{"id":75616,"date":"2023-06-03T12:35:23","date_gmt":"2023-06-03T10:35:23","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=75616"},"modified":"2023-06-03T12:35:23","modified_gmt":"2023-06-03T10:35:23","slug":"consoles-de-salon-rpcs3-v0-0-28-alpha","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=75616","title":{"rendered":"[Consoles de salon] RPCS3 v0.0.28 Alpha"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par <a href=\"https:\/\/github.com\/DHrpcs3\/rpcs3\">DH<\/a> &amp; Hykem (et rejoint par un ensemble de <a href=\"https:\/\/rpcs3.net\/about\">d\u00e9veloppeurs<\/a>), <strong>RPCS3 <\/strong> est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de d\u00e9sassembleur mais pousse \u00e0 pr\u00e9sent la performance jusqu&rsquo;\u00e0 ex\u00e9cuter un certains nombres de jeux commerciaux devenant ainsi le premier \u00e9mulateur de PS3 \u00e9mulant des jeux du commerce, toutefois il n\u00e9cessite un PC extr\u00eamement performant.<br \/>\n&nbsp;<br \/>\nEn effet il vous faudra rien de moins qu&rsquo;un CPU type core i7 @ 4Ghz (voir config minimale requise sur le site officiel), une carte graphique r\u00e9cente type nVidia GTX, de la m\u00e9moire haute performance type DDR4 ou encore un syst\u00e8me d&rsquo;exploitation r\u00e9cent pour esp\u00e9rer lancer des jeux dans un mode relativement fluide (mais attention cela d\u00e9pend \u00e9norm\u00e9ment des builds et des jeux).<br \/>\n&nbsp;<br \/>\nPlusieurs rendus s&rsquo;offre \u00e0 vous: Aucun, OpenGL, <del datetime=\"2020-11-02T23:10:54+00:00\"><a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/issues\/5000\" rel=\"noopener noreferrer\" target=\"_blank\">DirectX12 (Windows 10 uniquement)<\/a><\/del> et Vulkan (qui a pour but de remplacer \u00e0 terme OpenGL et ses d\u00e9riv\u00e9s en exploitant plus efficacement les architectures informatiques modernes).<br \/>\n&nbsp;<br \/>\nAu sujet du nom de l&rsquo;\u00e9mulateur, il s&rsquo;agit d&rsquo;une abr\u00e9viation et d&rsquo;une combinaison de <strong>P<\/strong>ersonal <strong>C<\/strong>omputer (PC) et <strong>P<\/strong>lay<strong>S<\/strong>tation <strong>3<\/strong> (PS3). PC + PS3 = PCS3.<br \/>\nQue signifie le R? DH et BlackDemon se souviennent qu&rsquo;il repr\u00e9sentait <strong>R<\/strong>eal car en 2011, il n&rsquo;y avait que de faux \u00e9mulateurs de Ps3. Puis, \u00e0 un moment donn\u00e9, DH (originaire d&rsquo;Ukraine) a commenc\u00e9 \u00e0 dire que le <strong>R<\/strong> repr\u00e9sentait le mot <strong>R<\/strong>usse. De plus, Nekotekina, qui a rejoint l&rsquo;\u00e9quipe fin 2013 et qui est rapidement devenu l&rsquo;un des plus grands d\u00e9veloppeurs de cet \u00e9mulateur, est originaire de Russie. Du coup RPCS3 signifie \u00e0 pr\u00e9sent <strong>R<\/strong>ussian <strong>P<\/strong>ersonal <strong>C<\/strong>omputer <strong>S<\/strong>tation <strong>3<\/strong>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-49524\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\" alt=\"\" width=\"448\" height=\"252\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg 1920w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-300x169.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-768x432.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 448px) 100vw, 448px\" \/><\/a><br \/>\n&nbsp;<br \/>\nCette version (qui n&rsquo;est pas \u00e0 consid\u00e9rer comme stable) qu&rsquo;on nommera \u00ab\u00a0point de rep\u00e8re\u00a0\u00bb (landmarks) dans le sens ou elle est officiellement publi\u00e9e sur le site officiel (ce qui change des builds r\u00e9gulier dit \u00ab\u00a0WIP\u00a0\u00bb ou \u00ab\u00a0GIT\u00a0\u00bb), n&rsquo;est disponible que pour les processeurs 64 bits. <del datetime=\"2023-03-02T07:55:31+00:00\">Pas de changelog malheureusement.<\/del><\/p>\n<p>&nbsp;\t<\/p>\n<p><em><strong>Version changes serve as landmarks and are by no means stable builds<br \/>\nThis changelog lists the main (but not all) changes made since 0.0.X <\/strong><br \/>\n&nbsp;\t<\/p>\n<p>&#8211; rsx: Implement deferred buffer allocations for GPU write by\u00a0@kd-11\u00a0in\u00a0#13473<br \/>\n&#8211; pkg install: return correct error if possible by\u00a0@Megamouse\u00a0in\u00a0#13478<br \/>\n&#8211; cellMic: random improvements by\u00a0@Megamouse\u00a0in\u00a0#13426<br \/>\n&#8211; Qt: disable psn setting in global settings by\u00a0@Megamouse\u00a0in\u00a0#13480<br \/>\n&#8211; rpcn: throw exception when using rpcn features without a proper config by\u00a0@Megamouse\u00a0in\u00a0#13482<br \/>\n&#8211; Patches: Virtual move\/remove\/create game files patches by\u00a0@elad335\u00a0in\u00a0#13483<br \/>\n&#8211; Fix wolfssl connect by\u00a0@RipleyTom\u00a0in\u00a0#13487<br \/>\n&#8211; VFS: Fix mounting non-existant paths by\u00a0@elad335\u00a0in\u00a0#13488<br \/>\n&#8211; Qt: Disable some network settings in global config. Re-enable RPCN in global config. by\u00a0@Megamouse\u00a0in\u00a0#13489<br \/>\n&#8211; patches: fix move_file\/hide_file error by\u00a0@Megamouse\u00a0in\u00a0#13491<br \/>\n&#8211; overlays: add ppu compile notification and touch existing compile notifications by\u00a0@Megamouse\u00a0in\u00a0#13423<br \/>\n&#8211; cellVdec: revert RGBA alignment change by\u00a0@Megamouse\u00a0in\u00a0#13496<br \/>\n&#8211; hid: try to fix linux by\u00a0@Megamouse\u00a0in\u00a0#13499<br \/>\n&#8211; cellSaveData: Slow save completion (brings iconic game save icons back) by\u00a0@elad335\u00a0in\u00a0#13492<br \/>\n&#8211; Use NBIO for RPCN by\u00a0@RipleyTom\u00a0in\u00a0#13511<br \/>\n&#8211; Add better error handling for RequestSignalingInfos by\u00a0@RipleyTom\u00a0in\u00a0#13514<br \/>\n&#8211; PPU: Do not break on unexpected TOC by\u00a0@elad335\u00a0in\u00a0#13490<br \/>\n&#8211; Add missing spinning icon from resources by\u00a0@RipleyTom\u00a0in\u00a0#13521<br \/>\n&#8211; Fix hid_pad_handler by\u00a0@RipleyTom\u00a0in\u00a0#13525<br \/>\n&#8211; llvm: update code to new API by\u00a0@oltolm\u00a0in\u00a0#13500<br \/>\n&#8211; SPU LLVM: fix regression from\u00a0#13500\u00a0by\u00a0@Nekotekina\u00a0in\u00a0#13533<br \/>\n&#8211; use new LLVM API in SPURecompiler by\u00a0@oltolm\u00a0in\u00a0#13536<br \/>\n&#8211; Use relative urls in .gitmodules by\u00a0@RipleyTom\u00a0in\u00a0#13547<br \/>\n&#8211; Trophies: log more specific errors on install failure by\u00a0@Megamouse\u00a0in\u00a0#13544<br \/>\n&#8211; Fix timestamps in signaling_handler by\u00a0@RipleyTom\u00a0in\u00a0#13551<br \/>\n&#8211; Signaling: report status inactive on unknown connection by\u00a0@RipleyTom\u00a0in\u00a0#13553<br \/>\n&#8211; Fix recvn high cpu usage by\u00a0@RipleyTom\u00a0in\u00a0#13543<br \/>\n&#8211; Improve invite handling by\u00a0@RipleyTom\u00a0in\u00a0#13552<br \/>\n&#8211; cellFsReaddir: Fix termination sequence \/ Fix savestate crash on load by\u00a0@elad335\u00a0in\u00a0#13531<br \/>\n&#8211; Fix timeout spam from signaling by\u00a0@RipleyTom\u00a0in\u00a0#13561<br \/>\n&#8211; Fix an emulator crash in Emulator::SaveSettings by\u00a0@elad335\u00a0in\u00a0#13567<br \/>\n&#8211; vk: Separate vertex and fragment stage push constant updates for overlays by\u00a0@kd-11\u00a0in\u00a0#13573<br \/>\n&#8211; Fix inaccuracies pointed out by PVS-Studio by\u00a0@RipleyTom\u00a0in\u00a0#13569<br \/>\n&#8211; 3rd Party: Update MoltenVK to 1.2.3 (Vulkan SDK 1.3.243) by\u00a0@shinra-electric\u00a0in\u00a0#13574<br \/>\n&#8211; [TESTERS NEEDED] cellMic: wait for registration before using secondary microphones by\u00a0@Megamouse\u00a0in\u00a0#13484<br \/>\n&#8211; Increase delay for GHL and TT int transfers by\u00a0@RipleyTom\u00a0in\u00a0#13578<br \/>\n&#8211; vk: Improve hardware detection for M1 by\u00a0@kd-11\u00a0in\u00a0#13591<br \/>\n&#8211; Fix mic thread usage by\u00a0@RipleyTom\u00a0in\u00a0#13593<br \/>\n&#8211; cellMusicExport: first implementation by\u00a0@Megamouse\u00a0in\u00a0#13596<br \/>\n&#8211; Add Qt Creator .autosave files to .gitignore by\u00a0@elad335\u00a0in\u00a0#13597<br \/>\n&#8211; sys_fs &#038; VFS: Misc bug fixes by\u00a0@brian218\u00a0in\u00a0#13477<br \/>\n&#8211; Fix emulator crash when stopping emulation after being paused by\u00a0@elad335\u00a0in\u00a0#13530<br \/>\n&#8211; Update dependencies by\u00a0@Megamouse\u00a0in\u00a0#13613<br \/>\n&#8211; Update to LLVM 16 by\u00a0@Nekotekina\u00a0in\u00a0#13534<br \/>\n&#8211; rsx: Add a clip_width workaround for some buggy games by\u00a0@kd-11\u00a0in\u00a0#13623<br \/>\n&#8211; llvm: fix submodule path by\u00a0@Megamouse\u00a0in\u00a0#13622<br \/>\n&#8211; cellGcm: add more enums by\u00a0@Megamouse\u00a0in\u00a0#13587<br \/>\n&#8211; Add alternate 3D display modes by\u00a0@headassbtw\u00a0in\u00a0#13582<br \/>\n&#8211; Improve cellMic and sys_usbd thread scheduling by\u00a0@RipleyTom\u00a0in\u00a0#13601<br \/>\n&#8211; Fix BUILD_LLVM option by\u00a0@RipleyTom\u00a0in\u00a0#13627<br \/>\n&#8211; Updated BUILDING.md according to the changes made by\u00a0#13622\u00a0by\u00a0@brian218\u00a0in\u00a0#13628<br \/>\n&#8211; remove unnecessary pointer bitcasts by\u00a0@oltolm\u00a0in\u00a0#13617<br \/>\n&#8211; Update to LLVM 16.0.1 by\u00a0@Nekotekina\u00a0in\u00a0#13629<br \/>\n&#8211; Skylander Portal: Trap Team Audio Transfers by\u00a0@deReeperJosh\u00a0in\u00a0#13565<br \/>\n&#8211; Update build-mac.sh by\u00a0@nastys\u00a0in\u00a0#13644<br \/>\n&#8211; Fix deref in cellSaveData by\u00a0@RipleyTom\u00a0in\u00a0#13646<br \/>\n&#8211; Loader: Make executable analyzation not halt UI when launching games by\u00a0@elad335\u00a0in\u00a0#13630<br \/>\n&#8211; Forces deterministic FP operations when online by\u00a0@RipleyTom\u00a0in\u00a0#13608<br \/>\n&#8211; vk: GTX970 workaround by\u00a0@kd-11\u00a0in\u00a0#13577<br \/>\n&#8211; Debugger: Fix step over by\u00a0@elad335\u00a0in\u00a0#13649<br \/>\n&#8211; cellMic: fallback to lower channel count and sampling rate if requested is not supported by\u00a0@Megamouse\u00a0in\u00a0#13614<br \/>\n&#8211; Add savestate buttons to home menu by\u00a0@elad335\u00a0in\u00a0#13562<br \/>\n&#8211; PPU LLVM: disable DSE pass by\u00a0@Nekotekina\u00a0in\u00a0#13651<br \/>\n&#8211; SPU LLVM: use atomic loads in read channel count by\u00a0@Nekotekina\u00a0in\u00a0#13659<br \/>\n&#8211; Fix tmp path in updater by\u00a0@RipleyTom\u00a0in\u00a0#13661<br \/>\n&#8211; jit: Fix vec_cmp_eq by\u00a0@kd-11\u00a0in\u00a0#13665<br \/>\n&#8211; SPU LLVM: use volatile stores for PC update by\u00a0@Nekotekina\u00a0in\u00a0#13670<br \/>\n&#8211; Round squircled axis values to the nearest whole number by\u00a0@shockdude\u00a0in\u00a0#13671<br \/>\n&#8211; Invert the DJ Hero Turntable crossfader axis bind. by\u00a0@shockdude\u00a0in\u00a0#13636<br \/>\n&#8211; Implement sceNpManagerGetCachedInfo by\u00a0@RipleyTom\u00a0in\u00a0#13687<br \/>\n&#8211; SPU LLVM: optimize register stores by\u00a0@Nekotekina\u00a0in\u00a0#13672<br \/>\n&#8211; vk: Promote barycentric interpolation to 64-bit by\u00a0@kd-11\u00a0in\u00a0#13690<br \/>\n&#8211; BufferUtils: fix SSE2 path for byteswaps by\u00a0@Nekotekina\u00a0in\u00a0#13691<br \/>\n&#8211; Qt: add checkbox to restart dialog by\u00a0@Megamouse\u00a0in\u00a0#13695<br \/>\n&#8211; Qt: add grid filters by\u00a0@Megamouse\u00a0in\u00a0#13699<br \/>\n&#8211; Qt: add option to reset time played by\u00a0@Megamouse\u00a0in\u00a0#13698<br \/>\n&#8211; Keep second 0 in firmware strings by\u00a0@Megamouse\u00a0in\u00a0#13697<br \/>\n&#8211; gl: Refactor attachment clear logic by\u00a0@kd-11\u00a0in\u00a0#13701<br \/>\n&#8211; SPU LLVM: improve DSE by\u00a0@Nekotekina\u00a0in\u00a0#13702<br \/>\n&#8211; Path to LLVM library fixed in Debug by\u00a0@luizfernandonb\u00a0in\u00a0#13703<br \/>\n&#8211; Reduce IO With Game Library Loading by\u00a0@elad335\u00a0in\u00a0#13715<br \/>\n&#8211; Silence some warnings by\u00a0@Megamouse\u00a0in\u00a0#13717<br \/>\n&#8211; SPU LLVM: experimental change by\u00a0@Nekotekina\u00a0in\u00a0#13710<br \/>\n&#8211; Update Unself structs and documentation by\u00a0@Megamouse\u00a0in\u00a0#13711<br \/>\n&#8211; Emu: Cache games.yml and only save when necessary by\u00a0@Megamouse\u00a0in\u00a0#13716<br \/>\n&#8211; Fixup for\u00a0#13720\u00a0by\u00a0@Nekotekina\u00a0in\u00a0#13722<br \/>\n&#8211; Qt: Optimize hard list refresh by\u00a0@Megamouse\u00a0in\u00a0#13712<br \/>\n&#8211; Update dependencies by\u00a0@Megamouse\u00a0in\u00a0#13725<br \/>\n&#8211; Qt: Set game size calculation function properly by\u00a0@Megamouse\u00a0in\u00a0#13726<br \/>\n&#8211; User Interface: Game searching improvements by\u00a0@elad335\u00a0in\u00a0#13719<br \/>\n&#8211; Qt: fix table item delegate usage by\u00a0@Megamouse\u00a0in\u00a0#13737<br \/>\n&#8211; SPU LLVM: fix bug for AMD FX processors by\u00a0@Nekotekina\u00a0in\u00a0#13738<br \/>\n&#8211; Qt: lazy load trophy icons by\u00a0@Megamouse\u00a0in\u00a0#13739<br \/>\n&#8211; Qt: fix savedata dialog exception by\u00a0@Megamouse\u00a0in\u00a0#13743<br \/>\n&#8211; Qt: lazy load save data icons by\u00a0@Megamouse\u00a0in\u00a0#13&#8230;<\/em><br \/>\n&nbsp;\t<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/PU3A755xcDQ?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=fr-FR&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-73789\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022.png\" alt=\"\" width=\"607\" height=\"99\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022.png 2348w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022-300x49.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022-768x126.png 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022-1024x167.png 1024w\" sizes=\"auto, (max-width: 607px) 100vw, 607px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 7pt;\"><em>A noter que la liste de compatibilit\u00e9 continue de progresser (voir <a href=\"https:\/\/rpcs3.net\/compatibility\">ici<\/a>) en permanence<\/em>.<\/span><\/p>\n<p>&nbsp;<br \/>\n<strong>Pr\u00e9cisons que 100% des jeux sont ex\u00e9cutables \u00e0 pr\u00e9sent, m\u00eame s&rsquo;ils ont encore des bugs ou que certains crash, tous peuvent \u00eatre lanc\u00e9, c&rsquo;est une belle prouesse qu&rsquo;il faut souligner !<\/strong><br \/>\n&nbsp;<\/p>\n<div class=\"embed-twitter\">\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">We are delighted to announce that as of today, the RPCS3 Loadable compatibility category has reached 0 GAMES!<\/p>\n<p>This means there are no PS3 games left that boot to a black screen on the emulator &#8211; every PS3 game at the very least boots and shows image output.<\/p>\n<p>Happy holidays! <a href=\"https:\/\/t.co\/3ZAWFzbyGP\">pic.twitter.com\/3ZAWFzbyGP<\/a><\/p>\n<p>&mdash; RPCS3 (@rpcs3) <a href=\"https:\/\/twitter.com\/rpcs3\/status\/1607123433506177025?ref_src=twsrc%5Etfw\">December 25, 2022<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/div>\n<p>&nbsp;<br \/>\n<a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/releases\">Site officiel des sources et versions compil\u00e9es<\/a> (<a href=\"https:\/\/github.com\/RPCS3\/rpcs3-binaries-win\">builds<\/a>).<br \/>\n&nbsp;<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7158\" title=\"Download RPCS3\">T\u00e9l\u00e9charger RPCS3 v0.0.40 Alpha (34.4 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/rpcs3.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/301-sony-playstation-3\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=75616\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par DH &amp; Hykem (et rejoint par un ensemble de d\u00e9veloppeurs), RPCS3 est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de d\u00e9sassembleur mais pousse \u00e0 pr\u00e9sent &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-75616","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-jFC","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/75616","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=75616"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/75616\/revisions"}],"predecessor-version":[{"id":75617,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/75616\/revisions\/75617"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=75616"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=75616"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=75616"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}