{"id":80254,"date":"2024-06-27T15:00:22","date_gmt":"2024-06-27T14:00:22","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=80254"},"modified":"2024-06-30T09:53:07","modified_gmt":"2024-06-30T08:53:07","slug":"consoles-de-salon-duckstation-v0-1-r240627","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=80254","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r240630"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-62346\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png\" alt=\"\" width=\"356\" height=\"342\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation.png 752w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2020\/02\/duckstation-300x288.png 300w\" sizes=\"auto, (max-width: 356px) 100vw, 356px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation.<br \/>\n&#8211; Adaptive downsampling filter.<br \/>\n&#8211; Post processing shader chains (GLSL and experimental Reshade FX).<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro.<br \/>\n&#8211; Save state support.<br \/>\n&#8211; Windows, Linux, macOS support.<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, MAME CHD, single-track ECM, MDS\/MDF, and unencrypted PBP formats.<br \/>\n&#8211; Direct booting of homebrew executables.<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files.<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host).<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse).<br \/>\n&#8211; NeGcon support.<br \/>\n&#8211; Qt and \u00ab\u00a0Big Picture\u00a0\u00bb UI.<br \/>\n&#8211; Automatic updates with preview and latest channels.<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/hashes are provided by redump.org.<br \/>\n&#8211; Optional automatic switching of memory cards for each game.<br \/>\n&#8211; Supports loading cheats from existing lists.<br \/>\n&#8211; Memory card editor and save importer.<br \/>\n&#8211; Emulated CPU overclocking.<br \/>\n&#8211; Integrated and remote debugging.<br \/>\n&#8211; Multitap controllers (up to 8 devices).<br \/>\n&#8211; RetroAchievements.<br \/>\n&#8211; Automatic loading\/applying of PPF patches.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, AArch64\/ARMv8, or RISC-V\/RV64.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.1\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne\/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; 07e9a01: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3237) (Anderson Cardoso) #3237<br \/>\n&#8211; 66ba600: A super-simple shader (#3236) (crashGG) #3236<br \/>\n&#8211; Update to PadTest 1.1 (Stenzek)<br \/>\n&#8211; 890f3fc: Common\/Log: Make actually writing unlikely (Stenzek)<br \/>\n&#8211; 5bf9e1d: dep\/vixl: Fix ARM32 build (Stenzek)<br \/>\n&#8211; ARM64 only builds with Clang (Stenzek)<br \/>\n&#8211; Move resources out of exe into rcc file (Stenzek)<br \/>\n&#8211; be8fbaf: CPU\/CodeCache: Always dynamically allocate code buffer (Stenzek)<br \/>\n&#8211; 9b42ad3: CPU\/CodeCache: Purge JitCodeBuffer (Stenzek)<br \/>\n&#8211; f3671d2: CPU\/CodeCache: Reduce far code size when using NewRec (Stenzek)<br \/>\n&#8211; 44142ab: CPU\/Recompiler: Prefer adrp over trampoline for +\/-4GB branches (Stenzek)<br \/>\n&#8211; Remove unused macro (Stenzek)<br \/>\n&#8211; Add virtual call when buffers are swapped (Stenzek)<br \/>\n&#8211; Support multiple render target output (Stenzek)<br \/>\n&#8211; Make depth targets sampleable (Stenzek)<br \/>\n&#8211; Add D24S8\/D32F\/D32FS8 types (Stenzek)<br \/>\n&#8211; e39a2d0: GPU\/HW: Use D32F for PGXP depth (Stenzek)<br \/>\n&#8211; 34d5cde: GPU\/HW: Expose depth buffer to internal postprocessing (Stenzek)<br \/>\n&#8211; Breath of Fire III (Stenzek)<br \/>\n&#8211; Remove duplicate display params fields (Stenzek)<br \/>\n&#8211; Split into internal and display chains (Stenzek)<br \/>\n&#8211; ad27f8b: Add some shaders and update others. (#3234) (Hyllian) #3234<br \/>\n&#8211; 12f2ff9: Indonesian Translation (Ilham Nurjaman)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; Update vixl to 662828c (Stenzek)<br \/>\n&#8211; Support transpiling shaders at compile time (Stenzek)<br \/>\n&#8211; 964b949: Postprocessing\/FX: Ensure RT isn&rsquo;t bound as sampler (Stenzek)<br \/>\n&#8211; Disable widescreen on Final Fantasy Tactics (Stenzek)<br \/>\n&#8211; 54097fc: Postprocessing\/FX: Expose &lsquo;viewportoffset&rsquo; uniform (Stenzek)<br \/>\n&#8211; 2a90a88: Add crt-consumer and crt-cyclon. Update others. (#3223) (Hyllian) #3223<br \/>\n&#8211; 51648b0: CI\/AppImage: Explicitly remove libwayland-* (Stenzek)<br \/>\n&#8211; c179210: GPU\/HW: Eliminate raw texture pipeline permutations (Stenzek)<br \/>\n&#8211; d16470d: Update Japanese translation (#3225) (nishinji) #3225<br \/>\n&#8211; 451d15a: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3224) (Anderson Cardoso) #3224<br \/>\n&#8211; Update glyph ranges (Stenzek)<br \/>\n&#8211; 1582b2a: GPU\/HW: Make texture filtering a fragment shadergen parameter (Stenzek)<br \/>\n&#8211; 8455c9c: GPU\/HW: Add &lsquo;Force Round Upscaled Texture Coordinates&rsquo; (Stenzek)<br \/>\n&#8211; Set force round texcoords on Crash games (Stenzek)<br \/>\n&#8211; Include cheats in disable-all-enhancements (Stenzek)<br \/>\n&#8211; Compile warning fix (Stenzek)<br \/>\n&#8211; 6870010: GPU\/HW: Remove log spam (Stenzek)<br \/>\n&#8211; be4abb0: GPU\/HW: Reduce multiple setting source of truth (Stenzek)<br \/>\n&#8211; 34f2079: GPU\/HW: Add separate 3D\/2D (sprite) texture filtering (Stenzek)<br \/>\n&#8211; Force round texcoords on Digimon World 3 (Stenzek)<br \/>\n&#8211; Add further detail to missing BIOS message (Stenzek)<br \/>\n&#8211; Refactor unsafe settings warning (Stenzek)<br \/>\n&#8211; Over Drivin&rsquo; DX &#8211; Rally Edition (Japan) (#3226) #3226 (PowerDuckSamurai)<br \/>\n&#8211; Enable Vulkan on Windows ARM64 (Stenzek)<br \/>\n&#8211; 01fc325: CPU\/Recompiler: Warning fix for ARM64\/Clang (Stenzek)<br \/>\n&#8211; Add custom title\/regions (Stenzek)<br \/>\n&#8211; Fix off-by-one error (#3230) #3230 (TheUbMunster)<br \/>\n&#8211; 7491ba6: Spanish (Spain) Translation update 2024\/06\/19 (#3229) (V\u00edctor \u00ab\u00a0IlDucci) #3229<br \/>\n&#8211; Update to SDL 2.30.4 (#3228) #3228 (Jordan)<br \/>\n&#8211; d8b7e25: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3227) (Anderson Cardoso) #3227<br \/>\n&#8211; Update gamecontrollerdb.txt (Stenzek)<br \/>\n&#8211; Add sprite texture filtering option (Stenzek)<br \/>\n&#8211; ea3fa7f: Postprocessing\/FX: Fix locating shaders in subdirectories (Stenzek)<br \/>\n&#8211; Sort shader list lexiographically (Stenzek)<br \/>\n&#8211; Bump versions (Stenzek)<br \/>\n&#8211; Work around theme swap bug with Classic Windows (Stenzek)<br \/>\n&#8211; Release swap chain images on resize (Stenzek)<br \/>\n&#8211; b8ed013: dep\/reshadefx: Fix UBO reference with OpenGL (Stenzek)<br \/>\n&#8211; Fix transpiled interface linking with OpenGL (Stenzek)<br \/>\n&#8211; Work around QList marshalling issue (Stenzek)<br \/>\n&#8211; Add new pack of shaders (reshade) (#3232) #3232 (Hyllian)<br \/>\n&#8211; dd4b282: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3233) (Anderson Cardoso) #3233<br \/>\n&#8211; 1a2ad89: dep\/rcheevos: Bump to d54cf8f (Stenzek)<br \/>\n&#8211; 17d4595: dep\/rcheevos: Hash functions are not needed (Stenzek)<br \/>\n&#8211; Avoid malloc on state save\/load (Stenzek)<br \/>\n&#8211; Support scratchpad memory (Stenzek)<br \/>\n&#8211; Implement disc change without state reset (Stenzek)<br \/>\n&#8211; Tidy up theme change workaround (Stenzek)<br \/>\n&#8211; Allocate JIT space before fastmem area (Stenzek)<br \/>\n&#8211; ad27f8b: Add some shaders and update others. (#3234) (Hyllian) #3234<br \/>\n&#8211; 12f2ff9: Indonesian Translation (Ilham Nurjaman)<br \/>\n&#8211; 71c319c dep\/rcheevos: Set RC_NO_THREADS<br \/>\n&#8211; 5c94ab9 dep\/rcheevos: Avoid -1 return in rc_runtime_progress_size()<br \/>\n&#8211; a89ec0e Achievements: Always recompute state data size on save<br \/>\n&#8211; dd420cb Common: Alloc failures in HeapArray are unlikely<br \/>\n&#8211; 8c72fd5 GPUDevice: Disable SPIR-V optimization on GLSL output<br \/>\n&#8211; 41f4024 Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3235)<br \/>\n&#8211; 3877486 System: Ensure titles are sanitized for screenshots<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (65.2 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=80254\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering. &#8211; Upscaling, texture filtering, and true colour (24-bit) &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-80254","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-kSq","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/80254","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=80254"}],"version-history":[{"count":5,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/80254\/revisions"}],"predecessor-version":[{"id":80280,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/80254\/revisions\/80280"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=80254"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=80254"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=80254"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}