{"id":72158,"date":"2022-08-31T09:46:38","date_gmt":"2022-08-31T07:46:38","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=72158"},"modified":"2022-08-31T09:46:38","modified_gmt":"2022-08-31T07:46:38","slug":"multi-mame-v0-247","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=72158","title":{"rendered":"[Multi] MAME v0.247"},"content":{"rendered":"<p>Officieusement appel\u00e9 <em><strong>M<\/strong>ame <strong>A<\/strong>nd <strong>M<\/strong>ess <strong>E<\/strong>mulators<\/em>, MAME est un \u00e9mulateur <a href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/87-mame-officiel\/\">Arcade<\/a> et <a href=\"https:\/\/www.emu-france.com\/emulateurs\/305-multi-systemes\/441-mess-officiel\/\">Consoles\/Ordinateurs<\/a> qui relie les anciens MAME et MESS dans un seul \u00e9mulateur multi-usages \u00e9mulant plus de 2150 syst\u00e8mes diff\u00e9rents. Coupl\u00e9 au frontend <a title=\"Interface graphique QMC2\" href=\"https:\/\/www.emu-france.com\/utilitaires\/17-mame-support-files\/263-frontends\/3786-qmc2-x64\/\">QMC2<\/a>, vous pouvez alors utiliser tous les fichiers <a href=\"https:\/\/www.emu-france.com\/utilitaires\/17-mame-support-files\/\">Mame extras<\/a> &amp; <a href=\"https:\/\/www.emu-france.com\/utilitaires\/314-mess-support-files\/315-mess-extra\/\">Mess Extras<\/a>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-53864\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame.png\" alt=\"\" width=\"440\" height=\"99\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame.png 729w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame-300x67.png 300w\" sizes=\"auto, (max-width: 440px) 100vw, 440px\" \/><\/a><br \/>\n&nbsp;<br \/>\nEn r\u00e9sum\u00e9:<br \/>\n<em>With a change of season just around the corner, it\u2019s time to unveil MAME 0.247! This is a huge release, and should have something for everyone!<br \/>\n&nbsp;<br \/>\nNewly added systems, and systems promoted to working, include:<br \/>\n&nbsp;<br \/>\nThe M&#038;D Monon Color \u2013 a low-cost Chinese hand-held console. This required finding an exploit to extract the CPU\u2019s internal ROM as audio. Said CPU is a high-performance derivative of Intel\u2019s MCS-51 architecture.<br \/>\nA prototype version of Tecmo\u2019s Super Pinball Action that used separate screens for the simulated backglass and playfield. This version was presumably poorly received due to the need for an expensive dedicated cabinet.<br \/>\nAn initial driver for second-generation Sony NEWS workstations based on MIPS processors. This one has been a long time coming, with a lot of preparatory work, but it\u2019s finally here!<br \/>\nThe Dracula and Game Pachinko \u2013 two Tsukuda hand-held games with vacuum fluorescent displays.<br \/>\nMicom Mahjong \u2013 an example of an early CPU-based TV game, and possibly the first dedicated electronic mahjong system.<br \/>\nThree new Casio synthesisers.<br \/>\nSeveral Impera Magic Card games. This one\u2019s also been a while coming, requiring several new devices to be emulated.<br \/>\nA few Astro Corp. gambling games, including Dino Dino, Magic Bomb, Stone Age, and Zoo.<br \/>\nSome previously missing NO CD versions of Capcom\u2019s Red Earth.<br \/>\nYou\u2019ll also find numerous bug fixes and emulation improvements across the board. There\u2019s better support for low-cost Macintosh models based on the V8 chipset (including the LC, LC II, and Classic II). There are quite a few fixes for issues with Nintendo\u2019s NES\/Famicom-derived arcade systems, the VS. System and PlayChoice-10. Several ZX Spectrum derivatives from the Eastern Bloc are in better shape. The Atari POKEY sounds better. The PC Engine pachinko controller from Coconuts Japan is now supported. There\u2019s also an important fix for extracting CHD CD-ROM images.<br \/>\n&nbsp;<br \/>\nThe stream of prototype cartridges is still flowing, with a number of Atari 2600, Game Boy Color, NES, and Super NES additions landing this month. You\u2019ll also find the Scholastic Microzine disks for Apple II, and several PC magazine cover disks. The new VGMPlay music rips include music from the recently-emulated Poly-Net Warriors arcade game.<\/em><br \/>\n&nbsp;<\/p>\n<p>Les changements sont les suivants:<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"height: 350px;\">0.247 2022-08-31\r\n----------------\r\n\r\n\r\nMAME Testers bugs fixed\r\n-----------------------\r\n- 08342: [Sound] (sinclair\/spectrum.cpp) spec128 [cobrasar and clones]: Voice-over is missing in Cobra\u2019s Arc. (holub)\r\n- 08377: [Graphics] (sharp\/x68k.cpp) keeper: Tree on title screen appears in front of Success logo. (Carl)\r\n- 08390: [Crash\/Freeze] (sinclair\/pentagon.cpp) pentagon: Main menu freezes after boot. (holub)\r\n- 08401: [Crash\/Freeze] (kaneko\/suprnova.cpp) galpans3: Memory corruption causes emulator to crash. (hap)\r\n- 08404: [DIP\/Input] (namco\/namcos86.cpp) wndrmomo: Game should use eight-way joysticks. (Steven Coomber)\r\n\r\n\r\nNew working machines\r\n--------------------\r\nBMX Stunts [Ivan Vangelista, hap, chaneman, Andrew Welburn]\r\nCasio Celviano AP-10 [Devin Acker]\r\nCasio CTK-601 [Devin Acker, Gabriel Miceli]\r\nCasio GZ-70SP [Devin Acker]\r\nThe Dracula (Tsukuda) [hap, Sean Riddle, Parotaku, eggs]\r\nNippon Mail Service Micom Mahjong [hap, David Haywood, Sly DC]\r\nTexas Instruments Language Teacher [hap, Sean Riddle]\r\nTsukuda Game Pachinko [hap, Sean Riddle, Rik, eggs]\r\n\r\n\r\nNew working clones\r\n------------------\r\nB.Rap Boys Special (World, older) [nnap]\r\nBattle Garegga (Japan, bootleg) (Sat Feb 3 1996) [nnap]\r\nBattle Garegga (Korea \/ Greece) (Wed Feb 7 1996) [juking]\r\nBig Kong (Crazy Kong bootleg on Galaxian hardware) [chaneman]\r\nDancing Eyes (World, DC2\/VER.B) [rtw, Brian Troha, Bill D., The Dumping Union]\r\nGames V21.1C [Brian Troha, The Dumping Union]\r\nGuitar Freaks (GQ886 VER. AAA) [Taro]\r\nGuitar Freaks (GQ886 VER. EAA) [Taro]\r\nGuitar Freaks (GQ886 VER. JAA) [Taro]\r\nGuitar Freaks (GQ886 VER. UAA) [Taro]\r\nMiss Packman Plus [Marc Deslauriers]\r\nRed Earth (Asia 961023, NO CD) [Darksoft, MetalliC]\r\nRed Earth (Asia 961121, NO CD) [Darksoft, MetalliC]\r\nSystema? TV Boy (PAL) [Thomas Jentzsch, kmg]\r\nTexas Instruments Language Translator [hap, Sean Riddle, Darksoft]\r\nTrivia Master (set 5) [chaneman]\r\nTurbo Force (US, set 2) [Bill D., Brian Troha, The Dumping Union]\r\n\r\n\r\nMachines promoted to working\r\n----------------------------\r\nApple Computer Macintosh LC II [R. Belmont]\r\nDino Dino (Ver. A1.1, 01\/13\/2005) [O. Galibert, Luca Elia, Ivan Vangelista, Guru]\r\nLucky 7 (Impera) V04\/91a [Paul-Arnold]\r\nM&D Monon Color [Peter Wilhelmsen, David Haywood]\r\nMagic Bomb (Ver. L3.5S) [Luca Elia, Ivan Vangelista, Angelo Salese, Phil Bennet, Cristiano-MDQ]\r\nMagic Card (v1.10 14.09.94) [Paul-Arnold]\r\nPuzzle Me! [Paul-Arnold]\r\nStone Age (Astro, Ver. EN.03.A, 2005\/02\/21) [O. Galibert, Luca Elia, ANY, The Dumping Union]\r\nswtpc S\/09 Sbug [68bit]\r\nWin Win Bingo (Ver. GM.03.3, Feb 23 2006) [O. Galibert, Luca Elia, Ivan Vangelista, f205v, Filippo Tarderia]\r\nZoo (Ver. ZO.02.D, Aug 27 2004) [O. Galibert, Luca Elia, Ivan Vangelista, Brian Troha, The Dumping Union]\r\n\r\n\r\nClones promoted to working\r\n--------------------------\r\nHacher (hack of Win Win Bingo EN.01.6) [O. Galibert, Luca Elia, Ivan Vangelista, ANY, The Dumping Union]\r\nMagic Bomb (Ver. A3.1) [Luca Elia, Ivan Vangelista, Angelo Salese, Phil Bennett, Cristiano-MDQ]\r\nMagic Card (v1.2 200\/93, set 1) [Paul-Arnold]\r\nMagic Card Export 94 (V2.11a, set 3) [Paul-Arnold]\r\nMicroART ATM-Turbo 2 [holub]\r\nSuper Pinball Action (US, prototype, dual screen) [David Haywood]\r\nswtpc S\/09 OS9 [68bit]\r\nswtpc S\/09 Sbug + piaide [68bit]\r\nswtpc S\/09 UNIBug + DMAF2 [68bit]\r\nswtpc S\/09 UNIBug + DMAF3 [68bit]\r\n\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nAtari Europe Hit Parade 108 \/ 144 \/ 160 [hap, Sean Riddle]\r\nBig Apple (Leisure Games) (MPU1) (5p Stake, \u00a31 Jackpot) [SomeRandomGuyIdk]\r\nBig Apple (Leisure Games) (MPU1) (5p Stake, \u00a32 Jackpot) [SomeRandomGuyIdk]\r\nDANCE 86.4 FUNKY RADIO STATION (E01:J:A:A:2005040400) [Taro]\r\nDance Dance Revolution Karaoke Mix 2 (GQ947 VER. JAA) [Taro]\r\nDance Dance Revolution SuperNOVA (FDH:A:A:A:2006071300) [Taro, Windy Fairy, Shiz]\r\nDance Dance Revolution SuperNOVA (FDH:J:A:A:2006090600) [Taro, Windy Fairy, Shiz]\r\nDance Dance Revolution SuperNOVA (FDH:U:A:A:2006072400) [Taro, Windy Fairy, Shiz]\r\nDance Dance Revolution SuperNOVA 2 (GDJ:A:A:A:2007100800) [Taro, Windy Fairy, Shiz]\r\nDance Dance Revolution SuperNOVA 2 (GDJ:J:A:A:2007100800) [Taro, Windy Fairy, Shiz]\r\nDance Dance Revolution SuperNOVA 2 (GDJ:U:A:A:2007100800) [Taro, Windy Fairy, Shiz]\r\nDancing Stage SuperNOVA (FDH:E:A:A:2006072500) [Shiz, Windy Fairy]\r\nDrumMania V (E02:A:A:A:2005050200) [Taro, Windy Fairy, Shiz]\r\nDrumMania V (E02:J:A:A:2005050200) [Taro, Windy Fairy, Shiz]\r\nDrumMania V2 (F02:A:A:A:2006011201) [Taro, Windy Fairy, Shiz]\r\nDrumMania V2 (F02:J:A:A:2006011201) [Taro, Windy Fairy, Shiz]\r\nDrumMania V3 (F32:A:A:A:2006101800) [Taro, Windy Fairy, Shiz]\r\nDrumMania V3 (F32:J:A:A:2006101800) [Taro, Windy Fairy, Shiz]\r\nGolden Nudge It (Barcrest) (MPU1) (5p Stake, \u00a31 Jackpot) [SomeRandomGuyIdk]\r\nGuitar Freaks V (E03:A:A:A:2005050200) [Taro, Windy Fairy, Shiz]\r\nGuitar Freaks V (E03:J:A:A:2005050200) [Taro, Windy Fairy, Shiz]\r\nGuitar Freaks V2 (F03:A:A:A:2006011201) [Taro, Windy Fairy, Shiz]\r\nGuitar Freaks V2 (F03:J:A:A:2006011201) [Taro, Windy Fairy, Shiz]\r\nGuitar Freaks V3 (F33:A:A:A:2006101800) [Taro, Windy Fairy, Shiz]\r\nGuitar Freaks V3 (F33:J:A:A:2006101800) [Taro, Windy Fairy, Shiz]\r\nHold & Draw [Siftware]\r\nKonami Python 2 BIOS [Windy Fairy]\r\nLite a Line (Dutch) (JPM) (SRU) (revision 52) [SomeRandomGuyIdk]\r\nLucky Nudge (Leisure Games) (MPU1) (5p Stake, \u00a31 Jackpot) [SomeRandomGuyIdk]\r\nMagical Poppins [anonymous, MetalliC]\r\nMatch It (Barcrest) (MPU1) (5p Stake, \u00a31 Jackpot) [SomeRandomGuyIdk]\r\nMatch Up (Barcrest) (MPU1) (10p Stake, \u00a32 Jackpot) [SomeRandomGuyIdk]\r\nRally Montecarlo [Museo del Recreativo]\r\nSamsung NUON Enhanced DVD Player \/ DVD-N501 [Guru]\r\nSony NET WORK STATION NWS-5000X [Brice Onken]\r\nThrill Drive 3 (D44:J:A:A:20050316) [Taro, Windy Fairy, Shiz]\r\nToy's March (E00:J:A:A:2005011602) [Taro, Windy Fairy, Shiz]\r\nToy's March 2 (F00:J:A:A:2005110400) [Taro, Windy Fairy, Shiz]\r\nVTech Phusion [Devin Acker]\r\nWestern Dream Gold [anonymous, MetalliC]\r\n\r\n\r\nNew clones marked as NOT_WORKING\r\n--------------------------------\r\nDance Dance Revolution SuperNOVA 2 (GDJ:A:A:A:2007071100) [Taro, Windy Fairy, Shiz]\r\nDance Dance Revolution SuperNOVA 2 (GDJ:J:A:A:2007071100) [Taro, Windy Fairy, Shiz]\r\nDancing Stage SuperNOVA (FDH:E:A:A:2006032200) [Shiz, Windy Fairy]\r\nDrumMania V2 (F02:A:A:A:2005101600) [Taro, Windy Fairy, Shiz]\r\nDrumMania V2 (F02:A:A:A:2005112800) [Taro, Windy Fairy, Shiz]\r\nDrumMania V2 (F02:J:A:A:2005101600) [Taro, Windy Fairy, Shiz]\r\nDrumMania V2 (F02:J:A:A:2005112800) [Taro, Windy Fairy, Shiz]\r\nDrumMania V3 (F32:A:A:A:2006072600) [Taro, Windy Fairy, Shiz]\r\nDrumMania V3 (F32:J:A:A:2006072600) [Taro, Windy Fairy, Shiz]\r\nGuitar Freaks V2 (F03:A:A:A:2005101600) [Taro, Windy Fairy, Shiz]\r\nGuitar Freaks V2 (F03:A:A:A:2005112800) [Taro, Windy Fairy, Shiz]\r\nGuitar Freaks V2 (F03:J:A:A:2005101600) [Taro, Windy Fairy, Shiz]\r\nGuitar Freaks V2 (F03:J:A:A:2005112800) [Taro, Windy Fairy, Shiz]\r\nGuitar Freaks V3 (F33:A:A:A:2006072600) [Taro, Windy Fairy, Shiz]\r\nGuitar Freaks V3 (F33:J:A:A:2006072600) [Taro, Windy Fairy, Shiz]\r\nMaster Boy (Italian, rev A, set 3) [Recreativas.org]\r\nProject Justice \/ Moero! Justice Gakuen (Rev B) [Tailsnic Retroworks]\r\nSilent Scope 2 : Fatal Judgement (ver EAD) [buffi]\r\nSharp My Computer Terebi C1 [kmg]\r\nSuper Shuffle (Louth Coin) (SRU) (5p Stake, \u00a31.50 Jackpot) [SomeRandomGuyIdk]\r\n\r\n\r\nNew working software list additions\r\n-----------------------------------\r\na2600:\r\n  Centipede (prototype), Solar Fox (prototype), Wizard of Wor (prototype) [Dutchman2000]\r\n  Defender (prototype 198111xx), Gorf (prototype), Joust (prototype 19830705), Missile Command (prototype),\r\n  Raiders of the Lost Ark (prototype 19820614), Venture (prototype) [Rom Hunter]\r\n  Astro Chase (prototype), Elf Adventure (prototype 19830422), Elf Adventure (prototype 19830502), Kangaroo (prototype 19830119),\r\n  Monkey Music (prototype 19820818), Mr. Do!'s Castle (later prototype), Mr. Do!'s Castle (prototype 19840312), Popeye (prototype),\r\n  Solaris (prototype), Xevious (prototype 19840118) [Tempest]\r\n  Frankenstein's Monster (prototype) [swlovinist]\r\napple2_flop_clcracked:\r\n  Fraction-oids (1988 Version) (cleanly cracked) [4am, Firehawke]\r\n  Stickybear Numbers (Revision 3) (cleanly cracked) [4am, san inc., Firehawke]\r\napple2_flop_orig:\r\n  Microzine 1, Microzine 2, Microzine 3, Microzine 4, Microzine 5, Microzine 6, Microzine 7, Microzine 8, Microzine 9, Microzine 10,\r\n  Microzine 11, Microzine 12, Microzine 13, Microzine 14, Microzine 15, Microzine 16, Microzine 17, Microzine 18, Microzine 19,\r\n  Microzine 20, Microzine 21, Microzine 22, Microzine 23, Microzine 24, Microzine 25, Microzine 26, Microzine 27, Microzine 28,\r\n  Microzine 29, Microzine 30 [4am, Firehawke]\r\napple2gs_flop_orig: Space Ace (Brutal Deluxe) [Antoine Vignau, A-Noid]\r\nc64_cass:\r\n  Germany 1985: When Superpowers Collide, Trantor: The Last Storm Trooper, Trap, TRAZ: Transformable Arcade Zone, Trio,\r\n  Turbo Out Run, Turrican, Turrican II: The Final Fight, Typhoon, Uchi Mata, The Untouchables, Vigilante, The Vindicator! (Imagine),\r\n  Wanderer 3D (Elite Systems), Water Polo, The Way of the Exploding Fist (Micropool), West Bank, Western Games, Wheelin' Wallie,\r\n  Willow Pattern, Winter Camp, Winter Games (U.S. Gold), Winter Olympiad 88, Wiz, Wizardry, Wizball (Ocean), Wonder Boy,\r\n  World Championship Soccer, World Class Leader Board: The Ultimate Golf Challenge, World Cup Carnival, World Games (U.S. Gold),\r\n  World Series Baseball (Imagine), The Worm in Paradise, X-15 Alpha Mission, Xevious (U.S. Gold), Yabba Dabba Doo!,\r\n  Yie Ar Kung-Fu (Imagine), Zaga Mission, Zamzara, Zaxxon, Zodiac, Zoids: The Battle Begins, Zzap! Sizzlers II\r\n  [The Ultimate Tape Archive Team]\r\nfmtowns_cd:\r\n  DAPS for Windows, DynEd Demo Disc, FM Towns II Demonstration CD-ROM '94 Spring, FM Towns II Demonstration CD-ROM '94 Summer,\r\n  Gakuen Bomber, Hyper Planet (demo), LiveAnimation V1.1 L10, Maruanki Eitango - Chuugaku 1-nensei,\r\n  Mirumiru Sagasu Konchuu Series Vol. 1 - Chiisana Ensouka,\r\n  Mirumiru Sagasu Konchuu Series Vol. 2 - Mori no Ninkimono - Jueki ni Atsumaru Mushi-tachi,\r\n  Muscle Bomber - The Body Explosion (demo), Nihon no Rekishi - Ishin-hen - Kurofune Raikou (alt),\r\n  Nihon no Rekishi - Sengoku-hen - Oda Nobunaga (HMB-124), Nihon no Tenki, Secre Volume 3 - Fumie Hosokawa, SimFarm (demo),\r\n  Towns Hyper Chiiku Ehon - Nihon Mukashibanashi II - Omusubi Kororin \/ Usagi to Kame,\r\n  Towns Hyper Chiiku Ehon - Nihon Mukashibanashi Vol. 4 - Tsuru no Ongaeshi \/ Kachi Kachi Yama, Towns Magazine for School Vol. 3,\r\n  Towns Magazine for School Vol. 5 [redump.org]\r\n  Manami - Ai to Koukan no Hibi [redump.org, cyo.the.vile]\r\n  NHK Zoku Kiso Eigo - Dai-1-kan [redump.org, wiggy2k]\r\nfmtowns_flop_orig:\r\n  :LOOP - Izanai no Kaikiten, Disk Megastore Volume 1, Irium, Power DoLLS S-Premium Disk, You-Jong Part I [cyo.the.vile]\r\ngbcolor:\r\n  Ch\u0101or\u00e9n T\u00e8g\u014dngdu\u00ec (Taiwan), F\u0113ngku\u00e1ng \u0100g\u011bi \u2162 - Ch\u0101oj\u00ed Zh\u00e0d\u00e0nr\u00e9n (Taiwan), W\u00e1ngz\u00fa Ti\u0101nt\u00e1ng (Taiwan),\r\n  Xi\u00e1nd\u00e0n Ch\u0101or\u00e9n - Ultraman (Taiwan) [taizou]\r\n  Antz (Europe, prototype), Beach'n Ball (Europe, prototype, 20001121),\r\n  Bob et Bobette - Les Dompteurs du Temps ~ Suske en Wiske - De Tijdtemmers (Europe, late prototype), Die Maus (Europe, prototype),\r\n  Die Maus - Verr\u00fcckte Olympiade (Germany, prototype), Driver (Europe, prototype), Klustar (Europe, prototype, 19981001),\r\n  Klustar (Japan, prototype, 19981001), Looney Tunes Collector - Martian Alert! (Europe, prototype),\r\n  Lucky Luke - Desperado Train (Europe, prototype), Moomin no Daibouken (Japan, prototype), Snoopy Tennis (Europe, prototype),\r\n  Tootuff (prototype), UEFA 2000 (prototype), WDL - Thundertanx (prototype) [VGHF, Hidden Palace]\r\nibm5170:\r\n  PC Format (Issue 24 - September 1993), PC Review (Issue 07 - May 1992) [archive.org]\r\n  PC Magazine (All Star - December 1992), PC Plus (Issue 69 - June 1992), PC Today (Vol. 06 \u2116 08 - December 1992)\r\n  [arranarchipelago, archive.org]\r\n  Grandmaster Chess, Grandmaster Chess Deluxe, The Lost Files of Sherlock Holmes,\r\n  Space Quest IV: Roger Wilco and the Time Rippers (Germany), Tetris Trio [The Good Old Days]\r\n  Classics Arcade [ibmpc5150, archive.org]\r\n  Nomad, PC Format (Issue 26 - November 1993), PC Format (Issue 48 - September 1995), PC Gamer (UK) (Vol. 01 \u2116 01 - December 1993),\r\n  PC Gamer (UK) (Vol. 01 \u2116 03 - February 1994), PC Gamer (UK) (Vol. 01 \u2116 04 - March 1994),\r\n  PC Gamer (UK) (Vol. 01 \u2116 05 - April 1994), PC Gamer (UK) (Vol. 01 \u2116 07 - June 1994), PC Gamer (USA) (Vol. 02 \u2116 03 - March 1995),\r\n  PC Review (Issue 25 - November 1993) [MarkHnsn, archive.org]\r\n  PC Gamer (USA) (Vol. 01 \u2116 01 - May-June 1994), PC Gamer (USA) (Vol. 01 \u2116 03 - August 1994),\r\n  PC Gamer (USA) (Vol. 01 \u2116 04 - September 1994), PC Gamer (USA) (Vol. 01 \u2116 06 - November 1994) [OUTATIME Studios, archive.org]\r\n  PC Gamer (UK) (Vol. 02 \u2116 10 - September 1995), Personal Computer World (1994-04 - April 1994) [SmartCoda, archive.org]\r\n  PC Format (Issue 35 - August 1994) [StefanNL, archive.org]\r\nlanteach: German For Travel [hap, Sean Riddle]\r\nmegadriv: Primal Rage (prototype) [Rezrospect, Forest of Illusion]\r\nmonon_color: N\u01ceol\u00ec li\u00e1nli\u00e1n k\u00e0n, Y\u01ces\u012b t\u01ce d\u00e0 m\u00e0oxi\u01cen, \u00c0osh\u00f9 sh\u00edy\u00e0n sh\u00ec [Peter Wilhelmsen]\r\nnes:\r\n  Controller Test Program (Japan) [Forest of Illusion]\r\n  NARC (USA, CES sample, prototype) [Hard4Games, Dustin Echoes, Forest of Illusion]\r\n  Fighting Simulator - World Champ (USA, prototype) [rjtiger]\r\npc98: Mind Buster!! [Justin Kerk]\r\nsnes:\r\n  Hercules (pirate), Hercules (pirate, hacked), The King of Fighters '98 (pirate, hacked),\r\n  Marvel Super Heroes Vs. Street Fighter (pirate, hacked), Squirrel (pirate), Squirrel (pirate, hacked) [Devin Acker]\r\n  Boxing Legends of the Ring (USA, prototype), Hammer Lock Wrestling (USA, prototype),\r\n  International Superstar Soccer Deluxe (Euro, prototype), Jigsaw Party (Japan, prototype),\r\n  Joe & Mac 2 - Lost in the Tropics (USA, prototype, alt), Jurassic Park (USA, prototype),\r\n  We're Back! - A Dinosaur's Story (USA, prototype) [Forest of Illusion]\r\n  Porky Pig's Haunted Holiday (USA, prototype 19950807) [iniche, Forest of Illusion]\r\n  Kid Klown in Crazy Chase (Euro, prototype), Super Punch-Out!! (Euro, prototype), Unirally (Euro, prototype)\r\n  [Zoda-Y13, Forest of Illusion]\r\nspectrum_cass:\r\n  Ast\u00e9rix y el Caldero Magico (Erbe), Break Thru (Erbe, medium case), Ghost Rider, Street Hawk (1986) (set 4, IBSA), Wonderworm\r\n  [spectrumcomputing.co.uk]\r\n  Ganeymede [Steve Brown, Planeta Sinclair]\r\ntsconf_betadisc_flop: Copter v0.1, ZX Battle City v1.4 (NoVDAC) [holub]\r\nvgmplay:\r\n  AMS II - Take Revenge for the Ruined Master (Sharp X68000), Buster Bros. (Nintendo Game Boy), Corpse Party (NEC PC-9801),\r\n  Dead of the Brain - Shiryou no Sakebi (MSX2), Dead of the Brain - Shiryou no Sakebi (NEC PC-9801),\r\n  Dead of the Brain - Shiryou no Sakebi (Sharp X68000), Dead of the Brain 1 & 2 (PC Engine Super CD-ROM2),\r\n  Dead of the Brain 2 (NEC PC-9801), Dragon Blaze (Arcade), Dragon Half (FM Towns),\r\n  Ekudorado - Kagami no Naka no Oukoku (NEC PC-9801, OPL3), Ekudorado - Kagami no Naka no Oukoku (NEC PC-9801, OPN),\r\n  Ekudorado - Kagami no Naka no Oukoku (NEC PC-9801, OPNA), Final Fantasy (Bandai WonderSwan Color),\r\n  Final Fantasy II (Bandai WonderSwan Color), Final Fantasy IV (Bandai WonderSwan Color), Fortress Attacker (Sharp X68000),\r\n  Gardis Light (Sharp X68000), Get! (NEC PC-9801, OPL3), Get! (NEC PC-9801, OPN), Get! (NEC PC-9801, OPNA), Ghostlop (SNK Neo Geo),\r\n  Golden Axe (Bandai WonderSwan Color), Gunbarich (Arcade), Hatenkou (Sharp X68000), Hatris (NEC PC-9801), Hook (Nintendo Game Boy),\r\n  Kimi Dake ni Ai o... (NEC PC-9801), Kimi Dake ni Ai o... (Sharp X68000), Lemmings (Nintendo Game Boy), Leshies (Sharp X68000),\r\n  Magical Shot (Sharp X68000), Merry Go Round (NEC PC-9801), Metal Sight (Sharp X68000), Multi Game Scripter (NEC PC-9801),\r\n  MusyX Audio Tools for GB Demo (Nintendo Game Boy), Nemesis '90 Kai (Sharp X68000), Nike (MSX2), Nike (NEC PC-9801),\r\n  Ninja Combat (SNK Neo Geo), Poly-Net Warriors (Konami Polygonet Hardware), Polygon Modeling Tsukuru (NEC PC-9801),\r\n  River City Ransom (NES), Riviera - Yakusoku no Chi Riviera (Bandai WonderSwan Color), RoboCop 2 (Nintendo Game Boy),\r\n  Shooting Tsukuru 98 (NEC PC-9801), Silk Road 2 (Sharp X68000), Sora no Fudousan (Sharp X68000),\r\n  Square Resort - Hyper Senshasen (Sharp X68000), Star Cruiser (NEC PC-8801, OPN), T-94X - The Ground Warriors (Sharp X68000),\r\n  Teen (NEC PC-9801), Telepachi Fever Lion (Arcade), Thrice (Sharp X68000),\r\n  Tokyo Twilight Busters ~Kindan no Ikenie Teito Jigoku Hen~ (NEC PC-9801, OPN),\r\n  Tokyo Twilight Busters ~Kindan no Ikenie Teito Jigoku Hen~ (NEC PC-9801, OPNA), Twilight (Sharp X68000),\r\n  Twin Eagle - Revenge Joe's Brother (Seta 1), Visitte (NEC PC-9801), World Heroes (SNK Neo Geo) [vgmrips.net, Tafoid]\r\n\r\n\r\nSoftware list items promoted to working\r\n---------------------------------------\r\nlynx: Yastuna Vol.1 - The Alchemy of Cubes, Yastuna Vol.2 - The Space Incident [kmg]\r\nmonon_color:\r\n  G\u0101ngti\u011b xi\u00e1-y\u012bngxi\u00f3ng f\u01cenj\u00ed zh\u00e0n, Ji\u0101ngsh\u012b li\u00e8r\u00e9n, J\u012b ji\u01ce xu\u00e0nf\u0113ng-g\u00e9d\u00f2u d\u00e0sh\u012b (set 1), J\u012b ji\u01ce xu\u00e0nf\u0113ng-g\u00e9d\u00f2u d\u00e0sh\u012b (set 2),\r\n  K\u01ceiji\u01ce y\u01d2ngsh\u00ec d\u00e0lu\u00e0n d\u00f2u, Lu\u00f2k\u00e8 w\u00e1nggu\u00f3-b\u012bng zh\u012b l\u00e1n, Lu\u00f2k\u00e8 w\u00e1nggu\u00f3-d\u00e0 m\u00e0oxi\u01cen, Lu\u00f2k\u00e8 w\u00e1nggu\u00f3-h\u0113i zh\u012b y\u00e1n,\r\n  Lu\u00f2k\u00e8 w\u00e1nggu\u00f3-m\u00f3f\u01ce zh\u00e8n, Lu\u00f3j\u00ed p\u012bn y\u012b p\u012bn, L\u00f3ngzh\u016b-w\u01d4d\u00e0o d\u00e0hu\u00ec, Sh\u00e9n p\u00f2-sh\u012blu\u00f2 de y\u00edj\u012b, S\u00e0i \u011br h\u00e0o-n\u00e9ngyu\u00e1n d\u00e0 zu\u00f2zh\u00e0n,\r\n  S\u00e0i \u011br h\u00e0o: Zh\u00e0nsh\u00e9n d\u00f2u h\u00fan, X\u01d0y\u00e1ngy\u00e1ng y\u01d4 hu\u012bt\u00e0il\u00e1ng-ju\u00e9zh\u00e0n mi\u0113 x\u012bng, Y\u012bngxi\u00f3ng li\u00e1nm\u00e9ng-zh\u014dngj\u00ed g\u00e9d\u00f2u\r\n  [Peter Wilhelmsen, David Haywood]\r\nsnes: DSP1 Tech Demo (USA, prototype) [kmg]\r\n\r\n\r\nNew NOT_WORKING software list additions\r\n---------------------------------------\r\nc2color_cart: D\u00ec 1 d\u00e0n: D\u00e0i L\u00f3ngw\u00e1ng F\u0113ngy\u00ecn, D\u00ec 2 d\u00e0n: Zh\u012b Y\u00ecw\u00e1ng De Sh\u00ec Li\u00e0n [Peter Wilhelmsen]\r\nc64_cass:\r\n  V, W.A.R, Wallie goes to Rhymeland, The Way of the Exploding Fist (Melbourne House), Wimbledon '64, Yie Ar Kung Fu II\r\n  [The Ultimate Tape Archive Team]\r\nfmtowns_cd:\r\n  Tenshi-tachi no Gogo - Tenkousei [redump.org]\r\n  Nihongo Microsoft Windows V3.0 with Multimedia Extensions V1.0 L10 [redump.org, tenyuhuang]\r\ngbcolor:\r\n  The Adventures of Tintin - Prisoners of the Sun (Europe, prototype),\r\n  Bob et Bobette - Les Dompteurs du Temps ~ Suske en Wiske - De Tijdtemmers (Europe, early prototype), Worms Armageddon (prototype)\r\n  [VGHF, Hidden Palace]\r\nibm5170: PC Gamer (UK) (Vol. 01 \u2116 02 - January 1994) [MarkHnsn, archive.org]\r\nkpython2:\r\n  Dance Dance Revolution SuperNOVA 2 Install Disk (JAA\/AAA), DrumMania V2 (JAA\/AAA), DrumMania V2 Version 1.01 (JAA\/AAA),\r\n  GuitarFreaks V2 (JAA\/AAA), GuitarFreaks V2 Version 1.01 (JAA\/AAA) [Taro]\r\n  Dance Dance Revolution SuperNOVA Install Disk (UAA) [HybridStorm]\r\n  Dance Dance Revolution SuperNOVA 2 Install Disk (UAA) [Ninevolt]\r\n  DrumMania V3 (JAA\/AAA), GuitarFreaks V3 (JAA\/AAA) [SakamotoNeko]\r\n  Dancing Stage SuperNOVA Install Disk (EAA) [Shiz]\r\nmonon_color: Lu\u00f2k\u00e8 w\u00e1nggu\u00f3-w\u00e1ngzh\u011b hu\u012bzh\u0101ng [Peter Wilhelmsen]\r\nsnes:\r\n  The King of Fighters '98 (pirate), Marvel Super Heroes Vs. Street Fighter (pirate) [ALMCLE]\r\n  WeaponLord (USA, prototype) [DrBizz]\r\nvboy: Hyper Fighting (pirate) [Planet Virtual Boy]\r\n\r\n\r\nMerged pull requests\r\n--------------------\r\n- 8854: sony\/news_r4k.cpp: Added driver for Sony NEWS NWS-5000X workstation. [Brice Onken]\r\n- 9119: formats\/fs_fat.cpp: Added preliminary read-only FAT file system implementation. [Nathan Woods]\r\n- 9353: konami\/k051960.cpp: Implemented shadow configuration bits (fixes shadows in Devastators). [Furrtek]\r\n- 9929: casio\/ctk551.cpp, cpu\/h8: Added Casio Celviano AP-10, CTK-601 and GZ-70SP. [Devin Acker, Gabriel Miceli]\r\n- 9949: intel\/imds2.cpp: Corrected PIO controller ROM, and fixed iSBC202 floppy controller emulation. [F.Ulivi]\r\n- 9970: misc\/magicard.cpp, cpu\/pic16c5x, machine\/scc66470.cpp: Improved emulation, promoting five games to working. [Paul-Arnold]\r\n- 10043: playmark\/playmark.cpp: Dumped sound microcontroller for Hard Times. [Caps0ff, Tailsnic Retroworks, ClawGrip]\r\n- 10044: psikyo\/psikyo.cpp: Dumped PIC microcontroller for \u201cTengai\u201d World version. [Caps0ff, Museo Arcade Vintage, ClawGrip]\r\n- 10062: swtpc\/swtpc09.cpp: Marked machines as working and added comments with usage notes. [68bit]\r\n- 10073: falgas\/falgas_m89.cpp: Dumped and added skeleton driver for \u201cRally Montecarlo\u201d. [Museo del Recreativo, ClawGrip]\r\n- 10079: barcrest\/mpu3.cpp: Use MPU4 characteriser device for MPU3 as well, and removed duplicated games. [David Haywood]\r\n- 10083: barcrest\/mpu1.cpp: Added driver for Barcrest MPU1 fruit machines, with six games playable. [SomeRandomGuyIdk]\r\n- 10093: cdi.xml: Use lowercase for descriptive text and unabbreviated country names in descriptions. [ArcadeShadow]\r\n- 10120: c64_cass.xml: Added ten working items. [The Ultimate Tape Archive Team, Steven Coomber]\r\n- 10122: fairlight\/cmi.cpp: Hooked up MIDI port 1, and cleaned up code. [Ryan Holtz]\r\n- 10123: mo5_cart.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]\r\n- 10124: mo5_cass.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]\r\n- 10125: mo5_flop.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]\r\n- 10126: a2600.xml: Added twenty working  prototypes. [Tempest, Rom Hunter Dutchman2000, swlovinist, kmg]\r\n- 10127: nes.xml: Demoted some Enix games to unsupported, and corrected titles of various games. [kmg]\r\n- 10128: nes.xml: Use unabbreviated country names, lowercase descriptive text and uppercase initialisms in descriptions. [kmg]\r\n- 10129: bbc_rom.xml: Fixed ROM region size for epsonfx. [kmg]\r\n- 10130: gameboy.xml: Converted data sizes to hexadecimal, and noted probable under-dump of lunchasep. [kmg]\r\n- 10131: cpu\/mcs51: Added internal ROM for AX208. [Peter Wilhelmsen, David Haywood]\r\n- 10132: lynx.xml: Removed 64-byte header from Yastuna homebrew games, making them playable. [kmg]\r\n- 10133: casloopy.xml: Fixed a ROM size and a kanji reading; x1_flop.xml: Fixed a kanji reading. [kmg]\r\n- 10134: gamecom.xml: Replaced three under-dumped ROMs. [No-Intro, kmg]\r\n- 10135: mastboy.cpp: Dumped and added a newer Italian set, and corrected metadata. [Recreativas.org, ClawGrip]\r\n- 10136: sony\/dmac3.cpp, sony\/cxd8442q.cpp: Implemented DMAC3 and WSC-FIFOQ DMA controllers. [Brice Onken]\r\n- 10137: machine\/spifi3.cpp: Implemented HP 1TV3-0302 SPIFI3 SCSI controller. [Brice Onken]\r\n- 10138: amiga\/arsystems.cpp: Removed invalid dumps of protected PLDs. [ClawGrip]\r\n- 10140: cpu\/axc51: Spearated AX208 from Intel MCS-51 family. [David Haywood]\r\n- 10143: snes.xml: Added five working prototypes. [Forest of Illusion, iniche, Zoda-Y13, kmg]\r\n- 10144: Listed more Nuon DVD players in comments. [simzy]\r\n- 10145: snes.xml: Added five prototypes. [Forest of Illusion, Zoda-Y13, kmg]\r\n- 10146: gbcolor.xml: Added four working Taiwanese games. [taizou, kmg]\r\n- 10147: snes.xml: Use lowercase for descriptive text and unabbreviated country names in descriptions. [ArcadeShadow]\r\n- 10149: sinclair\/atm.cpp: Improved banking, video and COVOX emulation, promoting ATM-Turbo 2 to working. [holub]\r\n- 10150: ngp.xml: Replaced bad dump of ptennis. [psykopat, kmg]\r\n- 10152: vboy.xml: Added a homebrew pirate release, and cleaned up metadata. [Planet Virtual Boy, kmg]\r\n- 10153: toaplan\/toaplan2.cpp: Add subtitles for Japanese FixEight sets. [Michael Sanborn]\r\n- 10154: c64_cass.xml: Added thirteen items (nine working, four not working). [Steven Coomber]\r\n- 10155: spectrum_cass.xml: Added six working items, and cleaned up metadata. [ArcadeShadow]\r\n- 10156: bus\/snes: Made checksum and address formatting consistent in log messages when loading cartridges. [kmg]\r\n- 10157: nes.xml: Added a prototype version of Fighting Simulator - World Champ. [rjtiger, kmg]\r\n- 10158: misc\/monon_color.cpp, cpu\/axc51, monon_color.xml: Improved Monon Color emulation, and added a cartridge. [David Haywood]\r\n- 10160: to7_cass.xml: Use lowercase for descriptive text and unabbreviated country names in descriptions. [ArcadeShadow]\r\n- 10161: to7_cart.xml: Use lowercase for descriptive text and unabbreviated country names in descriptions. [ArcadeShadow]\r\n- 10162: to7_qd.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]\r\n- 10164: apple2gs_flop_orig.xml: Added Space Ace (Brutal Deluxe). [Antoine Vignau, A-Noid33]\r\n- 10165: bus\/pce_ctrl: Added support for Coconuts Japan pachinko controller. [kmg]\r\n- 10166: namco\/mappy.cpp: Corrected some DIP switch setting labels, and reformatted comments. [einstein95]\r\n- 10170: debugger\/debuggdbstub.cpp: Attach to first CPU device found in system rather than expecting fixed tag. [Nathan Woods]\r\n- 10171: sinclair\/spec128.cpp: Adjusted border rendering (MT08264).  [holub]\r\n- 10172: galaxian\/galaxold_v.cpp: Render shots as 2\u00d72 squares for rescue and minefld. [Golden Child]\r\n- 10173: snes.xml: Fixed some parent\/clone relationships. [kmg]\r\n- 10174: bus\/vcs: Avoid trampolines in cartridge accesses. [Wilbert Pol]\r\n- 10175: megadriv.xml: Added a prototype of Primal Rage. [Rezrospect, Forest of Illusion, kmg]\r\n- 10178: formats\/cp68_dsk.cpp: Added CP\/68 disk format for SWTPC 6800. [Michael R. Furman]\r\n- 10179: docs: Updated instructions for compiling with Emscripten. [algestam]\r\n- 10180: atari\/a2600.cpp: Combined TV Boy and Atari 2600 drivers, and merged driver source files. [Wilbert Pol]\r\n- 10181: machine\/8530scc.cpp: Fixed Baud rate calculation and Baud counter registers (improves X68000 performance). [grantek]\r\n- 10182: snes.xml: Added eight items (four pirate cartridges, and four cracked versions). [Devin Acker, ALMCLE, kmg]\r\n- 10187: atari\/a2600.cpp: Added PAL version of TV Boy, and removed nonexistent inputs from TV Boy consoles. [Thomas Jentzsch, kmg]\r\n- 10188: fmtowns_cd.xml: Added twenty-four items, and replaced three items with better dumps. [r09]\r\n- 10189: gamate.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]\r\n- 10190: megaduck.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]\r\n- 10191: vectrex.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]\r\n- 10192: sinclair\/atm.cpp: Added support for ATM-Turbo 2 with 128 K ROM. [holub]\r\n- 10193: msx\/msx.cpp: Merge msx_m.cpp and msx.h into msx.cpp and cleaned up code a little. [Wilbert Pol]\r\n- 10194: sinclair\/pentagon.cpp: Fixed freeze on main menu (MT08390), and cleaned up code. [holub]\r\n- 10195: nintendo\/vsnes.cpp: Combined driver source files, split up driver state class, and cleaned up code. [kmg]\r\n- 10196: sinclair\/tsconf.cpp, tsconf_betadisc_flop.xml: Added a TS-Configuration software list and cleaned up code. [holub]\r\n- 10197: jpm\/jpmsru.cpp: Added Lite a Line, and cleaned up code. [SomeRandomGuyIdk]\r\n- 10198: sinclair\/pentagon.cpp: Cleaned up implementation of differences between 128 K and 1024 K variants. [holub]\r\n- 10199: sinclair\/spectrum.cpp: Play cassette output through speaker (MT08342). [holub]\r\n- 10200: nintendo\/nes.cpp: Added Sharp My Computer Terebi C1 (an RGB Famicom clone). [kmg]\r\n- 10201: pacman\/pacman.cpp: Added Miss Packman Plus. [Marc Deslauriers]\r\n- 10202: Cleaned up extraneous spaces in various software lists. [kmg]\r\n- 10205: nintendo\/vsnes.cpp: Enabled watchdog timer for DualSystem games, and cleaned up code. [kmg]\r\n- 10206: sinclair\/atm.cpp: Use more descriptive BIOS names. [holub]\r\n- 10207: midw8080\/m79amb.cpp: Invert PROM data using ROM region flags. [kmg]\r\n- 10208: nintendo\/playch10.cpp: Replaced pc_gntlt ROM dumps (fixes graphics) and marked pc_cshwk as having imperfect graphics. [kmg]\r\n- 10213: sega\/naomi.cpp: Dumped and added \u201cProject Justice \/ Moero! Justice Gakuen (Rev B)\u201d. [Tailsnic Retroworks, ClawGrip]\r\n- 10214: nintendo\/playch10.cpp: Combined source files, removed imperfect graphics flag from pc_1942, and cleaned up code. [kmg]\r\n- 10215: snes.xml: Promoted dsp1demo to working. [kmg]\r\n- 10217: sinclair\/atm.cpp, sinclair\/glukrs.cpp: Added real-time clock\/non-volatile RAM to ATM-Turbo. [holub]\r\n- 10218: sony\/cxd8452aq.cpp: Added WSC-SONIC3 DMA controller device. [Brice Onken]\r\n- 10219: bus\/nes: Improved emulation of TXC 01-22000-400 PCBs. [kmg]\r\n- 10221: imagedev\/midiin.cpp: Send All Notes Off channel mode message when unloading a MIDI file. [Devin Acker]\r\n- 10223: ibm5170.xml: Added 22 items (21 working, one not working). [ArcadeShadow]\r\n- 10224: konami\/ksys573.cpp: Added Dance Dance Revolution Karaoke Mix 2. [Taro, Windy Fairy]\r\n- 10225: sega\/model3.cpp: Add US title to descriptions for most Scud Race sets. [Michael Sanborn]\r\n- 10226: sinclair\/atm.cpp: Fixed I\/O addressing, and disabled RAM writes when ROM is active. [holub]\r\n- 10228: nintendo\/vsnes.cpp: Removed nonexistent inputs and fixed some DIP switch labels. [kmg]\r\n- 10231: util\/cdrom.cpp: Pass physical flag to read_partial_sector in read_subcode (fixes extracting CHD CD-ROMs). [Windy Fairy]\r\n- 10232: konami\/ksys573.cpp: Added Guitar Freaks (EAA\/UAA\/JAA\/AAA). [Taro, Windy Fairy]\r\n- 10233: chdman.cpp: Fixed TOC session type detection when extracting CD-ROM images. [Windy Fairy]\r\n- 10234: formats\/flex_dsk.cpp: Added FLEX 1.0 (MiniFLEX) disk format for the SWTPC MF-68 Disk System. [Michael R. Furman]\r\n- 10235: misc\/astrcorp.cpp: Improved protection emulation and built-in layouts, promoting seven games to working. [Luca Elia]\r\n- 10236: channelf.xml: Use lowercase for descriptive text and unabbreviated country names in descriptions. [ArcadeShadow]\r\n- 10237: a7800.xml: Use lowercase for descriptive text and uppercase for proper nouns in descriptions. [ArcadeShadow]\r\n- 10238: nintendo\/vsnes.cpp: Improved input port definitions. [kmg]\r\n- 10239: intellect02.xml: Don\u2019t use title case in software list description. [ArcadeShadow]\r\n- 10240: intv.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]\r\n- 10241: vtech\/phusion.cpp: Added skeleton driver for VTech Phusion digital camera\/organizer. [Devin Acker]\r\n- 10242: machine\/ds1207.cpp: Fixed initialisation of start time. [Paul-Arnold]\r\n- 10244: nintendo\/playch10.cpp, nintendo\/nes.cpp, nes.xml: Marked systems and software as unsupported as appropriate. [kmg]\r\n- 10245: nes.xml: Added two working items. [Hard4Games, Dustin Echoes, Forest of Illusion, kmg]\r\n- 10246: misc\/monon_color.cpp: Adjusted protection simulation; skeleton\/c2color.cpp: Dumped internal ROM.\r\n  [Peter Wilhelmsen, David Haywood]\r\n- 10247: ibm5170.xml: Added seven working items, and replaced one item with a better dump. [ArcadeShadow]\r\n- 10248: lynx.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]\r\n- 10249: fmtowns_flop_orig.xml: Added four working items, and replaced two items with better dumps. [cyo.the.vile, r09]\r\n- 10250: c64_cass.xml: Added sixteen items (fifteen working, one not working). [The Ultimate Tape Archive Team, Steven Coomber]\r\n- 10251: formats\/fs_oric_jasmin.cpp, floptool.cpp: Fixed some compiler warnings about unused variables. [napobear]\r\n- 10252: konami\/kpython2.cpp, kpython2.xml: Added Python 2 skeleton driver and installation media software list. [Windy Fairy]\r\n- 10255: c64_cass.xml: Added ten items (nine working, one not working). [The Ultimate Tape Archive Team, Steven Coomber]\r\n- 10256: snes.xml: Added two recent prototype dumps (one working, one not working). [Zoda-Y13, Forest of Illusion, DrBizz, kmg]\r\n- 10260: funworld\/photoply.cpp: Added notes about security dongles. [ClawGrip]\r\n- 10261: nintendo\/spacefb.cpp: Combined source files and cleaned up code a little. [kmg]\r\n- 10262: sound\/pokey.cpp: Improved accuracy of POKEY emulation. [Mike Saarna, Andrew Green]\r\n- 10263: monon_color.xml: Corrected the English translations of game titles. [Qiangong2]\r\n- 10264: tvgames\/micom_mahjong.cpp: Added driver for Micom Mahjong console. [hap, David Haywood, Sly DC]\r\n- 10265: misc\/magicard.cpp: Corrected names and parent\/clone relationships for Magic Card games. [Paul-Arnold]\r\n- 10266: seibu\/raiden.cpp: Documented more of the configuration bytes, and converted comments to C++-style. [eientei95]\r\n- 10267: namco\/namcos86.cpp: Changed Wonder Momo joysticks to 8-way (MT08404). [Steven Coomber]\r\n- 10269: tecmo\/spbactn.cpp: Emulated second screen for Super Pinball Action prototype. [David Haywood]\r\n- 10270: Cleaned up some ROM macro indentation and spacing. [kmg]\r\n- 10271: casio\/ctk551.cpp: Adjusted CTK-601 LCD background color. [Devin Acker]\r\n- 10272: technos\/renegade.cpp: Increased sprite RAM size to fix flickering and missing sprites. [kmg]\r\n- 10273: formats\/fdos_dsk.cpp: Added FDOS disk format for the SWTPC 6800. [Michael R. Furman]\r\n- 10274: Added support for building on OpenBSD\/arm64. [Frederic Cambus]\r\n- 10275: konami\/ksys573.cpp: Added 811jaa02 audio CD for drmna. [Taro, Windy Fairy]\r\n- 10276: konami\/kpython2.cpp: Added DANCE 86.4 FUNKY RADIO STATION. [Taro, Windy Fairy]\r\n- 10277: konami\/kpython2.cpp: Fixed dongle data format for dance864. [Windy Fairy]\r\n- 10278: vboy.xml: Use official artwork spelling for \u201cInsmouse\u201d. [kmg]\r\n- 10279: gbcolor.xml: Added eighteen prototypes (fifteen working, three not working). [VGHF, Hidden Palace, kmg]\r\n- 10280: apple2_flop_orig.xml: Added Microzine disks; apple2_flop_clcracked.xml: Added two clean cracks. [4am, san inc., Firehawke]\r\n- 10283: adam_cart.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]\r\n- 10284: adam_cass.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]\r\n- 10285: adam_flop.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]\r\n\r\n\r\nSource changes\r\n--------------\r\n-Don't load any NVRAM other than the default for devices whose configurations inhibit NVRAM saving [AJR]\r\n\r\n-cmi2x: Hooked up working MIDI on port 1. [Ryan Holtz] (#10122) [MooglyGuy]\r\n\r\n-Switched to shorter type names. [MooglyGuy]\r\n\r\n-Tightened up spacing in function declarations and definitions. [MooglyGuy]\r\n\r\n-Removed some now-unnecessary trampoline functions. [MooglyGuy]\r\n\r\n-Hooked up Rx and Tx clocks for MIDI port 1; MIDI in\/out now works. [MooglyGuy]\r\n\r\n-c64_cass.xml: Added 10 working items (#10120) [Steven Coomber]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nTrantor: The Last Storm Trooper (Go!) [C64 Ultimate Tape Archive V2.0]\r\nTrap (Alligata) [C64 Ultimate Tape Archive V2.0]\r\nTRAZ: Transformable Arcade Zone (Cascade Games) [C64 Ultimate Tape Archive V2.0]\r\nTrio (Elite Systems) [C64 Ultimate Tape Archive V2.0]\r\nTurbo Out Run (U.S. Gold) [C64 Ultimate Tape Archive V2.0]\r\nTurrican (Rainbow Arts) [C64 Ultimate Tape Archive V2.0]\r\nTurrican II: The Final Fight (Rainbow Arts) [C64 Ultimate Tape Archive V2.0]\r\nTyphoon (Imagine) [C64 Ultimate Tape Archive V2.0]\r\nUchi Mata (Martech) [C64 Ultimate Tape Archive V2.0]\r\nThe Untouchables (Ocean) [C64 Ultimate Tape Archive V2.0]\r\n\r\n-h8: MULXS & MULXU are slower without a MAC [AJR]\r\n\r\n-hh_tms1k: merlina is a bad dump afterall [hap]\r\n\r\n-mac.cpp: Move V8 family machines (LC, LC II, Classic II, Color Classic) to new separate driver. [R. Belmont]\r\n\r\n-v8.cpp: make shortnames more unique. [R. Belmont]\r\n\r\n-v8.cpp: Improve notes [AJR]\r\n\r\n-Additional small cleanups to Mac drivers, getting rid of MCFG overrides [AJR]\r\n\r\n-nes.xml: Demoted some Enix games. Cleaned up some titles and alt_titles. (#10127) [0kmg]\r\n\r\n-namcofl.cpp: redumped speedrcr [Phil Bennett]\r\n\r\n-bbc_rom.xml: Fixed a ROM size error. (#10129) [0kmg]\r\n\r\n-nes.xml: More cleanups. (#10128) [0kmg]\r\n * Cleaned up more titles and alt_titles.\r\n * Converted remaining Jpn to Japan, Tw to Taiwan and Chi to China in descriptions.\r\n\r\n-mo5_cart.xml: Use lowercase for descriptive text in descriptions. (#10123) [ArcadeShadow]\r\n\r\n-gameboy.xml: Converted data sizes to hexadecimal. (#10130) [0kmg]\r\n * Noted probable underdump of Lunar Chase prototype.\r\n\r\n-hegenerglaser\/*: small update to internal artwork [hap]\r\n\r\n-ave_arb: add clickable element that presses 2 buttons at the same time [hap]\r\n\r\n-chessmst: same thing as arb, clicking reset button auto clicks halt button on top of it [hap]\r\n\r\n-Updated mess.flt [Robbbert]\r\n\r\n-namcofl.cpp: consolidated driver in one file, minor cleanups [Ivan Vangelista]\r\n\r\n-pokechmp.cpp: switched to configured banking, enabled save state support, minor cleanups [Ivan Vangelista]\r\n\r\n-hegenerglaser\/*: add clickable element to internal artwork that presses 2 buttons at the same time where applicable [hap]\r\n\r\n-mdndclab.lay: remove stray escaped chars [hap]\r\n\r\n-i186: Add Am186EM and Am188EM variant types [AJR]\r\n\r\n-various drivers: removed some custom GFX decodes in favor of the ones provided in emu\/video\/generic.cpp [Ivan Vangelista]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nDVD-N501 [Guru]\r\n\r\nNew clones marked as NOT_WORKING\r\n--------------------------------\r\nSilent Scope 2 : Fatal Judgement (ver EAD) [buffi]\r\n\r\n-cclimber.cpp: partially redumped ccbootmm [hammy]\r\n\r\n-a couple of devices and drivers: fixed spelling for 'accessible' [Ivan Vangelista]\r\n\r\n-Monon \/ AX208 - load internal AX208 ROM in device [Peter Wilhelmson, David Haywood] (#10131) [David Haywood]\r\n\r\n-x68k: do the final mix in a single loop per-pixel [cracyc]\r\n\r\n-x68k: change layer drawing order and make pcg and text layers mask each other [cracyc]\r\n\r\n-n501: correct category [Robbbert]\r\n\r\nNew working clones\r\n------------------\r\nLanguage Translator [hap, Sean Riddle, Darksoft]\r\n\r\n-gamecom.xml: Underdumped ROMs for mktrilgy, re2 and sonicjam. (#10134) [0kmg]\r\n * Also converted the remaining data sizes to hexadecimal.\r\n\r\n-pktgaldx.cpp: subclasses and other small cleanups [Ivan Vangelista]\r\n\r\n-vaportra.cpp: consolidated driver in one file, minor cleanups [Ivan Vangelista]\r\n\r\n-few drivers and devices:  removed some custom GFX decodes in favor of the ones provided in emu\/video\/generic.cpp [Ivan Vangelista]\r\n\r\n-a2600.xml: Added 20 prototypes. (#10126) [0kmg]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nAstro Chase (prototype) [Tempest]\r\nCentipede (prototype) [Dutchman2000]\r\nDefender (prototype 198111xx) [Rom Hunter]\r\nElf Adventure (prototype 19830502) [Tempest]\r\nElf Adventure (prototype 19830422) [Tempest]\r\nFrankenstein's Monster (prototype) [swlovinist]\r\nGorf (prototype) [Rom Hunter]\r\nJoust (prototype 19830705) [Rom Hunter]\r\nKangaroo (prototype 19830119) [Tempest]\r\nMissile Command (prototype) [Rom Hunter]\r\nMonkey Music (prototype 19820818) [Tempest]\r\nMr. Do!'s Castle (later prototype) [Tempest]\r\nMr. Do!'s Castle (prototype 19840312) [Tempest]\r\nPopeye (prototype) [Tempest]\r\nRaiders of the Lost Ark (prototype 19820614) [Rom Hunter]\r\nSolar Fox (prototype) [Dutchman2000]\r\nSolaris (prototype) [Tempest]\r\nVenture (prototype) [Rom Hunter]\r\nWizard of Wor (prototype) [Dutchman2000]\r\nXevious (prototype 19840118) [Tempest]\r\n\r\n-lynx.xml: Trimmed 64-byte header from Yastuna homebrews. (#10132) [0kmg]\r\n\r\nSoftware list items promoted to working\r\n---------------------------------------\r\nYastuna Vol.1 - The Alchemy of Cubes [kmg]\r\nYastuna Vol.2 - The Space Incident [kmg]\r\n\r\n-Fixed miscellaneous software list issues: (#10133) [0kmg]\r\n * casloopy.xml: Fixed a ROM size and kanji reading.\r\n * casloopy.xml: Fixed a ROM size and kanji reading.\r\n * x1_flop.xml: Fixed a kanji reading.\r\n * coco_cart.xml: Fixed a ROM size.\r\n\r\n-arsystems.cpp: Marked dumps of protected PLDs as NO_DUMP, as they contain no info. (#10138) [ClawGrip]\r\n\r\n-playmark.cpp: Dumped sound PIC program for \"Hard Times\". [Caps0ff, Tailsnic Retroworks] (#10043) [ClawGrip]\r\n\r\n-knightsb2: fixed priorities and highscores. [Robbbert]\r\n\r\n-cps1 kludges: gave reverse sprites its own bit as it's used often [Robbbert]\r\n\r\n-mo5_cass: Use lowercase for descriptive text in descriptions. (#10124) [ArcadeShadow]\r\n\r\n-snes.xml: Added five prototypes. (#10143) [0kmg]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nBoxing Legends of the Ring (USA, prototype) [Forest of Illusion]\r\nHammer Lock Wrestling (USA, prototype) [Forest of Illusion]\r\nPorky Pig's Haunted Holiday (USA, prototype 19950807) [iniche, Forest of Illusion]\r\nSuper Punch-Out!! (Euro, prototype) [Zoda-Y13, Forest of Illusion]\r\nWe're Back! - A Dinosaur's Story (USA, prototype) [Forest of Illusion]\r\n\r\n-cloned the mcs51 core as axc51, stripped it back, will allow monon work to continue without making a mess of the original mcs51\r\n core. (#10140) [David Haywood]\r\n * cloned the mcs51 core as axc51, stripped it back, will allow monon work to continue without making a mess of the original mcs51\r\n    core.\r\n * remove some redundant bits\r\n * replace SFR table with AXC51 \/ AX208 one, removing some other functionality which is not the same on this series\r\n * remove some other bits that are redundant now we're not trying to support other mcs51 models in the axc core\r\n\r\n-axc51: Prune some other bits that don't exist or don't work similarly here [AJR]\r\n\r\n-nvram: Fix regression related to 6d6ecf46b15cd32599d0d6760178fed0563bc5a2 [AJR]\r\n\r\n-apple2: don't force ProDOS 2.5a8 to ProDOS sector order. (Github #7707) [R. Belmont]\r\n\r\n-mo5_flop: Use lowercase for descriptive text in descriptions. (#10125) [ArcadeShadow]\r\n\r\nNew working clones\r\n------------------\r\nGames V21.1C [Brian Troha, The Dumping Union]\r\n\r\n-darkseal.cpp, sidepckt.cpp: consolidated drivers in single files, other small cleanups [Ivan Vangelista]\r\n\r\n-igs\/goldstar.cpp: Marked Tetris + Cherry master clones as clones. [Vas Crabb]\r\n\r\n-gbcolor.xml: Added four Taiwanese dumps. (#10146) [0kmg]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nCh\u0101or\u00e9n T\u00e8g\u014dngdu\u00ec (Taiwan) [taizou]\r\nF\u0113ngku\u00e1ng \u0100g\u011bi \u2162 - Ch\u0101oj\u00ed Zh\u00e0d\u00e0nr\u00e9n (Taiwan) [taizou]\r\nW\u00e1ngz\u00fa Ti\u0101nt\u00e1ng (Taiwan) [taizou]\r\nXi\u00e1nd\u00e0n Ch\u0101or\u00e9n - Ultraman (Taiwan) [taizou]\r\n\r\n-Various minor cleanups. [Vas Crabb]\r\n * There's something wrong when derived classes need to be friends...\r\n\r\n-tms0270: fix problem with power off and ctl direction [hap]\r\n\r\n-a800: Add support for the ICD R-Time 8 cartridge [AJR]\r\n\r\n-spectrum_cass.xml: 6 new software additions (#10155) [ArcadeShadow]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nAst\u00e9rix y el Caldero Magico (Erbe) [spectrumcomputing.co.uk]\r\nBreak Thru (Erbe, medium case) [spectrumcomputing.co.uk]\r\nGaneymede [Steven Brown, Planeta Sinclair]\r\nGhost Rider [spectrumcomputing.co.uk]\r\nStreet Hawk (1986) (set 4, IBSA) [spectrumcomputing.co.uk]\r\nWonderworm [spectrumcomputing.co.uk]\r\n\r\n-Cleaning metadata (year, publisher, cloneof\/parent relationships) [ArcadeShadow]\r\n\r\n-spyhunt, turbotag: Add ADC [AJR]\r\n\r\n-intel\/imds2: correct dump for PIO microcontroller [fulivi]\r\n\r\n-toaplan\/toaplan2.cpp: Add subtitle for Japanese FixEight sets. (#10153) [Michael Sanborn]\r\n\r\n-mac: Hook up ASC IRQs in system ASICs. (GitHub #10159) [R. Belmont]\r\n\r\n-dmac3.cpp, cxd8442q.cpp: Implement DMAC3 and WSC-FIFOQ DMA controllers (#10136) [Brice Onken]\r\n\r\n-nes.xml: Added a prototype. (#10157) [0kmg]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nFighting Simulator - World Champ (USA, prototype) [rjtiger]\r\n\r\n-macquadra700.cpp: Hook up EASC IRQ. [R. Belmont]\r\n\r\n-am9516: general improvements [Patrick Mackinlay]\r\n\r\n-abc1600: Update todo list. [Curt Coder]\r\n\r\n-to7_cass.xml: Use lowercase for descriptive text in descriptions and unabbreviated country names. (#10160) [ArcadeShadow]\r\n\r\n-to7_cart.xml: Use lowercase for descriptive text in descriptions, and use unabbreviated country names. (#10161) [ArcadeShadow]\r\n\r\n-konami\/k051960.cpp: Implemented shadow configuration bits (fixes shadows in Devastators). (#9353) [Furrtek]\r\n * Added descriptions for the other previously undocumented register bits, even if they shouldn't affect any game.\r\n * Attempted to get chqflag shadow\/highlights working properly with no k051960 hack.\r\n * konami\/k054000.cpp: Updated implementation to better match how the chip works.\r\n\r\n-technos\/renegade.cpp: Corrected sprite RAM size (GitHub #10163).  [jotego]\r\n * Also combined source files and cleaned up a little.\r\n\r\n-to7_qd.xml: Use lowercase for descriptive text in descriptions. (#10162) [ArcadeShadow]\r\n\r\n-vboy.xml: Added a homebrew pirate release. (#10152) [0kmg]\r\n * Added alt_title and developer info tags.\r\n * Changed data sizes to hexadecimal.\r\n * Replaced some names with known ROM labels.\r\n * Corrected SRAM on several cartridges.\r\n * Various cleanups.\r\n\r\nNew NOT_WORKING software list additions\r\n---------------------------------------\r\nvboy.xml: Hyper Fighting (pirate) [Planet Virtual Boy]\r\n\r\n-misc hap devices: move variables init to device_start [hap]\r\n\r\n-spellba: do the tms0270 ctl fix in the driver [hap]\r\n\r\n-tms1000: increase R port to 32bit [hap]\r\n\r\n-tms1000: added tms1475 [hap]\r\n\r\n-cpu16h, icorender.cpp: fix MSVC compile (nw) [Peter Ferrie]\r\n\r\n-am9516: don't initialise variables in header [Patrick Mackinlay]\r\n\r\n-snes.xml: Added five prototypes. (#10145) [0kmg]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nInternational Superstar Soccer Deluxe (Euro, prototype) [Forest of Illusion]\r\nJigsaw Party (Japan, prototype) [Forest of Illusion]\r\nJoe & Mac 2 - Lost in the Tropics (USA, prototype, alt) [Forest of Illusion]\r\nJurassic Park (USA, prototype) [Forest of Illusion]\r\nUnirally (Euro, prototype) [Zoda-Y13, Forest of Illusion]\r\n\r\n-mastboy.cpp: Dumped and added a newer Italian set (#10135) [ClawGrip]\r\n * mastboy.cpp: Dumped and added a newer Italian set\r\n   - Also added comments and reformatted existing single line ones. Added placeholders for PLDs. The Italian sets are not hacks.\r\n      Gaelco licensed the game to Playmark for the Italian market, so changed the manufacturer accordingly on the Italian sets.\r\n      Finally, the Rev A on the piggyback PCB refers to the game revision, not the PCB revision, so, changed the games names\r\n      removing the \"PCB\" reference.\r\n * Add 'mastboyib'\r\n * mastboy.cpp: Add more comments\r\n * Fixed typos\r\n\r\n-mbc55x, saturn: Remove some residual debugging stuff [AJR]\r\n\r\n-Change debugger command handler parameter vector element type from std::string to std::string_view [AJR]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nThe Dracula (Tsukuda) [hap, Sean Riddle, Parotaku]\r\n\r\n-Changed gdbstub to no longer expect a CPU named ':maincpu' (#10170) [npwoods]\r\n * The logic was changed to find the first CPU, without any particular expectation about naming.  This should address issue #10141\r\n\r\n-bus\/snes: Log checksums and addresses consistently when loading cartridges. (#10156) [0kmg]\r\n\r\n-ui\/icorender.cpp: Revert initialisations that can hide real bugs. [Vas Crabb]\r\n * MSVC isn't smart enough to detect that these can only be used after being assigned while clang and GCC can work it out fine.\r\n    Initialising them to zero at declaration has the potential to mask real bugs if some code path tries to use them without\r\n    assigning them.  Code flow analysis (e.g. Coverity) or memory analysers (e.g. valgrind or Purify) won't pick up on the buggy\r\n    path because the variable will technically be initialised.\r\n * MSVC is problematic when it comes to warnings about uninitialised variables in general.  Unfortunately MSVC has no option to\r\n    selectively treat warnings as errors, unlike clang\/GCC which have -Wno-error= which we use extensively.  Until Microsoft\r\n    addresses these issues, you'll have to use NOWERROR=1 when building with MSVC.\r\n * Also, some cleanup.\r\n\r\n-mfi_dsk: fix logic error (nw) [Peter Ferrie]\r\n\r\n-Mac debugging overhaul [AJR]\r\n * Split out the disassembler override to a new file and use it in all 68K Mac drivers\r\n * Add several more names to the list of A-line Toolbox traps\r\n * Remove the long-disused mac_tracetrap routine\r\n\r\n-ngp.xml: Replaced ptennis bad dump. [psykopat] (#10150) [0kmg]\r\n\r\n-rescue, minefld: make bullets 2x2 pixels instead of a single pixel (#10172) [goldnchild]\r\n\r\nnew NOT_WORKING clones\r\n----------------------\r\nRed Earth (Asia 961121, NO CD) [Darksoft, MetalliC]\r\nRed Earth (Asia 961023, NO CD) [Darksoft, MetalliC]\r\n\r\n-segasp.cpp more games docs [MetalliC]\r\n\r\n-z180asci: fix logic errors (nw) [Peter Ferrie]\r\n\r\n-williams.cpp: updated ROM labels for blaster sets [Joe Magiera, The Dumping Union]\r\n\r\nMachines promoted to working\r\n----------------------------\r\nThe Dracula (Tsukuda) [hap, Sean Riddle, Parotaku, eggs]\r\n\r\n-bus\/pce_ctrl: Added support for Coconuts Japan Pachinko Controller CJPC-102. (#10165) [0kmg]\r\n * For all controllers, added %p player specifier, made device_input_ports() protected, and moved initializations from headers to\r\n    constructors.\r\n\r\n-emumem:  Add accessors lookup_{read,write]_*_flags to lookup flags without actually doing the access [Olivier Galibert]\r\n\r\n-sinclair\/atm.cpp: Got ATM Turbo 2 mostly working. (#10149) [holub]\r\n * Implemented memory banking, video modes, palette and COVOX.\r\n\r\nMachines promoted to working\r\n----------------------------\r\nMicroART ATM-Turbo 2 [holub]\r\n\r\n-cdi.xml: Cleaned up metadata. (#10093) [ArcadeShadow]\r\n * Use lowercase for descriptive text in descriptions.\r\n * Use unabbreviated country names.\r\n * Moved CD matrix information to info elements and removed markup from descriptions.\r\n\r\n-namco\/mappy.cpp: Renamed Freeze DIP switch to \"Freeze \/ Rack Test\" in superpac. (#10166) [eientei95]\r\n * Also reformatted comments, aligned PORT_CONDITIONs, and removed useless comments.\r\n\r\n-megadriv.xml: Added a prototype. (#10175) [0kmg]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nmegadriv: Primal Rage (prototype) [Rezrospect, Forest of Illusion]\r\n\r\n-snes.xml: Use unabbreviated country names and lowercase descriptive text in descriptions. (#10147) [ArcadeShadow]\r\n\r\n-tms1000: added disassembler for tms1400, tms2100, tms2400 [hap]\r\n\r\n-bus\/vcs: Avoid trampolines in cartridge accesses. (#10174) [wilbertpol]\r\n * Rewrote most banking to use memory_bank.\r\n * Only install handlers in ranges that they respond to.\r\n\r\n-snes.xml: Fixed some parent\/clone relationships for soccer games. (#10173) [0kmg]\r\n\r\n-machine\/spifi3.cpp: Implemented HP 1TV3-0302 SPIFI3 SCSI controller. (#10137) [Brice Onken]\r\n\r\nNew working clones\r\n------------------\r\nBattle Garegga (Korea \/ Greece) (Wed Feb 7 1996) [juking]\r\n\r\nNew working clones\r\n------------------\r\nBattle Garegga (Japan, bootleg) (Sat Feb 3 1996) [nnap]\r\n\r\n-sinclair\/spec128.cpp: Adjusted border rendering (MT08264). (#10171) [holub]\r\n\r\n-tms1000: move known pinouts to device headers [hap]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nBMX Stunts (set 1) [chaneman]\r\n\r\nNew clones marked as NOT_WORKING\r\n--------------------------------\r\nBMX Stunts (set 2) [Andy Welburn]\r\n\r\n-bmxstunts.cpp: corrected c\/p error on year [Ivan Vangelista]\r\n\r\n-arcade.flt: added missing driver [Ivan Vangelista]\r\n\r\n-tms1000: added tms2xxx skeleton devices [hap]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nGame Pachinko [hap, Sean Riddle, Rik]\r\n\r\n-tms1000: move common memory maps to base file [hap]\r\n\r\n-tms1000: add stack levels to constructor list [hap]\r\n\r\n-docs: Update emscripten compile instructions to reflect recent source rearrangement (#10179) [algestam]\r\n\r\n-psychic5.cpp: corrected underdumped psychic5j audio ROM [Corrado Tomaselli]\r\n\r\n-tms2100: add some of the opcodes [hap]\r\n\r\n-bmxstunts.cpp: moved everything into galaxian.cpp as the differences are really minimal. Sets bmxstunts has a couple of bitrotten\r\n program ROMs, but bmxstuntsa sorta works [Ivan Vangelista]\r\n\r\nNew working machines\r\n--------------------\r\nLanguage Teacher [hap, Sean Riddle]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nlanteach: German For Travel [hap, Sean Riddle]\r\n\r\n-atari\/a2600.cpp: Merged tvboy.cpp and a2600.h into a2600.cpp. (#10180) [wilbertpol]\r\n\r\n-barcrest\/mpu1.cpp: Added Barcrest MPU1 fruit machine driver. (#10083) [SomeRandomGuyIdk]\r\n\r\nNew machines marked not working\r\n-------------------------------\r\nGolden Nudge It (Barcrest) (MPU1) (5p Stake, \u00a31 Jackpot) [SomeRandomGuyIdk]\r\nMatch It (Barcrest) (MPU1) (5p Stake, \u00a31 Jackpot) [SomeRandomGuyIdk]\r\nMatch Up (Barcrest) (MPU1) (10p Stake, \u00a32 Jackpot) [SomeRandomGuyIdk]\r\nLucky Nudge (Leisure Games) (MPU1) (5p Stake, \u00a31 Jackpot) [SomeRandomGuyIdk]\r\nBig Apple (Leisure Games) (MPU1) (5p Stake, \u00a31 Jackpot) [SomeRandomGuyIdk]\r\nBig Apple (Leisure Games) (MPU1) (5p Stake, \u00a32 Jackpot) [SomeRandomGuyIdk]\r\n\r\n-misc\/falgas_m89.cpp: Dumped and added \"Rally Montecarlo\". (#10073) [ClawGrip]\r\n\r\n-Tweaked MAME icon: [Vas Crabb]\r\n * Use flat gradient style rather than embossed edges.\r\n * Made rightmost stroke of the M thicker.\r\n * Use a dark border to emphasise the outline on light backgrounds.\r\n * Use flat style without anti-aliasing up to 64*64.\r\n * Manually tweaked small sizes to preserve sharp mitres.\r\n\r\n-tms1000: add read\/write prefix to k\/r\/o devcb names [hap]\r\n\r\n-c64_cass.xml: Added 10 items (9 working, 4 not working) (#10154) [Steven Coomber]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nVigilante (U.S. Gold) [C64 Ultimate Tape Archive V2.0]\r\nThe Vindicator! (Imagine) [C64 Ultimate Tape Archive V2.0]\r\nWanderer 3D (Elite Systems) [C64 Ultimate Tape Archive V2.0]\r\nWater Polo (Gremlin Graphics) [C64 Ultimate Tape Archive V2.0]\r\nThe Way of the Exploding Fist (Micropool) [C64 Ultimate Tape Archive V2.0]\r\nWest Bank (Gremlin Graphics) [C64 Ultimate Tape Archive V2.0]\r\nWestern Games (Magic Bytes) [C64 Ultimate Tape Archive V2.0]\r\nWheelin' Wallie (Interceptor Software) [C64 Ultimate Tape Archive V2.0]\r\nGermany 1985: When Superpowers Collide (Transatlantic Simulations) [C64 Ultimate Tape Archive V2.0]\r\n\r\nNew NOT_WORKING software list additions\r\n---------------------------------------\r\nV (Ocean) [C64 Ultimate Tape Archive V2.0]\r\nW.A.R (Martech) [C64 Ultimate Tape Archive V2.0]\r\nWallie goes to Rhymeland (Interceptor Software) [C64 Ultimate Tape Archive V2.0]\r\nThe Way of the Exploding Fist (Melbourne House) [C64 Ultimate Tape Archive V2.0]\r\n\r\n-tms2100: add timer interrupt [hap]\r\n\r\n-tdracula: flip output pla [hap]\r\n\r\n-pentagon.cpp: cleanup + MT08390 (#10194) [holub]\r\n\r\n-sinclair\/tsconf.cpp: Added initial software list and cleaned up code a little. (#10196) [holub]\r\n\r\n-sinclair\/atm.cpp: Added support for ATM-Turbo 2 with 128K ROM. (#10192) [holub]\r\n * Also added eXtra v1.37 XT ROM as a BIOS option.\r\n\r\n-gamate.xml: Use lowercase for descriptive text in descriptions. (#10189) [ArcadeShadow]\r\n\r\n-megaduck.xml: Use lowercase for descriptive text in descriptions. (#10190) [ArcadeShadow]\r\n\r\n-atari\/a2600.cpp: Added TV Boy dump. (#10187) [0kmg]\r\n * Also removed some nonexistent inputs from all the TV Boy clones.\r\n\r\nNew working clones\r\n------------------\r\nTV Boy (PAL) [Thomas Jentzsch, kmg]\r\n\r\n-fmtowns_cd.xml: 24 new dumps, 3 replacements (#10188) [r09]\r\n * Added the bundled Sample Data Disk to kidpixjr [cyo.the.vile]\r\n * Replaced the habitat1110 floppy image with a good dump [cyo.the.vile]\r\n * Some minor metadata corrections\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nDAPS for Windows [redump.org]\r\nDynEd Demo Disc [redump.org]\r\nFM Towns II Demonstration CD-ROM '94 Spring [redump.org]\r\nFM Towns II Demonstration CD-ROM '94 Summer [redump.org]\r\nGakuen Bomber [redump.org]\r\nHyper Planet (demo) [redump.org]\r\nLiveAnimation V1.1 L10 [redump.org]\r\nManami - Ai to Koukan no Hibi [redump.org, cyo.the.vile]\r\nMaruanki Eitango - Chuugaku 1-nensei [redump.org]\r\nMirumiru Sagasu Konchuu Series Vol. 1 - Chiisana Ensouka [redump.org]\r\nMirumiru Sagasu Konchuu Series Vol. 2 - Mori no Ninkimono - Jueki ni Atsumaru Mushi-tachi [redump.org]\r\nMuscle Bomber - The Body Explosion (demo) [redump.org]\r\nNHK Zoku Kiso Eigo - Dai-1-kan [redump.org, wiggy2k]\r\nNihon no Rekishi - Ishin-hen - Kurofune Raikou (alt) [redump.org]\r\nNihon no Rekishi - Sengoku-hen - Oda Nobunaga (HMB-124B) [redump.org]\r\nNihon no Tenki [redump.org]\r\nSecre Volume 3 - Fumie Hosokawa [redump.org]\r\nSimFarm (demo) [redump.org]\r\nTowns Hyper Chiiku Ehon - Nihon Mukashibanashi II - Omusubi Kororin \/ Usagi to Kame [redump.org]\r\nTowns Hyper Chiiku Ehon - Nihon Mukashibanashi Vol. 4 - Tsuru no Ongaeshi \/ Kachi Kachi Yama [redump.org]\r\nTowns Magazine for School Vol. 3 [redump.org]\r\nTowns Magazine for School Vol. 5 [redump.org]\r\n\r\nNew not working software list additions\r\n---------------------------------------\r\nNihongo Microsoft Windows V3.0 with Multimedia Extensions V1.0 L10 [redump.org, tenyuhuang]\r\nTenshi-tachi no Gogo - Tenkousei [redump.org]\r\n\r\nReplaced software list items\r\n----------------------------\r\nChuumon no Ooi Ryouriten [redump.org]\r\nScavenger 4 (demo) [redump.org]\r\nScholar Movie Magazine Soukan-gou [redump.org]\r\n\r\n-vectrex.xml: Use lowercase for descriptive text in descriptions. (#10191) [ArcadeShadow]\r\n\r\n-nintendo\/vsnes.cpp: Various cleanups. (#10195) [0kmg]\r\n * Merged vsnes_m.cpp and vsnes.h into vsnes.cpp.\r\n * Split into base class and three separate classes for UniSystem, DualSystem, and SMB bootleg machines.\r\n * Merged DualSystem's main\/sub VROM banking functions.\r\n * Added a separate speaker for each screen on VS. DualSystem - sound from the two APUs is not mixed.\r\n\r\n-msx\/msx.cpp: Merged msx_m.cpp and msx.h into msx.cpp and minor cleanups. (#10193) [wilbertpol]\r\n\r\n-vgmplay.xml:  Added 40 new entries [VGMRips.net, Tafoid]\r\n\r\n-capcom\/mitchell.cpp: redumped sprites ROMs for pompingw. Also updated labels as per PCB pics [farzeno, anonymous]\r\n\r\n-galaxian\/galaxian.cpp: used ROM loading macros instead of custom function for bmxstunts [Ivan Vangelista]\r\n\r\n-spectrum.cpp: Fixed floating bus read (#9850) [holub]\r\n\r\n-williams.cpp, wmg.cpp: Clean up driver inits, setting blitter type in machine configs instead [AJR]\r\n\r\n-dinvram: Separate backup-enable parameter (which prevents both loading and saving) from nvram_can_save [AJR]\r\n\r\n-attotime: Make operator+ and operator- constexpr [AJR]\r\n\r\n-Driver device API cleanups [AJR]\r\n * Remove the confusing driver_init virtual override. The function has been de-virtualized in most drivers that were calling it\r\n    explicitly, and replaced by alternate overrides in others.\r\n * Remove MCFG_VIDEO_RESET_OVERRIDE (not used anymore).\r\n * Provide MCFG_MACHINE_START_REMOVE and MCFG_VIDEO_START_REMOVE for consistency.\r\n\r\n-jpm\/jpmsru.cpp: Added Lite a Line, and cleaned up the driver. (#10197) [SomeRandomGuyIdk]\r\n * Added a postload callback to fix j_ewnc not updating reels after loading a save state.\r\n * Changed order of display digit outputs to reflect actual order in the memory map.\r\n * Cleaned up layouts.\r\n\r\nNew machines marked not working\r\n-------------------------------\r\nLite a Line (Dutch) (JPM) (SRU) (revision 52) [SomeRandomGuyIdk]\r\n\r\n-jaleco\/bigstrkb.cpp, misc\/pass.cpp: consolidated drivers in one file, very minor cleanups [Ivan Vangelista]\r\n\r\n-a few drivers: removed some custom GFX decodes in favor of the ones provided in emu\/video\/generic.cpp [Ivan Vangelista]\r\n\r\n-hash\\*.xml:  Cleanup of some software lists of various spacing and format issues.  More to come. [Tafoid]\r\n\r\n-hash\\*.xml:  Cleanup of some software lists of various spacing and format issues (part 2).  More to come. [Tafoid]\r\n\r\n-woz: handle FLUX tracks, even when somewhat broken [Olivier Galibert]\r\n\r\n-Fix up software list cleanup. [Vas Crabb]\r\n * There are a number of places where multiple spaces were being used intentionally (extracted directly from disk labels, separating\r\n    titles from subtitles, tabulation, etc.).\r\n * Also fixed misspelled Twinbee Yahho titles.\r\n\r\n-misc\/falgas_m89.cpp: mapped some devices, rmontercarlo runs but needs implementation of the comms between main and video CPUs\r\n [Ivan Vangelista]\r\n\r\n-dooyong\/gundealer.cpp, misc\/aztarac.cpp: consolidated drivers in single files, minor cleanups [Ivan Vangelista]\r\n\r\n-multfish.cpp:  Added documented game dumps from file outside of SRC tree (attic\/multfish.ref) [Scott Stone]\r\n\r\n-woz\/flux: better implementation [Olivier Galibert]\r\n\r\n-emumem: remove the flags interface from address_space (still available through specific and cache), may make ld less cranky\r\n [Olivier Galibert]\r\n\r\n-midw8080\/m79amb.cpp: Invert PROM data using region flags. (#10207) [0kmg]\r\n\r\n-sinclair\/spectrum.cpp: Play cassette output through speaker (MT08342). (#10199) [holub]\r\n\r\n-nintendo\/playch10.cpp: Replaced pc_gntlt PRG and CHR dumps. (#10208) [0kmg]\r\n * Removed MACHINE_IMPERFECT_GRAPHICS flag from pc_gntlt. [kmg]\r\n * Added MACHINE_IMPERFECT_GRAPHICS flag for pc_cshwk. [Dunard]\r\n\r\n-nintendo\/vsnes.cpp: A few minor changes. (#10205) [0kmg]\r\n * Added watchdog timer (currently only active on DualSystem games).\r\n * Set perfect quantum for vsmahjng, just like all the other DualSystem games.\r\n * Switched vssoccera from bnglngby's init, which installs a fake IRQ hack, to standard init.\r\n * Switched suprmriobl to empty_init and gave it more consistent function naming.\r\n\r\n-sinclair\/atm.cpp: Use more descriptive BIOS names. (#10206) [holub]\r\n\r\n-pentagon.cpp: Clean up implementation of differences between 128K and 1024K variants. (#10198) [holub]\r\n\r\n-woz\/flux: even more fixes after some clarifications [Olivier Galibert]\r\n\r\n-snes.xml: Promoted dsp1demo to working. (#10215) [0kmg]\r\n\r\nSoftware list items promoted to working\r\n---------------------------------------\r\nDSP1 Tech Demo (USA, prototype) [0kmg]\r\n\r\n-ns32000: various virtual memory bug fixes [Patrick Mackinlay]\r\n * use active super\/user address translation in debugger\r\n * ensure CXP, RXP, RETT, RETI, ENTER and CXPD instructions restart properly after a fault\r\n * correct RDVAL\/WRVAL logic\r\n\r\n-ns32082: correct rdval\/wrval logic [Patrick Mackinlay]\r\n * don't clear translation error status unless a new error is generated\r\n\r\n-upl\/mouser.ccp, venture\/spcforce.cpp, venture\/suprridr.cpp: consolidated drivers in single files, minor cleanups [Ivan Vangelista]\r\n\r\n-pacman.cpp: Added Miss Packman Plus. (#10201) [mdeslaur]\r\n\r\nNew working clones\r\n------------------\r\nMiss Packman Plus [Marc Deslauriers]\r\n\r\n-Various software lists: Cleaned up more extraneous spaces. (#10202) [0kmg]\r\n\r\n-snes.xml: Added eight dumps (four pirate dumps, four cracked versions). (#10182) [0kmg]\r\n * bus\/snes: Fixed address mask error for Soul Blade and Hercules pirate carts. Games run now.\r\n * Marked digimon as not working, hercules and squirrel as partial until further investigated.\r\n * Also tidied a few spots missed in description metadata cleanup.\r\n\r\n-a800_flop.xml: Marked Elektra Glide as not working. [0kmg]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nHercules (pirate) [Revenant]\r\nHercules (pirate, hacked) [Revenant]\r\nThe King of Fighters '98 (pirate, hacked) [Revenant]\r\nMarvel Super Heroes Vs. Street Fighter (pirate, hacked) [Revenant]\r\nSquirrel [Revenant]\r\nSquirrel (pirate, hacked) [Revenant]\r\n\r\nNew NOT_WORKING software list additions\r\n---------------------------------------\r\nThe King of Fighters '98 (pirate) [ALMCLE]\r\nMarvel Super Heroes Vs. Street Fighter (pirate) [ALMCLE]\r\n\r\n-nintendo\/nes.cpp: Added an RGB capable Famicom clone. (#10200) [0kmg]\r\n\r\nNew working clones\r\n------------------\r\nSharp My Computer Terebi C1 [kmg]\r\n\r\n-psikyo\/psikyo.cpp: Dumped security MCU for Tengai (not hooked up yet). (#10044) [Caps0ff, Museo Arcade Vintage, ClawGrip]\r\n * Added on both \"Tengai\" sets by now, although it was dumped from a World PCB.\r\n\r\n-misc\/goldnpkr.cpp: identified falcnwldc's encryption device, seems to run now but needs more work [Ivan Vangelista]\r\n\r\n-misc\/gumbo.cpp, misc\/mosaic.cpp, misc\/news.cpp: consolidated drivers in single files, minor cleanups [Ivan Vangelista]\r\n\r\n-misc vfd handhelds: tweak colors, remove unneeded bitswaps in drivers [hap]\r\n\r\n-ctk551.cpp: New working machines (#9929) [Devin Acker]\r\n\r\nNew working machines:\r\n---------------------\r\nCasio Celviano AP-10 [Devin Acker]\r\nCasio CTK-601 [Devin Acker, Gabriel Miceli]\r\nCasio GZ-70SP [Devin Acker]\r\n\r\n-nintendo\/playch10.cpp: Merged playch10 source files. (#10214) [0kmg]\r\n * Added finders for joystick and gun inputs.\r\n * Fixed some bad masks (sprite DMA write and Pin-Bot).\r\n * Made color PROM loading more concise.\r\n * Removed pc_1942 imperfect graphics flag.  It looks as bad as it should.\r\n * Various other minor cleanups.\r\n\r\n-bus\/nes: Updated emulation of TXC 01-22000-400 PCBs. (#10219) [0kmg]\r\n\r\n-formats\/cp68_dsk.cpp: Added CP\/68 disk format for SWTPC 6800. (#10178) [Michael R. Furman]\r\n\r\n-sinclair\/atm.cpp: Added CMOS. (#10217) [holub]\r\n * sinclair\/glukrs.cpp: Refactored to support ATM-Turbo as well as TS-Configuration.\r\n\r\n-MT 08386: nemo, nemor1, nemoj: Priority error during attract mode [Robbbert]\r\n\r\n-nintendo\/playch10.cpp: fixed build [Ivan Vangelista]\r\n\r\n-hmcs40: block interrupt after conditional jump [hap]\r\n\r\n-Dumped and added \"Project Justice \/ Moero! Justice Gakuen (Rev B)\" (#10213) [ClawGrip]\r\n * naomi.cpp: Dumped and added Project Justice Rev. B\r\n * mame.lst: Add 'pjustica'\r\n\r\n-eturtles: add game speed control [hap]\r\n\r\n-misc vfd handhelds: make blue a bit brighter [hap]\r\n\r\n-Revert \"MT 08386: nemo, nemor1, nemoj: Priority error during attract mode [Robbbert]\" [hap]\r\n * This reverts commit b7585fb5cebbb84ac9d23401290fdb94f6f338f8.\r\n\r\n-imagedev\/midiin.cpp: send All Notes Off CC when unloading a MIDI file (#10221) [Devin Acker]\r\n\r\n-cxd8452aq.cpp: add WSC-SONIC3 DMA controller support (#10218) [Brice Onken]\r\n\r\nNew working clones\r\n------------------\r\nTrivia Master (set 5) [chaneman]\r\n\r\nNew machine marked as NOT_WORKING (#10224)\r\n------------------------------------------\r\nDance Dance Revolution Karaoke Mix 2 (GQ947 VER. JAA) [Taro]\r\n\r\nMachines promoted to working\r\n----------------------------\r\nGame Pachinko [hap, Sean Riddle, Rik, eggs]\r\n\r\n-tms2100: add interrupt pin [hap]\r\n\r\n-tms2100: add event counter [hap]\r\n\r\n-cdrom: Pass phys flag to read_partial_sector in read_subcode (#10231) [987123879113]\r\n\r\nNew working clones\r\n------------------\r\nDancing Eyes (World, DC2\/VER.B) [rtw, Brian Troha, Bill D., The Dumping Union]\r\n\r\n-tgpachi: change yellow to green [hap]\r\n\r\n-ibm5170.xml: 22 new software additions (#10223) [ArcadeShadow]\r\n * ibm5170.xml: 21 new software additions\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nClassics Arcade [ibmpc5150, archive.org]\r\nGrandMaster Chess [The Good Old Days]\r\nGrandMaster Chess Deluxe [The Good Old Days]\r\nNomad [MarkHnsn, archive.org]\r\nPC Format (Issue 26 - November 1993) [MarkHnsn, archive.org]\r\nPC Format (Issue 35 - August 1994) [StefanNL, archive.org]\r\nPC Format (Issue 48 - September 1995) [MarkHnsn, archive.org]\r\nPC Gamer (UK) (Vol. 01 N\u00ba 01 - December 1993) [MarkHnsn, archive.org]\r\nPC Gamer (UK) (Vol. 01 N\u00ba 03 - February 1994) [MarkHnsn, archive.org]\r\nPC Gamer (UK) (Vol. 01 N\u00ba 04 - March 1994) [MarkHnsn, archive.org]\r\nPC Gamer (UK) (Vol. 01 N\u00ba 05 - April 1994) [MarkHnsn, archive.org]\r\nPC Gamer (UK) (Vol. 01 N\u00ba 07 - June 1994) [MarkHnsn, archive.org]\r\nPC Gamer (UK) (Vol. 02 N\u00ba 10 - September 1995) [SmartCoda, archive.org]\r\nPC Gamer (USA) (Vol. 01 N\u00ba 01 - May-June 1994) [OUTATIME Studios, archive.org]\r\nPC Gamer (USA) (Vol. 01 N\u00ba 03 - August 1994) [OUTATIME Studios, archive.org]\r\nPC Gamer (USA) (Vol. 01 N\u00ba 04 - September 1994) [OUTATIME Studios, archive.org]\r\nPC Gamer (USA) (Vol. 01 N\u00ba 06 - November 1994) [OUTATIME Studios, archive.org]\r\nPC Gamer (USA) (Vol. 02 N\u00ba 03 - March 1995) [MarkHnsn, archive.org]\r\nPC Review (Issue 07 - May 1992) [archive.org]\r\nPC Review (Issue 25 - November 1993) [MarkHnsn, archive.org]\r\n\r\nNew NOT working software list additions\r\n---------------------------------------\r\nPC Gamer (UK) (Vol. 01 N\u00ba 02 - January 1994) [MarkHnsn, archive.org]\r\n\r\n-update ibm5170.xml [ArcadeShadow]\r\n * Rename roms' label with invalid characters\r\n\r\n-update ibm5170 [ArcadeShadow]\r\n * Added the status=\"nodump\" to the missing floppy disks dump\r\n * Replaced the N and a degree symbol by the Numero Sign\r\n\r\n-apple2gs_flop_orig.xml:  Added new software entry (#10164) [A-Noid33]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nSpace Ace (Brutal Deluxe) [Antoine Vignau, A-Noid]\r\n\r\n-tv21_3: corrected 700120.46 prom [Siftware]\r\n\r\n-naomi.cpp fix pjustic p\/c [MetalliC]\r\n\r\n-nintendo\/vsnes.cpp: Fixed some DIP switch issues. (#10228) [0kmg]\r\n * Removed nonexistent P3 and P4 controls from starlstr.\r\n * Corrected credits per game mode DIP switch for vstennis.\r\n * Removed redundant inputs for vsbballj, which are identical to vsbball.\r\n * Corrected which smgolf clones use P3\/P4 start button inputs.\r\n * Added missing cluclu DIP setting: credits for 2 players.\r\n * Removed fake remapping of buttons for vspinbalj.\r\n * Added Lives and Bonus Life DIP settings for supxevs.\r\n * Updated note about Sun prototypes.\r\n\r\n-cps3.cpp document known to exist latest jojoba revision [MetalliC]\r\n\r\n-formats\/flex_dsk.cpp: Added FLEX 1.0 (MiniFLEX) Disk Format. (#10234) [Michael R. Furman]\r\n * FLEX 1.0 (MiniFLEX) for the SWTPC MF-68 Disk System uses 18 128-byte sectors per track.\r\n\r\nNew working clones\r\n------------------\r\nBig Kong (Crazy Kong bootleg on Galaxian hardware) [chaneman]\r\n\r\n-metro\/metro.cpp: fixed regression for puzzlet [Ivan Vangelista]\r\n\r\n-technos\/battlane.cpp, technos\/blockout.cpp, technos\/wwfsstar.cpp: consolidated drivers in single files, very minor cleanups\r\n [Ivan Vangelista]\r\n\r\n-galaxian.cpp: addressed feedback on de45cc7e00df4bf382ee8750481624cf037c96e3 [Ivan Vangelista]\r\n\r\n-chdman: Fixed TOC session type detection for extractcd. (#10233) [987123879113]\r\n\r\n-konami\/ksys573.cpp: Added Guitar Freaks (EAA\/UAA\/JAA\/AAA). (#10232) [987123879113]\r\n\r\nNew working clones\r\n------------------\r\nGuitar Freaks (GQ886 VER. EAA) [Taro]\r\nGuitar Freaks (GQ886 VER. UAA) [Taro]\r\nGuitar Freaks (GQ886 VER. JAA) [Taro]\r\nGuitar Freaks (GQ886 VER. AAA) [Taro]\r\n\r\n-misc\/astrcorp.cpp protection and layouts update: (#10235) [Luca Elia]\r\n * Emulated the \"CPU Code\" protection in newer games (astoneag, dinodino, hacher, magibombd, winbingo, winbingoa, zoo).\r\n * Expanded ROM patches to work around imperfect data in the first 0x400 bytes (ROM overlay?), getting all games to boot.\r\n * Implemented 16x32 sprites in astoneag.\r\n * Created layouts and factory defaults EEPROMs for all sets.\r\n * showhand: Fixed regression that caused the new opponent face to be invisible while entering the screen.\r\n\r\nMachines promoted to working\r\n----------------------------\r\nMagic Bomb (Ver. L3.5S) [Luca Elia, Ivan Vangelista, Angelo Salese, Phil Bennett, Cristiano MDQ]\r\nDino Dino (Ver. A1.1, 01\/13\/2005) [Olivier Galibert, Luca Elia, Ivan Vangelista, Guru]\r\nStone Age (Astro, Ver. EN.03.A, 2005\/02\/21) [Olivier Galibert, Luca Elia, ANY, The Dumping Union]\r\nWin Win Bingo (Ver. GM.03.3, Feb 23 2006) [Olivier Galibert, Luca Elia, Ivan Vangelista, f205v, Filippo Tarderia]\r\nZoo (Ver. ZO.02.D, Aug 27 2004) [Olivier Galibert, Luca Elia, Ivan Vangelista, Brian Troha, The Dumping Union]\r\n\r\nClones promoted to working\r\n--------------------------\r\nMagic Bomb (Ver. A3.1) [Luca Elia, Ivan Vangelista, Angelo Salese, Phil Bennett, Cristiano MDQ]\r\nHacher (hack of Win Win Bingo EN.01.6) [Olivier Galibert, Luca Elia, Ivan Vangelista, ANY, The Dumping Union]\r\n\r\n-sinclair\/atm.cpp: Fixed I\/O addressing, and disabled RAM writes when ROM is active. (#10226) [holub]\r\n\r\n-sinclair\/specpls3.cpp: Improved floppy drive configuration. [Vas Crabb]\r\n * Default to a single 3\" SSDD drive, allow 3.5\" SSDD drives.\r\n * specpls3_flop.xml: Corrected interface type for term2a floppy.\r\n\r\n-channelf.xml: Use lowercase for descriptive text in descriptions and unabbreviated country names. (#10236) [ArcadeShadow]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nHold & Draw [Siftware]\r\n\r\n-technos\/bogeyman.cpp, technos\/dogfgt.cpp, technos\/matmania.cpp: consolidated drivers in single files, minor cleanups\r\n [Ivan Vangelista]\r\n\r\n-emu: make memory_share_creator endianness param optional, it is nonsense for byte-width RAM [hap]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nHit Parade 108 \/ 144 \/ 160 [hap, Sean Riddle]\r\n\r\n-source org: move lk3000 to handheld folder [hap]\r\n\r\n-Implement SCC baud rate calculation (#10181) [grantek]\r\n * Also fix baud counter registers Reference: http:\/\/www.zilog.com\/docs\/serial\/ps0117.pdf\r\n   - The X68000 uses the Clock Mode feature of the SCC, which multiplies the baud period by 16. Combined with a bug that read the\r\n      baud counter from the wrong registers, this meant the emulator had two baud rate expiry callbacks running at some MHz.\r\n\r\n-frontend: Swallow save state slot key\/button. [Vas Crabb]\r\n\r\n-a7800.xml: Cleaned up metadata: (#10237) [ArcadeShadow]\r\n * Use lowercase for descriptive text in descriptions.\r\n * Use uppercase for trademarks\/proper nouns, like POKEY and ProSystem Emulator.\r\n\r\n-hitparade: change SYST to GAME [hap]\r\n\r\n-Revert \"emu: make memory_share_creator endianness param optional, it is nonsense for byte-width RAM\" [hap]\r\n * This reverts commit cfbffd321529cc21a5880e16c6a66c750f3b3e3b.\r\n\r\n-update prev commit: no, you can stay [hap]\r\n\r\n-misc\/magicard.cpp: Added required devices and default NVRAM contents. (#9970) [Paul-Arnold]\r\n * cpu\/pic16c5x: Expose driven lines to I\/O handlers in mask.\r\n * machine\/ds1207.cpp: Added DS1207 Time Key device.\r\n * machine\/msm6242.cpp: Fixed interrupt output pulse duration.\r\n * machine\/scc66470.cpp: Added Philips SCC66470 Video and System controller device.\r\n\r\nMachines promoted to working\r\n----------------------------\r\nPuzzle Me! [Paul-Arnold]\r\nLucky 7 (Impera) V04\/91a [Paul-Arnold]\r\n\r\nClones promoted to working\r\n--------------------------\r\nMagic Card Export 94 (V2.11a, set 3) [Paul-Arnold]\r\nMagic Card - Wien (Sicherheitsversion 1.2) [Paul-Arnold]\r\nunknown Poker 'TE06' [Paul-Arnold]\r\n\r\n-Cleanup of various recently-changed files. [Vas Crabb]\r\n\r\n-osd\/modules\/input: Include device serial number in ID when available for SDL joysticks. [Vas Crabb]\r\n\r\n-sega\/model3.cpp: Add US Title to most Scud Race sets. (#10225) [Michael Sanborn]\r\n * The US Title (Sega Super GT) is known to exist on most sets via service mode when you change region settings.\r\n * For some reason the parent allows you to change regions (Japan, USA, Export) which is interesting about this export set.\r\n\r\n-unidasm.cpp: Code cleanup [AJR]\r\n * Use ioprocs methods and do a single read for normal input files (i.e. without an additional memcpy)\r\n * Compute pc_mask without using loop\r\n * Correct likely mistake in calculation of rounded_size\r\n * Split main function in two\r\n   - ioprocs.cpp: Remove no longer needed #include\r\n\r\n-cr16b: Fix sign extension of branch displacements in disassembly [AJR]\r\n\r\nNew NOT_WORKING machine (#10241)\r\n--------------------------------\r\nVTech Phusion [Devin Acker]\r\n\r\n-intv.xml: Metadata cleaning (#10240) [ArcadeShadow]\r\n * Lowercase on descriptive text on words like \"Prototype\", \"Alt\", \"Unreleased\", \"Unfinished\", \"Fixed\", \"Download Version\", \"Hacked\"\r\n\r\n-bigkonggx: Simplify ROM descrambling even further [AJR]\r\n\r\n-amstarz80.cpp: Add a few preliminary mappings [AJR]\r\n\r\n-technos\/mystston.cpp, technos\/shadfrce.cpp, technos\/ssozumo.cpp, technos\/tagteam.cpp: consolidated drivers in single files, minor\r\n cleanups [Ivan Vangelista]\r\n\r\n-machine\/ds1207.cpp: Fixed initialisation of start time. (#10242) [Paul-Arnold]\r\n\r\n-sony_news\/news_r4k.cpp: Implemented Sony NEWS NWS-5000X driver. (#8854) [Brice Onken]\r\n * sony_news\/news_hid.cpp: Added APbus I\/O mapping.\r\n * bus\/nscsi\/cd.cpp: Added Sony CD-ROM CDU-541 1.0A recognised by NEWS-OS.\r\n * machine\/upd765.cpp: Added National Semiconductor PC8477B clone.\r\n\r\nNew machines marked not working\r\n-------------------------------\r\nSony NET WORK STATION NWS-5000X [Brice Onken]\r\n\r\n-Merged some single-platform projects into company projects. [Vas Crabb]\r\n * Also moved a few things out of skeleton into other places.\r\n\r\nNew working clones\r\n------------------\r\nB.Rap Boys Special (World, older) [nnap]\r\n\r\n-bus: Get rid of some dubious tag manipulation. [Vas Crabb]\r\n * The implementation details of how the cartridges allocate storage for memory really shouldn't be part of the interface.  Having\r\n    tags in the headers encourages people to depend on these implementation details. This gets rid of it in most of the headers.  A\r\n    few particularly leaky abstractions (bbc\/rom, electron\/cart, gba, generic, jakks_gamekey, m5) depend on this, so it can't be\r\n    removed in those cases without further refactoring to encapsulate the slot devices better.\r\n * This doesn't change behaviour, it just mechanically removes stuff from the headers and uses device_t::subtag rather than string\r\n    manipulation on tags.  Most of the cartridge devices shouldn't have rom_alloc member functions at all - the region created by\r\n    the software list loader can be used directly when loading from the software list, and the slot can allocate a region with the\r\n    same tag when loading loose software.  This avoids creating an extra region and copying the data when loading from the software\r\n    list.  See vboy for an example that doesn't allocate a superfluous region.\r\n\r\n-tecfri\/holeland.cpp, tecfri\/sauro.cpp, tecfri\/speedbal.cpp: consolidated drivers in single files, minor cleanups [Ivan Vangelista]\r\n\r\n-emu\/validity.cpp, ui\/info.cpp: Base \"no sound\" check on speaker devices. [Vas Crabb]\r\n * Currently the speaker device is the only way sound can get to the OSD layer, so its presence or absence determines whether the\r\n    emulated system is capabale of producing sound.  A few systems use chips with sound capability for other purposes (typically I\/O\r\n    or video) while leaving the sound outputs disconnected.  These systems should display the notice about the absence of sound\r\n    output.\r\n\r\n-nintendo\/gb.cpp: A bit of cleanup. [Vas Crabb]\r\n * Combined driver source files.\r\n * Split up state classes and got rid of legacy start\/reset callback overrides.\r\n * Use configured banking for GBC RAM (fixes some save state issues, but there could be more lurking).\r\n * Moved notes about cartridge hardware to more appropriate places.\r\n\r\n-chess artwork: fix xml error on white bishop [hap]\r\n\r\n-galaxian.cpp: redumped bmxstunts. Confirmed both dumps in MAME come from the same PCB and that one is just bad. Removed the bad\r\n dump. Still needs more work before it can be considered playable. [chaneman]\r\n\r\n-bmxstunts: improve sound [hap]\r\n\r\n-nintendo\/playch10.cpp: Minor bug fix and MMC1 cleanup. (#10244) [0kmg]\r\n * nintendo\/nes.cpp: Mark famitvc1 as not working. nes.xml: Mark shinsend as not supported.\r\n\r\n-nes.xml: Added two dumps. (#10245) [0kmg]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nNARC (USA, CES sample, prototype) [Hard4Games, Dustin Echoes, Forest of Illusion]\r\nController Test Program (Japan) [Forest of Illusion]\r\n\r\n-bmxstunts: combine half of the 1st dump attempt with current [hap]\r\n\r\n-Greatly improve Monon Color emulation (#10158) [David Haywood]\r\n * added emulation of required\/used AXC51 \/ AX208 extended operations\r\n * added preliminary emulation of required\/used AXC51 \/ AX208 features\r\n * added support for many Monon specific features, such as the video controller\r\n * most games are playable, those not requiring a card\/badge scanner to function at all are promoted\r\n * no music, as it's contained in a game specific MCU under a glob on each cart\r\n\r\nMachines promoted to working\r\n----------------------------\r\nBMX Stunts [Ivan Vangelista, hap, chaneman, Andy Welburn]\r\n\r\nNew working clones\r\n------------------\r\nTurbo Force (US, set 2) [Bill D., Brian Troha, The Dumping Union]\r\n\r\n-bmxstunts: add difficulty switch [hap]\r\n\r\n-Hyperscan: various updates [Sandro Ronco]\r\n * Fixed hang in X-Men.\r\n * Fixed some graphical issues.\r\n * Implemented the TVE framebuffer (used in some homebrew demos).\r\n\r\n-debugger\/debuggdbstub.cpp: Fixed failure to find CPU. [Vas Crabb]\r\n\r\n-render: give cloneof ext artwork priority over internal artwork [hap]\r\n\r\n-debuggdbstub.cpp: implement thread alive command. [Sandro Ronco]\r\n\r\n-bus.lua, machine.lua: fixed a couple of entries [Ivan Vangelista]\r\n\r\n-vgmplay.xml:  Added 20 new entries [VGMRips.net, Tafoid]\r\n\r\n-bmxstunts: copy 2nd half of another dump attempt to bmxl rom [hap]\r\n\r\n-Lua scripting enhancements: [Vas Crabb]\r\n * Added minimal support for manipulating bitmaps and drawing them in render containers.  Y'CbCr 4:2:2, RGB and ARGB are supported.\r\n    Argument order doesn't always match the underlying classes to make the Lua interface more consistent with render bounds and\r\n    render containers.\r\n * Added bindings for device_palette_interface.\r\n * Fixed some errors in the documentation as well as documenting new functionality.\r\n\r\nNew working software list additions\r\n-----------------------------------\r\npc98: Mind Buster!! [Justin Kerk]\r\n\r\n-tehkan\/bombjack.cpp, tehkan\/lvcards.cpp, tehkan\/pbaction.cpp: consolidated drivers in single files, minor cleanups\r\n [Ivan Vangelista]\r\n\r\n-misc: remove unused variables that may give compiler warning [hap]\r\n\r\n-tehkan\/spbactn.cpp: added preliminary inputs and sound for the prototype. [Ivan Vangelista]\r\n\r\n-tehkan\/solomon.cpp, tehkan\/spbactn.cpp, tecmo16.cpp: consolidated drivers in single files, minor cleanups [Ivan Vangelista]\r\n\r\n-nintendo\/gb.cpp: Use taps to handle the boot ROM overlay. [Vas Crabb]\r\n\r\n-Moved some stuff out of misc and skeleton: [Vas Crabb]\r\n * Moved Innovative Concepts machines to their own project.\r\n * Moved various things out of skeleton to existing company projects.\r\n\r\n-hyperscan: added quickload support. [Sandro Ronco]\r\n\r\n-Corrected the English translations of Monon Color games (#10263) [Qiangong2]\r\n * Correct English translations\r\n   - Also capitalize in a few areas\r\n * Update software short name to align with corrected translation\r\n * monon_color.xml: Use conventional rendering of \"Dragon Ball: Budokai\"\r\n   - Co-authored-by: Vas Crabb <cuavas@users.noreply.github.com>\r\n\r\n-konami\/kpython2.cpp: Added new skeleton driver. (#10252) [987123879113]\r\n\r\nNew machines marked NOT_WORKING\r\n-------------------------------\r\nDance Dance Revolution SuperNOVA (FDH:A:A:A:2006071300) [Taro, windyfairy, Shiz]\r\nDance Dance Revolution SuperNOVA (FDH:J:A:A:2006090600) [Taro, windyfairy, Shiz]\r\nDance Dance Revolution SuperNOVA (FDH:U:A:A:2006072400) [Taro, windyfairy, Shiz]\r\nDance Dance Revolution SuperNOVA 2 (GDJ:A:A:A:2007071100) [Taro, windyfairy, Shiz]\r\nDance Dance Revolution SuperNOVA 2 (GDJ:A:A:A:2007100800) [Taro, windyfairy, Shiz]\r\nDance Dance Revolution SuperNOVA 2 (GDJ:J:A:A:2007071100) [Taro, windyfairy, Shiz]\r\nDance Dance Revolution SuperNOVA 2 (GDJ:J:A:A:2007100800) [Taro, windyfairy, Shiz]\r\nDance Dance Revolution SuperNOVA 2 (GDJ:U:A:A:2007100800) [Taro, windyfairy, Shiz]\r\nDancing Stage SuperNOVA (FDH:E:A:A:2006032200) [Shiz, windyfairy]\r\nDancing Stage SuperNOVA (FDH:E:A:A:2006072500) [Shiz, windyfairy]\r\nDrumMania V (E02:A:A:A:2005050200) [Taro, windyfairy, Shiz]\r\nDrumMania V (E02:J:A:A:2005050200) [Taro, windyfairy, Shiz]\r\nDrumMania V2 (F02:A:A:A:2005101600) [Taro, windyfairy, Shiz]\r\nDrumMania V2 (F02:A:A:A:2005112800) [Taro, windyfairy, Shiz]\r\nDrumMania V2 (F02:A:A:A:2006011201) [Taro, windyfairy, Shiz]\r\nDrumMania V2 (F02:J:A:A:2005101600) [Taro, windyfairy, Shiz]\r\nDrumMania V2 (F02:J:A:A:2005112800) [Taro, windyfairy, Shiz]\r\nDrumMania V2 (F02:J:A:A:2006011201) [Taro, windyfairy, Shiz]\r\nDrumMania V3 (F32:A:A:A:2006072600) [Taro, windyfairy, Shiz]\r\nDrumMania V3 (F32:A:A:A:2006101800) [Taro, windyfairy, Shiz]\r\nDrumMania V3 (F32:J:A:A:2006072600) [Taro, windyfairy, Shiz]\r\nDrumMania V3 (F32:J:A:A:2006101800) [Taro, windyfairy, Shiz]\r\nGuitar Freaks V (E03:A:A:A:2005050200) [Taro, windyfairy, Shiz]\r\nGuitar Freaks V (E03:J:A:A:2005050200) [Taro, windyfairy, Shiz]\r\nGuitar Freaks V2 (F03:A:A:A:2005101600) [Taro, windyfairy, Shiz]\r\nGuitar Freaks V2 (F03:A:A:A:2005112800) [Taro, windyfairy, Shiz]\r\nGuitar Freaks V2 (F03:A:A:A:2006011201) [Taro, windyfairy, Shiz]\r\nGuitar Freaks V2 (F03:J:A:A:2005101600) [Taro, windyfairy, Shiz]\r\nGuitar Freaks V2 (F03:J:A:A:2005112800) [Taro, windyfairy, Shiz]\r\nGuitar Freaks V2 (F03:J:A:A:2006011201) [Taro, windyfairy, Shiz]\r\nGuitar Freaks V3 (F33:A:A:A:2006072600) [Taro, windyfairy, Shiz]\r\nGuitar Freaks V3 (F33:A:A:A:2006101800) [Taro, windyfairy, Shiz]\r\nGuitar Freaks V3 (F33:J:A:A:2006072600) [Taro, windyfairy, Shiz]\r\nGuitar Freaks V3 (F33:J:A:A:2006101800) [Taro, windyfairy, Shiz]\r\nThrill Drive 3 (D44:J:A:A:20050316) [Taro, windyfairy, Shiz]\r\nToy's March (E00:J:A:A:2005011602) [Taro, windyfairy, Shiz]\r\nToy's March 2 (F00:J:A:A:2005110400) [Taro, windyfairy, Shiz]\r\n\r\nNew software list additions (kpython2.xml)\r\n------------------------------------------\r\nDance Dance Revolution SuperNOVA 2 Install Disk (JAA\/AAA) [Taro]\r\nDance Dance Revolution SuperNOVA 2 Install Disk (UAA) [Ninevolt]\r\nDance Dance Revolution SuperNOVA Install Disk (UAA) [HybridStorm]\r\nDancing Stage SuperNOVA Install Disk (EAA) [Shiz]\r\nDrumMania V2 (JAA\/AAA) [Taro]\r\nDrumMania V2 Version 1.01 (JAA\/AAA) [Taro]\r\nDrumMania V3 (JAA\/AAA) [SakamotoNeko]\r\nGuitarFreaks V2 (JAA\/AAA) [Taro]\r\nGuitarFreaks V2 Version 1.01 (JAA\/AAA) [Taro]\r\nGuitarFreaks V3 (JAA\/AAA) [SakamotoNeko]\r\n\r\n-konami\/kpython2.cpp: Attached upgrade DVD software list. [Vas Crabb]\r\n\r\n-misc\/supercrd.cpp: added some notes about the encryption, moved to funworld\/supercrd.cpp [Ivan Vangelista]\r\n\r\n-namco\/baraduke.cpp, namco\/namcond1.cpp, namco\/tankbatt.cpp: consolidated drivers in single files, minor cleanups [Ivan Vangelista]\r\n\r\n-source org: rename tehkan to tecmo [hap]\r\n\r\n-senjyo: remove dead code that doesn't work anymore (can use debugger memory view instead) [hap]\r\n\r\n-senjyo: improve dac sound [hap]\r\n\r\n-bombjack: small cleanup [hap]\r\n\r\n-source org: move pensebem to the handheld folder [hap]\r\n\r\n-mn1610: new disassembler [Patrick Mackinlay]\r\n\r\n-New working machines - Micom Mahjong [hap, David Haywood, Sly DC] (#10264) [David Haywood]\r\n\r\nNew working machines\r\n--------------------\r\nMicom Mahjong [hap, David Haywood, Sly DC]\r\n\r\n-mess.flt: add micom_mahjong [hap]\r\n\r\n-Super Pinball Action protoype - add emulation of 2nd screen (#10269) [David Haywood]\r\n * Super Pinball Action protoype - add emulation of 2nd screen\r\n\r\nClones promoted to working\r\n--------------------------\r\nSuper Pinball Action (US, prototype, dual screen) [David Haywood]\r\n\r\n-misc\/magicard.cpp: Corrected Magic Card game names. (#10265) [Paul-Arnold]\r\n * Also changed short names to better reflect parent\/clone relationships.\r\n\r\n-spbactnp: reorder the mcfg [hap]\r\n\r\n-sound\/pokey.cpp: Improved accuracy of POKEY emulation. (#10262) [Mike Saarna, Andrew Green]\r\n * The implementation changes come from the a7800 project (https:\/\/github.com\/7800-devtools\/a7800).\r\n * Resolves: MT08219, and possibly MT08911 and MT07378.\r\n\r\n-nintendo\/spacefb.cpp: Merged into single source file, minor cleanups. (#10261) [0kmg]\r\n\r\n-namco\/namcos86.cpp: Changed Wonder Momo joysticks to 8-way (MT08404). (#10267) [Steven Coomber]\r\n\r\n-snes.xml: Added two recent prototype dumps. (#10256) [0kmg]\r\n\r\nNew working software list additions (snes.xml)\r\n----------------------------------------------\r\nKid Klown in Crazy Chase (Euro, prototype)<\/description> [Zoda-Y13, Forest of Illusion]\r\n\r\nNew NOT_WORKING software list additions (snes,xml)\r\n--------------------------------------------------\r\nWeaponLord (USA, prototype) [DrBizz]\r\n\r\n-formats: Fixed some unused local variable compiler errors. (#10251) [napobear]\r\n\r\n-funword\/photoply.cpp: Added notes about security dongles. (#10260) [ClawGrip]\r\n\r\n-lynx.xml: Use lowercase for desciptive text in descriptions. (#10248) [ArcadeShadow]\r\n\r\n-ibm5170.xml: 7 new software additions + 1 Redump (#10247) [ArcadeShadow]\r\n\r\nNew working software list additions (ibm5170.xml)\r\n-------------------------------------------------\r\nPC Magazine (All Star - December 1992) [arranarchipelago, archive.org]\r\nPC Plus (Issue 69 - June 1992) [arranarchipelago, archive.org]\r\nPC Today (Vol. 06 \u2116 08 - December 1992) [arranarchipelago, archive.org]\r\nPersonal Computer World (1994-04 - April 1994) [SmartCoda, archive.org]\r\nSpace Quest IV: Roger Wilco and the Time Rippers (Germany) [The Good Old Days]\r\nTetris Trio [The Good Old Days]\r\nThe Lost Files of Sherlock Holmes [The Good Old Days]\r\n\r\nRedump (ibm5170.xml)\r\n--------------------\r\nDisney's Aladdin [Abandon Socios]\r\n\r\n-seibu\/raiden.cpp: Documented more of the configuration bytes, converted comments to C++-style. (#10266) [eientei95]\r\n\r\n-intellect02.xml: Don\u2019t use title case in software list description. (#10239) [ArcadeShadow]\r\n\r\n-sega\/deniam.cpp, sega\/kopunch.cpp, sega\/stactics.cpp, sega\/suprloco.cpp: consolidated drivers in single files, minor cleanups\r\n [Ivan Vangelista]\r\n\r\n-megaduck.xml: Added explicit info about cartridge banking. [Vas Crabb]\r\n * There are three kinds of cartridge: 32K flat, 16K fixed plus 16K switchable, and 32K switchable.  Cart implementation will come\r\n    later.\r\n\r\n-Various cleanups: [Vas Crabb]\r\n * gbcolor.xml: Proper Pinyin description for sqsd.\r\n * sound\/pokey.cpp: Minor cleanup, and got rid of an unnecessary member in channel structures (only used in inline member\r\n    functions).\r\n * nintendo\/gb.cpp: Spell Mega Duck with a space consistently.\r\n * sega\/turbo_a.cpp: Use an optional device finder to get discrete sound device.  The function that would add this seems to have\r\n    been lost.\r\n\r\n-c64_cass.xml: Added 16 items (15 working, 1 not working) (#10250) [Steven Coomber]\r\n\r\nNew working software list additions (c64_cass.xml)\r\n--------------------------------------------------\r\nWillow Pattern (Firebird) [The Ultimate Tape Archive Team]\r\nWinter Camp (Thalamus) [The Ultimate Tape Archive Team]\r\nWinter Games (U.S. Gold) [The Ultimate Tape Archive Team]\r\nWinter Olympiad 88 (Tynesoft) [The Ultimate Tape Archive Team]\r\nWiz (Melbourne House) [The Ultimate Tape Archive Team]\r\nWizardry (The Edge) [The Ultimate Tape Archive Team]\r\nWizball (Ocean) [The Ultimate Tape Archive Team]\r\nWonder Boy (Activision) [The Ultimate Tape Archive Team]\r\nWorld Championship Soccer (Elite Systems) [The Ultimate Tape Archive Team]\r\nWorld Class Leader Board: The Ultimate Golf Challenge (U.S. Gold) [The Ultimate Tape Archive Team]\r\nWorld Cup Carnival (U.S. Gold) [The Ultimate Tape Archive Team]\r\nWorld Games (U.S. Gold) [The Ultimate Tape Archive Team]\r\nWorld Series Baseball (Imagine) [The Ultimate Tape Archive Team]\r\nThe Worm in Paradise (Level 9 Computing) [The Ultimate Tape Archive Team]\r\nX-15 Alpha Mission (Activision) [The Ultimate Tape Archive Team]\r\n\r\nNew NOT_WORKING software list additions (c64_cass.xml)\r\n------------------------------------------------------\r\nWimbledon '64 (Merlin Software) [The Ultimate Tape Archive Team]\r\n\r\n-Initial FAT file system support for Floptool (#9119) [npwoods]\r\n * Initial FAT file system support for Floptool\r\n   - Current Limitations:\r\n     * Read only\r\n     * Only supports floppy disks\r\n     * No FAT32 support\r\n     * No Long Filenames Support\r\n\r\n-sknsspr: don't draw outside the cliprect [hap]\r\n\r\n-gb.cpp: Don't show BIOS patch configuration switch for Mega Duck. [Vas Crabb]\r\n\r\n-galaxian.cpp: dumped the PROM in the epoxy block for bmxstunts [chaneman]\r\n\r\n-technos\/renegade.cpp: More sprite RAM to fix flickering regression. (#10272) [0kmg]\r\n\r\n-nintendo\/vboy.cpp: Allow it to run unmapped reads with no cartridge. [Vas Crabb]\r\n\r\n-hash\/gbcolor.xml: Added notes on what happens if you bypass the boot check for Rocket Games cartridges. [Vas Crabb]\r\n\r\n-bus\/vboy\/slot.cpp: Don't instantiate a cartridge device when no media is loaded. [Vas Crabb]\r\n\r\n-fmtowns_flop_orig.xml: 4 new dumps, 2 replacements (#10249) [r09]\r\n * Redumped Irium from the original disks, and removed the current entry in fmtowns_flop_misc.xml which was created from loose files\r\n    [cyo.the.vile]\r\n * Redumped disk A of Youjuu Club Custom from an unmodified disk with no saves [cyo.the.vile]\r\n\r\nNew working software list additions (fmtowns_flop_orig.xml)\r\n-----------------------------------------------------------\r\n:LOOP - Izanai no Kaikiten [cyo.the.vile]\r\nDisk Megastore Volume 1 [cyo.the.vile]\r\nPower DoLLS S-Premium Disk [cyo.the.vile]\r\nYou-Jong Part I [cyo.the.vile]\r\n\r\n-sknsspr: fix sign overflow [hap]\r\n\r\n-Added support for building on OpenBSD\/arm64. (#10274) [Frederic Cambus]\r\n\r\n-moonwar: Remove deprecated PORT_RESET [AJR]\r\n\r\n-bmxstunts: remove 'not dumped' note [hap]\r\n\r\n-bmxstunts: slow down the cpu [hap]\r\n\r\n-konami\/ksys573.cpp: Dumped and added audio CD for drmna. (#10275) [Taro]\r\n\r\nNew machine marked NOT_WORKING (#10276)\r\n---------------------------------------\r\nDANCE 86.4 FUNKY RADIO STATION (E01:J:A:A:2005040400) [Taro]\r\n\r\n-konami\/kpython2.cpp: Fixed dongle data format for dance864. (#10277) [987123879113]\r\n\r\n-bmxstunts: add cocktail cabinet [hap]\r\n\r\n-taito\\ashnojoe.cpp, taito\/bigevglf.cpp, taito\/chaknpop.cpp: consolidated drivers in single files, minor cleanups [Ivan Vangelista]\r\n\r\n-taito\/bigevglf.cpp: removed unused variable [Ivan Vangelista]\r\n\r\n-redclash: improve sprite colors [hap]\r\n\r\n-monon_color.cpp: Allocate large buffer at machine_start time [AJR]\r\n\r\n-zerohour: added sound via samples [Robbbert]\r\n\r\nnew NOT_WORKING machines\r\n------------------------\r\nMagical Poppins [anonymous, MetalliC]\r\nWestern Dream Gold [anonymous, MetalliC]\r\n\r\n-redclash: remove duplicate input ports [hap]\r\n\r\n-New Apple II disks for August 2022 (#10280) [Firehawke]\r\n\r\nNew working software list additions (apple2_flop_orig.xml)\r\n----------------------------------------------------------\r\nMicrozine 1 [4am, Firehawke]\r\nMicrozine 2 [4am, Firehawke]\r\nMicrozine 3 [4am, Firehawke]\r\nMicrozine 4 [4am, Firehawke]\r\nMicrozine 5 [4am, Firehawke]\r\nMicrozine 6 [4am, Firehawke]\r\nMicrozine 7 [4am, Firehawke]\r\nMicrozine 8 [4am, Firehawke]\r\nMicrozine 9 [4am, Firehawke]\r\nMicrozine 10 [4am, Firehawke]\r\nMicrozine 11 [4am, Firehawke]\r\nMicrozine 12 [4am, Firehawke]\r\nMicrozine 13 [4am, Firehawke]\r\nMicrozine 14 [4am, Firehawke]\r\nMicrozine 15 [4am, Firehawke]\r\nMicrozine 16 [4am, Firehawke]\r\nMicrozine 17 [4am, Firehawke]\r\nMicrozine 18 [4am, Firehawke]\r\nMicrozine 19 [4am, Firehawke]\r\nMicrozine 20 [4am, Firehawke]\r\nMicrozine 21 [4am, Firehawke]\r\nMicrozine 22 [4am, Firehawke]\r\nMicrozine 23 [4am, Firehawke]\r\nMicrozine 24 [4am, Firehawke]\r\nMicrozine 25 [4am, Firehawke]\r\nMicrozine 26 [4am, Firehawke]\r\nMicrozine 27 [4am, Firehawke]\r\nMicrozine 28 [4am, Firehawke]\r\nMicrozine 29 [4am, Firehawke]\r\nMicrozine 30 [4am, Firehawke]\r\n\r\nNew working software list additions (apple2_flop_clcracked.xml)\r\n---------------------------------------------------------------\r\nFraction-oids (1988 Version) (cleanly cracked) [4am, Firehawke]\r\nStickybear Numbers (Revision 3) (cleanly cracked) [4am, san inc, Firehawke]\r\n\r\n-Small formatting correction: whitespace in apple2gs_flop_orig.xml [Firehawke]\r\n\r\n-vboy.xml: Use official artwork spelling for \"Insmouse\". (#10278) [0kmg]\r\n\r\n-Cleaned up some ROM macro indentation and spacing. (#10270) [0kmg]\r\n\r\n-Added notes of Nuon console models (#10144) [simzy39]\r\n\r\n-Use mpu4_characteriser_pal for mpu3.cpp (#10079) [David Haywood]\r\n * better MPU3 reel hookup [J. Wallace]\r\n\r\n-Revert \"zerohour: added sound via samples\" [Robbbert]\r\n * This reverts commit 554bfeca29ce54dcf6ac4c859c48d56d2b8119b0.\r\n\r\n-sparc: Re-support certain instructions in SPARClite disassembly [AJR]\r\n\r\n-Use util::streqlower in more places [AJR]\r\n\r\n-casio\/ctk551.cpp: adjust ctk601 bg color (#10271) [Devin Acker]\r\n\r\n-Miscellaneous fixes: [Vas Crabb]\r\n * util\/ioprocsvec.h: Fixed truncating when a write doesn't reach the end of stream. [F.Ulivi]\r\n * floptool.cpp: Fixed reversed error checking logic. [F.Ulivi]\r\n * Fixed SUBTARGET=tiny build (required Sega encrypted CPUs to be added).\r\n\r\n-inifile.cpp, miscmenu.cpp: Use std::collate for filename sorting [AJR]\r\n\r\n-monon_color.cpp : rejig music CPU protection handling and update notes + new Monon Software List additions \/ c2color.cpp : dump C2\r\n internal ROM + Software Lists (#10246) [David Haywood]\r\n * monon_color.cpp : music MCU commands axxx really are reading a 0x1000 range from the internal ROM for a direct comparison, not\r\n    sniffing the SPI bus.  Add some debugging code to run that if wanted for now, even if it's incomplete (defaults to suspending\r\n    the CPU)\r\n\r\nnew WORKING software list entries\r\n---------------------------------\r\nmonon_color.xml: [David Haywood]\r\nielts: Y\u01ces\u012b t\u01ce d\u00e0 m\u00e0oxi\u01cen \/ \u96c5\u601d\u5854\u5927\u5192\u9669 \/ IELTS Adventure [Peter Wilhelmsen]\r\nultbrain: N\u01ceol\u00ec li\u00e1nli\u00e1n k\u00e0n \/ \u8111\u529b\u8fde\u8fde\u770b \/ Ultimate Brain Power [Peter Wilhelmsen]\r\nlabmath: \u00c0osh\u00f9 sh\u00edy\u00e0n sh\u00ec \/ \u5965\u6570\u5b9e\u9a8c\u5ba4 \/ Laboratory Mathematica Olympiad [Peter Wilhelmsen]\r\n\r\n-c2color changes [David Haywood]\r\n * added dumps of both internal SPI ROMs to the driver [Peter Wilhelmsen]\r\n\r\nnew NOT WORKING software list additions\r\n---------------------------------------\r\nc2color_cart.xml: [David Haywood]\r\nagree: D\u00ec 1 d\u00e0n: D\u00e0i L\u00f3ngw\u00e1ng F\u0113ngy\u00ecn [Peter Wilhelmsen]\r\nkingwing: D\u00ec 2 d\u00e0n: Zh\u012b Y\u00ecw\u00e1ng De Sh\u00ec Li\u00e0n [Peter Wilhelmsen]\r\n\r\n-replaced overdumped darkones set in Software List with correct dump [Peter Wilhelmsen]\r\n\r\n-fidelity\/csc: improve irq active duration [hap]\r\n\r\n-adam_cass.xml: Use lowercase for descriptive text in descriptions. (#10284) [ArcadeShadow]\r\n * Lowercase on some descriptive words like \"Alt\", \"Prototype\", \"Demo\"\r\n\r\n-adam_cart.xml: Use lowercase for descriptive text in descriptions. (#10283) [ArcadeShadow]\r\n\r\n-redclash: bigger player bullets [hap]\r\n\r\n-gbcolor.xml: Added 18 prototypes (15 working, 3 not working). (#10279) [0kmg]\r\n\r\nNew working software list additions (gbcolor.xml)\r\n-------------------------------------------------\r\nAntz (Europe, prototype) [VGHF, Hidden Palace]\r\nBeach'n Ball (Europe, prototype, 20001121) [VGHF, Hidden Palace]\r\nBob et Bobette - Les Dompteurs du Temps ~ Suske en Wiske - De Tijdtemmers (Europe, late prototype) [VGHF, Hidden Palace]\r\nDie Maus (Europe, prototype) [VGHF, Hidden Palace]\r\nDie Maus - Verr\u00fcckte Olympiade (Germany, prototype) [VGHF, Hidden Palace]\r\nDriver (Europe, prototype) [VGHF, Hidden Palace]\r\nKlustar (Europe, prototype, 19981001) [VGHF, Hidden Palace]\r\nKlustar (Japan, prototype, 19981001) [VGHF, Hidden Palace]\r\nLooney Tunes Collector - Martian Alert! (Europe, prototype) [VGHF, Hidden Palace]\r\nLucky Luke - Desperado Train (Europe, prototype) [VGHF, Hidden Palace]\r\nMoomin no Daibouken (Japan, prototype) [VGHF, Hidden Palace]\r\nSnoopy Tennis (Europe, prototype) [VGHF, Hidden Palace]\r\nTootuff (prototype) [VGHF, Hidden Palace]\r\nUEFA 2000 (prototype) [VGHF, Hidden Palace]\r\nWDL - Thundertanx (prototype) [VGHF, Hidden Palace]\r\n\r\nNew NOT_WORKING software list additions (gbcolor.xml)\r\n-----------------------------------------------------\r\nThe Adventures of Tintin - Prisoners of the Sun (Europe, prototype) [VGHF, Hidden Palace]\r\nBob et Bobette - Les Dompteurs du Temps ~ Suske en Wiske - De Tijdtemmers (Europe, early prototype) [VGHF, Hidden Palace]\r\nWorms Armageddon (prototype) [VGHF, Hidden Palace]\r\n\r\n-adam_flop.xml: Use lowercase for descriptive text and unabbreviated country names in descriptions. (#10285) [ArcadeShadow]\r\n\r\n-formats\/fdos_dsk.cpp: Added FDOS disk format for the SWTPC 6800. (#10273) [Michael R. Furman]\r\n * Allows the SWTPC 6800 machine to boot FDOS in MAME using Mike Douglas' FDOSMPS.DSK, and to read\/write other available disk\r\n    images.\r\n\r\n-c64_cass.xml: Added 10 items (9 working, 1 not working) (#10255) [Steven Coomber]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nXevious (U.S. Gold) [The Ultimate Tape Archive Team]\r\nYabba Dabba Doo! (Quicksilva) [The Ultimate Tape Archive Team]\r\nYie Ar Kung-Fu (Imagine) [The Ultimate Tape Archive Team]\r\nZaga Mission (Anirog) [The Ultimate Tape Archive Team]\r\nZamzara (Prism Leisure) [The Ultimate Tape Archive Team]\r\nZaxxon (U.S. Gold) [The Ultimate Tape Archive Team]\r\nZodiac (Anirog) [The Ultimate Tape Archive Team]\r\nZoids: The Battle Begins (Martech) [The Ultimate Tape Archive Team]\r\nZzap! Sizzlers II (Gremlin Graphics) [The Ultimate Tape Archive Team]\r\n\r\nNew NOT_WORKING software list additions\r\n---------------------------------------\r\nYie Ar Kung Fu II (Imagine) [The Ultimate Tape Archive Team]\r\n\r\n-swtcp\/swtpc09.cpp: Restore to working status, and added comments to help users. (#10062) [68bit]\r\n * Retested all of these and they are still working. Did not have a UniFLEX DMAF2 disk to test that one combination, but it should\r\n    be close to working.\r\n * Added comments to help people make a start with these.\r\n\r\nMachines promoted to working\r\n----------------------------\r\nSWTPC swtpc S\/09 Sbug [68bit]\r\n\r\nClones promoted to working\r\n--------------------------\r\nSWTPC swtpc S\/09 Sbug + piaide [68bit]\r\nSWTPC swtpc S\/09 UNIBug + DMAF2 [68bit]\r\nSWTPC swtpc S\/09 UNIBug + DMAF3 [68bit]\r\nSWTPC swtpc S\/09 OS9 [68bit]\r\n\r\n-nintendo\/vsnes.cpp: More cleanups of INPUT_PORTS. (#10238) [0kmg]\r\n * Use macros for the common repeated definitions of joystick, coins, etc.\r\n * Player buttons are \"B\" and \"A\", like the real panels. Start buttons have number and color, etc.\r\n * bnglngby, iceclimb, jajamaru, nvs_machridera, supxevs, tkoboxng: Removed as many modifications from the base VS. machine IO ports\r\n    as possible.\r\n * Adjusted coin PORT_IMPULSE closer to hardware, so that all games now work with it.\r\n * Updated notes on why Coin 2 inputs don't work in some games.\r\n\r\n-srcclean in preparation for release [Vas Crabb]\r\n\r\n-bus\/mononcol: Get rid of a pile of copy\/pasted crud. [Vas Crabb]\r\n\r\n-misc\/monon_color.cpp: Zero video memory on reset. [Vas Crabb]\r\n * Also keep data member declartions grouped, and use constants for video width\/height.\r\n\r\n-myvision.xml: Added Japanese titles for software items and listed undumped cartridges. [kmg]\r\n\r\n-nintendo\/vsnes.cpp: Added some DIP settings for nvs_machridera. (#10290) [0kmg]\r\n\r\n-Work around older versions of libc++, tidy up some recent changes. [Vas Crabb]\r\n<\/pre>\n<p>&nbsp;<\/p>\n<p>Note sur MAMEXP: La version officielle de MAME \u00e9tant compil\u00e9e avec GCC 10 (ou sup\u00e9rieur), il s&rsquo;agit d&rsquo;une version compil\u00e9e par moi m\u00eame avec GCC 9.3 customis\u00e9 rendant MAME compatible avec Windows XP SP3. Par ailleurs toutes les versions 32 bits des projets de Robbbert sont \u00e0 pr\u00e9sent compil\u00e9es par <a href=\"https:\/\/www.1emulation.com\/forums\/forum\/125-messui\/\">St Hiryu<\/a>.<\/p>\n<p>&nbsp;<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7665\" title=\"Download MAME (XP)\">T\u00e9l\u00e9charger MAME (XP) v0.288 (65.1 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=4052\" title=\"Download MAME (32 bits)\">T\u00e9l\u00e9charger MAME (32 bits) v0.253 (104 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7025\" title=\"Download MAME (64 bits)\">T\u00e9l\u00e9charger MAME (64 bits) v0.289 (83.6 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/www.mamedev.org\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/305-multi-systemes\/306-multi-emulateurs\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=72158\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Officieusement appel\u00e9 Mame And Mess Emulators, MAME est un \u00e9mulateur Arcade et Consoles\/Ordinateurs qui relie les anciens MAME et MESS dans un seul \u00e9mulateur multi-usages \u00e9mulant plus de 2150 syst\u00e8mes diff\u00e9rents. Coupl\u00e9 au frontend QMC2, vous pouvez alors utiliser tous &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-72158","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/pKi2R-iLQ","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/72158","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=72158"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/72158\/revisions"}],"predecessor-version":[{"id":72275,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/72158\/revisions\/72275"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=72158"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=72158"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=72158"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}