{"id":73622,"date":"2022-12-28T00:30:39","date_gmt":"2022-12-27T23:30:39","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=73622"},"modified":"2022-12-28T00:30:39","modified_gmt":"2022-12-27T23:30:39","slug":"consoles-de-salon-ares-v131","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=73622","title":{"rendered":"[Consoles de salon] Ares v131"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par Near (ex byuu) et continu\u00e9 par Luke Usher (<a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/59-multi-consoles\/7851-polyblast\/\">PolyBlast<\/a> \/ <a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/235-microsoft-xbox\/7586-cxbx-reloaded-wip\/\">CxBx-Reloaded<\/a>) et d&rsquo;autres, Ares est un \u00e9mulateur multi-syst\u00e8mes dont le d\u00e9veloppement a commenc\u00e9 le 14 octobre 2004. C&rsquo;est un descendant de higan et bsnes. Il se concentre sur la pr\u00e9cision et la pr\u00e9servation.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/05\/ares.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-63814\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/05\/ares.png\" alt=\"\" width=\"317\" height=\"85\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/05\/ares.png 317w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/05\/ares-300x80.png 300w\" sizes=\"auto, (max-width: 317px) 100vw, 317px\" \/><\/a><br \/>\n&nbsp;<br \/>\nAres \u00e9mule les 31 machines suivantes:<br \/>\n&nbsp;<br \/>\n&#8211; Arari 2600<br \/>\n&#8211; Famicom + Famicom Disk System<br \/>\n&#8211; Super Famicom + Super Game Boy<br \/>\n&#8211; Nintendo 64<br \/>\n&#8211; Game Boy + Game Boy Color<br \/>\n&#8211; Game Boy Advance + Game Boy Player<br \/>\n&#8211; SG-1000 + SC-3000<br \/>\n&#8211; Master System + Game Gear<br \/>\n&#8211; Mega Drive + Mega 32X + Mega CD<br \/>\n&#8211; Playstation<br \/>\n&#8211; PC Engine + PC Engine CD + SuperGrafx<br \/>\n&#8211; MSX + MSX2<br \/>\n&#8211; ColecoVision<br \/>\n&#8211; Neo Geo Pocket + Neo Geo Pocket Color<br \/>\n&#8211; Neo Geo AES<br \/>\n&#8211; WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2<br \/>\n&nbsp;<br \/>\nA noter qu&rsquo;un pack de shaders est disponible <a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/59-multi-consoles\/6993-higan-shaders-pack\/\">ici<\/a>.<br \/>\nDes packs MSU-1 sont disponibles <a href=\"http:\/\/www.zeldix.net\/f71-msu-1-hacks-database\">ici<\/a>.<br \/>\n&nbsp;<br \/>\nVoici les informations depuis la derni\u00e8re version d&rsquo;ares:<br \/>\n&nbsp;<br \/>\n<em>User Interface<br \/>\n&#8211; Debugger: set per-processor trace history depth [invertego]<br \/>\n&#8211; Debugger: store 64-bit addresses in trace history [invertego]<br \/>\n&#8211; Debugger: use a hashset to track visisted addresses [invertego]<br \/>\n&#8211; Move Audio Driver settings onto a new line, to prevent large device names overflowing the container [LukeUsher]<br \/>\n&#8211; Implement &lsquo;Reload Current Game&rsquo; hotkey\/menu option [LukeUsher]<br \/>\n&#8211; Controllers: bind analog inputs only on motion away from center [invertego]<br \/>\n&nbsp;<br \/>\nBuild System<br \/>\n&#8211; Avoid code-signing when building from PRs [rasky]<br \/>\n&#8211; Use widnres from build environment if defined [invertego]<br \/>\n&#8211; Add support for Windows AArch64 [invertego]<br \/>\n&#8211; Guard SSE usage with a pre-processor [invertego]<br \/>\n&#8211; Add mame RGB utils for all architectures [invertego]<br \/>\n&#8211; Enable debugging of self-signed builds on macOS [invertego]<br \/>\n&#8211; Remove libgtksourceview2.0-dev from dependencies [LukeUsher]<br \/>\n&#8211; Make LTO the default option again, the performance boost is worth the extra build time [LukeUsher]<br \/>\n&#8211; Support building with MSVC\/microsoft clang (still requires GNU make for now) [invertego]<br \/>\n&#8211; Define _WIN32_WINNT in makefile rather than headers [invertego]<br \/>\n&#8211; Prefer clang on all platforms [invertego]<br \/>\n&nbsp;<br \/>\nNall (Standard Library \/ Runtime)<br \/>\n&#8211; Detect and support PowerPC64 [invertego]<br \/>\n&#8211; Fix LTO with PowerPC64 [invertego]<br \/>\n&#8211; Recompiler: simplify carry flag usage [invertego]<br \/>\n&#8211; Prevent AppKit from handling file opens [invertego]<br \/>\n&#8211; Recompiler: implement bit rotates [invertego]<br \/>\n&#8211; Recompiler: implement masked shifts [invertego]<br \/>\n&#8211; Use snprintf to avoid build warnings [invertego]<br \/>\n&#8211; Split implementations into .cpp files [invertego]<br \/>\n&nbsp;<br \/>\nHiro (GUI Framework)<br \/>\n&#8211; Store Windows settings in application directory, making ares truly portable [LukeUsher]<br \/>\n&nbsp;<br \/>\nAtari 2600<br \/>\n&#8211; Correct pixel aspect ratio to 12:7 [LukeUsher]<br \/>\n&nbsp;<br \/>\nBandai WonderSwan<br \/>\n&#8211; Fix incorrect handling of color mode bit [asiekierka]<br \/>\n&#8211; Fix PPU addressing of 1024 tiles in 2bpp color mode [asiekierka]<br \/>\n&#8211; Update PPU Planer, packed, depth and grayscale methods to be correct to real hardware [asiekierka]<br \/>\n&#8211; Tweaked APU code to properly treat it as a 24000 Hz digital chip, as opposed to a 3072000 Hz analog chip [asiekierka]<br \/>\n&#8211; Fixed APU channel 2 \u00ab\u00a0half-volume\u00a0\u00bb bits being ignored. [asiekierka]<br \/>\n&#8211; Tentatively tweaked low-pass filter value based on GuyPerfect&rsquo;s research. [asiekierka]<br \/>\n&#8211; Implemented a less stubby serial I\/O stub. This properly emits TX\/RX interrupts. [asiekierka]<br \/>\n&#8211; Added support for Bandai 2003&rsquo;s 16-bit banking ports [asiekierka]<br \/>\n&#8211; Added stubby support for NMI register 0xB7, as found and documented by FluBBa in the NitroSwan emulator. [asiekierka]<br \/>\n&#8211; Appropriately gate WSC-mode I\/O ports from Mono mode. [asiekierka]<br \/>\n&#8211; Fixed behavior of the HBlank\/VBlank PPU timers when the reload value is 1, but the timer is not enabled. [asiekierka]<br \/>\n&#8211; Fixed APU internal speaker output logic. [asiekierka]<br \/>\n&#8211; Added support for the Pixel Accuracy toggle; significant performance increase when pixel accuracy is disabled. [asiekierka]<br \/>\n&#8211; Fixed keypad interrupt emulation to match hardware quirks. [asiekierka]<br \/>\n&#8211; Fixed handling the interrupt base port on WSC. [asiekierka]<br \/>\n&#8211; Added PPU SCREEN1, SCREEN2 and tiles to the Graphics debug view. [asiekierka]<br \/>\n&#8211; Added PPU, APU, cartridge, serial and SoC I\/O ports to the Properties debug view. [asiekierka]<br \/>\n&#8211; Exposed the ability to use internal speaker output in the UI. [asiekierka]<br \/>\n&nbsp;<br \/>\nColecoVision<br \/>\n&#8211; Correct pixel aspect ratio to 8:7 [PikaSamus]<br \/>\n&nbsp;<br \/>\nMSX \/ MSX2<br \/>\n&#8211; Correct pixel aspect ratio to 8:7 [PikaSamus]<br \/>\n&nbsp;<br \/>\nNintendo NES \/ Famicom<br \/>\n&#8211; Improve MMC5 frame detection [encoded-byte]<br \/>\n&#8211; Improve MMC5 RAM management [encoded-byte]<br \/>\n&#8211; Fix ram banking on MMC5 [encoded-byte]<br \/>\n&#8211; Fix MMC5 expansion audio [encoded-byte]<br \/>\n&#8211; Fix incorrect resetting of MMC5 scanline register on NMI [encoded-byte]<br \/>\n&#8211; Correct MMC5 scanline detection [encoded-byte]<br \/>\n&#8211; Increment scanlines before comparing on MMC5 [encoded-byte]<br \/>\n&#8211; Implement namco163 expansion audio [encoded-byte]<br \/>\n&#8211; Boost audio output to be inline with other cores [LukeUsher, encoded-byte]<br \/>\n&#8211; Merge APU, Cartridge and CPU emulation to a single co-thread; improving performance with no accuracy impact [LukeUsher]<br \/>\n&nbsp;<br \/>\nNintendo SNES \/ Super Famicom<br \/>\n&#8211; Add Star Fox EX to the game database [DerekTurtleRoe]<br \/>\n&nbsp;<br \/>\nNintendo Game Boy<br \/>\n&#8211; Fix RTC emulation [invertego]<br \/>\n&#8211; Fix MBC1 mapper implementation for 8\/16Mbit cartridges [asiekierka]<br \/>\n&nbsp;<br \/>\nNintendo Game Boy Color<br \/>\n&#8211; Fix secondary obj pallettes when running in DMG mode [LukeUsher]<br \/>\n&nbsp;<br \/>\nNintendo 64<br \/>\n&#8211; Fix 1-bit precision errors in mame RDP [rasky]<br \/>\n&#8211; Emulate VI guardband [rasky]<br \/>\n&#8211; Improve generation of FPU flags and exceptions [rasky]<br \/>\n&#8211; Trigger FPU exceptions also via CTC1 [rasky]<br \/>\n&#8211; Implement FPU flags and exceptions for FCVT_x [rasky]<br \/>\n&#8211; Fix roundings and flags for conversion functions [rasky]<br \/>\n&#8211; Fix FPU round-to-even using intrinsics [rasky]<br \/>\n&#8211; Add DCTC1 and DCTFC1 [rasky]<br \/>\n&#8211; Reset FPU cause bits for every FPU operation [rasky]<br \/>\n&#8211; Correct denormal bandling in FCTV_S_D [rasky]<br \/>\n&#8211; Implement correct denormal flush for each rounding mode [rasky]<br \/>\n&#8211; Prevent compiler from incorrectly re-ordering code using noinline [invertego]<br \/>\n&#8211; Replace cmath functions with intrinsics [invertego]<br \/>\n&#8211; Improve unimplemented exceptions on underflow [invertego]<br \/>\n&#8211; Remove spurious round mode change in FPU impelmentation on aarch64 [invertego]<br \/>\n&#8211; Fix conversion bounds off-by-one issues in FPU [rasky]<br \/>\n&#8211; Do no clear flags on FMOV [rasky]<br \/>\n&#8211; Raise unimplemented exceptions instead of invalid exceptions for FPU conversions [invertego]<br \/>\n&#8211; Replace lround with round, lrint with rint [invertego]<br \/>\n&#8211; Do not clear FPU flags on LWC1\/LDC1\/SWC1\/SDC1 [rasky]<br \/>\n&#8211; Fix analog stick inputs on Aarch64 [invertego]<br \/>\n&#8211; Add PC address to FPU exception logs [rasky]<br \/>\n&#8211; Implement correct PI open bus behavior [rasky]<br \/>\n&#8211; Improve behavior in case of RDP crash [rasky]<br \/>\n&#8211; Implement hardware limit of LOAD_BLOCK RDP command [rasky]<br \/>\n&#8211; Fix 32bit \/ 64bit address space confusion [rasky]<br \/>\n&nbsp;<br \/>\nSega Game Gear<br \/>\n&#8211; Correct pixel aspect ratio to 6:5 [PikaSamus]<br \/>\n&#8211; Sega Master System \/ Mark III<br \/>\n&#8211; Serialize cartridge ram [invertego]<br \/>\n&nbsp;<br \/>\nSega Mega Drive \/ Genesis<br \/>\n&#8211; Fix cartridge rom banking for roms upto 32MB [TascoDLX]<br \/>\n&#8211; Fix a build issue where bus functions were not inlined as intended [LukeUsher]<br \/>\n&#8211; Reduce sync between components, boosting performance without any observable loss in accuracy [LukeUsher]<br \/>\n&#8211; Refactor VDP to use templating to reduce comparisons in tight inner loops [LukeUsher]<br \/>\n&nbsp;<br \/>\nSega 32X<br \/>\n&#8211; Fix PWM fifo [TascoDLX]<br \/>\n&#8211; Implement DREQ1and fix PWM IRQ [TascoDLX]<br \/>\n&#8211; Fix RLE rendering [TascoDLX]<br \/>\n&nbsp;<br \/>\nSony PlayStation<br \/>\n&#8211; Reduce pause command duration, fixing a race condition in early game bootup [LukeUsher]<br \/>\n&#8211; Component Improvements<br \/>\n&#8211; Changes to these components are not specific to cores\/systems, but rather they impact all systems that use the updated component.<br \/>\n&nbsp;<br \/>\nCPU: MOS 6502<br \/>\n&#8211; fix adc\/sbc flags in decimal mode [invertego]<br \/>\n&#8211; CPU: NEC HuC6280<br \/>\n&#8211; fix adc\/sbc flags in decimal mode [invertego]<br \/>\n&nbsp;<br \/>\nCPU: NEC V30MZ<br \/>\n&#8211; Do not ignore immediate operand in AAD\/AAM calls [asiekierka]<br \/>\n&#8211; Fixed low-hanging CPU timing fruit, based on WSTimingTest. There&rsquo;s still some tests not passing, most notably jumps. [asiekierka]<br \/>\n&#8211; Fixed IN\/OUT opcode decoding in the CPU tracer. [asiekierka]<br \/>\n&#8211; Fixed emulation of undocumented opcode 0xD6 as well as 0xF7 subop 1 [asiekierka]<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7780\" title=\"Download Ares (32 bits)\">T\u00e9l\u00e9charger Ares (32 bits) v114 (3.3 Mo)<\/a><\/p><\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7775\" title=\"Download Ares (64 bits)\">T\u00e9l\u00e9charger Ares (64 bits) v147 (56.0 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/near.sh\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel (pour archive)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/ares-emu.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel de substitution<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/ares-emulator\/ares\" target=\"_blank\" rel=\"noopener noreferrer\">Site de d\u00e9veloppement<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/59-multi-consoles\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=73622\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par Near (ex byuu) et continu\u00e9 par Luke Usher (PolyBlast \/ CxBx-Reloaded) et d&rsquo;autres, Ares est un \u00e9mulateur multi-syst\u00e8mes dont le d\u00e9veloppement a commenc\u00e9 le 14 octobre 2004. C&rsquo;est un descendant de higan et bsnes. Il se concentre sur &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-73622","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-j9s","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/73622","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=73622"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/73622\/revisions"}],"predecessor-version":[{"id":74530,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/73622\/revisions\/74530"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=73622"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=73622"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=73622"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}