{"id":81076,"date":"2024-08-08T08:29:59","date_gmt":"2024-08-08T07:29:59","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=81076"},"modified":"2024-08-08T08:29:59","modified_gmt":"2024-08-08T07:29:59","slug":"utilitaires-divers-dgvoodoo-v2-83","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=81076","title":{"rendered":"[Utilitaires Divers] dgVoodoo v2.83"},"content":{"rendered":"<p><strong>dgVoodoo<\/strong> est un glide wrapper mais aussi un wrapper DirectDraw\/Direct3D (v1 \u00e0 7, 8.1 et 9) vers Direct3D11\/12. Pour simplifier grandement, \u00e7a \u00e9mule une carte <a href=\"http:\/\/fr.wikipedia.org\/wiki\/3dfx\">3DFX<\/a> qui va pouvoir g\u00e9rer la biblioth\u00e8que propri\u00e9taire <a href=\"http:\/\/en.wikipedia.org\/wiki\/Glide_API\">Glide<\/a> (Glide 2.11, Glide 2.45, Glide 3.1 et Napalm) mais \u00e9galement les vieilles cartes graphiques compatibles DD\/D3D v1 \u00e0 v9. Quel est l&rsquo;int\u00e9r\u00eat ? Jouer aux anciens jeux qui fonctionnent mal sur les nouvelles cartes graphiques (parce qu&rsquo;ils ont \u00e9t\u00e9 optimis\u00e9s pour le Glide ou de vieilles versions de DirectX et non pour d&rsquo;autres <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Interface_de_programmation\">API<\/a> telles que <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Open_gl\">OpenGL<\/a> ou <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Directx\">DirectX<\/a> v11 ou v12) ou tout simplement utiliser un \u00e9mulateur qui lui aussi utilise le Glide. Cette version est destin\u00e9 \u00e0 Windows Vista\/7\/8\/10\/11 avec DirectX 11 (ou sup\u00e9rieur) d&rsquo;install\u00e9 et vous devez poss\u00e9der une carte graphique (compatible DirectX Level 10.1) supportant les Shaders Model v4 ou v5.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-30378 aligncenter\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake-300x190.jpg\" alt=\"glquake\" width=\"300\" height=\"190\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake-300x190.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2014\/05\/glquake.jpg 580w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\n&nbsp;<br \/>\nVous aurez besoin de ces <a href=\"https:\/\/www.emu-france.com\/divers\/15-outils\/64-dll\/7146-d3d-compiler-for-dgvoodoo2\/\">biblioth\u00e8ques<\/a> pour activer certaines fonctions graphiques.<br \/>\nA noter que des patchs pour certains jeux sont disponibles <a href=\"http:\/\/dege.freeweb.hu\/Patches\/patches\/\">ici<\/a>.<br \/>\n&nbsp;<br \/>\nLes changements:<br \/>\n&nbsp;<br \/>\n<em>Frontend<br \/>\n&#8211; DD\/D3D\/8\/9 objects consumes less memory and system resources<br \/>\n&#8211; Adding bounds checking into generated VS cpu code<br \/>\n&#8211; Improving API locking mechanism to avoid &lsquo;window message deadlock&rsquo;<br \/>\n&#8211; dgVoodoo won&rsquo;t get into deadlock anymore with its own code in multithreaded window-message situations.<br \/>\n&#8211; However there are games (like TR4) that wait for DD\/D3D without pumping the message queue, still causing<br \/>\n&#8211; deadlock\/livelock. It cannot be resolved at wrapper side.<br \/>\n&#8211; Minor refactorings here and there<br \/>\n&#8211; Shared surface memory (Lock\/GetDC) in DDraw and D3D9 where possible (better performance)<br \/>\n&#8211; Workarounding an invalid shader in D3D9 (Wall-E)<br \/>\n&#8211; Some changes in the capability of the GF9800 virtual card<br \/>\n&nbsp;<br \/>\nDDraw changes<br \/>\n&#8211; Refactoring a lot of code to implement resource sharing to be compatible with MS DDraw (e.g. &#8211; flashing screen in Colin McRae Rally 2)<br \/>\n&#8211; Implementing a shortcoming in DD compression Blt (Europe 1400)<br \/>\n&#8211; Implementing DD surface duplicating<br \/>\n&#8211; Adding some new dbg layer error messages into DD Blt&rsquo;ing<br \/>\n&#8211; More compatibility with MS DDraw<br \/>\n&#8211; YUV format support<br \/>\n&nbsp;<br \/>\nD3D<br \/>\n&#8211; Implementing some missing validation in D3D Draw methods<br \/>\n&#8211; Fixing minor debug layer bugs<br \/>\n&#8211; Fixing a D3D7 vertex clipping incompatibility (Torte Le Magic)<br \/>\n&#8211; Fixing a D3D8\/9 resource binding bug<br \/>\n&#8211; Fixing a thing in D3D execute buffers (shadow in Final Racing)<br \/>\n&nbsp;<br \/>\nD3D11\/12 backend<br \/>\n&#8211; Adding a new option DirectXExt\\D3D12BoundsChecking (try it if you run into a GPU crash with D3D8\/9)<br \/>\n&#8211; Fixing a surface readback bug (Virtua Fighter with forced resolution)<br \/>\n&#8211; Fixing some problems related to PS2\/3 input registers declared as centroid (Insane 2 with ingame MSAA)<br \/>\n&#8211; Fixing a PS3 code generation problem (Borderlands with depth of field enabled)<br \/>\n&#8211; Fixing a regression bug in the blitter (Ephinea PSOBB, my own tests)<br \/>\n&#8211; Fixing a potential D3D12 deadlock problem (604)<br \/>\n&#8211; Adding a new addon callback to the API for creating custom D3D12 swapchains<br \/>\n&#8211; Fixing a 3D rendering bug in the D3D11\/12 backends (SC Chaos Theory Versus Mode)<br \/>\n&#8211; Enabling flag DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING for FLIP presentation type swapchains if supported (windowed mode, fake fullscreen)<br \/>\n&#8211; Improving the synchronization of GPU\/CPU access of poorly used D3D8\/9 static buffers<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2868\" title=\"Download dgVoodoo\">T\u00e9l\u00e9charger dgVoodoo v2.87.1 (31.7 Mo)<\/a><\/p><\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7146\" title=\"Download 3Dfx splash \/ D3D Compiler for DgVoodoo2\">T\u00e9l\u00e9charger 3Dfx splash \/ D3D Compiler for DgVoodoo2 v4.x (3.2 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/dege.fw.hu\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/utilitaires\/325-utilitaires-divers\/85-glide-directx-wrappers\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=81076\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>dgVoodoo est un glide wrapper mais aussi un wrapper DirectDraw\/Direct3D (v1 \u00e0 7, 8.1 et 9) vers Direct3D11\/12. Pour simplifier grandement, \u00e7a \u00e9mule une carte 3DFX qui va pouvoir g\u00e9rer la biblioth\u00e8que propri\u00e9taire Glide (Glide 2.11, Glide 2.45, Glide 3.1 &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-81076","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-l5G","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/81076","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=81076"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/81076\/revisions"}],"predecessor-version":[{"id":81077,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/81076\/revisions\/81077"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=81076"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=81076"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=81076"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}