{"id":74660,"date":"2023-03-17T15:13:59","date_gmt":"2023-03-17T14:13:59","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=74660"},"modified":"2023-03-17T21:46:39","modified_gmt":"2023-03-17T20:46:39","slug":"ordi-dreamm-v2-0","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=74660","title":{"rendered":"[Ordi.] DREAMM v2.0"},"content":{"rendered":"<p>\u200eDREAMM (pour <strong>D<\/strong>OS <strong>R<\/strong>etro-<strong>E<\/strong>mulation <strong>A<\/strong>rena for <strong>M<\/strong>aniac <strong>M<\/strong>ansion (<em>et autres jeux LucasArts SCUMM<\/em>)) est un moyen de jouer \u00e0 vos jeux d\u2019aventure ORIGINAUX LUCASArts avec une fid\u00e9lit\u00e9 totale \u00e0 l\u2019original, sans les tracas de la mise en place d\u2019un \u00e9mulateur \u00e0 usage g\u00e9n\u00e9ral. Il a \u00e9t\u00e9 cr\u00e9\u00e9 par \u200e\u200e<a href=\"https:\/\/aarongiles.com\/\">Aaron Giles<\/a> (entre autre d\u00e9veloppeur de MAME, cr\u00e9ateur du format CHD et de l&rsquo;\u00e9mulateur <em>Connectix Virtual Game Station<\/em> et ayant aussi effectu\u00e9 les portages PC vers MAC des jeux Lucas dans les ann\u00e9es 90)\u200e\u200e. \u200e<br \/>\n&nbsp;<\/p>\n<p>\u00c0 ce stade, DREAMM ex\u00e9cutera toutes les versions DOS connues des jeux SCUMM ainsi que The Curse of Monkey Island pour Windows uniquement, mais aussi les premiers jeux d&rsquo;aventures 3D, les jeux Star Wars du milieu des ann\u00e9es 90 et m\u00eame Afterlife. Ceci comprend (non exhaustif):<br \/>\n&nbsp;<\/p>\n<p><em>&#8211; Maniac Mansion (versions basse et haute r\u00e9solution)<br \/>\n&#8211; Zak McCracken &amp; the Alien Mindbenders (versions basse et haute r\u00e9solution)<br \/>\n&#8211; Indiana Jones and the Last Crusade: The Graphic Adventure (versions EGA et VGA)<br \/>\n&#8211; Loom (versions EGA et VGA, y compris le \u00ab\u00a0talkie\u00a0\u00bb sur CD-ROM)<br \/>\n&#8211; The Secret of Monkey Island (versions EGA et VGA, y compris la musique sur CD-ROM)<br \/>\n&#8211; Monkey Island 2: LeChuck\u2019s Revenge<br \/>\n&#8211; Indiana Jones and the Fate of Atlantis (versions sur disquette et sur CD-ROM)<br \/>\n&#8211; Day of the Tentacle (versions sur disquette et sur CD-ROM)<br \/>\n&#8211; Sam &amp; Max Hit the Road (versions sur disquette et CD-ROM \u00ab\u00a0talkie\u00a0\u00bb)<br \/>\n&#8211; Full Throttle (CD-ROM)<br \/>\n&#8211; The Dig (CD-ROM)<br \/>\n&#8211; The Curse of Monkey Island (CD-ROM)<\/em><br \/>\n&nbsp;<\/p>\n<p>D&rsquo;une fa\u00e7on plus g\u00e9n\u00e9rale:<br \/>\n&#8211; les jeux d&rsquo;aventure SCUMM classiques (Maniac Mansion, Monkey Island, etc.)<br \/>\n&#8211; les premiers jeux d&rsquo;aventure en 3D (Grim Fandango, Escape from Monkey Island)<br \/>\n&#8211; les jeux Star Wars du milieu des ann\u00e9es 90 (Dark Forces, s\u00e9rie X-Wing, s\u00e9rie Rebel Assault)<br \/>\n&#8211; d&rsquo;autres jeux divers (Afterlife)<\/p>\n<p>&nbsp;<br \/>\nDREAMM tentera de reconna\u00eetre le jeu que vous utilisez en consultant une base de donn\u00e9es interne de tous les jeux SCUMM que Aaron \u00e0 rencontr\u00e9s. \u00c0 ce stade, il est toujours possible que vous ayez une variante que je n&rsquo;ai jamais vue auparavant. Dans ce cas, vous verrez une bo\u00eete de dialogue comme celle de droite. Cliquez sur les liens pour m&rsquo;envoyer vos informations par e-mail afin que les futures versions ne vous avertissent pas.<br \/>\n&nbsp;<br \/>\nSachez \u00e9galement que DREAMM configure les options disponibles ainsi que certains comportements en interne en fonction du jeu qu&rsquo;il pense que vous ex\u00e9cutez. Ainsi, lorsque vous ex\u00e9cutez une version inconnue, vous pouvez par exemple rencontrer des probl\u00e8mes de s\u00e9lection avec le syst\u00e8me audio ou d&rsquo;autres bizarreries.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2022\/06\/dreamm.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-71396\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2022\/06\/dreamm.png\" alt=\"\" width=\"438\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2022\/06\/dreamm.png 2116w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2022\/06\/dreamm-300x235.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2022\/06\/dreamm-768x601.png 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2022\/06\/dreamm-1024x801.png 1024w\" sizes=\"auto, (max-width: 438px) 100vw, 438px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2022\/06\/dreamm2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-71397\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2022\/06\/dreamm2.png\" alt=\"\" width=\"438\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2022\/06\/dreamm2.png 2116w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2022\/06\/dreamm2-300x235.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2022\/06\/dreamm2-768x601.png 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2022\/06\/dreamm2-1024x801.png 1024w\" sizes=\"auto, (max-width: 438px) 100vw, 438px\" \/><\/a><br \/>\n&nbsp;<br \/>\nEn quoi DREAMM est-il diff\u00e9rent de ScummVM ?<br \/>\n&nbsp;<\/p>\n<p>ScummVM est une r\u00e9interpr\u00e9tation moderne du moteur de jeu original SPUTM. Il dispose d&rsquo;une interface moderne et agr\u00e9able, mais peut ne pas \u00eatre fid\u00e8le \u00e0 100% au code original, du fait qu&rsquo;il n&rsquo;ex\u00e9cute pas r\u00e9ellement le code original. Pour la plupart des gens, cela n&rsquo;est probablement pas perceptible ou n&rsquo;a pas d&rsquo;importance. Mais si vous souhaitez faire l&rsquo;exp\u00e9rience de jeux plus proches de leur forme originale, avec les bogues et l&rsquo;interface utilisateur d&rsquo;origine, DREAMM pourrait \u00eatre plus proche de ce que vous voulez.&nbsp;<br \/>\n&nbsp;<br \/>\nEn quoi DREAMM est-il diff\u00e9rent de DOSBox?<br \/>\n&nbsp;<br \/>\nDOSBox est un \u00e9mulateur DOS g\u00e9n\u00e9rique et a beaucoup de similitudes avec DREAMM dans la fa\u00e7on dont il est construit. DOSBox et DREAMM \u00e9mulent une machine x86 et tous les p\u00e9riph\u00e9riques connect\u00e9s, et offrent une fausse impl\u00e9mentation de DOS aux profits des jeux.<br \/>\n&nbsp;<br \/>\nMais DREAMM pousse ce concept plus loin en optimisant son exp\u00e9rience et son interface sp\u00e9cifiquement autour des jeux SCUMM. Cela signifie que le contr\u00f4le du curseur de la souris est int\u00e9gr\u00e9, que les mises \u00e0 jour vid\u00e9o sont effectu\u00e9es sans d\u00e9chirure et que le temps d\u2019inactivit\u00e9 est redonn\u00e9 \u00e0 votre syst\u00e8me. Cela signifie \u00e9galement que DREAMM vous aidera \u00e0 installer vos anciens jeux dans son environnement et g\u00e9rera toute la configuration des appareils vid\u00e9o et audio.<br \/>\n&nbsp;<br \/>\nEnfin, DREAMM a un avantage particulier: il comprend \u00e9galement une impl\u00e9mentation Windows miniature 32 bits qui lui permet d\u2019ex\u00e9cuter <em>The Curse of Monkey Island<\/em> en plus des jeux de l\u2019\u00e8re DOS!<br \/>\n&nbsp;<\/p>\n<p>Voici les changements principaux depuis la derni\u00e8re version:<\/p>\n<pre style=\"height: 200px;\">New in 2.0\r\n==========\r\n* Document F12 as an alternative to Alt+U for menus (this has always worked)\r\n* Minor UI text tweaks for consistency\r\n* Add an overlay when running an installer to explain what to do\r\n* Fix logic to prevent incomplete Maniac Mansions under DOTT from being reported\r\n\r\nNew in 2.0b17\r\n=============\r\n* Updated SDL and mt32emu DLLs to latest versions on both MacOS and Windows\r\n* Fix crash when resizing frontend window via Alt+Plus\/Minus\r\n* Fixed time loss (up to 100ms) when pausing\/resuming\r\n* Add License Info in the game UI, accessible via the About box\r\n* Made keyboard navigation work more consistently in frontend UI\r\n* Games that are complete but only missing EXEs now get a special mention\r\n* Added clickable link when adding games so you can see where the game lives\r\n* Can now install multi-disc games from multiple folders (when all dragged at once)\r\n* Hardcode cdrom.cfg file for TIE CD to hopefully avoid spurious startup issues\r\n* Fixed graphic artifacts in The Dig (Windows)\r\n\r\nNew in 2.0b16\r\n=============\r\n* IMPORTANT: This is likely the final 2.0 beta; report any showstopping bugs to dreamm@aarongiles.com\r\n* Added idle loop detection to newly-added games\r\n* Fixed a couple of small bugs in new keyboard code, mostly affecting installers\r\n* Fix mouse tracking in Monkey Island Hercules mode\r\n* Changed 16-bit video in Windows to be 5-6-5 instead of 5-5-5\r\n* Fix occasional hang when exiting via the game's internal mechanisms\r\n* Properly identify Indy Fate Italian copy protection screen\r\n* Improve identification of several demos and variants, including MacOS GOG versions\r\n\r\nNew in 2.0b15\r\n=============\r\n* IMPORTANT: In-game menus are now brought up with Alt+U (instead of Alt+Up Arrow)\r\n   (previous idea was bad for Dark Forces when strafing, it became easy to hit)\r\n* Documentation is now up to date at https:\/\/aarongiles.com\/dreamm\/docs\r\n* Added brief explanatory overlays when changing video parameters via hotkey\r\n* Smarter handling of dropped BIN files (with or without their CUE partner)\r\n* Improved detection of copy protection in Hercules mode\r\n* Fixed subtle issue causing corruption\/crashes in GOG X-Wing (classic) versions\r\n* Improved joystick controls in the Rebel Assault games\r\n* Fixed some missing PC speaker sounds in Maniac Mansion\r\n* Fixed occasional error when starting Zak McKracken (original) in Hercules mode\r\n* Fix some X-Wing keys that were not responding (redid BIOS-level keyboard logic)\r\n* Support for more versions (will it ever end??)\r\n\r\nNew in 2.0b14\r\n==============\r\n* IMPORTANT: In-game menus are now brought up with Alt+Up Arrow (instead of Alt+M)\r\n* MacOS: Change over to using Cmd key in place of Alt key for keyboard shortcuts\r\n* Added snapshot taking (Alt+Backspace) and a \"More Options\" menu item to show them\r\n* Added in-game option to change Hercules display color (green\/amber\/white)\r\n* Fixed some broken installers that need to run multiple programs in succession\r\n* Fixed installing some games that had CD audio\r\n* Should now detect Steam versions of Indy Crusade, Indy Fate, and The Dig\r\n* Many fixes for X-Wing\/TIE Fighter in particular:\r\n   - Fixed save directory paths which prevented options from persisting\r\n   - Fixed file append which was causing recordings to be corrupt\r\n   - Fixed half-screen mouse cursor problem introduced in b12\r\n   - Fixed jumpy mouse cursor in outer UI\r\n* Cleaner handling of unexpected issues: should exit to frontend with a message now\r\n* Fixed window\/dock icons not showing up\r\n* Detect self-extracting ZIP EXE files without renaming\r\n* More UI tweaking and cleanup\r\n* Yet more demo and alternate versions supported, including Grim Fandango demos\r\n\r\nNew in 2.0b13\r\n=============\r\n* Fix crash when starting with no installed games\r\n* Refresh game list after changing install folders\r\n* MacOS: Use symbol for \"option\" instead of \"Alt\" in keyboard shortcuts\r\n\r\nNew in 2.0b12\r\n=============\r\n* Revamp some aspects of the user interface\r\n   - New configuration screen for managing each game and switching between versions\r\n   - Configuration of games can now be done before launching\r\n   - Removal of games now supported (accessed via \"More Options\" on the game configuration screen)\r\n   - New screen for changing the installation folder (accessed via \"DREAMM Options\")\r\n   - Newly added games now get a \"New\" badge to help you find them\r\n   - Links in text are \"hot\" now and will open web pages\/email\r\n   - Shrink text size a bit for hover hints\r\n   - Updated background image with some newly supported characters\r\n* Sam & Max: fix bug that led to hangs at startup in the talkie version due to disabled throttling\r\n* Mouse: fix incorrect tracking in several early games (e.g., Loom)\r\n* CGA: fix incorrect screen height when selected\r\n* Add support for numerous demos and alternate versions\r\n\r\nNew in 2.0b11\r\n=============\r\n* Win32\/Direct3D: Fix FPU rounding mode handling\r\n* Win32\/Direct3D: Add stronger clamping of iterated parameters to prevent artifacts\r\n* Win32\/Direct3D: Support multiple threads for 3D rendering (defaults to 2)\r\n* Win32\/DirectDraw: Frame-limit to 60fps\r\n* Win32: Fix crash when attempting to free system libraries on MacOS\r\n* Frontend: Fix installation of EFMI from CDs, which requires combining two files (please reinstall)\r\n* Frontend: Improved handling of game scanning\/verification; unknown game versions now have a CRC code\r\n   (note: old unknown game versions will not be detected; you'll want to clean those out)\r\n* I386: Support 0-overhead opcode hooks and reduce static table sizes (smaller executable)\r\n* General: Default to SoundBlaster for games even if MT32\/GMIDI is available since it's more consistent\r\n* General: Disabled most all debugging features in release build; lots of internal cleanup\r\n\r\nNew in 2.0b10\r\n=============\r\n* Added more game variants\r\n* Added proper 3D clipping to fix shadows and water effects in EFMI\r\n* Fixed crash at EFMI disc switch point\r\n* Improved exception handling from assembly emulation cores\r\n* Minimal support for Windows structured exception generation\r\n* Fixed bad behavior when double-playing a sound buffer (might help EFMI delays)\r\n* Disabled code that might have enabled floating-point exceptions on Intel machines\r\n* Fixed twitchy screen resolution handling in some FM Towns games\r\n* MacOS: Fixed handling of files with trailing periods\r\n* MacOS: Prettified the DMG\r\n\r\nNew in 2.0b9\r\n============\r\n* Frontend can now toggle fullscreen and grow\/shrink via Alt+Plus\/Minus\r\n* Window position saved independently for frontend\/games\r\n* Added support for ZIP files; use ZIP for files internally\r\n* Fixed detection of Dark Forces and Monkey Island CD variants\r\n* Added many new variants reported by users\r\n* Fix missing pixels at bottom in aspect ratio corrected modes\r\n* Fixed crash with bad CUE files\r\n* Show active SDL version in about box\r\n* MacOS: Fix about box crash\r\n* MacOS: Fix hang when using Cmd-Q\r\n* MacOS: Update to SDL 2.26.2\r\n* ARM64: Fix crash in FXAM opcode (hit in Escape from Monkey Island)\r\n\r\nsource: https:\/\/aarongiles.com\/dreamm\/releases\/dreamm-2.0-readme.txt<\/pre>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7941\" title=\"Download DREAMM\">T\u00e9l\u00e9charger DREAMM v4.0 (22.0 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/aarongiles.com\/dreamm\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/10-ordinateurs\/118-ibm-pc-et-compatibles\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=74660\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>\u200eDREAMM (pour DOS Retro-Emulation Arena for Maniac Mansion (et autres jeux LucasArts SCUMM)) est un moyen de jouer \u00e0 vos jeux d\u2019aventure ORIGINAUX LUCASArts avec une fid\u00e9lit\u00e9 totale \u00e0 l\u2019original, sans les tracas de la mise en place d\u2019un \u00e9mulateur &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-74660","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-jqc","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/74660","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=74660"}],"version-history":[{"count":8,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/74660\/revisions"}],"predecessor-version":[{"id":74678,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/74660\/revisions\/74678"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=74660"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=74660"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=74660"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}