{"id":64295,"date":"2020-07-31T04:47:29","date_gmt":"2020-07-31T02:47:29","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=64295"},"modified":"2020-07-31T04:47:29","modified_gmt":"2020-07-31T02:47:29","slug":"consoles-portables-nanoboyadvance-v1-2","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=64295","title":{"rendered":"[Consoles portables] NanoBoyAdvance v1.2"},"content":{"rendered":"<p>Il s&rsquo;agit d&rsquo;un \u00e9mulateur de GameBoy Advance \u00e9crit en C++ encore au stade exp\u00e9rimental.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2015\/09\/nanoboy.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-63661\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2015\/09\/nanoboy.png\" alt=\"\" width=\"381\" height=\"272\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2015\/09\/nanoboy.png 748w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2015\/09\/nanoboy-300x214.png 300w\" sizes=\"auto, (max-width: 381px) 100vw, 381px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<em>&#8211; CPU: Optimized GamePak prefetch buffer emulation<br \/>\n&#8211; CPU: Reading prefetched GamePak memory engages the GamePak prefetcher.<br \/>\n&#8211; CPU: Delay all IRQs by four cycles (fixes James Pond)<br \/>\n&#8211; CPU: Handle pipeline flush for halfword reads<br \/>\n&#8211; CPU: Force next ARM instruction fetch to be sequential if the condition isn&rsquo;t met.<br \/>\n&#8211; CPU: Optimized ADC and SBC flag calculations<br \/>\n&#8211; DMA: Ignore repeat-flag for immediate DMAs<br \/>\n&#8211; DMA: Mask source and destination addresses on write.<br \/>\n&#8211; DMA: Properly disable non-repeating FIFO DMA (fixes #97)<br \/>\n&#8211; Timer: Greatly optimized emulation efficiency, timers now are scheduled.<br \/>\n&#8211; Memory: Fix unaligned S16 reads from out-of-bounds ROM<br \/>\n&#8211; Memory: Allow read\/write to POSTFLG register<br \/>\n&#8211; Memory: Allow read from WAVE_RAM registers<br \/>\n&#8211; Memory: Fix unaligned S8\/S16 reads from SRAM<br \/>\n&#8211; Memory: Handle DMA reads from open bus addresses (fixes #109)<br \/>\n&#8211; Memory: Improved GPIO bus emulation<br \/>\n&#8211; Memory: Force-align 16-bit expanded 8-bit VRAM and PRAM writes.<br \/>\n&#8211; PPU: Raise H-blank IRQs after 960 cycles instead of 1006 (fixes #89)<br \/>\n&#8211; PPU: Handle OBJ priority hijacking (fixes #99)<br \/>\n&#8211; PPU: Respect per-scanline cycle limit for OBJ rendering (fixes #98)<br \/>\n&#8211; PPU: Handle odd tile numbers in 256-color OBJs (fixes #106)<br \/>\n&#8211; PPU: Emulate tile number limit for 256-color OBJs<br \/>\n&#8211; PPU: Latch internal affine registers on mode switch (fixes #90)<br \/>\n&#8211; PPU: Handle setting V-count setting to the current V-count value.<br \/>\n&#8211; PPU: Make V-count IRQ edge-triggered<br \/>\n&#8211; PPU: Fixed broken semi-transparency logic<br \/>\n&#8211; APU: Clamp samples before converting to S16 format (fixes #100)<br \/>\n&#8211; APU: Use BLEP resampler to improve quality of direct audio.<br \/>\n&#8211; RTC: Fix off-by-one error in the day of month.<br \/>\n&#8211; GameDB: Added save type override for Acrobat Kid (Japan)<br \/>\n&#8211; GameDB: Added save type override for Baldur&rsquo;s Gate &#8211; Dark Alliance<br \/>\n&#8211; GameDB: Added save type override for 007 &#8211; Everything or Nothing<br \/>\n&#8211; GameDB: Added save type override for Super Monkey Ball Jr.<br \/>\n&#8211; GameDB: Fixed save type override for Classic NES &#8211; Legend of Zelda<br \/>\n&#8211; Common\/DSP: Linearly interpolate CosineResampler lookup-table<br \/>\n&#8211; Common\/DSP: Added a BLEP resampler<br \/>\n&#8211; Miscellaneous: Do not sync to audio by default<br \/>\n&#8211; Miscellaneous: Experimental, optional hack to increase audio sample rate in games which use the M4A\/Sappy sound engine. This will break games and is thus not turned on by default.<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7060\" title=\"Download NanoBoyAdvance (x64)\">T\u00e9l\u00e9charger NanoBoyAdvance (x64) v1.8.2 (11.1 Mo)<\/a><\/p><\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7061\" title=\"Download NanoBoyAdvance (x86)\">T\u00e9l\u00e9charger NanoBoyAdvance (x86) v1.3.0 (1.4 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/fredericmeyer\/nanoboyadvance\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/333-consoles-portables\/47-nintendo-gba-gba-sp-gb-micro\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=64295\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit d&rsquo;un \u00e9mulateur de GameBoy Advance \u00e9crit en C++ encore au stade exp\u00e9rimental. &nbsp; &nbsp; &#8211; CPU: Optimized GamePak prefetch buffer emulation &#8211; CPU: Reading prefetched GamePak memory engages the GamePak prefetcher. &#8211; CPU: Delay all IRQs by four &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-64295","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-gJ1","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/64295","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=64295"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/64295\/revisions"}],"predecessor-version":[{"id":64296,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/64295\/revisions\/64296"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=64295"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=64295"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=64295"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}