{"id":67083,"date":"2021-04-09T09:52:09","date_gmt":"2021-04-09T08:52:09","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=67083"},"modified":"2021-04-09T09:52:09","modified_gmt":"2021-04-09T08:52:09","slug":"utilitaires-divers-dgvoodoo-v2-74","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=67083","title":{"rendered":"[Utilitaires Divers] dgVoodoo v2.74"},"content":{"rendered":"<p><strong>dgVoodoo<\/strong> est un glide wrapper mais aussi un wrapper DirectDraw\/Direct3D (v1 \u00e0 7, 8.1 et 9) vers Direct3D11\/12. Pour simplifier grandement, \u00e7a \u00e9mule une carte <a href=\"http:\/\/fr.wikipedia.org\/wiki\/3dfx\">3DFX<\/a> qui va pouvoir g\u00e9rer la biblioth\u00e8que propri\u00e9taire <a href=\"http:\/\/en.wikipedia.org\/wiki\/Glide_API\">Glide<\/a> (Glide 2.11, Glide 2.45, Glide 3.1 et Napalm) mais \u00e9galement les vieilles cartes graphiques compatibles DD\/D3D v1 \u00e0 v9. Quel est l&rsquo;int\u00e9r\u00eat ? Jouer aux anciens jeux qui fonctionnent mal sur les nouvelles cartes graphiques (parce qu&rsquo;ils ont \u00e9t\u00e9 optimis\u00e9s pour le Glide ou de vieilles versions de DirectX et non pour d&rsquo;autres <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Interface_de_programmation\">API<\/a> telles que <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Open_gl\">OpenGL<\/a> ou <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Directx\">DirectX<\/a> v11 ou v12) ou tout simplement utiliser un \u00e9mulateur qui lui aussi utilise le Glide. Cette version est destin\u00e9 \u00e0 Windows Vista\/7\/8\/10 avec DirectX 11 (ou sup\u00e9rieur) d&rsquo;install\u00e9 et vous devez poss\u00e9der une carte graphique (compatible DirectX Level 10.1) supportant les Shaders Model v4 ou v5.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-30378 aligncenter\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake-300x190.jpg\" alt=\"glquake\" width=\"300\" height=\"190\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake-300x190.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake.jpg 580w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\n&nbsp;<br \/>\nVous aurez besoin de ces <a href=\"https:\/\/www.emu-france.com\/divers\/15-outils\/64-dll\/7146-d3d-compiler-for-dgvoodoo2\/\">biblioth\u00e8ques<\/a> pour activer certaines fonctions graphiques.<br \/>\n&nbsp;<br \/>\nLes changements:<br \/>\n&nbsp;<br \/>\n<em>&#8211; Enabling 16K sized surfaces in DDraw (Demon World 2)<br \/>\n&#8211; Optimizing filling-type GPU-work all along the code for lower GPU usage (DDraw\/D3D\/presentation)<br \/>\n. This also involves some improvements in filling capabilities of DDraw<br \/>\n&#8211; Removing an old general limitation related to swapchains + code refactoring<br \/>\n&#8211; Implementing an FPS-limiter configurable through the new option GeneralExt\\FPSLimit<br \/>\n&#8211; Fixing bicubic + Lanczos filters combined with CRT-like appearance and integer scaling<br \/>\n&#8211; Adding a new option GeneralExt\\CursorScaleFactor to control the integer scaled appearance of the emulated hw cursor<br \/>\n&#8211; Adding option DirectXExt\\Default3DRenderFormat for possible higher dynamic range<br \/>\n&#8211; Fixing a vs.1.x shader translator bug (The History Channel &#8211; Civil War)<br \/>\n&#8211; Fixing a regressive D3D12 DX backend bug<br \/>\n&#8211; Fixing a D3D12 common backend cache bug (nVidia Chameleon demo)<br \/>\n&#8211; Fixing a bug with forced MSAA in D3D11\/12 DX backends<br \/>\n&#8211; Implementing missing point-type fillmode (nVidia tech demos)<br \/>\n&#8211; Implementing some missing things in DDraw (Near Fantasy Space)<br \/>\n&#8211; Minor change in handling the FPU state (Tantra Online)<br \/>\n&#8211; A Glide3 incompatibility is fixed (Test Drive 5)<br \/>\n&#8211; Glide x64 bugfixings: bad thick-line drawing and crash in guDrawPolygonVertexListWithClip<br \/>\n&#8211; Slight modification in Glide window handling when enviroment is configured to Dosbox<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2868\" title=\"Download dgVoodoo\">T\u00e9l\u00e9charger dgVoodoo v2.87.3 (32.1 Mo)<\/a><\/p><\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7146\" title=\"Download 3Dfx splash \/ D3D Compiler for DgVoodoo2\">T\u00e9l\u00e9charger 3Dfx splash \/ D3D Compiler for DgVoodoo2 v4.x (3.2 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/dege.fw.hu\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/utilitaires\/325-utilitaires-divers\/85-glide-directx-wrappers\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=67083\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>dgVoodoo est un glide wrapper mais aussi un wrapper DirectDraw\/Direct3D (v1 \u00e0 7, 8.1 et 9) vers Direct3D11\/12. Pour simplifier grandement, \u00e7a \u00e9mule une carte 3DFX qui va pouvoir g\u00e9rer la biblioth\u00e8que propri\u00e9taire Glide (Glide 2.11, Glide 2.45, Glide 3.1 &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-67083","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-hrZ","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/67083","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=67083"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/67083\/revisions"}],"predecessor-version":[{"id":67084,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/67083\/revisions\/67084"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=67083"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=67083"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=67083"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}