{"id":79340,"date":"2024-04-24T22:13:09","date_gmt":"2024-04-24T21:13:09","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=79340"},"modified":"2024-04-24T22:13:09","modified_gmt":"2024-04-24T21:13:09","slug":"multi-mame-v0-265","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=79340","title":{"rendered":"[Multi] MAME v0.265"},"content":{"rendered":"<p>Officieusement appel\u00e9 <em><strong>M<\/strong>ame <strong>A<\/strong>nd <strong>M<\/strong>ess <strong>E<\/strong>mulators<\/em>, MAME est un \u00e9mulateur <a href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/87-mame-officiel\/\">Arcade<\/a> et <a href=\"https:\/\/www.emu-france.com\/emulateurs\/305-multi-systemes\/441-mess-officiel\/\">Consoles\/Ordinateurs<\/a> qui relie les anciens MAME et MESS dans un seul \u00e9mulateur multi-usages \u00e9mulant plus de 2150 syst\u00e8mes diff\u00e9rents. Coupl\u00e9 au frontend <a title=\"Interface graphique QMC2\" href=\"https:\/\/www.emu-france.com\/utilitaires\/17-mame-support-files\/263-frontends\/3786-qmc2-x64\/\">QMC2<\/a>, vous pouvez alors utiliser tous les fichiers <a href=\"https:\/\/www.emu-france.com\/utilitaires\/17-mame-support-files\/\">Mame extras<\/a> &amp; <a href=\"https:\/\/www.emu-france.com\/utilitaires\/314-mess-support-files\/315-mess-extra\/\">Mess Extras<\/a>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-53864\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame.png\" alt=\"\" width=\"440\" height=\"99\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame.png 729w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/12\/mame-300x67.png 300w\" sizes=\"auto, (max-width: 440px) 100vw, 440px\" \/><\/a><br \/>\n&nbsp;<br \/>\nEn r\u00e9sum\u00e9:<br \/>\n<em>It\u2019s time for our very special MAME 0.265 release! April has seen development across numerous areas. MAME now has support for touch screens on Linux and Windows 8 or later, opening up new possibilities for interactive artwork. If you have a suitable multi-touch screen, you can now play chords on systems with on-screen piano keyboards. Check the documentation for specifics on how touch differs from mouse control in menus. You\u2019ll need to turn on the enable_touch option to use touch screen support on Linux.<br \/>\n&nbsp;<\/p>\n<p>A pair of 1970s portable computers from IBM are now emulated in MAME: the IBM 5100 and IBM 5110. Based on a heavily microcoded 16-bit architecture, these systems ran APL software by emulating a System\/360 mainframe and BASIC software by emulating a System\/3 business system (ancestors of IBM Z and IBM i, respectively). Prior to the introduction of the IBM 5100, APL was exclusive to large mainframe computers. A self-contained 25 kg system running APL as well as BASIC was revolutionary.<br \/>\n&nbsp;<\/p>\n<p>You can now plug a virtual Super Game Module into your emulated ColecoVision, adding more RAM and better sound output. Many titles from the vibrant ColecoVision homebrew development community require or make use of the Super Game Module. There\u2019s also a big update to the ColecoVision software lists, including lots of homebrew software to try out. Other software list additions this month include one of the remaining Bandai RX-78 game cartridges, two more GameKing III games, a batch of MSX2 floppy disks, and the latest Apple II floppy disk dumps.<br \/>\n&nbsp;<\/p>\n<p>Of course, we haven\u2019t stopped working on arcade game emulation. For the first time, you can play Konami\u2019s Tokimeki Memorial Oshiete Your Heart games. These spin-offs of the popular dating simulation series used heart rate and galvanic skin resistance sensors and printed the results from your game. What appears to be an early version of Visco\u2019s Kokontouzai Eto Monogatari drop puzzle game has been found and dumped. This version has much less content in the data ROM and a smaller program. Another rare find dumped this month is a production version of the CES Galaxy Games StarPak 4 multi-game cartridge.<br \/>\n&nbsp;<\/p>\n<p>Other improvements this month include serial console support for the KIM-1 hobbyist computer and an option to use one binary file per track when extracting CHD CD-ROM images.<br \/>\n<\/em><br \/>\n&nbsp;<\/p>\n<p>Les changements sont les suivants:<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"height: 350px;\">0.265 2024-04-25\r\n----------------\r\n\r\n\r\nMAME Testers bugs fixed\r\n-----------------------\r\n- 08221: [DIP\/Input] (atari\/harddriv.cpp) strtdriv: Brake pedal input is not connected correctly. (Jamie McCadden)\r\n- 08839: [Debugger] (snk\/ngp.cpp) ngp, ngpc: Assignng the TLCS900 PC register from the debugger doesn\u2019t work. (hap)\r\n- 08840: [Gameplay] (capcom\/lwings.cpp) avengers, buraiken: Microcontroller misses some CPU messages. (hap)\r\n- 08847: [Gameplay] (midway\/williams.cpp) lottofun: Game displays CALL OPERATOR error after any player wins. (hap)\r\n- 08848: [DIP\/Input] (capcom\/1942.cpp) 1942, 1942a, 1942b, 1942w: Default lives setting does not match manual. (ketburai)\r\n- 08851: [Media Support] (trs\/trs80.cpp) trs80l2 trs80m3 trs80m4 coco: Single-sided DMK disk images are not identified. (pnp2084)\r\n\r\n\r\nNew working systems\r\n-------------------\r\nCEI 60.04 (CEI 906-III Poker, Schedule 09F) [Roberto Fresca]\r\nExcalibur Electronics Igor (Excalibur) [hap, Sean Riddle]\r\nInternational Business Machines IBM 5100 [Christian Corti, Tom Stepleton, Patrick Mackinlay]\r\nInternational Business Machines IBM 5110 [Christian Corti, Tom Stepleton, Patrick Mackinlay]\r\n\r\n\r\nNew working clones\r\n------------------\r\nAnimal House (bootleg of Jingle Bell) [Taksangs, charlie]\r\nBongo (set 2) [Arcadedealer aka Edgar Sol\u00e9 aka Dios, Recreativas.org]\r\nCEI 51.08 (CEI 906-III Poker, Schedule 09F) [Roberto Fresca]\r\nCEI 51.08 (CEI 906-III Poker, Schedule 21F) [Roberto Fresca]\r\nGalaxy Games StarPak 4 [Bill D., Brian Troha, The Dumping Union]\r\nGorf (Spain, Irecsa license) [Recreativas.org]\r\nHack Inc. Sandbox PCI PC (430HX, Socket 7 CPU) [Angelo Salese]\r\nKokontouzai Eto Monogatari (Japan, prototype?) [twistedsymphony]\r\nMahjong Gekisha Part II (Japan) [hammy]\r\nMahjong Reach (Ver. 1.00) [Sergio Galiano]\r\nMahjong Reach Part II (Ver. D88) [Sergio Galiano]\r\nRuleta RE-800 (v1.0, set 2) [Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz, Club Argentino de Arcades]\r\nSaitek Mephisto Schachakademie [hap, Berger, Drahti]\r\nSuper Ms. Pac-Man (turbo hack, NVC284\/NVC285 hardware)\r\n  [Roberto Fresca, Gabriel Vega (El Pampa), Pablo Marcos (FaceArcade), Emmanuel Firmapaz, Club Argentino de Arcades]\r\nXiao Ao Jiang Hu (China, Ver. 1.00) [dyq, little0, AJR, Guru]\r\n\r\n\r\nSystems promoted to working\r\n---------------------------\r\nSinclair Research Ltd ZX-80 [Robbbert]\r\nTokimeki Memorial Oshiete Your Heart (GQ673 JAA) [Windy Fairy]\r\nTokimeki Memorial Oshiete Your Heart Seal Version (GE755 JAA) [Windy Fairy]\r\nTokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAB) [Windy Fairy]\r\n\r\n\r\nNew systems marked not working\r\n------------------------------\r\nAlone Shettle Crew [f205v, Brian Troha, rtw, Scott Jackman, Sead Sutton, Smitdogg, The Dumping Union]\r\nBlack Jack (Irem) [hammy, Joko3]\r\nDawg Gone Fun [Siftware]\r\nEsprit Systems Executive 10\/102 [Dirk Best, Bitsavers]\r\nHammer Champ (Japan) [hammy]\r\nKnights in Armor [Jeff Anderson, Seth Soffer]\r\nMan Guan Caishen 3 (V101CN) [dyq, little0, Guru]\r\nMan Guan Zhi Zun (V100CN) [dyq, little0, Guru]\r\nNeo Print - Fairy Tales (World) (T4i 3.07) [Mrhide]\r\nQing Cheng Zhi Lian [dyq, little0, Guru]\r\nQue Huang Zheng Ba (V100CN) [dyq, little0, Guru]\r\nSoccer 10 (ver. 16.44) [trol]\r\nWheels II [Jeff Anderson, Seth Soffer]\r\n\r\n\r\nNew clones marked not working\r\n-----------------------------\r\nPoker Ladies (Uncensored bootleg, encrypted) [f205v, Roberto Fresca]\r\nScared Stiff (1.1) [Corrado Tomaselli]\r\n\r\n\r\nNew working software list items\r\n-------------------------------\r\napple2_flop_clcracked:\r\n  From The Beginning... Contraception (4am crack), Mastering Math Series 4: Space Subtraction (A-145 version 1.0) (4am crack),\r\n  Mastering Math Series 5: Subtraction Puzzles (A-146 version 1.0) (4am crack),\r\n  Mastering Math Series 6: Multiplication Puzzles (A-147 version 1.0) (4am crack),\r\n  Mastering Math Series 7: Quotient Quest (A-148 version 1.0) (4am crack),\r\n  Mastering Math Series: Diagnostic System (A-149 version 1.1) (4am crack),\r\n  Mastering Math Series: Management System (A-150 version 1.0) (4am crack),\r\n  Mastering Math Series: Management System (A-150 version 1.1) (4am crack),\r\n  Mastering Math Series: Worksheet Generator (A-151 version 1.0) (4am crack),\r\n  Mastering Math Series: Worksheet Generator (A-151 version 1.1) (4am crack) [4am, A-Noid]\r\napple2_flop_orig:\r\n  Candy Land, Chuck Yeager's Advanced Flight Trainer [4am, A-Noid]\r\n  Nibbles Away ][ (version A1), Wizimore: Catacombs of Vlad, Wizimore: Nihonbashi, Wizimore: O'Connor's Mine,\r\n  Wizimore: The Emperor's Seal, Wizimore: The Scarlet Brotherhood of Hsi Ho [4am, A2_Canada, A-Noid]\r\n  Anchorman, Back It Up III (version 3.4), Questmaster I: The Prism of Heheutotol [4am, ianoid, A-Noid]\r\n  Copy II Plus (version 3.3), Essential Data Duplicator 4 Plus (version 4.1), Nibbles Away (version B2) [4am, txgx42, A-Noid]\r\napple2gs_flop_clcracked:\r\n  GBA Championship Basketball: Two-on-Two (cleanly cracked), Reader Rabbit (Version 2.0) (cleanly cracked),\r\n  ShowOff (Version 1.0) (cleanly cracked), Sid Meier's Pirates! (cleanly cracked), USA GeoGraph (Version 1.0) (cleanly cracked),\r\n  World GeoGraph (Version 1.3) (cleanly cracked) [Brian Troha]\r\ncoleco_homebrew:\r\n  Star Force (fixed) [AtariAge, Ikrananka]\r\n  421, A.E. - Anti-Environment Encounter, Aerial, Arno Dash, Asteroids, Astrostorm, Bank Panic, Bankruptcy Builder, Bejeweled,\r\n  Bootskell, Breakout, Burn Rubber, C-So!, Canadian Mini Games, Caterpillar S.O.S., Cavit, Champion Pro Wrestling,\r\n  Children of the Night, Circus Charlie, Cold Blood, Crazy Climber Redux, DacMan, Danger Tower, Deep Dungeon Adventure,\r\n  Deflektor Kollection, Destructor S.C.E., Diamond Dash II, Dragon's Lair, Flapee Byrd, Flicky, Flora and the Ghost Mirror,\r\n  Frog Feast, Front Line S.C.E., Frostbite, Gauntlet, Ghostblaster, Ghostbusters, Girl's Garden, Golgo 13, The Goonies, GP World,\r\n  Gulkave, Heroes Arena, Impetus, Insane Pickin' Sticks VIII, J.E.T.P.A.C., Jeepers Creepers, Kaboom!, Kevtris, King & Balloon,\r\n  King's Valley, Klondike Solitaire v1.0, Knight Lore, Knightmare, Kobashi, Konami's Ping-Pong, Kralizec Tetris, Lift, Magical Tree,\r\n  Mahjong Solitaire v1.0, Majikazo, Mappy, Mario Bros., Maze Maniac, Mazy, Mecha 9, Mikie, Minesweeper v1.0, Missle Strike,\r\n  Module Man, Monaco GP, Mopiranger, Mr Chin, Ms. Space Fury, Multiverse, N-Sub, Neuras, Ninja Princess, Operation Wolf,\r\n  Pac-Man Collection, Pacar, Peek-A-Boo, Pegged v1.0, Pillars, Pitfall II Arcade, Pitman, Pooyan, Princess Quest,\r\n  Purple Dinosaur Massacre, Pyramid Warp + Battle Ship Clapton II, Qbiqs, Quest for the Golden Chalice, Rally-X, Remember the Flag,\r\n  Reversi & Diamond Dash, Road Fighter, Ruptus, Search for the Stolen Crown Jewels 3 (Demo), Secret of the Moai, Sega Flipper,\r\n  Shmup!, Shouganai, Sindbad Mystery, Sky Jaguar, Snake, Space Invaders Collection, Space Invasion,\r\n  Space Shuttle: A Journey Into Space, Spelunker, Spunky's Super Car!, Squares, Star Castle, Star Fire, Star Fortess, Star Jacker,\r\n  Steamroller, The Stone of Wisdom, Stray Cat, Subroc Super Game, Sudoku, Super Pac-Man, Super Space Acer, Thexder, Track & Field,\r\n  Traffic Jam, Turmoil 2022, TwinBee, Txupinazo!, Uridium, Utopia, Vectorollerpede, Vexed, War, Waterville Rescue, Winky Trap,\r\n  Wizard of Wor, Wonder Boy, Yie Ar Kung-Fu, Zaxxon II, Zaxxon Super Game, Zippy Race, Zombie Calavera Prologue, Zombie Incident,\r\n  Zombie Near, Zoom 909 [ColecoVision Addict]\r\n  The Black Onyx, Booming Boy, Boxxle, Buck Rogers Super Game, Caos Begins, Caverns of Titan, Kung-Fu Master,\r\n  Space Shuttle: A Journey Into Space (64k) [Dirk Best, ColecoVision Addict]\r\ngameking:\r\n  4 in 1 - Three Battles + Light Sword + Risker + Metal Deform (512KB cartridge, set 2)\r\n  [sCZther, SSJ, Gaming Alexandria, TeamEurope]\r\ngameking3: Diamond, Hemic Battle [sCZther, SSJ, Gaming Alexandria, TeamEurope]\r\nibm5170_cdrom: BeOS 4.5 [WinWorld]\r\nmsx1_flop:\r\n  Aackotext II (Netherlands, v2.2), Brasil Geogr\u00e1fico (Brazil), dBASE II (Netherlands), JUBILEUM Diskette (Netherlands),\r\n  MS Text (Netherlands), MSX-AIDS (Japan, v1.1), Nihongo Waupuro Kan-juku Tomato (Japan), Score Editor (Japan) [file-hunter]\r\nmsx2_flop:\r\n  DMK Creator (v6.3), DSKPRO (v6.51), DSKPRO (v9.01), DSKPRO (v11.6), DSKPRO Light (v1.4) [cbsfox]\r\n  Atlas \/ Encyclopedie (Belgium), Belasting Diskette 1989 (Netherlands), Brainstorm (Netherlands), Cheat Master (Netherlands),\r\n  Copy Aid Tenka Muteki (Japan, v2.12), Copy Aid Tenka Muteki (Japan, v2.20), Copy Aid Tenka Muteki (Japan, v2.30),\r\n  Copy Aid Tenka Muteki (Japan, v2.32), Copy Aid Tenka Muteki (Japan, v2.32+), Copy CAT (Japan, v2.00),\r\n  DemoKit Deluxe (Netherlands), Developer II (Netherlands), Disk Album 42 - MSX-C Nyuumon Jougekan (Japan),\r\n  DupeDisk (Netherlands, v1.02), EPROM - Extra Products ROM (Netherlands), F1 Tool Disk (Japan), F1 Tool Disk II (Japan),\r\n  FAC Soundtracker (Netherlands, v2.0), FAC Soundtracker Pro (Netherlands, 1992), FAC Soundtracker Pro (Netherlands, v1.03),\r\n  Home Office - MSX Designer (Italy), Home Office 2 (Italy), Image Maker & Poster 8 (Netherlands), The Magical Editor (German),\r\n  Melbrains Note (Japan?), MIDI Saurus (Japan), Mitsubishi ML-G30, MoonBlaster (Netherlands, v1.4),\r\n  MoonBlaster Music #2 (Netherlands), MSX BASIC Kun (Netherlands), MSX Technical Guidebook - The Fourth Edition (Japan),\r\n  MSX Utility Disk (Netherlands), MSX2 Disk Backup Tool - Focus (Japan, v2.0), Music Editor Onchi-kun (Japan),\r\n  Nihongo Waupuro Bunsho Sakuzaemon (Japan), Palet 2 (Netherlands), PictureKit Deluxe (Netherlands), Print Shop II (Japan, cracked),\r\n  Pro-tracker (Netherlands), PSG Tracker (Netherlands), Sampbox 2 Deluxe (Netherlands), Sampbox 3 Deluxe (Netherlands),\r\n  Sampbox 4 Macro (Netherlands), Studio FM (Netherlands), Superscreendumper (Netherlands), Super-X (Japan, v1.2), Synchro Copy,\r\n  Synth Saurus Ver2.0 (Japan, v2.03), T\/Maker IV, De T.V. Krant (Netherlands), Troubles in Town (Netherlands),\r\n  Turbowipe (Netherlands), TwinCopy (Japan), Ultra BASIC (Netherlands), Workmate (Europe) [file-hunter]\r\n  Animecha (Japan, v2.00) [tempest]\r\n  Compass - Finally Free Edition (v1.2.09) [turbor]\r\nmsx2p_flop:\r\n  FS-A1FX (Japan), FS-A1WSX (Japan), FS-A1WX (Japan), Game Programming Tool HB-F1XDJ Sen'you (Japan), HB-F1XV (Japan),\r\n  PHC-70FD\/FD2 (Japan) [file-hunter]\r\nnes: Spy vs. Spy: The Island Caper (USA, prototype) [Hidden Palace]\r\noric1_cass: Rodm\u00e4n [Mika Keranen]\r\nrx78_cart: Cannon Ball [Gaming Alexandria]\r\nsms:\r\n  Sydney Hunter and the Sacred Tribe [No-Intro]\r\n  Gemitas [SMS Power!]\r\nsnes: Rockman's Soccer (Japan, sample) [C. Davis]\r\nspectrum_cass:\r\n  Anti-Lune [Michael Bruhn, Planeta Sinclair]\r\n  Rodm\u00e4n [Mika Keranen]\r\n  Tokimal (demo) [Pat Morita Team]\r\n  C\u00e1lculo de Areas e Volumes, C\u00e1lculo de Estrutura Tronco-C\u00f3nicas, Foguet\u00e3o, Geografia de Portugal (Astor),\r\n  Mad Mix Game & The Pepsi Challenge (Portuguese), Pro Golf II (System 4, alt), Pssst (Nuova Newel Software),\r\n  Pssst + Jetpac + Kucharik, Sachy Psion + Reversi + Backgammon, O Segredo dos Templ\u00e1rios (TAP tape image), Starblazer,\r\n  Tabela Peri\u00f3dica, Tabela Peri\u00f3dica (fast version hack) [Planeta Sinclair]\r\n  Black & White, Box Reloaded, Flunky (Zafi Chip), GP Motocross, Left Behind: Escape From Mars, Mad Cars, Pot-Pourri,\r\n  Quest for the Sacred Flame of Hestia, Space Racer (Proein), Stop Virus (demo) [Spectrum Computing]\r\n  La Balada del Duende, Editor Musical, La Isla Maldita Juego de Damas [El Trastero del Spectrum]\r\n\r\n\r\nSoftware list items promoted to working\r\n---------------------------------------\r\nspectrum_cass: Prioridade Em Cruzamentos [ArcadeShadow]\r\n\r\n\r\nNew software list items marked not working\r\n------------------------------------------\r\ncoleco_homebrew: Jetp4k, Star Force [ColecoVision Addict]\r\nmsx1_flop:\r\n  MSX Data Communications (Netherlands), Serial Interface (Netherlands), Yamaha Portatone PSR-6300 Demonstration [file-hunter]\r\nmsx2p_flop:\r\n  Amimoto-san (Japan), Barad (Netherlands), Easy Telopper II (Japan), GFX9000 Toolbox,\r\n  Graph Saurus Ver.2.1 Interlace Mode Plus (Japan), MSX Data Communications (Netherlands, v1.7), Multi-Barcode (Netherlands),\r\n  NMS 1170 (Netherlands), Panasonic FS-IFA1 (Japan), Philips NMS 8280 Digitiser Disk (Netherlands), Print Shop II (Japan),\r\n  TraxPlayer [file-hunter]\r\n  Amimoto-san 2 (Japan) [itochi]\r\nmsxr_flop:\r\n  The Best of Hamaraja Night (Japan), Dewoman Chuuhen (Japan), Dewoman Zenpen (Japan), Fantasy Attraction (Japan), FS-A1GT (Japan),\r\n  FS-A1ST (Japan), Hyper Role Playing Story LOSTWORD Episode 0 (Japan), innocent wish ~destiny2~ (Japan),\r\n  Mahou no Kuni no Hoippuru (Japan), Mechanical Brain (Japan), Mejuu Sa - Medusa (Japan), Moon Light Saga (Japan, alt),\r\n  MSX ViewCALC (Japan), Quien Quiere Ser Milionario, Qui Veut Gagner Des Millions, R2 Chaser's (Japan),\r\n  South Town's Hero II (Japan), South Town's Hero Turbo (Japan), Speedline (demo), Stage 11 (Japan), Stage 11 Kai (Japan),\r\n  Superiority Fighters (Japan), Telebasic Edici\u00f3n No. 1 (Spain), Telebasic Edici\u00f3n No. 2 (Spain), Telebasic Edici\u00f3n No. 3 (Spain),\r\n  Turbo Blaster (Japan), Welkis the Legend (Japan) [file-hunter]\r\nspectrum_cass: O Segredo dos Templ\u00e1rios (TZX tape image) [Spectrum Computing]\r\n\r\n\r\nMerged pull requests\r\n--------------------\r\n- 10139: konami\/konamim2.cpp: Re-dumped the CD for Heat of Eleven \u201998. [Victor Fernandez (City Game), Arcade Planet, ClawGrip]\r\n- 11581: namco\/namcops2.cpp: Corrected notes about THE IDOLM@STAR games and V300 I\/O boards. [Alexander Poyanco]\r\n- 12091: saturn.xml: Added language info elements, and corrected parent\/clone relationships for Rayman games. [ArcadeShadow]\r\n- 12093: namco\/namcops2.cpp: Corrected title of MotoGP and added a note about the US version of Battle Gear 3. [ArtLine]\r\n- 12131: osd\/strconv.cpp: Handle UTF-8 Windows code page internally in osd_uchar_from_osdchar. [invertego]\r\n- 12161: commodore\/kim1.cpp: Added RS-232 port for console. [Jeff Tranter]\r\n- 12172: megadriv.xml: Added and corrected info about the Sega Game Toshokan games. [ICEknight]\r\n- 12175: bus\/hp9845_io\/hp9885.cpp: Implemented format track command. [F.Ulivi]\r\n- 12176: mr\/dribling.cpp: Dumped missing ROMs from the Automave version of Dribbling. [David Bosque, Recreativas.org, ClawGrip]\r\n- 12177: Cleared inappropriate execute bits on a few source files. [Davide Cavalca]\r\n- 12183: plugins\/cheat: Added string.char and string.format to the environment for Lua cheats. [einstein95]\r\n- 12184: nes.xml: Added a US prototype of Spy vs. Spy. [Hidden Palace. David Silva]\r\n- 12185: snes.xml: Added a prototype of Rockman\u2019s Soccer. [C. Davis, David Silva]\r\n- 12187: igs\/igs036crypt.cpp: Added preliminary decryption code for Bu Bu Car. [XingXing]\r\n- 12188: bus\/multibus: Added Robotron K7071 text-only video card for the A7100 series. [shattered]\r\n- 12191: tools\/chdman.cpp: Added support for extracting cue\/bin GD-ROM images and producing one binary file per track. [Windy Fairy]\r\n- 12192: atari\/harddriv.cpp: Corrected brake pedal ADC channel for Street Drivin\u2019. [Jamie McCadden]\r\n- 12193: sms.xml: Added Gemitas and Sydney Hunter and the Sacred Tribe. [SMS Power!, No-Intro, ArcadeShadow]\r\n- 12194: Add C compiler flags for Wayland EGL from pkgconfig to OSD build options on Linux. [Belegdol]\r\n- 12196: atari\/harddriv.cpp: Fixed ranges for Street Drivin\u2019 and Hard Drivin\u2019s Airborne controls. [Jamie McCadden]\r\n- 12197: debug\/express.cpp: Fixed comparison of iterators from different containers. [invertego]\r\n- 12198: msx1_flop.xml: Added eleven items (eight working), and replaced two items with better dumps. [file-hunter, Wilbert Pol]\r\n- 12199: msxr_flop.xml: Added 27 items, and replaced one item with a better dump. [file-hunter, Wilbert Pol]\r\n- 12200: msx2p_flop.xml: Added six working items. [file-hunter, Wilbert Pol]\r\n- 12202: coleco.xml: Added 34 items (27 working). [ColecoVision Addict, ArcadeShadow]\r\n- 12206: igs\/pgm.cpp: Fixed readings for Chinese titles of Oriental Legend games. [BarbuDreadMon]\r\n- 12207: machine\/icd2061a.cpp: Fixed out-of-bounds array access when configuring video clock output. [Windy Fairy]\r\n- 12208: namco\/namcos12.cpp: Removed Um Jammer Lammy NOW! from the list of undumped games. [simzy]\r\n- 12211: seta\/srmp2.cpp: Added PCB reference numbers for all games. [Sergio Galiano]\r\n- 12212: machine\/spi_sdcard.cpp: Report status for CMD58 (READ_OCR) requests. [holub]\r\n- 12213: apple2gs_flop_clcracked.xml: Added six cracks, and improved metadata for many items. [Brian Troha, Ivan Vangelista]\r\n- 12214: msx2_flop.xml: Added 76 items (63 working), and replaced three items with better dumps. [Wilbert Pol]\r\n- 12216: Add C compiler flags from pkgconfig for Wayland EGL to BGFX build options. [Belegdol]\r\n- 12217: namco\/namcos12.cpp: Improved description of Teckno Werk in comments. [simzy]\r\n- 12218: namco\/galaga.cpp: Added a note about the Sidam version of Galaga. [Xavier Panadero, Recreativas.org, ClawGrip]\r\n- 12219: util\/cdrom.cpp: Clear entire output TOC structure in cdrom_file::parse_metadata. [MetalSlug]\r\n- 12220: midway\/astrocde.cpp: Added a version of Gorf licensed to Irecsa for Spanish distribution. [Recreativas.org, ClawGrip]\r\n- 12221: bus\/msx\/slot\/disk.cpp: Improved MSX Turbo-R disk interface emulation. [Wilbert Pol]\r\n- 12222: taito\/taito_x.cpp: Added PCB reference numbers for all games. [Sergio Galiano]\r\n- 12223: cpu\/i86\/i186.cpp: Fixed issues with DMA and timers using timer 2 as source. [Hannes Janetzek]\r\n- 12224: docs: Removed unnecessary repetition in descriptions of external tools. [Angelo Salese]\r\n- 12227: roland\/roland_jv80.cpp: Dumped wave ROMs and main CPU ROM, and added older v1.0.0 program as a BIOS option. [Giulio Zausa]\r\n- 12228: 3rdparty\/asmjit: Updated to upstream version 1.13.0. [Patrick Mackinlay]\r\n- 12229: konami\/konamigv.cpp: Implemented inputs and printer check for Tokimeki Memorial Oshiete Your Heart games. [Windy Fairy]\r\n- 12230: seta\/seta2.cpp: Corrected release year for bootleg of Guardians \/ Denjin Makai II. [BarbuDreadMon]\r\n- 12231: itech\/itech32.cpp: Cleaned up code and improved metadata. [cam900]\r\n- 12232: formats\/dmk_dsk.cpp: Fixed a bug in the format identification header check (fixes MT08851). [Wilbert Pol]\r\n- 12233: konami\/konamigv.cpp: Added printer simulation for Tokimeki Memorial Oshiete Your Heart games. [Windy Fairy]\r\n- 12235: itech\/itech8.cpp: Cleaned up code. [cam900]\r\n- 12236: itech\/capbowl.cpp: Suppress side effects for debugger reads. [cam900]\r\n- 12237: misc\/xtom3d.cpp, misc\/xtom3d_piu10.cpp: Added PIU10 ISA PCB device for Pump It Up. [Windy Fairy]\r\n- 12238: ussr\/bk.cpp: Added DAC, QBus and unmapped read\/write traps. [shattered]\r\n- 12239: msx: Implemented a little more MSX2+ functionality. [Wilbert Pol]\r\n- 12240: kaneko\/sandscrp.cpp: Suppress side effects for debugger reads from sound latches. [cam900]\r\n- 12242: trs\/coco.cpp: Corrected light gun raster spot detection timing. [Tim Lindner]\r\n- 12243: msx\/msx.cpp: Use arrays of memory views. [Wilbert Pol]\r\n- 12244: msx\/msx2p.cpp: Correctly configure MSX Music devices (fixes validation errors). [Wilbert Pol]\r\n- 12245: konami\/konamigv.cpp: Removed inputs that are not present from Tokimeki Memorial Oshiete Your Heart games. [Windy Fairy]\r\n- 12246: midway\/williams.cpp, wmg.cpp: Cleaned up code. [cam900]\r\n- 12248: midway\/midyunit.cpp: Cleaned up code. [cam900]\r\n- 12249: machine\/spi_sdcard.cpp: Don\u2019t write received data to the command shift register. [holub]\r\n- 12250: rx78_cart.xml: Added Cannon Ball, and improved metadata for various items. [Gaming Alexandria, David Silva]\r\n- 12251: cirsa\/neptunp2.cpp: Added a Counters serial EEPROM dump to gladiador. [ClawGrip]\r\n- 12252: shared\/dcs.cpp: Implemented device_mixer_interface for sound output and cleaned up code. [cam900]\r\n- 12253: docs: Updated RTD theme to version 2.0.0 and removed dependency on jQuery. [Firehawke]\r\n- 12254: ussr\/uknc.cpp: Added cassette interface and QBus slots with floppy controller card. [shattered]\r\n- 12255: bmc\/koftball.cpp: Decode bitmap layer and use back layer pen. [Angelo Salese]\r\n- 12256: apple2_flop_clcracked.xml: Added nine cracks, updated one crack, and removed an outdated crack. [4am, san inc, A-Noid33]\r\n- 12257: capcom\/cps2.cpp: Corrected release region and date in two system descriptions. [BarbuDreadMon]\r\n- 12260: igs\/igs009.cpp: Added a bootleg of Jingle Bell called \u201cAnimal House\u201d. [Taksangs, charlie, ClawGrip]\r\n- 12262: midway\/midwayic.cpp: Reduced hard-coded tags and cleaned up code. [cam900]\r\n- 12266: shared\/decobsmt.cpp: Implemented device_mixer_interface for sound output and improved save state support. [cam900]\r\n- 12267: tomy\/tomy_princ.cpp: Install cartridge ROM into CPU address space. [QUFB]\r\n- 12268: spectrum_cass.xml: Added 31 items (30 working), removed a duplicate item and improved metadata. [ArcadeShadow]\r\n- 12269: sinclair\/sprinter.cpp: Improved interrupt and accelerator emulation accuracy. [holub]\r\n- 12270: gameking.xml, gameking3.xml: Added three working cartridges and replaced one cartridge with a better dump. [David Haywood]\r\n- 12272: misc\/skimaxx.cpp: Suppress side effects for debugger reads, and reduced tag lookups. [cam900]\r\n- 12273: pinball\/decodmd*.cpp: Register data members for save states and suppress side effects for debugger reads. [cam900]\r\n- 12274: galaxian\/galaxian.cpp: Added an alternate version of Bongo found on an original Namco PCB. [ClawGrip]\r\n- 12276: apple2_flop_orig.xml, apple2_flop_clcracked.xml: Added fourteen original dumps and one crack. [A-Noid33]\r\n- 12277: sinclair\/tsconf.cpp: Use RGB format for screen bitmap so mid-screen palette changes work. [holub]\r\n- 12279: oric1_cass.xml Added Rodm\u00e4n. [Mika Keranen, ArcadeShadow]\r\n- 12280: nmk\/nmk16.cpp: Updated comments to note that Many Block is a hack of Slot Gal. [negunma]\r\n- 12281: midway\/midtunit.cpp, midtunit_v.cpp, midwunit.cpp, midxunit.cpp: Cleaned up code. [cam900]\r\n\r\n\r\nSource changes\r\n--------------\r\nNew working clones\r\n------------------\r\nMephisto Schachakademie [hap, Berger, Drahti]\r\n\r\n-igs\/pgm2.cpp: worked aroung bubucar crash for now [Ivan Vangelista]\r\n\r\n-schachak: update internal artwork color theme [hap]\r\n\r\n-pit8253: fix old regression with mode 3 and odd timer count [hap]\r\n\r\n-hd6301x: fix missed timer 2 event(s) when tconr < elapsed counts, m6801: improve serial rx timing (novag tv interface from next\r\n commit relies on more accurate timing) [hap]\r\n\r\n-added novag tv interface peripheral [hap, Achim]\r\n\r\n-m6801: revert changes to serial emulation from a4cf1316fa003f73193c3010984a373015051e02 - not the correct solution, introduces time\r\n travel issue unfortunately [hap]\r\n\r\n-avengers: improve mcu\/soundlatch timing [hap]\r\n\r\n-lwings: remove now unused variable [hap]\r\n\r\n-tlcs900: fix setting programcounter in debugger [hap]\r\n\r\n-misc\/gfamily: stub motherboard portion [angelosa]\r\n\r\n-Cleared inappropriate execute bits on a few source files. (#12177) [Davide Cavalca]\r\n\r\n-mr\/dribling.cpp: Dumped missing ROMs from the Automave version of Dribbling. (#12176) [David Bosque, Recreativas.org]\r\n\r\nSystems promoted to working\r\n---------------------------\r\nZX-80 [Robbbert]\r\n\r\n-zx: fixed direction keys; fixed name of ringo470 [Robbbert]\r\n\r\n-saitek*: update company strings [hap]\r\n\r\n-avr8: some registers were missing from addressmap, avr8: fix regression with C flag on SBIW opcode, fix V flag on DEC\/SBIW opcodes\r\n [hap]\r\n\r\nNew systems marked not working\r\n------------------------------\r\nDawg Gone Fun [Siftware]\r\n\r\n-avr8: fix SBIW V flag once more [hap]\r\n\r\n-debugger\/debuggdbstub.cpp: Don't write data to socket in text mode. [Vas Crabb]\r\n\r\n-mr\/dribling.cpp, heathkit\/h17_fdc.cpp: Tidy up a little. [Vas Crabb]\r\n\r\n-avr8: fix port D bit 7 toggle on timer2 [hap]\r\n\r\nNew systems marked not working\r\n------------------------------\r\nMan Guan Caishen 3 (V101CN) [dyq, little0, Guru]\r\nMan Guan Zhi Zun (V100CN) [dyq, little0, Guru]\r\n\r\nNew systems marked not working\r\n------------------------------\r\nQing Cheng Zhi Lian [dyq, little0, Guru]\r\n\r\nNew working clones\r\n------------------\r\nMahjong Reach [Sergio Galiano]\r\n\r\n-dynax\/royalmah.cpp: dumped TMP internal ROM for mjtensin  [Sergio Galiano]\r\n\r\n-igs\/igs_m027.cpp: added preliminary decryption for mgzz and mgcs3 [IQ_132]\r\n\r\n-igs\/pgmcrypt.cpp: some standardization, pending device conversion [Ivan Vangelista]\r\n\r\n-sealy\/sealy_eagle.cpp, sega\/anyworks.cpp: changed placeholder CPU from SE3208 to ARM9 [Ivan Vangelista]\r\n\r\n-swx00: Initial buggy noise h8: correct division of negative numbers [Olivier Galibert]\r\n\r\n-palm: new cpu device and disassembler [Patrick Mackinlay]\r\n\r\n-igs\/igs036crypt.cpp: added preliminary decryption for bubucar [XingXing] (#12187) [HappyASR]\r\n\r\n-Drop support for GCC < 10.3, clang 6, SDL < 2.0.14 and Qt 5.10. [Vas Crabb]\r\n\r\n-uzebox: small cleanup [hap]\r\n\r\nNew systems marked not working\r\n------------------------------\r\nIgor (Excalibur) [hap, Sean Riddle]\r\n\r\n-source org: move emirage\/ivant to excalibur folder [hap]\r\n\r\n-swp00: fix m_global_step array out of bounds error [hap]\r\n\r\n-sinclair\/elwro800.cpp: Remove workaround for old GCC [AJR]\r\n\r\n-saitek_osa\/odyssey2 slot devices: add anonymous namespace [hap]\r\n\r\n-igor: add internal artwork [hap]\r\n\r\n-cheat: Make string.char and string.format available to cheats (#12183) [eientei95]\r\n\r\n-taito\/asuka.cpp: Added what looks like an early version of Kokontouzai Eto Mongatari. [Vas Crabb]\r\n\r\nNew working clones\r\n------------------\r\nKokontouzai Eto Monogatari (Japan, prototype?) [Vas Crabb]\r\n\r\n-palm: fix disassembler synthetics [Patrick Mackinlay]\r\n\r\n-pc9801: simpler method to init m_egc struct at reset  [Robbbert]\r\n\r\n-diexec: remove unneeded memset on attotime object in constructor [hap]\r\n\r\n-3dom2_te: fix array out of bounds access on m_tm.m_regs [hap]\r\n\r\n-pc9801: don't init egc at reset, mos6560: mask offset to fix possible array out of bounds access, avr8: correct copy paste error on\r\n some gpio_out_cb [hap]\r\n\r\nNew working clones\r\n------------------\r\nMahjong Gekisha Part II (Japan) [Hammy]\r\n\r\n-igs\/pgmcrypt.cpp: added decryption for crzybugs and qlgs, fixed some others [IQ_132]\r\n\r\n-skeleton\/sterz80.cpp: descrambled Oki ROM [Ivan Vangelista]\r\n\r\n-phantom\/emirage\/robotadv: fix piece positions when board is rotated [hap]\r\n\r\n-sensorboard: pass rotate variable for clear_cb too [hap]\r\n\r\n-ti99: Replaced static_cast with dynamic_cast (mametesters 06824) [Michael Zapf]\r\n\r\nNew clones marked not working\r\n-----------------------------\r\nScared Stiff (1.1) [Corrado Tomaselli]\r\n\r\nNew systems marked not working\r\n------------------------------\r\nNeo Print - Fairy Tales (World) (T4i 3.07) [Mrhide]\r\n\r\n-namco\/namcops2.cpp: Documentation: Battle Gear 3 has an US version + MotoGP should be 1 word (#12093) [FMecha]\r\n * Also document English BG3 dongle\r\n\r\n-m68000: Fix pc interactions in debugger [Olivier Galibert]\r\n\r\n-atari\/harddriv.cpp: Corrected brake pedal ADC channel for strtdriv. (#12192) [Jamie McCadden]\r\n\r\n-snes.xml: Added a prototype of Rockman's Soccer. (#12185) [David 'Foxhack' Silva]\r\n\r\nNew working software list items (snes.xml)\r\n------------------------------------------\r\nRockman's Soccer (Japan, sample) [C. Davis]\r\n\r\n-ti99: Removed casts and fixed a bug in the multi-cartridge connector. [Michael Zapf]\r\n\r\nNew clones marked not working\r\n-----------------------------\r\nSuper Ms. Pac-Man (hack, NVC284\/NVC285 hardware) [Roberto Fresca]\r\n[Roberto Fresca, Gabriel Vega (El Pampa), Pablo Marcos (FaceArcade), Emmanuel Firmapaz, Club Argentino de Arcades] [Roberto Fresca]\r\n\r\nClones promoted to working\r\n--------------------------\r\nSuper Ms. Pac-Man (turbo hack, NVC284\/NVC285 hardware) [Roberto Fresca]\r\n[Roberto Fresca, Gabriel Vega (El Pampa), Pablo Marcos (FaceArcade), Emmanuel Firmapaz, Club Argentino de Arcades] [Roberto Fresca]\r\n\r\n-ti1000\/lilprof: small correction to input matrix [hap]\r\n\r\n-nes.xml: Added a US prototype of Spy vs. Spy. (#12184) [David 'Foxhack' Silva]\r\n\r\nNew working software list items (nes.xml)\r\n-----------------------------------------\r\nSpy vs Spy: The Island Caper (USA, prototype) [Hidden Palace]\r\n\r\n-boris: correct ram size [hap]\r\n\r\n-nes.xml: Use self-closing tags for data areas with no load commands - saves a lot of lines in a file this big. [Vas Crabb]\r\n\r\n-Disabled GCC stringop-overflow warning due to numerous false positives. [Vas Crabb]\r\n\r\n-Add C compiler flags for Wayland EGL from pkgconfig to OSD build options on Linux. (#12194) [Julian Sikorski]\r\n * This will hopefully fix compiling on openSUSE where Wayland headers are in \/usr\/include\/wayland.\r\n\r\n-sms.xml: Added two working items. (#12193) [ArcadeShadow]\r\n * Also corrected the name of \"Jewel Jones\" (was called \"Jewel Stone\").\r\n\r\nNew working software list additions (sms.xml)\r\n---------------------------------------------\r\nGemitas [SMS Power!]\r\nSydney Hunter and the Sacred Tribe [No-Intro]\r\n\r\n-tools\/chdman.cpp: Added support for extracting cue\/bin GD-ROM images and producing one binary file per track. (#12191)\r\n [987123879113]\r\n * Use --splitbin\/-sb option for extractcd to produce one binary file per track.\r\n * When producing one binary file per track, the binary file name must contain a %t format conversion for the track number.\r\n\r\n-bus\/hp9845_io\/hp9885.cpp: Implemented format track command. (#12175) [fulivi]\r\n * Also improved log message formatting.\r\n\r\n-pacman\/pacman.cpp: Added Ms Pac-Man Twin extra documentation and ASCII PCB layers. [Roberto Fresca]\r\n\r\n-pacman\/pacman.cpp: Cleaned extra space and dot. [Roberto Fresca]\r\n\r\n-debug\/express.cpp: Fix bad iterator comparison in postfix conversion. (#12197) [invertego]\r\n * One iterator was being compared with another from the wrong container. I observed this by chance when I hit an assert in a debug\r\n    MSVC build with checked iterators enabled. This bug could cause dereferencing of a past-the-end iterator in expressions ending\r\n    with an operator.\r\n\r\nNew working clones\r\n------------------\r\nRuleta RE-800 (v1.0, set 2) [Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz, Club Argentino de Arcades]\r\n\r\n-misc\/corona.cpp: Rename the re800v1a program ROM to reflect the sticker. [Roberto Fresca]\r\n\r\n-msoccer2: add factory test, robotadv: remove timer device [hap]\r\n\r\n-msx2p_flop.xml: Added six working items. (#12200) [wilbertpol]\r\n\r\nNew working software list items (msx2p_flop.xml)\r\n------------------------------------------------\r\nFS-A1FX (Japan) [file-hunter]\r\nFS-A1WSX (Japan) [file-hunter]\r\nFS-A1WX (Japan) [file-hunter]\r\nHB-F1XV (Japan) [file-hunter]\r\nPHC-70FD\/FD2 (Japan) [file-hunter]\r\nGame Programming Tool HB-F1XDJ Sen'you (Japan) [file-hunter]\r\n\r\n-msx1_flop.xml: Added eleven items (eight working), and replaced two items with better dumps. (#12198) [wilbertpol]\r\n * Replaced TT Racer (Netherlands) and  Zanac (Netherlands) with better dumps. [file-hunter]\r\n\r\nNew working software list items (msx1_flop.xml)\r\n-----------------------------------------------\r\nAackotext II (Netherlands, v2.2) [file-hunter]\r\nBrasil Geogr\u00e1fico (Brazil) [file-hunter]\r\ndBASE II (Netherlands) [file-hunter]\r\nMS Text (Netherlands) [file-hunter]\r\nScore Editor (Japan) [file-hunter]\r\nMSX-AIDS (Japan, v1.1) [file-hunter]\r\nNihongo Waupuro Kan-juku Tomato (Japan) [file-hunter]\r\nJUBILEUM Diskette (Netherlands) [file-hunter]\r\n\r\nNew software items marked not working (msx1_flop.xml)\r\n-----------------------------------------------------\r\nSerial Interface (Netherlands) [file-hunter]\r\nMSX Data Communications (Netherlands) [file-hunter]\r\nYamaha Portatone PSR-6300 Demonstration [file-hunter]\r\n\r\n-msxr_flop.xml: Added 27 items, and replaced one item with a better dump. (#12199) [wilbertpol]\r\n * Replaced Space Panic! (Japan) with a better dump. [file-hunter]\r\n * Removed bad dump of MSX View.\r\n * Also cleaned up metadata and marked all items unsupported.\r\n\r\nNew software list items marked not working (msxr_flop.xml)\r\n----------------------------------------------------------\r\nFS-A1GT (Japan) [file-hunter]\r\nFS-A1ST (Japan) [file-hunter]\r\nThe Best of Hamaraja Night (Japan) [file-hunter]\r\nDewoman Zenpen (Japan) [file-hunter]\r\nDewoman Chuuhen (Japan) [file-hunter]\r\nFantasy Attraction (Japan) [file-hunter]\r\ninnocent wish ~destiny2~ (Japan) [file-hunter]\r\nMahou no Kuni no Hoippuru (Japan) [file-hunter]\r\nMechanical Brain (Japan) [file-hunter]\r\nMe-yuu Isago - Mejuusa (Japan) [file-hunter]\r\nMSX ViewCALC (Japan) [file-hunter]\r\nR2 Chaser's (Japan) [file-hunter]\r\nSouth Town's Hero II (Japan) [file-hunter]\r\nSouth Town's Hero Turbo (Japan) [file-hunter]\r\nSpeedline (demo) [file-hunter]\r\nSuperiority Fighters (Japan) [file-hunter]\r\nTurbo Blaster (Japan) [file-hunter]\r\nWelkis the Legend (Japan) [file-hunter]\r\nHyper Role Playing Story LOSTWORD Episode 0 (Japan) [file-hunter]\r\nMoon Light Saga - Horus no Shou (Japan) [file-hunter]\r\nQui Veut Gagner Des Millions [file-hunter]\r\nQuien Quiere Ser Milionario [file-hunter]\r\nStage 11 (Japan) [file-hunter]\r\nStage 11 Kai (Japan) [file-hunter]\r\nTelebasic Edici\u00f3n No. 1 (Spain) [file-hunter]\r\nTelebasic Edici\u00f3n No. 2 (Spain) [file-hunter]\r\nTelebasic Edici\u00f3n No. 3 (Spain) [file-hunter]\r\n\r\n-ti99: Further cleanups, removed casts. [Michael Zapf]\r\n\r\n-ti99: Using device arrays instead of multiple similar devices. [Michael Zapf]\r\n\r\n-ti99: Prevent re-appearing memory contents when swapping cartridges. [Michael Zapf]\r\n\r\n-crtc_ega: latch the row preset [cracyc]\r\n\r\n-tms9900: Fix undefined behaviour when reset occurs during a data derivation sequence. [Michael Zapf]\r\n\r\n-palm: improve interrupt handling [Patrick Mackinlay]\r\n * fix debugger register access\r\n * consolidate internal state\r\n * add ros selection and bus out callbacks\r\n * add internal control instruction handler\r\n\r\nNew working systems\r\n-------------------\r\nIBM 5100 [Christian Corti, Tom Stepleton]\r\n\r\nNew systems marked not working\r\n------------------------------\r\nExecutive 10\/102 [Dirk Best, Bitsavers]\r\n\r\n-crt9007: Add support to test cursor location [Dirk Best]\r\n\r\n-atari\/harddriv.cpp: Fixed ranges for strtdriv and hdrivair steering and brake controls. (#12196) [Jamie McCadden]\r\n\r\n-atari\/harddriv.cpp: Corrected strtdriv\/hdrivair control directions, added note about strtdriv brake calibration. [Vas Crabb]\r\n\r\n-msxr_flop.xml: That kanji should be read as \"sa\", duh. [Vas Crabb]\r\n\r\n-pc\/pcipc: add pcipcs7 target (i430HX + 266 MHz MMX CPU) [angelosa]\r\n\r\n-pc\/pcipc: hookup SW lists [angelosa]\r\n\r\n-hash\/ibm5170_cdrom: reorder OSes to own section [angelosa]\r\n\r\n-ti99: Virtualize inherited device methods for consistency. [Michael Zapf]\r\n\r\nNew working software list items\r\n-------------------------------\r\nhash\/ibm5170_cdrom: BeOS 4.5 [WinWorld]\r\n\r\n-sinclair: Started adding devices for ZX Spectrum Next. [holub]\r\n * sinclair\/specnext_copper.cpp, sinclair\/specnext_ctc.cpp, sinclair\/specnext_dma.cpp, sinclair\/specnext_multiface.cpp: Started\r\n    adding ZX Spectrum Next devices.\r\n * machine\/spi_sdcard.cpp: Send two-byte response for CMD13 (SEND_STATUS); check for presence of media for CMD16 (SET_BLOCKLEN).\r\n * machine\/z80ctc.cpp, machine\/z80dma.cpp: Added support for derived device classes.\r\n * sinclair\/atm.h, sinclair\/spec128.cpp, sinclair\/spec_snqk.cpp, sinclair\/sprinter.cpp, sprinter\/tsconf.h, sinclair\/tsconf_m.cpp:\r\n    Cleaned up code (virtual qualifiers, superfluous semicolons, etc.).\r\n\r\n-upd78k2: Correct decoding of ROR4 and ROL4 in disassembler [AJR]\r\n\r\n-machine\/icd2061a: Fix out of bounds array access (#12207) [987123879113]\r\n * machine\/icd2061a: Fix out of bounds array access. Add error messages for unimplemented clock settings\r\n\r\n-namco\/namcos12.cpp: Edit notes on wanted games (#12208) [simzy39]\r\n * Removed Um Jammer Lammy from the list of wanted games\r\n\r\nNew working clones\r\n------------------\r\nGalaxy Games StarPak 4 [Bill D., Brian Troha, The Dumping Union]\r\n\r\n-machine\/spi_sdcard.cpp: Report status for requests of CMD58 (READ_OCR) (#12212) [holub]\r\n\r\n-seta\/srmp2.cpp: Added PCB ref. numbers for all games (#12211) [Sergio G]\r\n\r\n-igs\/pgm.cpp: Fixed readings for Chinese titles of Oriental Legend games. (#12206) [barbudreadmon]\r\n\r\n-pgm2: change orleg2 title from chuan to zhuan too [hap]\r\n\r\nNew clones marked not working\r\n-----------------------------\r\nPoker Ladies (Uncensored bootleg, encrypted) [f205v, Roberto Fresca]\r\n\r\n-namco\/namcops2.cpp: correct notes with regards of THE IDOLM@STER &#038; V300 I\/O boards (#11581) [Alexander Poyanco]\r\n\r\n-konamim2.cpp: Redumped CD for 'heatof11' [Victor Fernandez (City Game), Arcade Planet] (#10139) [ClawGrip]\r\n\r\n-palm: add program level output [Patrick Mackinlay]\r\n\r\n-ibm5100: add 5110 keyboard [Patrick Mackinlay]\r\n\r\nNew working systems\r\n-------------------\r\nIBM 5110 [Christian Corti, Tom Stepleton]\r\n\r\n-msx2_flop.xml: Added 77 items (64 working), and replaced three items with better dumps. (#12214) [wilbertpol]\r\n * Replaced Veldslag (Netherlands), Zeeslag (Netherlands), and Zoo (Europe) wiht better dumps. [file-hunter]\r\n\r\nNew working software list items (msx2_flop.xml)\r\n-----------------------------------------------\r\nMitsubishi ML-G30 [file-hunter]\r\nAtlas \/ Encyclopedie (Belgium) [file-hunter]\r\nBelasting Diskette 1989 (Netherlands) [file-hunter]\r\nBrainstorm (Netherlands) [file-hunter]\r\nCheat Master (Netherlands) [file-hunter]\r\nCompass - Finally Free Edition (v1.2.09) [turbor]\r\nCopy Aid Tenka Muteki (Japan, v2.32+) [file-hunter]\r\nCopy Aid Tenka Muteki (Japan, v2.32) [file-hunter]\r\nCopy Aid Tenka Muteki (Japan, v2.30) [file-hunter]\r\nCopy Aid Tenka Muteki (Japan, v2.20) [file-hunter]\r\nCopy Aid Tenka Muteki (Japan, v2.12) [file-hunter]\r\nDemoKit Deluxe (Netherlands) [file-hunter]\r\nDisk Album 42 - MSX-C Nyuumon Jougekan (Japan) [file-hunter]\r\nDupeDisk (Netherlands, v1.02) [file-hunter]\r\nDupeDisk (Netherlands, v1.02) [file-hunter]\r\nF1 Tool Disk (Japan) [file-hunter]\r\nF1 Tool Disk II (Japan) [file-hunter]\r\nFAC Soundtracker (Netherlands, v2.0) [file-hunter]\r\nFAC Soundtracker Pro (Netherlands, v1.03) [file-hunter]\r\nFAC Soundtracker Pro (Netherlands, 1992) [file-hunter]\r\nMSX2 Disk Backup Tool - Focus (Japan, v2.0) [file-hunter]\r\nHome Office - MSX Designer (Italy) [file-hunter]\r\nHome Office 2 (Italy) [file-hunter]\r\nImage Maker &#038; Poster 8 (Netherlands) [file-hunter]\r\nMelbrains Note (Japan?) [file-hunter]\r\nMIDI Saurus (Japan) [file-hunter]\r\nMoonBlaster (Netherlands, v1.4) [file-hunter]\r\nMoonBlaster Music #2 (Netherlands) [file-hunter]\r\nMSX BASIC Kun (Netherlands) [file-hunter]\r\nMSX Technical Guidebook - The Fourth Edition (Japan) [file-hunter]\r\nMusic Editor Onchi-kun (Japan) [file-hunter]\r\nNihongo Waupuro Bunsho Sakuzaemon (Japan) [file-hunter]\r\nPalet 2 (Netherlands) [file-hunter]\r\nPictureKit Deluxe (Netherlands) [file-hunter]\r\nPrint Shop II (Japan, cracked) [file-hunter]\r\nPrivate School (Japan) [file-hunter]\r\nPSG Tracker (Netherlands) [file-hunter]\r\nSuperscreendumper (Netherlands) [file-hunter]\r\nSynth Saurus Ver2.0 (Japan, v2.03) [file-hunter]\r\nT\/Maker IV [file-hunter]\r\nDe T.V. Krant (Netherlands) [file-hunter]\r\nTroubles in Town (Netherlands) [file-hunter]\r\nTurbowipe (Netherlands) [file-hunter]\r\nUltra BASIC (Netherlands) [file-hunter]\r\nWorkmate (Europe) [file-hunter]\r\nAnimecha (Japan, v2.00) [tempest]\r\nCopy CAT (Japan, v2.00) [file-hunter]\r\nDeveloper II (Netherlands) [file-hunter]\r\nDMK Creator (v6.3) [cbsfox]\r\nDSKPRO (v11.6) [cbsfox]\r\nDSKPRO (v9.01) [cbsfox]\r\nDSKPRO (v6.51) [cbsfox]\r\nDSKPRO Light (v1.4) [cbsfox]\r\nEPROM - Extra Products ROM (Netherlands) [file-hunter]\r\nThe Magical Editor (German) [file-hunter]\r\nMSX Utility Disk (Netherlands) [file-hunter]\r\nPro-tracker (Netherlands) [file-hunter]\r\nSampbox 2 Deluxe (Netherlands) [file-hunter]\r\nSampbox 3 Deluxe (Netherlands) [file-hunter]\r\nSampbox 4 Macro (Netherlands) [file-hunter]\r\nStudio FM (Netherlands) [file-hunter]\r\nSuper-X (Japan, v1.2) [file-hunter]\r\nSynchro Copy [file-hunter]\r\nTwinCopy (Japan) [file-hunter]\r\n\r\nNew software list items marked not working (msx2_flop.xml)\r\n----------------------------------------------------------\r\nEasy Telopper II (Japan) [file-hunter]\r\nNMS 1170 (Netherlands) [file-hunter]\r\nMSX Data Communications (Netherlands, v1.7) [file-hunter]\r\nPanasonic FS-IFA1 (Japan) [file-hunter]\r\nAmimoto-san (Japan) [file-hunter]\r\nAmimoto-san 2 (Japan) [itochi]\r\nGFX9000 Toolbox [file-hunter]\r\nGraph Saurus Ver.2.1 Interlace Mode Plus (Japan) [file-hunter]\r\nMulti-Barcode (Netherlands) [file-hunter]\r\nBarad (Netherlands) [file-hunter]\r\nPhilips NMS 8280 Digitiser Disk (Netherlands) [file-hunter]\r\nPrint Shop II (Japan) [file-hunter]\r\nTraxPlayer [file-hunter]\r\n\r\n-saturn.xml: Added language info elements, and corrected parent\/clone relationships for Rayman games. (#12091) [ArcadeShadow]\r\n\r\n-megadriv.xml: Added and corrected info on the Sega Game Toshokan games. (#12172) [ICEknigh7]\r\n * Added a list of missing Sega Game Toshokan games to the header comment.\r\n * Updated years to match Sega's web site.\r\n * Use Hepburn romaji for \"Game Kanzume\" and clarified which release games are ripped from.\r\n\r\n-ibm5100: avoid config.replace() [Patrick Mackinlay]\r\n\r\n-mips1: avoid sgi 4d1-3b panic [Patrick Mackinlay]\r\n * bump r2000 processor revision to avoid emulating a tlb bug\r\n\r\n-midway\/astrocde.cpp: Added a version of Gorf licensed to Irecsa for Spanish distributio. (#12220) [ClawGrip]\r\n\r\nNew working clone\r\n-----------------\r\nGorf (Spain, Irecsa license) [Recreativas.org]\r\n\r\nNew systems marked not working\r\n------------------------------\r\nHammer Champ (Japan) [Hammy]\r\n\r\nNew working systems\r\n-------------------\r\nCEI 60.04 (CEI 906-III Poker) [Roberto Fresca]\r\n\r\n-misc\/calomega.cpp: Added docs for CEI 60.04 (CEI 906-III Poker) [Roberto Fresca]\r\n\r\n-misc\/calomega.cpp: [Roberto Fresca]\r\n * Renamed and rearrange 51.xx and 60.04 ROMs.\r\n * Change games description.\r\n\r\nNew working clones\r\n------------------\r\nCEI 51.08 (CEI 906-III Poker, Schedule 09F) [Roberto Fresca]\r\nCEI 51.08 (CEI 906-III Poker, Schedule 21F) [Roberto Fresca]\r\n\r\n-upd765.h: remove unused variable [hap]\r\n\r\n-taito\/taito_x.cpp: Added PCB ref. numbers for all games (#12222) [Sergio G]\r\n\r\n-namco\/galaga.cpp: Add a note about Sidam version of Galaga [Xavier Panadero, Recreativas.org] (#12218) [ClawGrip]\r\n\r\n-qbus: Add dump of Matrox QG-640 Color Display Processor Card and skeleton device implementation [AJR, Bitsavers]\r\n\r\n-misc\/calomega.cpp: Added more \/ corrected documentation. [Roberto Fresca]\r\n\r\n-misc\/calomega.cpp: [Roberto Fresca]\r\n * Changed comg175 game description to Cal Omega - Game 17.51 (Gaming Draw Poker, Sch 07-0T)\r\n * Added more \/ corrected documentation.\r\n\r\n-i186: fix dma on timer2 and timer2 as prescaler (#12223) [Hannes Janetzek]\r\n * i186: fix drq_callback case when used with timer 2\r\n * i186: only run timer 0,1 when not incremented via timer 2 pre-scaler\r\n\r\n-Update notes on Teckno Werk in namcos12.cpp (#12217) [simzy39]\r\n\r\n-seta\/namcoeva.cpp: copied over sound and keycus handling from namco\/namcond1.cpp [Ivan Vangelista]\r\n\r\n-chessac: correct typo [hap]\r\n\r\n-lottofun: fix old regression with ticket dispenser [hap]\r\n\r\n-i186: remove outdated error message [cracyc]\r\n\r\n-bus\/msx\/slot\/disk.cpp: Small improvement to Turbo-R disk interface. (#12221) [wilbertpol]\r\n * Add register mirrors.\r\n * Add read back of rom bank.\r\n * Add stubs for reading media change and some unknown registers.\r\n * Connect disk change signal.\r\n\r\n-Add C compiler flags for Wayland EGL backend to bgfx build options (#12216) [Julian Sikorski]\r\n\r\nNew clones marked as NOT_WORKING\r\n--------------------------------\r\nXiao Ao Jiang Hu [dyq, little0, Guru]\r\n\r\n-bishjan: Provide actual dump of DS2430A [Guru]\r\n\r\n-subsino\/subsino2.cpp: Update hardware notes [AJR]\r\n\r\n-mame.lst: Update for 86516799a5e5018854b7a9e287640c3448e4dd78 [AJR]\r\n\r\n-ibm5100: improve program memory handling [Patrick Mackinlay]\r\n * force execution from ros during interrupts\r\n * correct lower-case 'u' in character font\r\n * fix l32\/r32 display mode on 5110\r\n\r\n-msx: add magic key dongle [hap]\r\n\r\n-util\/cdrom.cpp: Zero entire output TOC structure in cdrom_file::parse_metadata. (#12219) [MetalSlug]\r\n * Fixes issues with fields that are not explicitly assigned in all situation.\r\n\r\nNew systems marked not working\r\n------------------------------\r\nSoccer 10 (ver. 16.44) [trol]\r\n\r\n-docs: Removed unnecessary repetition in othertools.rst. (#12224) [Angelo Salese]\r\n\r\n-bus\/multibus: Added Robotron K7071 text-only video card for the A7100 series. (#12188) [shattered]\r\n\r\n-konami\/konamigq.cpp, konami\/konamigv.cpp: Use \"new SCSI\" 53CF96 and drives. [Windy Fairy]\r\n * Marked games as not supporting save states due to DMA pointer in member variable, and marked kdeadeye as having imperfect\r\n    graphics due existing texturing issues that cause in-game text to be jumbled.\r\n\r\n-konami\/konamigv.cpp: Redumped CD for kdeadeye. [Brian Troha]\r\n\r\n-bmc\/koftball.cpp updates: [Ivan Vangelista]\r\n * inputs for jxzh [dyq]\r\n * added 3rd and 4th tilemap layers, fixes missing GFX\r\n * ported over IRQ handling from bmc\/bmcpokr.cpp\r\n\r\n-subsino\/subsino2.cpp: dumped DS2430A for saklove [Guru]\r\n\r\n-seta\/seta2.cpp: Fixed year for Guardians \/ Denjin Makai II (bootleg) (#12230) [barbudreadmon]\r\n\r\n-i186: Use cycles_to_attotime and attotime_to_cycles for timer period calculation. Gives better timings for Am188EM-based games in\r\n subsino\/subsino2.cpp. [AJR]\r\n\r\nSystems promoted to working\r\n---------------------------\r\nIgor (Excalibur) [hap, Sean Riddle]\r\n\r\n-bmc\/koftball.cpp updates: [Ivan Vangelista]\r\n * ported 'pixmap' related methods from bmc\/bmcpokr.cpp. Test mode is now visible, although badly:\r\n * hooked up DIP switches;\r\n * identified some DIPs and inputs\r\n * hooked up NVRAM for jxzh\r\n\r\n-igor: remove hidden leftover junk in svg [hap]\r\n\r\n-3rdparty\/asmjit: Updated to upstream version 1.13.0. (#12228) [Patrick Mackinlay]\r\n * From revision asmjit\/asmjit@e5d7c0bd5d9aec44d68830187138149e6a8c4e32\r\n\r\n-konami\/konamigv.cpp: Implemented inputs and printer check for Tokimeki Memorial Oshiete Your Heart. (#12229) [987123879113]\r\n * Added GSR sensor input.\r\n * Added simulated pulse sensor simulation.\r\n * Added stub printer simulation allowing games to be played.\r\n * Added hand crafted EEPROM for tmosh to allow the game boot.\r\n * Corrected SPU audio channel routing (btchamp test mode exposes this).\r\n\r\n-roland\/roland_jv80.cpp: Dumped wave ROMs and main CPU ROM. (#12227) [Giulio Zausa]\r\n * Also added older program ROM v1.0.0 as a BIOS option.\r\n\r\n-konami\/konamigv.cpp: Added configuration option for direct heartbeat pulse input to tmosh games. [Vas Crabb]\r\n\r\n-coleco.xml: Added 34 items (27 working) (#12202) [ArcadeShadow]\r\n\r\nNew working software list items (coleco.xml)\r\n--------------------------------------------\r\nAnti-Environment Encounter [ColecoVision Addict]\r\nArno Dash [ColecoVision Addict]\r\nBank Panic [ColecoVision Addict]\r\nBurn Rubber [ColecoVision Addict]\r\nC-So! [ColecoVision Addict]\r\nCaterpillar S.O.S. [ColecoVision Addict]\r\nChampion Pro Wrestling [ColecoVision Addict]\r\nDiamond Dash II [ColecoVision Addict]\r\nFlapee Byrd [ColecoVision Addict]\r\nKlondike Solitaire (v1.0) [ColecoVision Addict]\r\nKobashi [ColecoVision Addict]\r\nMahjong Solitaire (v1.0) [ColecoVision Addict]\r\nMario Bros. [ColecoVision Addict]\r\nMinesweeper (v1.0) [ColecoVision Addict]\r\nMr Chin [ColecoVision Addict]\r\nPegged (v1.0) [ColecoVision Addict]\r\nPillars [ColecoVision Addict]\r\nPitman [ColecoVision Addict]\r\nPooyan [ColecoVision Addict]\r\nPyramid Warp + Battleship Clapton II [ColecoVision Addict]\r\nSnake [ColecoVision Addict]\r\nSpunky's Super Car! [ColecoVision Addict]\r\nVexed [ColecoVision Addict]\r\nWinky Trap [ColecoVision Addict]\r\nZippy Race [ColecoVision Addict]\r\nZombie Calavera Prologue [ColecoVision Addict]\r\nZombie Near [ColecoVision Addict]\r\n\r\nNew NOT working software list addition (coleco.xml)\r\n---------------------------------------------------\r\nBooming Boy [ColecoVision Addict]\r\nBoxxle [ColecoVision Addict]\r\nBuck Rogers Super Game [ColecoVision Addict]\r\nCaos Begins [ColecoVision Addict]\r\nCaverns of Titan [ColecoVision Addict]\r\nKung-Fu Master [ColecoVision Addict]\r\nThe Black Onyx [ColecoVision Addict]\r\n\r\n-konami\/konamigv.cpp: Updated kdeadeye CHD by combining five more reads. [Vas Crabb, Brian Troha]\r\n\r\n-itech\/itech32.cpp: Cleaned up code. (#12231) [cam900]\r\n * Reduced tag lookups, suppress side effects for debugger reads.\r\n * Improved ROM region names.\r\n * Moved some game-specific members out of the base driver state class.\r\n * Reduced preprocessor macros, reduced duplicated code, changed logging to use logmacro.h.\r\n\r\n-Initial touch input support: [Vas Crabb]\r\n * Feed mouse\/pen\/touch pointer events through UI input manager with Win32 and SDL.\r\n * Started migrating UI code to use new API and reworking mouse\/touch interaction.\r\n * emu\/render.cpp: Support pressing multiple clickable layout items simultaneously.\r\n * emu\/render.cpp: Allow UI elements to be drawn in any window.\r\n * emu\/rendlay.cpp, luaengine_render.cpp: Added layout view events for pointer input.\r\n * ui\/ui.cpp: Allow the UI handler to control pointer display.\r\n * ui\/analogipt.cpp: Added mouse\/touch and more keys for navigating field state list.\r\n * ui\/menu.cpp: Use vertical swipe to scroll and horizontal swipe to adjust.\r\n * ui\/menu.cpp: Draw after processing input - greatly improves responsiveness.\r\n * ui\/menu.cpp: Ignore keyboard\/gamepad input during pointer actions.\r\n * ui\/selmenu.cpp: Made left\/right info pane arrows repeat when held.\r\n * ui\/selmenu.cpp: Use middle click to move keyboard focus.\r\n * ui\/selmenu.cpp: Let filter list scroll if it's too tall, and use a bit of horizontal padding.\r\n * ui\/selmenu.cpp: Improved divider sizing.\r\n * ui\/state.cpp: Don't allow clicks to pass through the confirm deletion prompt to the menu.\r\n * ui\/simpleselgame.cpp: Fixed error message display and graphics\/sound status not showing.\r\n * ui\/simpleselgame.cpp: Allow tap\/click to dismiss error message.\r\n * ui\/utils.cpp: Show UI for choice filters when there are no choices - it's less confusing.\r\n * modules\/input\/input_sdl.cpp: Made scaling for mouse scroll better match RawInput and DirectInput.\r\n * modules\/input\/input_rawinput.cpp: Added support for horizontal scroll axis.\r\n * modules\/input\/input_win32.cpp: Added support for scroll axes and more buttons to mouse\/lightgun.\r\n * modules\/debugger\/debugimgui.cpp: Don't fight over events with the UI manager - it breaks menus.\r\n * osd\/windows\/window.cpp: Translate mouse position to window cooridinates for scroll wheel events.\r\n * osd\/sdl\/window.cpp: Supply last mouse position for scroll wheel events if possible.\r\n * scripts\/build\/complay.py: Made zero input mask an error - it was only being used to block clicks.\r\n\r\n-d3dhlsl: fix possible array overflow with system name string [hap]\r\n\r\n-debugger\/debugimgui.cpp: Refuse to break if unable to take over UI input. [Vas Crabb]\r\n\r\n-misc internal artwork: add clickthrough attribute [hap]\r\n\r\n-konami\/twinkle.cpp: Migrated to \"new SCSI\". [Vas Crabb]\r\n * Also removed legacy am53cf96.cpp SCSI bus host controller device.\r\n\r\n-ds8874: move to video folder (led driver chip), misc: remove folder from self #include [hap]\r\n\r\n-ssimon: fix clickable artwork crash [hap]\r\n\r\n-drcbex64,drcbex86: avoid deprecated functions [Patrick Mackinlay]\r\n\r\n-1942: correct default lives dipswitch, igor: lcd battery segment is unused [hap]\r\n\r\n-msx ink: fix regression with flash read [hap]\r\n\r\n-itech\/capbowl.cpp: Add machine().side_effects_disabled() check for debug (#12236) [cam900]\r\n\r\n-lib\/formats\/dmk_dsk.cpp: Header byte 4 is not reserved. Fixes MT 8851. (#12232) [wilbertpol]\r\n\r\n-msx ink: small cleanup [hap]\r\n\r\n-apple2gs_flop_clcracked.xml: added 7 dumps, used info tags for a lot of dumps [Brian Troha] (#12213) [Ivan Vangelista]\r\n\r\nNew working software list items\r\n-------------------------------\r\nGBA Championship Basketball: Two-on-Two (cleanly cracked) [Brian Troha]\r\nReader Rabbit (Version 2.0) (cleanly cracked) [Brian Troha]\r\nShowOff (Version 1.0) (cleanly cracked) [Brian Troha]\r\nSid Meier's Pirates! (cleanly cracked) [Brian Troha]\r\nUSA GeoGraph (Version 1.0) (cleanly cracked) [Brian Troha]\r\nWorld GeoGraph (Version 1.3) (cleanly cracked) [Brian Troha]\r\n\r\nNew systems marked not working\r\n------------------------------\r\nKnights in Armor [Jeff Anderson, Seth Soffer]\r\nWheels II [Jeff Anderson, Seth Soffer]\r\n\r\nClones promoted to working\r\n--------------------------\r\nXiao Ao Jiang Hu (China, Ver. 1.00) [AJR, Guru]\r\n\r\n-subsino\/subsino2.cpp: dumped GFX ROM for xiaoao [Guru]\r\n\r\n-subsino\/subsino.cpp: updated ndongmul ROM loading so that it boots. Still need correct reel GFX loading \/ decoding and also hangs\r\n after a while. [Ivan Vangelista]\r\n\r\n-ussr\/bk.cpp: Added DAC, QBus and unmapped read\/write traps. (#12238) [shattered]\r\n * Also fixed cassette motor control and improved video output.\r\n\r\n-coleco: Add expansion bus and support for the Super Game Module [Dirk Best]\r\n * This obsoletes PR#10816. Thanks to 0kmg for the initial implementation.\r\n\r\n-itech\/itech8.cpp: Cleaned up code. (#12235) [cam900]\r\n * Removed TLC34076 for games that lack it.\r\n * Use palette devices for palettes.\r\n * Use input merger for VIA\/YM3812 FIRQ.\r\n * Reduced tag lookups, suppress side effects for debugger accesses, use more const.\r\n * Changed single-line comments to C++ line comments.\r\n\r\n-kaneko\/sandscrp.cpp: Suppress side effects for debugger reads of sound latches. (#12240) [cam900]\r\n * Also give sprite ROM region a more meaningful name.\r\n\r\n-msx: Implemented a little more MSX2+ functionality. (#12239) [wilbertpol]\r\n * Moved MSX2+ machines to msx\/msx2p.cpp.\r\n * msx\/msx.cpp: Add support Kanji level 2 I\/O ports.\r\n * Added support for MSX2+ boot flags register.\r\n * Hooked up msx2p_cart and msxr_cart software lists.\r\n * bus\/msx\/slot\/music.cpp: Use an object finder to get YM2413.\r\n\r\n-konami\/konamigv.cpp: Added printer simulation for Tokimeki Memorial Oshiete Your Heart games. (#12233) [987123879113]\r\n\r\nSystems promoted to working\r\n---------------------------\r\nTokimeki Memorial Oshiete Your Heart (GQ673 JAA) [987123879113]\r\nTokimeki Memorial Oshiete Your Heart Seal Version (GE755 JAA) [987123879113]\r\nTokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAB) [987123879113]\r\n\r\n-coleco\/expansion\/sgm: Fix clang error [Dirk Best]\r\n\r\n-sinclair\/specnext_divmmc.cpp: Added Spectrum Next DivMMC device emulation. [holub]\r\n\r\n-msx\/msx2p.cpp: Fix validation. (#12244) [wilbertpol]\r\n\r\n-msx\/msx.cpp: Use arrays of memory views. (#12243) [wilbertpol]\r\n\r\n-Fixed a few class memory access warnings. [Vas Crabb]\r\n\r\n-emu\/rendlay.cpp, ui\/ui.cpp: Allow layout views to control pointer display. [Vas Crabb]\r\n\r\n-emu\/gamedrv.h: Got rid of the \"clickable artwork\" system flag. [Vas Crabb]\r\n\r\n-formats\/wavfile.cpp: Fixed a class memory access warning. [Vas Crabb]\r\n\r\n-Fixed a few more class memory access warnings. [Vas Crabb]\r\n\r\n-misc internal artwork: disable orange mouse pointer (false positive clickable artwork detection) [hap]\r\n\r\n-capcom\/mitchell.cpp: Rename the pkladiesblu OKI sound ROM to avoid name conflicts. [Roberto Fresca]\r\n\r\n-coleco\/expansion: Implement device_mixer_interface [Dirk Best]\r\n\r\n-ui\/menu.cpp, ui\/selmenu.cpp: Handle mouse wheel units properly. [Vas Crabb]\r\n\r\n-Fixed a few more class memory access warnings. [Vas Crabb]\r\n\r\n-shifter overlay: remove vertical widescreen views [hap]\r\n\r\n-shifter overlay: remove orange mouse pointer \/ block clickable input [hap]\r\n\r\n-shifter overlay: add opaque shifter option [hap]\r\n\r\n-midway\/williams.cpp, wmg.cpp: Various cleanups: (#12246) [cam900]\r\n * Use memory views for ROM\/palette overlays and simplified banking.\r\n * Suppress side effects for reads from the debugger.\r\n * Reduced tag lookups.\r\n * Improved ROM region naming.\r\n\r\n-konami\/konamigv.cpp: Removed inputs that are not present from Tokimeki Memorial Oshiete Your Heart games. (#12245) [987123879113]\r\n * These inputs are not physically present and are not displayed in test mode.\r\n\r\n-videoopt: force left-align for view list [hap]\r\n\r\n-midway\/midyunit.cpp: Various cleanups (#12248) [cam900]\r\n * Moved Terminator 2 and Mortal Kombat \"YAWDIM\" bootleg to derived classes.\r\n * Simplified Mortal Kombat \"YAWDIM\" bootleg machine configuration.\r\n * Suppress side effects for debugger reads.\r\n * Improved ROM region naming.\r\n * Use logmacro.h for configurable logging.\r\n * Use C++ line comments.\r\n\r\n-trs\/coco.cpp: Fix light gun offset (#12242) [tim lindner]\r\n\r\n-midway\/williams.cpp, midway\/wmg.cpp: Fixed crash in Defender, further cleanup. [Vas Crabb]\r\n * midway\/williams.cpp: Fixed Defender crash on initialised view.\r\n * midway\/williams.cpp, midway\/wmg.cpp: Eliminated address_map_bank_device.\r\n * midway\/williams.cpp: Got rid of unnecessary williams2_state derived classes.\r\n * midway\/wmg.cpp: Removed dependency on defender_state.\r\n\r\n-funworld\/4roses.cpp improvements: [Roberto Fresca]\r\n * Hooked both PIAs 6821 for I\/O.\r\n * Tied basic input lines.\r\n * Added\/fixed documentation and notes.\r\n * Some cleanups.\r\n\r\n-cpu\/h8500: Remove \"intram\" space to simplify memory interface for future emulation [AJR]\r\n * jv880: Improve memory map\r\n\r\n-videoopt: use subtext string to indicate current view [hap]\r\n\r\n-videoopt: update prev commit, better with empty 'radiobuttons'? [hap]\r\n\r\n-Move coleco homebrew titles to their own softlist and fix a few issues. Add missing megacart feature to mariobrs and zombnear so\r\n that they actually run when started from the softlist. [Dirk Best]\r\n\r\nSoftware list items promoted to working (coleco_homebrew.xml)\r\n-------------------------------------------------------------\r\nBooming Boy [Dirk Best]\r\nBuck Rogers Super Game [Dirk Best]\r\nCaos Begins [Dirk Best]\r\nCaverns of Titan [Dirk Best]\r\nKung-Fu Master [Dirk Best]\r\n\r\n-docs: Updated RTD to 2.0.0 and removed dependency on jQuery. (#12253) [Firehawke]\r\n\r\n-cirsa\/neptunp2.cpp: Added a Counters SEEPROM dump to gladiador. (#12251) [ClawGrip]\r\n * The SEEPROM content probably is probably unique for each machine, possibly tied to the serial number.\r\n\r\nNew systems marked not working\r\n------------------------------\r\nQue Huang Zheng Ba (V100CN) [dyq, little0, Guru]\r\n\r\n-capcom\/cps2.cpp: standardized title for sgemf and clones [taoenwen]\r\n\r\n-igs\/igs_m036.cpp: redumped lhtb [dyq, little0, Guru]\r\n\r\n-subsino\/lastfght.cpp: dumped DS2430A [Guru]\r\n\r\n-subsino\/subsino.cpp: gave newhunterd its own memory map, makes it boot. Still not working. [Ivan Vangelista]\r\n\r\n-shared\/dcs.cpp: Implemented device_mixer_interface for sound output. (#12252) [cam900]\r\n * Suppress side effects for debugger reads.\r\n * Reduced use of literal tags.\r\n * Reduces public class members.\r\n * Use C++ style line comments.\r\n\r\n-ussr\/uknc.cpp: Added cassette interface and qbus slots with floppy controller card. (#12254) [shattered]\r\n * ussr\/uknc.cpp: Added second CPU and corrected CPU clocks.\r\n * bus\/qbus: Added UKNC KMD floppy controller card device.\r\n\r\n-machine\/1801vp128.cpp: Fixed invalid character in device short name. [Vas Crabb]\r\n\r\n-shared\/dcs.cpp: Replaced another literal tag. [Vas Crabb]\r\n\r\n-commodore\/kim1.cpp: Added RS-232 port for console. (#12161) [Jeff Tranter]\r\n\r\n-osd\/strconv.cpp: Handle UTF-8 Windows code page internally in osd_uchar_from_osdchar. (#12131) [invertego]\r\n\r\n-bus\/qbus\/uknc_kmd.cpp: Fixed unused lambda capture. [Vas Crabb]\r\n\r\n-fastfred: correct XTAL [hap]\r\n\r\n-bmc\/koftball: decode bitmap layer, add back layer pen (#12255) [Angelo Salese]\r\n\r\n-rollingc: fix moonbase claiming \"you are too strong\" [hap]\r\n\r\n-igs\/igs_m036.cpp: corrected hashes for qhzb's sound ROM [Ivan Vangelista]\r\n\r\n-capcom\/cps2.cpp: Fix qndream title &#038; standardize mshud title (#12257) [barbudreadmon]\r\n\r\n-midway\/midwayic.cpp: Reduced hardcoded tags and cleaned up code. (#12262) [cam900]\r\n * Suppress side effects for debugger reads.\r\n * Use C++ style line comments for single line comments.\r\n * Reduced use of literal tags.\r\n\r\n-m6801: fix new regression with eat_cycles [hap]\r\n\r\n-misc\/xtom3d.cpp: Added PIU10 ISA PCB for Pump It Up. (#12237) [987123879113]\r\n * misc\/xtom3d_piu10.cpp: Added PIU10 card device (CAT702, DAC3350A, MAS3507D, Flash).\r\n * sound\/dac3350a: Added Micronas DAC 3350A device.\r\n * sound\/mas3507d.cpp: Mix sample internally before playing.\r\n * machine\/cat702.cpp: Added CAT702 variant with different interface logicfor PIU10.\r\n * machine\/intelfsh.cpp: Add Macronix 29F1610MC device.\r\n\r\n-apple2_flop_clcracked.xml: Added nine cracks, updated one crack and removed an outdated crack. (#12256) [A-Noid33]\r\n * apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2gs_flop_clcracked.xml: Improved metadata for MECC software.\r\n\r\nNew working software list items (apple2_flop_clcracked.xml)\r\n-----------------------------------------------------------\r\nMastering Math Series 4: Space Subtraction (A-145 version 1.0) (4am crack) [4am, A-Noid]\r\nMastering Math Series 5: Subtraction Puzzles (A-146 version 1.0) (4am crack) [4am, A-Noid]\r\nMastering Math Series 6: Multiplication Puzzles (A-147 version 1.0) (4am crack) [4am, A-Noid]\r\nMastering Math Series 7: Quotient Quest (A-148 version 1.0) (4am crack) [4am, A-Noid]\r\nMastering Math Series: Diagnostic System (A-149 version 1.1) (4am crack) [4am, A-Noid]\r\nMastering Math Series: Management System (A-150 version 1.0) (4am crack) [4am, A-Noid]\r\nMastering Math Series: Management System (A-150 version 1.1) (4am crack) [4am, A-Noid]\r\nMastering Math Series: Worksheet Generator (A-151 version 1.0) (4am crack) [4am, A-Noid]\r\nMastering Math Series: Worksheet Generator (A-151 version 1.1) (4am crack) [4am, A-Noid]\r\n\r\nRedumped software list items (apple2_flop_clcracked.xml)\r\n--------------------------------------------------------\r\nPhantasie (version 1.0) (4am and san inc crack) [4am, san inc, A-Noid]\r\n\r\nRemoved software list items (apple2_flop_clcracked.xml)\r\n-------------------------------------------------------\r\nMECC-A405 Sports Stats (version 1.0) (imperfect clean crack) [A-Noid33]\r\n\r\n-igs\/igs009.cpp: Added a bootleg of Jingle Bell called \"Animal House\". (#12260) [ClawGrip]\r\n\r\nNew working clones\r\n------------------\r\nAnimal House (bootleg of Jingle Bell) [Taksangs, charlie]\r\n\r\n-machine\/spi_sdcard.cpp: Don't write received data to the command shift register. (#12249) [holub]\r\n\r\n-rx78_cart.xml: Added Cannon Ball. (#12250) [David 'Foxhack' Silva]\r\n * fixed titles for Hamburger Shop and Tatakae! Ultraman, and added Japanese titles.\r\n\r\nNew working software list items (rx78_cart.xml)\r\n-----------------------------------------------\r\nCannon Ball [Gaming Alexandria]\r\n\r\n-coleco: Add homebrew titles sourced from ColecoVision Addict [Dirk Best]\r\n\r\nNew working software list items (coleco_homebrew.xml)\r\n-----------------------------------------------------\r\n421 [Dirk Best]\r\nAerial [Dirk Best]\r\nAsteroids [Dirk Best]\r\nAstrostorm [Dirk Best]\r\nBankruptcy Builder [Dirk Best]\r\nBejeweled [Dirk Best]\r\nBootskell [Dirk Best]\r\nBreakout [Dirk Best]\r\nCanadian Mini Games [Dirk Best]\r\nCavit [Dirk Best]\r\nChildren of the Night [Dirk Best]\r\nCircus Charlie [Dirk Best]\r\nCold Blood [Dirk Best]\r\nCrazy Climber Redux [Dirk Best]\r\nDacMan [Dirk Best]\r\nDanger Tower [Dirk Best]\r\nDeep Dungeon Adventure [Dirk Best]\r\nDeflektor Kollection [Dirk Best]\r\nDestructor S.C.E. [Dirk Best]\r\nDragon's Lair [Dirk Best]\r\nFlicky [Dirk Best]\r\nFlora and the Ghost Mirror [Dirk Best]\r\nFrog Feast [Dirk Best]\r\nFront Line S.C.E. [Dirk Best]\r\nFrostbite [Dirk Best]\r\nGauntlet [Dirk Best]\r\nGhostblaster [Dirk Best]\r\nGhostbusters [Dirk Best]\r\nGirl's Garden [Dirk Best]\r\nGolgo 13 [Dirk Best]\r\nGP World [Dirk Best]\r\nGulkave [Dirk Best]\r\nHeroes Arena [Dirk Best]\r\nImpetus [Dirk Best]\r\nInsane Pickin' Sticks VIII [Dirk Best]\r\nJeepers Creepers [Dirk Best]\r\nJ.E.T.P.A.C. [Dirk Best]\r\nKaboom! [Dirk Best]\r\nKevtris [Dirk Best]\r\nKing &#038; Balloon [Dirk Best]\r\nKing's Valley [Dirk Best]\r\nKnight Lore [Dirk Best]\r\nKnightmare [Dirk Best]\r\nKonami's Ping-Pong [Dirk Best]\r\nKralizec Tetris [Dirk Best]\r\nLift [Dirk Best]\r\nMagical Tree [Dirk Best]\r\nMajikazo [Dirk Best]\r\nMappy [Dirk Best]\r\nMaze Maniac [Dirk Best]\r\nMazy [Dirk Best]\r\nMecha 9 [Dirk Best]\r\nMikie [Dirk Best]\r\nMissle Strike [Dirk Best]\r\nModule Man [Dirk Best]\r\nMonaco GP [Dirk Best]\r\nMopiranger [Dirk Best]\r\nMs. Space Fury [Dirk Best]\r\nMultiverse [Dirk Best]\r\nNeuras [Dirk Best]\r\nNinja Princess [Dirk Best]\r\nN-Sub [Dirk Best]\r\nOperation Wolf [Dirk Best]\r\nPacar [Dirk Best]\r\nPac-Man Collection [Dirk Best]\r\nPeek-A-Boo [Dirk Best]\r\nPitfall II Arcade [Dirk Best]\r\nPrincess Quest [Dirk Best]\r\nPurple Dinosaur Massacre [Dirk Best]\r\nQbiqs [Dirk Best]\r\nQuest for the Golden Chalice [Dirk Best]\r\nRally-X [Dirk Best]\r\nRemember the Flag [Dirk Best]\r\nReversi &#038; Diamond Dash [Dirk Best]\r\nRoad Fighter [Dirk Best]\r\nRuptus [Dirk Best]\r\nSearch for the Stolen Crown Jewels 3 (Demo) [Dirk Best]\r\nSecret of the Moai [Dirk Best]\r\nSega Flipper [Dirk Best]\r\nShmup! [Dirk Best]\r\nShouganai [Dirk Best]\r\nSindbad Mystery [Dirk Best]\r\nSky Jaguar [Dirk Best]\r\nSpace Invaders Collection [Dirk Best]\r\nSpace Invasion [Dirk Best]\r\nSpace Shuttle: A Journey Into Space [Dirk Best]\r\nSpelunker [Dirk Best]\r\nSquares [Dirk Best]\r\nStar Castle [Dirk Best]\r\nStar Fire [Dirk Best]\r\nStar Fortess [Dirk Best]\r\nStar Jacker [Dirk Best]\r\nSteamroller [Dirk Best]\r\nStray Cat [Dirk Best]\r\nSubroc Super Game [Dirk Best]\r\nSudoku [Dirk Best]\r\nSuper Pac-Man [Dirk Best]\r\nSuper Space Acer [Dirk Best]\r\nThe Goonies [Dirk Best]\r\nThe Stone of Wisdom [Dirk Best]\r\nThexder [Dirk Best]\r\nTrack &#038; Field [Dirk Best]\r\nTraffic Jam [Dirk Best]\r\nTurmoil 2022 [Dirk Best]\r\nTwinBee [Dirk Best]\r\nTxupinazo! [Dirk Best]\r\nUridium [Dirk Best]\r\nUtopia [Dirk Best]\r\nVectorollerpede [Dirk Best]\r\nWar [Dirk Best]\r\nWaterville Rescue [Dirk Best]\r\nWizard of Wor [Dirk Best]\r\nWonder Boy [Dirk Best]\r\nYie Ar Kung-Fu [Dirk Best]\r\nZaxxon II [Dirk Best]\r\nZaxxon Super Game [Dirk Best]\r\nZombie Incident [Dirk Best]\r\nZoom 909 [Dirk Best]\r\n\r\nNew software list items marked not working (coleco_homebrew.xml)\r\n----------------------------------------------------------------\r\nJetp4k [Dirk Best]\r\nSpace Shuttle: A Journey Into Space (64k) [Dirk Best]\r\nStar Force [Dirk Best]\r\n\r\n-rollingc: add comment for IN0 bit 0 [hap]\r\n\r\nNew systems marked not working\r\n------------------------------\r\nAlone Shettle Crew [f205v, Brian Troha, rtw, Scott Jackman, Sean Sutton, Smitdogg, The Dumping Union]\r\n\r\n-bmc\/bmcpokr.cpp: ported over backpen handling from bmc\/koftball.cpp, fixes some minor GFX problems [Ivan Vangelista]\r\n\r\n-shared\/decobsmt.cpp: Implement device_mixer_interface for sound output. (#12266) [cam900]\r\n * Also removed root device references in tags and added data members to save states.\r\n * dataeast\/deco32.cpp: Moved tattass to its own state class, use C++ line comments for singleline comments.\r\n * pinball\/de_3.cpp, pinball\/whitestar.cpp: Use C++ line comments for single line comments.\r\n\r\n-tomy\/tomy_princ.cpp: Install cart ROM in CPU addess space. (#12267) [qufb]\r\n\r\n-ui\/ui.cpp, ui\/videoopt.cpp: Made pointer activity timeout configurable. [Vas Crabb]\r\n\r\n-midway\/wmg.cpp: Use a memory bank for NVRAM; also got rid of a really pointless trampoline function. [Vas Crabb]\r\n\r\n-ui\/videoopt.cpp: Hold Ctrl to jump to the next one-second interval for pointer timeout. [Vas Crabb]\r\n\r\n-midway\/williams.cpp: Simplified class hierarchy. [Vas Crabb]\r\n\r\n-midway\/williams.cpp: Added missing item to save states for Mystic Marathon, further simplified class hierarchy. [Vas Crabb]\r\n\r\n-nichibutsu\/wiping.cpp: added sound and very preliminary, incomplete inputs to shettle, improved PROM loading [Ivan Vangelista]\r\n\r\n-pinball\/decodmd*.cpp: Register data members for save states, suppress side effects for debugger accesses. (#12273) [cam900]\r\n * Reduced unnecessary memory banks, literal tags and excess configuration.\r\n\r\n-misc\/skimaxx.cpp: Suppress side effects for debugger reads, and reduced tag lookups. (#12272) [cam900]\r\n\r\n-gameking.xml, gameking3.xml: Added three cartridges, and replaced one cartridge with a better dump. (#12270) [mamehaze]\r\n * gameking3.xml: replaced Panzer with a better dump (one bit corrected in unused space).\r\n\r\nNew working software list items (gameking.xml)\r\n----------------------------------------------\r\n4 in 1 - Three Battles + Light Sword + Risker + Metal Deform (512KB cartridge, set 2) [sCZther, SSJ, Gaming Alexandria, TeamEurope]\r\n\r\nNew working software list items (gameking3.xml)\r\n-----------------------------------------------\r\nDiamond [sCZther, SSJ, Gaming Alexandria, TeamEurope]\r\nHemic Battle [sCZther, SSJ, Gaming Alexandria, TeamEurope]\r\n\r\n-midway\/williams.cpp: Cleaned up ROM loading for Defender hardware, further simplified class hierarchy. [Vas Crabb]\r\n\r\n-osd\/sdl\/video.cpp: Fixed a class memory access warning (osd_window_config initialises all members to zero in constructor).\r\n [Vas Crabb]\r\n\r\n-galaxian\/galaxian.cpp: Added an alternative version of Bongo found on an original Namco PCB. (#12274) [ClawGrip]\r\n\r\nNew working clone\r\n-----------------\r\nBongo (set 2) [Arcadedealer aka Edgar Sol\u00e9 aka Dios, Recreativas.org]\r\n\r\n-apple2_flop_orig.xml, apple2_flop_clcracked.xml: Added fourteen original dumps and one crack. (#12276) [A-Noid33]\r\n * apple2_flop_orig.xml: Also improved meta data for Essential Data Duplicator and Nibbles Away.\r\n\r\nNew working software list items (apple2_flop_orig.xml)\r\n------------------------------------------------------\r\nAnchorman [4am, ianoid, A-Noid]\r\nBack It Up III (version 3.4) [4am, ianoid, A-Noid]\r\nCandy Land [4am, A-Noid]\r\nChuck Yeager's Advanced Flight Trainer [4am, A-Noid]\r\nCopy II Plus (version 3.3) [4am, txgx42, A-Noid]\r\nEssential Data Duplicator 4 Plus (version 4.1) [4am, txgx42, A-Noid]\r\nNibbles Away (version B2) [4am, txgx42, A-Noid]\r\nNibbles Away ][ (version A1) [4am, A2_Canada, A-Noid]\r\nQuestmaster I: The Prism of Heheutotol [4am, ianoid, A-Noid]\r\nWizimore: Catacombs of Vlad [4am, A2_Canada, A-Noid]\r\nWizimore: Nihonbashi [4am, A2_Canada, A-Noid]\r\nWizimore: O'Connor's Mine [4am, A2_Canada, A-Noid]\r\nWizimore: The Emperor's Seal [4am, A2_Canada, A-Noid]\r\nWizimore: The Scarlet Brotherhood of Hsi Ho [4am, A2_Canada, A-Noid]\r\n\r\nNew working software list items (apple2_flop_clcracked.xml)\r\n-----------------------------------------------------------\r\nFrom The Beginning... Contraception (4am crack) [4am, A-Noid]\r\n\r\n-sinclair\/tsconf.cpp: Use RGB screen bitmap so mid-screen palette changes work. (#12277) [holub]\r\n\r\nNew working clones\r\n------------------\r\nMahjong Reach Part II (Ver. D88) [Sergio Galiano]\r\n\r\n-dataeast\/karnov.cpp: Updated ROM labels for Japanese version based on auction photo. [Vas Crabb]\r\n\r\n-midway\/williams.cpp: Tidy a little more. [Vas Crabb]\r\n\r\n-sinclair\/sprinter.cpp: Improved emulation accuracy. (#12269) [holub]\r\n * Accelerator writes through page fd only in COPY mode.\r\n * I\/O access 1f (z84) available through replacing to 0f.\r\n * Hold IRQ for 32 CPU clock cycles.\r\n\r\n-i2cmem: Add 24C128 and 24C256 variants [Dirk Best]\r\n\r\n-coleco\/cartridge: Add support for 'Activision' type cartridges [Dirk Best]\r\n\r\nSoftware list items promoted to working (coleco_homebrew.xml)\r\n-------------------------------------------------------------\r\nThe Black Onyx [Dirk Best]\r\nBoxxle [Dirk Best]\r\nSpace Shuttle: A Journey Into Space (64k) [Dirk Best]\r\n\r\n-ay8910: Suppress configuration warnings [AJR]\r\n\r\nNew systems marked not working\r\n------------------------------\r\nBlack Jack (Irem) [Hammy, Joko3]\r\n\r\nNew working software list items (coleco_homebrew.xml)\r\n-----------------------------------------------------\r\nStar Force (fixed) [AtariAge\/Ikrananka]\r\n\r\n-svi3x8\/expander: Implement device_mixer_interface [Dirk Best]\r\n\r\n-midwayic: apparent dependency issue, midway*: small cleanup [hap]\r\n\r\n-nmk\/nmk16.cpp: Updated comments to note that Many Block is a hack of Slot Gal. (#12280) [negunma]\r\n\r\n-oric1_cass.xml Added Rodm\u00e4n. (#12279) [ArcadeShadow]\r\n\r\nNew working software list items (oric1_cass.xml)\r\n------------------------------------------------\r\nRodm\u00e4n [Mika Keranen]\r\n\r\n-spectrum_cass.xml: Added 31 working items (30 working). (#12268) [ArcadeShadow]\r\n * Removed duplicate Ghostly Grange Triple Decker (System 4).\r\n * Also improved some metadata and parent\/clone relationships.\r\n\r\nNew working software list items (spectrum_cass.xml)\r\n---------------------------------------------------\r\nAnti-Lune [Michael Bruhn \/ Planeta Sinclair]\r\nBlack &#038; White [Spectrum Computing]\r\nC\u00e1lculo de Areas e Volumes [Planeta Sinclair]\r\nC\u00e1lculo de Estrutura Tronco-C\u00f3nicas [Planeta Sinclair]\r\nBox Reloaded [Spectrum Computing]\r\nEditor Musical [El Trastero del Spectrum]\r\nFlunky (Zafi Chip) [Spectrum Computing]\r\nFoguet\u00e3o [Planeta Sinclair]\r\nGeografia de Portugal (Astor) [Planeta Sinclair]\r\nGP Motocross [Spectrum Computing]\r\nJuego de Damas [El Trastero del Spectrum]\r\nLa Balada del Duende [El Trastero del Spectrum]\r\nLa Isla Maldita [El Trastero del Spectrum]\r\nLeft Behind: Escape From Mars [Spectrum Computing]\r\nMad Cars [Spectrum Computing]\r\nMad Mix Game &#038; The Pepsi Challenge (Portuguese) [Planeta Sinclair]\r\nO Segredo dos Templ\u00e1rios (TAP tape image) [Planeta Sinclair]\r\nPot-Pourri [Spectrum Computing]\r\nPro Golf II (System 4, alt) [Planeta Sinclair]\r\nPssst (Nuova Newel Software) [Planeta Sinclair]\r\nPssst + Jetpac + Kucharik [Planeta Sinclair]\r\nQuest for the Sacred Flame of Hestia [Spectrum Computing]\r\nRodm\u00e4n [Misfit]\r\nSachy Psion + Reversi + Backgammon [Planeta Sinclair]\r\nSpace Racer [Spectrum Computing]\r\nStarblazer [Planeta Sinclair]\r\nStop Virus (demo) [Spectrum Computing]\r\nTabela Peri\u00f3dica [Planeta Sinclair]\r\nTabela Peri\u00f3dica (fast version hack) [Planeta Sinclair]\r\nTokimal (demo) [Pat Morita Team]\r\n\r\nNew NOT working software list addition (spectrum_cass.xml)\r\n----------------------------------------------------------\r\nO Segredo dos Templ\u00e1rios (TZX tape image) [Spectrum Computing]\r\n\r\nSoftware list item promoted to working (spectrum_cass.xml)\r\n----------------------------------------------------------\r\nPrioridade Em Cruzamentos [ArcadeShadow]\r\n\r\n-midway\/midtunit.cpp, midtunit_v.cpp, midwunit.cpp, midxunit.cpp: Cleaned up code. (#12281) [cam900]\r\n * midtunit_v.cpp: Use callback for interrupt output, reduced hard-coded tags and unnecessary configuration.\r\n * midtunit.cpp: Moved variants with ADPCM ad DCS sound hardware to separate driver state classes.\r\n * Suppress side effects for debugger reads.\r\n * Removed unnecessary object finders and #includes, reduced literal tags, use logmacro.h for configurable logging.\r\n * Removed unnecessary prefixes from member function names, use C++ line comments for single line comments, reduced preprocessor\r\n    macros.\r\n\r\n-srcclean and cleanup: [Vas Crabb]\r\n * makefile: srcclean batches of twenty files - improves performance when process creation or filesystem walk is expensive.\r\n * midway\/midtunit.cpp: Removed a few unnecessary lines.\r\n\r\n-apple2_flop_clcracked.xml: Fixed editing error. [Vas Crabb]\r\n<\/pre>\n<p>&nbsp;<br \/>\n(Ancienne) Note sur MAMEXP: La version officielle de MAME \u00e9tant compil\u00e9e avec GCC 10 (ou sup\u00e9rieur), il s'agit d'une version compil\u00e9e par moi m\u00eame avec GCC 9.3 customis\u00e9 rendant MAME compatible avec Windows XP SP3. Par ailleurs toutes les versions 32 bits des projets de Robbbert sont \u00e0 pr\u00e9sent compil\u00e9es par <a href=\"https:\/\/www.1emulation.com\/forums\/forum\/125-messui\/\">St Hiryu<\/a>.<\/p>\n<p>&nbsp;<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7665\" title=\"Download MAME (XP)\">T\u00e9l\u00e9charger MAME (XP) v0.287 (64.5 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=4052\" title=\"Download MAME (32 bits)\">T\u00e9l\u00e9charger MAME (32 bits) v0.253 (104 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7025\" title=\"Download MAME (64 bits)\">T\u00e9l\u00e9charger MAME (64 bits) v0.287 (97.1 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/www.mamedev.org\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/305-multi-systemes\/306-multi-emulateurs\/\">En savoir plus...<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=79340\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Officieusement appel\u00e9 Mame And Mess Emulators, MAME est un \u00e9mulateur Arcade et Consoles\/Ordinateurs qui relie les anciens MAME et MESS dans un seul \u00e9mulateur multi-usages \u00e9mulant plus de 2150 syst\u00e8mes diff\u00e9rents. Coupl\u00e9 au frontend QMC2, vous pouvez alors utiliser tous &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-79340","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-kDG","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/79340","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=79340"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/79340\/revisions"}],"predecessor-version":[{"id":79379,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/79340\/revisions\/79379"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=79340"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=79340"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=79340"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}