{"id":77630,"date":"2023-12-18T13:20:48","date_gmt":"2023-12-18T12:20:48","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=77630"},"modified":"2023-12-19T16:47:06","modified_gmt":"2023-12-19T15:47:06","slug":"consoles-de-salon-duckstation-v0-1-r231218","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=77630","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r231219"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-62346\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png\" alt=\"\" width=\"356\" height=\"342\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png 752w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation-300x288.png 300w\" sizes=\"auto, (max-width: 356px) 100vw, 356px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32 and AArch64)<br \/>\n&#8211; Hardware (D3D11, OpenGL, Vulkan) and software rendering<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation<br \/>\n&#8211; Adaptive downsampling filter<br \/>\n&#8211; Post processing shader chains<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro<br \/>\n&#8211; Save state support<br \/>\n&#8211; Windows, Linux, highly experimental macOS support<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, and MAME CHD formats.<br \/>\n&#8211; Direct booting of homebrew executables<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host)<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse)<br \/>\n&#8211; NeGcon support<br \/>\n&#8211; Qt and NoGUI frontends for desktop<br \/>\n&#8211; Automatic updates for Windows builds<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/regions are provided by redump.org<br \/>\n&#8211; Optional automatic switching of memory cards for each game<br \/>\n&#8211; Supports loading cheats from libretro or PCSXR format lists<br \/>\n&#8211; Memory card editor and save importer<br \/>\n&#8211; Emulated CPU overclocking<br \/>\n&#8211; Integrated and remote debugging<br \/>\n&#8211; Multitap controllers (up to 8 devices)<br \/>\n&#8211; RetroAchievements<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; GLES fixes (Stenzek)<br \/>\n&#8211; dep\/reshadefx: Support generating GLSL ES (Stenzek)<br \/>\n&#8211; Fix performance counters showing up without VM (Stenzek)<br \/>\n&#8211; Sort shader lists before showing (Stenzek)<br \/>\n&#8211; Add categories\/combos\/tooltips (Stenzek)<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, or AArch64\/ARMv8, otherwise you won&rsquo;t get a recompiler and it&rsquo;ll be slow.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.0\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Fix incorrect mipmap texture creation (Stenzek)<br \/>\n&#8211; Explicitly bind fragment resources (Stenzek)<br \/>\n&#8211; Defer release of layer drawables (Stenzek)<br \/>\n&#8211; Fix incorrect rewind VRAM estimation (Stenzek)<br \/>\n&#8211; Fix crash on emptying rewind buffer (Stenzek)<br \/>\n&#8211; Fix rewind throttling at half speed (Stenzek)<br \/>\n&#8211; We don&rsquo;t need WinPixEventRuntime in Release builds (Stenzek)<br \/>\n&#8211; 6a7dea6: CPU\/CodeCache: Fix rewinding on Apple Silicon (Stenzek)<br \/>\n&#8211; c4b7ee8: CI\/Windows: Use Clang-CL instead of MSVC (Stenzek)<br \/>\n&#8211; Purge 32-bit targets (Stenzek)<br \/>\n&#8211; Only link with Zydis in Debug builds (Stenzek)<br \/>\n&#8211; Bump actions versions (Stenzek)<\/p>\n<p>&nbsp;<br \/>\n<strong>Development Build:<\/strong><br \/>\n&#8211; WIP<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><\/p>\n<p>&#8211; Get rid of framebuffer abstraction (Stenzek)<br \/>\n&#8211; Pool textures (Stenzek)<br \/>\n&#8211; 6b00bf0: GPU\/HW: Dynamically size display texture (Stenzek)<br \/>\n&#8211; Add LLVM SmallVector (Stenzek)<br \/>\n&#8211; ff37afe: PostProcessing\/FX: Support multiple render targets (Stenzek)<br \/>\n&#8211; f1604db: GPU\/HW: Dynamically size downsampling textures (Stenzek)<br \/>\n&#8211; Fix incomplete swap chain clear with dynamic rendering (Stenzek)<br \/>\n&#8211; Fix crash on SW renderer switch (Stenzek)<br \/>\n&#8211; Fix crash on SW renderer switch (Stenzek)<br \/>\n&#8211; Fix depth not storing (Stenzek)<br \/>\n&#8211; Add Config::GetShaderOptions() (Stenzek)<br \/>\n&#8211; Fix incorrect positioning with PostFX and GL (Stenzek)<br \/>\n&#8211; Fix ARM32 build (again) (Stenzek)<br \/>\n&#8211; 53241b7: Qt\/WinUpdater: Remove \u00ab\u00a0Update Complete\u00a0\u00bb dialog (Mrlinkwii) #3067<br \/>\n&#8211; Make less ugly (Stenzek)<br \/>\n&#8211; Improve menu button borders (Stenzek)<br \/>\n&#8211; Linux build fix (Stenzek)<br \/>\n&#8211; 68d3cb5: CI\/AppImage: Bump libc6 downgrade version (Stenzek)<br \/>\n&#8211; Combine some redundant functions (Stenzek)<br \/>\n&#8211; Add PGXP\/upscale\/recompiler options (Stenzek)<br \/>\n&#8211; fmt -> format, format -> sprintf (Stenzek)<br \/>\n&#8211; Remove StringUtil::{Starts,Ends}With, use C++20 (Stenzek)<br \/>\n&#8211; Pass string_views by value (Stenzek)<br \/>\n&#8211; 82b71e8: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (Anderson Cardoso) #3068<br \/>\n&#8211; Work around some mobile driver issues (Stenzek)<br \/>\n&#8211; Fix binding deferred cleared textures (Stenzek)<br \/>\n&#8211; Fix opening while paused (Stenzek)<br \/>\n&#8211; Add compile progress indicator (Stenzek)<br \/>\n&#8211; Pass string_view by value (Stenzek)<br \/>\n&#8211; Add unsafe settings summary (Stenzek)<br \/>\n&#8211; 5218ac6: GPU\/HW: Fix incorrect mask in VRAM offset calc (Stenzek)<br \/>\n&#8211; 23d5b20: GPU\/HW: Split dirty rect into draw\/write (Stenzek)<br \/>\n&#8211; Remove redundant fields (Stenzek)<br \/>\n&#8211; PGXP-CPU for Formula 1 (Stenzek)<br \/>\n&#8211; 2eed013: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (Anderson Cardoso) #3069<br \/>\n&#8211; Fix menu background obscuring text (Stenzek)<br \/>\n&#8211; a499e21: CPU\/CodeCache: Don&rsquo;t try to compile direct double branches (Stenzek)<br \/>\n&#8211; 87a7c09: GPU\/HW: Improve heuristics for draw\/write when copying (Stenzek)<br \/>\n&#8211; aa65804: CPU\/Recompiler: Fix jal\/jalr to load delayed register (Stenzek)<br \/>\n&#8211; Fix incorrect fallback message (Stenzek)<br \/>\n&#8211; More Mali driver workarounds (Stenzek)<br \/>\n&#8211; Reload settings after hardcode disabled (Stenzek)<br \/>\n&#8211; Don&rsquo;t emit index qualifier when not using DSB (Stenzek)<br \/>\n&#8211; Don&rsquo;t unconditionally refresh save state UI (Stenzek)<br \/>\n&#8211; Fix incorrect scissor rect (Stenzek)<br \/>\n&#8211; Add disassembly of GTE instructions (Stenzek)<br \/>\n&#8211; 7379158: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (Anderson Cardoso) #3070<br \/>\n&#8211; Decouple current slot from list (Stenzek)<br \/>\n&#8211; Fix namespacing in disassembler (Stenzek)<br \/>\n&#8211; Fix game properties dialogs keeping app open (Stenzek)<br \/>\n&#8211; Fix incorrect mipmap texture creation (Stenzek)<br \/>\n&#8211; Explicitly bind fragment resources (Stenzek)<br \/>\n&#8211; Defer release of layer drawables (Stenzek)<br \/>\n&#8211; Fix incorrect rewind VRAM estimation (Stenzek)<br \/>\n&#8211; Fix crash on emptying rewind buffer (Stenzek)<br \/>\n&#8211; Fix rewind throttling at half speed (Stenzek)<br \/>\n&#8211; We don&rsquo;t need WinPixEventRuntime in Release builds (Stenzek)<br \/>\n&#8211; 6a7dea6: CPU\/CodeCache: Fix rewinding on Apple Silicon (Stenzek)<br \/>\n<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (68.0 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=77630\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32 and AArch64) &#8211; Hardware (D3D11, OpenGL, Vulkan) and software rendering &#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-77630","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-kc6","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/77630","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=77630"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/77630\/revisions"}],"predecessor-version":[{"id":77814,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/77630\/revisions\/77814"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=77630"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=77630"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=77630"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}