{"id":73783,"date":"2023-01-08T11:44:35","date_gmt":"2023-01-08T10:44:35","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=73783"},"modified":"2023-01-08T12:11:45","modified_gmt":"2023-01-08T11:11:45","slug":"consoles-de-salon-rpcs3-v0-0-26-alpha","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=73783","title":{"rendered":"[Consoles de salon] RPCS3 v0.0.26 Alpha"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par <a href=\"https:\/\/github.com\/DHrpcs3\/rpcs3\">DH<\/a> &amp; Hykem (et rejoint par un ensemble de <a href=\"https:\/\/rpcs3.net\/about\">d\u00e9veloppeurs<\/a>), <strong>RPCS3 <\/strong> est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de d\u00e9sassembleur mais pousse \u00e0 pr\u00e9sent la performance jusqu&rsquo;\u00e0 ex\u00e9cuter un certains nombres de jeux commerciaux devenant ainsi le premier \u00e9mulateur de PS3 \u00e9mulant des jeux du commerce, toutefois il n\u00e9cessite un PC extr\u00eamement performant.<br \/>\n&nbsp;<br \/>\nEn effet il vous faudra rien de moins qu&rsquo;un CPU type core i7 @ 4Ghz (voir config minimale requise sur le site officiel), une carte graphique r\u00e9cente type nVidia GTX, de la m\u00e9moire haute performance type DDR4 ou encore un syst\u00e8me d&rsquo;exploitation r\u00e9cent pour esp\u00e9rer lancer des jeux dans un mode relativement fluide (mais attention cela d\u00e9pend \u00e9norm\u00e9ment des builds et des jeux).<br \/>\n&nbsp;<br \/>\nPlusieurs rendus s&rsquo;offre \u00e0 vous: Aucun, OpenGL, <del datetime=\"2020-11-02T23:10:54+00:00\"><a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/issues\/5000\" rel=\"noopener noreferrer\" target=\"_blank\">DirectX12 (Windows 10 uniquement)<\/a><\/del> et Vulkan (qui a pour but de remplacer \u00e0 terme OpenGL et ses d\u00e9riv\u00e9s en exploitant plus efficacement les architectures informatiques modernes).<br \/>\n&nbsp;<br \/>\nAu sujet du nom de l&rsquo;\u00e9mulateur, il s&rsquo;agit d&rsquo;une abr\u00e9viation et d&rsquo;une combinaison de <strong>P<\/strong>ersonal <strong>C<\/strong>omputer (PC) et <strong>P<\/strong>lay<strong>S<\/strong>tation <strong>3<\/strong> (PS3). PC + PS3 = PCS3.<br \/>\nQue signifie le R? DH et BlackDemon se souviennent qu&rsquo;il repr\u00e9sentait <strong>R<\/strong>eal car en 2011, il n&rsquo;y avait que de faux \u00e9mulateurs de Ps3. Puis, \u00e0 un moment donn\u00e9, DH (originaire d&rsquo;Ukraine) a commenc\u00e9 \u00e0 dire que le <strong>R<\/strong> repr\u00e9sentait le mot <strong>R<\/strong>usse. De plus, Nekotekina, qui a rejoint l&rsquo;\u00e9quipe fin 2013 et qui est rapidement devenu l&rsquo;un des plus grands d\u00e9veloppeurs de cet \u00e9mulateur, est originaire de Russie. Du coup RPCS3 signifie \u00e0 pr\u00e9sent <strong>R<\/strong>ussian <strong>P<\/strong>ersonal <strong>C<\/strong>omputer <strong>S<\/strong>tation <strong>3<\/strong>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-49524\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\" alt=\"\" width=\"448\" height=\"252\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg 1920w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-300x169.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-768x432.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 448px) 100vw, 448px\" \/><\/a><br \/>\n&nbsp;<br \/>\nCette version (qui n&rsquo;est pas \u00e0 consid\u00e9rer comme stable) qu&rsquo;on nommera \u00ab\u00a0point de rep\u00e8re\u00a0\u00bb (landmarks) dans le sens ou elle est officiellement publi\u00e9e sur le site officiel (ce qui change des builds r\u00e9gulier dit \u00ab\u00a0WIP\u00a0\u00bb ou \u00ab\u00a0GIT\u00a0\u00bb), n&rsquo;est disponible que pour les processeurs 64 bits. Pas de changelog malheureusement.<\/p>\n<p>&nbsp;\t<\/p>\n<p><em><strong>Version changes serve as landmarks and are by no means stable builds<br \/>\nThis changelog lists the main (but not all) changes made since 0.0.X <\/strong><br \/>\n&nbsp;\t<\/p>\n<p>&#8211; Popularity fixes by @elad335 in #12920<br \/>\n&#8211; Fix get_member_and_attrs by @RipleyTom in #12927<br \/>\n&#8211; rsx: Maintenance fixes [6] by @kd-11 in #12919<br \/>\n&#8211; Restrained PRX fixes by @elad335 in #12921<br \/>\n&#8211; rsx: Maintenance fixes [7] by @kd-11 in #12937<br \/>\n&#8211; Disable unsupported PPU settings on boot by @Megamouse in #12932<br \/>\n&#8211; Add enable exclusive fullscreen mode setting by @MSuih in #12945<br \/>\n&#8211; cellPad: Noise-cancelling log changes by @elad335 in #12958<br \/>\n&#8211; Update dependencies by @Megamouse in #12955<br \/>\n&#8211; Qt: add option to automatically resize the game window by @Megamouse in #12960<br \/>\n&#8211; rsx: Improve ROP output handling by @kd-11 in #12957<br \/>\n&#8211; VSH: Filesystem Mounting Enhancement by @brian218 in #12917<br \/>\n&#8211; rsx: Maintenance fixes [8] by @kd-11 in #12973<br \/>\n&#8211; Update AppStream Metadata by @pktiuk in #12974<br \/>\n&#8211; Utility fixups by @Nekotekina in #12977<br \/>\n&#8211; Improve error_code, make HDD1 errors be warnings by @elad335 in #12983<br \/>\n&#8211; Improve PSF log message by @Megamouse in #12991<br \/>\n&#8211; Use uppercase RPCS3 name in the metainfo file by @j8r in #12993<br \/>\n&#8211; logs improvements by @elad335 in #12944<br \/>\n&#8211; logs.cpp: Steer the ship before hitting the rocks by @elad335 in #12995<br \/>\n&#8211; Add ability to bind sockets to a local IP address by @teamxlink-dev in #12998<br \/>\n&#8211; evdev gun support by @nadenislamarre in #12950<br \/>\n&#8211; sys_fs: Implemented sys_fs_newfs() for VSH to format \/dev_hdd1 by @brian218 in #13002<br \/>\n&#8211; Add RPCS3\/games\/ for automatic games detection, support PSN games outside HDD0 by @elad335 in #12982<br \/>\n&#8211; sys_fs hotfix by @elad335 in #13010<br \/>\n&#8211; Increase max number of skylanders to 8 by @RipleyTom in #13015<br \/>\n&#8211; ux\/core: Add module verification step for some critical libraries by @kd-11 in #13017<br \/>\n&#8211; Trophy manager: add more context menu actions by @Megamouse in #13019<br \/>\n&#8211; Dont append main thread&rsquo;s ID on fatal error dialog by @elad335 in #13021<br \/>\n&#8211; Windows: Try to fix dll checks by @Megamouse in #13023<br \/>\n&#8211; Windows: Check WSAStartup result by @Megamouse in #13024<br \/>\n&#8211; Qt: Delete empty cache dirs after cache removal by @Megamouse in #13025<br \/>\n&#8211; sys_fs &#038; USIO minor fixups by @brian218 in #13007<br \/>\n&#8211; sys_fs: Integrated the function of get_vfs() into get_mp() to avoid unnecessary iteration by @brian218 in #13030<br \/>\n&#8211; CI: switch FreeBSD to Clang\/libc++ 15 by @jbeich in #13032<br \/>\n&#8211; Recording by @Megamouse in #12894<br \/>\n&#8211; Game management improvements by @elad335 in #13008<br \/>\n&#8211; [macOS] Fix build errors in media_utils.cpp by @shinra-electric in #13034<br \/>\n&#8211; Qt: Improved the shown path in overlay message \u00ab\u00a0Recording stopped\u00a0\u00bb by @brian218 in #13033<br \/>\n&#8211; PPU: Add new patch function for SONIC 06 by @elad335 in #12962<br \/>\n&#8211; [3rdParty] Update MoltenVK to 1.3.236 &#038; set MSL Fastmath to On Demand by @shinra-electric in #13035<br \/>\n&#8211; cellRec: add more logging by @Megamouse in #13040<br \/>\n&#8211; cellRec: hotfix for pre-recording by @Megamouse in #13041<br \/>\n&#8211; Texture Dumper + RSX Draw Call Stepping by @elad335 in #13042<br \/>\n&#8211; sys_fs: sys_fs_get_mount_info(): Made g_mp_sys_dev_root always reported as mounted by @brian218 in #13037<br \/>\n&#8211; RSX Debugger: Do not show invalid color buffers by @elad335 in #13043<br \/>\n&#8211; Qt: simplify shortcut creation by @Megamouse in #13038<br \/>\n&#8211; Qt: fix opening folders by using util functions by @Megamouse in #13049<br \/>\n&#8211; sys_sm: Implemented sys_sm_shutdown() by @brian218 in #13048<br \/>\n&#8211; rsx: Simulate attribute interpolation on NVIDIA where SM6.1 is supported by @kd-11 in #13046<br \/>\n&#8211; Qt: remove cache dir when deleting games by @Megamouse in #13054<br \/>\n&#8211; NP: Disable some logging by @AniLeo in #13061<br \/>\n&#8211; Qt: don&rsquo;t show message if only the rpcs3 games dir shortcut was created by @Megamouse in #13062<br \/>\n&#8211; gl: Throw popup exception if we cannot initialize critical requirements by @kd-11 in #13066<br \/>\n&#8211; Qt: facepalm fix in open_dir by @Megamouse in #13069<br \/>\n&#8211; Misc and minor improvements of syscalls used by VSH by @brian218 in #13067<br \/>\n&#8211; PSF: Add AS as valid category by @AniLeo in #13063<br \/>\n&#8211; Implement SDL handler by @Megamouse in #12822<br \/>\n&#8211; vk: Improve memory integrity by @kd-11 in #13070<br \/>\n&#8211; sys_game: Made the LV2 Watchdog restarts the game forcefully by @brian218 in #13074<br \/>\n&#8211; vk: Add missing memory barrier by @kd-11 in #13090<br \/>\n&#8211; UI: Report Game Size On Disk, Make Game Removal An Informed Decision by @elad335 in #13088<br \/>\n&#8211; rsx: Fix exceptions by @elad335 in #13082<br \/>\n&#8211; Qt: show item count in category filter by @Megamouse in #13092<br \/>\n&#8211; rsx: Improve surface<->texture cache communication by @kd-11 in #13077<br \/>\n&#8211; StrUtil.h: Prevent an underflow in strcpy_trunc by @elad335 in #13094<br \/>\n&#8211; ci: Update rpcs3-ci-bionic to 1.6 by @AniLeo in #13064<br \/>\n&#8211; rsx: Propagate surface format changes to shader ROP control by @kd-11 in #13097<br \/>\n&#8211; Log viewer improvements by @Megamouse in #13100<br \/>\n&#8211; Qt: Implement config check in Utilities and log viewer by @Megamouse in #13104<br \/>\n&#8211; Qt: stop all async refresh threads on close by @Megamouse in #13107<br \/>\n&#8211; Qt: Improve Check Config utility by @Megamouse in #13111<br \/>\n&#8211; PRX: Implement multi-referenced library management by @elad335 in #13115<br \/>\n&#8211; Qt: fix size_on_disk filetype by @Megamouse in #13122<br \/>\n&#8211; vk: Add some missing PCI IDs by @kd-11 in #13131<br \/>\n&#8211; rsx: Fix logicOp interaction with blending by @kd-11 in #13132<br \/>\n&#8211; vk: Restructure framebuffer loop barrier management by @kd-11 in #13136<br \/>\n&#8211; fs: implement file::read_at by @Nekotekina in #13117<br \/>\n&#8211; Make game size calculation not affect UI responsiveness by @elad335 in #13134<br \/>\n&#8211; Qt: fix size watcher cancellation on soft refresh by @Megamouse in #13145<br \/>\n&#8211; PKG Multi-threaded Installation by @elad335 in #13114<br \/>\n&#8211; PKG: Hold the multi-threading until another PR is merged by @elad335 in #13151<br \/>\n&#8211; VS: Add SDL dependency to rpcs3 project by @Megamouse in #13150<br \/>\n&#8211; rsx: Remove incorrect hack by @kd-11 in #13158<br \/>\n&#8211; PKG: Pack multiple PKGs into fast+efficient install (readd multi-thread) by @elad335 in #13147<br \/>\n&#8211; FS &#8211; Fix booting games from the root of drives by @Foxxcoon in #13179<br \/>\n&#8211; Qt: Fix file explorer call when opening file paths with double slashes by @Megamouse in #13177<br \/>\n&#8211; Update submodules by @Megamouse in #13175<br \/>\n&#8211; VSH\/UI: Add VSH to game grid by @elad335 in #13176<br \/>\n&#8211; rpcs3_version: Bump to 0.0.26 by @AniLeo in #13183<\/em><br \/>\n&nbsp;\t<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/PU3A755xcDQ?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=fr-FR&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-73789\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022.png\" alt=\"\" width=\"607\" height=\"99\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022.png 2348w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022-300x49.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022-768x126.png 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022-1024x167.png 1024w\" sizes=\"auto, (max-width: 607px) 100vw, 607px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 7pt;\"><em>A noter que la liste de compatibilit\u00e9 continue de progresser (voir <a href=\"https:\/\/rpcs3.net\/compatibility\">ici<\/a>) en permanence<\/em>.<\/span><\/p>\n<p>&nbsp;<br \/>\n<strong>Pr\u00e9cisons que 100% des jeux sont ex\u00e9cutables \u00e0 pr\u00e9sent, m\u00eame s&rsquo;ils ont encore des bugs ou que certains crash, tous peuvent \u00eatre lanc\u00e9, c&rsquo;est une belle prouesse qu&rsquo;il faut souligner !<\/strong><br \/>\n&nbsp;<\/p>\n<div class=\"embed-twitter\">\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">We are delighted to announce that as of today, the RPCS3 Loadable compatibility category has reached 0 GAMES!<\/p>\n<p>This means there are no PS3 games left that boot to a black screen on the emulator &#8211; every PS3 game at the very least boots and shows image output.<\/p>\n<p>Happy holidays! <a href=\"https:\/\/t.co\/3ZAWFzbyGP\">pic.twitter.com\/3ZAWFzbyGP<\/a><\/p>\n<p>&mdash; RPCS3 (@rpcs3) <a href=\"https:\/\/twitter.com\/rpcs3\/status\/1607123433506177025?ref_src=twsrc%5Etfw\">December 25, 2022<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/div>\n<p>&nbsp;<br \/>\n<a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/releases\">Site officiel des sources et versions compil\u00e9es<\/a> (<a href=\"https:\/\/github.com\/RPCS3\/rpcs3-binaries-win\">builds<\/a>).<br \/>\n&nbsp;<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7158\" title=\"Download RPCS3\">T\u00e9l\u00e9charger RPCS3 v0.0.43 Alpha (36.7 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/rpcs3.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/301-sony-playstation-3\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=73783\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par DH &amp; Hykem (et rejoint par un ensemble de d\u00e9veloppeurs), RPCS3 est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de d\u00e9sassembleur mais pousse \u00e0 pr\u00e9sent &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-73783","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/pKi2R-jc3","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/73783","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=73783"}],"version-history":[{"count":5,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/73783\/revisions"}],"predecessor-version":[{"id":73785,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/73783\/revisions\/73785"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=73783"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=73783"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=73783"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}