{"id":78341,"date":"2024-02-16T16:30:08","date_gmt":"2024-02-16T15:30:08","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=78341"},"modified":"2024-02-16T16:30:08","modified_gmt":"2024-02-16T15:30:08","slug":"arcade-advancemame-menu-v3-10","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=78341","title":{"rendered":"[Arcade] AdvanceMAME\/MENU v3.10"},"content":{"rendered":"<p>Le projet <strong>AdvanceProject<\/strong> est \u00e0 jour concernant AdvanceMAME, AdvanceMESS et AdvanceMENU. A pr\u00e9sent ces diff\u00e9rents fichiers seront tous dans la m\u00eame archive nomm\u00e9e AdvanceMAME.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/adv.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-53597\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/adv.jpg\" alt=\"\" width=\"481\" height=\"60\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/adv.jpg 1600w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/adv-300x38.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/adv-768x96.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/adv-1024x128.jpg 1024w\" sizes=\"auto, (max-width: 481px) 100vw, 481px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>AdvanceMAME:<\/strong><br \/>\nCr\u00e9\u00e9 par Andrea Mazzoleni, il s&rsquo;agit d&rsquo;une version non-officielle de MAME(Arcade) sp\u00e9cialement con\u00e7ue pour l&rsquo;affichage, en effet elle g\u00e8re les \u00e9crans d&rsquo;arcade, les sorties TV, ainsi que les \u00e9crans standard. Il s&rsquo;agit de la version id\u00e9ale pour avoir un affichage authentique (absence de flou), elle apporte \u00e9galement quelques plus cot\u00e9 \u00e9mulation : Touches programmables, Anti-quit intelligent, Rip video et Son&#8230;<br \/>\n&nbsp;<br \/>\n<strong>AdvanceMESS:<\/strong><br \/>\nIl s&rsquo;agit d&rsquo;une version non-officielle de MAME(MESS) sp\u00e9cialement con\u00e7u pour l\u2019affichage TV avec beaucoup d\u2019options d\u2019affichage, mais aucun changement niveaux \u00e9mulation par rapport \u00e0 la version officiel. Cette version est optimis\u00e9 pour les processeurs Pentium.<br \/>\n&nbsp;<br \/>\n<strong>AdvanceMenu:<\/strong><br \/>\nUn Frontend pour MAME(Arcade + consoles + ordinateurs), il est aussi compatible avec AdvanceMAME, MESS, RAINE\u2026 A la fois petit et complet, il g\u00e8re les MP3, les images anim\u00e9s, affiche en plein \u00e9cran (on est presque d\u00e9j\u00e0 en train de jouer). Il permet m\u00eame de cr\u00e9er un \u00e9conomiseur d\u2019\u00e9cran \u00e0 partir des images des jeux ?<\/p>\n<p>&nbsp;<br \/>\nLes changements:<br \/>\n&nbsp;<br \/>\n<em><strong>AdvanceMAME\/MESS:<\/strong><br \/>\n&#8211; Alcon \/ Slap Fight MCU hookup (#116) [arcadez2003]<br \/>\n&#8211; Add the protection MCU for the official Alcon \/ Slap Fight sets (#115) [arcadez2003]<br \/>\n&#8211; Fixed crash with Linux nvidia proprietary driver<br \/>\n&#8211; aquario (#114) [arcadez2003]<br \/>\n&#8211; New Working Clockwork Aquario (Prototype) (#113) [arcadez2003]<br \/>\n&#8211; Vastly improve the sound for the Cave PGM games (#112) [arcadez2003]<br \/>\n&#8211; 64th Street A Detective Story fix some gfx niggles (#111) [arcadez2003]<br \/>\n&#8211; New segac2 romsets (#110) [arcadez2003]<br \/>\n&#8211; Add three recently released Sega C2 prototypes (#108) [arcadez2003]<br \/>\n&#8211; Add sound for Atomic Boy \/ Wilytower fix sound for Fighting Basketball (#107) [arcadez2003]<br \/>\n&#8211; More fixes for Contra \/ Gryzor (#106) [arcadez2003]<br \/>\n&#8211; Sprite fix for Contra \/ Gryzor (#105) [arcadez2003]<br \/>\n&#8211; New working Dogyuun (8\/25\/1992 location test) (#103) [arcadez2003]<br \/>\n&#8211; Thunder (#95) [arcadez2003]<br \/>\n&#8211; Optimized driver for Denjin Makai (#89) [Scandy]<br \/>\n&#8211; Support of new driver \u00ab\u00a0Heavy Unit\u00a0\u00bb by Arcadez (#88) [Scandy]<br \/>\n&#8211; Two new working games Tecmo System [arcadez2003]<br \/>\n&#8211; Fix some broken gfx in Buggy Challenge [arcadez2003]<br \/>\n&#8211; Use bitmask size not EV_MAX for EVIOCGBIT ioctl. [Mark Davies]<br \/>\n&#8211; [FGHTHIST] Avoid Karnov bug [Scandy]<br \/>\n&#8211; Fix sound for Perfect Soldiers \/ Superior Soldiers [arcadez2003]<br \/>\n&#8211; Hide \u00ab\u00a0Read protection port\u00a0\u00bb pop-ups [Scandy]<br \/>\n&#8211; Violent Storm (ver EAB) works correctly [Scandy]<br \/>\n&#8211; Fix UCCOPSJ and UCCOPSAR citysweepers attract mode [Scandy]<br \/>\n&#8211; Fix VIOSTORM attract mode glitch [Scandy]<br \/>\n&#8211; Fix priority issues in FGHTHIST [arcadez2003]<br \/>\n&#8211; UCCOPSAR citysweepers attract mode test [Scandy]<br \/>\n&#8211; Disable palette banking for R-Type leo &#8211; fixes invincibility flash [Haze] [arcadez2003]<br \/>\n&#8211; Operation Wolf improve the C-Chip simulation [arcadez2003]<br \/>\n&#8211; New working game Marble Madness II [arcadez2003]<br \/>\n&#8211; Cocktail mode support for Asteroids and Asteroids Deluxe (#71) [Mario Montminy]<br \/>\n&#8211; improve bonze Adventure c-chip simulation to prevent crash [arcadez2003]<br \/>\n&#8211; Contra protection improvements [arcadez2003]<br \/>\n&#8211; Fix random crashes in GunBird 2 [arcadez2003]<br \/>\n&#8211; Correct aspect ratio support and cleanup [Mario Montminy]<br \/>\n&#8211; quasar.c: Fix inputs for quasar [Greg Kennedy]<br \/>\n&#8211; Several fixes for compile warnings, backported from more recent MAME [Greg Kennedy]<br \/>\n&#8211; Fix sound problems in Trojan \/ Tatakai No Banka [arcadez2003]<br \/>\n&#8211; New working game Off Road Challenge [arcadez2003]<br \/>\n&#8211; Backport a TMS32031 fix for Midway&rsquo;s Off Road Challenge [arcadez2003]<br \/>\n&#8211; Fix some minor issues in advancemame compilation. (#64) [Greg Kennedy]<br \/>\n&#8211; Fix build errors due new gcc 10 default for -fno-common<br \/>\n&#8211; Knights Of Valour 2 and Martial Masters now playable (#63) [arcadez2003]<br \/>\n&#8211; Backport Ryan Holtz thumbsign improvments from MAME111.u6 (#60) Arm7 thumbsign improvements cont (#61) Last of the ARM7 thumbsign changes (#62) [arcadez2003]<br \/>\n&#8211; Use Toaplan1 vidhrdw from ShmupMAME v3.0 (#58) [arcadez2003]<br \/>\n&#8211; Fix USB issue and did various optimizations (#59) [Mario Montminy]<br \/>\n&#8211; Corrected clipping issue with battlezone, major havoc (#53) [Mario Montminy]<br \/>\n&#8211; Varius game fixes from arcadez2003<br \/>\n&#8211; Fix incorrect bg colours in Dynamite Duke cont (#27) [arcadez2003]<br \/>\n&#8211; Fix for bad bg colours at various points all through the game and every boss fight (#26) [arcadez2003]<br \/>\n&#8211; Fix the lights dont go out when shot in Elevator Action II \/ Returns (#25) [arcadez2003]<br \/>\n&#8211; Fix the graphical tile layer and irq triggering (#24) [arcadez2003]<br \/>\n&#8211; firebarr_decryption_table (#23) [arcadez2003]<br \/>\n&#8211; Fire Barrel requires a new decryption table (#22) [arcadez2003]<br \/>\n&#8211; New working game Fire Barrel (#21) [arcadez2003]<br \/>\n&#8211; Fix gfx for DJ Boy (#20) [arcadez2003]<br \/>\n&#8211; Hook up DAC and sample sound support for Cosmic Alien (#18) [arcadez2003]<br \/>\n&#8211; New Working Game Snow Board Championship (#17) [arcadez2003]<br \/>\n&#8211; Hook up the decryption tables for Snow Board Championship (#16) [arcadez2003]<br \/>\n&#8211; Added USB-DVG vector generator board support (#15) [Goldfinch2]<br \/>\n&#8211; Fix background character movements for Power Instinct 2 and Legends (#14) [arcadez2003]<br \/>\n&#8211; Enable breakable backgrounds in 64th street (#13) [arcadez2003]<br \/>\n&#8211; Support make install DESTDIR=\/foo just like Automake does (#10) [James Le Cuirot]<br \/>\n&#8211; Don&rsquo;t use auto CFLAGS\/LDFLAGS if they are set but blank (#9) [James Le Cuirot]<br \/>\n&#8211; Fix random crash in Rampage World Tour (#12) [arcadez2003]<br \/>\n&#8211; Fix sound in Ring Rage and add sound support for Riding Fight (#6) [arcadez2003]<br \/>\n&#8211; apf_vsync_int: fix invalid access to apf_ints variable (#5) [Andreas Oberritter]<br \/>\n&#8211; Adding pkg-config for ncurses and slang. (#8) [Alex Barker]<\/p>\n<p>&nbsp;<\/p>\n<p><strong>AdvanceMENU:<\/strong><br \/>\n&#8211; Added the new &lsquo;ui_menu_font&rsquo; to change the font for the online menus.<\/em><\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2750\" title=\"Download AdvanceMAME (Win)\">T\u00e9l\u00e9charger AdvanceMAME (Win) v5.0 (43.5 Mo)<\/a><\/p><\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2057\" title=\"Download AdvanceMAME (Dos)\">T\u00e9l\u00e9charger AdvanceMAME (Dos) v5.0 (30.4 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/advancemame.sourceforge.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/90-mame-non-officiel\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=78341\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Le projet AdvanceProject est \u00e0 jour concernant AdvanceMAME, AdvanceMESS et AdvanceMENU. A pr\u00e9sent ces diff\u00e9rents fichiers seront tous dans la m\u00eame archive nomm\u00e9e AdvanceMAME. &nbsp; &nbsp; AdvanceMAME: Cr\u00e9\u00e9 par Andrea Mazzoleni, il s&rsquo;agit d&rsquo;une version non-officielle de MAME(Arcade) sp\u00e9cialement con\u00e7ue &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-78341","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-knz","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/78341","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=78341"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/78341\/revisions"}],"predecessor-version":[{"id":78342,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/78341\/revisions\/78342"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=78341"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=78341"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=78341"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}