{"id":76162,"date":"2023-07-31T22:52:01","date_gmt":"2023-07-31T20:52:01","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=76162"},"modified":"2023-07-31T22:52:01","modified_gmt":"2023-07-31T20:52:01","slug":"consoles-de-salon-rpcs3-v0-0-29-alpha","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=76162","title":{"rendered":"[Consoles de salon] RPCS3 v0.0.29 Alpha"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par <a href=\"https:\/\/github.com\/DHrpcs3\/rpcs3\">DH<\/a> &amp; Hykem (et rejoint par un ensemble de <a href=\"https:\/\/rpcs3.net\/about\">d\u00e9veloppeurs<\/a>), <strong>RPCS3 <\/strong> est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de d\u00e9sassembleur mais pousse \u00e0 pr\u00e9sent la performance jusqu&rsquo;\u00e0 ex\u00e9cuter un certains nombres de jeux commerciaux devenant ainsi le premier \u00e9mulateur de PS3 \u00e9mulant des jeux du commerce, toutefois il n\u00e9cessite un PC extr\u00eamement performant.<br \/>\n&nbsp;<br \/>\nEn effet il vous faudra rien de moins qu&rsquo;un CPU type core i7 @ 4Ghz (voir config minimale requise sur le site officiel), une carte graphique r\u00e9cente type nVidia GTX, de la m\u00e9moire haute performance type DDR4 ou encore un syst\u00e8me d&rsquo;exploitation r\u00e9cent pour esp\u00e9rer lancer des jeux dans un mode relativement fluide (mais attention cela d\u00e9pend \u00e9norm\u00e9ment des builds et des jeux).<br \/>\n&nbsp;<br \/>\nPlusieurs rendus s&rsquo;offre \u00e0 vous: Aucun, OpenGL, <del datetime=\"2020-11-02T23:10:54+00:00\"><a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/issues\/5000\" rel=\"noopener noreferrer\" target=\"_blank\">DirectX12 (Windows 10 uniquement)<\/a><\/del> et Vulkan (qui a pour but de remplacer \u00e0 terme OpenGL et ses d\u00e9riv\u00e9s en exploitant plus efficacement les architectures informatiques modernes).<br \/>\n&nbsp;<br \/>\nAu sujet du nom de l&rsquo;\u00e9mulateur, il s&rsquo;agit d&rsquo;une abr\u00e9viation et d&rsquo;une combinaison de <strong>P<\/strong>ersonal <strong>C<\/strong>omputer (PC) et <strong>P<\/strong>lay<strong>S<\/strong>tation <strong>3<\/strong> (PS3). PC + PS3 = PCS3.<br \/>\nQue signifie le R? DH et BlackDemon se souviennent qu&rsquo;il repr\u00e9sentait <strong>R<\/strong>eal car en 2011, il n&rsquo;y avait que de faux \u00e9mulateurs de Ps3. Puis, \u00e0 un moment donn\u00e9, DH (originaire d&rsquo;Ukraine) a commenc\u00e9 \u00e0 dire que le <strong>R<\/strong> repr\u00e9sentait le mot <strong>R<\/strong>usse. De plus, Nekotekina, qui a rejoint l&rsquo;\u00e9quipe fin 2013 et qui est rapidement devenu l&rsquo;un des plus grands d\u00e9veloppeurs de cet \u00e9mulateur, est originaire de Russie. Du coup RPCS3 signifie \u00e0 pr\u00e9sent <strong>R<\/strong>ussian <strong>P<\/strong>ersonal <strong>C<\/strong>omputer <strong>S<\/strong>tation <strong>3<\/strong>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-49524\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\" alt=\"\" width=\"448\" height=\"252\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg 1920w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-300x169.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-768x432.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 448px) 100vw, 448px\" \/><\/a><br \/>\n&nbsp;<br \/>\nCette version (qui n&rsquo;est pas \u00e0 consid\u00e9rer comme stable) qu&rsquo;on nommera \u00ab\u00a0point de rep\u00e8re\u00a0\u00bb (landmarks) dans le sens ou elle est officiellement publi\u00e9e sur le site officiel (ce qui change des builds r\u00e9gulier dit \u00ab\u00a0WIP\u00a0\u00bb ou \u00ab\u00a0GIT\u00a0\u00bb), n&rsquo;est disponible que pour les processeurs 64 bits. <del datetime=\"2023-03-02T07:55:31+00:00\">Pas de changelog malheureusement.<\/del><\/p>\n<p>&nbsp;\t<\/p>\n<p><em><strong>Version changes serve as landmarks and are by no means stable builds<br \/>\nThis changelog lists the main (but not all) changes made since 0.0.X <\/strong><br \/>\n&nbsp;\t<\/p>\n<p>&#8211; sys_timer: Hotfix for stability improvements by\u00a0@elad335\u00a0in\u00a0#13945<br \/>\n&#8211; CI: upgrade FreeBSD and switch to \/quarterly by\u00a0@jbeich\u00a0in\u00a0#13949<br \/>\n&#8211; sys_fs, sys_ss, and sys_usbd: LV2 syscalls enhancements by\u00a0@brian218\u00a0in\u00a0#13840<br \/>\n&#8211; debugger: Bugfixes by\u00a0@elad335\u00a0in\u00a0#13948<br \/>\n&#8211; [Hotfix] Fixed\u00a0#13954\u00a0for macOS builds by\u00a0@brian218\u00a0in\u00a0#13955<br \/>\n&#8211; [Hotfix] sys_fs: fix map entry removal in destructor by\u00a0@Megamouse\u00a0in\u00a0#13961<br \/>\n&#8211; input: fix pad profile override with existing custom pad configs by\u00a0@Megamouse\u00a0in\u00a0#13965<br \/>\n&#8211; Fix bugs related to lingering spu\/ppu thread copies by\u00a0@elad335\u00a0in\u00a0#13964<br \/>\n&#8211; PPU: Sleep after returning from thread entry function by\u00a0@elad335\u00a0in\u00a0#13966<br \/>\n&#8211; vk: Fix broken rendering on apple M-series GPUs by\u00a0@kd-11\u00a0in\u00a0#13969<br \/>\n&#8211; input: add pressure intensity toggle mode by\u00a0@Megamouse\u00a0in\u00a0#13959<br \/>\n&#8211; [Hotfix] Fixed a bug that normal games couldn&rsquo;t boot properly after VSH booted by\u00a0@brian218\u00a0in\u00a0#13980<br \/>\n&#8211; Random fixes by\u00a0@Megamouse\u00a0in\u00a0#13963<br \/>\n&#8211; Qt: add ability to style richtext href links by\u00a0@Megamouse\u00a0in\u00a0#13931<br \/>\n&#8211; cellMsgDialog: Fix segfault when closing non-blocking Qt dialogs by\u00a0@Megamouse\u00a0in\u00a0#13986<br \/>\n&#8211; PPU: Fix thread entry detection false positives by\u00a0@elad335\u00a0in\u00a0#13975<br \/>\n&#8211; rsx: Vertex cache improvements by\u00a0@kd-11\u00a0in\u00a0#13985<br \/>\n&#8211; vk: Improved OOM handling by\u00a0@kd-11\u00a0in\u00a0#13967<br \/>\n&#8211; overlays: update progress dialog workaround by\u00a0@Megamouse\u00a0in\u00a0#13992<br \/>\n&#8211; CI: use more recent FreeBSD packages again by\u00a0@jbeich\u00a0in\u00a0#13993<br \/>\n&#8211; [Hotfix] System.cpp: Updated the definition of user-space LV2 CoreOS SELFs by\u00a0@brian218\u00a0in\u00a0#13995<br \/>\n&#8211; Qt: Improve PS3 Binaries Decryption tool by\u00a0@elad335\u00a0in\u00a0#13990<br \/>\n&#8211; Fix consecutive connect on the same socket on windows by\u00a0@RipleyTom\u00a0in\u00a0#13987<br \/>\n&#8211; fs\/linux: fix potential copy_file issue by\u00a0@Megamouse\u00a0in\u00a0#13984<br \/>\n&#8211; input: Add DualSense Edge to DualSense pad handler by\u00a0@Megamouse\u00a0in\u00a0#14008<br \/>\n&#8211; input: add controller index to SDL controllers by\u00a0@Megamouse\u00a0in\u00a0#13999<br \/>\n&#8211; Log Frame: Make clear act clear pending messages by\u00a0@elad335\u00a0in\u00a0#14004<br \/>\n&#8211; Loader: remove dead code by\u00a0@Megamouse\u00a0in\u00a0#13983<br \/>\n&#8211; np_handler: fix warning: check socket in discover_ip_address by\u00a0@Megamouse\u00a0in\u00a0#14009<br \/>\n&#8211; vk: Handle VK_ERROR_FRAGMENTATION when allocating descriptor pools by\u00a0@kd-11\u00a0in\u00a0#14012<br \/>\n&#8211; PPUAnalyser: fix std::move misuse by\u00a0@Megamouse\u00a0in\u00a0#14011<br \/>\n&#8211; UX: Rework some settings, Implement &lsquo;Show PPU compilation hint&rsquo; by\u00a0@AniLeo\u00a0in\u00a0#14005<br \/>\n&#8211; Optimize some trace log messages by\u00a0@Megamouse\u00a0in\u00a0#14010<br \/>\n&#8211; [TESTERS NEEDED] Input: allow multi-button assignment by\u00a0@Megamouse\u00a0in\u00a0#14018<br \/>\n&#8211; progress dialog fix by\u00a0@Megamouse\u00a0in\u00a0#14030<br \/>\n&#8211; vk: Batch query copy requests to reduce number of vulkan commands used by\u00a0@kd-11\u00a0in\u00a0#14032<br \/>\n&#8211; Windows: silence uncritical performance counter error by\u00a0@Megamouse\u00a0in\u00a0#14035<br \/>\n&#8211; Move connect workaround to connect interface by\u00a0@RipleyTom\u00a0in\u00a0#14006<br \/>\n&#8211; jit: fix assertion in GDBJITRegistrationListener by\u00a0@oltolm\u00a0in\u00a0#13864<br \/>\n&#8211; Fix Create PPU Cache by\u00a0@elad335\u00a0in\u00a0#14034<br \/>\n&#8211; Fix PPU debug setting with PPU interpreter by\u00a0@elad335\u00a0in\u00a0#14050<br \/>\n&#8211; Memory Viewer Improvements by\u00a0@elad335\u00a0in\u00a0#14051<br \/>\n&#8211; vk: Use synchronization2 extension for events by\u00a0@kd-11\u00a0in\u00a0#14065<br \/>\n&#8211; Workaround for old compilers by\u00a0@kd-11\u00a0in\u00a0#14070<br \/>\n&#8211; File.cpp: revert get_parent_dir change by\u00a0@elad335\u00a0in\u00a0#14086<br \/>\n&#8211; sys_fs: Updated some fs-related code following up\u00a0#14086\u00a0by\u00a0@brian218\u00a0in\u00a0#14088<br \/>\n&#8211; RPCS3 Setup QoL Improvements by\u00a0@elad335\u00a0in\u00a0#14081<br \/>\n&#8211; Make stopping emulation not pause or crash UI by\u00a0@elad335\u00a0in\u00a0#14038<br \/>\n&#8211; Fix Welcome Dialog regression by\u00a0@Megamouse\u00a0in\u00a0#14096<br \/>\n&#8211; vk: Synchronization2 followup by\u00a0@kd-11\u00a0in\u00a0#14101<br \/>\n&#8211; input\/overlays: add option to lock overlay input to player one by\u00a0@Megamouse\u00a0in\u00a0#14100<br \/>\n&#8211; RB3MidiGuitar.cpp: Support the regular guitar mode. by\u00a0@DarkRTA\u00a0in\u00a0#14099<br \/>\n&#8211; Fix Create PPU Cache, Implement SELF precompilation, Savestate fix 1 out of 3 by\u00a0@elad335\u00a0in\u00a0#14090<br \/>\n&#8211; Hotfix after\u00a0#14090\u00a0by\u00a0@elad335\u00a0in\u00a0#14112<br \/>\n&#8211; Qt: Save UI settings and geometry safely on closeEvent by\u00a0@elad335\u00a0in\u00a0#14060<br \/>\n&#8211; vk: Use pipeline barriers for proper event sync by\u00a0@kd-11\u00a0in\u00a0#14107<br \/>\n&#8211; Input: Fix multibutton input for mouse interaction by\u00a0@Megamouse\u00a0in\u00a0#14109<br \/>\n&#8211; Update dependencies by\u00a0@Megamouse\u00a0in\u00a0#14116<br \/>\n&#8211; cellSpurs: Implement ShutdownTaskset and WorkloadFlagReceiver2 by\u00a0@elad335\u00a0in\u00a0#13916<br \/>\n&#8211; rsx: Virtual subimage views by\u00a0@kd-11\u00a0in\u00a0#14104<br \/>\n&#8211; vm_native.cpp: Workaround for rpcs3_vm_sparse.tmp crashes by\u00a0@elad335\u00a0in\u00a0#14118<br \/>\n&#8211; rsx: Wrap MSAA coordinates before texelFetch by\u00a0@kd-11\u00a0in\u00a0#14130<br \/>\n&#8211; CI: Ignore FAudio submodule in windows builds by\u00a0@Megamouse\u00a0in\u00a0#14128<br \/>\n&#8211; rsx: Clamp MSAA sampling weights to avoid clipping by\u00a0@kd-11\u00a0in\u00a0#14131<br \/>\n&#8211; sys_usbd: Implement support for Santroller devices by\u00a0@sanjay900\u00a0in\u00a0#14129<br \/>\n&#8211; ci: Improve build time for macOS by\u00a0@DarthMDev\u00a0in\u00a0#14126<br \/>\n&#8211; rsx: Subimage view fixups by\u00a0@kd-11\u00a0in\u00a0#14140<br \/>\n&#8211; PPU LLVM\/RawSPU: Implement MMIO violation elimination pass by\u00a0@elad335\u00a0in\u00a0#14137<br \/>\n&#8211; [simd.hpp] Fix gv_fmafs by\u00a0@Nekotekina\u00a0in\u00a0#14145<br \/>\n&#8211; UX: Option to pause emulation when RPCS3 is not focused by\u00a0@elad335\u00a0in\u00a0#14146<br \/>\n&#8211; Implement PPU LV2 debug by\u00a0@elad335\u00a0in\u00a0#14125<br \/>\n&#8211; Only silence logging during gameplay by\u00a0@Megamouse\u00a0in\u00a0#14143<br \/>\n&#8211; SPU: Fix static interpreter requirement with interrupts by\u00a0@elad335\u00a0in\u00a0#14148<br \/>\n&#8211; build-mac: Enable Discord Rich Presence for Mac Users by\u00a0@DarthMDev\u00a0in\u00a0#14144<br \/>\n&#8211; Home menu: settings improvements by\u00a0@Megamouse\u00a0in\u00a0#14152<br \/>\n&#8211; Qt: Use detailed text for changelog in install message box by\u00a0@Megamouse\u00a0in\u00a0#14154<br \/>\n&#8211; Misc debug fixes by\u00a0@elad335\u00a0in\u00a0#14160<br \/>\n&#8211; rsx: Reimplement projected texturing to play nice with the subimage views by\u00a0@kd-11\u00a0in\u00a0#14149<br \/>\n&#8211; Write config.yml if it was empty on boot by\u00a0@Megamouse\u00a0in\u00a0#14153<br \/>\n&#8211; sys_fs: Fix log levels by\u00a0@elad335\u00a0in\u00a0#14174<br \/>\n&#8211; SPU\/PPU Debugger: Add decimal mode to registers panel by\u00a0@elad335\u00a0in\u00a0#14178<br \/>\n&#8211; [HOTFIX] rsx: Fix AMD shader codegen by\u00a0@kd-11\u00a0in\u00a0#14179<br \/>\n&#8211; Force inherit BDVD\/PS3_GAME across game updates by\u00a0@elad335\u00a0in\u00a0#14159<br \/>\n&#8211; rsx: Preserve the texcoord transform around destructive modifications by\u00a0@kd-11\u00a0in\u00a0#14181<br \/>\n&#8211; macOS CI: add Homebrew and Qt caches by\u00a0@nastys\u00a0in\u00a0#14167<br \/>\n&#8211; Make compile with msvc, clang and gcc on Windows by\u00a0@oltolm\u00a0in\u00a0#14114<br \/>\n&#8211; vk: Don&rsquo;t load depth-stencil textures on the transfer queue by\u00a0@kd-11\u00a0in\u00a0#14185<br \/>\n&#8211; Qt: ignore Qt::Key_unknown when parsing key sequences by\u00a0@Megamouse\u00a0in\u00a0#14187<br \/>\n&#8211; PPU\/Debugger: View the currently used CR field content in register panel by\u00a0@elad335\u00a0in\u00a0#14188<br \/>\n&#8211; Patches: Fix potential RPCS3 crashes due to invalid patches by\u00a0@elad335\u00a0in\u00a0#14190<br \/>\n&#8211; Qt\/Patches: Improve patch validation and pat&#8230;<\/em><br \/>\n&nbsp;\t<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/PU3A755xcDQ?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=fr-FR&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-73789\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022.png\" alt=\"\" width=\"607\" height=\"99\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022.png 2348w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022-300x49.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022-768x126.png 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2023\/01\/rpcs3-stats2022-1024x167.png 1024w\" sizes=\"auto, (max-width: 607px) 100vw, 607px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 7pt;\"><em>A noter que la liste de compatibilit\u00e9 continue de progresser (voir <a href=\"https:\/\/rpcs3.net\/compatibility\">ici<\/a>) en permanence<\/em>.<\/span><\/p>\n<p>&nbsp;<br \/>\n<strong>Pr\u00e9cisons que 100% des jeux sont ex\u00e9cutables \u00e0 pr\u00e9sent, m\u00eame s&rsquo;ils ont encore des bugs ou que certains crash, tous peuvent \u00eatre lanc\u00e9, c&rsquo;est une belle prouesse qu&rsquo;il faut souligner !<\/strong><br \/>\n&nbsp;<\/p>\n<div class=\"embed-twitter\">\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">We are delighted to announce that as of today, the RPCS3 Loadable compatibility category has reached 0 GAMES!<\/p>\n<p>This means there are no PS3 games left that boot to a black screen on the emulator &#8211; every PS3 game at the very least boots and shows image output.<\/p>\n<p>Happy holidays! <a href=\"https:\/\/t.co\/3ZAWFzbyGP\">pic.twitter.com\/3ZAWFzbyGP<\/a><\/p>\n<p>&mdash; RPCS3 (@rpcs3) <a href=\"https:\/\/twitter.com\/rpcs3\/status\/1607123433506177025?ref_src=twsrc%5Etfw\">December 25, 2022<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/div>\n<p>&nbsp;<br \/>\n<a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/releases\">Site officiel des sources et versions compil\u00e9es<\/a> (<a href=\"https:\/\/github.com\/RPCS3\/rpcs3-binaries-win\">builds<\/a>).<br \/>\n&nbsp;<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7158\" title=\"Download RPCS3\">T\u00e9l\u00e9charger RPCS3 v0.0.40 Alpha (34.4 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/rpcs3.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/301-sony-playstation-3\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=76162\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par DH &amp; Hykem (et rejoint par un ensemble de d\u00e9veloppeurs), RPCS3 est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de d\u00e9sassembleur mais pousse \u00e0 pr\u00e9sent &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-76162","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-jOq","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/76162","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=76162"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/76162\/revisions"}],"predecessor-version":[{"id":76163,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/76162\/revisions\/76163"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=76162"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=76162"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=76162"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}