{"id":76876,"date":"2023-10-08T15:44:48","date_gmt":"2023-10-08T13:44:48","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=76876"},"modified":"2023-10-11T13:14:43","modified_gmt":"2023-10-11T11:14:43","slug":"consoles-de-salon-duckstation-v0-1-r231008","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=76876","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r231011 *maj*"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-62346\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png\" alt=\"\" width=\"356\" height=\"342\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png 752w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation-300x288.png 300w\" sizes=\"auto, (max-width: 356px) 100vw, 356px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32 and AArch64)<br \/>\n&#8211; Hardware (D3D11, OpenGL, Vulkan) and software rendering<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation<br \/>\n&#8211; Adaptive downsampling filter<br \/>\n&#8211; Post processing shader chains<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro<br \/>\n&#8211; Save state support<br \/>\n&#8211; Windows, Linux, highly experimental macOS support<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, and MAME CHD formats.<br \/>\n&#8211; Direct booting of homebrew executables<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host)<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse)<br \/>\n&#8211; NeGcon support<br \/>\n&#8211; Qt and NoGUI frontends for desktop<br \/>\n&#8211; Automatic updates for Windows builds<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/regions are provided by redump.org<br \/>\n&#8211; Optional automatic switching of memory cards for each game<br \/>\n&#8211; Supports loading cheats from libretro or PCSXR format lists<br \/>\n&#8211; Memory card editor and save importer<br \/>\n&#8211; Emulated CPU overclocking<br \/>\n&#8211; Integrated and remote debugging<br \/>\n&#8211; Multitap controllers (up to 8 devices)<br \/>\n&#8211; RetroAchievements<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, or AArch64\/ARMv8, otherwise you won&rsquo;t get a recompiler and it&rsquo;ll be slow.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.0\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Fix Flatpak version generation (Stenzek)<br \/>\n&#8211; 60d97a9: Update duckstation-qt_pt-BR.ts (Anderson Cardoso) #3026<br \/>\n&#8211; b8a165b: Adicionado arquivo NEWS (Anderson Cardoso) #3026<br \/>\n&#8211; 885786c: Arquivo Leia-me atualizado (Anderson Cardoso) #3026<br \/>\n&#8211; 22141bb: Update duckstation-qt_tr.ts (Anderson Cardoso) #3026<br \/>\n&#8211; dc1969e: Updated Spanish (Latin America) translation (Renzo Pigliacampo) #3027<br \/>\n&#8211; 0be16dd: update Simple-Chinese Translation. (zkdpower) #3028<br \/>\n&#8211; 1d2cf72: Drop NEWS.md file (Stenzek)<br \/>\n&#8211; Fix incorrect writing of unaligned words via cheats (Stenzek)<br \/>\n&#8211; 5ff5891: Update README.md (Stenzek)<br \/>\n&#8211; Actually check max texture buffer size (Stenzek)<br \/>\n&#8211; Cache intermediate state (Stenzek)<br \/>\n&#8211; Fix UI duplicating on language switch (Stenzek)<br \/>\n&#8211; Fix button behaviour in Load\/Save State (Stenzek)<\/p>\n<p>&nbsp;<br \/>\n<strong>Development Build:<\/strong><br \/>\n&#8211; WIP<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><\/p>\n<p>   &#8211; Add multi-disc serials (Stenzek)<br \/>\n   &#8211; Use disc sets for changing discs (Stenzek)<br \/>\n   &#8211; Share memory cards in multi-disc games (Stenzek)<br \/>\n   &#8211; Fix crash on non-database game (Stenzek)<br \/>\n   &#8211; Post-refactor cleanups (Stenzek)<br \/>\n   &#8211; Make Shift-JIS table static (Stenzek)<br \/>\n   &#8211; Fix for MacOS (Stenzek)<br \/>\n   &#8211; Avoid leaving GPU state unbound after represent (Stenzek)<br \/>\n   &#8211; Fix render command encoder leak (Stenzek)<br \/>\n   &#8211; Avoid inline texture uploads when unnecessary (Stenzek)<br \/>\n   &#8211; Recommend Metal renderer for MacOS (Stenzek)<br \/>\n   &#8211; Remove extra item in language list (Stenzek)<br \/>\n   &#8211; Fix crash when saving state with display off (Stenzek)<br \/>\n   &#8211; 3e82409: GPU\/HW: Fix base settings not updating on change (Stenzek)<br \/>\n   &#8211; Fix initial depth state not being bound (Stenzek)<br \/>\n   &#8211; Forgot a mutability parameter (Stenzek)<br \/>\n   &#8211; Split core and util Host (Stenzek)<br \/>\n   &#8211; 39b8dcd: GPU\/HW: Fix wrapped image writes (Stenzek)<br \/>\n   &#8211; Add crosshair.png (Stenzek)<br \/>\n   &#8211; Move software cursor to ImGuiManager (Stenzek)<br \/>\n   &#8211; Remove embedded crosshair image (Stenzek)<br \/>\n   &#8211; Remove mouse pointer position (Stenzek)<br \/>\n   &#8211; Move display logic to GPU (Stenzek)<br \/>\n   &#8211; Refactor config to use separate sections (Stenzek)<br \/>\n   &#8211; 288757c: dep\/reshadefx: Temporarily combine textures+samplers in HLSL (Stenzek)<br \/>\n   &#8211; Add ReShade .fx shader support (Stenzek)<br \/>\n   &#8211; Add reshade-shaders (mainly headers) (Stenzek)<br \/>\n   &#8211; Fix crash on breakpoint add\/trace enable (Stenzek)<br \/>\n   &#8211; Don&rsquo;t colourize timestamps (Stenzek)<br \/>\n   &#8211; Replace TTY patch with syscall hook (Stenzek)<br \/>\n   &#8211; Update Korean translation by Hackjjang (Stenzek)<br \/>\n   &#8211; Fix pipeline cache leaving fields uninitialized (Stenzek)<br \/>\n   &#8211; Ensure Reshade directory gets created (Stenzek)<br \/>\n   &#8211; Fix multi-texture+UBO push descriptors (Stenzek)<br \/>\n   &#8211; 358f87a: PostProcessing\/ReShade: Fix up for GL\/Vulkan (Stenzek)<br \/>\n   &#8211; 37d6754: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (Anderson Cardoso) #2999<br \/>\n   &#8211; Centralize frame presentation (Stenzek)<br \/>\n   &#8211; Undef GetMessage for Windows headers (Stenzek)<br \/>\n   &#8211; Add FindBIOSPathWithHash() (Stenzek)<br \/>\n   &#8211; Expose memory save states (Stenzek)<br \/>\n   &#8211; Allow overriding BIOS in boot parameters (Stenzek)<br \/>\n   &#8211; Remove memory card warnings on config change (Stenzek)<br \/>\n   &#8211; Add InterruptExecution() (Stenzek)<br \/>\n   &#8211; Lazily compile shaders (Stenzek)<br \/>\n   &#8211; Bump _WIN32_WINNT (Stenzek)<br \/>\n   &#8211; Always use analog mode from save state (Stenzek)<br \/>\n   &#8211; Add scaling shader support (Stenzek)<br \/>\n   &#8211; Canonicalize memory card paths in settings (Stenzek)<br \/>\n   &#8211; 998ce37: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (Anderson Cardoso) #3001<br \/>\n   &#8211; 0da14a5: GPU\/Vulkan: Fix MSAA (Stenzek)<br \/>\n   &#8211; 203e71f: Update Russian translation (#3002) (shikulja) #3002<br \/>\n   &#8211; Move WinPixEventRuntime to root (Stenzek)<br \/>\n   &#8211; Use precompiled headers (Stenzek)<br \/>\n   &#8211; Add Windows dependency build scripts (Stenzek)<br \/>\n   &#8211; Use dependency package on Windows (Stenzek)<br \/>\n   &#8211; Update SDL GameControllerDB (Stenzek)<br \/>\n   &#8211; Add Flatpak manifest and scripts (Stenzek)<br \/>\n   &#8211; Build Flatpak (Stenzek)<br \/>\n   &#8211; Clamp UVs to active rect when presenting (Stenzek)<br \/>\n   &#8211; Fix non-internal resolution screenshots (Stenzek)<br \/>\n   &#8211; Fix changing global scale through FSUI (Stenzek)<br \/>\n   &#8211; Add setup wizard (Stenzek)<br \/>\n   &#8211; Support geometry shaders (Stenzek)<br \/>\n   &#8211; Add wireframe rendering\/overlay (Stenzek)<br \/>\n   &#8211; Fix stale database cache check (Stenzek)<br \/>\n   &#8211; 8386a70: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (Anderson Cardoso) #3003<br \/>\n   &#8211; e07c694: Update make-appimage.sh (Mrlinkwii) #3004<br \/>\n   &#8211; Restore context after pumping messages (Stenzek)<br \/>\n   &#8211; Fix some option values not being translated (Stenzek)<br \/>\n   &#8211; clang-cl warning clean-up (Stenzek)<br \/>\n   &#8211; Add ASSUME() and use for UnreachableCode() (Stenzek)<br \/>\n   &#8211; Add downsample scale option (Stenzek)<br \/>\n   &#8211; 4974a80: GPU\/HW: Fix texture filtering making everything transparent (Stenzek)<br \/>\n   &#8211; Fix breakpoints\/single stepping (Stenzek)<br \/>\n   &#8211; a46e172: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (Anderson Cardoso) #3005<br \/>\n   &#8211; ce3f4aa: Spanish (Spain) translation update (IlDucci) #3007<br \/>\n   &#8211; d8309b7: dep\/reshadefx: Hopefully fix build on some Linux systems (Stenzek)<br \/>\n   &#8211; Update Korean translation by Hackjjang ([Stenzek](0d09726&#8230;<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 12XXX (69.6 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=76876\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32 and AArch64) &#8211; Hardware (D3D11, OpenGL, Vulkan) and software rendering &#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-76876","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/pKi2R-jZW","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/76876","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=76876"}],"version-history":[{"count":4,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/76876\/revisions"}],"predecessor-version":[{"id":76974,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/76876\/revisions\/76974"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=76876"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=76876"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=76876"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}