{"id":77815,"date":"2024-01-01T15:17:34","date_gmt":"2024-01-01T14:17:34","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=77815"},"modified":"2024-01-01T15:17:34","modified_gmt":"2024-01-01T14:17:34","slug":"consoles-de-salon-duckstation-v0-1-r240101","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=77815","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r240101"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-62346\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png\" alt=\"\" width=\"356\" height=\"342\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png 752w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation-300x288.png 300w\" sizes=\"auto, (max-width: 356px) 100vw, 356px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32 and AArch64)<br \/>\n&#8211; Hardware (D3D11, OpenGL, Vulkan) and software rendering<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation<br \/>\n&#8211; Adaptive downsampling filter<br \/>\n&#8211; Post processing shader chains<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro<br \/>\n&#8211; Save state support<br \/>\n&#8211; Windows, Linux, highly experimental macOS support<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, and MAME CHD formats.<br \/>\n&#8211; Direct booting of homebrew executables<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host)<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse)<br \/>\n&#8211; NeGcon support<br \/>\n&#8211; Qt and NoGUI frontends for desktop<br \/>\n&#8211; Automatic updates for Windows builds<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/regions are provided by redump.org<br \/>\n&#8211; Optional automatic switching of memory cards for each game<br \/>\n&#8211; Supports loading cheats from libretro or PCSXR format lists<br \/>\n&#8211; Memory card editor and save importer<br \/>\n&#8211; Emulated CPU overclocking<br \/>\n&#8211; Integrated and remote debugging<br \/>\n&#8211; Multitap controllers (up to 8 devices)<br \/>\n&#8211; RetroAchievements<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; GLES fixes (Stenzek)<br \/>\n&#8211; dep\/reshadefx: Support generating GLSL ES (Stenzek)<br \/>\n&#8211; Fix performance counters showing up without VM (Stenzek)<br \/>\n&#8211; Sort shader lists before showing (Stenzek)<br \/>\n&#8211; Add categories\/combos\/tooltips (Stenzek)<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, or AArch64\/ARMv8, otherwise you won&rsquo;t get a recompiler and it&rsquo;ll be slow.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.0\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Clear map on reload (Stenzek)<br \/>\n&#8211; Inhibit debug dispatcher when COP0 BP is invalid (Stenzek)<\/p>\n<p>&nbsp;<br \/>\n<strong>Development Build:<\/strong><br \/>\n&#8211; WIP<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; cf45047: CI\/Windows: Use Clang-CL instead of MSVC (Stenzek)<br \/>\n&#8211; Purge 32-bit targets (Stenzek)<br \/>\n&#8211; Only link with Zydis in Debug builds (Stenzek)<br \/>\n&#8211; Bump actions versions (Stenzek)<br \/>\n&#8211; Template transfer functions (Stenzek)<br \/>\n&#8211; Support R16I\/R16U textures (Stenzek)<br \/>\n&#8211; Fix texture creation issues w\/o texture storage (Stenzek)<br \/>\n&#8211; 5ef2ba0: GPU\/HW: Add fallback path for no-texture-buffers (Stenzek)<br \/>\n&#8211; 4a4e33e: Update the Simple-Chinese Translation to latest. (zkdpower) #3072<br \/>\n&#8211; efaee4a: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (Anderson Cardoso)<br \/>\n&#8211; Improve texture pooling (Stenzek)<br \/>\n&#8211; 48a1282: GPU\/HW: Fix incorrect layout for non-buffer VRAM write (Stenzek)<br \/>\n&#8211; Memory wraparound is unlikely (Stenzek)<br \/>\n&#8211; fd341f6: dep\/libchdr: Add chd_get_compressed_size() (Stenzek)<br \/>\n&#8211; Add \u00ab\u00a0File Size\u00a0\u00bb field (Stenzek)<br \/>\n&#8211; RISC-V build fixes (Stenzek)<br \/>\n&#8211; b7c3c76: CPU\/NewRec\/RISCV64: Implement PGXP (Stenzek)<br \/>\n&#8211; 8fe6ef1: CPU\/NewRec: Allocate callee-saved registers before caller-saved (Stenzek)<br \/>\n&#8211; Fix crash when using recycled targets (Stenzek)<br \/>\n&#8211; Show session time in Discord Rich Presence #3076 (Silent)<br \/>\n&#8211; Mark the VM as Stopping in ShutdownSystem unconditionally #3076 (Silent)<br \/>\n&#8211; Patch macdeployqt to always deploy Qt SVG imageformat plugin (Stenzek)<br \/>\n&#8211; Optionally load game_controller_db.txt from data dir (Stenzek)<br \/>\n&#8211; c33f415: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3075) (Anderson Cardoso) #3075<br \/>\n&#8211; Potentially re-enable Vulkan 1.0 support (Stenzek)<br \/>\n&#8211; Actually allow enumeration of 1.0 device (Stenzek)<br \/>\n&#8211; Expose exclusive fullscreen control (Stenzek)<br \/>\n&#8211; Don&rsquo;t assume presence of vkGetPhysicalDeviceFeatures2 (Stenzek)<br \/>\n&#8211; dd5e4e5: Update README.md (Connor McLaughlin)<br \/>\n&#8211; abbcd65: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3077) (Anderson Cardoso) #3077<br \/>\n&#8211; dbe29bd: CPU\/Recompiler: Fix build error (Tobias Jakobi) #3080<br \/>\n&#8211; Expose disable texture buffers\/copy to self options (Stenzek)<br \/>\n&#8211; 489235f: Update ts files (Anderson Cardoso)<br \/>\n&#8211; 98d5b98: GPU\/HW: Fix incorrect pipeline layout with texture buffers disabled (Stenzek)<br \/>\n&#8211; Fix erratic texture pool recycling (Stenzek)<br \/>\n&#8211; 63bc388: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3079) (Anderson Cardoso) #3079<br \/>\n&#8211; Fix assertion on some shader\/texture formats (Stenzek)<br \/>\n&#8211; Shorten libcrypt error on Android (Stenzek)<br \/>\n&#8211; Fix activation of existing game properties windows (Stenzek)<br \/>\n&#8211; Work around lack of base_vertex in GLES3.1 (Stenzek)<br \/>\n&#8211; Fix crt-lottes under Direct3D (Stenzek)<br \/>\n&#8211; 2bddafb: Autaliza\u00e7\u00e3o Portugu\u00eas do Brasil (Anderson Cardoso) #3081<br \/>\n&#8211; Fix crash when trying to postprocess surfaceless (Stenzek)<br \/>\n&#8211; Minimum deadzone\/activation threshold should be 1% (Stenzek)<br \/>\n&#8211; Clear map on reload (Stenzek)<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (68.0 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=77815\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32 and AArch64) &#8211; Hardware (D3D11, OpenGL, Vulkan) and software rendering &#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-77815","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/pKi2R-kf5","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/77815","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=77815"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/77815\/revisions"}],"predecessor-version":[{"id":77975,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/77815\/revisions\/77975"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=77815"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=77815"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=77815"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}