{"id":79660,"date":"2024-05-18T12:37:16","date_gmt":"2024-05-18T11:37:16","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=79660"},"modified":"2024-05-20T15:59:47","modified_gmt":"2024-05-20T14:59:47","slug":"consoles-de-salon-duckstation-v0-1-r240518","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=79660","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r240520"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-62346\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png\" alt=\"\" width=\"356\" height=\"342\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png 752w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation-300x288.png 300w\" sizes=\"auto, (max-width: 356px) 100vw, 356px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation.<br \/>\n&#8211; Adaptive downsampling filter.<br \/>\n&#8211; Post processing shader chains (GLSL and experimental Reshade FX).<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro.<br \/>\n&#8211; Save state support.<br \/>\n&#8211; Windows, Linux, macOS support.<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, MAME CHD, single-track ECM, MDS\/MDF, and unencrypted PBP formats.<br \/>\n&#8211; Direct booting of homebrew executables.<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files.<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host).<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse).<br \/>\n&#8211; NeGcon support.<br \/>\n&#8211; Qt and \u00ab\u00a0Big Picture\u00a0\u00bb UI.<br \/>\n&#8211; Automatic updates with preview and latest channels.<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/hashes are provided by redump.org.<br \/>\n&#8211; Optional automatic switching of memory cards for each game.<br \/>\n&#8211; Supports loading cheats from existing lists.<br \/>\n&#8211; Memory card editor and save importer.<br \/>\n&#8211; Emulated CPU overclocking.<br \/>\n&#8211; Integrated and remote debugging.<br \/>\n&#8211; Multitap controllers (up to 8 devices).<br \/>\n&#8211; RetroAchievements.<br \/>\n&#8211; Automatic loading\/applying of PPF patches.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, AArch64\/ARMv8, or RISC-V\/RV64.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.1\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne\/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; bc67994: Bump GitHub Actions and Ubuntu (#3208) (Juan Pablo Romero Mendoza) #3208<br \/>\n&#8211; 515e44f: Data: Update SDL Game Controller DB (#3209) (GreyXor) #3209<br \/>\n&#8211; Reduce logging verbosity (Stenzek)<br \/>\n&#8211; Update string list (Stenzek)<br \/>\n&#8211; bd0cf65: Revert \u00ab\u00a0CI\/AppImage: Don&rsquo;t bundle libssl\/libcrypto\u00a0\u00bb (Stenzek)<br \/>\n&#8211; Disc set corrections (Stenzek)<br \/>\n&#8211; Various fixes (#3207) #3207 (PowerDuckSamurai)<br \/>\n&#8211; Use string_view for GetEntryForPath() (Stenzek)<br \/>\n&#8211; Load game settings from first disc of multi-disc games (Stenzek)<br \/>\n&#8211; Merge multi-disc games (Stenzek)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; 2fc9a6d: CPU\/NewRec: Work around clang inferior at 16 structured binding capture bug (Stenzek)<br \/>\n&#8211; Add gstreamer fallback to PlaySoundAsync() (Stenzek)<br \/>\n&#8211; Fix superior at 1 controller display (Stenzek)<br \/>\n&#8211; Fix input profile ctype change not saving (Stenzek)<br \/>\n&#8211; Fix swap() not swapping size (Stenzek)<br \/>\n&#8211; Fix double source of truth for controller names (Stenzek)<br \/>\n&#8211; Fix empty box on no-controller type (Stenzek)<br \/>\n&#8211; 5c48218: Italian translation &#8211; Small consistency fixes (#3191) (Valtekken) #3191<br \/>\n&#8211; Various fixes (#3192) #3192 (PowerDuckSamurai)<br \/>\n&#8211; Fix build again (Stenzek)<br \/>\n&#8211; Fix GPU usage without vsync (Stenzek)<br \/>\n&#8211; Replace offsetof with constexpr-friendly OFFSETOF (Stenzek)<br \/>\n&#8211; Use ShaderGen GLSL version string (Stenzek)<br \/>\n&#8211; Improve CRTC hblank accuracy (Stenzek)<br \/>\n&#8211; Add controller implementation (Stenzek)<br \/>\n&#8211; Fix mask for drawing area coordinates (Stenzek)<br \/>\n&#8211; Backport buggy NVIDIA driver workarounds from PCSX2 (Stenzek)<br \/>\n&#8211; Fix possible null descriptor set with feedback loop (Stenzek)<br \/>\n&#8211; Add Classic Windows as theme option (Stenzek)<br \/>\n&#8211; 325cf57: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3194) (Anderson Cardoso) #3194<br \/>\n&#8211; Ensure coordinates are masked\/clamped (Stenzek)<br \/>\n&#8211; Add #define&rsquo;able PSX GPU stats (Stenzek)<br \/>\n&#8211; Rework pre-draw clipping (Stenzek)<br \/>\n&#8211; Implement CLUT cache (SW renderer only) (Stenzek)<br \/>\n&#8211; e3b0050: GPU\/HW: Fix shader sampling with MSAA on (Stenzek)<br \/>\n&#8211; Mark %d ms for translation (#3196) #3196 (xujibbs)<br \/>\n&#8211; Add default option for cubeb driver (Stenzek)<br \/>\n&#8211; Compute Hashes -> Verify (Stenzek)<br \/>\n&#8211; Update SDL2 to 2.30.3 (Stenzek)<br \/>\n&#8211; Pass string_view by value (Stenzek)<br \/>\n&#8211; Purge unused code and report startup error to host (Stenzek)<br \/>\n&#8211; Use SetUnhandledExceptionFilter() and terminate on crash (Stenzek)<br \/>\n&#8211; Add game list excluded folders as well as files (Stenzek)<br \/>\n&#8211; Simplify game directory list (Stenzek)<br \/>\n&#8211; Add compatibility report in game summary (Stenzek)<br \/>\n&#8211; Add notes about Shadow Master\/Castrol Honda Superbike Racing (Stenzek)<br \/>\n&#8211; Add label next to audio buffer size (Stenzek)<br \/>\n&#8211; Fix compile error with Metal+Barriers (Stenzek)<br \/>\n&#8211; c015039: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3198) (Anderson Cardoso) #3198<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 10XXX (65.0 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=79660\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering. &#8211; Upscaling, texture filtering, and true colour (24-bit) &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-79660","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-kIQ","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/79660","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=79660"}],"version-history":[{"count":5,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/79660\/revisions"}],"predecessor-version":[{"id":79696,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/79660\/revisions\/79696"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=79660"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=79660"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=79660"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}