{"id":74473,"date":"2023-03-02T08:57:34","date_gmt":"2023-03-02T07:57:34","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=74473"},"modified":"2023-03-02T08:57:34","modified_gmt":"2023-03-02T07:57:34","slug":"consoles-de-salon-rpcs3-v0-0-27-alpha","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=74473","title":{"rendered":"[Consoles de salon] RPCS3 v0.0.27 Alpha"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par <a href=\"https:\/\/github.com\/DHrpcs3\/rpcs3\">DH<\/a> &amp; Hykem (et rejoint par un ensemble de <a href=\"https:\/\/rpcs3.net\/about\">d\u00e9veloppeurs<\/a>), <strong>RPCS3 <\/strong> est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de d\u00e9sassembleur mais pousse \u00e0 pr\u00e9sent la performance jusqu&rsquo;\u00e0 ex\u00e9cuter un certains nombres de jeux commerciaux devenant ainsi le premier \u00e9mulateur de PS3 \u00e9mulant des jeux du commerce, toutefois il n\u00e9cessite un PC extr\u00eamement performant.<br \/>\n&nbsp;<br \/>\nEn effet il vous faudra rien de moins qu&rsquo;un CPU type core i7 @ 4Ghz (voir config minimale requise sur le site officiel), une carte graphique r\u00e9cente type nVidia GTX, de la m\u00e9moire haute performance type DDR4 ou encore un syst\u00e8me d&rsquo;exploitation r\u00e9cent pour esp\u00e9rer lancer des jeux dans un mode relativement fluide (mais attention cela d\u00e9pend \u00e9norm\u00e9ment des builds et des jeux).<br \/>\n&nbsp;<br \/>\nPlusieurs rendus s&rsquo;offre \u00e0 vous: Aucun, OpenGL, <del datetime=\"2020-11-02T23:10:54+00:00\"><a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/issues\/5000\" rel=\"noopener noreferrer\" target=\"_blank\">DirectX12 (Windows 10 uniquement)<\/a><\/del> et Vulkan (qui a pour but de remplacer \u00e0 terme OpenGL et ses d\u00e9riv\u00e9s en exploitant plus efficacement les architectures informatiques modernes).<br \/>\n&nbsp;<br \/>\nAu sujet du nom de l&rsquo;\u00e9mulateur, il s&rsquo;agit d&rsquo;une abr\u00e9viation et d&rsquo;une combinaison de <strong>P<\/strong>ersonal <strong>C<\/strong>omputer (PC) et <strong>P<\/strong>lay<strong>S<\/strong>tation <strong>3<\/strong> (PS3). PC + PS3 = PCS3.<br \/>\nQue signifie le R? DH et BlackDemon se souviennent qu&rsquo;il repr\u00e9sentait <strong>R<\/strong>eal car en 2011, il n&rsquo;y avait que de faux \u00e9mulateurs de Ps3. Puis, \u00e0 un moment donn\u00e9, DH (originaire d&rsquo;Ukraine) a commenc\u00e9 \u00e0 dire que le <strong>R<\/strong> repr\u00e9sentait le mot <strong>R<\/strong>usse. De plus, Nekotekina, qui a rejoint l&rsquo;\u00e9quipe fin 2013 et qui est rapidement devenu l&rsquo;un des plus grands d\u00e9veloppeurs de cet \u00e9mulateur, est originaire de Russie. Du coup RPCS3 signifie \u00e0 pr\u00e9sent <strong>R<\/strong>ussian <strong>P<\/strong>ersonal <strong>C<\/strong>omputer <strong>S<\/strong>tation <strong>3<\/strong>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-49524\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\" alt=\"\" width=\"448\" height=\"252\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg 1920w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-300x169.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-768x432.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 448px) 100vw, 448px\" \/><\/a><br \/>\n&nbsp;<br \/>\nCette version (qui n&rsquo;est pas \u00e0 consid\u00e9rer comme stable) qu&rsquo;on nommera \u00ab\u00a0point de rep\u00e8re\u00a0\u00bb (landmarks) dans le sens ou elle est officiellement publi\u00e9e sur le site officiel (ce qui change des builds r\u00e9gulier dit \u00ab\u00a0WIP\u00a0\u00bb ou \u00ab\u00a0GIT\u00a0\u00bb), n&rsquo;est disponible que pour les processeurs 64 bits. <del datetime=\"2023-03-02T07:55:31+00:00\">Pas de changelog malheureusement.<\/del><\/p>\n<p>&nbsp;\t<\/p>\n<p><em><strong>Version changes serve as landmarks and are by no means stable builds<br \/>\nThis changelog lists the main (but not all) changes made since 0.0.X <\/strong><br \/>\n&nbsp;\t<\/p>\n<p>&#8211; AppImage: Do not bundle libgmodule-2.0 and libglib-2.0 by @AniLeo in #13187<br \/>\n&#8211; VSH Improvements by @elad335 in #13172<br \/>\n&#8211; Update RSXThread.cpp by @elad335 in #13198<br \/>\n&#8211; Ignore ESC to exit fullscreen if shortcuts are disabled by @Megamouse in #13186<br \/>\n&#8211; Pine: fix some warnings and simplify some stuff by @Megamouse in #13178<br \/>\n&#8211; macOS: Set LSApplicationCategoryType to games by @UltraHDR in #13200<br \/>\n&#8211; Qt: add shortcut manager by @Megamouse in #13189<br \/>\n&#8211; USIO: Emulation Performance Optimization by @brian218 in #13174<br \/>\n&#8211; Road to Qt6: preparations by @Megamouse in #13202<br \/>\n&#8211; Road to Qt6: move progress indication to own handler by @Megamouse in #13208<br \/>\n&#8211; USIO: Backup file fixup by @brian218 in #13206<br \/>\n&#8211; rsx: Optimizations and refactoring by @kd-11 in #13201<br \/>\n&#8211; Package installation fixes by @Megamouse in #13205<br \/>\n&#8211; PRX\/savestates\/VSH: Associate PRX with library, fix VSH browser by @elad335 in #13221<br \/>\n&#8211; rsx: Fix some pipe state signal propagation routines by @kd-11 in #13236<br \/>\n&#8211; Add output scaling filtering options by @xperia64 in #13217<br \/>\n&#8211; Qt: add (very basic) system command utility by @Megamouse in #13232<br \/>\n&#8211; rsx: More regression fixes by @kd-11 in #13240<br \/>\n&#8211; input: fix ds4 led\/rumble in pad settings by @Megamouse in #13242<br \/>\n&#8211; input: move config getters to base class by @Megamouse in #13243<br \/>\n&#8211; Fix stuff by @Megamouse in #13249<br \/>\n&#8211; USB: Added VFS USB mass storage devices to the USB device list by @brian218 in #13214<br \/>\n&#8211; Thread: silence -Wsign-compare on FreeBSD aarch64 by @jbeich in #13257<br \/>\n&#8211; Fix BUILDING.md Vulkan SDK Version by @mayotte203 in #13256<br \/>\n&#8211; Fix emucore.vcxproj.filters by @brian218 in #13261<br \/>\n&#8211; overlays\/osk: improvements by @Megamouse in #13255<br \/>\n&#8211; Overlays: Add rudimentary home menu by @Megamouse in #13226<br \/>\n&#8211; macOS CI: move to AArch64 VM (x64 builds) by @nastys in #13155<br \/>\n&#8211; Deprecate HDD0\/disc, make RPCS3\/games movable by @elad335 in #13265<br \/>\n&#8211; sys_usbd: fix usb handler deinitialization by @mayotte203 in #13281<br \/>\n&#8211; Whitelist EA Active 2 accessories by @MSuih in #13278<br \/>\n&#8211; Allow unbinding pad buttons by right clicking by @DungeonMaster47 in #13283<br \/>\n&#8211; rsx: Minor refactoring by @kd-11 in #13290<br \/>\n&#8211; sys_game: Implemented sys_game_get_rtc_status() &#038; Updated sys_game_board_storage_read() by @brian218 in #13268<br \/>\n&#8211; Qt: fix vfs dialog usb tab cast by @Megamouse in #13295<br \/>\n&#8211; perfoverlay: fix minimal graph min\/max calculation by @Megamouse in #13298<br \/>\n&#8211; SPU LLVM: Minor SUMB AVX-512 path optimization by @Whatcookie in #13266<br \/>\n&#8211; Fix SDL CMake warnings by @RipleyTom in #13300<br \/>\n&#8211; Unbreak build with Vulkan-Headers >= 1.3.240 by @jbeich in #13302<br \/>\n&#8211; [3rd Party] Update MoltenVK to 1.2.2 (VK 1.3.239) by @shinra-electric in #13303<br \/>\n&#8211; evdev_gun: enable libudev on FreeBSD by @jbeich in #13305<br \/>\n&#8211; readme: Remove Azure, rename Cirrus CI badges by @AniLeo in #13307<br \/>\n&#8211; Print LV2 Syscall Usage only if increased since last print by @elad335 in #13304<br \/>\n&#8211; rsx: Relax face culling config checks by @kd-11 in #13309<br \/>\n&#8211; Overlays\/OSK: separate windows improvements by @Megamouse in #13264<br \/>\n&#8211; overlays\/osk: fix y offset direction by @Megamouse in #13313<br \/>\n&#8211; System.cpp: Do not create VFS directories outside of RPCS3 dir by @elad335 in #13311<br \/>\n&#8211; rsx\/overlays: Reimplement message queue by @kd-11 in #13333<br \/>\n&#8211; Remove obsolete shader compilation hint settings by @Megamouse in #13335<br \/>\n&#8211; SDL: Fix button presses by @Megamouse in #13338<br \/>\n&#8211; Game list: Use the latest game icon instead of 1.00&rsquo;s by @elad335 in #13340<br \/>\n&#8211; GUI: Remove ANSI color code from TTY by @illusion0001 in #13343<br \/>\n&#8211; rsx\/overlays\/message-queue: Do not fade albedo, only alpha by @kd-11 in #13346<br \/>\n&#8211; guns fixes by @nadenislamarre in #13347<br \/>\n&#8211; Update Dependencies by @Megamouse in #13345<br \/>\n&#8211; rsx\/overlays: Re-export spinner by @kd-11 in #13349<br \/>\n&#8211; Add more disconnected limitations in sys_net by @RipleyTom in #13341<br \/>\n&#8211; sys_prx: Fix PRX module filename reading by @elad335 in #13339<br \/>\n&#8211; sys_game: Implemented sys_game_board_storage_write() &#038; Made it modifiable by @brian218 in #13320<br \/>\n&#8211; rsx\/overlays: Misc Improvements by @kd-11 in #13355<br \/>\n&#8211; Fix package installation by @Megamouse in #13329<br \/>\n&#8211; CLI: add option to boot rsx capture by @Megamouse in #13330<br \/>\n&#8211; cellVdec: Fix AU decode count on callback by @elad335 in #13342<br \/>\n&#8211; Qt: add copy context menu entry to log viewer by @Megamouse in #13362<br \/>\n&#8211; FAudio maintenance by @Megamouse in #13363<br \/>\n&#8211; FAudio cmake fix by @RipleyTom in #13369<br \/>\n&#8211; rsx: Don&rsquo;t accept garbage shader input by @kd-11 in #13361<br \/>\n&#8211; Fix OpenGl overlay colors by @Megamouse in #13367<br \/>\n&#8211; cellGameDataCheckCreate: Truncate excess of characters in TITLE_ID by @elad335 in #13348<br \/>\n&#8211; CLI: Add fullscreen and pad profile options by @Megamouse in #13370<br \/>\n&#8211; rsx_debugger: replace malloc with buffer cache by @Megamouse in #13372<br \/>\n&#8211; evdev: fix sony guitar hero button assignment by @Megamouse in #13377<br \/>\n&#8211; Overlays: Add a selection of dynamic settings to the home menu by @Megamouse in #13368<br \/>\n&#8211; Update input dependencies by @Megamouse in #13379<br \/>\n&#8211; Fix displaying of audio device when it&rsquo;s disconnected by @Vestrel in #13378<br \/>\n&#8211; VSH\/cellPad improvements by @Megamouse in #13380<br \/>\n&#8211; Debugger: Print error codes stored in GPR by @elad335 in #13388<br \/>\n&#8211; Fix C00 boot from external HG games by @Megamouse in #13392<br \/>\n&#8211; CLI: add game-screen parameter, save last game window screen in no-gui mode by @Megamouse in #13397<br \/>\n&#8211; Remove whitespace by @Margen67 in #13396<br \/>\n&#8211; Create TEST12345\/USRDIR for test elfs by @Megamouse in #13402<br \/>\n&#8211; fix order of static initialization by @oltolm in #13386<br \/>\n&#8211; PINE: fix error format function by @Megamouse in #13406<br \/>\n&#8211; cellVdec: fix au_count race condition by @Megamouse in #13412<br \/>\n&#8211; cellVdec: fix pitch of RGBA\/ARGB images by @Megamouse in #13413<br \/>\n&#8211; PINE: Fix crash on exit by @elad335 in #13409<br \/>\n&#8211; Fix boot by RPCS3_GAMEID constants by @Megamouse in #13419<br \/>\n&#8211; Signaling improvements &#038; UPNP implementation by @RipleyTom in #13374<br \/>\n&#8211; sys_game: LV2 board storage minor fixups by @brian218 in #13424<br \/>\n&#8211; overlays: Make message dialog texts thread safe by @Megamouse in #13418<br \/>\n&#8211; Fix Visual studio dependency by @Megamouse in #13429<br \/>\n&#8211; patch_manager: add ability to add configurable patches by @Megamouse in #13415<br \/>\n&#8211; fixed_typemap.hpp: static allocation for m_init by @Nekotekina in #13427<br \/>\n&#8211; fix some warnings by @Megamouse in #13431<br \/>\n&#8211; rsx\/overlays: Unified overlay input by @kd-11 in #13398<\/em><br \/>\n&nbsp;\t<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/PU3A755xcDQ?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=fr-FR&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-73789\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022.png\" alt=\"\" width=\"607\" height=\"99\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022.png 2348w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022-300x49.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022-768x126.png 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022-1024x167.png 1024w\" sizes=\"auto, (max-width: 607px) 100vw, 607px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 7pt;\"><em>A noter que la liste de compatibilit\u00e9 continue de progresser (voir <a href=\"https:\/\/rpcs3.net\/compatibility\">ici<\/a>) en permanence<\/em>.<\/span><\/p>\n<p>&nbsp;<br \/>\n<strong>Pr\u00e9cisons que 100% des jeux sont ex\u00e9cutables \u00e0 pr\u00e9sent, m\u00eame s&rsquo;ils ont encore des bugs ou que certains crash, tous peuvent \u00eatre lanc\u00e9, c&rsquo;est une belle prouesse qu&rsquo;il faut souligner !<\/strong><br \/>\n&nbsp;<\/p>\n<div class=\"embed-twitter\">\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">We are delighted to announce that as of today, the RPCS3 Loadable compatibility category has reached 0 GAMES!<\/p>\n<p>This means there are no PS3 games left that boot to a black screen on the emulator &#8211; every PS3 game at the very least boots and shows image output.<\/p>\n<p>Happy holidays! <a href=\"https:\/\/t.co\/3ZAWFzbyGP\">pic.twitter.com\/3ZAWFzbyGP<\/a><\/p>\n<p>&mdash; RPCS3 (@rpcs3) <a href=\"https:\/\/twitter.com\/rpcs3\/status\/1607123433506177025?ref_src=twsrc%5Etfw\">December 25, 2022<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/div>\n<p>&nbsp;<br \/>\n<a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/releases\">Site officiel des sources et versions compil\u00e9es<\/a> (<a href=\"https:\/\/github.com\/RPCS3\/rpcs3-binaries-win\">builds<\/a>).<br \/>\n&nbsp;<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7158\" title=\"Download RPCS3\">T\u00e9l\u00e9charger RPCS3 v0.0.42 Alpha (35.8 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/rpcs3.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/301-sony-playstation-3\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=74473\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par DH &amp; Hykem (et rejoint par un ensemble de d\u00e9veloppeurs), RPCS3 est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de d\u00e9sassembleur mais pousse \u00e0 pr\u00e9sent &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-74473","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-jnb","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/74473","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=74473"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/74473\/revisions"}],"predecessor-version":[{"id":74474,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/74473\/revisions\/74474"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=74473"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=74473"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=74473"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}