{"id":74606,"date":"2023-03-16T07:59:33","date_gmt":"2023-03-16T06:59:33","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=74606"},"modified":"2023-03-16T07:59:33","modified_gmt":"2023-03-16T06:59:33","slug":"utilitaires-divers-dgvoodoo-v2-8-fix","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=74606","title":{"rendered":"[Utilitaires Divers] dgVoodoo v2.8 fix"},"content":{"rendered":"<p><strong>dgVoodoo<\/strong> est un glide wrapper mais aussi un wrapper DirectDraw\/Direct3D (v1 \u00e0 7, 8.1 et 9) vers Direct3D11\/12. Pour simplifier grandement, \u00e7a \u00e9mule une carte <a href=\"http:\/\/fr.wikipedia.org\/wiki\/3dfx\">3DFX<\/a> qui va pouvoir g\u00e9rer la biblioth\u00e8que propri\u00e9taire <a href=\"http:\/\/en.wikipedia.org\/wiki\/Glide_API\">Glide<\/a> (Glide 2.11, Glide 2.45, Glide 3.1 et Napalm) mais \u00e9galement les vieilles cartes graphiques compatibles DD\/D3D v1 \u00e0 v9. Quel est l&rsquo;int\u00e9r\u00eat ? Jouer aux anciens jeux qui fonctionnent mal sur les nouvelles cartes graphiques (parce qu&rsquo;ils ont \u00e9t\u00e9 optimis\u00e9s pour le Glide ou de vieilles versions de DirectX et non pour d&rsquo;autres <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Interface_de_programmation\">API<\/a> telles que <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Open_gl\">OpenGL<\/a> ou <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Directx\">DirectX<\/a> v11 ou v12) ou tout simplement utiliser un \u00e9mulateur qui lui aussi utilise le Glide. Cette version est destin\u00e9 \u00e0 Windows Vista\/7\/8\/10\/11 avec DirectX 11 (ou sup\u00e9rieur) d&rsquo;install\u00e9 et vous devez poss\u00e9der une carte graphique (compatible DirectX Level 10.1) supportant les Shaders Model v4 ou v5.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-30378 aligncenter\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake-300x190.jpg\" alt=\"glquake\" width=\"300\" height=\"190\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake-300x190.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake.jpg 580w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\n&nbsp;<br \/>\nVous aurez besoin de ces <a href=\"https:\/\/www.emu-france.com\/divers\/15-outils\/64-dll\/7146-d3d-compiler-for-dgvoodoo2\/\">biblioth\u00e8ques<\/a> pour activer certaines fonctions graphiques.<br \/>\nA noter que des patchs pour certains jeux sont disponibles <a href=\"http:\/\/dege.freeweb.hu\/Patches\/patches\/\">ici<\/a>.<br \/>\n&nbsp;<br \/>\nLes changements:<br \/>\n&nbsp;<br \/>\n<em>Glide fixes<br \/>\n&#8211; Glide lfb-access bug (Mech Warrior 2: 31st Century Combat)<br \/>\n&#8211; A Glide vertex shader (Nascar Racing 1999 Edition)<br \/>\n&#8211; A D3D12 Glide backend bug (Nascar Racing 1999 Edition)<br \/>\n&#8211; A D3D12 pixel shader crash<br \/>\n&nbsp;<br \/>\nDDraw fixes<br \/>\n&#8211; Improving handling child windows (Twisted Insurrection)<br \/>\n&#8211; Surface factoring\/handling incompatibilities (Tropico 1, Steel Beasts)<br \/>\n&nbsp;<br \/>\nD3D fixes<br \/>\n&#8211; A caching bug (regression) (Lego Island)<br \/>\n&#8211; D3D fog state bug (Shadow Company)<br \/>\n&nbsp;<br \/>\nD3D8\/9 fixes<br \/>\n&#8211; Changing D3D9 sm2\/3 ps behavior for mismatching sampler\/texture type (FEAR)<br \/>\n&#8211; D3D8 fog incompatibilities (Enclave, Final Fantasy XI)<br \/>\n&#8211; sm3 fog problem in D3D9 (Lost &#8211; Via Domus)<br \/>\n&#8211; Windowed mode presentation (UnrealEd)<br \/>\n&#8211; Memory leak (The Legend of Heroes &#8211; Trails in the Sky 3rd)<br \/>\n&#8211; Texture update incompatibility + some improvement for the debug layer (Gray Matter)<br \/>\n&#8211; Memory allocation incompatibility for cube textures (Lost Planet 2)<br \/>\n&#8211; Frontend stateblock bug (Tiger Woods PGA Tour 2002)<br \/>\n&#8211; Device cursor functionality (Deus Ex &#8211; Invisible War)<br \/>\n&#8211; A D3D9Ex incompatibility (VPinballX)<br \/>\n&#8211; Workaround for a kind of memory overwrite from the application side (Lord of the Rings &#8211; War in the North)<br \/>\n&#8211; Adding a missing resource type\/format combination as supported (Lord of the Rings &#8211; War in the North)<br \/>\n&nbsp;<br \/>\nSoftware vertex processing<br \/>\n&#8211; Fixing an x64 D3D9 bug + some other common ones<br \/>\n&#8211; CPU code generator for D3D8\/9 sw vertex processing (x86\/x64 for the time being)<br \/>\n&nbsp;<br \/>\nBackend fixes<br \/>\n&#8211; A D3D11 bug (Dawn of War 2 Retribution)<br \/>\n&#8211; A D3D12 bug causing deadlock (Test Drive Ferrari Racing Legend)<br \/>\n&#8211; A common bug (Test Drive Ferrari Racing Legend)<br \/>\n&#8211; Implementing a workaround for a D3D11 limitation (Test Drive Ferrari Racing Legend &#8211; car reflection)<br \/>\n&nbsp;<br \/>\nOthers fixes:<br \/>\n&#8211; Minor shader code generator bugs fixed (Rhino Discharge)<br \/>\n&#8211; Fixing a mouse handling bug (regression) (Outlast windowed mode)<br \/>\n&#8211; Fixing other internal bugs I encountered<br \/>\n&#8211; Changes\/refactorings related to the updated compiler tools<br \/>\n&#8211; Changing option\u00a0DirectX\\BilinearBlitStretch\u00a0to\u00a0DirectX\\Bilinear2DOperations<br \/>\n. So the filter is not only applied to 2D DD blit operations but CPU-written data as well<br \/>\n&#8211; Changing option\u00a0GeneralExt\\EnableGDIHandling\u00a0to\u00a0GeneralExt\\SystemHookFlags\u00a0(x86-DX only)<br \/>\n. Flag &lsquo;GDI&rsquo; to hook GDI-rendering (cutscene videos)<br \/>\n. Flag &lsquo;Cursor&rsquo; to hook mouse-cursor to suppress double cursor symptoms for emulated cursor<br \/>\n&#8211; ARM64X version of D3D9 instead of plain ARM64 native only<br \/>\n&#8211; Implementing the first version of loading and driving dgVoodoo addons<br \/>\n. You can hook the image presentation of the D3D12 backend<br \/>\n. Docs and sample addon is added into the dgVoodoo API<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2868\" title=\"Download dgVoodoo\">T\u00e9l\u00e9charger dgVoodoo v2.87.3 (32.1 Mo)<\/a><\/p><\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7146\" title=\"Download 3Dfx splash \/ D3D Compiler for DgVoodoo2\">T\u00e9l\u00e9charger 3Dfx splash \/ D3D Compiler for DgVoodoo2 v4.x (3.2 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/dege.fw.hu\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/utilitaires\/325-utilitaires-divers\/85-glide-directx-wrappers\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=74606\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>dgVoodoo est un glide wrapper mais aussi un wrapper DirectDraw\/Direct3D (v1 \u00e0 7, 8.1 et 9) vers Direct3D11\/12. Pour simplifier grandement, \u00e7a \u00e9mule une carte 3DFX qui va pouvoir g\u00e9rer la biblioth\u00e8que propri\u00e9taire Glide (Glide 2.11, Glide 2.45, Glide 3.1 &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-74606","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-jpk","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/74606","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=74606"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/74606\/revisions"}],"predecessor-version":[{"id":74608,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/74606\/revisions\/74608"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=74606"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=74606"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=74606"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}