{"id":78644,"date":"2024-03-07T16:06:53","date_gmt":"2024-03-07T15:06:53","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=78644"},"modified":"2024-03-09T16:07:22","modified_gmt":"2024-03-09T15:07:22","slug":"consoles-de-salon-duckstation-v0-1-r240307","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=78644","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r240309"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-62346\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png\" alt=\"\" width=\"356\" height=\"342\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png 752w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation-300x288.png 300w\" sizes=\"auto, (max-width: 356px) 100vw, 356px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation.<br \/>\n&#8211; Adaptive downsampling filter.<br \/>\n&#8211; Post processing shader chains (GLSL and experimental Reshade FX).<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro.<br \/>\n&#8211; Save state support.<br \/>\n&#8211; Windows, Linux, macOS support.<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, MAME CHD, single-track ECM, MDS\/MDF, and unencrypted PBP formats.<br \/>\n&#8211; Direct booting of homebrew executables.<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files.<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host).<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse).<br \/>\n&#8211; NeGcon support.<br \/>\n&#8211; Qt and \u00ab\u00a0Big Picture\u00a0\u00bb UI.<br \/>\n&#8211; Automatic updates with preview and latest channels.<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/hashes are provided by redump.org.<br \/>\n&#8211; Optional automatic switching of memory cards for each game.<br \/>\n&#8211; Supports loading cheats from existing lists.<br \/>\n&#8211; Memory card editor and save importer.<br \/>\n&#8211; Emulated CPU overclocking.<br \/>\n&#8211; Integrated and remote debugging.<br \/>\n&#8211; Multitap controllers (up to 8 devices).<br \/>\n&#8211; RetroAchievements.<br \/>\n&#8211; Automatic loading\/applying of PPF patches.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, AArch64\/ARMv8, or RISC-V\/RV64.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.1\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne\/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Move Image from common to util (Stenzek)<br \/>\n&#8211; Use Image class for screenshot saving (Stenzek)<br \/>\n&#8211; Add libpng 1.6.43 (Stenzek)<br \/>\n&#8211; Add libjpeg v9f (Stenzek)<br \/>\n&#8211; Swap stb for libpng\/libjpeg (Stenzek)<br \/>\n&#8211; 9ac97f4: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3129) (Anderson Cardoso) #3129<\/p>\n<p>&nbsp;<br \/>\n<strong>Development Build:<\/strong><br \/>\n&#8211; WIP<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; Inhibit debug dispatcher when COP0 BP is invalid (Stenzek)<br \/>\n&#8211; 95486f7: House cleaning (#3083) (Anderson Cardoso) #3083<br \/>\n&#8211; fcbae6c: GPU\/HW: Fix off-by-one in dirty rect checks (Stenzek)<br \/>\n&#8211; Add SDL to thirdparty.html (Stenzek)<br \/>\n&#8211; Log axes\/buttons when controller is opened (Stenzek)<br \/>\n&#8211; add PS Mouse support for Discword #3085 (bl@ck_m@ge)<br \/>\n&#8211; 34160a8: Qt\/FSUI: Backport PromptFont from PCSX2 for better readibility (KamFretoZ) #3084<br \/>\n&#8211; Add UserResources to EmuFolders (Stenzek)<br \/>\n&#8211; Add runtime resource downloading (Stenzek)<br \/>\n&#8211; Add runtime downloading of OSD fonts (Stenzek)<br \/>\n&#8211; Fix race on resize in GL\/Vulkan (Stenzek)<br \/>\n&#8211; e86cf51: GPU\/HW: Handle palette VRAM wrapping (Stenzek)<br \/>\n&#8211; Fix warning (Stenzek)<br \/>\n&#8211; e2e85a0: dep\/rcheevos: Bump to 74860c9 (Stenzek)<br \/>\n&#8211; Display missable\/progression\/win icons (Stenzek)<br \/>\n&#8211; Open cheevo details in browser when selected (Stenzek)<br \/>\n&#8211; Add LayoutUnscale() (Stenzek)<br \/>\n&#8211; Wrap long achievement descriptions (Stenzek)<br \/>\n&#8211; Skip argument packing when below filter level (Stenzek)<br \/>\n&#8211; 4d1d830: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (Anderson Cardoso)<br \/>\n&#8211; Remove DualShock support for Chessmaster II (bl@ck_m@ge)<br \/>\n&#8211; cc94b76: Add debanding option to improve gradient smoothness with truecolor (Hugo Locurcio) #3089<br \/>\n&#8211; f369724: dep\/imgui: Update to v1.90.1 (Stenzek)<br \/>\n&#8211; Tidy up Enhancement settings (Stenzek)<br \/>\n&#8211; 836e59c: CI : Use wildcard for libc downgrade (Mrlinkwii) #3090<br \/>\n&#8211; Make Shift+Wheel scroll settings description (Stenzek)<br \/>\n&#8211; 687e212: GPU\/HW: Shader compile fix (Stenzek)<br \/>\n&#8211; bc04854: GPU\/HW: Bump shader cache version (Stenzek)<br \/>\n&#8211; Move functionality to Host (Stenzek)<br \/>\n&#8211; Delete settings windows on close (Stenzek)<br \/>\n&#8211; Handle infinite symlink loops in FindFiles() (Stenzek)<br \/>\n&#8211; Allow toggling fullscreen when VM is paused (Stenzek)<br \/>\n&#8211; Update Korean translation by Hackjjang (Stenzek)<br \/>\n&#8211; Use Error class for initialization errors (Stenzek)<br \/>\n&#8211; Fix a couple of error log formats (Stenzek)<br \/>\n&#8211; Fix GTE control register disassembly (Stenzek)<br \/>\n&#8211; Add host\/hardware stats (Stenzek)<br \/>\n&#8211; 543c28b: Update the Simple-Chinese Translation to latest. (zkdpower)<br \/>\n&#8211; Update glyph ranges (Stenzek)<br \/>\n&#8211; Fix Match Window on Android (Stenzek)<br \/>\n&#8211; Fix crash with replacement precaching (Stenzek)<br \/>\n&#8211; 37e8d1a: GPU\/HW: Fix VRAM write replacements (Stenzek)<br \/>\n&#8211; daa8445: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (Anderson Cardoso)<br \/>\n&#8211; 5e2c6d2: Add independent settings for NeGcon axes (#3094) (athenavr)<br \/>\n&#8211; 1b8e75e: Take widescreen hack into account when determining automatic resolution scale (Hugo Locurcio)<br \/>\n&#8211; b7b2a50: Update the Simple-Chinese translation to latest. (zkdpower)<br \/>\n&#8211; 56b452d: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (Anderson Cardoso)<br \/>\n&#8211; Fix potential race between submit and main thread (Stenzek)<br \/>\n&#8211; Make controller settings page scrollable (Stenzek)<br \/>\n&#8211; Add missing display setting help text (Stenzek)<br \/>\n&#8211; Disable WS in Resident Evil games (Stenzek)<br \/>\n&#8211; ef9edb8: Update the Simple-Chinese translation to latest. (zkdpower)<br \/>\n&#8211; b545234: CPU\/NewRec\/AArch32: Fix double condition (Stenzek)<br \/>\n&#8211; Fix duplicated key (Stenzek)<br \/>\n&#8211; Add lint of GameDB (Stenzek)<br \/>\n&#8211; 8b656d7: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (Anderson Cardoso)<br \/>\n&#8211; 08eec2e: Update the Simple-Chinese translation to latest. (zkdpower)<br \/>\n&#8211; Warning fixes (Stenzek)<br \/>\n&#8211; Fix setting typos (Stenzek)<br \/>\n&#8211; 7d3d063: Update the Simple-Chinese translation to latest. (#3104) (zkdpower) #3104<br \/>\n&#8211; 3fd0ab3: Indonesian Translation (KamFretoZ) #3082<br \/>\n&#8211; 5eefbcd: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3106) (Anderson Cardoso) #3106<br \/>\n&#8211; a9d834c: Update the Simple-Chinese translation to latest. (zkdpower) #3105<br \/>\n&#8211; compatibility fixes (bl@ck_m@ge)<br \/>\n&#8211; Don&rsquo;t clamp scale to 1.0 (Stenzek)<br \/>\n&#8211; Slightly improve hover\/animation behavior (Stenzek)<br \/>\n&#8211; af2042e: GPU\/HW: Fix toggling PGXP depth buffer causing black screen (Stenzek)<br \/>\n&#8211; Fix incorrect animation when opening state selector (Stenzek)<br \/>\n&#8211; Disable PGXP culling for Kingsley&rsquo;s Adventure (Stenzek)<br \/>\n&#8211; cdea4eb: GPU\/HW: Fix possible crash on setting change (Stenzek)<br \/>\n&#8211; cdb614a: GPU\/HW: Fix possible crash (again) (Stenzek)<br \/>\n&#8211; Bump to SDL2 2.30.0 (Stenzek)<br \/>\n&#8211; Update SDL Game Controller DB (Stenzek)<br \/>\n&#8211; Use shared webp\/zstd\/zlib (Stenzek)<br \/>\n&#8211; Fix creation error on non-RGBA8 layers (Stenzek)<br \/>\n&#8211; Expose IOKit\/MFI toggles (Stenzek)<br \/>\n&#8211; Textures should be private #3109 (Stenzek)<br \/>\n&#8211; Add family check for 16-bit formats #3109 (Stenzek)<br \/>\n&#8211; More incompatible enhancement flags (Stenzek)<br \/>\n&#8211; Fix inequal-length EqualNoCase (Stenzek)<br \/>\n&#8211; Add YAML GameDB\/DiscDB (Stenzek)<br \/>\n&#8211; Add rapidyaml (Stenzek)<br \/>\n&#8211; Switch to YAML (Stenzek)<br \/>\n&#8211; Remove JSON GameDB (Stenzek)<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (65.2 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=78644\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering. &#8211; Upscaling, texture filtering, and true colour (24-bit) &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-78644","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-kss","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/78644","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=78644"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/78644\/revisions"}],"predecessor-version":[{"id":78663,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/78644\/revisions\/78663"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=78644"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=78644"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=78644"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}