corrected Pokerino sound PROM [PinMAME]\r\n\r\n-sdk86: force mame to pick default layout (nw) [hap]\r\n\r\n-windows: more lenient with resizing very large views in windowed mode (nw) [hap]\r\n\r\n-(nw) camplynx: don't use rom region as ram [Robbbert]\r\n\r\nNew working machine\r\n-------------------\r\nDice game [Aleksandr Gofman, MetalliC]\r\n\r\n-schick.cpp: added dipswitches (nw) [Ivan Vangelista]\r\n\r\n-(nw) pk8000: cleanup [Robbbert]\r\n\r\n-Ensure SDBD operations set correct condition flags. Use a 16 bit temp variable so the high 8 bits from the second read are\r\n discarded and can't affect the COV calculation. [Andrew Green]\r\n\r\n-megaplay.cpp: Add motherboard PLDs [caius]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nEMAX II 16-Bit Digital Sound System [DBWBP]\r\n\r\n-ym2151.cpp: Fix noise behavior (#6852) [cam900]\r\n\r\n-Fix Clang build (nw) [arbee]\r\n\r\n-Fix vs2019 build [Frank Palazzolo]\r\n\r\n-Add missing driver entry destdrby (nw) [Frank Palazzolo]\r\n\r\n-Fix comment [Frank Palazzolo]\r\n\r\n-(nw) zorba: adjusted to requirements [Robbbert]\r\n\r\n-windows: reduce minimum window height (nw) [hap]\r\n\r\n-sdk86: fix crash when trying to create snapshot (nw) [hap]\r\n\r\nNew clones marked as NOT_WORKING\r\n--------------------------------\r\nLast Action Hero (1.07) [Jos\u00c3\u00a9 Renato Castro Milanez, Sergio Munemori]\r\n\r\n-crshrace.cpp: very minor cleanups (nw) [Ivan Vangelista]\r\n\r\nNew working clones\r\n------------------\r\nMaster Boy (1987, Z80 hardware, Ichi-Funtel, set 2) [Retromaniacs, Recreativas.org]\r\n\r\nNew clones marked as NOT_WORKING\r\n--------------------------------\r\nNove Diamante [Ioannis Bampoulas]\r\n\r\n-goldstar.cpp: fixed my previous commit (nw) [Ivan Vangelista]\r\n\r\n-replaced lambda with bank [Robbbert]\r\n\r\n-replaced lambdas with bank [Robbbert]\r\n\r\n-Only build asmjit on x86 and x86_64 [Julian Sikorski]\r\n\r\n-homelab replace lambda with bank [Robbbert]\r\n\r\n-silence of the lambdas [Robbbert]\r\n\r\n-dragon200e: Implemented external character ROM. [Nigel Barnes]\r\n\r\n-sgi_mips.xml, bbc_cass.xml:  Various XML format fixes (nw) [Scott Stone]\r\n\r\n-fmtowns_cd.xml: 26 new dumps, 24 replacements (#6838) [r09]\r\n * fmtowns_cd.xml: 13 new dumps, 13 replacements\r\n   - New dumps from redump.org (working):\r\n   - Akiko - Premium Version Curse Gambler - Queen's Cup Gokuraku Mandala Iris-tei Serenade Marionette Mind Mirage 2 - Torry, Neat &\r\n      Roan Fairladies in MagicLand Noushuku Angel 120% Shamhat - The Holy Circlet (FM Towns Marty version) Tenshin Ranma The Manhole\r\n      (1990-08-01) Two Shot Diary\r\n   - New dumps from redump.org (not working):\r\n   - True Heart\r\n   - Replaced entries with dumps from redump.org:\r\n   - Alshark Branmarker 2 Dragon Knight 4 Eimmy to Yobanaide Evolution Gunblaze Igo II Lesser Mern Princess Maker 2 Rayxanber\r\n      Vastness - Kuukyo no Ikenie-tachi Youjuu Senki 2 - Reimei no Senshi-tachi Zenith\r\n * fix sha1 (nw)\r\n * fmtowns_cd.xml: 14 new dumps, 11 replacements\r\n   - New dumps from redump.org (working):\r\n   - Cal III - Kanketsu-hen Chiemi & Naomi Eikan wa Kimi ni 2 - Koukou Yakyuu Zenkoku Taikai FM Towns Application Catalog CD-ROM -\r\n      Original Soft-hen G5 (HMA-206) Hyper Fetishism Illust Hyakka - Yamashita Hideki no Ikiiki Cut-shuu Jouhou Club - Card\r\n      Processor Ver. 1.1 Mahjong Musashi Manami no Doko made Iku no? 2 - Return of the Kuro Pack Viper-V12 RS\r\n   - New dumps from redump.org (not working):\r\n   - Pro Student G (ALS-0010) Towns-Telop\r\n   - Replaced entries with dumps from redump.org:\r\n   - 4D Tennis Arabesque - Shoujo-tachi no Orinasu Ai no Monogatari Ayumi-chan Monogatari Cal Towns Custom Mate 2 & Itsuka dokoka de\r\n      Pro Student G (ALS-0004) Space Rogue The Atlas Viper-V8 Turbo RS Viper-V10 Turbo RS YES! HG - Erotic Voice Version\r\n\r\n-Add arm64 and s390x to travis CI [Julian Sikorski]\r\n\r\n-s8-9-11: fixed old copypaste mistake [Robbbert]\r\n\r\n-netlist: code maintenance [couriersud]\r\n * decrease use of reinterpret_cast.\r\n * change some defaults for better ttl game optimization.\r\n * various code cleanup.\r\n\r\n-netlist: include file refactoring. [couriersud]\r\n * The purpose of this ongoing exercise is to remove unnecessary dependencies in header files. netlist implementations should only\r\n    have access to what they need. The same applies to device implementations.\r\n * Core stuff will be moved to the core subdirectory going forward.\r\n\r\n-netlist: fix 74377 pin assignment [couriersud]\r\n\r\n-netlist: Fix parameter value resolution on rom devices. [couriersud]\r\n * also simplifiy a return.\r\n * document parameter value resolution.\r\n\r\n-MT 07689: Still Crazy: Loss of sound [Robbbert]\r\n\r\n-ti99: Fixed debugger_write in datamux, used wrong address variable for PEB access. [Michael Zapf]\r\n\r\nNew NOT_WORKING software list additions (leapfrog_mfleappad_cart.xml)\r\n---------------------------------------------------------------------\r\nDisney\/Pixar Cars (Spain) [TeamEurope, ClawGrip]\r\n\r\n-netlist: add hints for outputs not connected. [Couriersud, Aaron Giles]\r\n * Logic and analogue outputs can now be flagged as \"NC\" (not connected).\r\n * Example: \"HINT(IC13.4, NC)\".\r\n * This will suppress info messages to be logged.\r\n * The HINT must apply to an existing terminal. HINTs for non-existing terminals are treated as fatal errors.\r\n * Terminals and logic inputs not connected are still treated as warnings. These need though and a proper fix.\r\n\r\n-s3-11: Added override for all early williams pinballs [Robbbert]\r\n\r\nNew NOT_WORKING software list additions (pi_storyreader_cart.xml)\r\n-----------------------------------------------------------------\r\nDisney Blanca Nieves y los siete enanos (Spain) [TeamEurope, ClawGrip]\r\nDisney El Rey Le\u00c3\u00b3n (Spain) [TeamEurope, ClawGrip]\r\nWalt Disney Peter Pan (Spain) [TeamEurope, ClawGrip]\r\n\r\nNew NOT_WORKING software list additions (vsmile_cart.xml)\r\n---------------------------------------------------------\r\nDisney\/Pixar Wall-E (China) [tenyuhuang]\r\n\r\nNew working software list additions (vsmile_cart.xml)\r\n-----------------------------------------------------\r\nLes Bisounours - Le monde merveilleux des Bisounours (France) [DisizDream]\r\nNickelodeon Bob L'\u00c3\u00a9ponge - Une journ\u00c3\u00a9e dans la vie d'une \u00c3\u00a9ponge (France) [DisizDream]\r\n\r\n-MT07340: Fix 8 way and 49 way joystick selection on vegas and seattle drivers [Ted Green]\r\n\r\nNew NOT_WORKING software list additions\r\n---------------------------------------\r\nnovag_ssensor4: Quartz Chess Clock [Berger]\r\n\r\n-cave: use Japanese textlayer rom for donpachijs [hap]\r\n\r\n-new WORKING machines (#6867) [David Haywood]\r\n\r\nnew WORKING machines\r\n--------------------\r\n- Millennium Arcade 101 (M489) (Game Station 2 101-in-1) [TeamEurope, David Haywood]\r\n\r\nnew NOT WORKING machines\r\n------------------------\r\n- Hannah Montana G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]\r\n- High School Musical G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]\r\n\r\nnew NOT WORKING software list entries\r\n-------------------------------------\r\n- tvgogo.xml: basketbal: Basketball (EU) [ClawGrip, TeamEurope]\r\n\r\nnew NOT WORKING machines\r\n------------------------\r\n- Millennium Arcade 250 (M527) [TeamEurope, David Haywood]\r\n\r\n-sgi_mips_hdd: add software list (#6865) [Davide Cavalca]\r\n\r\nNew WORKING software list items\r\n-------------------------------\r\n- IRIX 5.3 HDD install [davide125]\r\n\r\n-m72: correct xmultiplm72 romlabel typo [hap]\r\n\r\n-cmi2x: Numerous fixes, now boots into System Software V19, and plays audio badly. [Ryan Holtz]\r\n\r\n-Machines promoted to working: NBA Showtime: NBA on NBC (ver 2.0) [Ted Green]\r\n\r\n-Machines promoted to working: NBA Showtime \/ NFL Blitz 2000 (ver 2.1) [Ted Green]\r\n\r\n-Machines promoted to working: NBA Showtime Gold \/ NFL Blitz 2000 (ver 3.0) (SportsStation) [Ted Green]\r\n\r\n-mips3: Removed depricated DRC flag and add a flag to disable intrablock branching [Ted Green]\r\n\r\n-spectrum\/beta.cpp add centronics port and joystick to clones with such features [MetalliC]\r\n\r\n-vegas.cpp: Add default port mapping for 8WAY players.  Fixes a crash in roadburn caused by trying to read undeclared io ports. (nw)\r\n [Ted Green]\r\n\r\n-vegas.cpp: Default ioport IN2 to unused for analog games (nw) [Ted Green]\r\n\r\n-supercon: add extra keypad overlay to layout [hap]\r\n\r\n-sidepcktj correct romlabel typo [hap]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nKorg WaveStation EX [DBWBP]\r\nKorg WaveStation A\/D [DBWBP]\r\nKorg WaveStation SR [DBWBP]\r\n\r\n-Add H16 disassembler and skeleton HD641016 CPU device [AJR]\r\n\r\n-sgi_mips_hdd: new software list additions [Davide Cavalca]\r\n\r\nNew working software list additions (ibm5150.xml)\r\n-------------------------------------------------\r\nLeisure Suit Larry in the Land of the Lounge Lizards [ArcadeShadow]\r\nMario Andretti's Racing Challenge [ArcadeShadow]\r\nTV Sports Basketball (5.25\", UK, VGA version) [ArcadeShadow]\r\nTV Sports Basketball (5.25\", UK, EGA\/TANDY version) [ArcadeShadow]\r\nTV Sports Basketball (3.5\", USA, VGA version) [ArcadeShadow]\r\nTV Sports Basketball (3.5\", USA, EGA\/TANDY version) [ArcadeShadow]\r\n\r\n-Switch William system 11\/11a\/11b\/11c pinballs to use input_merger for the maincpu and audiocpu IRQ inputs, and rewrote the timer\r\n IRQ generator to be more accurate vs hardware. Fixes the advance and up\/down operator inputs, and may make certain games more\r\n stable. [Lord Nightmare]\r\n\r\n-make the wpc_dcs.cpp and wpc_s.cpp class definition style more consistent with the other Williams pinball drivers. [Lord Nightmare]\r\n\r\n-It helps to actually stage the latest changes first... (nw) [Lord-Nightmare]\r\n\r\n-mac128.cpp: clean up vestigial declarations and input ports that are unused since keyboard emulation was enabled [Vas Crabb]\r\n\r\n-supercon, sforte: add chess icons to layout [hap]\r\n\r\n-voodoo: Disable backbuf debug key (L), it interferes with player 3 default controls [Ted Green]\r\n\r\n-6840ptm: Fixed a couple of issues related to the T3 divisor. [Ryan Holtz]\r\n\r\n-cmi01a: Lowered the per-channel gain by one bit to account for all 8 channels playing at once. [Ryan Holtz]\r\n\r\n-various devices and drivers: removed superfluous semicolons (nw) [Ivan Vangelista]\r\n\r\n-pgmprot_igs027a_type1.cpp: simulated Photo Y2K2 sprite offset decode [iq_132]\r\n\r\n-royalmah.cpp: decrypted mjsenka, gets in game but glitches heavily (nw) [Ivan Vangelista]\r\n\r\n-bosco.cpp: Sprites have a lower priority than BG. (#6880) [kunikuni]\r\n\r\n-modena: simplify nmi handler [hap]\r\n\r\n-tilemap: default flags parameter in draw function [hap]\r\n\r\n-Fix crash on Windows when freeing netlist objects. [Aaron Giles]\r\n\r\nsgi_mips_hdd: new software list additions (#6885)\r\n-------------------------------------------------\r\nIRIX 6.5 [Davide Cavalca]\r\n\r\n-leapfrog_mfleappad_cart.xml: fixed validation (nw) [Ivan Vangelista]\r\n\r\n-atarirle.cpp: Fix source file name in description (#6888) [cam900]\r\n\r\nNew NOT_WORKING software list additions (vsmileb_cart.xml) (#6879)\r\n------------------------------------------------------------------\r\nTeletubbies (France) [DisizDream]\r\n\r\n-New NOT_WORKING software list additions (vsmilem_cart.xml) (#6881) [ClawGrip]\r\n\r\nNew NOT_WORKING software list additions (vsmilem_cart.xml)\r\n----------------------------------------------------------\r\nSporti'Folies (France) [ClawGrip]\r\nNickelodeon Dora L'Exploratrice - Les adventures de Dora Apprentie M\u00c3\u00a9cano (France) [DisizDream]\r\nDreamWorks Kung Fu Panda - La mission de Po (France) [DisizDream]\r\nMartin Le Dauphin (France) [DisizDream]\r\nFootball Challenge (France) [DisizDream]\r\nToy Story 3 (France) [DisizDream]\r\nDisney\/Pixar Cars 2 (France) [DisizDream]\r\n\r\n-(nw) Also fixed two wrong game serials [ClawGrip]\r\n * vsmilem_cart.xml: Fix validation error (nw)\r\n\r\n-Williams System 11\/11a\/11b\/11c pinballs: further consistency fixes with device and function names, more fixes (missed a few\r\n earlier) relating to the CVSD speech clock polarity and digital input bit masking, and corrected some memory\/device mirroring\r\n issues to be consistent across the drivers. [Lord Nightmare]\r\n\r\n-rf5c400.cpp: Fix GitHub issue #6883 (#6887) [cam900]\r\n\r\n-mkyawdim2 fix sound, add pal dumps (#6884) [Tom]\r\n * mkyawdim2: fix sound, add pal dumps\r\n\r\n-chessmachine: faster emumem init [hap]\r\n\r\n-chessmachine: reinstate .mirror but keep umask32 [hap]\r\n\r\n-Slotified Mac 128k\/512k\/512ke\/Plus keyboard port. [Vas Crabb]\r\n * Available keyboards are us (M0110, U.S.), gb (M0110B, British), fr (M0110F, French), pad (M0120F, numeric keypad with passthrough\r\n    port) and plus (M0110A, U.S. with integrated numeric keypad).  The mac128k, mac512k and mac512ke drivers default to the numeric\r\n    keypad with the U.S. keyboard connected to the passthrough port; the macplus driver defaults to the U.S. keyboard with\r\n    integrated numeric keypad.\r\n * Note that the numeric keypad may seem strange.  Four of the operators work as cursor arrows if you don't hold shift.  There is a\r\n    comma on one of the keys, but by the time System 6 was released, Apple had decided an equals sign was more useful, so that's\r\n    what it will produces on newer system versions.  The U.S. keyboard with integrated numeric keypad emulates these aspects of the\r\n    stand-alone keypad - pressing the operator keys on the keypad sends fake shit key down\/up events, and using the arrow keys while\r\n    holding shift will produces operator characters rather than selecting text.\r\n * The ISO layout keyboards (M0110B and M0110F) produce different scan codes to the ANSI keyboards (M0110 and M0110A) but they don't\r\n    report a different identification byte.  To use an ISO keyboard, you must open the Keyboard control panel and change the layout\r\n    to International (and change it back to Domestic if you switch back to an ANSI keyboard).\r\n\r\nThis doesn't actually work at the moment due to issues with 6522 VIA emulation, but it will work with macplus sys603 if applied on\r\n  top of revision 963a2c166d080e78e6de7fe432ed7944c59a6083.\r\n----------------------------------------------------------------------------------------------------------------------------------\r\n\r\nNew working software list additions (vsmile_cart.xml) (#6890)\r\n-------------------------------------------------------------\r\nBianfuxia - Zhengjiu Chengshi (China) [tenyuhuang]\r\n\r\n-vsmilem_cart.xml: Fix 'cars2mf' hash (nw) (#6891) [ClawGrip]\r\n\r\n-mac.cpp: Removed 128k\/512k\/512ke\/Plus keyboard code - those machines were moved to mac128.cpp ages ago. [Vas Crabb]\r\n\r\n-mackbd: Add note about needing dumps of GI PIC keyboards [Vas Crabb]\r\n\r\n-namcos2.cpp: enabled save state support (nw) [Ivan Vangelista]\r\n\r\n-mackbd: Added M0110T Italian QZERTY keyboard and updated notes. [Vas Crabb]\r\n\r\n-bus\/mackbd: Added M0120P keypad, updated notes. [Vas Crabb]\r\n\r\n-ac1: cleaned, added speaker [Robbbert]\r\n\r\n-bus\/mackbd: Added more notes, including a scan code table. [Vas Crabb]\r\n\r\n-bus\/mackbd: Silence debug logging when M0110A keyboard ensures bus pins aren't pulled down [Vas Crabb]\r\n\r\n-dooyong: add button#3 to sadari [hap]\r\n\r\n-vector4: added notes [Robbbert]\r\n\r\n-wd_fdc.cpp fix spinup on interrupt command samcoupe.cpp enable floppy sounds [MetalliC]\r\n\r\n-gotcha.cpp, zerozone.cpp: minor cleanups (nw) [Ivan Vangelista]\r\n\r\n-ac1: rewrote the keyboard [Robbbert]\r\n\r\n-spectrum: implemented Kempston Disc Interface [MetalliC]\r\n\r\n-spectrum\/d40.cpp add joystick port [MetalliC]\r\n\r\n-wd_fdc.cpp do not RESTORE at reset WD1770\/72 [MetalliC]\r\n\r\n-vice versa (nw) [MetalliC]\r\n\r\n-netlist: code maintenance and bug fixes. [couriersud]\r\n * palloc.h\/pmatrix2d.h: Fix static_assert warnings at the origin.\r\n * Rework hints to broaden their use and fix NC hint.\r\n * 74377: use NC hint\r\n * plists.h: Fix debugging in MSVC\r\n * Include cleanup: Move everything not needed by netlists from nl_setup.h into core\/setup.h\r\n * Fix some clang tidy warnings\r\n * srcclean\r\n\r\n-namcos2.cpp: corrected rthun2 and rthun2j ROM labels [Heihachi_73, ClawGrip]\r\n\r\n-apple3: upload the font at the end of VBL, not the start [robj]\r\n\r\n-bus\/mackbd: Added French and Japanese Mac Plus keyboards, and more notes. [Vas Crabb]\r\n\r\n-mac128.cpp: Removed keyboard clock inversion hack - keyboard works on macplus, mac512k and mac512ke. [Vas Crabb]\r\n\r\n-drcbex64: implemented asmjit emitter [Patrick Mackinlay]\r\n * consolidated many helpers\r\n * corrected previously reported bugs\r\n\r\n-mikro80: cleanup [Robbbert]\r\n\r\n-sgi_mips.xml: Many new additions (#6868) [Michael D]\r\n * sgi_mips.xml: New additions\r\n   - European Language Module 1.3.1\r\n   - Desktop Special Edition 1.0\r\n * sgi_mips.xml: Add European Language Module 1.1\r\n * sgi_mips.xml: small update\r\n * This commit changes the P\/N of version 1.2 of the European Language Module 1.2 to the P\/N that is more in-line with the other\r\n    language modules. This P\/N was verified against and is printed on an original disk.\r\n * sgi_mips.xml: Add the original IndiZone CD\r\n * sgi_mips.xml: Fix names for the IndiZone discs\r\n * sgi_mips.xml: Add two new versions of ONC3\/NFS\r\n * Also fix two typos in the existing ONC3\/NFS version 1.2 chd (the p\/n was wrong, and the name was inconsistent with the actual CD\r\n    label)\r\n * sgi_mips.xml: Add IRIX 5.1.1.2 patch CD\r\n * sgi_mips.xml: Add IRIX 5.2 for Indy R4600 PC\r\n * Also rename the existing IRIX 5.2 for the R4600SC\/XZ to irix_5_2_b as it was released 4 months later and has a higher P\/N.\r\n * sgi_mips.xml: Fix typo in P\/N for deskse_1_1\r\n * Verified against the original CD\r\n\r\n-6821pia: guard against side effects when these should be disabled [68bit]\r\n\r\n-rs232 serial printer: initialize the data output high. [68bit]\r\n * High is the restful state for RS232. The low level could cause continual breaks to be received by an attached device and this\r\n    could cause problems for some drives.\r\n\r\n-os9 dsk: add 8 inch, 16 sector, single density formats [68bit]\r\n * These formats were by OS9 L1 on the Motorola EXORciser.\r\n\r\n-MDOS disk format support [68bit]\r\n * Motorola DOS, used on the EXORciser etc.\r\n\r\n-wd177x dsk: be permissive of some missing sectors in later tracks [68bit]\r\n * A single missing sector was causing it to give up on an images, as incompatible. Being a little more permissive here helps\r\n    working with some old recovered disk images with some lost sectors.\r\n\r\n-orao: cleanup [Robbbert]\r\n\r\n-sgi_mips.xml: line 734, validation error [Robbbert]\r\n\r\n-Miscellaneous SPG-related additions, changes, and improvements associated with recent promotions. [David Haywood]\r\n\r\n-Added alternate V.Smile V.Motion BIOS. [Sean Riddle, TeamEurope]\r\n\r\nNew working machines\r\n--------------------\r\nDora l'exploratrice - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]\r\nPDC50 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]\r\nPlug Play TV Games 2 (4-in-1) (VideoJet, France) [TeamEurope, David Haywood]\r\nPDC40 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nVirtual TV Ping Pong [Sean Riddle, David Haywood]\r\nKiu Games [TeamEurope, David Haywood]\r\n\r\nNew NOT_WORKING software list additions\r\n---------------------------------------\r\nvsmilem.xml: [David Haywood]\r\nAction Mania (USA) [Sean Riddle, TeamEurope]\r\nSoccer Challenge (USA) [Sean Riddle, TeamEurope]\r\nMarvel Spider-Man & Friends - Secret Missions (USA) [Sean Riddle, TeamEurope]\r\nToy Story 3 (USA) [Sean Riddle, TeamEurope]\r\n\r\n-hp_ipc: added beeper (#6893) [fulivi]\r\n\r\n-voodoo.cpp: Only flag texture controls as changed if they are actually changed. [Ted Green]\r\n\r\n-netlist: Add comparison operators to pfunction. [couriersud]\r\n * Comparison operators evaluate either into 0.0 or 1.0. Thus they can be used like \"(a==1)*(b==2)\" which will only result in 1.0 if\r\n    a equal 1 and b equal 1. From the yet to be released test code:\r\n   - PFUNCEXPECT(\"1==1\", 1.0)\r\n   - PFUNCEXPECT(\"1 *0 == 2-1-1\", 1.0)\r\n   - PFUNCEXPECT(\"0!=1\", 1.0)\r\n   - PFUNCEXPECT(\"0<1\",  1.0)\r\n   - PFUNCEXPECT(\"1>0\",  1.0)\r\n   - PFUNCEXPECT(\"0<=1\", 1.0)\r\n   - PFUNCEXPECT(\"1>=0\", 1.0)\r\n   - PFUNCEXPECT(\"1<=1\", 1.0)\r\n   - PFUNCEXPECT(\"1>=1\", 1.0)\r\n   - PFUNCEXPECT(\"if(1>0, 2, 0)\", 2.0)\r\n   - PFUNCEXPECT(\"if(0>1, 2, 3)\", 3.0)\r\n   - PFUNCEXPECT(\"if(sin(1)>0, 2, 3)\", 3.0) \/\/ fail\r\n\r\n-voodoo: SSE use shift left by 8 instead of floating point multiply by 256 for perspective correction calculation. [Ted Green]\r\n\r\n-spectrum\/mgt.cpp make DISCiPLE\/+D to work with 128K Spectrum models [MetalliC]\r\n\r\n-big10.cpp, kas89.cpp, kurukuru.cpp, tonton.cpp: enabled save state support. [Ivan Vangelista]\r\n * luckybal.cpp, rulechan.cpp: fixed save state support.\r\n\r\n-sothello.cpp: demoted to MACHINE_NOT_WORKING since it hasn't worked since the M6809 rewrite in 0.148u2 (see MT06033)\r\n [Ivan Vangelista]\r\n\r\n-ddragon.cpp: updated ROM loading for ddragon6809, now matches ddragon6809a and compares better with ddragon [Ivan Vangelista]\r\n\r\n-cop452: fixed validation (Device cop452.cpp(COP452) short name contains invalid characters) [Ivan Vangelista]\r\n\r\nNew working clones\r\n------------------\r\nSpace Trek (Video Game S.A., Spanish bootleg of Scramble) [Rub\u00c3\u00a9n Casa\u00c3\u00b1a (Retro Arcadia Valencia), Isa\u00c3\u00adas Hern\u00c3\u00a1ndez]\r\n\r\nNew working clone\r\n-----------------\r\nDead Or Alive ++ (Korea) [chacal231077]\r\n\r\n-galeb: cleanup, preliminary cassette, notes [Robbbert]\r\n\r\n-spectrum\/mgt.cpp minor inhibit logic and reset fixes [MetalliC]\r\n\r\n-devices\/machine\/iwm.cpp, device\/machine\/ncr539x.cpp, mame\/machine\/abc1600mac.cpp: fixed initializations issues that were causing\r\n problems in devnoclear debug builds (nw) [Ivan Vangelista]\r\n\r\n-ddragon.cpp: modified ddragon6809 machine config to actually reflect what's on the PCB [Ivan Vangelista]\r\n\r\n-netlist: Add log() to pfunction. [Aaron Giles]\r\n\r\n-netlist: Add a parameter to varclock. [Aaron Giles]\r\n\r\n-netlist: Align design VARCLOCK to AFUNC. [Aaron Giles]\r\n\r\n-netlist: add more constructors and () operator to pfunction. [couriersud]\r\n\r\n-Add Monkey King 3B SoC skeleton and RS-70 system (#6906) [David Shah]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nRS-70 648-in-1 [David Shah]\r\n\r\n-mk3b: Added a skeleton driver for the Monkey King 3B SoC. [David Shah]\r\n\r\n-devices\/machine\/6850acia.cpp, device\/machine\/upd4992.cpp, mame\/video\/jangou_blitter.cpp: fixed initializations issues that were\r\n causing problems in devnoclear debug builds (nw) [Ivan Vangelista]\r\n\r\n-devices\/video\/dp8350: initialized one variable which caused issues in debug devnoclear builds (nw) [Ivan Vangelista]\r\n\r\n-sothello: simplify maincpu-subcpu comms, game works again [hap]\r\n\r\n-Fix visual build.  Change return value to same type as expected. [Ted Green]\r\n\r\n-devices\/machine\/saa1043, mame\/video\/k057714: fixed some initialization problems noticed in debug devnoclear builds\r\n [Ivan Vangelista]\r\n\r\n-netlist: add progress indicator to nltool. [couriersud]\r\n * When running a netlist \"--progress\" may be used to display a progress indicator.\r\n\r\n-netlist: fix pfunction if [couriersud]\r\n * The if postfix evaluation corrupted the stack.\r\n\r\n-netlist: Fix polarity of 74LS125 tristate input. [couriersud]\r\n\r\n-mdos dsk: fix the cells size and gaps, make clear its Motorola MDOS [68bit]\r\n\r\n-devices\/cpu\/h8\/h8dma, devices\/machine\/generalplus_gpl16250soc, devices\/machine\/spg110_video: initialize some variables which were\r\n causing malfunctions in debug devnoclear builds (nw) [Ivan Vangelista]\r\n\r\n-taito_l: remove old debug logging, fix fhawk rombank mask [hap]\r\n\r\n-naomi.cpp minor bios version note [MetalliC]\r\n\r\n-eprom: Fix MT 07691 [AJR]\r\n\r\n-cowrace: Fix MT 07690 [AJR]\r\n\r\n-rf5c400.cpp: Minor revert PR #6887 (#6889) [cam900]\r\n\r\n-devices\/bus\/hp_hil\/hlemouse, devices\/machine\/arm_iomd, mame\/machine\/mct_adr: initialize some variables that were causing problems\r\n in debug devnoclear builds [Ivan Vangelista]\r\n\r\n-ondra: cleanup, added sound. [Robbbert]\r\n\r\nNew NOT_WORKING software list additions (mobigo_cart.xml) (#6902)\r\n-----------------------------------------------------------------\r\nDreamworks Shrek - Forever After (US) [TeamEurope]\r\nDisney Princess (USA, alt) [TeamEurope]\r\nSesame Street - Elmo and Abby - Nature Explorers (USA) [TeamEurope]\r\nDisney\/Pixar Brave (USA) [TeamEurope]\r\nDisney Jake and the Neverland Pirates (USA, alt) [TeamEurope]\r\n\r\n-Also Fixed 'tbell' hash and sorted the list (nw) [ClawGrip]\r\n\r\n-vsmilem_cart.xml: Add some serials, update notes, and rename a set to follow naming convention (nw) (#6900) [ClawGrip]\r\n\r\n-New machines marked as NOT_WORKING (#6892) [ClawGrip]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nFar West [Victor Fernandez (City Game), ClawGrip]\r\n\r\n-Add 'cfarwest' (nw) [ClawGrip]\r\n\r\n-microdar.cpp: fixed validation error [Ivan Vangelista]\r\n\r\n-devices\/machine\/8042kbdc, mame\/machine\/s32comm: initialize variables which caused problems in debug devnoclear builds\r\n [Ivan Vangelista]\r\n\r\n-Fixed arcade build (#6910) [MASH]\r\n * Fixed arcade build\r\n * Added special_gambl.cpp to arcade.flt\r\n * Fixed arcade build\r\n * Added audio\\special.cpp\/h to arcade.lua\r\n\r\n-sgi_mips_hdd: new software list additions (#6903) [Davide Cavalca]\r\n\r\n-bus\/qbus\/qbus.cpp: fixed missing initialization that was causing crashes in devnoclear debug builds [Ivan Vangelista]\r\n\r\nNew clones marked as NOT_WORKING\r\n--------------------------------\r\nLast Action Hero (1.04 France) [PinMAME]\r\n\r\n-Added correct ROMs for pentacup2 [PinMAME]\r\n\r\n-netlist: Add basic unit testing support. [couriersud]\r\n * Add google test syntax compatible unit testing support. This is a very limited subset of the google test framework and not\r\n    intended ever to be a replacement. Adding a dependency to google test for the functionality required was considered to be an\r\n    overkill.\r\n * nltool -c tests runs unit tests if linked in. This is *not* the case for the version of nltool compiled with TOOLS=1.\r\n * Added unit tests for plib::pfunction.\r\n\r\n-netlist: remove soft reset support. [couriersud]\r\n * Electronic circuits and base components like resistors or capacitors do not have a reset line. You can use them to create reset\r\n    circuits. There is thus no point to support soft reset, the equivalent to pressing the reset button.\r\n * Fixed some bugs around reset and start up logic.\r\n * This also fixes the \"scramble F3\" crash.\r\n\r\n-ondra: removed bank2 since it is just fixed ram [Robbbert]\r\n\r\n-m6809: Still perform an IRQ acknowledge cycle on software interrupts. Fixes Fairlight CMI IIx memory-map diagnostics. [Ryan Holtz]\r\n\r\n-cmi01a: Initial framework for ticking envelope timer. [Ryan Holtz]\r\n\r\n-cmi2x: Completely reworked memory mapping. Performance no logner tanks during disk or screen accesses. [Ryan Holtz]\r\n\r\n-hp_ipc: fixed timer reloading in COP452 (#6914) [fulivi]\r\n\r\n-new WORKING machines (plug and play) (#6909) [David Haywood]\r\n\r\nnew WORKING machines\r\n--------------------\r\nTotally Spies! (France) [TeamEurope, David Haywood]\r\nPDC150 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]\r\nPDC200 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]\r\nGuitar Buster [Sean Riddle, David Haywood]\r\n\r\nnew NOT WORKING machines\r\n------------------------\r\nMarvel Avengers TV Game Console (32-bit) (Lexibook) [TeamEurope, David Haywood]\r\nWireless Duet Play Ping-Pong [Sean Riddle, David Haywood, Dave 'Foxhack' Silva]\r\n\r\nnew NOT WORKING software list entries\r\n-------------------------------------\r\ntvgogo.xml: Basketball (US) [Sean Riddle, David Haywood]\r\n\r\n-taitogn: sianniv doesn't have zsg2 sound [hap]\r\n\r\n-mpu4vid.cpp: Added AY8913 sound chip back to MPU4Video boards to fix the 'lock in warning' sounds in The Crystal Maze. Adjusted\r\n internal layouts to fix ESCAPE button alignment. [James Wallace]\r\n * v4mate and clones: adjusted clock speed of sampled sound board, fixes playback. Adjusted inputs to match reports in test mode.\r\n\r\n-netlist: pfunction now supports unary minus operators. [couriersud]\r\n\r\n-netlist: update documenation on noise sources. [couriersud]\r\n\r\n-k007232.cpp: Updates sound routines (#6857) [cam900]\r\n * k007232.cpp: Updates and cleanup [cam900]\r\n   - Use device_memory_interface for fetching sample\r\n   - Fix frequency behavior\r\n   - Allow dynamic clock changes\r\n   - Use shorter\/correct type values\r\n   - Simplify update routine\r\n\r\n-Williams System 11C \"background\" Audio Board: Add PIA portb and cb2 write callbacks and synchronize fences, and hook them up, this\r\n fixes the \"MUSIC ERROR\" and various bg-music feedback-triggered sounds in Williams System 11C pinballs, i.e. the \"song\" in Dr. Dude\r\n works correctly now. This is also preparation for renaming this device to \"Williams D-11581 Audio Board\" as the same PCB is also\r\n used on some Midway Y-unit arcade games, some Williams System 11A pinballs and all Williams System 11B pinballs (except Jokerz),\r\n not just on Williams System 11C pinballs. [Lord Nightmare]\r\n\r\n-rf5c400.cpp: Modernized save states, Allow clock changed behavior Add imperfect_features related to unemulated effects and\r\n unverified envelope issues [cam900]\r\n\r\n-Add notes to Williams D-11581 Audio Board device [Lord Nightmare]\r\n\r\n-tigeroad.cpp: enabled save state support, minor cleanups (nw) [Ivan Vangelista]\r\n\r\n-sfkick.cpp: switched to bankdev (adapting pengadvb.cpp implementation), enabled save state support [Ivan Vangelista]\r\n\r\n-devices\/bus\/amiga\/zorro\/a590.cpp: dumped bios version 5.92 for the A2091 [Guru]\r\n\r\n-supertnk.cpp: enabled save state support [Ivan Vangelista]\r\n\r\n-Williams System 11B: switched to use the Williams D-11581 \"Audio Board\" device instead of its own implementation. Document the\r\n switches needing to be held to get in-game in all of the System 11B pinballs. Fill out the remainder of the System 11B switch\r\n matrix to allow all 64 possible switches to be hit. [Lord Nightmare]\r\n\r\n-Plug and Play (Wireless Fitness) + some GBA pirate stuff (#6921) [David Haywood]\r\n\r\nnew WORKING machine\r\n-------------------\r\nWireless Fitness \/ Dance Fit (Senario) [Sean Riddle, David Haywood, anonymous, Kev (FBN)]\r\n\r\nnew software list entries\r\n-------------------------\r\ngba.xml: [David Haywood]\r\nRayman IV (Rayman - Sunshine of Trip) (unlicensed) (protection hacked) [RibShark]\r\nRayman IV (Rayman - Puteshestviye Solnechnogo Sveta) (unlicensed) (Russian) (protection hacked) [taizou]\r\nLeiman IV - Guangming Zhi Lv (unlicensed) (Chinese) (protection hacked) [\u00e4\u00be\u00b5\u00e8\u0161\u20ac\u00e4\u00bd \u00e7\u0161\u201e\u00e7\u00a7\u0081\u00e5\u00a4\u201e]\r\nSuper Mario DX (unlicensed) (protection hacked) [taizou]\r\nChaoji Maliou DX (unlicensed) (Chinese) (protection hacked) [yy\u00e5\u00b0\u008f\u00e9\u00be\u2122\u00e8\u2122\u00be]\r\nCrash Advance IV (unlicensed) (protection hacked) [taizou]\r\nDigimon - Ruby and Sapphire (unlicensed) (protection hacked) [taizou]\r\nPokemon - Sapphire Version (unlicensed) (protection hacked) [taizou]\r\nSonic 3 - Fighter Sonic (unlicensed) (protection hacked) [taizou]\r\nTeenage Mutant Ninja Turtles 2 (unlicensed) (protection hacked) [taizou]\r\nThe Lord of the Rings IV - The Fellowship of the Ring (unlicensed) (protection hacked) [taizou]\r\nUltraman - Confrontation Between Justice And Evil (Ul'traman - Konfrontatsiya mezhdu spravedlivost'yu i zlom) (unlicensed) (Russian)\r\n  (protection hacked) [taizou]\r\nX-Man - Armour of Might (X-men) (unlicensed) (Russian) (protection hacked) [taizou]\r\n\r\n-Minor System 11 Audio notes updates\/fixes, [Lord-Nightmare]\r\n\r\n-cave.cpp: Use gfxdecode for sprite decoding (#6920) [cam900]\r\n * Use generic gfx layout for 4bpp tilemap, Reduce duplicates, Unnecessary values\r\n\r\n-tourvis.cpp: Add BIOS V4-54 [Juan Romero, ClawGrip] (#6919) [ClawGrip]\r\n\r\n-pdp11: replace GPL code (nw) (#6923) [shattered]\r\n\r\n-gba.xml: line 41662: fixed validation error [Robbbert]\r\n\r\n-pdp11.h: make the enum uint16_t [hap]\r\n\r\n-cmi01a: Checkpoint so Phil can have a look, nw [Ryan Holtz]\r\n\r\n-epos: added IGMO's color prom, palette is now correct [Andrew Welburn, Craig Anstett]\r\n\r\n-tvgogo.xml:  XML format fixes (nw) [Scott Stone]\r\n\r\n-sgi_mips_hdd: new software list additions (#6915) [Davide Cavalca]\r\n\r\n-Update ibm5150.xml (#6912) [ArcadeShadow]\r\n * Dragon's Lair (5.25\"), Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (5.25\"), Leisure Suit Larry Goes\r\n    Looking for Love (in Several Wrong Places) (3.5\")\r\n\r\n-goldnpkr.cpp: Clean-ups, fixes, updated links, and a new addition. [Roberto Fresca]\r\n\r\nNew working clones\r\n------------------\r\nJack Potten's Poker (set 13, ICP-1 PCB) [Roberto Fresca, Matt B]\r\n\r\n-Fix clang error: private field 'm_ram_indices' is not used [-Werror,-Wunused-private-field]\r\n\r\n-bishi.cpp, konmedal68k.cpp: moved dobouchn from the former driver to the latter, GFX are mostly corrected [Ivan Vangelista]\r\n\r\n-galaxian.cpp: marked one of sirio2's program ROMs as bad bishi.h: removed donouchn machine config I had forgotten in the last\r\n commit pcat_dyn.cpp: apply same ROM patch to toursol1 that is already used to bypass protection in toursol [Ivan Vangelista]\r\n\r\n-looping.cpp: enabled save state support [Ivan Vangelista]\r\n\r\n-pcat_dyn.cpp: removed helpers I had accidentally left in [Ivan Vangelista]\r\n\r\nNew working clones\r\n------------------\r\nMs. Pac-Man (Novatronic bootleg) [Juan Romero, ClawGrip]\r\n\r\n-polylgcy.cpp: Fix outdated missing MAX macros used for statistics [Ted Green]\r\n\r\n-validity.cpp: Added checks for bilinear filter vector routines [Ted Green]\r\n\r\n-orion, partner, radio86, mikrosha, apogee: small cleanup [Robbbert]\r\n * ondra: fixed bug, updated xml.\r\n\r\n-goldnpkr.cpp: Merged animpkr and animpkra. They are just one set with banked programs. Added technical notes. [Roberto Fresca]\r\n\r\n-mpu4vid: allow v4strike and v4barqst to decode questions and fix some clone relationships (#6930) [David Haywood]\r\n\r\nNew working clones\r\n------------------\r\nMs. Pac-Man (bootleg, set 3) [Andrew Welburn]\r\n\r\n-progolf.cpp: documented differing opcode in progolfa which causes the wrong ball positioning (nw) [Ivan Vangelista]\r\n\r\n-llc2: cleanup, added cassette [Robbbert]\r\n\r\n-Truco-Tron: Cleaned up the driver and improved the documentation. [Roberto Fresca]\r\n\r\n-simpsons: correct refresh rate [hap]\r\n\r\n-simpsons: get rid of black borders\/improve screen aspect ratio [hap]\r\n\r\nNew working machine added (#6935)\r\n---------------------------------\r\nMicro Vs. System: Donkey Kong Hockey [algestam, Ryan Holtz]\r\n\r\n-hh_sm510: share common input ports for Micro Vs System [hap]\r\n\r\n-ui: able to show emulation warnings from tab menu [hap]\r\n\r\n-ui: allow to skip warning popup at start [hap]\r\n\r\n-gnw_dkong3: Add pcb label (#6936) [algestam]\r\n\r\n-Begin pruning of redundant #includes (nw) [Scott Stone]\r\n\r\n-Revert \"ui: allow to skip warning popup at start\" [Vas Crabb]\r\n * This reverts commit 74f456df945cd1720dc4d6bc105f64c13e62ced8.\r\n * I will allow the feature with the following conditions:\r\n   - No skipping red warnings.\r\n   - A key-value map of device shortnames and yellow warnings must be stored in the .cfg file, along with a timestamp of the last\r\n      time the system was run and the last time a warning was shown.\r\n   - On starting a system, the map of device shortnames and yellow warnings must be built and compared to the one loaded from the\r\n      .cfg file.  If it doesn't match, if the system hasn't been started in seven days, or a yellow warning hasn't been shown in 14\r\n      days, the warning is not to be skipped.\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nProteus\/1 16-Bit Multi-Timbral Digital Sound Module [DBWBP]\r\nProteus\/1 XR 16-Bit Multi-Timbral Digital Sound Module [DBWBP]\r\nPro\/Cussion Maximum Percussion Module [DBWBP]\r\nVintage Keys Classic Analog Keyboards [DBWBP]\r\nOrbit 9090 - The Dance Planet [DBWBP]\r\nPlanet Phatt [DBWBP]\r\nCarnaval - Jugando con Fuego [DBWBP]\r\n\r\n-drcbe: fixed logging problem [Patrick Mackinlay]\r\n\r\n-ui: fix initial message popups not showing on d3d\/bgfx [hap]\r\n\r\n-ui: swap order of popup screens (gameinfo first, warnings second), add \"press any key\" to gameinfo [hap]\r\n\r\n-ibm5150.xml: fix dataarea sizes (nw) [r09]\r\n\r\n-emu68k.cpp: Minor update [AJR]\r\n\r\n-drcbex86: implemented asmjit emitter [Patrick Mackinlay]\r\n\r\n-Remove x86emit.h [AJR]\r\n\r\n-sgi_mips.xml: New additions (#6899) [Michael D]\r\n * sgi_mips.xml: Add Hot Mix 5 and 7 CDs\r\n * sgi_mips.xml: Add missing CDs for SupportFolio 10\/96\r\n * sgi_mips.xml: Add SupportFolio 2\/97 and 4\/97 CDs\r\n * sgi_mips.xml: Add SupportAdvantage 10\/94 and 6\/95 CDs\r\n\r\n-sgi_mips.xml: fix bad dump (nw) (#6904) [Michael D]\r\n\r\n-sgi_mips: new software list additions (#6905) [Davide Cavalca]\r\n\r\n-pc98_cd.xml: 15 new dumps, 11 replacements (#6934) [r09]\r\n * New dumps from redump.org (working):\r\n * Chiemi & Naomi F15 Strike Eagle III if 2 - Invitations from Fantastic Stories Manami no Doko made Iku no? 2 - Return of the Kuro\r\n    Pack Phobos Pro Student G (ALS-0010) YES! HG - Erotic Voice Version Yuurou - Transient Sands\r\n * New dumps from redump.org (not working):\r\n * DOR Special Edition '93 DOR Special Edition '93 (alt) Kanji Land 3-nen Kyrandia II - The Hand of Fate Lemon Cocktail Collection\r\n    Lip 3 - Lipstick Adventure 3 Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand\r\n * Replaced entries with dumps from redump.org:\r\n * Branmarker 2 Eimmy to Yobanaide Lesser Mern - Special Director's Edition Mahjong de Pon! Saint Diary - Kiyoka-chan no Nikki\r\n    Takamizawa Kyousuke - Nekketsu!! Kyouiku Kenshuu The Legend of Kyrandia Tuned Heart Vastness - Kuukyo no Ikenie-tachi Youjuu\r\n    Senki 2 - Reimei no Senshi-tachi Zenith - Full Animation Adventure Series #1\r\n * Most of these discs are hybrid (they work on both PC-98x1 and FM Towns), so their CHDs are exactly the same as in fmtowns_cd.xml.\r\n\r\n-llc1: cleaned, added notes, marked as working [Robbbert]\r\n\r\n-Revert \"ui: fix initial message popups not showing on d3d\/bgfx\" [hap]\r\n * This reverts commit 3db9e11031c1eed826eacd12f6827d80f06413b8.\r\n\r\n-netlist: pfunction supports unary minus and removed duplicate code. [couriersud]\r\n\r\n-netlist: remove some warning suppression from makefile. [couriersud]\r\n\r\n-netlist: fix signedness warnings in ptime.h [couriersud]\r\n\r\n-netlist: unit test macros now have a \"P\" prefix. [couriersud]\r\n * will allow to use both googletest and Catch frameworks.\r\n * on unexpected std::exception include what() in error message.\r\n\r\n-netlist: add 74121 device and refactor 74123 code. [couriersud]\r\n * added 74121 device\r\n * migrate dip devices to netlist devices\r\n * refactor code to be based on device description structs\r\n\r\n-netlist: Add 74113 device. [Aaron Giles]\r\n\r\n-dec8.cpp: Redumped and verified the i8751 MCU for Captain Silver (World) [Hammy & TeamEurope]\r\n\r\n-megaplay.cpp: Added two more motherboard PLDs [caius] (#6939) [ClawGrip]\r\n\r\n-mpu4vid temp protection workaround + lexibook Toy Story 3 (#6937) [David Haywood]\r\n * mpu4vid updates:\r\n   - basic layout and input tweaks to v4addlad [James Wallace]\r\n   - Protection workarounds to get more games showing video [David Haywood]\r\n\r\nnew NOT WORKING machines\r\n------------------------\r\nToy Story 3 (Lexibook) [Sean Riddle, Kamaal Brown, David Haywood]\r\n\r\n-mc6852 - implement more functionality, add byte interface. (#6931) [68bit]\r\n\r\n-New machines added as WORKING [68bit]\r\n\r\nNew machines added as WORKING\r\n-----------------------------\r\nMotorola EXORterm 155 [68bit]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nSport Dart TV [Victor Fernandez (City Game), ClawGrip]\r\n\r\n-Add 'sprtdart' (nw) [ClawGrip]\r\n\r\n-m72.cpp: Dumped the Image Fight (World) i8751 MCU. [Hammy, TeamEurope, The Dumping Union]\r\n\r\n-Pruning of redundant #includes located in src\/mame\/* (nw) [Scott Stone]\r\n\r\n-New Working Clone - Witch Star [Brian Troha, The Dumping Union]\r\n\r\n-Pruning of redundant #includes located in src\/devices\/bus\/* (nw) [Scott Stone]\r\n\r\n-Remove more redundant #includes from src\/mame [AJR]\r\n\r\n-glcx.cpp: Fix typo in documentation [AJR]\r\n\r\n-gigatron: some more work (#6940) [Sterophonick]\r\n * gigatron: some more work\r\n * cleanup, more callbacks, start on video generation logic\r\n * gigatron: some more video work\r\n * (nw)\r\n * gigatron: remove random\r\n * (nw)\r\n\r\n-New working clones (#6924) [ClawGrip]\r\n\r\nNew working clones\r\n------------------\r\nRobotron: 2084 (Unidesa license) [Juan Romero, ClawGrip]\r\n\r\n-Add 'robotronun' (nw) [ClawGrip]\r\n\r\n-williams.cpp: Change \"FAMARE S.A.\" -> \"Famaresa\" (nw) [ClawGrip]\r\n\r\n-New working clones (#6918) [ClawGrip]\r\n\r\nNew working clones\r\n------------------\r\nGalaxian (Cirsa Spanish bootleg) [Juan Romero, ClawGrip]\r\n\r\n-Add 'galaxcirsa' (nw) [ClawGrip]\r\n\r\n-ymz280b.cpp: Modernize save state, Fix frequency calculation (#6922) [cam900]\r\n * Allow side effects, Reduce unnecessary defines, Use shorter\/correct type names, Fix spacings, Add notes\r\n\r\n-Fix clang error: unused variable 'FRAC_MASK' [-Werror,-Wunused-const-variable]\r\n\r\n-ibm5150: add XENIX Development System [Davide Cavalca]\r\n\r\n-netlist: Forgot this as part of the 74113 change. [Aaron Giles]\r\n\r\n-gigatron.cpp: fixed validation [Ivan Vangelista]\r\n\r\n-Pruning of redundant #includes located in src\/devices\/machine\/* and src\/frontend\/mame\/* (nw) [Scott Stone]\r\n\r\n-New working clones (#6944) [ClawGrip]\r\n\r\nNew working clones\r\n------------------\r\nZero Time (Spanish bootleg) [Juan Romero, ClawGrip]\r\n\r\n-spectrum: implemented Speccy-DOS and FloppyOne DOS interfaces, add \"IC-DOS\" Beta Plus clone [MetalliC]\r\n\r\nNew working clones\r\n------------------\r\nAstro Fighter (set 4) [Juan Romero, ArcadeHacker, Roberto Fresca, ClawGrip]\r\n\r\nMachines promoted to working\r\n----------------------------\r\nunknown rocket\/animal-themed poker [Roberto Fresca]\r\n\r\n-tec1: updated notes [Robbbert]\r\n\r\n-goldnpkr: fix build issue (#6945) [Davide Cavalca]\r\n\r\n-ec65: cleanup, added notes [Robbbert]\r\n\r\n-phatt: Use full system name [AJR]\r\n\r\n-midzeus: Moved some Zeus2-specific members into the appropriate subclass, and added more state registration. [Ryan Holtz]\r\n\r\n-tsb12lv01a: Added a skeleton device for the TI TSB12LV01A IEEE 1394 link-layer controller. [Ryan Holtz]\r\n\r\n-ibm21s850: Added a skeleton device for the iBM 21S850 IEEE 1394 PHY controller. [Ryan Holtz]\r\n\r\n-netlist: improve dealing with non-convergence situations. [couriersud]\r\n * No changes for well-behaved netlists.\r\n * Netlists reporting \"newton loops exceeded\" messages should now report a lot less of these messages.\r\n * In case newton-raphson does not converge, netlist will reset the state back to the beginning of the timestep. It will than use a\r\n    number of very small timesteps to hopefully deal with the non-convergence due to a too big timesteps. Afterwards solving\r\n    continues using dynamic timestepping until the time-slice is complete.\r\n * This is a lot better than the previous approach.\r\n * This is meant as a performance optimization helper. Ideally, your netlists never produce \"newton loops exceeded\" messages.\r\n * Any events for connected analog and digital inputs will happen after the timeslice is complete. Thus this approach - as the\r\n    previous one - are not suited for high-frequency (such as video outputs) situations. In these case, only dynamic timestepping or\r\n    reducing the fixed timestep are a suitable solution.\r\n\r\n-netlist: use threads on netlist logs. [couriersud]\r\n * This significantly increases the performance of output\/terminal logs.\r\n * Adds a psemaphore class to pmulti_threading.h.\r\n\r\n-netlist: fix 74121 clocking logic. [Aaron Giles]\r\n\r\n-fix YMZ280 breakage. on the side note, it is pretty sad to see neither of persons who did PR and other who merged it didn't tested\r\n these changes. [MetalliC]\r\n\r\n-ymz280b.cpp: Better fix for signed arithmetic issue [AJR]\r\n\r\n-Update RTD docs theme to 0.5.0 to fix search box. [Firehawke]\r\n\r\n-vsmile: Fixed inputs. [Ryan Holtz]\r\n\r\n-vsmile_cart: Checked all games flagged as no inputs, all that use a standard controller now work. [Ryan Holtz]\r\n\r\nNew working clones\r\n------------------\r\nHammerin' Harry (World, M84 hardware bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]\r\n\r\n-netlist: fix power pin names for CMOS devices. [couriersud]\r\n * For truthtable cmos devices the power pin names will now be set according to the logic family.\r\n * Fix some issues for CD4538\r\n * Change \"already connected\" warning to info level. Some ICs (CD4538) connect pins internally to GND and the schematics again\r\n    externally. This will cause this info to be printed. The warning now is a lot more verbose.\r\n\r\n-netlist: first batch of explicit handlers. [couriersud]\r\n * Currently devices use the \"update\" function if no handler is given for an input.\r\n * For this to work the update function has to be virtual. This will cause issues on shared execution schemes like CPU\/GPU using\r\n    nvcc.\r\n * This is the first batch of changes to ensure that handler resolution is static.\r\n\r\n-netlist: emit a warning every 100 invocations of nr resolution. [couriersud]\r\n\r\n-vsmile_ctrl: Disable verbose logging (nw) [Ryan Holtz]\r\n\r\n-mccpm: added fdc, bankdev, notes [Robbbert]\r\n\r\n-exorterm: more realistic layout screen aspect ratio. [68bit]\r\n * This change adjusts the aspect ratio to bring it close to that in the photo of the screen in the manual. The monitor has a 4:3\r\n    aspect ratio. The character area resolution is 720x288 pixels and the prior 1:1 dot ratio was far from realistic.\r\n\r\n-netlist: next batch of explicit handlers. [couriersud]\r\n\r\n-netlist: another batch of explicit handler refactoring. [couriersud]\r\n\r\n-ibm21s850, tsb12lv01a: Assorted fixes, nw. The Grid no longer hangs. [Ryan Holtz]\r\n\r\n-netlist: and the next batch of non-virtual handlers. [couriersud]\r\n\r\n-netlist: finished input handler refactoring. [couriersud]\r\n * all inputs now explicitly specify a signal handler.\r\n\r\n-netlist: Always take power pin names from logic family. [couriersud]\r\n * Default nmos power pins to VCC and GND.\r\n * MOS uses VDD\/VSS - update gamemachine netlist.\r\n\r\n-spectrum: add Logitek Proceed 1 C1541 disk interface (not fully working yet) [MetalliC]\r\n\r\n-(nw) [MetalliC]\r\n\r\nNew working machines\r\n--------------------\r\nAVR-Max Chess Computer [hap]\r\n\r\nNew working clones\r\n------------------\r\nAVR-Max-Schachzwerg [hap]\r\n\r\n-megadriv.xml: correct typo [hap]\r\n\r\n-ibm21s850: Added skeleton 21S851 support, hooked it up in midzeus2 to accurately reflect the PHY model used. [Ryan Holtz]\r\n\r\n-Machines promoted to working (#6952) [ClawGrip]\r\n\r\nMachines promoted to working\r\n----------------------------\r\nV.Smile Motion [Ryan Holtz]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nSony NWS-3860 [Plamen Mihaylov, Patrick Mackinlay]\r\n\r\n-m68kfpu: eplicitly set rounding mode for frem [Patrick Mackinlay]\r\n\r\n-dac: Add ZN426E device [Dirk Best]\r\n\r\n-i8255: Set ibf flag in output mode for port a [Dirk Best]\r\n\r\n-samcoupe: Rework driver (WIP) [Dirk Best]\r\n * Rewrite memory system, now allows supporting expansion devices and better prepared for contention emulation\r\n * Add expansion interfaces for rear expansion, drive ports and mouse\r\n * Now supports the following rear expansion devices:\r\n   - Blue Alpha Sound Sampler\r\n   - Dallas Clock\r\n   - 1 Mb Interface\r\n   - SAMBUS 4-slot Expansion Interface (with clock)\r\n   - SID Interface (6581 and 8580 variants)\r\n   - S.P.I. SAM Parallel Interface\r\n   - Voicebox\r\n * Added support for the Atom HDD interface, used in place of a floppy drive\r\n * Simplified and cleaned up driver\r\n * Temporarily deactivated joystick code, interferes with the keyboard\r\n\r\n-bus\/bbc\/userport: Renamed palette.h->palext.h [Nigel Barnes]\r\n\r\n-bus\/bbc\/tube: Added Acorn Z80 2nd Processor (Winchester) device. [Nigel Barnes]\r\n\r\n-abc110: Use Z80 coprocessor with Z80 Tube 2.00, now supports Winchester. [Nigel Barnes]\r\n * abc310: Connect Acorn mouse to Userport.\r\n\r\n-bus\/bbc\/tube: Added Torch Z80 Communicator variants for B, B+ and Master. [Nigel Barnes]\r\n\r\n-Software list items promoted to working (vsmilem_cart.xml) (#6954) [ClawGrip]\r\n\r\nSoftware list items promoted to working\r\n---------------------------------------\r\nvsmilem_cart: [ClawGrip]\r\nAction Mania (USA, Rev. 4?), Action Mania (USA, Rev. 6?), Action Mania (USA), Sport Games (Netherlands), Sportskanone (Germany),\r\n  Sporti'Folies (France), Action Mania (Spain), Disney\/Pixar Cars - Vollgas in Radiator Springs (Germany), Disney\/Pixar Cars -\r\n  Quatre Roues (France), Disney\/Pixar Cars - Acelera el Motor en Radiador Springs (Spain), Disney\/Pixar Cars 2 (Germany),\r\n  Disney\/Pixar Cars 2 (France), Disneys Princess Cinderella - Lernen im Marchenland (Germany, Rev. 2?), Disneys Princess Cinderella\r\n  - Lernen im Marchenland (Germany), Walt Disney Cendrillon - Le reve enchante de Cendrillon (France), Nickelodeon Dora the Explorer\r\n  - Dora's Fix It Adventure (USA, Rev. 3?), Nick Jr Dora - Dora's Reparatie Avontuur (Netherlands), Nick Dora - Doras\r\n  Reparatur-Abenteuer (Germany), Nick Dora - Doras Reparatur-Abenteuer (Germany, Rev. 2), Nickelodeon Dora L'Exploratrice - Les\r\n  adventures de Dora Apprentie Mecano (France), Le Monde de Nemo - Nemo a la decourverte de l'ocean (France), Disney Handy Manny\r\n  (USA, Rev. 2?), Disney Meister Manny's Werkzeugkiste (Germany), Disney Manny et ses outils (France), DreamWorks Kung Fu Panda -\r\n  Der Weg des Panda (Germany), DreamWorks Kung Fu Panda - La mission de Po (France), Disney's Little Einsteins (USA, Rev. 5?),\r\n  Disney's Little Einsteins (USA, Rev. 2?), Disney's Kleine Einsteins (Germany, Rev. 2?), Disney's Kleine Einsteins (Germany),\r\n  Disney Mickey Mouse Clubhouse (USA), Disney Micky Maus Wunderhaus (Germany), Disney La Maison de Mickey (France, Rev. 005), Disney\r\n  La Casa de Mickey Mouse (Spain), DreamWorks Monsters vs. Aliens (USA, Rev. 3?), DreamWorks Monsters vs. Aliens (Germany),\r\n  DreamWorks Monstres contre Aliens (France), DreamWorks Monstruos contra Alienigenas (Spain), Mijn Puppy! (Netherlands), Mein\r\n  erster Hund (Germany), Mon Youtou tout fou! (France), NASCAR Academy - Race Car Superstar (USA), Nickelodeon Ni Hao Kai Lan -\r\n  Happy Chinese New Year! (USA), Nickelodeon Ni Hao Kai Lan - Joyeux Nouvel an chinois! (France), Oui-Oui - Detective d'un Jour\r\n  (France), Disney Winnie L'ourson - La Chasse au miel de Winnie (France), Disney Winnie the Pooh - En busca de la miel (Spain),\r\n  Disney Princess - The Princess and the Frog - Tiana's Big Dream (UK), Disney Princess - Disney Kuss den Frosch - Tianas grosser\r\n  Traum (Germany), Disney Princess - Disney La Princesse Et La Grenouille - Le grand reve de Tiana (France), Scooby-Doo! - Panique a\r\n  Funland (France), Scooby-Doo!! - Misterio en el parque (Spain), Soccer Challenge (USA), Fussball Meisterschaft (Germany), Football\r\n  Challenge (France), Marvel Spider-Man & Friends - Secret Missions (USA), Marvel Spider-Man & Freunde - Geheime Missionen\r\n  (Germany), Marvel Spider-Man & ses amis - Missions Secretes (France), Nickelodeon Spongebob Schwammkopf - Der Tag des Schwamms\r\n  (Germany), Thomas - Freunde halten zusammen (Germany), TinkerBell (USA, Rev. 2?), TinkerBell (Germany), La fee Clochette (France),\r\n  Disney\/Pixar Toy Story 3 (USA), Disney\/Pixar Toy Story 3 (Germany), Disney\/Pixar Toy Story 3 (France), Disney\/Pixar Toy Story 3\r\n  (Spain), Disney\/Pixar La-Haut (France), Disney\/Pixar UP (Spain), Disney\/Pixar Wall-E (USA, Rev. 2?), Disney\/Pixar Wall-E\r\n  (Germany), Disney\/Pixar Wall-E (France), Disney\/Pixar Wall-E (Spain), Martin Le Dauphin (France), Wintersport (Germany),\r\n  Nickelodeon Wonder Pets! - Save the Animals! (UK) [Ryan Holtz]\r\n\r\n-Fixed some game names \/ years \/ parent-clone relationships (nw) [ClawGrip]\r\n\r\n-vsmile: Fixed cartridge CS2 select hookup. [Ryan Holtz]\r\n\r\nSoftware list items promoted to working\r\n---------------------------------------\r\nvsmile_cart: [Ryan Holtz]\r\nDisney's Little Einsteins (Spain), Disney Manny et ses outils (France), Disney Mickey - Mickey \u00c3  la Recherche De Pluto (France),\r\n  Scooby-Doo - Misterio en el Parque (Spain), V.Smile Art Studio (USA), V.Smile Zeichenatelier (Germany), V.Smile Studio De Dessin\r\n  (France), V.Smile Estudio De Arte (Spain) [Ryan Holtz]\r\nvsmilem_cart: [Ryan Holtz]\r\nShrek Forever After (USA), F\u00c3\u00bcr immer Shrek (Germany), Shrek 4 - Il \u00c3\u00a9tait une fin (France) [Ryan Holtz]\r\n\r\n-sgi_mips.xml:  XML format fixes (nw) [Scott Stone]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nCaptain Lucky [Siftware]\r\n\r\nNew working clones\r\n------------------\r\n4-in-1 (version SWS1-052587) [Siftware]\r\nNew Lucky 8 Lines (set 11, W-4) [Siftware]\r\n\r\n-srmp6.cpp: enabled save state support (nw) [Ivan Vangelista]\r\n\r\n-mpu4vid.cpp: hookup joystick interfaces to Tetris Payout and Prize Space Invaders [Angelo Salese]\r\n\r\n-netlist: reduce overshoot impact on NE555 astable frequency. [couriersud]\r\n * If TRIG and TRESH are connected overshoot compensation will be enabled. The approach is raw but delivers results (at 5 to 10\r\n    steps per discharge\/charge) within a couple of percent. Please take into account that any datasheet formulas are idealistic.\r\n    Neither capacitor, resistor, internal resistor tolerances are taken into account. Nor are ambient temperature and chip\r\n    temperature.\r\n\r\n-avr8: Fixed assorted Timer 0 and Timer 1 bugs. [Ryan Holtz]\r\n\r\n-avr8dasm: Fixed erroneous disassembly of CBI, SBI, SBIS, and SBIC opcodes. [Ryan Holtz]\r\n\r\nNew working machines\r\n--------------------\r\nPower Ninja Action Challenge [Ryan Holtz]\r\n\r\n-avr8: remove duplicate notes (they are in the cpp) [hap]\r\n\r\n-mpu4vid.cpp: Added inputs and layout for Strike it Lucky, corrected inputs for Adders and Ladders. [James Wallace]\r\n * mpu4.cpp: Added support for simple LED extender used by MPU4Video games.\r\n\r\nNew working machines\r\n--------------------\r\nThe Hardware Chiptune Project [Ryan Holtz]\r\n\r\n-lft: fix compile? [hap]\r\n\r\n-New WORKING machines [David Haywood]\r\n\r\n-Use gcc broken friend workaround also with clang 8 (#6933) [Tiago]\r\n * Use gcc broken friend workaround also with clang 8\r\n\r\n-lft_craft, lft_chiptune: Split 'craft' source into two drivers, fixed attribution for hwchiptn, fixed placeholder hashes for\r\n hwchiptn, nw [Ryan Holtz]\r\n\r\n-spectrum: add \"SDI\" VC1541 disk interface (not working), Logitek Proceed1 notes. [MetalliC]\r\n\r\n-trd_dsk.cpp add more formats, improve image type detection [MetalliC]\r\n\r\n-twinbee: Fix VLM5030 speech at least halfway [AJR]\r\n\r\n-s550: Improve RAM banking [AJR]\r\n\r\n-lft_chiptune: Actually fixed ROM checksum. Don't code while tired, folks. nw [Ryan Holtz]\r\n\r\n-blackt96.cpp, littlerb.cpp: enabled save state support [Ivan Vangelista]\r\n\r\n-segaybd.cpp: dumped GLOC drive board ROM and added placeholders for the ones for Power Drift and Galaxy Force 2 [Guru]\r\n\r\n-nemesis.cpp: Fix copy-and-paste mistake in c85054ada8c86d2b8716822e0afb0f7b6b7c9eaf [AJR]\r\n\r\n-pcm: added banking [Robbbert]\r\n\r\n-Implement FDS sound emulation (#6953) [cam900]\r\n * Implement FDS sound emulation\r\n\r\n-mw8080bw: multiple improvements to gunfight netlist audio [Colin Douglas Howell]\r\n * Model for transistors adjusted, replacing default NPN transistor model with a high-gain NPN transistor type that more closely\r\n    resembles those used by the real Gun Fight sound circuits. This has a quite obvious effect on the shot sounds, and it seems the\r\n    circuits were designed for this effect.\r\n * Made all volume potentiometers user-adjustable; previously fixed at 50%.\r\n * Replaced abstract model of noise generator with component-level one, including a model of the generator's zener diode. Zener\r\n    noise is provided by an associated Gaussian white noise source running off a 48 kHz clock. Both the zener diode and Gaussian\r\n    white noise source are component models recently added to the netlist library.\r\n * Supply voltage to amplifying transistors tweaked downward from 16.5 volts to 16 volts, determined by properly analyzing power\r\n    supply circuit and confirmed with a documented reference.\r\n * Much more commentary describing the sound circuits' function and modeling issues.\r\n\r\n-busicom,sdk86,pcm: small cleanup [Robbbert]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nIntelligent Chess [hap, Berger, Achim]\r\n\r\n-Update ibm5150.xml (#6946) [ArcadeShadow]\r\n * Bloodwych (USA), Bloodwych (Quest & Glory Compilation) (Euro), The Colonel's Bequest (5.25\"), The Colonel's Bequest (3.5\"), Xenon\r\n    2: Megablast\r\n\r\n-Update ibm5170.xml (#6947) [ArcadeShadow]\r\n * B-17 Flying Fortress (5.25\")\r\n\r\n-mpu4vid.cpp: Added inputs and layout for Barquest and Barquest 2, added DIL switches to Prize Space Invaders and Prize Tetris.\r\n [James Wallace]\r\n * All games in this driver now default to a common set of inputs for easier discovery. mpu4.cpp: Corrected typo in logger.\r\n\r\nNew working machines\r\n--------------------\r\nMicro Chess [hap, Berger, Achim]\r\n\r\n-intchess: add screen [hap]\r\n\r\n-intchess: add 7seg panel to layout [hap]\r\n\r\n-tempest: andy corrected some romlabels [hap]\r\n\r\n-netlist: Fix Inductor state saving. [couriersud]\r\n\r\n-netlist: code maintenance. [couriersud]\r\n * more handler alignment\r\n * dead code removal\r\n * remove update calls which do nothing\r\n\r\n-netlist: comment out empty reset and update calls [couriersud]\r\n\r\n-netlist: avoid ne555 oscillation due to overshoot compensation [couriersud]\r\n\r\n-bbc_tube_z80\/bbc_tube_zep100: Clear RAM at startup and fix save state size. [Nigel Barnes]\r\n\r\n-avr8: Added support for Timer 1 'Fast PWM with ICR' mode. [Ryan Holtz]\r\n\r\nNew working machines\r\n--------------------\r\nPhasor [Ryan Holtz]\r\n\r\nMachines promoted to working\r\n----------------------------\r\nIntelligent Chess [hap, Berger, Achim]\r\n\r\n-special: cleanups. Fixed cassette loading at first screen. Improved pioner. Specimx bios 1 and 2 are now usable. [Robbbert]\r\n\r\n-leland.cpp: Identified Danger Zone as rev 2, corrected ROM labels and updated documentation. [Brian Troha]\r\n\r\n-intchess: blend mask bugfix in .lay file [hap]\r\n\r\n-nld_4066.cpp: Fix clang error: no matching constructor for initialization of 'analog::nld_twoterm' [AJR]\r\n\r\n-lft_chiptune.cpp, lft_craft.cpp, lft_phasor.cpp: Use UTF8 escapes in strings to be safe [AJR]\r\n\r\n-bus\/spectrum\/opus.cpp fix activation logic [MetalliC]\r\n\r\n-special_gambl.cpp add screen raw params, notes [MetalliC]\r\n\r\n-spectrum: implemented Swift Disc and Swift Disc II interfaces [MetalliC]\r\n\r\n-nld_4066.cpp: Actually fix build for now [AJR]\r\n\r\n-Fix the input matrices in Williams System 11\/A\/B\/C and the WPC Alphanumeric drivers, so all possible inputs can be triggered with\r\n keyboard keys. Fixes lack of coins (which are mapped in a non-standard location) in the WPC versions of Dr. Dude. Add some notes\r\n about the WPC S11 sound interface adapter board used by WPC version of Dr. Dude and the prototype version of Funhouse.\r\n [Lord Nightmare]\r\n\r\n-funtech.cpp: Corrected fts2in1 DIP switch connections, DIP switch settings and button labels using manual as a guide.\r\n [Vas Crabb, Ioannis Bampoulas]\r\n\r\n-ibm5150: add PC\/IX [Davide Cavalca]\r\n\r\n-(nw) leland.cpp: Fill in missing ROM labels for Viper. [braintro]\r\n\r\n-intchess: test 6502 nmi edge-trigger bug (remove || 1 and it works) [hap]\r\n\r\n-intchess: fix cassette data input [hap]\r\n\r\n-funtech.cpp: Use recommended button layout\/labels from manual in fts2in1, also fixed coin\/credit counter outputs.\r\n [Vas Crabb, Ioannis Bampoulas]\r\n\r\n-nanos,mod8,mc8030,konin: minor cleanup [Robbbert]\r\n\r\n-lucky74.cpp: enabled save state support [Ivan Vangelista]\r\n\r\n-system1.cpp: corrected dips for blockgal (partial fix of MT07702) [Ivan Vangelista]\r\n\r\nMachines promoted to working\r\n----------------------------\r\nPhoto Y2K 2 \/ Chaoji Bi Yi Bi 2 \/ Dajia Lai Zhao Cha 2 \/ Real and Fake 2 Photo Y2K (M101XX 05\/25\/01 11:02:54) [iq_132, dink]\r\n\r\nClones promoted to working\r\n--------------------------\r\nPhoto Y2K 2 \/ Chaoji Bi Yi Bi 2 \/ Dajia Lai Zhao Cha 2 \/ Real and Fake 2 Photo Y2K (ver. 100, Japanese Board) [iq_132, dink]\r\n\r\n-k1003: fixed display [Robbbert]\r\n\r\n-mpu4vid.cpp: Added payout shelf opto to v4psi [James Wallace]\r\n\r\n-Modular System: minor improvements [David Haywood]\r\n\r\n-v3021.cpp: updates [cam900]\r\n * Support serial interface\r\n * Implement RAM and address commands\r\n * Use device_rtc_interface for RTC handling\r\n\r\n-plugins\/autofire: don't save 2bytes cfg file (#6960) [kunikuni]\r\n\r\n-mm74c922: data output pins are clocked the same time as DA pin [hap]\r\n\r\n-netlist: prepare road towards trapezoidal integration. [couriersud]\r\n * This is a long term transition goal. Documented in source (see NL_USE_BACKWARD_EULER).\r\n\r\n-netlist: add 74157 device. [Aaron Giles]\r\n\r\n-netlist: Potential regression trigger. [couriersud]\r\n * Removed update and NETLIB_UPDATE completely.\r\n * Startup initialization order may change.\r\n * This may cause regression tests to trigger. This is expected. Logic TTL devices do not have a defined power-up state. That's why\r\n    reset circuits exist which create a reset signal *after* all power supply lines are stable.\r\n\r\n-netlist: Fix 4066 [couriersud]\r\n\r\n-mpu4vid: IPT_SPECIAL does not exist: validation failed [Robbbert]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nTecnodarts [Victor Fernandez (City Game), ClawGrip]\r\n\r\n-sapi,homez80,dms5000,bob85,a7150: minor cleanup [Robbbert]\r\n\r\n-goldstar.cpp: rearranged lucky8l 57C49B-35 contents to what MAME expects, still not clear how the game generates the palette\r\n usually contained in the PROM at d13 [Ivan Vangelista]\r\n\r\n-Funhouse (L-2) [PinMAME] Funhouse (L-2, prototype PA-1 System 11 sound) [PinMAME]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nFootball [PinMAME]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nEl auto de papa [Victor Fernandez (City Game), ClawGrip]\r\nSusanita tiene un raton [Victor Fernandez (City Game), ClawGrip]\r\n\r\n-mc8030:don't write to regions; fk1: cleanup [Robbbert]\r\n\r\n-namcos2: Fix default gearshift binding in Four Trax [MASH]\r\n\r\n-New WORKING machines [68bit]\r\n\r\nNew WORKING machines\r\n--------------------\r\nMotorola M6800 EXORciser (M68SDT) [68bit]\r\n\r\n-Documentation updates (#6825) [Firehawke]\r\n * Documentation updates [Firehawke]\r\n   - Preliminary work on -joystick_map redesign\r\n   - Adjustments to phrasing for analog mapping\r\n   - Health warning text\r\n\r\n-mess.lua: Fix build [AJR]\r\n\r\n-tecnodar: Fix mapping; add EEPROM [AJR]\r\n\r\n-homez80: added natural keyboard\/paste [Robbbert]\r\n * irisha,sm1800,ht68k,tvc: cleanup\r\n\r\nNew working machines\r\n--------------------\r\nChess Companion [hap, Berger, Achim]\r\n\r\n-bus\/spectrum\/beta128.cpp dumped \"TR-DOS v5.02\" firmware [haywire]\r\n\r\n-fix prev (nw) [MetalliC]\r\n\r\n-netlist: include timestamp in newton-raphson loop warnings. [couriersud]\r\n\r\n-aha1542c: ASIC note [AJR]\r\n\r\n-6502: nmi is edge triggered [hap]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nStarwars (Prototype 19930125) [Arcade Shadow]\r\n\r\n-tecnodar: Fix banking [AJR]\r\n\r\n-mac128.cpp: HW note [AJR]\r\n\r\n-tecnodar: Add input matrix [AJR]\r\n\r\n-Add ACB-2072 BIOS dumps and skeleton device [rfka01, minuszerodegrees.net]\r\n\r\n-Cleaned up the banking on the Williams System 11 Background Sound\/Music board device to support banking up to 27c010 sized EPROMs,\r\n which are used on the prototype Funhouse pinball and on High Impact Football on Midway Y-Unit hardware. Added more notes about the\r\n operation\/hookup and variants of the System 11 Background Sound\/Music board. [Lord Nightmare]\r\n\r\n-Fixed rom loading for Funhouse prototype w\/System 11 Sound HW [Lord Nightmare, pellew]\r\n\r\n-b2m: cleanup [Robbbert]\r\n\r\n-netlist: fix logging of final timestamp. [couriersud]\r\n\r\n-segas18.cpp: fixed MT07708 [Ivan Vangelista]\r\n\r\n-segaybd: add note regarding rchase freeplay [hap]\r\n\r\n-cpc_flop.xml: re-organised and cleaned up entries for Sly Spy - Secret Agent [Barry Rodewald]\r\n\r\n-plugins\/autofire: don't save 2bytes cfg file (nw) (#6969) [kunikuni]\r\n * plugins\/autofire: don't save 2bytes cfg file (nw)\r\n * Update autofire_save.lua\r\n\r\n-plugins\/autofire: remove leftover code from first attempt at removing empty configuration files [Vas Crabb]\r\n\r\n-Fix an accidentally clobbered line during the System 11 Banking fix. Jokerz uses a completely different background sound board to\r\n the other System 11 games anyway, which will be the subject of a future commit. [Lord Nightmare, MASH]\r\n\r\n-Restore some standard library #includes, add some things that were used but not #included, and clean up some #include guards.\r\n [Vas Crabb]\r\n\r\n-ut88,unistar,tricep: cleanup [Robbbert]\r\n\r\n-primo: small cleanup [Robbbert]\r\n\r\n-mk85,mk90,a51xx,uknc,msbc1,sys9002: slight cleanup [Robbbert]\r\n\r\n-New working machine added (#6972) [algestam]\r\n\r\nNew working machine added\r\n-------------------------\r\nBassmate Computer [algestam, Mr. Do]\r\n\r\n-samcoupe: Add support for the S D IDE Adapter [Dirk Best]\r\n\r\n-samcoupe\/atom: Attach HDD by default, savestates [Dirk Best]\r\n\r\n-samcoupe\/blue_sampler: Savestates [Dirk Best]\r\n\r\n-samcoupe\/dallas: Init m_print variable [Dirk Best]\r\n\r\n-samcoupe\/mouse: Savestates [Dirk Best]\r\n\r\n-geniusjr.cpp, glcx.cpp, pc2000.cpp: Document more alternate versions [AJR]\r\n\r\n-dinetwork: Set default network device to be none to avoid inadvertantly spamming a network [Ted Green]\r\n\r\n-machines promoted to WORKING (#6973) [David Haywood]\r\n\r\nmachines promoted to WORKING\r\n----------------------------\r\nThe Crystal Maze (v1.3) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe New Crystal Maze Featuring Ocean Zone (v2.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe Crystal Maze Team Challenge (v0.9) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe Mating Game (v0.4) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nAdders and Ladders (v2.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nStrike it Lucky (v0.5) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nBarquest (v2.6) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nTetris Payout (BWB TET1 Version 2.2, set 1) (MPU4 Video)  [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]\r\nBlox (SJM BLOX, 50p\/20p Play, Version 2.0) (MPU4 Video)  [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]\r\nPrize Tetris (BwB) (MPU4 Video)  [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]\r\nVegas Poker (prototype, release 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Highwayman]\r\n\r\nclones promoted to WORKING\r\n--------------------------\r\nThe Crystal Maze (v1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe Crystal Maze (v1.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe Crystal Maze (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe New Crystal Maze Featuring Ocean Zone (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe New Crystal Maze Featuring Ocean Zone (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe Crystal Maze Team Challenge (v0.8) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nThe Crystal Maze Team Challenge (v1.2, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nAdders and Ladders (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nStrike it Lucky (v0.53) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]\r\nPrize Space Invaders (BWB INV1, 50p\/30p Play, Version 1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]\r\nTetris Payout (BWB TET1 Version 2.2, set 2) (MPU4 Video)  [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]\r\nPrize Tetris (BwB) (Showcase) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]\r\n\r\n-samcoupe: Fix mode1\/2 regression, add savestates [Dirk Best]\r\n\r\n-centronics: Add SAMDAC device [Dirk Best]\r\n\r\n-New Working Clone - Cruis'n USA (rev L4.4) [Brian Troha, The Dumping Union]\r\n * Correct ROM labels for Cruis'n USA, Cruis'n World & Off Road Challenge.\r\n\r\n-bus\/spectrum\/floppyone.cpp, bus\/spectrum\/sixword.cpp add serial and parallel ports [MetalliC]\r\n\r\n-start to untangle and split apart and properly identify some mpu4vid sets now that they boot (#6978) [David Haywood]\r\n * mpu4vid updates:\r\n   - Start to untangle and split apart and properly identify some mpu4vid sets now that they boot. There's nothing actually new\r\n      here, despite it appearing that there are a lot of new clones and new sets, they're just the result of finally being able to\r\n      identify some things properly, work out what belongs where, and gain a better understand of what is missing - some things were\r\n      in entirely the wrong drivers, or paired with the incorrect ROMs. [David Haywood]\r\n   - Tweaks to some MPU4 Video inputs [James Wallace]\r\n\r\n-imagetek_i4100.cpp: Partially fix flip screen (#6980) [cam900]\r\n * imagetek_i4100.cpp: Fix Sprite position, Tilemap offsets, glitches in hyprduel\r\n * hyprduel.cpp: Fix sprite delay\r\n * metro.cpp: Fix flipped tilemap offset for vmetal\r\n\r\n-misc work on raidenm + new working machines (zone mini, reactor) (#6964) [David Haywood]\r\n * raidenm: misc work on sprites.\r\n\r\nnew WORKING machines\r\n--------------------\r\nZone Mini [Sean Riddle, David Haywood]\r\nReactor 32-in-1 (NTSC) [Sean Riddle, David Haywood]\r\n\r\n-hiscore.dat: update changed set names [cracyc]\r\n\r\nNew working machines\r\n--------------------\r\nCompuChess: The Second Edition [hap, Berger, Achim]\r\n\r\nNew working clones\r\n------------------\r\nChess Intercontinental Traveler [hap, Berger, Achim]\r\n\r\n-device.cpp, dimemory.cpp: Correct typos in comments [AJR]\r\n\r\nnew NOT_WORKING machine\r\n-----------------------\r\nYataimura Kingyosukui (4-player, China, Ver 1.000) [Darksoft]\r\n\r\n-kl5c80a12: Emulate MMU within CPU device [AJR]\r\n\r\n-by35: correct blbeauty year, add note about empty rom [hap]\r\n\r\n-okim9810: Modernize logging [AJR]\r\n\r\n-sigmab98.cpp: Sammy medal game updates [AJR]\r\n * Eliminate hack to force starting PC\r\n * Switch gocowboy over to KL5C80A12 CPU device with proper MMU emulation\r\n\r\n-Split the Williams System 11 Background Sound\/Music board emulation off the 11C version into a subdevice, so the different mixing\r\n resistors used on the System 11C vs 11A\/11B versions can be emulated. Switch Williams System 11A over to use the common Williams\r\n System 11 Background Sound\/Music Board device. Add a device line to the Williams System 11 Background Sound\/Music Board device for\r\n the incoming \/RESET signal and hook it to the various drivers. [Lord Nightmare]\r\n\r\n-itech8.cpp: Corrected ROM labels for Wheel of Fortune sets. [Brian Troha]\r\n\r\n-viostorm: added needed mirror to fix a gfx issue [dink\/fbneo]\r\n\r\n-bbc_flop_torch.xml: Added compatibility filters, and corrections. [Nigel Barnes]\r\n\r\n-bus\/bbc\/1mhzbus: Added the Torch Hard Disc Pack. [Nigel Barnes]\r\n\r\nClones promoted to working\r\n--------------------------\r\nTorch CH240 [Nigel Barnes]\r\n\r\n-xmen6p: fixed some gfx issues [dink\/fbneo]\r\n\r\n-lft_craft: fix single driver compile (file was encoded ANSI instead of UTF8, genie script gave error) [hap]\r\n\r\n-new WORKING machines (Plug and Play) (#6982) [David Haywood]\r\n\r\nnew WORKING machines\r\n--------------------\r\nGuitar Star (Europe, PAL) [David Haywood, Team Europe]\r\nSports and Dance Fit Games Mat D-555 (PAL) [David Haywood, Team Europe]\r\nZone 7-in-1 Sports (PAL) [David Haywood, Team Europe]\r\nXing Wireless Interactive TV Game 'Wi TV Zone' 48-in-1 (Europe, PAL) [David Haywood, Team Europe]\r\n\r\nnew NOT WORKING machines\r\n------------------------\r\nPower Rangers Super Megaforce Hero Portal [David Haywood, Team Europe]\r\n\r\n-poly88: cleanup; sys9002: experimentation [Robbbert]\r\n\r\nMachines promoted to working\r\n----------------------------\r\nJolly Joker (original, interleaved GFX) [Roberto Fresca, Team Europe]\r\nJolly Joker (original, different encoded GFX) [Roberto Fresca, Team Europe]\r\n\r\n-New original Jolly Joker sets: Added default initialized NVRAM. [Roberto Fresca]\r\n\r\n-bus\/spectrum fix expansion devices chaining [MetalliC]\r\n\r\n-replace tkmag220 ROM with correct dump [TeamEurope]\r\n\r\n-jolyjokrp improvements: [Roberto Fresca]\r\n * Fixed graphics, remove the MACHINE_IMPERFECT_GRAPHICS flag.\r\n * changed game description to \"Jolly Joker (original program, interleaved GFX, no logo).\r\n\r\n-New machines marked as NOT_WORKING (#6970) [ClawGrip]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nProSPDP [jordigahan, ClawGrip]\r\n\r\nNew working machines\r\n--------------------\r\nChess Challenger (model UCC10, 10 levels) [hap, Berger, Achim]\r\n\r\n-Added netlist-based audio to early Cinematronics vector games (#6979) [Aaron Giles]\r\n * Added netlist simulations for the following games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds,\r\n    Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest, Boxing Bugs. Removed previous samples-based sound.\r\n    [Aaron Giles, Couriersud]\r\n * Added built-in minimal artwork for Warrior. [Aaron Giles]\r\n * Changed speaker maximum sample tracking to be based on new compile-time define SPEAKER_TRACK_MAX_SAMPLE instead of MAME_DEBUG.\r\n    [Aaron Giles]\r\n * Modernized 74164 and 74393 netlist TTL devices. [Aaron Giles]\r\n\r\n-savant: small correction to svg [hap]\r\n\r\n-galaxy: cleanup [Robbbert]\r\n\r\n-mw8080bw: spcenctr romlabel corrections from andy [hap]\r\n\r\n-Revert \"savant: small correction to svg\" [hap]\r\n * This reverts commit 124ae351a9b2262906332b37c06cf512f652e5c0.\r\n\r\n-misc: use u8 prefix for UTF8 strings, no need for escapes for chars below end of Cyrillic block [hap]\r\n\r\n-removed some UTF8_ macro usage [hap]\r\n\r\n-pecom: cleanup [Robbbert]\r\n\r\n-machine\/x68k_kbd.cpp: Modernised Unicode in strings. [Vas Crabb]\r\n\r\n-bus\/mackbd: Added Romanised text for Kana key. [Vas Crabb]\r\n\r\n-pp01: cleanup [Robbbert]\r\n\r\n-Overhaul travis.yml in an attempt to speed up macos builds (#6988) [Julian Sikorski]\r\n\r\n-Switch appveyor GCC build to -O3 (issue 6804) (#6987) [Julian Sikorski]\r\n\r\n-mw8080bw: improvements to 280zzzap netlist audio (#6984) [Colin Douglas Howell]\r\n * mw8080bw: improvements to 280zzzap netlist audio\r\n   - Noise-based sound effects corrected. The original strength of the zener noise voltage was about three orders of magnitude too\r\n      low for the current being passed through a zener of this type. This prevented the noise generator from working as designed and\r\n      made the noise far too weak for the noise-based sound effects to work properly. Those effects now sound much closer to the\r\n      real hardware.\r\n   - Implemented faster high-level emulation version of noise generator. (Credit to couriersud for suggesting this.) The corrected\r\n      noise voltage made the component-level emulation of the noise generator much too demanding on the minimum timestep needed to\r\n      produce accurate results without unrealistic voltage spikes, and so will not run accurately at reasonable emulation speeds.\r\n      But by replacing it with a simple but effective AFUNC()-based comparator, we get a functionally similar noise signal generator\r\n      that produces effectively identical output while still being able to run with 48 kHz static timestepping. So we get both\r\n      decent emulation speed and correct-sounding noise effects.\r\n   - Added output voltage clipping on post-crash sound to remove voltage spikes, resulting in a smoother, more accurate sound.\r\n      (Credit to Aaron Giles for suggesting this clipping method.)\r\n   - Changed output to be taken from second LM3900 output opamp (inverted signal) for smoother waveform and better tone quality.\r\n   - Added master volume potentiometer which can be user-set, set to midpoint by default. Adjusted output scaling and offset to\r\n      match.\r\n   - Various explanatory comments expanded or corrected.\r\n\r\n-New machines marked as NOT_WORKING (#6989) [ClawGrip]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nDiana Olakoa [Victor Fernandez (City Game), ClawGrip]\r\n\r\n-Renamed 'Microdar DPD' as 'Diana Bifuca' ('Microdar DPD' is the hardware name, not the game name) [ClawGrip]\r\n\r\n-Rename 'microdar' as 'dibifuca' [ClawGrip]\r\n\r\n-Add Microdard-V5 PCB ASCII layout [ClawGrip]\r\n\r\n-ics2115.cpp: Update envelope behavior, Minor adjusts (#6983) [cam900]\r\n\r\n-misc: correct \"680000\" typo [hap]\r\n\r\n-sigmab98.cpp: Change Sammy medal games to use KL5C80A12 CPU device [AJR]\r\n\r\n-Update Williams System 11 Background Audio Board documentation and formatting, fix a missing save state entry, and remove a few\r\n forgotten dead definitions in s11a.h [Lord Nightmare]\r\n\r\n-Miscellaneous typo and detail fixes for notes in Williams System 11 BG Audio Board device and WPC Alphanumeric driver.\r\n [Lord Nightmare]\r\n\r\n-New Working Clone - Slap Shot (Ver 3.0 O) [Jorge Silva]\r\n\r\n-k053260.cpp: Allow side effects [cam900]\r\n\r\n-bk0010: cleanup [Robbbert]\r\n\r\n-ssystem3: add chessunit rom [Achim, Berger]\r\n\r\n-microdar.cpp: Add EEPROM dump to 'prospdp' [jordigahan, ClawGrip]\r\n * I was expecting to find the machine model on the EEPROM, but there's just the string \"DARTS\".\r\n\r\n-pormat -> promat (nw) [Angelo Salese]\r\n\r\n-added Hughes HLCD 0438 LCD Driver device [hap]\r\n\r\n-electron: Use u8 for UTF8 strings. [Nigel Barnes]\r\n\r\n-bus\/bbc\/1mhzbus\/torchhd: Remove imperfect disk tag. [Nigel Barnes]\r\n\r\n-torchh: Adjust release year. [Nigel Barnes]\r\n\r\nNew NOT WORKING machines\r\n------------------------\r\nUnga [Robbbert]\r\nAnakonda [Robbbert]\r\nKharkovsky [Robbbert]\r\n\r\n-sigmab98.cpp: Execute enough of the Sammy medal game BIOS to initialize things properly [AJR]\r\n\r\n-dgpix: profiling says 40% of the time is spend calling describe_context() and not using the result.  [O. Galibert]\r\n\r\n-electron: Use \\u notation for utf8 arrows, and remove BOM. [Nigel Barnes]\r\n\r\n-sys9002: removed no-longer-needed comment [Robbbert]\r\n\r\nNew working clones\r\n------------------\r\nRace Drivin' (compact, prototype) [andynumbers, The Dumping Union]\r\n\r\n-galaxian.cpp: consolidated sirio2, sirio2a and a third dump in a single correctly dumped set. All three had corrupted ROMs.\r\n [Ivan Vangelista]\r\n\r\n-ssystem3: preliminary i\/o for chessunit [hap]\r\n\r\n-harddriv.cpp: Use hand written labels for the Race Drivin' (compact, prototype) set which shows checksum and build date. [braintro]\r\n\r\n-New Working Clone - Double Wings (set 2) [Jorge Silva]\r\n\r\n-Revert \"ics2115.cpp: Update envelope behavior, Minor adjusts (#6983)\" (#7000) [cam900]\r\n * ics2115.cpp: Constant usage, add notes, fix noise in some early PGM games\r\n\r\n-new NOT WORKING machines (Plug and Play) + improved MPU4 descriptions, splitting, correct utf8 use (#6999) [David Haywood]\r\n\r\nnew NOT WORKING machines\r\n------------------------\r\nLexibook Console Colour - Minnie Mouse [Team Europe]\r\nLexibook Console Colour - Disney's Planes [Team Europe]\r\n\r\n-improved descriptions of several mpu4vid sets based on boot information [David Haywood]\r\n\r\n-Add new option beam_dot_size that controls the rendered size of 'dots' in vector games. (#6993) [Aaron Giles]\r\n\r\n-gigatron: add DAC (#6977) [Sterophonick]\r\n * gigatron: add DAC, clean up, and do a bit of work on port OUTX\r\n\r\n-pgm.cpp: Use struct for sprites, Use raw parameters for screen (#6971) [cam900]\r\n * pgm.cpp: fix timing of intro sequences in some games.\r\n * pgm.cpp: Use generic gfx layout for foreground, Move VBlank IRQ into screen_vblank, Reduce duplicates, Add notes\r\n\r\n-bus\/spectrum: add common printer interfaces: ZX Lprint, ZX Lprint III, Kempston Centronics E Interface ('flat' and 'upright'\r\n models) [MetalliC]\r\n\r\n-galaxian:sirio2: added missing ')' as pointed out by MASH. [Robbbert]\r\n\r\n-Bingor.cpp: Some cleanups, fixes and typos. [Roberto Fresca]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nBingo Roll \/ Turbo Bingo? [Team Europe, Roberto Fresca]\r\n\r\n-cinemat.cpp: deleted obsolete comment [Ivan Vangelista]\r\n\r\nNew working clones\r\n------------------\r\nSuper Forte (version C, V3.6) [Berger]\r\n\r\n-Decrease noise level in Space War\/Barrier to allow filtering to kick in. [Aaron Giles]\r\n\r\n-Remove obsolete comment. [Aaron Giles]\r\n\r\n-electron: Replaced OS\/BASIC with clean 32K dump. [robcfg]\r\n\r\n-electron: Fix ROM loading offsets for split sets. [Nigel Barnes]\r\n\r\n-render: don't add parent set external artwork if artwork found [hap]\r\n\r\n-netlist: nld_matrix_solver is now owned by nld_solver. [couriersud]\r\n\r\n-netlist: fix some clang tidy warnings. [couriersud]\r\n\r\n-netlist: add cinemat games to sub target nl. [couriersud]\r\n\r\n-netlist: add frontier documentation [couriersud]\r\n\r\n-netlist: Rewrote scheduler scheduling. [couriersud]\r\n * All solver scheduling is now handled by nld_solver.\r\n * Previously, for dynamic timestepping the sub solvers would be responsible for their scheduling themselves.\r\n   - This prevented any attemps to use parallel execution of solvers.\r\n * Now the route is free towards experiments to use parallel execution of solvers.\r\n * Uses ptimed_queue_linear in solver scheduling\r\n * Improved netlist queue implementation (template now)\r\n * Added const delegates.\r\n * Added subsolver stats\r\n * Removed dead code.\r\n\r\n-netlist: separate nl_base.h into separate header files. [couriersud]\r\n * This clean-up exercise will hopefully make it easier to navigate the core code. Another long term goal is to further straighten\r\n    the object model.\r\n\r\n-netlist: Fix clang unused variable warning. [couriersud]\r\n\r\n-netlist: Fix format string in gcr code. [couriersud]\r\n\r\n-netlist: include GMRES solver in build. [couriersud]\r\n * The GMRES solver for larger matrices (>>100) can outperform Gaussian elimination. Including it so it gets wider attention.\r\n * As far as I know netlist is the only SPICE-like circuit simulation providing a GMRES solver.\r\n\r\n-netlist: document better GMRES options. [couriersud]\r\n\r\n-netlist: Fix scheduling bug. [couriersud]\r\n\r\n-netlist: sub solvers now have their own parameter set. [couriersud]\r\n * Example: PARAM(Solver.Solver_0.METHOD, \"GMRES\")\r\n * Will use the GMRES solver instead of the default MAT_CR solver.\r\n * Same applies to all Solver parameters.\r\n * Please use with care. If you change your netlist (e.g. using frontiers) the allocation of nets to solvers and the number of\r\n    solvers may change. Thus this type of tweaking should only be used after the netlist completely works.\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nPuzzle Me! [Team Europe, Roberto Fresca]\r\nMagic Card - Wien (Sicherheitsversion 1.2) [Team Europe, Roberto Fresca]\r\n\r\n-8042kbdc.cpp: generate data for mouse only if mouse is enabled Now it is possible to use the nforcepc bios setup without it\r\n crashing. [yz70s]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nunknown 'TE06' [Team Europe, Roberto Fresca]\r\nLucky 7 (Impera) [Team Europe, Roberto Fresca]\r\n\r\nNew working clones\r\n------------------\r\nPipi & Bibis \/ Whoopee!! (Ryouta Kikaku bootleg, decrypted) [jordigahan]\r\n\r\n-toaplan2.cpp: updated the rest of the ROM labels for pipibibsbl3 [Ivan Vangelista]\r\n\r\n-kl5c80a12: Internalize internal RAM and clock divider; update notes [AJR]\r\n\r\n-xmen: use shared_ptr_array [hap]\r\n\r\n-sigmab98.cpp: Split up driver state class [AJR]\r\n\r\n-Appveyor msys2 workaround (#7002) [Julian Sikorski]\r\n * Work around appveyor not being able to update msys2\r\n * There has been a change to msys2 package maintainers, meaning that the packages are now signed with a different key:\r\n    https:\/\/www.msys2.org\/news\/#2020-06-29-new-packagers Import the new keys manually until appveyor image is updated with a new\r\n    msys2-keyring package\r\n * Explicitly kill msys2 before the second pacman call\r\n\r\n-ibm51070 - New working software list additions (#6967) [ArcadeShadow]\r\n * Corridor 7: Alien Invasion (demo), Maniac Mansion: Day of the Tentacle (France), Out of this World (USA, 3.5\" DD), Out of this\r\n    World (USA, 5.25\" HD), Sam & Max Hit the Road (Germany)\r\n\r\n-ibm5150 - New working software list additions (#7004) [ArcadeShadow]\r\n * Budokan - The Martial Spirit (5.25\"), F29 Retaliator, Lakers vs Celtics and the NBA Playoffs (5.25\"), Speedball 2 - Brutal Deluxe\r\n    (USA, 5.25\"), Speedball 2 - Brutal Deluxe (Euro, 3.5\")\r\n\r\n-srcclean for 0.223 [Vas Crabb]\r\n\r\n-montec: fix lockup [hap]\r\n * (cherry picked from commit b7edc5e9e7ecf7f8f77e5282c0403bc762b12e0f)\r\n\r\n-netlist: hopefully fix issue #7006 [couriersud]\r\n\r\n-debug\/debugcmd.cpp: Don't leak an open FILE when an argument is invalid and also fixed a spelling error. [Vas Crabb]\r\n * The saver\/loadr commands should consider region endianness for portability.\r\n\r\n-cpu\/gigatron: Capitalisation of hex values was inconsistent, change it to lowercase as that tends to be the MAME standard.\r\n [Vas Crabb]\r\n\r\n-machine\/exorterm.cpp: Fixed inputs magically changing on reset when they shouldn't (there are still others that should be fixed).\r\n [Vas Crabb]\r\n\r\n-mpu4vid.cpp: Corrected some errors in game descriptions. [Vas Crabb]\r\n\r\n-Fixed a couple of editing errors. [Vas Crabb]\r\n\r\n<\/pre>\n<p>&nbsp;<\/p>\n<p>Note sur MAMEXP: La version officielle de MAME \u00e9tant compil\u00e9e avec GCC 9 (ou sup\u00e9rieur), il s&rsquo;agit d&rsquo;une version compil\u00e9e (par <a href=\"https:\/\/www.1emulation.com\/forums\/forum\/125-messui\/\">St Hiryu<\/a>) avec GCC 7.2 rendant MAME compatible avec Windows XP SP3. Par ailleurs toutes les versions 32 bits des projets de Robbbert sont \u00e0 pr\u00e9sent compil\u00e9es par St Hiryu.<br \/>\n&nbsp;<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7665\" title=\"Download MAME (XP)\">T\u00e9l\u00e9charger MAME (XP) v0.287 (64.5 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=4052\" title=\"Download MAME (32 bits)\">T\u00e9l\u00e9charger MAME (32 bits) v0.253 (104 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7025\" title=\"Download MAME (64 bits)\">T\u00e9l\u00e9charger MAME (64 bits) v0.287 (97.1 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/www.mamedev.org\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/305-multi-systemes\/306-multi-emulateurs\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=64227\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Officieusement appel\u00e9 Mame And Mess Emulators, MAME est un \u00e9mulateur Arcade et Consoles\/Ordinateurs qui relie les anciens MAME et MESS dans un seul \u00e9mulateur multi-usages \u00e9mulant plus de 2150 syst\u00e8mes diff\u00e9rents. Coupl\u00e9 au frontend QMC2, vous pouvez alors utiliser tous &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-64227","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-gHV","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/64227","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=64227"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/64227\/revisions"}],"predecessor-version":[{"id":64341,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/64227\/revisions\/64341"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=64227"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=64227"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=64227"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}