{"id":70337,"date":"2022-03-03T14:17:32","date_gmt":"2022-03-03T13:17:32","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=70337"},"modified":"2022-03-03T15:35:00","modified_gmt":"2022-03-03T14:35:00","slug":"consoles-de-salon-ares-v127","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=70337","title":{"rendered":"[Consoles de salon] Ares v127"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par Near (ex byuu) et continu\u00e9 par Luke Usher (<a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/59-multi-consoles\/7851-polyblast\/\">PolyBlast<\/a> \/ <a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/235-microsoft-xbox\/7586-cxbx-reloaded-wip\/\">CxBx-Reloaded<\/a>) et d&rsquo;autres, Ares est un \u00e9mulateur multi-syst\u00e8mes dont le d\u00e9veloppement a commenc\u00e9 le 14 octobre 2004. C&rsquo;est un descendant de higan et bsnes. Il se concentre sur la pr\u00e9cision et la pr\u00e9servation.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/05\/ares.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-63814\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/05\/ares.png\" alt=\"\" width=\"317\" height=\"85\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/05\/ares.png 317w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/05\/ares-300x80.png 300w\" sizes=\"auto, (max-width: 317px) 100vw, 317px\" \/><\/a><br \/>\n&nbsp;<br \/>\nAres \u00e9mule les 30 machines suivantes:<br \/>\n&nbsp;<br \/>\n&#8211; Famicom + Famicom Disk System<br \/>\n&#8211; Super Famicom + Super Game Boy<br \/>\n&#8211; Nintendo 64<br \/>\n&#8211; Game Boy + Game Boy Color<br \/>\n&#8211; Game Boy Advance + Game Boy Player<br \/>\n&#8211; SG-1000 + SC-3000<br \/>\n&#8211; Master System + Game Gear<br \/>\n&#8211; Mega Drive + Mega 32X + Mega CD<br \/>\n&#8211; Playstation<br \/>\n&#8211; PC Engine + PC Engine CD + SuperGrafx<br \/>\n&#8211; MSX + MSX2<br \/>\n&#8211; ColecoVision<br \/>\n&#8211; Neo Geo Pocket + Neo Geo Pocket Color<br \/>\n&#8211; Neo Geo AES<br \/>\n&#8211; WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2<br \/>\n&nbsp;<\/p>\n<p>A noter qu&rsquo;un pack de shaders est disponible <a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/59-multi-consoles\/6993-higan-shaders-pack\/\">ici<\/a>.<br \/>\nDes packs MSU-1 sont disponibles <a href=\"http:\/\/www.zeldix.net\/f71-msu-1-hacks-database\">ici<\/a>.<\/p>\n<p>&nbsp;<br \/>\nVoici les informations depuis la derni\u00e8re version d&rsquo;ares:<br \/>\n&nbsp;<\/p>\n<p><em>ares v127 brings significant improvements to Mega Drive and Nintendo 64<br \/>\nemulation, as well as improvements to NES \/ Famicom and SNES \/ Super Famicom.<br \/>\n&nbsp;<br \/>\nOther than the usual emulation improvements, there have been the following notable<br \/>\nchanges:<br \/>\n&nbsp;<br \/>\n<strong>Apple Silicon Support<\/strong><\/p>\n<p>ares v127 fixes the recompiler for aarch64 architecture, meaning that it is now<br \/>\npossible to create Apple Silicon\/M1 native builds, without relying on Rosetta<br \/>\nand without losing support for the high performance JIT recompilers.<br \/>\n&nbsp;<br \/>\nIn order to be Apple Silicon Native, it is currently required to compile ares<br \/>\nfrom source code as automated builds have not yet been configured, but users<br \/>\nwho wish to do so will no longer lose functionality or suffer poor performance<br \/>\nas a result.<br \/>\n&nbsp;<br \/>\n<strong>MAME RDP<\/strong><\/p>\n<p>ares&rsquo;s Nintendo 64 core uses paraLLEl-RDP by default; this brings fast and<br \/>\naccurate RDP emulation as long as Vulkan is present on the users machine; this<br \/>\nmeant that Nintendo 64 emulation was completely broken for all configurations<br \/>\nwithout Vulkan support, including macOS.<br \/>\n&nbsp;<br \/>\nares v127 adds support for MAME&rsquo;s RDP implementation as a fallback, allowing<br \/>\nNintendo 64 emulation to be used when Vulkan is not present. This is handled<br \/>\nautomatically, however, a new option has been added to video settings to allow<br \/>\nVulkan support to be toggled, giving all users the ability to test the MAME<br \/>\nRDP, if they wish to do so.<br \/>\n&nbsp;<br \/>\nAlthough MAME RDP is now an option, paraLLEl-RDP is still the recommended<br \/>\nchoice, for both performance and accuracy.<br \/>\n&nbsp;<br \/>\n<strong>Pixel Accuracy Mode<\/strong><\/p>\n<p>ares has contains two implementations of some of our emulated hardware; one<br \/>\noptimised for performance, and another optimised for accuracy.<br \/>\nHistorically, the choice of which path to use has never been exposed to the<br \/>\nuser; higan always used the &lsquo;accurate&rsquo; profiles, with ares always opting for<br \/>\nthe &lsquo;performance&rsquo; profiles; any user wishing to change this would be required<br \/>\nto compile ares themselves from source.<br \/>\n&nbsp;<br \/>\nAs of ares v127, we now provide a new option in the emulator settings: \u00ab\u00a0Pixel<br \/>\nAccuracy\u00a0\u00bb; when this is enabled, any emulator core that supports a pixel<br \/>\naccurate mode will use it.<br \/>\n&nbsp;<br \/>\nFor 99% of games, the default fast profiles will be sufficient, but enabling<br \/>\n\u00ab\u00a0Pixel Accuracy\u00a0\u00bb allows games that require mid-scanline effects, such as the<br \/>\ninfamous \u00ab\u00a0Air Strike Patrol\u00a0\u00bb to function properly.<br \/>\n&nbsp;<br \/>\nThe following systems are currently support the Pixel Accuracy setting:<br \/>\n&nbsp;<br \/>\nNEC &#8211; PC-Engine \/ TurboGrafx<br \/>\nNintendo &#8211; Super Famicom \/ SNES<br \/>\n&nbsp;<\/p>\n<p>Changelog:<br \/>\n&nbsp;<br \/>\n&#8211; desktop-ui: hook up pc-engine 6-button pads to virtual pads [Luke Usher]<br \/>\n&#8211; desktop-ui: implement frame advance [Luke Usher]<br \/>\n&#8211; fc: add bus conflicts to cnrom [encoded-byte]<br \/>\n&#8211; fc: check for ram on mmc1 [encoded-byte]<br \/>\n&#8211; fc: check if ram exists on mmc3 [encoded-byte]<br \/>\n&#8211; fc: clear oam address on each scanline [encoded-byte]<br \/>\n&#8211; fc: improve mmc3 irq behavior [encoded-byte]<br \/>\n&#8211; fc: improve ppu skipped clock timing [encoded-byte]<br \/>\n&#8211; fc: use hkrom for mmc6 [encoded-byte]<br \/>\n&#8211; m68000: allow recovery from zero divide [TascoDLX]<br \/>\n&#8211; m68000: reimplement DBcc instruction with correct timing[TascoDLX]<br \/>\n&#8211; md: A few fixes to SRAM save game [rasky]<br \/>\n&#8211; md: correct overscan \/ output when display is off [TascoDLX]<br \/>\n&#8211; md: correct reads of CRAM and VSRAM [rasky]<br \/>\n&#8211; md: detect region &lsquo;K&rsquo; as NTSC-J [invertego]<br \/>\n&#8211; md: fix APU port in [rasky]<br \/>\n&#8211; md: fix debug register sprite masking [rasky]<br \/>\n&#8211; md: fix high bits in control port read [rasky]<br \/>\n&#8211; md: fix misaligned reads from VRAM [rasky]<br \/>\n&#8211; md: fix register masked write in mode5 [rasky]<br \/>\n&#8211; md: fix vblank bit toggling horizontal timing [rasky]<br \/>\n&#8211; md: fix VSRAM out of bound accesses [rasky]<br \/>\n&#8211; md: ignore erroneous device string used by Codemasters [invertego]<br \/>\n&#8211; md: implement undocumented VDP VRAM 8-bit reading mode [rasky]<br \/>\n&#8211; md: persist VDP state on reset [invertego]<br \/>\n&#8211; md: restore vdp free slot lost to refresh [TascoDLX]<br \/>\n&#8211; mia: Correct save type for Premier Manager 64 (N64) [sp1187]<br \/>\n&#8211; mia: Correct save type for Transformers: Beast Wars Transmetals (N64) [sp1187]<br \/>\n&#8211; mia: correct type for pak attribute [encoded-byte]<br \/>\n&#8211; mia: fix 32x sram [Luke Usher]<br \/>\n&#8211; mia: properly pass MD eeprom details to ares [Luke Usher]<br \/>\n&#8211; mia: updated famicom database [encoded-byte]<br \/>\n&#8211; mos6502: add illegal nops [encoded-byte]<br \/>\n&#8211; ms: correct overscan inc. dynamic screen resizing [TascoDLX]<br \/>\n&#8211; n64: add MAME RDP as a fallback for parallel-RDP [invertego]<br \/>\n&#8211; n64: allow vulkan to be disabled [Luke Usher]<br \/>\n&#8211; n64: change PI DMA to use 16 bit fetches [CasualPokePlayer]<br \/>\n&#8211; n64: fix mult\/div opcode timings [rasky]<br \/>\n&#8211; n64: fix RSP halt condition to be more accurate [rasky]<br \/>\n&#8211; n64: fix several RDP regressions [invertego]<br \/>\n&#8211; n64: fix small bug in VMACQ [rasky]<br \/>\n&#8211; n64: fix SRA\/SRAV opcodes [rasky]<br \/>\n&#8211; n64: fix vulkan detection [Luke Usher]<br \/>\n&#8211; n64: improve rsp recompiler pool allocation [invertego]<br \/>\n&#8211; n64: swap RSP\/RDP order [CasualPokePlayer]<br \/>\n&#8211; n64: templatize rsp vpu [invertego]<br \/>\n&#8211; n64: vulkan tweaks [Luke Usher]<br \/>\n&#8211; nall: fix many compilation warnings on macOS [Luke Usher]<br \/>\n&#8211; nall: fix page protection on Apple silicon [invertego]<br \/>\n&#8211; nall: rewrite recompiler for machine-independence using sljit [invertego]<br \/>\n&#8211; pce: runtime pixel accurate VDP setting [invertego]<br \/>\n&#8211; sfc: fix horizontal off-screen test for sprites [jbo-85]<br \/>\n&#8211; sfc: fix missing sprite tile on Super Conflict title screen [jbo-85]<br \/>\n&#8211; sfc: fix missing sprites in Jurassic Park that are partly offscreen [jbo-85]<br \/>\n&#8211; sfc: runtime pixel accurate PPU setting [invertego]<br \/>\n&#8211; sh2: move registers into POD struct [invertego]<\/em><\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7780\" title=\"Download Ares (32 bits)\">T\u00e9l\u00e9charger Ares (32 bits) v114 (3.3 Mo)<\/a><\/p><\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7775\" title=\"Download Ares (64 bits)\">T\u00e9l\u00e9charger Ares (64 bits) v148 (61.8 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/near.sh\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel (pour archive)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/ares-emu.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel de substitution<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/ares-emulator\/ares\" target=\"_blank\" rel=\"noopener noreferrer\">Site de d\u00e9veloppement<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/59-multi-consoles\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=70337\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par Near (ex byuu) et continu\u00e9 par Luke Usher (PolyBlast \/ CxBx-Reloaded) et d&rsquo;autres, Ares est un \u00e9mulateur multi-syst\u00e8mes dont le d\u00e9veloppement a commenc\u00e9 le 14 octobre 2004. C&rsquo;est un descendant de higan et bsnes. Il se concentre sur &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-70337","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-iit","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/70337","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=70337"}],"version-history":[{"count":6,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/70337\/revisions"}],"predecessor-version":[{"id":71157,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/70337\/revisions\/71157"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=70337"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=70337"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=70337"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}