{"id":73211,"date":"2022-11-29T15:52:09","date_gmt":"2022-11-29T14:52:09","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=73211"},"modified":"2022-11-29T16:14:57","modified_gmt":"2022-11-29T15:14:57","slug":"multi-mame-v0-250","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=73211","title":{"rendered":"[Multi] MAME v0.250"},"content":{"rendered":"<p>Officieusement appel\u00e9 <em><strong>M<\/strong>ame <strong>A<\/strong>nd <strong>M<\/strong>ess <strong>E<\/strong>mulators<\/em>, MAME est un \u00e9mulateur <a href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/87-mame-officiel\/\">Arcade<\/a> et <a href=\"https:\/\/www.emu-france.com\/emulateurs\/305-multi-systemes\/441-mess-officiel\/\">Consoles\/Ordinateurs<\/a> qui relie les anciens MAME et MESS dans un seul \u00e9mulateur multi-usages \u00e9mulant plus de 2150 syst\u00e8mes diff\u00e9rents. Coupl\u00e9 au frontend <a title=\"Interface graphique QMC2\" href=\"https:\/\/www.emu-france.com\/utilitaires\/17-mame-support-files\/263-frontends\/3786-qmc2-x64\/\">QMC2<\/a>, vous pouvez alors utiliser tous les fichiers <a href=\"https:\/\/www.emu-france.com\/utilitaires\/17-mame-support-files\/\">Mame extras<\/a> &amp; <a href=\"https:\/\/www.emu-france.com\/utilitaires\/314-mess-support-files\/315-mess-extra\/\">Mess Extras<\/a>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-53864\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame.png\" alt=\"\" width=\"440\" height=\"99\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame.png 729w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame-300x67.png 300w\" sizes=\"auto, (max-width: 440px) 100vw, 440px\" \/><\/a><br \/>\n&nbsp;<br \/>\nEn r\u00e9sum\u00e9:<br \/>\n<em>November has passed us by, and it\u2019s time for MAME 0.250, with a distinct Konami flavour! On the arcade side, the third and fourth player positions are supported in NBA Play By Play, and lots of regional variants have been added for games running on Hornet hardware. We\u2019ve also added support for a Konami hand-held LCD game, a Tiger LCD game based on a popular Konami franchise, and a prototype of an unreleased Game.com title in the same series. In addition to the Castlevania-themed LCD game, we\u2019ve added licensed Tiger LCD games featuring Mega Man, Ninja Gaiden, Superman and Gargoyles characters, although the latter two are different skins for the same game.<br \/>\n&nbsp;<\/p>\n<p>MSX computer emulation has had a major overhaul, with more supported systems and peripherals, including lots of cartridge port floppy drives. As a bonus, the Fujitsu FM Towns family gained support for more controllers, including the Marty Pad and the twin-stick Libble Rabble joypad. Hard disk issues affecting the FM Towns family were also tracked down and fixed. Atari 8-bit computer cartridge emulation has been modernised, and a few more unlicensed Game Boy cartridges are supported (you can now play some very famous unauthorised translations in MAME). The Quantel DPB-7000 is looking much better, with lots of progress on video output and peripheral support.<br \/>\n&nbsp;<\/p>\n<p>Namco\u2019s Alpine Surfer is now playable in MAME, and several graphical glitches that had plagued System 22 emulation have been banished. Support for Italian versions of Quizard has been added, and German versions of Quizard 3 and Quizard 4 Rainbow are now working, as well as a Czech version of Quizard 4 Rainbow. A missing line scroll effect in Seta\u2019s Caliber 50 is now emulated, and some flickering graphics in Atari\u2019s Return of the Jedi have been fixed.<br \/>\n&nbsp;<\/p>\n<p>Other improvements include lots of fixes for invalid memory accesses, function keys for the Franklin Ace (Apple II clone) computers, proper DIP switch labels for Nintendo Vs. Mahjong, and much, much more.<\/em><br \/>\n&nbsp;<\/p>\n<p>Les changements sont les suivants:<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"height: 350px;\">0.250 2022-11-30\r\n----------------\r\n\r\n\r\nMAME Testers bugs fixed\r\n-----------------------\r\n- 06793: [Graphics] (atari\/jedi.cpp) jedi: Death Star graphics disappear and reappear a few times before it explodes. (dink)\r\n- 06828: [Crash\/Freeze] All sets in cv1k.cpp, coolridr: Emulator crashes if OSDPROCESSORS is set to 1. (CasualPokePlayer)\r\n- 06829: [Misc.] (atari\/atarisy2.cpp) 720 and clones: Invalid accesses beyond the end of EEPROM data. (hap)\r\n- 06830: [Misc.] (atari\/starshp1.cpp) starshp1, starshpp: Invalid accesses drawing outside bitmap. (hap)\r\n- 07576: [Crash\/Freeze] (thepit\/thepit.cpp) desertdn, zaryavos, dockman, suprmous: Tilemap viewer crashes emulator. (hap)\r\n- 08058: [DIP\/Input] (konami\/hornet.cpp) nbapbp, nbapbpa: Third and fourth player inputs are not present. (Windy Fairy)\r\n- 08258: [Crash\/Freeze] (trs\/coco12.cpp) coco2b: OS-9 fails to boot from a write-protected disk image. (Tim Lindner)\r\n- 08296: [Known Issues\/To-Do's] (namco\/namcos22.cpp) ridgerac: Sunset effect is clipped incorrectly. (hap)\r\n- 08329: [Graphics] (namco\/namcos22.cpp) cybrcycc: Speedometer needle is invisible. (hap)\r\n- 08413: [DIP\/Input] (irem\/m90.cpp) dicegame: Lives and cabinet type DIP switches are not labelled. (giro-X)\r\n- 08437: [Graphics] (taito\/crbaloon.cpp) crbaloon: First player\u00a01 balloon positioned incorrectly in cocktail mode. (Ivan Vangelista)\r\n- 08440: [Graphics] (technos\/battlane.cpp) battlane: Sprites drawn incorrectly when screen flip is enabled. (dink)\r\n- 08445: [Misc.] (nintendo\/nes.cpp) famicom: Games using Bandai LZ93D50 cartridges fail to start. (Ivan Vangelista)\r\n- 08454: [Flip Screen\/Cocktail] (seta\/seta.cpp) krzybowl: Graphics misaligned when screen flip is enabled. (Ivan Vangelista)\r\n- 08457: [Flip Screen\/Cocktail] (orca\/espial.cpp) netwars: Graphics missing when screen flip is enabled. (Ivan Vangelista)\r\n- 08464: [Core] (trs\/trs80.cpp) trs80l2: Loader used by Spook House and Sledge of Rahmul fails with error. (pnp2084)\r\n- 08470: [Graphics] (konami\/xmen.cpp) xmen6p, xmen6pu: Some sprites are not drawn correctly. (Ivan Vangelista)\r\n- 08471: [Crash\/Freeze] (cinematronics\/leland.cpp) wseries: Invalid accesses when updating DMA audio. (Ivan Vangelista)\r\n- 08475: [Misc.] igs\/* sets using ics2115_device: Invalid accesses when looking up pan levels. (hap)\r\n- 08476: [Crash\/Freeze] (taito\/qix.cpp) most taito\/qix.cpp sets: Invalid accesses when updating video. (Ivan Vangelista)\r\n- 08477: [Misc.] (exidy\/starfire.cpp) fireone: Invalid accesses when updating video. (hap)\r\n- 08478: [Misc.] (atari\/atarifb.cpp) all atari\/atarifb.cpp sets: Invalid accesses beyond the end of tilemap memory. (hap)\r\n- 08480: [Crash\/Freeze] (namco\/namcos22.cpp) cybrcycc, raverace, ridgera2: Invalid accesses beyond the end of video memory. (hap)\r\n- 08482: [Misc.] (midw8080\/8080bw.cpp) vortex: Invalid accesses beyond the end of system RAM when updating video. (hap)\r\n- 08484: [Misc.] (irem\/m90.cpp) bomblord, dynablstb, dynablstb2, dynablstb3, dynablstb4: Invalid sprite memory accesses. (hap)\r\n- 08485: [Misc.] (jaleco\/bestleag.cpp) bestleag, bestleaw: Invalid sprite memory accesses. (hap)\r\n- 08486: [Misc.] (atari\/blstroid.cpp) all atari\/blstroid.cpp sets: Invalid accesses beyond the end of tilemap memory. (hap)\r\n- 08487: [Misc.] (jaleco\/blueprnt.cpp) all jaleco\/blueprnt.cpp sets: Invalid scroll memory accesses. (hap)\r\n- 08489: [Misc.] (sega\/calorie.cpp) calorie, calorieb: Invalid sprite memory accesses. (hap)\r\n- 08493: [Misc.] (atari\/copsnrob.cpp) copsnrob: Invalid accesses beyond the end of video memory. (hap)\r\n- 08494: [Misc.] (konami\/ironhors.cpp) all konami\/ironhors.cpp sets: Invalid accesses beyond the end of sprite memory. (hap)\r\n- 08495: [Misc.] (playmark\/drtomy.cpp) drtomy: Invalid accesses beyond the end of sprite memory. (hap)\r\n- 08496: [Misc.] (nichibutsu\/gomoku.cpp) gomoku: Audio mixing buffer is too small. (hap)\r\n- 08497: [Misc.] (midway\/midyunit.cpp) hiimpact and clones, shimpact and clones: Invalid protection memory accesses. (hap)\r\n- 08498: [Misc.] (misc\/krokha.cpp) krokha: Invalid accesses drawing outside bitmap. (hap)\r\n- 08499: [Crash\/Freeze] (sord\/m5.cpp) m5p_brno: Reading from invalid cartridge offsets. (hap)\r\n- 08501: [Misc.] (playmark\/sslam.cpp) all playmark\/sslam.cpp sets: Invalid sprite memory accesses. (hap)\r\n- 08507: [Media Support] (trs\/trs80.cpp) trs80l2, trs80m3: DMK disk images containing FM tracks are unsupported. (pnp2084)\r\n- 08521: [Graphics] (chess\/tasc.cpp) tascr30: Numeric parameter handling in layouts is locale-sensitive. (Vas Crabb)\r\n\r\n\r\nNew working machines\r\n--------------------\r\nCastlevania\u00a0II: Simon's Quest (Tiger) [algestam, Sean Riddle]\r\nElanco AgVision [Tim Lindner]\r\nGargoyles: Night Flight (Tiger) [hap, Sean Riddle]\r\nHitachi MB-H1 (MSX1, Japan) [openMSX]\r\nHitachi MB-H3 (MSX2, Japan) [openMSX]\r\nKonami Bottom of the Ninth (handheld) [hap, Sean Riddlem, Mr.\u00a0Do]\r\nLogix Teammate Game Computer [hap, Michael Kamprath, Sean Riddle]\r\nMega\u00a0Man\u00a03 (Tiger) [algestam, Sean Riddle]\r\nMitsubishi ML-8000 (MSX1, Japan) [openMSX]\r\nMitsubishi ML-G30 Model\u00a02 (MSX2, Japan) [openMSX]\r\nNinja Gaiden\u00a0III (Tiger) [algestam, Sean Riddle]\r\nPanasonic CF-2700 (MSX1, UK) [openMSX]\r\nPioneer UC-V102 (MSX2, Japan) [openMSX]\r\nSakhr AX-200 (MSX1, Arabic\/English) [openMSX]\r\nSakhr AX-230 (MSX1, Arabic) [openMSX]\r\nSakhr AX-350\u00a0II (MSX2, Arabic) [openMSX]\r\nSakhr AX-500 (MSX2, Arabic) [openMSX]\r\nSanyo MPC-25FS (MSX2, Japan) [openMSX]\r\nSanyo PHC-23JB \/ Wavy23 (MSX2, Japan) [openMSX]\r\nSpace Cruiser (U.S.\u00a0Games) [hap, Sean Riddle]\r\nToshiba HX-32 (MSX1, Japan) [openMSX]\r\nToshiba HX-51I (MSX1, Italy, Spain) [openMSX]\r\nVictor HC-80 (MSX2, Japan) [openMSX]\r\nYamaha SX-100 (MSX1, Japan) [openMSX]\r\n\r\n\r\nNew working clones\r\n------------------\r\nAlpine Surfer (World, AF2 Ver.A, set\u00a02) [Guru]\r\nBloxeed (Japan, earlier) (FD1094 317-0139) [Brian Troha, The\u00a0Dumping Union]\r\nChampionship Bowling (location test) [coolmod, The\u00a0Dumping Union]\r\nDeroon DeroDero (earlier, set\u00a02) [Arzeno Fabrice]\r\nDomino Man (set\u00a02) [ArcadeDoc524]\r\nFrael Bruc 100-2 (MSX1, Italy) [openMSX]\r\nGalactica-2 (Moon Alien Part\u00a02 bootleg) [gryeti]\r\nGallop\u00a0- Armed Police Unit (Japan, M84 hardware) [Corrado Tomaselli, The\u00a0Dumping Union]\r\nGradius\u00a0IV (ver\u00a0AAA) [Windy Fairy]\r\nGradius\u00a0IV (ver\u00a0AAC) [Windy Fairy]\r\nGradius\u00a0IV (ver\u00a0UAA) [alamone]\r\nGradius\u00a0IV (ver\u00a0UAC) [Windy Fairy]\r\nGradius\u00a0IV: Fukkatsu (ver\u00a0JAA) [Windy Fairy]\r\nHitachi MB-H1E (MSX1, Japan) [openMSX]\r\nIbara (2005\/03\/22 MASTER VER.., '06.\u00a03.\u00a07 ver.) [alamone]\r\nMini Golf (11\/25\/85) [Kevin Eshbach, The\u00a0Dumping Union]\r\nNBA All The Way (ver\u00a0EAA) [Windy Fairy]\r\nNBA All The Way (ver\u00a0EAB) [Windy Fairy]\r\nNBA Play By Play (ver\u00a0AAA) [Windy Fairy]\r\nNBA Play By Play (ver\u00a0JAB) [Windy Fairy]\r\nNBA Play By Play (ver\u00a0UAA) [Windy Fairy]\r\nNBA Play By Play (ver\u00a0UAB) [Windy Fairy]\r\nNew Cross Pang (set\u00a02) [Jorge Silva]\r\nPitapat Puzzle (set\u00a02) [Jorge Silva]\r\nPhilips NMS\u00a08250\/16 (MSX2, Spain) [openMSX]\r\nPhilips NMS\u00a08250\/19 (MSX2, France) [openMSX]\r\nPunching Kid (Japan) [RepArcade]\r\nQuizard (v1.0, Italian, i8751 IT\u00a011\u00a0I2) [Ryan Holtz, f205v, TeamEurope]\r\nQuizard (v1.2, Italian, i8751 IT\u00a011\u00a0I2) [Ryan Holtz, f205v, TeamEurope]\r\nQuizard (v1.7, Italian, i8751 IT\u00a011\u00a0I2) [Ryan Holtz, f205v, TeamEurope]\r\nQuizard (v1.8, Italian, i8751 IT\u00a011\u00a0I2) [Ryan Holtz, f205v, TeamEurope]\r\nSakhr AX-200M (MSX1, Arabic\/English) [openMSX]\r\nSakhr AX-350\u00a0II\u00a0F (MSX2, Arabic) [openMSX]\r\nThe\u00a0Simpsons (4\u00a0Players World, set\u00a03) [Jorge Silva]\r\nScud Hammer (ver\u00a01.4) [SpinalFeyd]\r\nSony HB-101 (MSX1, Japan) [openMSX]\r\nSony HB-75 (MSX1, Japan) [openMSX]\r\nSony HB-F500 2nd version (MSX2, Japan) [openMSX]\r\nSoreike Kokology [SpinalFeyd]\r\nSpectravideo SVI-728 (MSX1, Spanish) [openMSX]\r\nSuper Invaders (Emag bootleg set 2) [Dillweed]\r\nSuperman (Tiger) [hap, Sean Riddle]\r\nTalent DPC-200 (MSX1, Argentina, international keyboard) [openMSX]\r\nTexas Instruments Letterlogic (France) [Sean Riddle]\r\nTexas Instruments Letterlogic (Germany) [Sean Riddle]\r\nTexas Instruments Spelling\u00a0ABC (Germany) [Sean Riddle]\r\nToshiba HX-20E (MSX1, Spain) [openMSX]\r\nTrivia (Questions Series 18) [Brian Troha, The\u00a0Dumping Union]\r\nTrojan (location test) [coolmod, rtw, Brian Troha, Sean Sutton, Smitdogg, The\u00a0Dumping Union]\r\nTwins (older) [Jorge Silva]\r\nYamaha CX5MIIB (MSX1, Italy) [openMSX]\r\nYamaha CX7\/128 (MSX2, Japan) [openMSX]\r\n\r\n\r\nMachines promoted to working\r\n----------------------------\r\nAlpine Surfer (World, AF2 Ver.A, set\u00a01) [hap, Guru]\r\nBawareth Perfect\u00a0MSX1 (MSX1, Middle East) [Wilbert Pol]\r\nDaewoo Zemmix CPG-120 Normal (MSX2, Korea) [Wilbert Pol]\r\nQuizard\u00a03 (v3.4, German, i8751 DE\u00a0132\u00a0D3) [Ryan Holtz]\r\nQuizard\u00a04 Rainbow (v4.2, German, i8751 DE\u00a0142\u00a0D3) [Ryan Holtz]\r\nSanyo MPC-2300 (MSX2, USSR) [Wilbert Pol]\r\nSanyo MPC-2500FD (MSX2, USSR) [Wilbert Pol]\r\nSanyo PHC-77\u00a0\/ Wavy77 (MSX2, Japan) [Wilbert Pol]\r\nToshiba HX-21 (MSX1, Japan) [Wilbert Pol]\r\nToshiba HX-22 (MSX1, Japan) [Wilbert Pol]\r\nTandy Radio Shack Videotex [Tim Lindner]\r\n\r\n\r\nClones promoted to working\r\n--------------------------\r\nThe\u00a0Crystal Maze (v1.3, Datapak) (MPU4 Video) [James Wallace]\r\nThe\u00a0Crystal Maze Team Challenge (v0.9, Datapak) (MPU4 Video) [James Wallace]\r\nThe\u00a0New Crystal Maze Featuring Ocean Zone (v2.2, Datapak) (MPU4 Video) [James Wallace]\r\nQuizard\u00a03 (v3.2, German, i8751 DE\u00a0132\u00a0D3) [Ryan Holtz]\r\nQuizard\u00a03 (v3.4, German, i8751 DE\u00a0132\u00a0A1) [Ryan Holtz]\r\nQuizard\u00a04 Rainbow (v4.0, German, i8751 DE\u00a0142\u00a0D3) [Ryan Holtz]\r\nQuizard\u00a04 Rainbow (v4.1, German, i8751 DE\u00a0142\u00a0D3) [Ryan Holtz]\r\nQuizard\u00a04 Rainbow (v4.2, Czech, i8751 TS142\u00a0CZ1) [Ryan Holtz]\r\nSony HB-F1 (MSX2, Japan) [Wilbert Pol]\r\nSony HB-F1II (MSX2, Japan) [Wilbert Pol]\r\nSony HB-F9P (MSX2, Russian, prototype) [Wilbert Pol]\r\n\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nBin Bin Bingo (Japan, terminal) [hammy, Porchy, nnap]\r\nEl\u00a0Circulo [jordigahan, Pikolo, ArcadeHacker, ClawGrip]\r\nFantastic Car (M89 hardware) [Eduardo Anay]\r\nGolden Chip [jordigahan]\r\nHello\u00a0Kitty Magical Pumpkin (Japan 960712) [hammy, Porchy]\r\nMulti Points [jordigahan]\r\nOmron Luna\u00a088K\u00b2 [Plamen Mihaylov]\r\nLa\u00a0Perla del Caribe (V1.0, Catalonia) [jordigahan, Recreativas.org]\r\nUFO Catcher\u00a07 (V20011112) [Darksoft, TeamEurope]\r\nunknown 960606-5 based machine (set\u00a02) [jordigahan, Recreativas.org]\r\nunknown Sega air\u00a0hockey game [Darksoft, TeamEurope]\r\nYamaha DX7 Digital Programmable Algorithm Synthesizer [David Viens, R.\u00a0Belmont]\r\nYamaha DX9 Digital Programmable Algorithm Synthesizer [Anthony]\r\nYamaha PSS-12 [Edward d-tech]\r\n\r\n\r\nNew clones marked as NOT_WORKING\r\n--------------------------------\r\nCherry Master (bootleg, Game FB55 Ver.2) [Ioannis Bampoulas]\r\nFantastic Car (Micro-87 hardware) [Eduardo Anay]\r\nNetchuu Pro\u00a0Yakyuu\u00a02002 (NPY1 Ver.\u00a0C) [Mickysmoke, rtw]\r\nSilent Scope (ver\u00a0AAA, Ver\u00a01.00) [Windy Fairy]\r\nSilent Scope (ver\u00a0AAB, Ver\u00a01.20) [Windy Fairy]\r\nSilent Scope (ver\u00a0AAC, Ver\u00a01.30) [Windy Fairy]\r\nSilent Scope (ver\u00a0AAC, Ver\u00a01.30, GQ871 Voodoo\u00a02 video board) [Windy Fairy]\r\nSilent Scope (ver\u00a0AAD, Ver\u00a01.33, GQ871 Voodoo\u00a02 video board) [Windy Fairy]\r\nSilent Scope (ver\u00a0EAA, Ver\u00a01.00) [Windy Fairy]\r\nSilent Scope (ver\u00a0EAB, Ver\u00a01.20) [Windy Fairy]\r\nSilent Scope (ver\u00a0EAC, Ver\u00a01.30) [Windy Fairy]\r\nSilent Scope (ver\u00a0EAC, Ver\u00a01.30, GQ871 Voodoo\u00a02 video board) [Windy Fairy]\r\nSilent Scope (ver\u00a0EAD, Ver\u00a01.33) [Windy Fairy]\r\nSilent Scope (ver\u00a0EAD, Ver\u00a01.33, GQ871 Voodoo\u00a02 video board) [Windy Fairy]\r\nSilent Scope (ver\u00a0JAA, Ver\u00a01.00) [Windy Fairy]\r\nSilent Scope (ver\u00a0JAB, Ver\u00a01.20) [Windy Fairy]\r\nSilent Scope (ver\u00a0AAD, Ver\u00a01.33) [Windy Fairy]\r\nSilent Scope (ver\u00a0UAC, Ver\u00a01.30, GQ871 Voodoo\u00a02 video board) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Dark Silhouette (ver\u00a0UAB, Ver\u00a01.01) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Dark Silhouette (ver\u00a0UAB, Ver\u00a01.01, GN715 Voodoo\u00a01 video board) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Dark Silhouette (ver\u00a0UAC, Ver\u00a01.02) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Dark Silhouette (ver\u00a0UAC, Ver\u00a01.02, GN715 Voodoo\u00a01 video board) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Dark Silhouette (ver\u00a0UAD, Ver\u00a01.03, GN715 Voodoo\u00a01 video board) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Fatal Judgement (ver\u00a0EAB, Ver\u00a01.01) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Fatal Judgement (ver\u00a0EAB, Ver\u00a01.01, GN715 Voodoo\u00a01 video board) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Fatal Judgement (ver\u00a0EAC, Ver\u00a01.02) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Fatal Judgement (ver\u00a0EAC, Ver\u00a01.02, GN715 Voodoo\u00a01 video board) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Fatal Judgement (ver\u00a0EAD, Ver\u00a01.03, GN715 Voodoo\u00a01 video board) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Innocent Sweeper (ver\u00a0AAB, Ver\u00a01.01) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Innocent Sweeper (ver\u00a0AAB, Ver\u00a01.01, GN715 Voodoo\u00a01 video board) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Innocent Sweeper (ver\u00a0AAC, Ver\u00a01.02) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Innocent Sweeper (ver\u00a0AAC, Ver\u00a01.02, GN715 Voodoo\u00a01 video board) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Innocent Sweeper (ver\u00a0AAD, Ver\u00a01.03) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Innocent Sweeper (ver\u00a0AAD, Ver\u00a01.03, GN715 Voodoo\u00a01 video board) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Innocent Sweeper (ver\u00a0JAB, Ver\u00a01.01) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Innocent Sweeper (ver\u00a0JAB, Ver\u00a01.01, GN715 Voodoo\u00a01 video board) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Innocent Sweeper (ver\u00a0JAC, Ver\u00a01.02) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Innocent Sweeper (ver\u00a0JAC, Ver\u00a01.02, GN715 Voodoo\u00a01 video board) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Innocent Sweeper (ver\u00a0JAD, Ver\u00a01.03) [Windy Fairy]\r\nSilent Scope\u00a02\u00a0: Innocent Sweeper (ver\u00a0JAD, Ver\u00a01.03, GN715 Voodoo\u00a01 video board) [Windy Fairy]\r\nSuper Real Magic (V6.3) [Ioannis Bampoulas]\r\nTeraburst (1998\/02\/25 ver\u00a0HAA) [Windy Fairy]\r\nTeraburst (1998\/02\/25 ver\u00a0JAA) [Windy Fairy]\r\nTeraburst (1998\/02\/25 ver\u00a0UAA) [Windy Fairy]\r\nTeraburst (1998\/07\/17 ver HEL) [Windy Fairy]\r\nTeraburst (1998\/07\/17 ver\u00a0JEL) [Windy Fairy]\r\n\r\n\r\nNew working software list additions\r\n-----------------------------------\r\na2600:\r\n  Shootin' Gallery (PAL, prototype) [Buckaroo]\r\n  Turbo (NTSC, prototype) [Rom Hunter]\r\na7800:\r\n  Worm! [GroovyBee]\r\n  Armor Attack\u00a0II, Bentley Bear's Crystal Quest (NTSC), Crazy Otto (NTSC, Ms.\u00a0Pac-Man hack), Crazy Otto (PAL, Ms.\u00a0Pac-Man hack),\r\n  Froggie, K.C.\u00a0Munchkin!, Rip-Off (NTSC), Rip-Off (PAL), Scramble (NTSC) [Robert Tuccitto]\r\napple2gs_flop_orig: Canal Meurtre [Antoine Vignau, A-Noid]\r\ngameboy:\r\n  Dragon Ball\u00a0Z English [lana_chan_, taizou]\r\n  Altered Space\u00a0- A 3-D Alien Adventure (USA, prototype, 19910215) [SteelGeneral, Forest of Illusion]\r\ngamecom: Castlevania\u00a0- Symphony of the Night (prototype) [anonymous, diskman.com, Hidden Palace]\r\ngbcolor:\r\n  Sh\u00e9ngu\u01d0 D\u00ecgu\u00f3 zh\u012b \u00c8m\u00f3 Ch\u00e9ng (China) [AprkMk10, taizou]\r\n  Fantastic Simulated Battle (China) [BigFred, taizou]\r\n  Digimon Adventure\u00a02001 [lana_chan_, taizou]\r\n  Ch\u0101oj\u00ed Y\u012bns\u00f9 Xi\u01ceozi\u00a0\u2161\u00a0- Super Sonik (China) [max6464646464, taizou]\r\n  Matel Gear\u00a0II (China) [NewRisingSun, taizou]\r\n  Capcom\u00a0Vs.\u00a0SNK: Millennium Fight\u00a02001 (China) [Pepper9801, taizou]\r\n  Digimon\u00a02 (China) [Robyn\u00a0A1200, taizou]\r\n  Sh\u00f9m\u01ce B\u00e0o L\u00f3ng: K\u01d2ud\u00e0i B\u01cen (China) [RocknRami, taizou]\r\n  Pok\u00e9mon Vision Jade [Sanqui, taizou]\r\n  Digimon\u00a002\u00a04 (China), Digimon Adventure\u00a06\u00a02002, Digimon Pocket (China), Dragon Ball\u00a0Z\u00a0III\u00a02002 Fighting,\r\n  Garou: Mark of the Wolves\u00a02001, Harry Potter (China, English), Harry Potter\u00a03 (China), M\u00e8nghu\u00e0n M\u00f3n\u01d0 Zh\u00e0n\u00a0\u2161 (China),\r\n  M\u00f3 Ji\u00e8 Chu\u00e1nshu\u014d (China), M\u00f9ch\u01ceng W\u00f9y\u01d4\u00a06\u00a0GB (China), Pok\u00e9mon Diamond: Special Pikachu Edition (China), Pok\u00e9mon Jade Version,\r\n  Pok\u00e9mon Jade: Special Pikachu Edition (China), Pok\u00e9mon: Mewtwo Strikes Back (China), Street Fighter Zero\u00a04 (China) [taizou]\r\nibm5170:\r\n  Best of the Best: Championship Karate (Spain, PC\u00a0Games release), The\u00a0Humans: Insult to Injury (Spain, PC\u00a0Games release)\r\n  [AbandonSocios]\r\n  Fleet Defender, RoboSport (3.5\"\u00a0DD), RoboSport (5.25\"\u00a0HD), The\u00a0Humans: Insult to Injury (France) [The\u00a0Good Old Days]\r\nmegadriv: Segapede (USA, prototype) [Craig Stitt, Hidden Palace]\r\nmsx1_cart:\r\n  HOT-LOGO (Brazil, version\u00a01.1), HOT-LOGO (Brazil, version\u00a01.2), MSX-Logo (Argentina), MSX-Logo (Poland), MSX-Logo (Spain),\r\n  MSX-Logo (UK) [Arnaud de\u00a0Klerk]\r\n  CDX-2\u00a0+ 5.25\" DSDD floppy drive (Brazil), DDX\u00a0+ 5.25\" DSDD floppy drive (Brazil, v3.0),\r\n  DDX\u00a0+ 5.25\" DSDD floppy drive (Brazil, v3.0d), DPF-550 Controller\u00a0+ 5.25\" SSDD floppy drive (Argentina),\r\n  DPF-550 Controller\u00a0+ 5.25\" SSDD floppy drive (Belgium\/Netherlands), EC-700 Word Processor (EC-701\u00a0+ EC-702) (Japan),\r\n  FD-051 Controller\u00a0+ FD-05 3.5\" DSDD floppy drive, HB-3600 Controller\u00a0+ HB-6000 5.25\" DSDD floppy drive (Brazil),\r\n  HBD-20W (Floppy controller\u00a0+ 3.5\" DSDD floppy drive) (Japan), HBD-50 (Floppy controller\u00a0+ 3.5\" SSDD floppy drive, SNYJX121),\r\n  HBD-F1 (Floppy controller\u00a0+ 3.5\" DSDD floppy drive) (Japan), HX-F101PE Controller\u00a0+ 3.5\" SSDD floppy drive (Europe),\r\n  MFD-001 (Controller\u00a0+ enclosure with 1 5.25\" DSDD floppy drive) (Europe),\r\n  ML-30DC Controller + ML-30FD enclosure with 1 3.5\" DSDD floppy drive (Japan),\r\n  NMS-1200 Floppy controller\u00a0+ 3.5\" DSDD floppy drive (Europe, v1.04),\r\n  NMS-1200 Floppy controller\u00a0+ 3.5\" DSDD floppy drive (Europe, v1.06), Toshiba Kanji ROM Cartridge HX-M200 (Japan) [openMSX]\r\nmsx1_cass:\r\n  Aprende astronom\u00eda con El Sol (Spain), Aprende astronom\u00eda con la Luna (Spain),\r\n  Aprende astronom\u00eda con la Tierra en el espacio (Spain), Aprende astronom\u00eda con los planetas (Spain),\r\n  Aprendiendo Ingl\u00e9s\u00a01\u00a0- en el campo y en el castillo (Spain), Cocos (Spain), Contabilidad\u00a02 (Spain, alt\u00a02),\r\n  Contabilidad Personal (Spain), Data MSX\u00a0- Issue\u00a001 (Spain), Data MSX\u00a0- Issue\u00a004 (Spain), Data MSX\u00a0- Issue\u00a009 (Spain),\r\n  Dog Fighter (Spain), Floppy el Pregunton (Spain), Frankie (Spain), Freddy Hardest (UK, Italy), Generador de Sprites (Spain),\r\n  Golf (Spain), Juegos de Inteligencia (Spain), Juegue con su MSX\u00a0- Issue\u00a002\u00a0- Alpha Centauro (Spain),\r\n  Juegue con su MSX\u00a0- Issue\u00a007\u00a0- Robber (Spain), Lenguaje 7\u00ba E.G.B. (Spain), Lenguaje 8\u00ba E.G.B. (Spain),\r\n  Lenguaje Maquina\u00a0- Issue unknown (Spain), La\u00a0Liebre y la Tortuga (Spain), M-47 Combate de blindados (Spain), Mad-Fox (Spain),\r\n  MSX Games Vol\u00a005\u00a0- Patrullera XH-63 (Spain), MSX Games Vol\u00a010\u00a0- Invasores (Spain),\r\n  MSX Soft Magazine\u00a0- Issue\u00a008\u00a0- Rana Sideral (Spain, alt), MSX Soft Magazine\u00a0- Issue\u00a009\u00a0- Cazador de tiburones (Spain),\r\n  MSX Software\u00a0- Issue\u00a004 (Spain), MSX Software\u00a0- Issue\u00a016\u00a0- Hungry Harry (Spain), M\u00fasica en Juego I\u00a0- Notas (Spain),\r\n  Panic Kong (Spain), Perspective (Japan, v1.1), PHCalc (Spain), Quinielas y Reducciones (Spain), Sky Hawk (Spain),\r\n  Snackbar\u00a0+ Mouse Jump (Spain), Soccer Boss (UK), Soft-MSX\u00a01 (Spain), Soft-MSX\u00a03 (Spain), Star Seeker\u00a0- Solar System (Spain),\r\n  Stars MSX\u00a01 (Spain), Stars MSX\u00a02 (Spain), Stars MSX\u00a04 (Spain), Viaje Espacial (Spain), Who Dares Wins\u00a02 (UK, Italy) [msxcassettes]\r\nnes:\r\n  The\u00a0Cheetahmen: The Creation (USA) [Magic Jewelry Nerd]\r\n  8-bit\u00a0Xmas\u00a02022 [retroUSB]\r\nspectrum_cass:\r\n  King Arthur [Lu\u00eds Rato, Planeta Sinclair]\r\n  Tremor (pirate) [Planeta Sinclair]\r\n  Action Pack\u00a0- Lightgun Games, Action Pack\u00a0- Lightgun Games (Spanish), Action Pack\u00a0- Lightgun Games (alt), After The War (alt),\r\n  After The War (small case), Agent\u00a0X (Dro\u00a0Soft), Agent\u00a0X\u00a0II (Dro\u00a0Soft), FORTH (Microbyte), Freddy Hardest (Imagine),\r\n  The\u00a0Games\u00a0- Summer Edition (Erbe), H.A.T.E.\u00a0- Hostile All Terrain Encounter (Erbe), Hundra (Dinamic), Ice Breaker,\r\n  Mr.\u00a0Shaw's Double Whammy, Nonamed (Spanish, medium case, alt), Nonamed (Spanish, small case\u00a0- black spine), Spirits,\r\n  Starstrike\u00a0II, X-Out (Erbe) [spectrumcomputing.co.uk]\r\n  Fantasia Diamond (set\u00a04, VTR, French), Nosferatu: Quest for the Vampire (alt), Nuclear Reactor, Starship Mulvaney\r\n  [Steven Brown, Planeta Sinclair]\r\nvideopac: Bastion (Europe, prototype), Himalaya (Europe, prototype), Terrahawks (Europe, prototype) [Janzl]\r\n\r\n\r\nSoftware list items promoted to working\r\n---------------------------------------\r\na800:\r\n  Satan's Hollow (Unreleased) [AJR]\r\n  Alf in the Color Caves [Angelo Salese]\r\ngbcolor: Sh\u00f9m\u01ce B\u00e0o L\u00f3ng\u00a002\u00a04 (China), Sh\u00f9m\u01ce B\u00e0o L\u00f3ng\u00a03 Shu\u01d0j\u012bng B\u01cen (China) [Vas Crabb]\r\n\r\n\r\nNew NOT_WORKING software list additions\r\n---------------------------------------\r\nmsx1_cart: FD-03 Controller\u00a0+ 3.5\" DSDD floppy drive\u00a0v3.5, FD-03 Controller\u00a0+ 3.5\" DSDD floppy drive\u00a0v3.8 [openMSX]\r\nn64: SimCopter\u00a064 (prototype 19970616) [VGHF]\r\n\r\n\r\nTranslations added or modified\r\n------------------------------\r\nCzech [Milan Galcik]\r\nGreek [BraiNKilleRGR]\r\nPortuguese (Brazil) [Felipe]\r\nSlovak [Milan Galcik]\r\n\r\n\r\nMerged pull requests\r\n--------------------\r\n- 10423: sega\/model2.cpp, hash\/saturn.xml: Improved descriptions for Japanese Last Bronx games. [Michael Sanborn]\r\n- 10426: barcrest\/mpu4.cpp: Added IC4 port\u00a0B shadowing of serial and 50Hz signals. [James Wallace]\r\n- 10427: Dumped and added three more games on Unidesa\/Cirsa \u201c960606-5\u201d boards. [jordigahan, Recreativas.org, ClawGrip]\r\n- 10442: atari\/atari400.cpp: Started splitting systems into separate driver state classes. [Angelo Salese]\r\n- 10456: apple2gs_flop_orig: Added Canal Meurtre (Brutal Deluxe). [Antoine Vignau, A-Noid]\r\n- 10462: sound\/pokey.cpp: Start potentiometer input acquisition on reset (fixes a1200xl booting to self-test). [Angelo Salese]\r\n- 10464: machine\/wd_fdc.cpp: Fixed busy bit read for overlapped commands (fixes MT08464). [pnp2084]\r\n- 10467: quantel\/dpb7000.cpp: Greatly improved video output and peripheral support. [Ryan Holtz]\r\n- 10470: handheld\/hh_tms1k.cpp: Fixed duplicate system description. [kmg]\r\n- 10471: a7800.xml: Fixed parent\/clone relationships for Asteroids Deluxe. [kmg]\r\n- 10473: msx\/msx.cpp: Reimplemented memory using views, improving emulation of many systems. [Wilbert Pol]\r\n- 10474: atari\/a7800.cpp: Pass phase\u00a02 clock to cartridge slot \u2013 fixes PAL add-on chip clock rates. [kmg]\r\n- 10475: midway\/balsente.cpp: Fixed grudgep base input port port import. [David Haywood]\r\n- 10477: machine\/mos6530n.cpp: Removed old, unused io_r and io_w functions. [kmg]\r\n- 10478: a7800.xml: Replaced Wasp! with a proper, working ROM. (MT06949). [kmg]\r\n- 10479: namco\/galaga.cpp: Confirmed that new bosco parent set PROM dumps are good and match the set. [neSneSgB]\r\n- 10483: emu\/sound.cpp: Don\u2019t force lower sample rate for dummy sound output module. [feos]\r\n- 10484: apple2_flop_orig.xml: Improved descriptions and publishers. [ArcadeShadow]\r\n- 10485: a5200.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]\r\n- 10490: spectrum_cass.xml: Added fourteen working items, and replaced one item with a better dump. [ArcadeShadow]\r\n- 10493: gamecom.xml: Added a Castlevania\u00a0\u2013 Symphony of the Night prototype. [anonymous, diskman.com, Hidden Palace, kmg]\r\n- 10503: handheld\/hh_sm510.cpp: Added Tiger Mega\u00a0Man\u00a03. [algestam, Sean Riddle]\r\n- 10506: seta\/x1_012.cpp: Force a screen update on scroll registers changes (fixes Caliber\u00a050 line scroll). [David Haywood]\r\n- 10510: midway\/seattle.cpp: Fixed a typo in blitz description (incorrect year). [Michael Sanborn]\r\n- 10512: msx1_cart.xml: Added regional variants of MSX-Logo. [Golden Child]\r\n- 10514: formats\/dmk_dsk.cpp: Implemented FM and mixed FM\/MFM read support (addresses MT08507). [pnp2084]\r\n- 10515: scv.xml: Use lowercase for descriptive text, and put alternate titles in info elements. [ArcadeShadow]\r\n- 10516: sg1000.xml: Use lowercase for descriptive text and full country names in descriptions. [ArcadeShadow]\r\n- 10517: a2600.xml: Set default controllers for Omega Race. [kmg]\r\n- 10518: a7800.xml: Added ten working homebrew cartridges. [Robert Tuccitto, GroovyBee, kmg]\r\n- 10520: trs\/agvision.cpp: Added Elanco AgVision driver, and fixed TRS VideoTex. [Tim Lindner]\r\n- 10523: neocd.xml: Use lowercase for descriptive text and full country names in descriptions. [ArcadeShadow]\r\n- 10524: neogeo.xml, ngp.xml, ngpc.xml: Use lowercase for descriptive text and full country names in descriptions. [ArcadeShadow]\r\n- 10526: 32x.xml: Use full country names in descriptions. [ArcadeShadow]\r\n- 10529: megacd.xml, megacdj.xml: Use full country names in descriptions. [ArcadeShadow]\r\n- 10530: yamaha\/ymtx81z.cpp: Removed apparently hacked ROM image. [Anthony]\r\n- 10531: msx\/msx2.cpp: Fixed ROM definitions for nms8245, y503iiir and y503iiire. [Wilbert Pol]\r\n- 10532: taito\/tc0100scn.cpp: Fix longstanding color regression in wgp. [Angelo Salese]\r\n- 10535: a7800.xml: Marked games requiring light gun as unsupported. [kmg]\r\n- 10536: a2600.xml: Marked games requiring light gun as unsupported, and added a Shootin' Gallery prototype. [kmg, Buckaroo]\r\n- 10537: capcom\/sonson.cpp: Changed video refresh rate to 55.40\u00a0Hz based on measurements from PCB. [birdybro, Corrado Tomaselli]\r\n- 10538: machine\/wd_fdc.cpp: Delay interrupt on attempting to write to a write-protected disk (fixes MT08258). [Tim Lindner]\r\n- 10539: msx\/msx1.cpp, msx\/msx2.cpp: Fixed machine configuration issues with hb55d and hbf900a. [Wilbert Pol]\r\n- 10540: olympia\/portrait.cpp: Cleaned up code, fixed some graphical issues, and made the game playable. [Angelo Salese]\r\n- 10541: gameboy.xml: Added a prototype of Altered Space\u00a0- A 3-D Alien Adventure. [SteelGeneral, Forest of Illusion, kmg]\r\n- 10542: ibm5170.xml: Added six working items. [AbandonSocios, The\u00a0Good Old Days, ArcadeShadow]\r\n- 10543: vsmile_cd.xml: Use full country names rather than abbreviations in descriptions. [ArcadeShadow]\r\n- 10544: pico.xml: Use lowercase for descriptive text and full country names in descriptions. [ArcadeShadow]\r\n- 10545: nes.xml: Added The\u00a0Cheetahmen: The Creation (USA). [Magic Jewelry Nerd, ICEknight]\r\n- 10546: bus\/gio64\/newport.cpp: Split out REX3 iterator setup operation (fixes issues with Linux newport_con driver). [Jiaxun Yang]\r\n- 10547: machine\/wd_fdc.cpp: Reduced delay from attempting to write to write-protected disk to interrupt. [Tim Lindner]\r\n- 10548: nintendo\/nes_arcade_bl.cpp: Added emulation for the NES side of the hardware. [kmg]\r\n- 10549: bus\/msx1_cart.xml, msx1_cart.xml: Added external floppy and kanji cartridges. [Wilbert Pol, openMSX]\r\n- 10550: cpu\/e132xs\/e132xsfe.cpp: Fixed missing bit mask causing UBSAN warnings (GitHub #10502). [Ryan Holtz]\r\n- 10551: handheld\/hh_sm510.cpp: Added Tiger Castlevania\u00a0II: Simon\u2019s Quest. [algestam, Sean Riddle]\r\n- 10552: n64.xml: Added an unreleased prototype of SimCopter\u00a064. [VGHF, kmg]\r\n- 10554: skeleton\/elcirculo.cpp: Added skeleton driver for Inder\u2019s \u201cEl\u00a0Circulo\u201d. [jordigahan, Pikolo, ArcadeHacker, ClawGrip]\r\n- 10555: spectrum_cass.xml: Added twelve working items, and replaced two items with better dumps. [ArcadeShadow]\r\n- 10556: msx\/msx2.cpp: Fixed floppy support for y805128r2 and y805128r2e. [Wilbert Pol]\r\n- 10557: machine\/jvshost.cpp: Fixed the size of encoded packets containing escaped bytes. [Windy Fairy]\r\n- 10558: a2600.xml: Added Turbo (NTSC, prototype). [Rom Hunter, kmg]\r\n- 10559: konami\/hornet.cpp: Replaced local JVS implementation with common JVS host device. [Windy Fairy]\r\n- 10560: osd\/osdsync.cpp: Ensure work queue will always have at least one work thread info item (fixes MT06828). [CasualPokePlayer]\r\n- 10561: casio\/ld50.cpp: Identified some ICs and signals, and added a link to the service manual. [Devin Acker]\r\n- 10563: Removed zero offsets from cassette and floppy disk images in various software lists. [kmg]\r\n- 10564: Added new MSX source files to MESS subtarget filter. [MASH]\r\n- 10565: Added Omron Luna\u00a088K\u00b2 source file to MESS subtarget filter. [MASH]\r\n- 10566: msx1_cass.xml: Added 47 items, and replaced one item with a better dump. [msxcassettes, Wilbert Pol]\r\n- 10568: yamaha\/ympss12.cpp: Added skeleton driver for Yamaha PSS-12. [Edward d-tech, Devin Acker]\r\n- 10569: Updated Greek user interface translation. [BraiNKilleRGR]\r\n- 10570: misc\/diamondking.cpp: Dumped and added SegaSA\/Sonic \u201cGolden Chip\u201d slot machine. [jordigahan, ClawGrip]\r\n- 10571: misc\/falgas_m89.cpp: Dumped and added two versions of the Falgas \u201cFantastic Car\u201d children\u2019s ride. [Eduardo Anay, ClawGrip]\r\n- 10573: handheld\/hh_sm510.cpp: Added Tiger Ninja Gaiden\u00a0III (Tiger handheld). [algestam, Sean Riddle]\r\n- 10574: gaelco\/mastboy.cpp: Corrected title of Italian version of Master\u00a0Boy Version\u00a0II in description. [ClawGrip]\r\n- 10578: konami\/hornet.cpp: Added x76 security chip, and added new regional variants of games. [Windy Fairy]\r\n- 10579: msx\/msx.cpp: Made the general purpose controller ports slot devices with basic joystick and mouse options. [Wilbert Pol]\r\n- 10580: machine\/upd71071.cpp: Initialize address and count registers \u2013 fixes random hard disk failures in FM Towns systems. [r09]\r\n- 10581: Added some new system driver source files to subtarget filters. [MASH]\r\n- 10582: machine\/jvsdev.cpp: Fixed chaining resets, and always cascade broadcast messages to slave devices. [Windy Fairy]\r\n- 10583: 3rdparty\/ymfm: Updated to latest version, fixing issues with OPNA, PCM playback and uninitialized members. [Aaron Giles]\r\n- 10584: hash\/msx1_cass.xml: Fixed incorrect SHA-1 digests for datmsx04 and soccerbo. [Wilbert Pol]\r\n- 01586: yamaha\/ymdx9.cpp: Added skeleton driver for Yamaha\u00a0DX9 synthesizer. [Anthony]\r\n- 10587: nintendo\/vsnes.cpp: Added missing DIP switch settings for vsmahjng. [kmg]\r\n- 10588: cpu\/powerpc\/ppccom.cpp: Made PPC400 series external serial clock configurable. [Windy Fairy]\r\n- 10589: nintendo\/vsnes.cpp: Filled in missing Dora DIP switch settings for vsmahjng. [kmg]\r\n- 10591: konami\/hornet.cpp: Fixed four-player cabinet type in NBA Play By Play, and added Windy\u00a02 JVS I\/O device. [Windy Fairy]\r\n- 10598: philips\/cdi.cpp: Added support for Italian version of Quizard\u00a01. [Ryan Holtz, f205v, TeamEurope]\r\n- 10600: namco\/20pacgal.cpp: Improved values returned for unknown SERVICE and EEPROMIN bits (fixes protection issue). [pdaderko]\r\n- 10601: megadriv.xml: Added an unreleased Segapede prototype. [Craig Stitt, Hidden Palace, kmg]\r\n- 10602: nes.xml: Added 8-bit\u00a0Xmas 2022 homebrew cartridge. [retroUSB, kmg]\r\n\r\n\r\nSource changes\r\n--------------\r\n-Terra Cresta and later Nichibutsu games: Emulate the analog filtering for the audio from the FM chip and the two R2R DAC channels,\r\n as well as emulating the additional analog filtering and mixing on the YM2203 version of Terra Cresta. [Lord Nightmare]\r\n\r\nNew working machines\r\n--------------------\r\nSpace Cruiser [hap, Sean Riddle]\r\n\r\n-cxhumax.cpp, psxcd.cpp: Modernize logging calls [AJR]\r\n\r\n-zn.cpp, video\/psx.cpp: Modernize logging calls [AJR]\r\n\r\n-Fix FDC Busy bit for overlapped commands (#10464) [pnp2084]\r\n * Fixes MT8464 The problem here is that the end of the previous command clears the BSY status bit which makes it appear to system\r\n    code that the second command has completed (when it has not). The bug report has files to demonstrate the problem on a TRS-80\r\n    Model I emulation.\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nOmron Luna 88K\u00b2 [Plamen Mihaylov]\r\n\r\n-handheld\/hh_tms1k.cpp: Fix validation error. (#10470) [0kmg]\r\n\r\n-gameking: sync with release branch [hap]\r\n\r\n-gameking: small cleanup [hap]\r\n\r\n-gameking: move driver from skeleton to handheld folder [hap]\r\n\r\n-a7800.xml: Fixed parent\/clone relationships for Asteroids Deluxe. (#10471) [0kmg]\r\n\r\n-timer device: rename getter functions to match emu_timer [hap]\r\n\r\nNew working clones\r\n------------------\r\nNew Cross Pang (set 2) [Jorge Silva]\r\n\r\n-emu_timer adjust(): set enable flag to false if timer isn't running [hap]\r\n\r\n-atari\/atari400.cpp: initial split up of different driver state classes (#10442) [Angelo Salese]\r\n * atari400.cpp: initial split up of different state machines\r\n * atari400.cpp: Fix clang error: misleading indentation; statement is not part of the previous 'if'\r\n    [-Werror,-Wmisleading-indentation]\r\n * atari400.cpp: virtualize machine_start\/machine_reset\r\n * atari400.cpp: isolate m_ext_bank in a130xe_state\r\n * atari400.cpp: bulk replace pokey raw tags into m_pokey maxaflex.cpp: remove shadowed m_pokey, declared in atari_common_state;\r\n * atari400.cpp: fix a800xl \/ a130xe self test ROM enabling, fixes Acid800 XL MMU test\r\n * a800.xml: Update Q\/A\r\n * atari400.cpp: split a600xl and a1200xl to own state\r\n * atari400.cpp: virtualize PIA portb\r\n * atari400.cpp: use memory_view at 0xd800-0xffff\r\n * atari400.cpp: various a400 and a800 refactoring changes:\r\n   - reduce memory maps and configs to bare minimum;\r\n   - reduce default RAM options for them and add preliminary options;\r\n   - isolate I\/O map;\r\n   - make sure it unmap_value_high() because otherwise they will crash on non-48K setups;\r\n * atari400.cpp: inherit hw_iomap for a800xl and onward\r\n * atari400.cpp: lower kernel view bound to 0xc000 for a800xl and later machines\r\n * atari400.cpp: remove all _low_r\/low_w handlers and replaced with views, fix xegs default boot order (BASIC then game ROM via\r\n    select key), address code review\r\n * atari400.cpp: fix CI clang failure\r\n * atari400.cpp: fix a1200xl_state calls\r\n * atari400.cpp: hookup option jumpers to a1200xl\r\n * atari400.cpp, gtia.cpp: misc connection notes\r\n * a800.xml: minor bombjake notes\r\n * atari400.cpp: reduce selftest views\r\n * atari400.cpp: better inherit PIA portb mechanics\r\n * atari400.cpp: remove obsolete a600xl_mem fns\r\n * atari400.cpp: emulate extended RAM quirk for a130xe, convert m_ext_bank to address_map_bank_device\r\n   - Co-authored-by: AJR <ajrhacker@users.noreply.github.com>\r\n\r\n-balsente.cpp: fix grudgep input port import (#10475) [David Haywood]\r\n\r\nNew working clones\r\n------------------\r\nTwins (older) [Jorge Silva]\r\n\r\n-machine\/mos6530n.cpp: Removed old, unused io_r\/io_w functions. (#10477) [0kmg]\r\n\r\n-emu_timer: undo prev commit, add running() getter and change some enabled() calls to that [hap]\r\n\r\n-e132xs: Provide new helper functions for extracting signed 16-bit halves [AJR]\r\n * eminline.h: Remove mul_16x16 function\r\n\r\n-Remove #include <cstdarg> from emu.h and move it into source files that still require it [AJR]\r\n\r\n-diimage.cpp: Fix GCC build after e178fbd28127c526b212e5a4998058cebf530567 [AJR]\r\n\r\n-romload.cpp: Fix build after e178fbd28127c526b212e5a4998058cebf530567 [AJR]\r\n\r\n-Revert \"romload.cpp: Fix build after e178fbd28127c526b212e5a4998058cebf530567\" [AJR]\r\n * This (mostly) reverts commit 2923923df706950ab0b04b3d00dfc66f2c6c2653.\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nunknown Sega air hockey game [Darksoft, Team Europe]\r\n\r\n-mtu130.cpp: enable additional reset vector, fixes protection failures [Peter Ferrie]\r\n\r\n-mps1200.cpp: added dip switch settings [Guru]\r\n\r\n-Terra Cresta and later Nichibutsu drivers: Consolidate some common configs down into their own machine_config sections, and reduce\r\n a lot of code duplication. Also fix audio volume balance to compensate for the fact that the YM3012 Serial DAC for the FM chips\r\n outputs at half the peak to peak voltage of the R2R DACs, and the YM2203's SSG channels have another, different peak output level\r\n as well. This also adds filtered sound to Legion, which didn't have it in the previous commit due to the complex configs it had.\r\n [Lord Nightmare]\r\n\r\n-namco\/galaga.cpp: mark new bosco parent set PROMs as good (#10479) [neSneSgB]\r\n\r\n-emumem: Fix range tracking when creating a subdispatch [Olivier Galibert]\r\n\r\n-magmax: Added analog filtering for the four mixed 'meta-channels' from the 9 ay-3-8910 channels, and redid the audio gain control\r\n to be more based on component values. [Lord Nightmare]\r\n\r\nNew clones marked as NOT_WORKING\r\n--------------------------------\r\nCherry Master (bootleg, Game FB55 Ver.2) [Ioannis Bampoulas]\r\n\r\n-midway\/balsente.cpp: fixed ROM names and documents label format for various sets [Brian Troha]\r\n\r\n-edevices\/mugsmash.cpp,  edevices\/stlforce.cpp, kiwako\/mrjong.cpp: consolidated drivers in single files, minor cleanups\r\n [Ivan Vangelista]\r\n\r\n-bus\/nes\/bandai.cpp: fixed MT08445 [Ivan Vangelista]\r\n\r\n-orca\/espial.cpp: fixed MT08457 [Ivan Vangelista]\r\n\r\n-seta\/seta.cpp: fixed MT08454 [Ivan Vangelista]\r\n\r\n-taito\/crbaloon_v.cpp:fixed MT08437 [Ivan Vangelista]\r\n\r\n-mtu130: Implement mirroring of bfcx, implement lightpen [Olivier Galibert]\r\n\r\n-konami\/xmen.cpp: worked around MT08470 [Ivan Vangelista]\r\n\r\n-irem\/m90.cpp: fixed MT08413 [Ivan Vangelista]\r\n\r\nNew working clones\r\n------------------\r\nTrivia (Questions Series 18) [Brian Troha, The Dumping Union]\r\n\r\n-nintendo\/snesb.cpp: combined bad dumps of one of the legendbs ROMs to have a working one, until another PCB can be found\r\n [Hammy, IQ_132]\r\n\r\n-amiga\/amiga.cpp: dumped code for the CDTV's remote control input converter and LCD controller [Captain Future \/ CDTV Land]\r\n\r\n-wd_fdc: Use the new active() [Olivier Galibert]\r\n\r\n-Updated Brazilian Portuguese UI translation. [Felipe]\r\n\r\n-bus\/epson_qx\/keyboard\/keyboard.cpp: Fixed #include order. [Vas Crabb]\r\n\r\n-ui\/selgame.cpp: Fixed display of software favourites. [Vas Crabb]\r\n\r\n-bus\/ata: Add alternate CS0\/CS1 handlers with built-in byte swapping for big-endian host systems [AJR]\r\n * konami\/3dom2.cpp: Fix malformed logerror\r\n\r\n-Move debugger command parameter validation helpers into debugger_console [AJR]\r\n\r\n-Update various source files to use swapendian_int16 [AJR]\r\n\r\n-cpu\/arm: Use rotr_32 for handling unaligned reads [AJR]\r\n\r\n-cpu\/i960, cpu\/sh: Use rotl_32 and rotr_32 for executing rotate instructions [AJR]\r\n\r\n-cpu\/dsp32: Simplify int24 operator logic [AJR]\r\n\r\n-cpu\/dsp32: Modify previous change, clamping before the narrowing conversion [AJR]\r\n\r\n-upd934g: Preliminary support for ACCENT\/MUTE [Dirk Best]\r\n\r\n-pokey.cpp: remove m_SKCTL assignment hack in device_start and issue a potgo at device_reset instead (#10462) [Angelo Salese]\r\n * fixes a1200xl booting to self-test no matter J1 setting\r\n\r\n-emu\/sound.cpp: Don't force lower samplerate for dummy sound output module. (#10483) [feos]\r\n * When using lua instead of OSD to obtain samples, we don't need sound output, but we need decent sample rate.\r\n\r\n-quantel\/dpb7000.cpp: Major functional improvements. (#10467) [Ryan Holtz]\r\n * Added tablet comms HLE, improved drawing, and store combiner functionality.\r\n * Added hard disk support. Fixed Field-In\/Field-Out IRQ polarity.\r\n * Fixed stencil-store selection - improves brush edges.\r\n * Fixed handling of horizontal and vertical scroll registers.\r\n * Added support for Framestore Read and Framestore Write commands.\r\n * Improved position matching between cursor and crosshair.\r\n * Started work on support for typeface brushes.\r\n * Fixed disk initialization, in-use flag was erroneously removed from Restore command.\r\n * Improved typeface emulation and keyboard emulation.\r\n * Improved text stamping.\r\n * Added known issues list to the driver's comment block.\r\n\r\nNew working clones\r\n------------------\r\nChampionship Bowling (location test) [CoolMod, The Dumping Union]\r\n\r\n-vcs_ctrl\/joybooster.cpp: Correct device name; add notes [AJR]\r\n\r\n-ussr\/dvk_kcgd.cpp: Fixed bad crystal maths. [Vas Crabb]\r\n * Also worked around a couple of MSVC warnings reported in #10488.\r\n\r\n-vertigo: some class variables were not zerofilled [hap]\r\n\r\n-jedi: fix disappearing gfx when deathstar explodes [dink]\r\n\r\n-jedi_v: bogus gcc 'variable may be uninitialized' warning [hap]\r\n\r\n-Revert \"wd_fdc: Use the new active()\" [hap]\r\n * This reverts commit acd8d3c144c8ec287d5d9a13fa61d079b4cfa618.\r\n\r\n-Revert \"emu_timer: undo prev commit, add running() getter and change some enabled() calls to that\" [hap]\r\n * This reverts commit 957cfaa53d8c44904b62372ed120ccb684afd08c.\r\n\r\n-Revert \"emu_timer adjust(): set enable flag to false if timer isn't running\" [hap]\r\n * This reverts commit 220a2cc8f6d7095348e21af6d0a99f8ee74ce072.\r\n\r\n-advision: re-add timer check [hap]\r\n\r\n-coretmpl.h: Add utility function for sign-extending values of arbitrary width [AJR]\r\n * cpu\/ccpu: Simplify code for right-shifting 12-bit values arithmetically\r\n * konami\/3dom2_te.cpp: Fix probable copy-and-paste error\r\n\r\n-cpu\/cr16b, cpu\/es5510, cpu\/ks0164, cpu\/mb86235, cpu\/sharc, upd7220: Use util::sext and other bit utility functions [AJR]\r\n * cpu\/sharc: Be a bit more paranoid about extreme values of bit6 and len6 (non-DRC)\r\n\r\n-cpu\/ks0164: Fix mistake in 678036dcd45187d6adde3087280fc2937e43c4ea [AJR]\r\n\r\nNew working clones\r\n------------------\r\nThe Simpsons (4 Players World, set 3) [Jorge Silva]\r\n\r\n-battlane: fix cocktail mode [dink]\r\n\r\nNew working machines\r\n--------------------\r\nTeammate Game Computer [hap, Michael Kamprath, Sean Riddle]\r\n\r\nNew clones marked as NOT_WORKING\r\n--------------------------------\r\nSuper Real Magic (V6.3) [Ioannis Bampoulas]\r\n\r\n-gamecom.xml: Added a prototype. (#10493) [0kmg]\r\n\r\nNew working software list additions (gamecom.xml)\r\n-------------------------------------------------\r\nCastlevania - Symphony of the Night (prototype) [anonymous, diskman.com, Hidden Palace]\r\n\r\n-osd\/eigccx86.h: Added optimised rotate helpers. [Vas Crabb]\r\n * These perform better than the constexpr function when the value is not known at compile time.  If the value is known at compile\r\n    time, you probably shouldn't be using these utilities anyway.\r\n\r\n-mg1: add keyboard emulation [Patrick Mackinlay]\r\n\r\n-68000: Add a level of transparent indirection, turn the reset output line into devcb. [Olivier Galibert]\r\n\r\n-cinematronics\/leland.h: zero-filled variables [Ivan Vangelista]\r\n\r\n-dataeast\/stadhero.cpp, dataeast\/tryout.cpp: consolidated drivers in a single file [Ivan Vangelista]\r\n\r\nNew working machine added (#10503)\r\n----------------------------------\r\nMega Man 3 (Tiger handheld) [algestam, Sean Riddle]\r\n\r\nnew NOT_WORKING clone\r\n---------------------\r\nIbara (2005\/03\/22 MASTER VER.., '06. 3. 7 ver.) [alamone]\r\n\r\n-naomi.cpp: added Dev BIOS v1.2 [MetalliC, rtw, zozo]\r\n\r\n-ice\/lethalj.cpp: identify steering wheel scheme for franticf\/franticfa, make it sorta playable [angelosa]\r\n\r\n-mg1: replace timer with clock, fix typo [Patrick Mackinlay]\r\n\r\n-misc\/pntnpuzl.cpp: hookup correct SVGA card [angelosa]\r\n\r\n-seibu\/banprestoms.cpp: identify RTC in tvdenwad [angelosa]\r\n\r\n-fcombat: fix gameover screen in cocktail mode [hap]\r\n\r\n-banprestoms.cpp: Fix clang error: lambda capture 'this' is not used [-Werror,-Wunused-lambda-capture]\r\n\r\n-docs: Update instructions for adding mame package repository in MSYS2 [Vas Crabb]\r\n\r\n-Updated Czech and Slovak translations. [Milan Galcik]\r\n\r\n-namcos22: fix array out of bounds on text tiles [hap]\r\n\r\n-blueprnt: fix negative index array access [hap]\r\n\r\n-atarifb: tilemap was too large for tileram [hap]\r\n\r\n-flower_a, gomoku_a: safer intermediate sound mixer buffer size [hap]\r\n\r\n-calorie: fix spriteram oob access [hap]\r\n\r\n-copsnrob: fix videoram oob access [hap]\r\n\r\n-ironhors: fix spriteram oob access [hap]\r\n\r\n-starfire: zerofill class variables [hap]\r\n\r\n-machine\/rp5c01.cpp, seibu\/banprestoms.cpp: add preliminary Sharp LH5045 RTC device [angelosa]\r\n\r\n-igs\/goldstar.cpp: corrected palette for cmfb55 [Ioannis Bampoulas]\r\n\r\n-comad\/funybubl.cpp, comad\/galspnbl.cpp, comad\/zerozone.cpp: consolidated drivers in single files [Ivan Vangelista]\r\n\r\n-taito\/qix.h: zero-filled variables [Ivan Vangelista]\r\n\r\nNew working clones\r\n------------------\r\nMini Golf (11\/25\/85) [Kevin Eshbach, The Dumping Union]\r\n\r\n-Balsente.cpp updates: [Kevin Eshbach, Brian Troha, The Dumping Union]\r\n * Identified Mini Golf (11\/25\/85) as being Mini Golf (10\/8\/85) and added actual Mini Golf (11\/25\/85)\r\n * Identified the Name That Tune (set 1) as the 3\/31\/86 version and corrected ROM names\r\n * Documented currently undumped Mini Golf Cocktail (10\/18\/85) set\r\n * Miscellaneous documentation updates and \/ or corrections\r\n\r\n-midtunit, midyunit: fix protection ram size off by 1 [hap]\r\n\r\n-midyunit: copypaste mistake on prev commit [hap]\r\n\r\n-bestleag: fix spriteram oob access [hap]\r\n\r\n-blstroid: fix playfield tilemap size [hap]\r\n\r\n-ironhors,bestleag: calculate spriteram bounds end [hap]\r\n\r\n-bestleag: fix wrong calculation in prev commit [hap]\r\n\r\n-blstroid: update prev commit [hap]\r\n\r\n-bestleag: no need to calc exact spriteram end [hap]\r\n\r\n-starshp1: don't draw starfield outside cliprect [hap]\r\n\r\n-sslam,drtomy: fix spriteram oob access [hap]\r\n\r\n-spectrum_cass.xml: New working software list additions (#10490) [ArcadeShadow]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nAction Pack - Lightgun Games (compilation) [spectrumcomputing.co.uk]\r\nAction Pack - Lightgun Games (compilation, alt) [spectrumcomputing.co.uk]\r\nAction Pack - Lightgun Games (compilation, Spanish) [spectrumcomputing.co.uk]\r\nAfter The War (small case) [spectrumcomputing.co.uk]\r\nAfter The War (alt) [spectrumcomputing.co.uk]\r\nAgent X (Dro Soft) [spectrumcomputing.co.uk]\r\nAgent X II (Dro Soft) [spectrumcomputing.co.uk]\r\nFreddy Hardest [spectrumcomputing.co.uk]\r\nH.A.T.E. - Hostile All Terrain Encounter (Erbe) [spectrumcomputing.co.uk]\r\nIce Breaker [spectrumcomputing.co.uk]\r\nSpirits [spectrumcomputing.co.uk]\r\nThe Games - Summer Edition (Erbe) [spectrumcomputing.co.uk]\r\nX-Out (Erbe) [spectrumcomputing.co.uk]\r\n\r\nRedump\r\n------\r\nAgent X [spectrumcomputing.co.uk]\r\n\r\n-metadata cleanups: Corrected parent\/cloneof relationships, publishers, release years (based on the info provided by\r\n spectrumcomputing.co.uk) [ArcadeShadow]\r\n\r\n-x1_012: force a partial update for tilemaps whenever the scroll registers change - needed for a crude raster effect when entering\r\n underground areas on Caliber 50 (#10506) [David Haywood]\r\n\r\n-apple2_flop_orig.xml: Metadata cleanups (#10484) [ArcadeShadow]\r\n * Added the question mark on the Carmen Sandiego's descriptions.\r\n * Changed the publisher's name \"Broderbund\" to \"Br\u00f8derbund\".\r\n\r\n-plugins\/autofire, plugins\/inputmacro: Use clear_value to release I\/O port fields. [Vas Crabb]\r\n\r\n-misc atari: correct 2804 eeprom address range [hap]\r\n\r\n-gladiatr.cpp: Use std::swap_ranges for descrambling GFX ROMs [AJR]\r\n\r\n-ics2115: fix volume calc sign overflow [hap]\r\n\r\n-ll3: Use std::swap_ranges in init function [AJR]\r\n\r\n-amiga\/alg.cpp, amiga\/arsystems.cpp, amiga\/cub.cpp, amiga\/mquake.cpp, amiga\/upscope.cpp: propagate 68k reset lines, fix Guru\r\n Meditation regression in arsystems.cpp [angelosa]\r\n\r\n-teammate: add interrupt callback for running homebrew [hap]\r\n\r\n-sega\/saturn_m.cpp: replace printf -> logerror for 68k reset log [angelosa]\r\n\r\n-chromatics\/cgc7900.cpp, konami\/konamim2.cpp, quantel\/dpb7000.cpp: replace rand() -> machine().rand(), fix coverity scan CID 375713\r\n violations [angelosa]\r\n\r\n-teammate: fix prev commit [hap]\r\n\r\n-Fixed a few issues identified by Coverity: [Vas Crabb]\r\n * cpu\/m6805: Removed unnecessary comparison that can't be true from 'HC05 timer handler.\r\n * machine\/z80scc.cpp: Fixed flag test in logging.\r\n * emu\/devdelegate.h: Fixed use-after-move in functoid constructor.\r\n * util\/unzip.cpp: Fixed integer promotion issue in ZIP16 member header handling.\r\n * util\/xmlfile.cpp: Got rid of custom allocator functions that have alignment issues and no longer provide value.\r\n * capcom\/alien.cpp: Use machine().rand() for determinism.\r\n * ensoniq\/esqpanel.cpp: I\/O stream eof() returns whether a read stopped short due to EOF, not whether the file pointer is at EOF.\r\n * sega\/sms.cpp: Fixed a few use-after-move errors.\r\n * osd\/modules\/monitor: Fixed an apparent bug in what appears to be a setter member function.\r\n\r\n-apple2e.cpp: added F1-F12 keys to the Franklin ACE 500 and 2200. [R. Belmont, Joshua Bell]\r\n\r\n-midway\/seattle.cpp: blitz typo fix. (#10510) [Michael Sanborn]\r\n * 1997, not 1987 on the description.\r\n\r\n-krokha: refactor screen update (nomore array oob) [hap]\r\n\r\n-source org: move krokha.cpp to ussr folder [hap]\r\n\r\n-misc: remove unneeded calls to driver_device [hap]\r\n\r\n-a2600.xml: Set default controllers for Omega Race. (#10517) [0kmg]\r\n\r\n-excellent\/aquarium.cpp, excellent\/gcpinbal.cpp, excellent\/witch.cpp, f32\/crospang.cpp: consolidated drivers in single files\r\n [Ivan Vangelista]\r\n\r\n-Clean up image loading handlers (mostly prototypes for long-dead ones) [AJR]\r\n\r\n-msx\/msx.cpp, bus\/msx_cart, bus\/msx_slot: Reimplemented memory using views. (#10473) [Wilbert Pol]\r\n * Made some devices which were not present in all msx models optional; install software lists based on components of the system.\r\n * Updated hardware descriptions.\r\n * Implemented bruc100 firmware banking.\r\n * Added m5.00.011 version of Yamaha SFG05 cartridge.\r\n * Fixed phc28 RAM misconfiguration.\r\n * Added AX-230 internal games mapper.\r\n * Started adding support for FS-A1FM modem.\r\n * Updated input port definitions.\r\n * Added support for kanji font from raw FS-A1FX ROM dump.\r\n * Started adding support for RS-232.\r\n * Added support for Toshiba HX-M200 kanji cartridge - allows hx21 and hx22 to start their firmware.\r\n * Fixed most floppy problems.\r\n * Marked all ROMs that need verification as bad dumps.\r\n * Moved floppy controller and drive configuration from main state to msx_slot disk devices.\r\n\r\nNew working machines\r\n--------------------\r\nHitachi MB-H1 (MSX1, Japan) [wilbertpol]\r\nMitsubishi ML-8000 (MSX1, Japan) [wilbertpol]\r\nPanasonic CF-2700 (MSX1, UK) [wilbertpol]\r\nPioneer\", \"UC-V102 (MSX2, Japan) [wilbertpol]\r\nSakhr AX-200 (MSX1, Arabic\/English) [wilbertpol]\r\nSakhr AX-230 (MSX1, Arabic) [wilbertpol]\r\nSakhr AX-350 II (MSX2, Arabic) [wilbertpol]\r\nSakhr AX-500 (MSX2, Arabic) [wilbertpol]\r\nSanyo MPC-25FS (MSX2, Japan) [wilbertpol]\r\nSanyo PHC-23 \/ Wavy23 (MSX2, Japan) [wilbertpol]\r\nToshiba HX-32 (MSX1, Japan) [wilbertpol]\r\nToshiba HX-51I (MSX1, Italy, Spain) [wilbertpol]\r\nYamaha SX-100 (MSX1, Japan) [wilbertpol]\r\nVictor HC-80 (MSX2, Japan) [wilbertpol]\r\n\r\nNew working clones\r\n------------------\r\nFrael Bruc 100-2 (MSX1, Italy) [wilbertpol]\r\nHitachi MB-H1E (MSX1, Japan) [wilbertpol]\r\nPhilips NMS 8250\/16 (MSX2, Spain) [wilbertpol]\r\nSakhr AX-200M (MSX1, Arabic\/English) [wilbertpol]\r\nSakhr AX-350 II F (MSX2, Arabic) [wilbertpol]\r\nSony HB-101 (MSX1, Japan) [wilbertpol]\r\nSony HB-75 (MSX1, Japan) [wilbertpol]\r\nSony HB-F500 2nd version (MSX2, Japan) [wilbertpol]\r\nSpectravideo SVI-728 (MSX1, Spanish) [wilbertpol]\r\nTalent DPC-200 (MSX1, Argentina, international keyboard) [wilbertpol]\r\nToshiba HX-20E (MSX1, Spain) [wilbertpol]\r\n\r\n-nec\/pc8801.cpp: update QA [Angelo Salese]\r\n\r\n-gbcolor.xml: Added five Sintax games [Vas Crabb]\r\n\r\nNew working software list items (gbcolor.xml)\r\n---------------------------------------------\r\nCh\u0101oj\u00ed Y\u012bns\u00f9 Xi\u01ceozi \u2161 - Super Sonik (China) [max6464646464, taizou]\r\nFantastic Simulated Battle (China) [BigFred, taizou]\r\nMatel Gear II (China) [NewRisingSun, taizou]\r\nM\u00e8nghu\u00e0n M\u00f3n\u01d0 Zh\u00e0n \u2161 (China) [taizou]\r\nSh\u00e9ngu\u01d0 D\u00ecgu\u00f3 zh\u012b \u00c8m\u00f3 Ch\u00e9ng (China) [AprkMk10, taizou]\r\n\r\n-capcom\/exedexes.cpp, capcom\/higemaru.cpp, capcom\/sonson.cpp, capcom\/srumbler.cpp, capcom\/vulgus.cpp: consolidated drivers in single\r\n files [Ivan Vangelista]\r\n\r\nNew working clones\r\n------------------\r\nDeroon DeroDero (earlier, set 2) [Fabrice Arzeno]\r\n\r\n-32x.xml: Metadata cleanings (#10526) [ArcadeShadow]\r\n * Replaced countries' abbreviation by their full name\r\n\r\n-machine\/intelfsh.cpp: Retire variant enum; add TC58FVT800 type [AJR]\r\n\r\nNew working clones\r\n------------------\r\nDomino Man (set 2) [ArcadeDoc524]\r\n\r\nNew working clones\r\n------------------\r\nPunching Kid (Japan) [RepArcade]\r\n\r\nNew working clones\r\n------------------\r\nGalactica-2 (Moon Alien Part 2 bootleg) [gryeti]\r\n\r\nNew working clones\r\n------------------\r\nBin Bin Bingo (Japan, terminal) [Hammy, Porchy, Nnap]\r\n\r\n-Dumped and added three more games on Unidesa\/Cirsa \"960606-5\" hardware (#10427) [ClawGrip]\r\n\r\nNew NOT_WORKING games\r\n---------------------\r\nLa Perla del Caribe (V1.0, Catalonia) [jordigahan, Recreativas.org]\r\n\r\nNew NOT_WORKING clones\r\n----------------------\r\nunknown 960606-5 based machine (set 2) [jordigahan, Recreativas.org]\r\n\r\nNew NOT_WORKING machine\r\n-----------------------\r\nMulti Points [jordigahan]\r\n\r\n-bus\/gameboy: Added support for newer NT\/Makon cartridges. [Vas Crabb]\r\n * bus\/gameboy: Removed the non-working \"Digimon 2\" cartridge device.\r\n * gbcolor.xml: Corrected titles for a few Chinese games.\r\n\r\nNew working software items (gbcolor.xml)\r\n----------------------------------------\r\nCapcom Vs. SNK: Millennium Fight 2001 (China) [Pepper9801, taizou]\r\nDigimon 02 4 (China) [taizou]\r\nDigimon 2 (China) [Robyn A1200, taizou]\r\nDigimon Pocket (China) [taizou]\r\nHarry Potter 3 (China) [taizou]\r\nPok\u00e9mon Diamond: Special Pikachu Edition [taizou]\r\nPok\u00e9mon Jade: Special Pikachu Edition [taizou]\r\nPok\u00e9mon: Mewtwo Strikes Back [taizou]\r\nStreet Fighter Zero 4 (China) [taizou]\r\n\r\nSoftware items promoted to working (gbcolor.xml)\r\n------------------------------------------------\r\nSh\u00f9m\u01ce B\u00e0o L\u00f3ng 02 4 (China) [Vas Crabb]\r\nSh\u00f9m\u01ce B\u00e0o L\u00f3ng 3 Shu\u01d0j\u012bng B\u01cen (China) [Vas Crabb]\r\n\r\n-gbcolor.xml: Marked sfz4 as partially supported due to high-colour trick not displaying properly. [Vas Crabb]\r\n\r\nNew working clones\r\n------------------\r\nGradius IV: Fukkatsu (ver JAC, 837a01) [alamone]\r\n\r\n-msx\/msx2.cpp: Fixed ROM definitions for nms8245, y503iiir and y503iiire. (#10531) [wilbertpol]\r\n * Fixed SHA1 copy\/paste mistake for nms8245.\r\n * Removed duplicate ROM entries on y503iiir and y503iiire.\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nvideopac: Bastion (Europe, prototype), Himalaya (Europe, prototype), Terrahawks (Europe, prototype) [Janzl]\r\n\r\n-Remove reference to incorrect Yamaha TX81Z ROM image (#10530) [Anthony]\r\n\r\n-Implement FM and mixed FM\/MFM reading to DMK disk image format (#10514) [pnp2084]\r\n\r\n-gbcolor.xml: Corrected sizes and CRCs. [Vas Crabb]\r\n\r\n-bus\/gameboy: Added comments about the \"new\" NT\/Makon memory controller. [Vas Crabb]\r\n\r\nNew working software items (gbcolor)\r\n------------------------------------\r\nDragon Ball Z III 2002 Fighting [taizou]\r\n\r\n-namcos22: separate classes for some of the ss22 games [hap]\r\n\r\n-midway\/balsente.cpp, tecmo\/tecmosys.cpp: addressed feedback on previous commits [Ivan Vangelista]\r\n\r\n-capcom\/commando.cpp: consolidated driver in single file [Ivan Vangelista]\r\n\r\nNew working clones\r\n------------------\r\nSuper Invaders (Emag bootleg set 2) [Dillweed]\r\n\r\n-namcos22: add alpinesa prg rom banking [hap]\r\n\r\n-namcos22: let's mark alpinesa as bad dump [hap]\r\n\r\n-olibochu: verified color prom [RepArcade]\r\n\r\n-m5: zerofil class variables [hap]\r\n\r\n-irem\/m90: fix spriteram oob access for bootleg sets [hap]\r\n\r\n-vortex: fix array oob access [hap]\r\n\r\n-taito\/tc0100scn.cpp: fix longstanding color regression with wgp (#10532) [Angelo Salese]\r\n\r\n-outrun: Add missing reset hookups [Olivier Galibert]\r\n\r\n-i8085: remove cputype enum, remove possible time travel issue [hap]\r\n\r\n-tmegaman3: adjust svg border [hap]\r\n\r\nMachines promoted to working\r\n----------------------------\r\nAlpine Surfer (Rev. AF2 Ver.A, World) [hap]\r\n\r\n-tilemap.get_info_debug: don't access invalid gfxnum [hap]\r\n\r\n-bus\/gameboy: Added support for Liebao Technology cartridges. [Vas Crabb]\r\n * gameboy.xml: Changed default NVRAM fill for dbzgeki to 0xff - this will cause it to treat the three save files as empty rather\r\n    than starting in a glitchy state.\r\n\r\nNew working software list items\r\n-------------------------------\r\nDragon Ball Z English [lana_chan_, taizou]\r\n\r\n-bus\/gameboy: Added support for bootleg Telefang translations. [Vas Crabb]\r\n * English and German versions of the Speed Version bootleg, passed off as Pok\u00e9mon Jade version, have been added to the software\r\n    list.  Chinese and Spanish translations, and translations of Power Version (Pok\u00e9mon Diamond) also exist.\r\n\r\nNew working software list additions (gbcolor.xml)\r\n-------------------------------------------------\r\nPok\u00e9mon Jade Version [taizou]\r\nPok\u00e9mon Vision Jade [Sanqui, taizou]\r\n\r\n-namcos22: add text layer mid-screen x scroll updates [hap]\r\n\r\n-konami\/hornet.cpp: hand edited gradius4a's m48t58 to show version UAA. The last letter is believed to match the letter in the\r\n program ROM's label. The game boots to whatever version the timekeeper holds, so faked a US version timekeeper to have an English\r\n version (which doesn't show the Fukkatsu subtitle on the title screen) [Ivan Vangelista]\r\n\r\n-thepit: mask sprite cliprect with main cliprect [hap]\r\n\r\n-tilemap_t::draw_instance: remove problem with nullptr math [hap]\r\n\r\nNew working clones\r\n------------------\r\nGallop - Armed Police Unit (Japan, M84 hardware) [Corrado Tomaselli, The Dumping Union]\r\n\r\n-m72.cpp: Corrected ROM labels, added PCB locations to some sets & added PLDs to some sets\r\n [PLD Archive, Brian Troha, The Dumping Union]\r\n\r\n-namcos22: reword game strings (region 1st) [hap]\r\n\r\n-mview: Don't forget to select the correct page when installing handlers, especially dynamically. [Olivier Galibert]\r\n\r\n-Add FDC Write Protect Delay (#10538) [tim lindner]\r\n\r\n-msx\/msx1.cpp, msx\/msx2.cpp: Fixed machine configuration for hb55d and hbf900a. (#10539) [wilbertpol]\r\n\r\n-bus\/gameboy: Added support for Kong Feng and BBD cartridges. [Vas Crabb]\r\n\r\nNew working software list items (gbcolor.xml)\r\n---------------------------------------------\r\nDigimon Adventure 2001 [lana_chan_, taizou]\r\nDigimon 6 Adventure 2002 [taizou]\r\nGarou: Mark of the Wolves 2001 [Vas Crabb]\r\nHarry Potter (China, English) [taizou]\r\nSh\u00f9m\u01ce B\u00e0o L\u00f3ng: K\u01d2ud\u00e0i B\u01cen (China) [RocknRami, taizou]\r\nM\u00f3 Ji\u00e8 Chu\u00e1nshu\u014d (China) [taizou]\r\nM\u00f9ch\u01ceng W\u00f9y\u01d4 6 GB (China) [taizou]\r\n\r\n-gameboy.xml: Added a prototype. (#10541) [0kmg]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\ngameboy.xml: Altered Space - A 3-D Alien Adventure (USA, prototype, 19910215) [SteelGeneral, Forest of Illusion]\r\n\r\n-msx easi_speech: remove workaround that's not needed anymore [hap]\r\n\r\n-teammate: grey backdrop in internal artwork [hap]\r\n\r\nNew working clones\r\n------------------\r\nAlpine Surfer (World, AF2 Ver.A, set 2) [Guru]\r\n\r\n-ggm: more accurate addressmap [hap]\r\n\r\n-champbwl: Cleanup [AJR]\r\n * Identify input select flag and use it instead of peeking into NVRAM\r\n * Reverse trackball X axis to agree with service mode display\r\n * Eliminate runtime port tag lookups\r\n\r\n-namcos22: add poly alpha pen mask [hap]\r\n\r\n-namcos22: fix cybrcycc speed dial [hap]\r\n\r\n-imgtool.cpp: Future-proofing [AJR]\r\n\r\n-abc1600: Fixed hard disk formatting by introducing configurable byte transfer and command delays into the NSCSI system.\r\n [Curt Coder]\r\n\r\n-wd_fdc: adjust wp detection delay to better match real hardware (#10547) [tim lindner]\r\n\r\n-tilemap_t::draw_instance: add another safety check for priority bitmap [hap]\r\n\r\n-newport: Split out iterator setup stage (#10546) [Jiaxun Yang]\r\n * In REX3, iterator setup should be a dedicated operation that is only execuated if a). A Draw command is execuated with DoSetup at\r\n    DRAWMODE0 set or b). A host write is issued to SETUP register\r\n * At setup stage REX3 will calcuate quadrant for a block or span drawcall or octant together with some Bresenham parameters for a\r\n    line drawcall.\r\n * Linux newport_con driver is rely on this behavior to use quadrant calculated by previous draw call to render characters.\r\n * Fixes: #9667 Signed-off-by: Jiaxun Yang <jiaxun.yang@flygoat.com>\r\n * Signed-off-by: Jiaxun Yang <jiaxun.yang@flygoat.com>\r\n\r\nNew working clones\r\n------------------\r\nPitapat Puzzle (set 2) [Jorge Silva]\r\n\r\n-irem\/m72.cpp: Added more PLDs to various sets, added main board BPROMs to most sets.\r\n [Porchy, The PLD Archive, Brian Troha, The Dumping Union]\r\n\r\n-nmk\/quizdna.cpp, nmk\/quizpanic.cpp: consolidated drivers in single files [Ivan Vangelista]\r\n\r\n-namcos22: add object brightness adjust [hap]\r\n\r\n-olympia\/portrait.cpp: apply some WIP cleanups, make it playable (#10540) [Angelo Salese]\r\n * Make color palette to be b&w for the time being, being more visible to the eye than the previous washed out attempt;\r\n * mask sprite area against defined playfield clip rectangle;\r\n * fix global sprite Y positions, they mostly follow up current scroll value except for some edge cases;\r\n * attempt to fix sprite priorities;\r\n * make tilemap bank more logical (?) bitwise;\r\n\r\n-n64.xml: Added an unreleased prototype. (#10552) [0kmg]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nSimCopter 64 (prototype 19970616) [VGHF]\r\n\r\n-e132xsfe.cpp: Fixed missing bit mask causing UBSAN warnings. [Ryan Holtz] (#10550) [MooglyGuy]\r\n * Co-authored-by: Ryan Holtz <TheMogMiner>\r\n\r\nNew working machine added (#10551)\r\n----------------------------------\r\nCastlevania II: Simon's Quest (Tiger handheld) [algestam, Sean Riddle]\r\n\r\n-nes.xml: Added new working entry (#10545) [ICEknigh7]\r\n * The Cheetahmen: The Creation (USA) [Magic Jewelry Nerd]\r\n\r\n-a7800.xml: Added 10 homebrew cartridges. (#10518) [0kmg]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nArmor Attack II [Robert Tuccitto]\r\nBentley Bear's Crystal Quest (NTSC) [Robert Tuccitto]\r\nCrazy Otto (NTSC, Ms. Pac-Man hack) [Robert Tuccitto]\r\nCrazy Otto (PAL, Ms. Pac-Man hack) [Robert Tuccitto]\r\nFroggie [Robert Tuccitto]\r\nK.C. Munchkin! [Robert Tuccitto]\r\nRip-Off (NTSC) [Robert Tuccitto]\r\nRip-Off (PAL) [Robert Tuccitto]\r\nScramble (NTSC) [Robert Tuccitto]\r\nWorm! [GroovyBee]\r\n\r\n-a7800.xml: Marked light gun games as unsupported. (#10535) [0kmg]\r\n\r\n-Fix the linux CI, hopefully [Olivier Galibert]\r\n\r\n-pico.xml: Cleaned up descriptions. (#10544) [ArcadeShadow]\r\n * Replaced abbreviated country names with full names.\r\n * Use lowercase for descriptive text.\r\n\r\n-merit\/merit.cpp: dumped crt-209 module for dodgcitya, dodgcityb and dodgcityc [Team Europe, Brian Troha]\r\n\r\n-misc\/ssingles.cpp: some minor cleanups [Ivan Vangelista]\r\n\r\n-mr\/dribling.cpp: consolidated driver in single file [Ivan Vangelista]\r\n\r\n-vsmile_cd.xml: Replaced abbreviated country names with full names in descriptions. (#10543) [ArcadeShadow]\r\n\r\n-Miscellaneous cleanup: [Vas Crabb]\r\n * mame\/namcos22.h: Use common helpers for integer manipulation, more appropriate use of inline\/static\/constexpr.\r\n * bus\/gio64\/newport.cpp: Changed a couple instances of K&R formatting that snuck in to Allman like the rest of the file.\r\n * bus\/gameboy\/gbxfile.h: Added comment about another use of GBX footer \"extra data\".\r\n\r\n-tsimquest: adjust svg border [hap]\r\n\r\n-namcos22.h: update prev commit [hap]\r\n\r\n-Semicolon surgery [AJR]\r\n\r\n-olympia\/portrait.cpp: simplify scroll hookup [angelosa]\r\n\r\n-namcos22: fix zsort overflow problem [hap]\r\n\r\n-aviio.cpp, msdib.cpp: Use core inline functions as appropriate [AJR]\r\n\r\n-msx2.cpp: Fix floppy support for y805128r2 and y805128r2e (#10556) [wilbertpol]\r\n\r\n-jvshost: Fix size of encoded packet with escaped bytes (#10557) [987123879113]\r\n\r\n-galaxian\/galaxian.cpp: fixed GFX ROM loading for galactica2 [Robbbert]\r\n\r\nNew working clones\r\n------------------\r\nSoreike Kokology [SpinalFeyd]\r\n\r\n-unidasm: Add CDC 1700, Cyber 18, Sigma 2 and Xerox 530 disassemblers [AJR]\r\n\r\n-a2600.xml: Added an unreleased prototype. (#10558) [0kmg]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nTurbo (NTSC, prototype) [Rom Hunter]\r\n\r\n-Update cpu.lua for 9bb87665baa2faf1edd6fd2ce67c5de28fa0459e [AJR]\r\n\r\n-tecmo\/tehkanwc.cpp: mark teedoff ROMs #1 to #4 with BAD_DUMP [angelosa]\r\n\r\n-hornet: Replace JVS impl with jvs_host device (#10559) [987123879113]\r\n\r\n-Make numbers signed in debugger where it matters [AJR]\r\n * Perform signed calculations for \/, %, >>, \/=, %=, >>=, <, >, <=, >= operators in debugger expressions\r\n * Eliminate workarounds in debugger printf method for system printf not reliably handling 64-bit integers (a previous refactoring\r\n    adopted strformat for this)\r\n * Output signed decimals for %d in debugger printf formats; also add %u format\r\n * Add two-argument sext function to debugger\r\n\r\nNew working clones\r\n------------------\r\nBloxeed (Japan, earlier) (FD1094 317-0139) [Brian Troha, The Dumping Union]\r\n\r\n-sigma2: Use util::sext in disassembler [AJR]\r\n\r\n-barcrest\/mpu4.cpp: Add IC4 port B shadowing of serial and 50Hz signals. (#10426) [James Wallace]\r\n * Also Fixed AY8913 chip select routine that relied on the wrong PIA and improved save state support.\r\n\r\nClones promoted to working\r\n--------------------------\r\nThe Crystal Maze (v1.3, Datapak) (MPU4 Video) [James Wallace]\r\nThe New Crystal Maze Featuring Ocean Zone (v2.2, Datapak) (MPU4 Video) [James Wallace]\r\nThe Crystal Maze Team Challenge (v0.9, Datapak) (MPU4 Video) [James Wallace]\r\n\r\n-megacd.xml, megacdj.xml: Replaced abbreviated country names with full names. (#10529) [ArcadeShadow]\r\n * Replaced countries' abbreviation by their full name\r\n\r\n-A few small formatting cleanups and scope reductions. [Vas Crabb]\r\n\r\n-m68000: Musashi's berr line is edge-triggered [Olivier Galibert]\r\n\r\n-m68000: Prevent CI\/CEI bits from remaining set after MOVEC to CACR. Fixes maclc not booting. (The code tries to flush the\r\n instruction cache by adding #8 to the old value of CACR, which doesn't work if CI reads back as 1.) [AJR]\r\n\r\n-m68000: Apply fix from 8f77f6f75874ca67731cc81f6506b0a2969d1622 to other models [AJR]\r\n\r\n-msx1_cart.xml: added msxlogo uk, es, ar, br, pl and renamed nl (#10512) [goldnchild]\r\n\r\n-Ensure queue->thread will have at least 1 work_thread_info in it (#10560) [CasualPokePlayer]\r\n * For platforms which do not support threads (i.e. emuscripten), queue->thread might not have any work_thread_info's added to it.\r\n    This is bad as osd_work_item_queue_multiple will access queue->thread[0] when queue->threads == 0, and subsequently crash as the\r\n    queue has no items in it.\r\n\r\n-hash\/*: Remove zero offsets from cassette and CD-ROM setup floppy lists. (#10563) [0kmg]\r\n\r\n-Fixed MESS build (#10564) [MASH]\r\n\r\n-Added Elanco AgVision and fixed TRS VideoTex drivers. (#10520) [tim lindner]\r\n\r\nNew working machines\r\n--------------------\r\nElanco AgVision [tim lindner]\r\n\r\nMachines promoted to working\r\n----------------------------\r\nTandy Radio Shack Videotex [tim lindner]\r\n\r\n-Another MESS build fix (#10565) [MASH]\r\n\r\nNew working clones\r\n------------------\r\nSpelling ABC (Germany) [Sean Riddle]\r\nLetterlogic (France) [Sean Riddle]\r\nLetterlogic (Germany) [Sean Riddle]\r\n\r\n-casio\/ld50.cpp: identify unknown ICs & signals, add link to service manual (#10561) [Devin Acker]\r\n\r\nNew working clones\r\n------------------\r\nScud Hammer (ver 1.4) [SpinalFeyd]\r\n\r\n-namcos22: do cz_adjust\/bri_adjust differently [hap]\r\n\r\n-mview: removed a little too much [Olivier Galibert]\r\n\r\n-new NOT_WORKING machine (#10568) [Devin Acker]\r\n\r\nnew NOT_WORKING machine\r\n-----------------------\r\nYamaha PSS-12 [Edward d-tech]\r\n\r\n-yamaha\/ympss12: srcclean [Devin Acker]\r\n\r\n-bufsprite: add length() getter [hap]\r\n\r\n-k007121: small cleanup [hap]\r\n\r\n-nios2: Preliminary execution core and gdb support [AJR]\r\n\r\n-ibm5170.xml: 9 new software additions (#10542) [ArcadeShadow]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nBest of the Best: Championship Karate (Spain, PC Games release) [AbandonSocios]\r\nFleet Defender [The Good Old Days]\r\nRoboSport (3.5\" DD) [The Good Old Days]\r\nRoboSport (5.25\" HD) [The Good Old Days]\r\nThe Humans: Insult to Injury (France) [The Good Old Days]\r\nThe Humans: Insult to Injury (Spain, PC Games release) [AbandonSocios]\r\n\r\nMoved from ibm5150 Software List\r\n--------------------------------\r\nBoth \"Nova 9\" games requires hard disk installation and EGA or VGA graphic card [ArcadeShadow]\r\n(https:\/\/www.mobygames.com\/game\/dos\/nova-9-the-return-of-gir-draxon\/cover-art\/gameCoverId,223398\/) [ArcadeShadow]\r\nNova 9: The Return of Gir Draxon (v1.1, 3.5\" DD) [ArcadeShadow]\r\nNova 9: The Return of Gir Draxon (v1.0, 3.5\" DD) [ArcadeShadow]\r\n\r\n-Requires IBM AT (https:\/\/www.mobygames.com\/game\/dos\/mario-andrettis-racing-challenge\/cover-art\/gameCoverId,89907\/) Mario Andretti's\r\n Racing Challenge [ArcadeShadow]\r\n\r\n-scv.xml: Metadata cleanings (#10515) [ArcadeShadow]\r\n * Lowercase applied on \"Alt\" descriptive word\r\n * Add tag info with alt_title on y2mnstld set (and removed the comment)\r\n\r\n-nintendo\/nes_arcade_bl.cpp: Added emulation for NES side of hardware. (#10548) [0kmg]\r\n * bus\/nes: Corrected pirate SMB3 IRQ counter.\r\n\r\n-sega\/model2.cpp and hash\/saturn.xml - Last Bronx title changes for Japanese sets. (#10423) [Michael Sanborn]\r\n * sega\/model2.cpp - Include subtitle to Last Bronx Japanese set.\r\n * has\/saturn.xml - Just simply Last Bronx.\r\n\r\n-Dumped and added two different versions of Falgas \"Fantastic Car\" kiddie ride (#10571) [ClawGrip]\r\n\r\nNew NOT_WORKING machine\r\n-----------------------\r\nFantastic Car (M89 hardware) [Eduardo Anay]\r\n\r\nNew NOT_WORKING  clone\r\n----------------------\r\nFantastic Car (Micro-87 hardware) [Eduardo Anay]\r\n\r\n-mame.lsr: Add 'fantcar' and 'fantcar87' [ClawGrip]\r\n\r\n-Dumped and added \"Golden Chip\" slot machine from SegaSA \/ Sonic (#10570) [ClawGrip]\r\n\r\nNew NOT_WORKING machine\r\n-----------------------\r\nGolden Chip [jordigahan]\r\n\r\n-mame.lst: Add 'goldenchip' [ClawGrip]\r\n\r\n-namcos22: s22 fog is per poly [hap]\r\n\r\n-Updated Greek UI translation. (#10569) [BraiNKilleRGR]\r\n\r\n-hiscore.dat: Updates [Leezer]\r\n\r\n-dsp56156, i960, scudsp: Simplify some bits of code using util::sext [AJR]\r\n\r\n-score: Use util::sext for sign extension [AJR]\r\n\r\n-m88000: prepare for mmu [Patrick Mackinlay]\r\n\r\n-m88000: 88100 does not have signed immediate [Patrick Mackinlay]\r\n\r\n-eepromser: correct data out level [Patrick Mackinlay]\r\n\r\nNew working clones\r\n------------------\r\nTrojan (location test) [coolmod, rtw, Brian Troha, Sean Sutton, Smitdogg, The Dumping Union]\r\n\r\n-sigma\/sub.cpp, thepit\/timelimt.cpp: consolidated drivers in single files [Ivan Vangelista]\r\n\r\n-New working machine added (#10573) [algestam]\r\n\r\nNew working machine added\r\n-------------------------\r\nNinja Gaiden III (Tiger handheld) [algestam, Sean Riddle]\r\n\r\n-cps3: Fix nscsi regression. [Curt Coder]\r\n\r\n-nichibutsu\/cclimber.cpp: redump part of the GFX ROMs [porchy]\r\n\r\nNew clones marked as NOT_WORKING\r\n--------------------------------\r\nNetchuu Pro Yakyuu 2002 (NPY1 Ver. C) [Mickysmoke, rtw]\r\n\r\nNew working machines\r\n--------------------\r\nBottom of the Ninth (handheld) [hap, Sean Riddle, Mr. Do]\r\n\r\n-ncd88k: work in progress [Patrick Mackinlay]\r\n * hook up serial eeprom\r\n * initial work on interrupts\r\n * add firmware version 2.6.0\r\n\r\n-ncd88k: appease clang [Patrick Mackinlay]\r\n\r\n-hh_sm510: update notes [hap]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nHello Kitty Magical Pumpkin (Japan 960712) [Hammy, Porchy]\r\n\r\n-bus\/msx_cart, msx1_cart.xml: Added external floppy and Kanji cartridges. (#10549) [wilbertpol]\r\n * msx1_flop.xml:\r\n   - Moved msxdostb to msx1_flop_525.xml.\r\n     * msx1_cart.xml:\r\n   - Added Kanji ROM to Japanese MSX-Write.\r\n   - Added Toshiba Kanji ROM\r\n   - Added Konami Word Processor with Kanji cartridge.\r\n   - Added several external floppy controllers and drives.\r\n\r\nNew working software list additions (msx1_cart.xml)\r\n---------------------------------------------------\r\nCDX-2 + 5.25\" DSDD floppy drive (Brazil) [openMSX]\r\nDDX + 5.25\" DSDD floppy drive (Brazil, v3.0d) [openMSX]\r\nDDX + 5.25\" DSDD floppy drive (Brazil, v3.0) [openMSX]\r\nDPF-550 Controller + 5.25\" SSDD floppy drive (Argentina) [openMSX]\r\nDPF-550 Controller + 5.25\" SSDD floppy drive (Belgium\/Netherlands) [openMSX]\r\nEC-700 Word Processor (EC-701 + EC-702) (Japan) [openMSX]\r\nFD-051 Controller + FD-05 3.5\" DSDD floppy drive [openMSX]\r\nHB-3600 Controller + HB-6000 5.25\" DSDD floppy drive (Brazil) [openMSX]\r\nHBD-20W (Floppy controller + 3.5\" DSDD floppy drive) (Japan) [openMSX]\r\nHBD-50 (Floppy controller + 3.5\" SSDD floppy drive, SNYJX121) [openMSX]\r\nHBD-F1 (Floppy controller + 3.5\" DSDD floppy drive) (Japan) [openMSX]\r\nHX-F101PE Controller + 3.5\" SSDD floppy drive (Europe) [openMSX]\r\nMFD-001 (Controller + enclosure with 1 5.25\" DSDD floppy drive) (Europe) [openMSX]\r\nML-30DC Controller + ML-30FD enclosure with 1 3.5\" DSDD floppy drive (Japan) [openMSX]\r\nNMS-1200 Floppy controller + 3.5\" DSDD floppy drive (Europe, v1.06) [openMSX]\r\nNMS-1200 Floppy controller + 3.5\" DSDD floppy drive (Europe, v1.04) [openMSX]\r\nToshiba Kanji ROM Cartridge HX-M200 (Japan) [openMSX]\r\n\r\nNew software marked as NOT_WORKING (msx1_cart.xml)\r\n--------------------------------------------------\r\nFD-03 Controller + 3.5\" DSDD floppy drive v3.8 [openMSX]\r\nFD-03 Controller + 3.5\" DSDD floppy drive v3.5 [openMSX]\r\n\r\n-msx1_cass.xml: Added 47 items (45 working), and re-dumped one item. (#10566) [wilbertpol]\r\n * msx1_cart.xml: Marked testcart as bad dump.\r\n * msx1_cass.xml: Added 48 titles, 1 redump.\r\n\r\nNew working software list additions (msx1_cass.xml)\r\n---------------------------------------------------\r\nAprende astronom\u00eda con El Sol (Spain) [msxcassettes]\r\nAprende astronom\u00eda con la Luna (Spain) [msxcassettes]\r\nAprende astronom\u00eda con la Tierra en el espacio (Spain) [msxcassettes]\r\nAprende astronom\u00eda con los planetas (Spain) [msxcassettes]\r\nCocos (Spain) [msxcassettes]\r\nContabilidad Personal (Spain) [msxcassettes]\r\nData MSX - Issue 01 (Spain) [msxcassettes]\r\nData MSX - Issue 04 (Spain) [msxcassettes]\r\nData MSX - Issue 09 (Spain) [msxcassettes]\r\nDog Fighter (Spain) [msxcassettes]\r\nFloppy el Pregunton (Spain) [msxcassettes]\r\nFrankie (Spain) [msxcassettes]\r\nFreddy Hardest (UK, Italy) [msxcassettes]\r\nGenerador de Sprites (Spain) [msxcassettes]\r\nGolf (Spain) [msxcassettes]\r\nJuegue con su MSX - Issue 02 - Alpha Centauro (Spain) [msxcassettes]\r\nJuegue con su MSX - Issue 07 - Robber (Spain) [msxcassettes]\r\nLa Liebre y la Tortuga (Spain) [msxcassettes]\r\nLenguaje 7\u00b0 E.G.B. (Spain) [msxcassettes]\r\nLenguaje 8\u00b0 E.G.B. (Spain) [msxcassettes]\r\nLenguaje Maquina - Issue unknown (Spain) [msxcassettes]\r\nM-47 Combate de blindados (Spain) [msxcassettes]\r\nMSX Games Vol 05 - Patrullera XH-63 (Spain) [msxcassettes]\r\nMSX Games Vol 10 - Invasores (Spain) [msxcassettes]\r\nMSX Soft Magazine - Issue 03 - Fruit Machine (Spain) [msxcassettes]\r\nMSX Soft Magazine - Issue 08 - Rana Sideral (Spain, alt) [msxcassettes]\r\nMSX Soft Magazine - Issue 09 - Cazador de tiburones (Spain) [msxcassettes]\r\nMSX Software - Issue 04 (Spain) [msxcassettes]\r\nMSX Software - Issue 16 - Hungry Harry (Spain) [msxcassettes]\r\nMad-Fox (Spain) [msxcassettes]\r\nM\u00fasica en Juego I - Notas (Spain) [msxcassettes]\r\nPHCalc (Spain) [msxcassettes]\r\nPanic Kong (Spain) [msxcassettes]\r\nPerspective (Japan, v1.1) [msxcassettes]\r\nQuinielas y Reducciones (Spain) [msxcassettes]\r\nSky Hawk (Spain) [msxcassettes]\r\nSnackbar + Mouse Jump (Spain) [msxcassettes]\r\nSoccer Boss (UK) [msxcassettes]\r\nSoft-MSX 1 (Spain) [msxcassettes]\r\nSoft-MSX 3 (Spain) [msxcassettes]\r\nStar Seeker - Solar System (Spain) [msxcassettes]\r\nStars MSX 1 (Spain) [msxcassettes]\r\nStars MSX 2 (Spain) [msxcassettes]\r\nStars MSX 4 (Spain) [msxcassettes]\r\nViaje Espacial (Spain) [msxcassettes]\r\nWho Dares Wins 2 (UK, Italy) [msxcassettes]\r\n\r\nRedump (msx1_cass.xml)\r\n----------------------\r\nContabilidad 2 (Spain) [msxcassettes]\r\n\r\nNew NOT_WORKING software list additions (msx1_cass.xml)\r\n-------------------------------------------------------\r\nAprendiendo Ingl\u00e9s 1 - en el campo y en el castillo (Spain) [msxcassettes]\r\nJuegos de Inteligencia (Spain) [msxcassettes]\r\n\r\n-gaelco\/mastboy.cpp: Fixed description for 'mastboyib' and renamed it to 'mastboyiv2'. (#10574) [ClawGrip]\r\n\r\n-konami\/hornet.cpp: Added x76 security chip, and added new regional variants of games (#10578) [987123879113]\r\n * Added security EEPROM data for NBA Play by Play\/All The Way.\r\n * Added security EEPROM and NVRAM data for Gradius 4.\r\n * Added NVRAM data for Teraburst.\r\n * Added NVRAM data for Silent Scope series.\r\n * machine\/k033906.cpp: Fix usage for Voodoo 2.\r\n\r\nNew clones marked as WORKING\r\n----------------------------\r\nGradius IV: Fukkatsu (ver JAA) [windyfairy]\r\nGradius IV (ver UAC) [windyfairy]\r\nGradius IV (ver AAC) [windyfairy]\r\nGradius IV (ver AAA) [windyfairy]\r\nNBA Play By Play (ver UAB) [windyfairy]\r\nNBA Play By Play (ver JAB) [windyfairy]\r\nNBA Play By Play (ver UAA) [windyfairy]\r\nNBA Play By Play (ver AAA) [windyfairy]\r\nNBA All The Way (ver EAB) [windyfairy]\r\nNBA All The Way (ver EAA) [windyfairy]\r\n\r\nNew clones marked as NOT_WORKING\r\n--------------------------------\r\nTeraburst (1998\/07\/17 ver JEL) [windyfairy]\r\nTeraburst (1998\/07\/17 ver HEL) [windyfairy]\r\nTeraburst (1998\/02\/25 ver UAA) [windyfairy]\r\nTeraburst (1998\/02\/25 ver JAA) [windyfairy]\r\nTeraburst (1998\/02\/25 ver HAA) [windyfairy]\r\nSilent Scope (ver EAD, Ver 1.33) [windyfairy]\r\nSilent Scope (ver AAD, Ver 1.33) [windyfairy]\r\nSilent Scope (ver EAC, Ver 1.30) [windyfairy]\r\nSilent Scope (ver AAC, Ver 1.30) [windyfairy]\r\nSilent Scope (ver EAB, Ver 1.20) [windyfairy]\r\nSilent Scope (ver AAB, Ver 1.20) [windyfairy]\r\nSilent Scope (ver JAB, Ver 1.20) [windyfairy]\r\nSilent Scope (ver EAA, Ver 1.00) [windyfairy]\r\nSilent Scope (ver AAA, Ver 1.00) [windyfairy]\r\nSilent Scope (ver JAA, Ver 1.00) [windyfairy]\r\nSilent Scope (ver EAD, Ver 1.33, GQ871 Voodoo 2 video board) [windyfairy]\r\nSilent Scope (ver AAD, Ver 1.33, GQ871 Voodoo 2 video board) [windyfairy]\r\nSilent Scope (ver UAC, Ver 1.30, GQ871 Voodoo 2 video board) [windyfairy]\r\nSilent Scope (ver EAC, Ver 1.30, GQ871 Voodoo 2 video board) [windyfairy]\r\nSilent Scope (ver AAC, Ver 1.30, GQ871 Voodoo 2 video board) [windyfairy]\r\nSilent Scope 2 : Innocent Sweeper (ver JAD, Ver 1.03) [windyfairy]\r\nSilent Scope 2 : Innocent Sweeper (ver AAD, Ver 1.03) [windyfairy]\r\nSilent Scope 2 : Dark Silhouette (ver UAC, Ver 1.02) [windyfairy]\r\nSilent Scope 2 : Fatal Judgement (ver EAC, Ver 1.02) [windyfairy]\r\nSilent Scope 2 : Innocent Sweeper (ver JAC, Ver 1.02) [windyfairy]\r\nSilent Scope 2 : Innocent Sweeper (ver AAC, Ver 1.02) [windyfairy]\r\nSilent Scope 2 : Dark Silhouette (ver UAB, Ver 1.01) [windyfairy]\r\nSilent Scope 2 : Fatal Judgement (ver EAB, Ver 1.01) [windyfairy]\r\nSilent Scope 2 : Innocent Sweeper (ver JAB, Ver 1.01) [windyfairy]\r\nSilent Scope 2 : Innocent Sweeper (ver AAB, Ver 1.01) [windyfairy]\r\nSilent Scope 2 : Dark Silhouette (ver UAD, Ver 1.03, GN715 Voodoo 1 video board) [windyfairy]\r\nSilent Scope 2 : Fatal Judgement (ver EAD, Ver 1.03, GN715 Voodoo 1 video board) [windyfairy]\r\nSilent Scope 2 : Innocent Sweeper (ver JAD, Ver 1.03, GN715 Voodoo 1 video board) [windyfairy]\r\nSilent Scope 2 : Innocent Sweeper (ver AAD, Ver 1.03, GN715 Voodoo 1 video board) [windyfairy]\r\nSilent Scope 2 : Dark Silhouette (ver UAC, Ver 1.02, GN715 Voodoo 1 video board) [windyfairy]\r\nSilent Scope 2 : Fatal Judgement (ver EAC, Ver 1.02, GN715 Voodoo 1 video board) [windyfairy]\r\nSilent Scope 2 : Innocent Sweeper (ver JAC, Ver 1.02, GN715 Voodoo 1 video board) [windyfairy]\r\nSilent Scope 2 : Innocent Sweeper (ver AAC, Ver 1.02, GN715 Voodoo 1 video board) [windyfairy]\r\nSilent Scope 2 : Dark Silhouette (ver UAB, Ver 1.01, GN715 Voodoo 1 video board) [windyfairy]\r\nSilent Scope 2 : Fatal Judgement (ver EAB, Ver 1.01, GN715 Voodoo 1 video board) [windyfairy]\r\nSilent Scope 2 : Innocent Sweeper (ver JAB, Ver 1.01, GN715 Voodoo 1 video board) [windyfairy]\r\nSilent Scope 2 : Innocent Sweeper (ver AAB, Ver 1.01, GN715 Voodoo 1 video board) [windyfairy]\r\n\r\n-Scope reduction and cleanup. [Vas Crabb]\r\n\r\n-mame.lst: Remove duplicate entry [AJR]\r\n\r\n-mac: welcome back ADB full HLE for the Mac IIs so SCSI works again.  Sigh. [R. Belmont]\r\n\r\nNew machines marked as NOT_WORKING\r\n----------------------------------\r\nUFO Catcher 7 (V20011112) [Darksoft, TeamEurope]\r\n\r\n-spectrum_cass.xml: Twelve new working software items and two redumps. (#10555) [ArcadeShadow]\r\n * Also corrected parent\/clone relationships, publishers, release years based on the info provided by spectrumcomputing.co.uk.\r\n\r\nNew working software list additions (spectrum_cass.xml)\r\n-------------------------------------------------------\r\nFantasia Diamond (set 4, VTR) [Steven Brown, Planeta Sinclair]\r\nFORTH (Microbyte) [spectrumcomputing.co.uk]\r\nHundra (Dinamic) [spectrumcomputing.co.uk]\r\nKing Arthur [Lu\u00eds Rato, Planeta Sinclair]\r\nMr. Shaw's Double Whammy (compilation) [Lu\u00eds Rato, Planeta Sinclair]\r\nNonamed (Spanish, medium case, alt) [spectrumcomputing.co.uk]\r\nNonamed (Spanish, small case - black spine) [spectrumcomputing.co.uk]\r\nNosferatu: Quest for the Vampire (alt) [Steven Brown, Planeta Sinclair]\r\nNuclear Reactor [Steven Brown, Planeta Sinclair]\r\nStarship Mulvaney [Steven Brown, Planeta Sinclair]\r\nStarstrike II [spectrumcomputing.co.uk]\r\nTremor (pirate) [Planeta Sinclair]\r\n\r\nRedump (spectrum_cass.xml)\r\n--------------------------\r\nNonamed (Spanish, small orange case) [spectrumcomputing.co.uk]\r\nNosferatu el Vampiro (Zafiro) [spectrumcomputing.co.uk]\r\n\r\n-skeleton\/elcirculo.cpp: Dumped and added skeleton driver for Inder's \"El Circulo\". (#10554) [ClawGrip]\r\n * This is a roulette machine using LEDs and lamps for display.\r\n\r\nNew NOT_WORKING machine\r\n-----------------------\r\nEl Circulo [jordigahan, Pikolo, ArcadeHacker, ClawGrip]\r\n\r\n-a2600.xml: Marked light gun games unsupported, and added a prototype. (#10536) [0kmg]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\nShootin' Gallery (PAL, prototype) [Buckaroo]\r\n\r\n-neogeo.xml, ngp.xml and ngpc.xml: Cleaned up metadata. (#10524) [ArcadeShadow]\r\n * Replaced abbreviated country names with full name.\r\n * Use lowercase for descriptive text.\r\n\r\n-neocd.xml: Use full country names rather than abbreviations, and lowercase for descriptive text. (#10523) [ArcadeShadow]\r\n\r\n-sg1000.xml: Use full country names rather than abbreviations, and use lowercase for descriptive text. (#10516) [ArcadeShadow]\r\n\r\n-a7800.xml: Replaced Wasp! with a proper, working ROM (MT06949). (#10478) [0kmg]\r\n * Also added note about the removed non-working development version.\r\n\r\n-atari\/a7800.cpp: Pass (phase 2) clock to cartridge slot - fixes PAL add-on chip clock rates. (#10474) [0kmg]\r\n\r\n-a5200.xml: Use lowercase for descriptive text in descriptions. (#10485) [ArcadeShadow]\r\n\r\n-machine\/jvsdev.cpp: Fixed chaining resets, and always cascade broadcast messages to slave devices. (#10582) [987123879113]\r\n\r\n-namcos22: window clip doesn't need to be float [hap]\r\n\r\n-namcos22: change poly.h rendering from float to double (fixes occasional polygon stitching issue in skybox) [hap]\r\n\r\n-msx1_cass: Fix 2 incorrect sha1 hashes from my last msx1_cass submission. (#10584) [wilbertpol]\r\n\r\n-Fixed MESS build (#10581) [MASH]\r\n * Fixed MESS build\r\n * Fixed Arcade build\r\n\r\n-capcom\/sonson: Change vsync to 55.40Hz (#10537) [birdybro]\r\n * Source of measurements --> https:\/\/github.com\/MikeS11\/Arcade-Sonson_MiSTer\/issues\/1#issuecomment-1312089702\r\n * The value originally set must have been a typo, according to @kold669 (aka Corrado Tomaselli). The original PCB alternates\r\n    between 55.37Hz and 55.43Hz and it is Corrado's suggestion to run it at 55.40Hz.\r\n\r\n-New working software list additions (apple2gs_flop_orig.xml) (#10456) [A-Noid33]\r\n\r\n* New working software list additions (apple2gs_flop_orig.xml)\r\n--------------------------------------------------------------\r\nCanal Meurtre (Brutal Deluxe) [Antoine Vignau, A-Noid]\r\n\r\n-msx.cpp: Made the general purpose ports (joystick\/mouse) a slot device. (#10579) [wilbertpol]\r\n * Also moved msx slot devices to subfolders.\r\n\r\n-nintendo\/vsnes.cpp: Added missing DIP switch settings for vsmahjng. (#10587) [0kmg]\r\n\r\n-yamaha\/ymdx9.cpp: Added skeleton driver for Yamaha DX9. (#10586) [Anthony]\r\n\r\nNew machines marked as not working\r\n----------------------------------\r\nYamaha DX9 Digital Programmable Algorithm Synthesizer [Anthony]\r\n\r\n-Update 3rdparty\/ymfm to latest. (#10583) [Aaron Giles]\r\n * Fixes uninitialized member causing slight jitter in timing (GitHub #10414).\r\n * Fixes OPNA behavior when LFO is disabled.\r\n * Fixes a PCM playback wraparound bug due to incorrect auto-incrementing.\r\n\r\n-nintendo\/vsnes.cpp: Filled in missing Dora DIP switch settings for vsmahjng. (#10589) [0kmg]\r\n\r\n-sharc: Use rot[lr]_32 some more [AJR]\r\n\r\n-cpu\/powerpc\/ppccom.cpp: Made PPC400 series external serial clock configurable. (#10588) [987123879113]\r\n * Also use actual configured system clock for serial timer when selected rather than hard-coded number.\r\n\r\n-midway\/williams.cpp: dumped PROMs for defenderj [Guru]\r\n\r\nNew machines added as NOT_WORKING\r\n---------------------------------\r\nYamaha DX-7 Digital Programmable Algorithm Synthesizer [David Viens, R. Belmont]\r\n\r\n-ymdx7: fix BIOS selection. [R. Belmont]\r\n\r\n-Improvements to some drivers' documentation: [Brian Troha]\r\n * itech\/itech32.cpp: Changed the Blood Storm v2.21 ROM names to bld00_v221.u83 and bld01_v221.u88 (like v2.22)  to avoid collision\r\n    with the v2.1 set where both sets were bld00_v21.u83 & bld01_v21.u88.\r\n * pacman\/jrpacman.cpp: Corrected ROM labels.\r\n * playmark\/drtomy.cpp: Added PCB layout and corrected clocks based on actual OSCs on board.\r\n * sunelectronics\/shanghia3.cpp: Corrected ROM names for US sets verified with 2 PCBs.\r\n\r\n-machine\/upd71071.cpp: Initialize address and count registers - fixes random HDD failures in fmtowns. (#10580) [r09]\r\n\r\n-ui\/state.cpp: Use path concatenation utility function. [Vas Crabb]\r\n\r\n-fujitsu\/fmtowns.cpp: Use MSX controller slots for pad ports. [Vas Crabb]\r\n\r\n-bus\/msx\/ctrl: Added 2-button and 6-button FM Towns pads. [Vas Crabb]\r\n\r\n-fujitsu\/fmtowns.cpp: Get rid of the rest of the leftover code. [Vas Crabb]\r\n\r\n-docs: Fixed a markup error. [Vas Crabb]\r\n\r\nNew working machines\r\n--------------------\r\nGargoyles: Night Flight (Tiger) [hap, Sean Riddle]\r\n\r\nNew working clones\r\n------------------\r\nSuperman (Tiger) [hap, Sean Riddle]\r\n\r\n-namcos22: improve s22 draw_direct_poly [hap]\r\n\r\n-More ROM labels updates [Brian Troha]\r\n * capcom\/1942.cpp: Documented actual label for Supercharger 1942 including hand written version number of 1.28A.\r\n * midway\/midtunit.cpp: Corrected ROM labels for Mortal Kombat Challenger (hack) and added notes.\r\n\r\n-philips\/cdi.cpp: Added support for Italian version of Quizard 1. (#10598) [Ryan Holtz, f205v, TeamEurope]\r\n\r\nNew working clones\r\n------------------\r\nQuizard (v1.8, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]\r\nQuizard (v1.7, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]\r\nQuizard (v1.2, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]\r\nQuizard (v1.0, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]\r\n\r\nMachines promoted to working\r\n----------------------------\r\nQuizard 3 (v3.4, German, i8751 DE 132 D3) [Ryan Holtz]\r\nQuizard 4 Rainbow (v4.2, German, i8751 DE 142 D3) [Ryan Holtz]\r\n\r\nClones promoted to working\r\n--------------------------\r\nQuizard 3 (v3.4, German, i8751 DE 132 A1) [Ryan Holtz]\r\nQuizard 3 (v3.2, German, i8751 DE 132 D3) [Ryan Holtz]\r\nQuizard 4 Rainbow (v4.2, Czech, i8751 TS142 CZ1) [Ryan Holtz]\r\nQuizard 4 Rainbow (v4.1, German, i8751 DE 142 D3) [Ryan Holtz]\r\nQuizard 4 Rainbow (v4.0, German, i8751 DE 142 D3) [Ryan Holtz]\r\n\r\n-nes.xml: Add the Yuletide homebrew in prep for MAMEmas! (#10602) [0kmg]\r\n\r\nNew working software list additions\r\n-----------------------------------\r\n8-bit Xmas 2022 [retroUSB]\r\n\r\n-nes.xml: Add the Yuletide homebrew in prep for MAMEmas! (#10602) [0kmg]\r\n\r\nNew working software list additions (nes.xml)\r\n---------------------------------------------\r\n8-bit Xmas 2022 [retroUSB]\r\n\r\n-bus\/msx\/ctrl: Added Micomsoft Libble Rabble Joypad. [Vas Crabb]\r\n\r\n-megadriv.xml: Added an unreleased prototype. (#10601) [0kmg]\r\n\r\nNew working software list additions (megadriv.xml)\r\n--------------------------------------------------\r\nSegapede (USA, prototype) [Craig Stitt, Hidden Palace]\r\n\r\n-namco\/20pacgal.cpp: Better values for unknown SERVICE and EEPROMIN port bits. (#10600) [pdaderko]\r\n * Fixes bug in 25pacmano where after 64 plays, copy protection prevents game from starting (tracked at address 0x3E-0x3F in\r\n    EEPROM).\r\n * Changes to 20pacgal ports verified on hardware, though makes no noticeable difference to gameplay.\r\n * Ports of 25pacman left as-is, no hardware to verify with.\r\n\r\n-bus\/msx\/ctrl: Use A\/B button labels for FM Towns Pad. [Vas Crabb]\r\n\r\n-bus\/msx\/ctrl: Added FM Towns Marty Pad. [Vas Crabb]\r\n * fujistsu\/fmtowns.cpp: Made FM Towns Marty have a single Marty Pad plugged in by default.\r\n\r\n-namcos22: possible overflow on texture bank (shouldnt happen) [hap]\r\n\r\n-konami\/hornet.cpp: Fixed 4 player cabinet type in NBA Play By Play. (#10591) [987123879113]\r\n\r\n-konami\/windy2.cpp: Added Konami Windy 2 JVS I\/O device. [987123879113]\r\n\r\n-Revert \"Make numbers signed in debugger where it matters\" [Vas Crabb]\r\n * This reverts commit 922d5b3c81459173ce99970dca0e44825f0a4494.\r\n * This broke an important use case with MIPS3 address comparisons no longer behaving intutively.\r\n * It's also another case of a debugger change that wasn't followed through properly, with absolutely no attempt to update the\r\n    internal debugger help or the documentation for the web site.\r\n * I realise signed maths woud be a useful feature, for the debugger, but it needs to be done in a way that doesn't break important\r\n    use cases.\r\n\r\n-srcclean in preparation for 0.250 branch [Vas Crabb]\r\n\r\n-util\/path.h: Fixed narrowing warning from older versions of clang. [Vas Crabb]\r\n\r\n-Metadata corrections [Vas Crabb]\r\n\r\n-scmp: Fix unreliable order of execution in JMP instruction [AJR]\r\n\r\n-emu\/rendlay.cpp: Fixed locale-sensitive number handling (fixes MT08521). [Vas Crabb]\r\n\r\n-misc\/cocoloco.cpp: Corrected DIP switch name Cocoloco typo. (#10607) [0kmg]\r\n\r\n-barcrest\/mpu4.cpp: Fixed regression for games using sampled sound. [James Wallace]\r\n\r\n<\/pre>\n<p>&nbsp;<\/p>\n<p>Note sur MAMEXP: La version officielle de MAME \u00e9tant compil\u00e9e avec GCC 10 (ou sup\u00e9rieur), il s&rsquo;agit d&rsquo;une version compil\u00e9e par moi m\u00eame avec GCC 9.3 customis\u00e9 rendant MAME compatible avec Windows XP SP3. Par ailleurs toutes les versions 32 bits des projets de Robbbert sont \u00e0 pr\u00e9sent compil\u00e9es par <a href=\"https:\/\/www.1emulation.com\/forums\/forum\/125-messui\/\">St Hiryu<\/a>.<\/p>\n<p>&nbsp;<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7665\" title=\"Download MAME (XP)\">T\u00e9l\u00e9charger MAME (XP) v0.288 (65.1 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=4052\" title=\"Download MAME (32 bits)\">T\u00e9l\u00e9charger MAME (32 bits) v0.253 (104 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7025\" title=\"Download MAME (64 bits)\">T\u00e9l\u00e9charger MAME (64 bits) v0.289 (83.6 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/www.mamedev.org\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/305-multi-systemes\/306-multi-emulateurs\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=73211\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Officieusement appel\u00e9 Mame And Mess Emulators, MAME est un \u00e9mulateur Arcade et Consoles\/Ordinateurs qui relie les anciens MAME et MESS dans un seul \u00e9mulateur multi-usages \u00e9mulant plus de 2150 syst\u00e8mes diff\u00e9rents. Coupl\u00e9 au frontend QMC2, vous pouvez alors utiliser tous &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-73211","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-j2P","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/73211","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=73211"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/73211\/revisions"}],"predecessor-version":[{"id":73255,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/73211\/revisions\/73255"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=73211"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=73211"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=73211"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}