{"id":7957,"date":"2004-08-03T18:35:01","date_gmt":"2004-08-03T18:35:01","guid":{"rendered":"http:\/\/127.0.0.1\/ef\/?p=7957"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=7957","title":{"rendered":"[Arcade] Mame v0.84u6"},"content":{"rendered":"<p>Et voi\u00e7i un nouveau diff pour Mame :<\/p>\n<p><strong>Driver Improvements:<\/strong><\/p>\n<h5>\n&#8211; Fixed sprite vs. tilemap priority and sprite vs. tilemap<br \/>\n  positioning for the FL games. [R. Belmont]<br \/>\n&#8211; Fixed Williams coin inputs. [Arthur Peale]<br \/>\n&#8211; Fixed Colony 7 DIP switches. [Aaron Giles]<br \/>\n&#8211; Hooked up 49-way joysticks in Arch Rivals and Pigskin 621AD.<br \/>\n  [Aaron Giles]<br \/>\n&#8211; Removed hacky cheat controls from Defender\/Stargate. [Aaron Giles]<br \/>\n&#8211; Removed existing speedup cheat hack from Pacman\/Ms Pac Man as<br \/>\n  the way it was implemented in MAME is NOT how it was implemented<br \/>\n  in the arcades. I have added the hacked software ROMs as three<br \/>\n  separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked<br \/>\n  ROMs do not let you control the speed of the game with a button;<br \/>\n  the game is always fast, and Pac Man is faster than the ghosts.<br \/>\n  Also added a fake DIP switch to control the equivalent of the<br \/>\n  hardware version of the speedup hack. It can be set to \u00ab\u00a0Disabled\u00a0\u00bb,<br \/>\n  \u00ab\u00a0Enabled Always\u00a0\u00bb, or \u00ab\u00a0Enabled with Button\u00a0\u00bb. Note that this hack<br \/>\n  speeds up everyone, including the ghosts, as the original hack<br \/>\n  did. [Aaron Giles]<\/h5>\n<p><strong>Changes to the main program:<\/strong><\/p>\n<h5>\n&#8211; Fixed several makefile errors in the last version. [Aaron Giles]<br \/>\n&#8211; Fixed enumeration of lightgun and joysticks in the Windows build.<br \/>\n  Joysticks now no longer show up unless you specify -joystick. And<br \/>\n  lightguns should work properly as absolute devices. [Aaron Giles]<br \/>\n&#8211; Added groupings to the master controls list so that the list size<br \/>\n  is not so unwieldy. [Aaron Giles]<br \/>\n&#8211; Disabled input to the game while the user interface is in active<br \/>\n  use (prevents keypresses from affecting the underlying game).<br \/>\n  [Aaron Giles]<br \/>\n&#8211; Added core-level support for the previously only Windows-supported<br \/>\n  controller files. These files now have the extension .cfg instead<br \/>\n  of .ini and are in the same format as the new XML-based .cfg files.<br \/>\n  See the ctrlr directory for some examples. [Aaron Giles]<br \/>\n&#8211; Made it possible to assign game-specific inputs to \u00ab\u00a0None\u00a0\u00bb,<br \/>\n  effectively disabling them. To do this, select the input and hit<br \/>\n  enter, then cancel by hitting escape. Previously, cancelling<br \/>\n  would always reset you to the default key sequence for that input.<br \/>\n  Now, MAME alternates between the default key sequence and \u00ab\u00a0None\u00a0\u00bb.<br \/>\n  [Aaron Giles]<br \/>\n&#8211; Added support for conditional dipswitch settings. This allows<br \/>\n  for multiple equivalent entries but with different text depending<br \/>\n  on the state of another dipswitch. See mappy.c for an example of<br \/>\n  how this works to handle the changing bonuses based on the number<br \/>\n  of lives. [Aaron Giles]<br \/>\n&#8211; Improved handling of interpolation for analog ports so that they<br \/>\n  don&rsquo;t wrap around and cause artifacts. [Aaron Giles]<br \/>\n&#8211; Added several new command line options to assist in the automatic<br \/>\n  enabling of analog controls:<br \/>\n    * -paddle (keyboard|mouse|joystick|lightgun)<br \/>\n    * -adstick (keyboard|mouse|joystick|lightgun)<br \/>\n    * -lightgun (keyboard|mouse|joystick|lightgun)<br \/>\n    * -pedal (keyboard|mouse|joystick|lightgun)<br \/>\n    * -dial (keyboard|mouse|joystick|lightgun)<br \/>\n    * -trackball (keyboard|mouse|joystick|lightgun)<br \/>\n  For example -dial mouse will automatically enable mouse controls<br \/>\n  (just like -mouse) if a dial control is present for the selected<br \/>\n  game. [Aaron Giles]<br \/>\n&#8211; Improved -verbose output display to enumerate all joysticks and<br \/>\n  joystick axes that have been detected. Useful for the new<br \/>\n  -digital command line parameter below. [Aaron Giles]<br \/>\n&#8211; Added a command line parameter to control which joystick axes are<br \/>\n  considered digital. If you are using a digital gamepad with MAME,<br \/>\n  you will want to use this option. There are a number of ways to<br \/>\n  do this:<br \/>\n    * -digital all means that all axes of all connected joysticks<br \/>\n      will be treated as digital.<br \/>\n    * -digital none means that all axes of all connected joysticks<br \/>\n      will be treated as analog (this is the previous behavior).<br \/>\n    * -digital j2 will treat all axes of joystick #2 as digital;<br \/>\n      axes on all other joysticks will be treated as analog.<br \/>\n    * -digital j1a0a1 will treat axis 0 and 1 on joystick #1 as<br \/>\n      digital; all other axes will be treated as analog.<br \/>\n    * -digital j1a0a1,j2a5 will treat axis 0 and 1 on joystick #1<br \/>\n      as digital, as well as axis 5 on joystick #2; all other axes<br \/>\n      will be treated as analog.<br \/>\n Make use of the new -verbose information to determine which<br \/>\n  joysticks and axes you should be configuring this way.<br \/>\n&#8211; Removed PORT_CHEAT from a number of drivers and documented the<br \/>\n  cheats in the port names. [El Condor]<br \/>\n&#8211; Added several more default strings and some MESS-specific fixes.<br \/>\n  [Nathan Woods]<\/h5>\n<p><strong>New Clones supported or promoted from GAME_NOT_WORKING status:<\/strong><\/p>\n<h5>\nLe Bagnard (set 2) [Pierpaolo Prazzoli]<br \/>\nFax (alt. questions) [Pierpaolo Prazzoli]<br \/>\nCapcom Bowling (set 4) [Aaron Giles]<br \/>\nColumns II: The Voyage Through Time [Brian Troha]<br \/>\nPuckMan (Japan set 1 with speedup hack) [Aaron Giles]<br \/>\nPac-Man (Midway, with speedup hack) [Aaron Giles]<br \/>\nMs. Pac-Man (with speedup hack) [Aaron Giles]<\/h5>\n<p class=\"p_site_officiel\"><a href=\"http:\/\/haze.mame.net\" class=\"site_officiel\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/87-mame-officiel\/\" class=\"en_savoir_plus\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=7957\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Et voi\u00e7i un nouveau diff pour Mame : Driver Improvements: &#8211; Fixed sprite vs. tilemap priority and sprite vs. tilemap positioning for the FL games. [R. Belmont] &#8211; Fixed Williams coin inputs. [Arthur Peale] &#8211; Fixed Colony 7 DIP switches. &#8230;<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[],"class_list":["post-7957","post","type-post","status-publish","format-standard","hentry","uentry","postonpage-1","odd","post-author-fandemame"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/sKi2R-","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/7957","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7957"}],"version-history":[{"count":0,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/7957\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7957"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7957"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7957"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}