{"id":72718,"date":"2022-10-12T15:09:38","date_gmt":"2022-10-12T13:09:38","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=72718"},"modified":"2022-10-12T15:17:49","modified_gmt":"2022-10-12T13:17:49","slug":"consoles-portables-mgba-v0-10","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=72718","title":{"rendered":"[Consoles portables] mGBA v0.10"},"content":{"rendered":"<p>Un \u00e9mulateur de GB\/GBC\/GameBoy Advance \u00e9crit en langage C par Jeffrey Pfau (endrift) et bas\u00e9 (sensiblement) sur <a href=\"https:\/\/github.com\/endrift\/gbajs\">GBA.js<\/a> et qui a comme objectif d&rsquo;\u00eatre un \u00e9mulateur de haute qualit\u00e9. Disponible pour Windows (Vista et +), Linux, Mac OSX et bien d&rsquo;autres syst\u00e8mes.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/12\/mgba.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-35483\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/12\/mgba-300x209.jpg\" alt=\"mgba\" width=\"300\" height=\"209\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/12\/mgba-300x209.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/12\/mgba.jpg 976w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\n&nbsp;<br \/>\nLes changements:<br \/>\n&nbsp;<br \/>\n<em><strong>Features<\/strong><br \/>\n&#8211; Preliminary Lua scripting support<br \/>\n&#8211; Presets for Game Boy palettes<br \/>\n&#8211; Add Super Game Boy palettes for original Game Boy games<br \/>\n&#8211; Tool for converting scanned pictures of e-Reader cards to raw dotcode data<br \/>\n&#8211; Options for muting when inactive, minimized, or for different players in multiplayer<br \/>\n&#8211; Cheat code support in homebrew ports<br \/>\n&#8211; Acclerometer and gyro support for controllers on PC<br \/>\n&#8211; Support for combo \u201cSuper Game Boy Color\u201d SGB + GBC ROM hacks<br \/>\n&#8211; Improved support for HuC-3 mapper, including RTC<br \/>\n&#8211; Support for 64 kiB SRAM saves used in some bootlegs<br \/>\n&#8211; Discord Rich Presence now supports time elapsed<br \/>\n&#8211; Additional scaling shaders<br \/>\n&#8211; Support for GameShark Advance SP (.gsv) save file importing<br \/>\n&#8211; Support for multiple saves per game using .sa2, .sa3, etc.<br \/>\n&#8211; Support for GBX format Game Boy ROMs<br \/>\n&#8211; New unlicensed GB mappers: NT (newer type), Sachen (MMC1, MMC2)<br \/>\n&nbsp;<br \/>\n<strong>Emulation fixes<\/strong><br \/>\n&#8211; ARM7: Fix unsigned multiply timing<br \/>\n&#8211; GB: Copy logo from ROM if not running the BIOS intro (fixes #2378)<br \/>\n&#8211; GB: Fix HALT breaking M-cycle alignment (fixes #250)<br \/>\n&#8211; GB Audio: Fix channel 1\/2 reseting edge cases (fixes #1925)<br \/>\n&#8211; GB Audio: Properly apply per-model audio differences<br \/>\n&#8211; GB Audio: Revamp channel rendering<br \/>\n&#8211; GB Audio: Fix APU re-enable timing glitch<br \/>\n&#8211; GB I\/O: Fix writing to WAVE RAM behavior (fixes #1334)<br \/>\n&#8211; GB MBC: Fix edge case with Pocket Cam register accesses (fixes #2557)<br \/>\n&#8211; GB Memory: Add cursory cartridge open bus emulation (fixes #2032)<br \/>\n&#8211; GB Serialize: Fix loading MBC1 states that affect bank 0 (fixes #2402)<br \/>\n&#8211; GB SIO: Fix bidirectional transfer starting (fixes #2290)<br \/>\n&#8211; GB Video: Draw SGB border pieces that overlap GB graphics (fixes #1339)<br \/>\n&#8211; GBA: Improve timing when not booting from BIOS<br \/>\n&#8211; GBA: Fix expected entry point for multiboot ELFs (fixes #2450)<br \/>\n&#8211; GBA: Fix booting multiboot ROMs with no JOY entrypoint<br \/>\n&#8211; GBA: Fix 1 MiB ROM mirroring to only mirror 4 times<br \/>\n&#8211; GBA Audio: Adjust PSG sampling rate with SOUNDBIAS<br \/>\n&#8211; GBA Audio: Sample FIFOs at SOUNDBIAS-set frequency<br \/>\n&#8211; GBA BIOS: Work around IRQ handling hiccup in Mario &#038; Luigi (fixes #1059)<br \/>\n&#8211; GBA BIOS: Initial HLE timing estimation of UnLz77 functions (fixes #2141)<br \/>\n&#8211; GBA DMA: Fix DMA source direction bits being cleared (fixes #2410)<br \/>\n&#8211; GBA I\/O: Redo internal key input, enabling edge-based key IRQs<br \/>\n&#8211; GBA I\/O: Disable open bus behavior on invalid register 06A<br \/>\n&#8211; GBA Memory: Fix misaligned 32-bit I\/O loads (fixes #2307)<br \/>\n&#8211; GBA Video: Fix OpenGL rendering on M1 Macs<br \/>\n&#8211; GBA Video: Ignore horizontally off-screen sprite timing (fixes #2391)<br \/>\n&#8211; GBA Video: Fix Hblank timing (fixes #2131, #2310)<br \/>\n&#8211; GBA Video: Fix rare crash in modes 3-5<br \/>\n&#8211; GBA Video: Fix sprites with mid-frame palette changes in GL (fixes #2476)<br \/>\n&#8211; GBA Video: Fix OBJ tile wrapping with 2D char mapping (fixes #2443)<br \/>\n&#8211; GBA Video: Fix horizontal lines in GL when charbase is changed (fixes #1631)<br \/>\n&#8211; GBA Video: Fix sprite layer priority updating in GL<br \/>\n&nbsp;<br \/>\n<strong>Other fixes<\/strong><br \/>\n&#8211; ARM: Disassemble Thumb mov pseudo-instruction properly<br \/>\n&#8211; ARM: Disassemble ARM asr\/lsr #32 properly<br \/>\n&#8211; ARM: Disassemble ARM movs properly<br \/>\n&#8211; Core: Don\u2019t attempt to restore rewind diffs past start of rewind<br \/>\n&#8211; Core: Fix the runloop resuming after a game has crashed (fixes #2451)<br \/>\n&#8211; Core: Fix crash if library can\u2019t be opened<br \/>\n&#8211; Debugger: Fix crash with extremely long CLI strings<br \/>\n&#8211; Debugger: Fix multiple conditional watchpoints at the same address<br \/>\n&#8211; FFmpeg: Fix crash when encoding audio with some containers<br \/>\n&#8211; FFmpeg: Fix GIF recording (fixes #2393)<br \/>\n&#8211; GB: Fix temporary saves<br \/>\n&#8211; GB: Fix replacing the ROM crashing when accessing ROM base<br \/>\n&#8211; GB: Don\u2019t try to map a 0-byte SRAM (fixes #2668)<br \/>\n&#8211; GB, GBA: Save writeback-pending masked saves on unload (fixes #2396)<br \/>\n&#8211; mGUI: Fix FPS counter after closing menu<br \/>\n&#8211; Qt: Fix some hangs when using the debugger console<br \/>\n&#8211; Qt: Fix crash when clicking past last tile in viewer<br \/>\n&#8211; Qt: Fix preloading for ROM replacing<br \/>\n&#8211; Qt: Fix screen not displaying on Wayland (fixes #2190)<br \/>\n&#8211; Qt: Fix crash when selecting 256-color sprite in sprite view<br \/>\n&#8211; Qt: Fix coloration of swatches on styles with distinct frame backgrounds<br \/>\n&#8211; VFS: Failed file mapping should return NULL on POSIX<br \/>\n&nbsp;<br \/>\n<strong>Miscellaneous<\/strong><br \/>\n&#8211; Core: Suspend runloop when a core crashes<br \/>\n&#8211; Core: Add wallclock offset RTC type<br \/>\n&#8211; Debugger: Save and restore CLI history<br \/>\n&#8211; Debugger: GDB now works while the game is paused<br \/>\n&#8211; Debugger: Add command to load external symbol file (fixes #2480)<br \/>\n&#8211; FFmpeg: Support dynamic audio sample rate<br \/>\n&#8211; GB: Support CGB0 boot ROM loading<br \/>\n&#8211; GB Audio: Increase sample rate<br \/>\n&#8211; GB MBC: Filter out MBC errors when cartridge is yanked (fixes #2488)<br \/>\n&#8211; GB MBC: Partially implement TAMA5 RTC<br \/>\n&#8211; GB Video: Add default SGB border<br \/>\n&#8211; GBA: Automatically skip BIOS if ROM has invalid logo<br \/>\n&#8211; GBA: Refine multiboot detection (fixes #2192)<br \/>\n&#8211; GBA Cheats: Implement \u201cnever\u201d type codes (closes #915)<br \/>\n&#8211; GBA DMA: Enhanced logging (closes #2454)<br \/>\n&#8211; GBA Memory: Implement adjustable EWRAM waitstates (closes #1276)<br \/>\n&#8211; GBA Savedata: Store RTC data in savegames (closes #240)<br \/>\n&#8211; GBA Video: Implement layer placement for OpenGL renderer (fixes #1962)<br \/>\n&#8211; GBA Video: Fix highlighting for sprites with mid-frame palette changes<br \/>\n&#8211; mGUI: Add margin to right-aligned menu text (fixes #871)<br \/>\n&#8211; mGUI: Autosave less frequently when fast-forwarding<br \/>\n&#8211; Qt: Rearrange menus some<br \/>\n&#8211; Qt: Clean up cheats dialog<br \/>\n&#8211; Qt: Only set default controller bindings if loading fails (fixes #799)<br \/>\n&#8211; Qt: Save converter now supports importing GameShark Advance saves<br \/>\n&#8211; Qt: Save positions of multiplayer windows (closes #2128)<br \/>\n&#8211; Qt: Add optional frame counter to OSD (closes #1728)<br \/>\n&#8211; Qt: Add optional emulation-related information on reset (closes #1780)<br \/>\n&#8211; Qt: Add QOpenGLWidget cross-thread codepath for macOS (fixes #1754)<br \/>\n&#8211; Qt: Enable -b for Boot BIOS menu option (fixes #2074)<br \/>\n&#8211; Qt: Add tile range selection to tile viewer (closes #2455)<br \/>\n&#8211; Qt: Show warning if XQ audio is toggled while loaded (fixes #2295)<br \/>\n&#8211; Qt: Add e-Card passing to the command line (closes #2474)<br \/>\n&#8211; Qt: Boot both a multiboot image and ROM with CLI args (closes #1941)<br \/>\n&#8211; Qt: Improve cheat parsing (fixes #2297)<br \/>\n&#8211; Qt: Change lossless setting to use WavPack audio<br \/>\n&#8211; Qt: Use FFmpeg to convert additional camera formats, if available<br \/>\n&#8211; Qt: Resume crashed game when loading a save state<br \/>\n&#8211; Qt: Include cheats in bug report<br \/>\n&#8211; SDL: Support exposing an axis directly as the gyro value (closes #2531)<br \/>\n&#8211; Windows: Attach to console if present<br \/>\n&#8211; VFS: Early return NULL if attempting to map 0 bytes from a file<br \/>\n&#8211; Vita: Add bilinear filtering option (closes #344)<\/em><\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=6925\" title=\"Download mGBA (32 bits)\">T\u00e9l\u00e9charger mGBA (32 bits) v0.10.5 (13.8 Mo)<\/a><\/p><\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7670\" title=\"Download mGBA (64 bits)\">T\u00e9l\u00e9charger mGBA (64 bits) v0.10.5 (13.5 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/endrift.com\/mgba\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/333-consoles-portables\/47-nintendo-gba-gba-sp-gb-micro\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=72718\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Un \u00e9mulateur de GB\/GBC\/GameBoy Advance \u00e9crit en langage C par Jeffrey Pfau (endrift) et bas\u00e9 (sensiblement) sur GBA.js et qui a comme objectif d&rsquo;\u00eatre un \u00e9mulateur de haute qualit\u00e9. Disponible pour Windows (Vista et +), Linux, Mac OSX et bien &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-72718","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-iUS","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/72718","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=72718"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/72718\/revisions"}],"predecessor-version":[{"id":73822,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/72718\/revisions\/73822"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=72718"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=72718"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=72718"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}