{"id":65146,"date":"2020-10-30T12:48:25","date_gmt":"2020-10-30T10:48:25","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=65146"},"modified":"2020-10-30T12:59:50","modified_gmt":"2020-10-30T10:59:50","slug":"consoles-portables-mgba-v0-8-4","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=65146","title":{"rendered":"[Consoles portables] mGBA v0.8.4"},"content":{"rendered":"<p>Un \u00e9mulateur de GB\/GBC\/GameBoy Advance \u00e9crit en langage C par Jeffrey Pfau (endrift) et bas\u00e9 (sensiblement) sur <a href=\"https:\/\/github.com\/endrift\/gbajs\">GBA.js<\/a> et qui a comme objectif d&rsquo;\u00eatre un \u00e9mulateur de haute qualit\u00e9. Disponible pour Windows (Vista et +), Linux, Mac OSX et bien d&rsquo;autres syst\u00e8mes.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/12\/mgba.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-35483\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/12\/mgba-300x209.jpg\" alt=\"mgba\" width=\"300\" height=\"209\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/12\/mgba-300x209.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/12\/mgba.jpg 976w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<em><strong>Emulation fixes:<\/strong><br \/>\n&#8211; GB Audio: Fix initial sweep state<br \/>\n&#8211; GB Audio: Fix deserializing audio channels 2 and 3<br \/>\n&#8211; GB Audio: Fix deserializing while audio was disabled (fixes #1305)<br \/>\n&#8211; GB Video: Fix drawing background when window is force-disabled by frontend<br \/>\n&#8211; GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking<br \/>\n&#8211; GBA Audio: Fix deserializing SOUNDCNT_L<br \/>\n&#8211; GBA Audio: Fix stereo in XQ audio<br \/>\n&#8211; GBA Audio: Fix volume\/mute in XQ audio (fixes #1864)<br \/>\n&#8211; GBA Hardware: Fix GB Player detection on big endian platforms<br \/>\n&#8211; GBA Video: Invalidate map cache when modifying BGCNT (fixes #1846)<br \/>\n&#8211; GBA Video: Don\u2019t draw sprites using unmapped VRAM in GL renderer (fixes #1865)<br \/>\n&#8211; GBA Video: Fix rare regression blending semitransparent sprites (fixes #1876)<br \/>\n&#8211; GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes #1890)<br \/>\n&#8211; GBA Video: Fix deferred blending when OBJWIN matches window (fixes #1905)<br \/>\n&#8211; GBA Video: Fix mode 4 transparency in OpenGL (fixes #1907)<br \/>\n&nbsp;<\/p>\n<p><strong>Other fixes:<\/strong><br \/>\n&#8211; 3DS: Redo video sync to be more precise<br \/>\n&#8211; 3DS: Fix crash with libctru 2.0 when exiting<br \/>\n&#8211; ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes #1915)<br \/>\n&#8211; Core: Fix reported ROM size when a fixed buffer size is used<br \/>\n&#8211; Core: Fix memory leak loading ELF files<br \/>\n&#8211; GBA: Disable more checks when loading GS save with checks disabled (fixes #1851)<br \/>\n&#8211; GBA: Fix endianness issues in renderer proxy<br \/>\n&#8211; GBA Core: Fix memory leak when loading symbols<br \/>\n&#8211; GBA Serialize: Ensure program counter is aligned when loading<br \/>\n&#8211; Qt: Add dummy English translation file (fixes #1469)<br \/>\n&#8211; Qt: Fix Battle Chip view not displaying chips on some DPI settings<br \/>\n&#8211; Qt: Fix camera image being upside-down sometimes (fixes #829 again)<br \/>\n&#8211; Qt: Fix drawing on macOS break when using OpenGL (fixes #1899)<br \/>\n&#8211; Qt: Fix stride changing when toggling SGB borders (fixes #1898)<br \/>\n&#8211; Qt: Fix aliasing on background logo (fixes #1886)<br \/>\n&#8211; mGUI: Fix closing down a game if an exit is signalled<br \/>\n&#8211; mGUI: Fix cycling through config setting states with accept button<br \/>\n&#8211; mVL: Fix injecting accidentally draining non-injection buffer<br \/>\n&#8211; VFS: Fix directory node listing on some filesystems<br \/>\n&nbsp;<\/p>\n<p><strong>Misc:<\/strong><br \/>\n&#8211; GBA Video: Improve speed of window texture generation on AMD<br \/>\n&#8211; Vita: Clear both buffers when loading a game<\/em><\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=6925\" title=\"Download mGBA (32 bits)\">T\u00e9l\u00e9charger mGBA (32 bits) v0.10.5 (13.8 Mo)<\/a><\/p><\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7670\" title=\"Download mGBA (64 bits)\">T\u00e9l\u00e9charger mGBA (64 bits) v0.10.5 (13.5 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/endrift.com\/mgba\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/333-consoles-portables\/47-nintendo-gba-gba-sp-gb-micro\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=65146\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Un \u00e9mulateur de GB\/GBC\/GameBoy Advance \u00e9crit en langage C par Jeffrey Pfau (endrift) et bas\u00e9 (sensiblement) sur GBA.js et qui a comme objectif d&rsquo;\u00eatre un \u00e9mulateur de haute qualit\u00e9. Disponible pour Windows (Vista et +), Linux, Mac OSX et bien &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-65146","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-gWK","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/65146","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=65146"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/65146\/revisions"}],"predecessor-version":[{"id":65151,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/65146\/revisions\/65151"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=65146"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=65146"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=65146"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}