{"id":79439,"date":"2024-05-01T18:55:57","date_gmt":"2024-05-01T17:55:57","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=79439"},"modified":"2024-08-31T10:39:39","modified_gmt":"2024-08-31T09:39:39","slug":"consoles-de-salon-rpcs3-v0-0-32-alpha","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=79439","title":{"rendered":"[Consoles de salon] RPCS3 v0.0.32 Alpha"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par <a href=\"https:\/\/github.com\/DHrpcs3\/rpcs3\">DH<\/a> &amp; <a href=\"https:\/\/github.com\/erikpshat\" rel=\"noopener noreferrer\" target=\"_blank\">Hykem<\/a> (et rejoint par un ensemble de <a href=\"https:\/\/rpcs3.net\/about\">d\u00e9veloppeurs<\/a>), <strong>RPCS3 <\/strong> est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de d\u00e9sassembleur mais pousse \u00e0 pr\u00e9sent la performance jusqu&rsquo;\u00e0 ex\u00e9cuter un certains nombres de jeux commerciaux devenant ainsi le premier \u00e9mulateur de PS3 \u00e9mulant des jeux du commerce, toutefois il n\u00e9cessite un PC extr\u00eamement performant.<br \/>\n&nbsp;<br \/>\nEn effet il vous faudra rien de moins qu&rsquo;un CPU type Intel Comet Lake (10th) ou AMD Zen 3 (5000) ou plus, une carte graphique r\u00e9cente type nVidia GTX, de la m\u00e9moire haute performance type DDR4\/DDR5 (min 8 go \/ recommand\u00e9 16 go) ou encore un syst\u00e8me d&rsquo;exploitation r\u00e9cent pour esp\u00e9rer lancer des jeux dans un mode relativement fluide (mais attention cela d\u00e9pend \u00e9norm\u00e9ment des builds et des jeux).<br \/>\n&nbsp;<br \/>\nPlusieurs rendus s&rsquo;offre \u00e0 vous: Aucun, OpenGL, <del datetime=\"2020-11-02T23:10:54+00:00\"><a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/issues\/5000\" rel=\"noopener noreferrer\" target=\"_blank\">DirectX12 (Windows 10 uniquement)<\/a><\/del> et Vulkan (qui a pour but de remplacer \u00e0 terme OpenGL et ses d\u00e9riv\u00e9s en exploitant plus efficacement les architectures informatiques modernes).<br \/>\n&nbsp;<br \/>\nAu sujet du nom de l&rsquo;\u00e9mulateur, il s&rsquo;agit d&rsquo;une abr\u00e9viation et d&rsquo;une combinaison de <strong>P<\/strong>ersonal <strong>C<\/strong>omputer (PC) et <strong>P<\/strong>lay<strong>S<\/strong>tation <strong>3<\/strong> (PS3). PC + PS3 = PCS3.<br \/>\nQue signifie le R? DH et BlackDemon se souviennent qu&rsquo;il repr\u00e9sentait <strong>R<\/strong>eal car en 2011, il n&rsquo;y avait que de faux \u00e9mulateurs de Ps3. Puis, \u00e0 un moment donn\u00e9, DH (originaire d&rsquo;Ukraine) a commenc\u00e9 \u00e0 dire que le <strong>R<\/strong> repr\u00e9sentait le mot <strong>R<\/strong>usse. De plus, Nekotekina, qui a rejoint l&rsquo;\u00e9quipe fin 2013 et qui est rapidement devenu l&rsquo;un des plus grands d\u00e9veloppeurs de cet \u00e9mulateur, est originaire de Russie. Du coup RPCS3 signifie \u00e0 pr\u00e9sent <strong>R<\/strong>ussian <strong>P<\/strong>ersonal <strong>C<\/strong>omputer <strong>S<\/strong>tation <strong>3<\/strong>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-49524\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\" alt=\"\" width=\"448\" height=\"252\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg 1920w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-300x169.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-768x432.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 448px) 100vw, 448px\" \/><\/a><br \/>\n&nbsp;<br \/>\nCette version (qui n&rsquo;est pas \u00e0 consid\u00e9rer comme stable) qu&rsquo;on nommera \u00ab\u00a0point de rep\u00e8re\u00a0\u00bb (landmarks) dans le sens ou elle est officiellement publi\u00e9e sur le site officiel (ce qui change des builds r\u00e9gulier dit \u00ab\u00a0WIP\u00a0\u00bb ou \u00ab\u00a0GIT\u00a0\u00bb), n&rsquo;est disponible que pour les processeurs 64 bits. <del datetime=\"2023-03-02T07:55:31+00:00\">Pas de changelog malheureusement.<\/del><\/p>\n<p>&nbsp;\t<\/p>\n<p><em><strong>Version changes serve as landmarks and are by no means stable builds<br \/>\nThis changelog lists the main (but not all) changes made since 0.0.X <\/strong><\/p>\n<p>&nbsp;<\/p>\n<p>&#8211; cellGame: Fix PPU deadlocks on concurrent execution by\u00a0@elad335\u00a0in\u00a0#15004<br \/>\n&#8211; init_mutex.hpp: Fixup by\u00a0@elad335\u00a0in\u00a0#15275<br \/>\n&#8211; macOS CI: Don&rsquo;t upgrade installed dependents by\u00a0@nastys\u00a0in\u00a0#15276<br \/>\n&#8211; Increase VBlank Frequency hertz setting by\u00a0@Ordinary205\u00a0in\u00a0#15277<br \/>\n&#8211; Update submodules by\u00a0@Megamouse\u00a0in\u00a0#15278<br \/>\n&#8211; More fixes by\u00a0@elad335\u00a0in\u00a0#15279<br \/>\n&#8211; rsx\/cpu_thread: Fix cpu_thread::get_name() for RSX by\u00a0@elad335\u00a0in\u00a0#15280<br \/>\n&#8211; SPU LLVM: Improve SPU code precompilation by\u00a0@elad335\u00a0in\u00a0#15282<br \/>\n&#8211; SPU LLVM: Postpone cache writes until compiled by\u00a0@elad335\u00a0in\u00a0#15285<br \/>\n&#8211; [Experimental] SPU LLVM: More compilation threads by\u00a0@elad335\u00a0in\u00a0#15284<br \/>\n&#8211; Qt: don&rsquo;t deleteLater the progress_dialog by\u00a0@Megamouse\u00a0in\u00a0#15288<br \/>\n&#8211; Qt: Try to fix some edge cases related to the progress dialogs by\u00a0@Megamouse\u00a0in\u00a0#15292<br \/>\n&#8211; LV2: Much longer thread creation delay for low prio threads by\u00a0@elad335\u00a0in\u00a0#15293<br \/>\n&#8211; RSX: Fix Visual studio debug runtime by\u00a0@Megamouse\u00a0in\u00a0#15304<br \/>\n&#8211; Cleanup and set -Werror=delete-non-virtual-dtor by\u00a0@RipleyTom\u00a0in\u00a0#15305<br \/>\n&#8211; Visual Studio: Fix debug builds by\u00a0@Megamouse\u00a0in\u00a0#15300<br \/>\n&#8211; VS: Fix 3rdparty library output paths by\u00a0@Megamouse\u00a0in\u00a0#15307<br \/>\n&#8211; appimage: Do not bundle libvulkan.so by\u00a0@AniLeo\u00a0in\u00a0#15273<br \/>\n&#8211; Qt: more game list progress dialog fixes by\u00a0@Megamouse\u00a0in\u00a0#15311<br \/>\n&#8211; Fix sceNpScoreGetRankingByNpId by\u00a0@RipleyTom\u00a0in\u00a0#15312<br \/>\n&#8211; Qt: replace refresh progress slot with timer by\u00a0@Megamouse\u00a0in\u00a0#15314<br \/>\n&#8211; Qt: add search bar to save manager by\u00a0@Megamouse\u00a0in\u00a0#15317<br \/>\n&#8211; HLE: clear lower bits of Free Disk Space value by\u00a0@elad335\u00a0in\u00a0#15313<br \/>\n&#8211; Enable WOLFSSL_ALT_CERT_CHAINS by\u00a0@RipleyTom\u00a0in\u00a0#15326<br \/>\n&#8211; PPU LLVM: Get rid of \u00ab\u00a0Applying PPU Code\u00a0\u00bb Stage, use smart symbol resolver function instead by\u00a0@elad335\u00a0in\u00a0#15333<br \/>\n&#8211; PPU LLVM: Remove one external symbol resolve for BLR by\u00a0@elad335\u00a0in\u00a0#15338<br \/>\n&#8211; GUI\/SaveState: Progress Dialog On Save State Creation, Saving Fixes And Speed Improvement by\u00a0@elad335\u00a0in\u00a0#15345<br \/>\n&#8211; Fixup Savestate Progress by\u00a0@elad335\u00a0in\u00a0#15346<br \/>\n&#8211; Fixup a race in emulation stopping, More SaveState fixes by\u00a0@elad335\u00a0in\u00a0#15348<br \/>\n&#8211; Update submodules by\u00a0@Megamouse\u00a0in\u00a0#15352<br \/>\n&#8211; cellMic: fix access violation in cellMicRead by\u00a0@Megamouse\u00a0in\u00a0#15354<br \/>\n&#8211; cellAudio: log some more audio backend info by\u00a0@Megamouse\u00a0in\u00a0#15355<br \/>\n&#8211; Savestates: More fixes by\u00a0@elad335\u00a0in\u00a0#15356<br \/>\n&#8211; Qt 6.6.3 by\u00a0@Megamouse\u00a0in\u00a0#15351<br \/>\n&#8211; Remove Windows 7 reference from Building.md by\u00a0@Megamouse\u00a0in\u00a0#15366<br \/>\n&#8211; GL: fix segfault in GLGSRender::flip by\u00a0@Megamouse\u00a0in\u00a0#15363<br \/>\n&#8211; rsx: Move SPIRV stuff into common code by\u00a0@kd-11\u00a0in\u00a0#15367<br \/>\n&#8211; Savestates: Fixes Maxima by\u00a0@elad335\u00a0in\u00a0#15364<br \/>\n&#8211; audio: allow to choose channel layouts by\u00a0@Megamouse\u00a0in\u00a0#15359<br \/>\n&#8211; rsx: Maintenance fixes by\u00a0@kd-11\u00a0in\u00a0#15370<br \/>\n&#8211; fix: compiler warnings, MSVC CMake build by\u00a0@oltolm\u00a0in\u00a0#15331<br \/>\n&#8211; LV2: Make the log cleaner by\u00a0@elad335\u00a0in\u00a0#15372<br \/>\n&#8211; rsx: Fix loading savestates captured during draw calls by\u00a0@kd-11\u00a0in\u00a0#15374<br \/>\n&#8211; SaveStates: User-Experience fixes by\u00a0@elad335\u00a0in\u00a0#15375<br \/>\n&#8211; [TESTERS NEEDED] LLVM: New pass manager by\u00a0@oltolm\u00a0in\u00a0#14877<br \/>\n&#8211; PPU LLVM: Fix memory leaks and protect against the rise of CPU threads in the coming years by\u00a0@elad335\u00a0in\u00a0#15377<br \/>\n&#8211; PPU Loader: Fix unload of HLEd PRX modules by\u00a0@elad335\u00a0in\u00a0#15385<br \/>\n&#8211; Updater: Add RPCS3&rsquo;s Patreon link to update dialog by\u00a0@elad335\u00a0in\u00a0#15390<br \/>\n&#8211; SPU LLVM: Fix store elimination within common blocks and MFC commands by\u00a0@elad335\u00a0in\u00a0#15392<br \/>\n&#8211; Fix updater message by\u00a0@RipleyTom\u00a0in\u00a0#15394<br \/>\n&#8211; Savestates\/Network: Feign connection failure on startup by\u00a0@elad335\u00a0in\u00a0#15395<br \/>\n&#8211; Fix changelog size hack by\u00a0@RipleyTom\u00a0in\u00a0#15398<br \/>\n&#8211; Extremely important typo fix by\u00a0@elad335\u00a0in\u00a0#15399<br \/>\n&#8211; Update submodules by\u00a0@Megamouse\u00a0in\u00a0#15400<br \/>\n&#8211; cellGame: Enable disc insert\/eject based on disc mount state by\u00a0@Megamouse\u00a0in\u00a0#15401<br \/>\n&#8211; lv2_socket: reset queue after move by\u00a0@Megamouse\u00a0in\u00a0#15406<br \/>\n&#8211; cellCamera: fix config from_string by\u00a0@Megamouse\u00a0in\u00a0#15405<br \/>\n&#8211; cellGame: add some more error checks by\u00a0@Megamouse\u00a0in\u00a0#15402<br \/>\n&#8211; Remove git brew package from macOS CI script by\u00a0@nastys\u00a0in\u00a0#15407<br \/>\n&#8211; cellRtc: some improvements by\u00a0@Megamouse\u00a0in\u00a0#15408<br \/>\n&#8211; SPU Analyzer: Do not terminate blocks on BRA by\u00a0@elad335\u00a0in\u00a0#15413<br \/>\n&#8211; cellRtc: tick conversion improvements by\u00a0@capriots\u00a0in\u00a0#15425<br \/>\n&#8211; Handle R16G16B16X16_FLOAT \/ Fix Super Hero Squad output by\u00a0@Florin9doi\u00a0in\u00a0#15431<br \/>\n&#8211; PPU\/reservations: send thread notification only if data changed by\u00a0@elad335\u00a0in\u00a0#15432<br \/>\n&#8211; SPU: Use bitset to reduce memory for compiler instance by\u00a0@elad335\u00a0in\u00a0#15434<br \/>\n&#8211; Initialize CB in cellSysutilAvc2Load by\u00a0@RipleyTom\u00a0in\u00a0#15435<br \/>\n&#8211; cellSysutilAvc2Load: param checks by\u00a0@Megamouse\u00a0in\u00a0#15439<br \/>\n&#8211; fix CellSysutilAvc2InitParam by\u00a0@RipleyTom\u00a0in\u00a0#15442<br \/>\n&#8211; RSX: Multi-context support [part 1] by\u00a0@kd-11\u00a0in\u00a0#15421<br \/>\n&#8211; Default constructor for avc2_settings by\u00a0@RipleyTom\u00a0in\u00a0#15443<br \/>\n&#8211; Savestates: Some improvements by\u00a0@elad335\u00a0in\u00a0#15438<br \/>\n&#8211; Savestates: Fixup by\u00a0@elad335\u00a0in\u00a0#15446<br \/>\n&#8211; LINUX: Explicitly bundle QtWayland plugins by\u00a0@hcorion\u00a0in\u00a0#15447<br \/>\n&#8211; rsx: Fixups by\u00a0@kd-11\u00a0in\u00a0#15453<br \/>\n&#8211; Set a unique System Name by\u00a0@Florin9doi\u00a0in\u00a0#15454<br \/>\n&#8211; fix some warnings by\u00a0@Megamouse\u00a0in\u00a0#15460<br \/>\n&#8211; Buzz cleanup by\u00a0@Florin9doi\u00a0in\u00a0#15456<br \/>\n&#8211; rsx: Fix intra-draw-call barrier queueing by\u00a0@kd-11\u00a0in\u00a0#15465<br \/>\n&#8211; Fix OVL patching by\u00a0@cipherxof\u00a0in\u00a0#15463<br \/>\n&#8211; Fix typo in System.cpp by\u00a0@eltociear\u00a0in\u00a0#15466<br \/>\n&#8211; [NVIDIA TESTERS NEEDED] rsx: Improve ROP output rounding precision by\u00a0@kd-11\u00a0in\u00a0#15471<br \/>\n&#8211; uDraw GameTablet device emulation by\u00a0@Florin9doi\u00a0in\u00a0#15457<br \/>\n&#8211; cellSysutilAvc2: improve unload and some more stuff by\u00a0@Megamouse\u00a0in\u00a0#15441<br \/>\n&#8211; overlays\/osk: Don&rsquo;t use meta out key code in the osk overlay by\u00a0@Megamouse\u00a0in\u00a0#15480<br \/>\n&#8211; Qt: try to fix sound effects by\u00a0@Megamouse\u00a0in\u00a0#15482<br \/>\n&#8211; PPU LLVM: Fix crash in Unity games (regression) by\u00a0@elad335\u00a0in\u00a0#15477<br \/>\n&#8211; Keyboard improvements by\u00a0@Megamouse\u00a0in\u00a0#15481<br \/>\n&#8211; Silence some warnings by\u00a0@Megamouse\u00a0in\u00a0#15486<br \/>\n&#8211; cellMusic: add missing error check by\u00a0@Megamouse\u00a0in\u00a0#15487<br \/>\n&#8211; Update spurs test by\u00a0@RipleyTom\u00a0in\u00a0#15485<br \/>\n&#8211; cellRtc: implement remaining parsers, improve formatters by\u00a0@capriots\u00a0in\u00a0#15451<br \/>\n&#8211; Move freopen to console.h by\u00a0@Megamouse\u00a0in\u00a0#15488<br \/>\n&#8211; Don&rsquo;t create perf map files in linux unless enabled by\u00a0@Megamouse\u00a0in\u00a0#15490<br \/>\n&#8211; Don&rsquo;t crash the game if only a LDD controller is present by\u00a0@Florin9doi\u00a0in\u00a0#15493<br \/>\n&#8211; Cleanup templates by\u00a0@oltolm\u00a0in\u00a0#15494<br \/>\n&#8211; Compile AUDIT on release builds by\u00a0@elad335\u00a0in\u00a0#14967<br \/>\n&#8211; rsx: optimize some loops by\u00a0@Megamouse\u00a0in\u00a0#15492<br \/>\n&#8211; Split normal sockets and p2p sockets handling by\u00a0@RipleyTom\u00a0in\u00a0#15497<br \/>\n&#8211; PPU LLVM: Do not crash on linkage of garbage code by\u00a0@elad335\u00a0in\u00a0#15508<br \/>\n&#8211; Logging improvements by\u00a0@RipleyTom\u00a0in\u00a0#15505<br \/>\n&#8211; input: use keyboard consumers to seperate cell and overlay logic by\u00a0@Megamouse\u00a0in\u00a0#15506<br \/>\n&#8211; Revert \u00ab\u00a0Split normal sockets and p2p sockets handling\u00a0\u00bb by\u00a0@RipleyTom\u00a0in\u00a0#15511<br \/>\n&#8211; cellRtc: misc. improvements, set to HLE by default by\u00a0@capriots\u00a0in\u00a0#15496<br \/>\n&#8211; Camera: optimize some loops by\u00a0@Megamouse\u00a0in\u00a0#15491<br \/>\n&#8211; SPU LLVM: Remove wrong zero sign fixup by\u00a0@elad335\u00a0in\u00a0#15523<br \/>\n&#8211; Clamp spu_fi results by\u00a0@RipleyTom\u00a0in\u00a0#15526<br \/>\n&#8211; syscall: Register syscall 149 sys_time_get_system_time by\u00a0@AniLeo\u00a0in\u00a0#15530<br \/>\n&#8211; GunCon 3 device emulation by\u00a0@Florin9doi\u00a0in\u00a0#15528<br \/>\n&#8211; rpcs3_version: Bump to 0.0.32 by\u00a0@AniLeo\u00a0in\u00a0#15541<br \/>\n<\/em><br \/>\n&nbsp;\t<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/KHpXh0xKebo?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=fr-FR&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/01\/rpcs3-comp-202401.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-77849\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/01\/rpcs3-comp-202401.jpg\" alt=\"\" width=\"560\" height=\"93\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/01\/rpcs3-comp-202401.jpg 2370w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/01\/rpcs3-comp-202401-300x50.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/01\/rpcs3-comp-202401-768x128.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/01\/rpcs3-comp-202401-1024x170.jpg 1024w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 7pt;\"><em>A noter que la liste de compatibilit\u00e9 continue de progresser (voir <a href=\"https:\/\/rpcs3.net\/compatibility\">ici<\/a>) en permanence<\/em>.<\/span><\/p>\n<p>&nbsp;<br \/>\n<strong>Pr\u00e9cisons que 100% des jeux sont ex\u00e9cutables \u00e0 pr\u00e9sent, m\u00eame s&rsquo;ils ont encore des bugs ou que certains crash, tous peuvent \u00eatre lanc\u00e9, c&rsquo;est une belle prouesse qu&rsquo;il faut souligner !<\/strong><br \/>\n&nbsp;<\/p>\n<div class=\"embed-twitter\">\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">We are delighted to announce that as of today, the RPCS3 Loadable compatibility category has reached 0 GAMES!<\/p>\n<p>This means there are no PS3 games left that boot to a black screen on the emulator &#8211; every PS3 game at the very least boots and shows image output.<\/p>\n<p>Happy holidays! <a href=\"https:\/\/t.co\/3ZAWFzbyGP\">pic.twitter.com\/3ZAWFzbyGP<\/a><\/p>\n<p>&mdash; RPCS3 (@rpcs3) <a href=\"https:\/\/twitter.com\/rpcs3\/status\/1607123433506177025?ref_src=twsrc%5Etfw\">December 25, 2022<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/div>\n<p>&nbsp;<br \/>\n<a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/releases\">Site officiel des sources et versions compil\u00e9es<\/a> (<a href=\"https:\/\/github.com\/RPCS3\/rpcs3-binaries-win\">builds<\/a>).<br \/>\n&nbsp;<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7158\" title=\"Download RPCS3\">T\u00e9l\u00e9charger RPCS3 v0.0.40 Alpha (34.4 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/rpcs3.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/301-sony-playstation-3\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=79439\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par DH &amp; Hykem (et rejoint par un ensemble de d\u00e9veloppeurs), RPCS3 est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de d\u00e9sassembleur mais pousse \u00e0 pr\u00e9sent &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-79439","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-kFh","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/79439","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=79439"}],"version-history":[{"count":4,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/79439\/revisions"}],"predecessor-version":[{"id":81390,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/79439\/revisions\/81390"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=79439"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=79439"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=79439"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}