{"id":72548,"date":"2022-09-30T19:27:10","date_gmt":"2022-09-30T17:27:10","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=72548"},"modified":"2022-09-30T19:29:16","modified_gmt":"2022-09-30T17:29:16","slug":"consoles-de-salon-ares-v130","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=72548","title":{"rendered":"[Consoles de salon] Ares v130"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par Near (ex byuu) et continu\u00e9 par Luke Usher (<a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/59-multi-consoles\/7851-polyblast\/\">PolyBlast<\/a> \/ <a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/235-microsoft-xbox\/7586-cxbx-reloaded-wip\/\">CxBx-Reloaded<\/a>) et d&rsquo;autres, Ares est un \u00e9mulateur multi-syst\u00e8mes dont le d\u00e9veloppement a commenc\u00e9 le 14 octobre 2004. C&rsquo;est un descendant de higan et bsnes. Il se concentre sur la pr\u00e9cision et la pr\u00e9servation.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/05\/ares.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-63814\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/05\/ares.png\" alt=\"\" width=\"317\" height=\"85\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/05\/ares.png 317w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/05\/ares-300x80.png 300w\" sizes=\"auto, (max-width: 317px) 100vw, 317px\" \/><\/a><br \/>\n&nbsp;<br \/>\nAres \u00e9mule les 31 machines suivantes:<br \/>\n&nbsp;<br \/>\n&#8211; Arari 2600<br \/>\n&#8211; Famicom + Famicom Disk System<br \/>\n&#8211; Super Famicom + Super Game Boy<br \/>\n&#8211; Nintendo 64<br \/>\n&#8211; Game Boy + Game Boy Color<br \/>\n&#8211; Game Boy Advance + Game Boy Player<br \/>\n&#8211; SG-1000 + SC-3000<br \/>\n&#8211; Master System + Game Gear<br \/>\n&#8211; Mega Drive + Mega 32X + Mega CD<br \/>\n&#8211; Playstation<br \/>\n&#8211; PC Engine + PC Engine CD + SuperGrafx<br \/>\n&#8211; MSX + MSX2<br \/>\n&#8211; ColecoVision<br \/>\n&#8211; Neo Geo Pocket + Neo Geo Pocket Color<br \/>\n&#8211; Neo Geo AES<br \/>\n&#8211; WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2<br \/>\n&nbsp;<br \/>\nA noter qu&rsquo;un pack de shaders est disponible <a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/59-multi-consoles\/6993-higan-shaders-pack\/\">ici<\/a>.<br \/>\nDes packs MSU-1 sont disponibles <a href=\"http:\/\/www.zeldix.net\/f71-msu-1-hacks-database\">ici<\/a>.<br \/>\n&nbsp;<br \/>\nVoici les informations depuis la derni\u00e8re version d&rsquo;ares:<br \/>\n&nbsp;<br \/>\n<em>The most notable changes to this build are the addition of Nintendo 64DD emulation and support for Parallel-RDP on macOS.<br \/>\n&nbsp;<br \/>\nUniversal Binaries are now available to macOS users, so Apple Silicon users no longer need to self-compile for best performance.<br \/>\n&nbsp;<br \/>\nMany emulator cores have also had significant improvement, please see the changelog for full details.<br \/>\n&nbsp;<br \/>\n<strong>User Interface<\/strong><\/p>\n<ul>\n<li>Simplify the codebase by removing the ability to disable emulation cores or ungroup them from the gui [Luke Usher]<\/li>\n<li>Log status messages to console in addition to the status bar [Rasky]<\/li>\n<li>Sort systems in the system list alphabetically by vendor [Luke Usher]<\/li>\n<li>Document command line options via &#8211;help parameter [Raphnet]<\/li>\n<li>Rename \u00ab\u00a0Vulkan\u00a0\u00bb to \u00ab\u00a0GPU acceleration\u00a0\u00bb [Rasky]<\/li>\n<li>Allow hotkeys to be used even when the window is unfocused,provided \u00ab\u00a0allow input when focus is lost\u00a0\u00bb is enabled [Luke Usher]<\/li>\n<li>Added entitlements to allow JIT when running as a signed application on macOS [Rasky]<\/li>\n<li>Bundle libMoldenVK on macOS [Rasky]<\/li>\n<li>Fix auto-detection of Famicom Disk System games when dragging\/dropping [remutro]<\/li>\n<li>Prevent polling host input at too-high intervals, reduces lag when games rapidly poll input registers [Luke Usher]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Build System<\/strong><\/p>\n<ul>\n<li>Detect incompatibile, outdated gcc versions [Rasky]<\/li>\n<li>Enable link-time optimization by default, giving a performance boost for most users [Luke Usher]<\/li>\n<li>Build as a Universal Application on macOS, allowing the same binary to run native on Intel and Apple Silicon [Rasky]<\/li>\n<li>Detect when gcc is actually an alias for clang [Invertego]<\/li>\n<li>Fix compiler warnings with newer versions of clang [Invertego]<\/li>\n<li>Use pkg-config to detect dependencies of Ruby [Tobias Jakobi]<\/li>\n<li>Switch exclusively to clang for Windows releases and nightly builds [Luke Usher]<\/li>\n<li>Allow cross-compilation on macOS [Rasky]<\/li>\n<li>Add support for compiling using ccache [Luke Usher]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Nall (Standard Library \/ Runtime)<\/strong><\/p>\n<ul>\n<li>Improve make_string to pass by reference [Invertego]<\/li>\n<li>Fix memory issues in assignment operators for nall types [Invertego]<\/li>\n<li>Fix new\/\/delete mismatch in hashset [Invertego]<\/li>\n<li>Make the Posix implementation of thread::join idempotent [Invertego]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Ruby (Video \/ Audio \/ Input driver layer)<\/strong><\/p>\n<ul>\n<li>Remove DirectDraw rendering backend, this has been deprecated since DirectX 7 [Luke Usher]<\/li>\n<li>Fix swap interval on systems that require the use of glXSwapIntervalEXT [Luke Usher]<\/li>\n<li>Workaround double-mouse events with xlib [Raphnet]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Atari 2600<\/strong><\/p>\n<ul>\n<li>Fix a buffer-overflow crash condition [Invertego]<\/li>\n<li>Increase scale factor for screen size consistency with other cores [Luke Usher]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Sega Master System \/ Game Gear<\/strong><\/p>\n<ul>\n<li>Add support for Sega Mega Drive controllers (Mega Mouse, Sports Pad, 3-button\/6-button) [Raphnet]<\/li>\n<li>Add support for the Sports Pad controller [Raphnet]<\/li>\n<li>Add support for the Paddle controller [Raphnet]<\/li>\n<li>Expose output signals to controller port [Raphnet]<\/li>\n<li>Prevent Game Gear running in 50hz mode as a 50hz Game Gear was never manufactured [Luke Usher]<\/li>\n<li>Add support for running the Game Gear bios (Optional) [Luke Usher]<\/li>\n<li>Fix writes to controller port 2 [Raphnet]<\/li>\n<li>Fix port $3e and $3f operation on Game Gear [Luke Usher]<\/li>\n<li>Implement support for NTSC-U and NTSC-J Game Gear models [Luke Usher]<\/li>\n<li>Initialize ram to zero (fixes titles that break when a bios is not loaded) [Luke Usher]<\/li>\n<li>Fix incorrect hcounter calculation [Luke Usher]<\/li>\n<li>Various minor VDP emulation improvements [Luke Usher]<\/li>\n<li>Fix a crash when running the Game Gear in Master System Mode [Luke Usher]<\/li>\n<li>Fix two more Game Gear games that require Master System Mode: Taito Chase H.Q (Japan) and Chase H.Q (USA) [Luke Usher]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Sega Mega Drive<\/strong><\/p>\n<ul>\n<li>Add eeprom support for Wonder Boy V (J) [TascoDLX]<\/li>\n<li>Fix SRAM support for Psy-O-Blade [FitzRoyX]<\/li>\n<li>Add support for the Mega Mouse [Raphnet]<\/li>\n<li>Fix incorrect aspect ratio (32:35) [Luke Usher]<\/li>\n<li>Simplify cartridge emulation by combining standard and banked mappers [TascoDLX]<\/li>\n<li>Latch Z80 bus-request on reset [Invertego]<\/li>\n<li>Preserve Z80 bank register on reset [Invertego]<\/li>\n<li>Implement custom mappers for Triple Play 96 &amp; Triple Play Gold [TascoDLX]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Sega 32X<\/strong><\/p>\n<ul>\n<li>Implement support for the standard SEGA\/SSF2 mapper [Ralakimus]<\/li>\n<li>Fix eeprom support [Invertego]<\/li>\n<li>Ensure unused bits of the adapter control register are set to zzero [TascoDLX]<\/li>\n<li>Expose cartidge SRAM through the 0x900000 range [Invertego]<\/li>\n<li>Improve synchronization between the main\/sub SH-2 processors [Invertego]<\/li>\n<li>Unify sync timing between interpreter and recompiler [Invertego]<\/li>\n<li>Ensure upper bits of the interrupt control register return zero [Luke Usher]<\/li>\n<li>Fix an issue where games would render garbage to the top\/bottom border areas [Luke Usher]<\/li>\n<li>Fix an issue that prevented Sega CD32X games from detecting the 32X add-on [Invertego]<\/li>\n<li>Implement proper 32x reset behavior [Luke Usher]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Nintendo NES \/ Famicom<\/strong><\/p>\n<ul>\n<li>Implement (partial) support for iNES 2.0 format roms [Luke Usher]<\/li>\n<li>Fix an issue where GTROM had 8k CHR-RAM instead of the correct 16k [Luke Usher]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Nintendo SNES \/ Super Famicom<\/strong><\/p>\n<ul>\n<li>Fix an issue with performance-ppu selection [Intertego]<\/li>\n<li>Fix a typo that lead to broken background layer 4 in Pixel Accuracy mode [FitzRoyX]<\/li>\n<li>Fix auto-detection of MSU-1 games [Luke Usher]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Nintendo Game Boy \/ Game Boy Color<\/strong><\/p>\n<ul>\n<li>Allow Game Boy Color to run in DMG mode [Luke Usher]<\/li>\n<li>Implement display disable while stopped [Luke Usher]<\/li>\n<li>Prevent incrementing DIV counter when stopped [Luke Usher]<\/li>\n<li>Fix a minor &lsquo;oops&rsquo; in KEY0 [Luke Usher]<\/li>\n<li>Fix DIV initial value [Luke Usher]<\/li>\n<li>Various fixes to MBC2 mapper [Luke Usher]<\/li>\n<li>Implement bgEnable differences between DMG and CGB [Luke Usher]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Nintendo Game Boy Advance<\/strong><\/p>\n<ul>\n<li>Fix games using EEPROM saving [Luke Usher]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Nintendo 64<\/strong><\/p>\n<ul>\n<li>Implement Nintendo 64DD emulation [Luigiblood]<\/li>\n<li>Use MoltenVK to support Parallel-RDP on macOS via Metal [Rasky]<\/li>\n<li>Use sse2neon to enable vectorization on Apple Silicon, boosting performance [Rasky]<\/li>\n<li>Use XXH3 instead of crc32 for RSP recompiler cache, boosting performance [Luke Usher]<\/li>\n<li>Implement overflow exceptions in TRUNC [Rasky]<\/li>\n<li>Add setting to disable VI post-processing\/blur [Parashoe]<\/li>\n<li>Add missing variables to RDP serialization [sp1187]<\/li>\n<li>Implement support for RDP crashes [Rasky]<\/li>\n<li>Improve support for FPU exceptions [Rasky]<\/li>\n<li>Improve COP1\/COP2 invalid instruction exceptions [Rasky]<\/li>\n<li>Split the RSP recompiler cache into 256-byte chunks, improving performance [Luke Usher]<\/li>\n<li>Rewrite VI resolution scaling [Rasky]<\/li>\n<li>Use a native data type (u16) for RSP Program Counter, improving performance [Luke Usher]<\/li>\n<li>Fix AI DMA enable bit handling [Rasky]<\/li>\n<li>Fix AI IRQ [Rasky]<\/li>\n<li>Fix an issue where the recompiler would invalidate incorrect ranges [Luke Usher]<\/li>\n<li>Fix buffer overflows in MAME RDP [Rasky]<\/li>\n<li>Fix Control Stick dead zone scaling [kev4cards]<\/li>\n<li>Fix numerical instability in Gamepad reading logic [Invertego]<\/li>\n<li>Fix support for interlaced resolutions [Rasky]<\/li>\n<li>Leave PIF RAM as-is when no data was received [Raphnet]<\/li>\n<li>Fix when \u00ab\u00a0Nothing\u00a0\u00bb is selected as a controller type [Raphnet]<\/li>\n<li>Implement precise RDP block invalidation [Invertego]<\/li>\n<li>Refactor AI emulation to always return audio samples [Rasky]<\/li>\n<li>Fix a bug in update of DP_START during a RDP DMA transfer [Rasky]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Microsoft MSX<\/strong><\/p>\n<ul>\n<li>Implement the Arkanoid Vaus paddle controller [Raphnet]<\/li>\n<li>Implement controller port 2 [Raphnet]<\/li>\n<li>Fix detection of the R-Type specific vs generic ASC16 ROM mapper [Luke Usher]<\/li>\n<li>Add database entry for Batman (Japan) [Luke Usher]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>SNK Neo Geo<\/strong><\/p>\n<ul>\n<li>Improve performance by reducing unnecessary synchronization [Luke Usher]<\/li>\n<li>Fix a crash caused by not clearing the screen thread on unload [Invertego]<\/li>\n<li>Fix outer-edge rendering issues by clipping overscan [Luke Usher]<\/li>\n<li>Fix FM\/SSG audio pkayback [Luke Usher]<\/li>\n<li>Fix support for games with non-power-of-two sized CROMs [Luke Usher]<\/li>\n<li>Fix loading of roms that use .ep program roms instead of .p program roms [Luke Usher]<\/li>\n<li>Fix incorrect sprite offset: they are relative to top-border rather than line 0 [Luke Usher]<\/li>\n<li>Implement preliminary support for ADPCM-A audio [Luke Usher]<\/li>\n<li>Implement preliminary support for ADPCM-B audio [Luke Usher]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Sony PlayStation<\/strong><\/p>\n<ul>\n<li>Increase precision fo volume input during amplification [Luke Usher]<\/li>\n<li>Add simple idle loop detection, slight performance boost [Luke Usher]<\/li>\n<li>Clamp f32-&gt;u8 colour conversions [Invertego]<\/li>\n<li>Fix a crash when rendering using out-of-range vram co-ordinates [Luke Usher]<\/li>\n<li>Fix broken input in most (but not all) games [Luke Usher]<\/li>\n<li>Implement disc command GetParam [remutro]<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h4>Component Improvements<\/h4>\n<p>Changes to these components are not specific to cores\/systems, but rather they impact all systems that use the updated component.<br \/>\n&nbsp;<br \/>\n<strong>CPU: MOS 6502<\/strong><\/p>\n<ul>\n<li>Add support for many more unofficial\/undocumented instructions, however, we are still missing some of the lesser used ones [Luke Usher]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>CPU: Motorola 68000<\/strong><\/p>\n<ul>\n<li>Fix divs\/divu negative flag [Invertego]<\/li>\n<li>Fix memory read order for A\/SBCD and ADD\/SUBX [Invertego]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>CPU: Hitatchi SH-2<\/strong><\/p>\n<ul>\n<li>Fix serial communication [TascoDLX]<\/li>\n<li>Synchronize on uncached writes [Invertego]<\/li>\n<li>Fix broken Illegal Instruction debug output [Luke Usher]<\/li>\n<li>Fix PC-relative addressing in branch delay slots [Invertego]<\/li>\n<li>Add preliminary emulation of the SH6704 internal bus [Invertego]<\/li>\n<li>Fix an issue where the incorrect return address was stored in an exception frame [Invertego]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>CPU: Nec V30MZ<\/strong><\/p>\n<ul>\n<li>Fix shift behavior [Invertego]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>CPU: Zilog Z80<\/strong><\/p>\n<ul>\n<li>Fix timings for RET, LD (IX+d),n &amp; LD (IY+d),n [TascoDLX]<\/li>\n<li>Fix extended\/prefixed instruction timing and behavior [TascoDLX]<\/li>\n<li>Fix IM0 and simplify IRQ implementation [Luke Usher]<\/li>\n<li>Fix various other instruction timings [TascoDLX]<\/li>\n<li>Fix reset logic [TascoDLX]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Audio: YM2612<\/strong><\/p>\n<ul>\n<li>Fix pm vibrato effect [TascoDLX]<\/li>\n<li>Fix envelope update logic [TascoDLX]<\/li>\n<li>Fix volume floor [TascoDLX]<\/li>\n<li>Various other improvements and fixes [TascoDLX]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Audio: AY38910<\/strong><\/p>\n<ul>\n<li>Keep a copy of the last data written to IO ports [Raphnet]<\/li>\n<\/ul>\n<p>&nbsp;<br \/>\n<strong>Audio: SN76489<\/strong><\/p>\n<ul>\n<li>Fix additional data writes to noise channel [Luke Usher]<\/li>\n<\/ul>\n<p><\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7780\" title=\"Download Ares (32 bits)\">T\u00e9l\u00e9charger Ares (32 bits) v114 (3.3 Mo)<\/a><\/p><\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7775\" title=\"Download Ares (64 bits)\">T\u00e9l\u00e9charger Ares (64 bits) v148 (61.8 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/near.sh\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel (pour archive)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/ares-emu.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel de substitution<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/ares-emulator\/ares\" target=\"_blank\" rel=\"noopener noreferrer\">Site de d\u00e9veloppement<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/59-multi-consoles\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=72548\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par Near (ex byuu) et continu\u00e9 par Luke Usher (PolyBlast \/ CxBx-Reloaded) et d&rsquo;autres, Ares est un \u00e9mulateur multi-syst\u00e8mes dont le d\u00e9veloppement a commenc\u00e9 le 14 octobre 2004. C&rsquo;est un descendant de higan et bsnes. Il se concentre sur &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-72548","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/pKi2R-iS8","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/72548","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=72548"}],"version-history":[{"count":5,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/72548\/revisions"}],"predecessor-version":[{"id":72554,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/72548\/revisions\/72554"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=72548"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=72548"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=72548"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}