{"id":81213,"date":"2024-08-18T08:57:31","date_gmt":"2024-08-18T07:57:31","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=81213"},"modified":"2024-08-21T13:33:42","modified_gmt":"2024-08-21T12:33:42","slug":"consoles-de-salon-duckstation-v0-1-r240818","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=81213","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r240821"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation.<br \/>\n&#8211; Adaptive downsampling filter.<br \/>\n&#8211; Post processing shader chains (GLSL and experimental Reshade FX).<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro.<br \/>\n&#8211; Save state support.<br \/>\n&#8211; Windows, Linux, macOS support.<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, MAME CHD, single-track ECM, MDS\/MDF, and unencrypted PBP formats.<br \/>\n&#8211; Direct booting of homebrew executables.<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files.<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host).<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse).<br \/>\n&#8211; NeGcon support.<br \/>\n&#8211; Qt and \u00ab\u00a0Big Picture\u00a0\u00bb UI.<br \/>\n&#8211; Automatic updates with preview and latest channels.<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/hashes are provided by redump.org.<br \/>\n&#8211; Optional automatic switching of memory cards for each game.<br \/>\n&#8211; Supports loading cheats from existing lists.<br \/>\n&#8211; Memory card editor and save importer.<br \/>\n&#8211; Emulated CPU overclocking.<br \/>\n&#8211; Integrated and remote debugging.<br \/>\n&#8211; Multitap controllers (up to 8 devices).<br \/>\n&#8211; RetroAchievements.<br \/>\n&#8211; Automatic loading\/applying of PPF patches.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, AArch64\/ARMv8, or RISC-V\/RV64.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.1\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne\/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Log information on startup (Stenzek)<br \/>\n&#8211; Don&rsquo;t create deprecated achievement cache directories (Stenzek)<br \/>\n&#8211; Fix incorrect videos directory (Stenzek)<br \/>\n&#8211; Fix a couple of theme switching glitches (Stenzek)<br \/>\n&#8211; Fix link colouring in setup wizard (Stenzek)<br \/>\n&#8211; Look up media capture settings on-demand (Stenzek)<br \/>\n&#8211; Fix MP3 audio encoding (Stenzek)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; Correctly use lstat() on Linux (Stenzek)<br \/>\n&#8211; Reduce rewind\/runahead memory usage w\/o 8MB enabled (Stenzek)<br \/>\n&#8211; Make more functions static (Stenzek)<br \/>\n&#8211; Add save state compression mode options (Stenzek)<br \/>\n&#8211; Expose swap chain clear colour (Stenzek)<br \/>\n&#8211; Use full display rect for postfx calculations (Stenzek)<br \/>\n&#8211; Fix crash on file open fail in WriteAtomicRenamedFile() (Stenzek)<br \/>\n&#8211; Further improve seek timing (Stenzek)<br \/>\n&#8211; Ensure all samples are generated prior to DMA write (Stenzek)<br \/>\n&#8211; 624ab4d: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3273) (Anderson Cardoso)<br \/>\n&#8211; 5368a1d: CI\/AppImage: Work around broken AppImageLauncher (Stenzek)<br \/>\n&#8211; Defer init completion until after seek (Stenzek)<br \/>\n&#8211; Fix folder selection title bar (Stenzek)<br \/>\n&#8211; 98b1a70: GPU\/HW: Use texture instead of RTs for rewind\/runahead w\/o MSAA (Stenzek)<br \/>\n&#8211; Bump vk_mem_alloc to 871913d (Stenzek)<br \/>\n&#8211; Enable VK_KHR_maintenance4 and 5 (Stenzek)<br \/>\n&#8211; Remove leftover field (Stenzek)<br \/>\n&#8211; Fix debug assertion tripping in Vulkan (Stenzek)<br \/>\n&#8211; Add TakeDescription() (Stenzek)<br \/>\n&#8211; Fix download inside render pass (Stenzek)<br \/>\n&#8211; Add video capture feature (Stenzek)<br \/>\n&#8211; Warning fix (Stenzek)<br \/>\n&#8211; Fix sideloading EXEs without initial SP value (Stenzek)<br \/>\n&#8211; Add cycle penalty for reloading CLUT (Stenzek)<br \/>\n&#8211; Approxiate texture cache reload time for P8\/C16 sprites (Stenzek)<br \/>\n&#8211; Battle Athletess &#8211; Daiundoukai GTO (Stenzek)<br \/>\n&#8211; Slightly bump up DMA rate for Chrono Cross (Stenzek)<br \/>\n&#8211; Vectorize VRAM fills (Stenzek)<br \/>\n&#8211; Fix possible race in screenshot (Stenzek)<br \/>\n&#8211; Fix OpenGL capture (Stenzek)<br \/>\n&#8211; Handle BGRA for MediaFoundation (Stenzek)<br \/>\n&#8211; Move Toggle Media Capture to General (Stenzek)<br \/>\n&#8211; Add FFmpeg v7.0.2 headers (Stenzek)<br \/>\n&#8211; Add FFmpeg backend (Stenzek)<br \/>\n&#8211; Update SDL game controller database (Stenzek)<br \/>\n&#8211; Various corrections\/updates (Stenzek)<br \/>\n&#8211; 3e708d0: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3274) (Anderson Cardoso) #3274<br \/>\n&#8211; Fix loading state without media (Stenzek)<br \/>\n&#8211; Copy FFmpeg dylibs into Mac bundle (Stenzek)<br \/>\n&#8211; Clear RT before sending to media capture (Stenzek)<br \/>\n&#8211; Add constexpr MIPS Encoder (Stenzek)<br \/>\n&#8211; Add BytePatternSearch() (Stenzek)<br \/>\n&#8211; Add Type 2 fastboot patch (PS2) (Stenzek)<br \/>\n&#8211; Add stub for SIO2 accesses (Stenzek)<br \/>\n&#8211; Add hash for Starblade Alpha (Japan) (Stenzek)<br \/>\n&#8211; Prioritize image enumeration (Stenzek)<br \/>\n&#8211; Clarify BIOS support in setup wizard (Stenzek)<br \/>\n&#8211; 0af2c01: Updated Spanish (Latin America) translation (#3275) (Renzo Pigliacampo) #3275<br \/>\n&#8211; Fix saving of list options (e.g. controller settings) (Stenzek)<br \/>\n&#8211; Fix popup close resetting window scroll (Stenzek)<br \/>\n&#8211; Fix log window mouse interaction (Stenzek)<br \/>\n&#8211; Fix choice popup selected drawing over border (Stenzek)<br \/>\n&#8211; Display checkmark on right of choice dialog (Stenzek)<br \/>\n&#8211; Fix Starblade Alpha JPN hash (#3276) #3276 (Bobby Smith)<br \/>\n&#8211; Fix OOB array read (Stenzek)<br \/>\n&#8211; Report performance stats on exit (Stenzek)<br \/>\n&#8211; Ensure alignment of inputs (Stenzek)<br \/>\n&#8211; Fix ARM32 build (again) (Stenzek)<br \/>\n&#8211; Fix incorrect envelope rate (Stenzek)<br \/>\n&#8211; Fix list focus restoration after system shutdown (Stenzek)<br \/>\n&#8211; 7810c95: Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3277) (Anderson Cardoso) #3277<br \/>\n&#8211; 823ce58: update Simple-Chinese translation to latest. (#3278) (zkdpower) #3278<br \/>\n&#8211; Update glyph ranges (Stenzek)<br \/>\n&#8211; Fix reset with Type 2 fastboot (Stenzek)<br \/>\n&#8211; Make \u00ab\u00a0version\u00a0\u00bb in Big picture translatable (#3279) #3279 (xujibbs)<br \/>\n&#8211; Flush on every write (Stenzek)<br \/>\n&#8211; Switch to new capture file on video FPS change (Stenzek)<br \/>\n&#8211; Log information on startup (Stenzek)<br \/>\n&#8211; Don&rsquo;t create deprecated achievement cache directories (Stenzek)<br \/>\n&#8211; Fix incorrect videos directory (Stenzek)<br \/>\n&#8211; Fix a couple of theme switching glitches (Stenzek)<br \/>\n&#8211; Fix link colouring in setup wizard (Stenzek)<br \/>\n&#8211; Look up media capture settings on-demand (Stenzek)<br \/>\n&#8211; Fix MP3 audio encoding (Stenzek)<br \/>\n&#8211; Fix SPU_DUMP_ALL_VOICES option (Stenzek)<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (65.3 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=81213\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering. &#8211; Upscaling, texture filtering, and true colour (24-bit) &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-81213","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-l7T","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/81213","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=81213"}],"version-history":[{"count":5,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/81213\/revisions"}],"predecessor-version":[{"id":81529,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/81213\/revisions\/81529"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=81213"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=81213"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=81213"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}