{"id":80110,"date":"2024-06-16T11:44:26","date_gmt":"2024-06-16T10:44:26","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=80110"},"modified":"2024-06-17T16:23:20","modified_gmt":"2024-06-17T15:23:20","slug":"consoles-de-salon-duckstation-v0-1-r240616","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=80110","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r240617"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-62346\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png\" alt=\"\" width=\"356\" height=\"342\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png 752w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation-300x288.png 300w\" sizes=\"auto, (max-width: 356px) 100vw, 356px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation.<br \/>\n&#8211; Adaptive downsampling filter.<br \/>\n&#8211; Post processing shader chains (GLSL and experimental Reshade FX).<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro.<br \/>\n&#8211; Save state support.<br \/>\n&#8211; Windows, Linux, macOS support.<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, MAME CHD, single-track ECM, MDS\/MDF, and unencrypted PBP formats.<br \/>\n&#8211; Direct booting of homebrew executables.<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files.<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host).<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse).<br \/>\n&#8211; NeGcon support.<br \/>\n&#8211; Qt and \u00ab\u00a0Big Picture\u00a0\u00bb UI.<br \/>\n&#8211; Automatic updates with preview and latest channels.<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/hashes are provided by redump.org.<br \/>\n&#8211; Optional automatic switching of memory cards for each game.<br \/>\n&#8211; Supports loading cheats from existing lists.<br \/>\n&#8211; Memory card editor and save importer.<br \/>\n&#8211; Emulated CPU overclocking.<br \/>\n&#8211; Integrated and remote debugging.<br \/>\n&#8211; Multitap controllers (up to 8 devices).<br \/>\n&#8211; RetroAchievements.<br \/>\n&#8211; Automatic loading\/applying of PPF patches.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, AArch64\/ARMv8, or RISC-V\/RV64.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.1\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne\/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; 1582b2a: GPU\/HW: Make texture filtering a fragment shadergen parameter (Stenzek)<br \/>\n&#8211; 8455c9c: GPU\/HW: Add &lsquo;Force Round Upscaled Texture Coordinates&rsquo; (Stenzek)<br \/>\n&#8211; Set force round texcoords on Crash games (Stenzek)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; f1465dd Memmap: Use Mach VM routines for memory mapping<br \/>\n&#8211; 25bf2b3 CDROM: Clear async interrupt on read\/seek start<br \/>\n&#8211; 7682cd2 System: Generate hash serials when running PS-EXE<br \/>\n&#8211; 7bc4249 CI\/AppImage: QtNetwork is no longer needed<br \/>\n&#8211; 3063101 CDROM: Implement 0x60 test command<br \/>\n&#8211; c3bf89b GameDB: Disable texture filtering in Legend of Dragoon<br \/>\n&#8211; c4bf5b4 RegTest: Write file log as well as frames<br \/>\n&#8211; 723af4d Misc: Loading old save state versions is unlikely<br \/>\n&#8211; d013438 CDROM: Rewrite BFRD handling<br \/>\n&#8211; 5360074 GPU: Cancel VRAM writes on Reset<br \/>\n&#8211; 73136d7 GPU: Tie idle bit to FIFO emptyness on VRAM write<br \/>\n&#8211; 627c12b GPU: Fix IRQ request<br \/>\n&#8211; a7543ab GPU\/HW: Fix crash on VRAM write\/copy with mask test<br \/>\n&#8211; 8ef7320 Bus: Ignore SPU byte writes to unaligned addresses<br \/>\n&#8211; e70f155 MemoryCard: Implement GetID command<br \/>\n&#8211; c637e2b System: Fix title after loading state for EXE-boot<br \/>\n&#8211; 3e3572c DMA: Fix range check in mode0 when decrementing<br \/>\n&#8211; 7222c21 CDROM: Further refine interrupt delay<br \/>\n&#8211; e25bb48 GameDB: Add PGXP-CPU to Lego Racers<br \/>\n&#8211; 05395c8 Polish localization updates (#3220)<br \/>\n&#8211; 0675716 D3D11Device: Fix redundant SRV set on RT change<br \/>\n&#8211; 892319d CI\/Flatpak: Disable Flathub pushes<br \/>\n&#8211; 5a18565 CI: Disable Qt&rsquo;s PCRE2 JIT on Windows<br \/>\n&#8211; 3486107 CDROM: Ensure complete IRQs for Init go through<br \/>\n&#8211; 8595175 CDROM: Improve accuracy of sector redelivery on DMA complete<br \/>\n&#8211; a2e6a48 Qt: Add very-early VC++ runtime version check<br \/>\n&#8211; 484c1dc Qt: Use 64-bit comparison for VC runtime check<br \/>\n&#8211; e11f73e Updater: Add VC runtime check<br \/>\n&#8211; 0879dff Updater: Add icon\/rc file<br \/>\n&#8211; f41c238 VulkanDevice: Disable VK_KHR_dynamic_rendering_local_read on AMD<br \/>\n&#8211; b464b6d FullscreenUI: Fix loading undo state from menu<br \/>\n&#8211; bac2ac0 FullscreenUI: Fix incorrect padding calculation in pause menu<br \/>\n&#8211; 354b250 PostProcessing: Add native width\/height inputs<br \/>\n&#8211; c2eed01 Indonesian Translation (#3221)<br \/>\n&#8211; facce0d PostProcessing: Expose aspect-correct pixel sizes<br \/>\n&#8211; e6a11ab Shaders: Fix upscaling moire in CRT-Lottes<br \/>\n&#8211; 7cf7a0a Add some shaders to dolphinfx folder<br \/>\n&#8211; edea81d Update CRT-HYLLIAN.glsl<br \/>\n&#8211; ac1bb90 GPU: Set idle bit during VRAM upload<br \/>\n&#8211; c86f6eb Achievements: Fix incorrect data source for mastery points<br \/>\n&#8211; 9a88cbc Pad: Fix incorrect card mismatch OSD message<br \/>\n&#8211; 8124fb2 CDROM: Fix incorrect sector dropped log message<br \/>\n&#8211; 2771471 Qt: Fix checked state on startup for disc merging<br \/>\n&#8211; d51b880 Postprocessing\/FX: Fix incorrect pixel size uniforms<br \/>\n&#8211; d45e218 CI: Re-enable Flathub pushes<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (68.0 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=80110\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering. &#8211; Upscaling, texture filtering, and true colour (24-bit) &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-80110","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/pKi2R-kQ6","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/80110","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=80110"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/80110\/revisions"}],"predecessor-version":[{"id":80253,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/80110\/revisions\/80253"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=80110"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=80110"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=80110"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}